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BPMemory.cpp
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set svn:eol-style=native for **.cpp
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2008-12-08 05:30:24 +00:00 |
BPMemory.h
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Some gfx code reorg, make the two OpcodeDecoding.cpp identical - next change will move them to videocommon
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2008-12-25 20:07:13 +00:00 |
CPMemory.cpp
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Cache vertex array pointers, a la magumagu's idea. Misc other stuff. Should give very minor speed boost.
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2009-02-09 20:35:30 +00:00 |
CPMemory.h
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Cache vertex array pointers, a la magumagu's idea. Misc other stuff. Should give very minor speed boost.
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2009-02-09 20:35:30 +00:00 |
DataReader.h
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vertexloader_pos cleanup - remove the branch per vertex. not much of a speedup though.
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2009-02-15 14:46:17 +00:00 |
Fifo.cpp
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XFB in SC reverted back to its previous behavior (thx donko). But still hacked in DC (still a FIXME).
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2009-01-27 20:59:27 +00:00 |
Fifo.h
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set svn:eol-style=native for **.h
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2008-12-08 04:46:09 +00:00 |
ImageWrite.cpp
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Move PixelShaderManager, ImageWrite to VideoCommon.
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2008-12-26 12:27:58 +00:00 |
ImageWrite.h
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Move PixelShaderManager, ImageWrite to VideoCommon.
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2008-12-26 12:27:58 +00:00 |
IndexGenerator.cpp
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and more boring moving and cleanup ...
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2008-12-25 21:44:56 +00:00 |
IndexGenerator.h
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and more boring moving and cleanup ...
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2008-12-25 21:44:56 +00:00 |
LookUpTables.cpp
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set svn:eol-style=native for **.cpp
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2008-12-08 05:30:24 +00:00 |
LookUpTables.h
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set svn:eol-style=native for **.h
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2008-12-08 04:46:09 +00:00 |
NativeVertexFormat.h
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moar cleanup
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2008-12-26 17:02:46 +00:00 |
NativeVertexWriter.cpp
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Move parts of VertexManager.h to VideoCommon. Opens for moving the VertexLoader to VideoCommon.
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2008-12-26 12:56:56 +00:00 |
NativeVertexWriter.h
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Sort vertex loader debug statistics by number of verts loaded - now easy to identify the heaviest vertex loader in games.
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2009-02-15 12:38:25 +00:00 |
OpcodeDecoding.cpp
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OpcodeDecoding.cpp now shared.
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2008-12-25 20:11:42 +00:00 |
OpcodeDecoding.h
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set svn:eol-style=native for **.h
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2008-12-08 04:46:09 +00:00 |
PixelShaderGen.cpp
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clip space coordinates are now available in fragment shader because depth needs to be computed there instead of the vertex shader. computing it in the vertex shader causes incorrect results sometimes. worked on z textures but 8 bit z texture still is not correct because it breaks SSBM. RE0 now looks ok.
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2009-02-08 22:08:20 +00:00 |
PixelShaderGen.h
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More renaming.
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2008-12-26 17:33:53 +00:00 |
PixelShaderManager.cpp
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clip space coordinates are now available in fragment shader because depth needs to be computed there instead of the vertex shader. computing it in the vertex shader causes incorrect results sometimes. worked on z textures but 8 bit z texture still is not correct because it breaks SSBM. RE0 now looks ok.
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2009-02-08 22:08:20 +00:00 |
PixelShaderManager.h
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clip space coordinates are now available in fragment shader because depth needs to be computed there instead of the vertex shader. computing it in the vertex shader causes incorrect results sometimes. worked on z textures but 8 bit z texture still is not correct because it breaks SSBM. RE0 now looks ok.
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2009-02-08 22:08:20 +00:00 |
Profiler.cpp
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set svn:eol-style=native for **.cpp
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2008-12-08 05:30:24 +00:00 |
Profiler.h
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set svn:eol-style=native for **.h
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2008-12-08 04:46:09 +00:00 |
SConscript
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Linux compile fixes.
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2009-02-15 05:43:48 +00:00 |
Statistics.cpp
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set svn:eol-style=native for **.cpp
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2008-12-08 05:30:24 +00:00 |
Statistics.h
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Added more overlay stats options.
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2009-02-15 20:49:59 +00:00 |
TextureDecoder.cpp
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New compact texture type for OGL/D3D: IA4. Thanks for the IA4->IA8 unpacker hyperiris! Too bad that D3D supports IA4 natively while OGL is a bit buggy (treats LUM4_ALPHA4 as LUM8_ALPHA8).
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2009-02-14 09:04:40 +00:00 |
TextureDecoder.h
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New compact texture type for OGL/D3D: IA4. Thanks for the IA4->IA8 unpacker hyperiris! Too bad that D3D supports IA4 natively while OGL is a bit buggy (treats LUM4_ALPHA4 as LUM8_ALPHA8).
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2009-02-14 09:04:40 +00:00 |
VertexLoader.cpp
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vertexloader_pos cleanup - remove the branch per vertex. not much of a speedup though.
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2009-02-15 14:46:17 +00:00 |
VertexLoader.h
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VertexLoader: Change some pointer arithmetic to array syntax. should have no effect on performance.
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2009-02-15 13:45:03 +00:00 |
VertexLoaderManager.h
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Cache vertex array pointers, a la magumagu's idea. Misc other stuff. Should give very minor speed boost.
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2009-02-09 20:35:30 +00:00 |
VertexLoader_Color.cpp
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VertexLoader: Change some pointer arithmetic to array syntax. should have no effect on performance.
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2009-02-15 13:45:03 +00:00 |
VertexLoader_Color.h
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GL Vertex loader moved to VideoCommon.
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2008-12-26 13:09:16 +00:00 |
VertexLoader_Normal.cpp
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VertexLoader: Change some pointer arithmetic to array syntax. should have no effect on performance.
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2009-02-15 13:45:03 +00:00 |
VertexLoader_Normal.h
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GL Vertex loader moved to VideoCommon.
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2008-12-26 13:09:16 +00:00 |
VertexLoader_Position.cpp
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vertexloader_pos cleanup - remove the branch per vertex. not much of a speedup though.
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2009-02-15 14:46:17 +00:00 |
VertexLoader_Position.h
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vertexloader_pos cleanup - remove the branch per vertex. not much of a speedup though.
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2009-02-15 14:46:17 +00:00 |
VertexLoader_TextCoord.cpp
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VertexLoader: Change some pointer arithmetic to array syntax. should have no effect on performance.
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2009-02-15 13:45:03 +00:00 |
VertexLoader_TextCoord.h
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GL Vertex loader moved to VideoCommon.
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2008-12-26 13:09:16 +00:00 |
VertexShaderGen.cpp
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clip space coordinates are now available in fragment shader because depth needs to be computed there instead of the vertex shader. computing it in the vertex shader causes incorrect results sometimes. worked on z textures but 8 bit z texture still is not correct because it breaks SSBM. RE0 now looks ok.
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2009-02-08 22:08:20 +00:00 |
VertexShaderGen.h
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More renaming.
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2008-12-26 17:33:53 +00:00 |
VertexShaderManager.cpp
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Added more overlay stats options.
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2009-02-15 20:49:59 +00:00 |
VertexShaderManager.h
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More renaming.
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2008-12-26 17:33:53 +00:00 |
VideoCommon.h
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optimize memory access. reduce Memory_Read_U##_type call(it uses Memory::GetPointer, which is complex), and gain speed, may be 1 or more fps faster, I've tested on zelda tww,tp, starfox assault only.
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2009-02-08 13:08:58 +00:00 |
VideoState.cpp
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set svn:eol-style=native for **.cpp
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2008-12-08 05:30:24 +00:00 |
VideoState.h
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set svn:eol-style=native for **.h
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2008-12-08 04:46:09 +00:00 |
XFBConvert.cpp
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set svn:eol-style=native for **.cpp
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2008-12-08 05:30:24 +00:00 |
XFBConvert.h
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just a bunch of random code cleanup i did on the train bored, plus a d3d implementation of NativeVertexFormat which isn't actually used yet.
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2008-12-25 15:56:36 +00:00 |
XFMemory.cpp
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set svn:eol-style=native for **.cpp
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2008-12-08 05:30:24 +00:00 |
XFMemory.h
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Some gfx code reorg, make the two OpcodeDecoding.cpp identical - next change will move them to videocommon
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2008-12-25 20:07:13 +00:00 |
memcpy_amd.cpp
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GL Vertex loader moved to VideoCommon.
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2008-12-26 13:09:16 +00:00 |