267 lines
11 KiB
C++
267 lines
11 KiB
C++
// Copyright (C) 2003 Dolphin Project.
|
|
|
|
// This program is free software: you can redistribute it and/or modify
|
|
// it under the terms of the GNU General Public License as published by
|
|
// the Free Software Foundation, version 2.0.
|
|
|
|
// This program is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU General Public License 2.0 for more details.
|
|
|
|
// A copy of the GPL 2.0 should have been included with the program.
|
|
// If not, see http://www.gnu.org/licenses/
|
|
|
|
// Official SVN repository and contact information can be found at
|
|
// http://code.google.com/p/dolphin-emu/
|
|
|
|
#include <cmath>
|
|
|
|
#include "Common.h"
|
|
#include "IniFile.h"
|
|
#include "VideoConfig.h"
|
|
#include "VideoCommon.h"
|
|
|
|
VideoConfig g_Config;
|
|
VideoConfig g_ActiveConfig;
|
|
|
|
void UpdateActiveConfig()
|
|
{
|
|
g_ActiveConfig = g_Config;
|
|
}
|
|
|
|
VideoConfig::VideoConfig()
|
|
{
|
|
bRunning = false;
|
|
bAllowSignedBytes = !IsD3D();
|
|
}
|
|
|
|
void VideoConfig::Load(const char *ini_file)
|
|
{
|
|
std::string temp;
|
|
IniFile iniFile;
|
|
iniFile.Load(ini_file);
|
|
|
|
// get resolution
|
|
iniFile.Get("Hardware", "WindowedRes", &temp, "640x480");
|
|
strncpy(cInternalRes, temp.c_str(), 16);
|
|
iniFile.Get("Hardware", "FullscreenRes", &temp, "640x480");
|
|
strncpy(cFSResolution, temp.c_str(), 16);
|
|
|
|
iniFile.Get("Hardware", "Fullscreen", &bFullscreen, 0); // Hardware
|
|
iniFile.Get("Hardware", "VSync", &bVSync, 0); // Hardware
|
|
iniFile.Get("Hardware", "RenderToMainframe", &RenderToMainframe, false);
|
|
iniFile.Get("Settings", "StretchToFit", &bNativeResolution, true);
|
|
iniFile.Get("Settings", "2xResolution", &b2xResolution, false);
|
|
iniFile.Get("Settings", "wideScreenHack", &bWidescreenHack, false);
|
|
iniFile.Get("Settings", "AspectRatio", &iAspectRatio, (int)ASPECT_AUTO);
|
|
iniFile.Get("Settings", "Crop", &bCrop, false);
|
|
iniFile.Get("Settings", "HideCursor", &bHideCursor, false);
|
|
iniFile.Get("Settings", "UseXFB", &bUseXFB, false);
|
|
iniFile.Get("Settings", "UseFIFOThread", &bUseFIFOThread, false);
|
|
iniFile.Get("Settings", "AutoScale", &bAutoScale, true);
|
|
|
|
iniFile.Get("Settings", "SafeTextureCache", &bSafeTextureCache, false); // Settings
|
|
iniFile.Get("Settings", "ShowFPS", &bShowFPS, false); // Settings
|
|
iniFile.Get("Settings", "OverlayStats", &bOverlayStats, false);
|
|
iniFile.Get("Settings", "OverlayProjStats", &bOverlayProjStats, false);
|
|
iniFile.Get("Settings", "ShowEFBCopyRegions", &bShowEFBCopyRegions, false);
|
|
iniFile.Get("Settings", "DLOptimize", &iCompileDLsLevel, 0);
|
|
iniFile.Get("Settings", "DumpTextures", &bDumpTextures, 0);
|
|
iniFile.Get("Settings", "HiresTextures", &bHiresTextures, 0);
|
|
iniFile.Get("Settings", "DumpEFBTarget", &bDumpEFBTarget, 0);
|
|
iniFile.Get("Settings", "DumpFrames", &bDumpFrames, 0);
|
|
iniFile.Get("Settings", "FreeLook", &bFreeLook, 0);
|
|
iniFile.Get("Settings", "ShowShaderErrors", &bShowShaderErrors, 0);
|
|
iniFile.Get("Settings", "MSAA", &iMultisampleMode, 0);
|
|
iniFile.Get("Settings", "DstAlphaPass", &bDstAlphaPass, false);
|
|
|
|
iniFile.Get("Settings", "TexFmtOverlayEnable", &bTexFmtOverlayEnable, 0);
|
|
iniFile.Get("Settings", "TexFmtOverlayCenter", &bTexFmtOverlayCenter, 0);
|
|
iniFile.Get("Settings", "WireFrame", &bWireFrame, 0);
|
|
iniFile.Get("Settings", "DisableLighting", &bDisableLighting, 0);
|
|
iniFile.Get("Settings", "DisableTexturing", &bDisableTexturing, 0);
|
|
iniFile.Get("Settings", "DisableFog", &bDisableFog, 0);
|
|
|
|
iniFile.Get("Enhancements", "ForceFiltering", &bForceFiltering, 0);
|
|
iniFile.Get("Enhancements", "MaxAnisotropy", &iMaxAnisotropy, 1); // NOTE - this is x in (1 << x)
|
|
iniFile.Get("Enhancements", "PostProcessingShader", &sPostProcessingShader, "");
|
|
|
|
iniFile.Get("Hacks", "EFBAccessEnable", &bEFBAccessEnable, true);
|
|
iniFile.Get("Hacks", "EFBCopyDisable", &bEFBCopyDisable, 0);
|
|
iniFile.Get("Hacks", "EFBCopyDisableHotKey", &bOSDHotKey, 0);
|
|
iniFile.Get("Hacks", "EFBToTextureEnable", &bCopyEFBToRAM, true);
|
|
iniFile.Get("Hacks", "EFBScaledCopy", &bCopyEFBScaled, true);
|
|
iniFile.Get("Hacks", "FIFOBPHack", &bFIFOBPhack, false);
|
|
iniFile.Get("Hacks", "ProjectionHack", &iPhackvalue, 0);
|
|
|
|
iniFile.Get("Hardware", "Adapter", &iAdapter, 0);
|
|
if (iAdapter == -1)
|
|
iAdapter = 0;
|
|
iniFile.Get("Hardware", "SimpleFB", &bSimpleFB, false);
|
|
|
|
// Load common settings
|
|
iniFile.Load(CONFIG_FILE);
|
|
bool bTmp;
|
|
iniFile.Get("Interface", "UsePanicHandlers", &bTmp, true);
|
|
SetEnableAlert(bTmp);
|
|
}
|
|
|
|
void VideoConfig::GameIniLoad(const char *ini_file)
|
|
{
|
|
IniFile iniFile;
|
|
iniFile.Load(ini_file);
|
|
|
|
if (iniFile.Exists("Video", "ForceFiltering"))
|
|
iniFile.Get("Video", "ForceFiltering", &bForceFiltering, 0);
|
|
if (iniFile.Exists("Video", "MaxAnisotropy"))
|
|
iniFile.Get("Video", "MaxAnisotropy", &iMaxAnisotropy, 3); // NOTE - this is x in (1 << x)
|
|
if (iniFile.Exists("Video", "EFBCopyDisable"))
|
|
iniFile.Get("Video", "EFBCopyDisable", &bEFBCopyDisable, 0);
|
|
if (iniFile.Exists("Video", "EFBCopyDisableHotKey"))
|
|
iniFile.Get("Video", "EFBCopyDisableHotKey", &bOSDHotKey, 0);
|
|
if (iniFile.Exists("Video", "EFBToRAMEnable"))
|
|
iniFile.Get("Video", "EFBToRAMEnable", &bCopyEFBToRAM, 0);
|
|
if (iniFile.Exists("Video", "EFBScaledCopy"))
|
|
iniFile.Get("Video", "EFBScaledCopy", &bCopyEFBScaled, 0);
|
|
if (iniFile.Exists("Video", "SafeTextureCache"))
|
|
iniFile.Get("Video", "SafeTextureCache", &bSafeTextureCache, false);
|
|
if (iniFile.Exists("Video", "MSAA"))
|
|
iniFile.Get("Video", "MSAA", &iMultisampleMode, 0);
|
|
if (iniFile.Exists("Video", "DstAlphaPass"))
|
|
iniFile.Get("Video", "DstAlphaPass", &bDstAlphaPass, false);
|
|
if (iniFile.Exists("Video", "UseXFB"))
|
|
iniFile.Get("Video", "UseXFB", &bUseXFB, false);
|
|
if (iniFile.Exists("Video", "FIFOBPHack"))
|
|
iniFile.Get("Video", "FIFOBPHack", &bFIFOBPhack, false);
|
|
if (iniFile.Exists("Video", "ProjectionHack"))
|
|
iniFile.Get("Video", "ProjectionHack", &iPhackvalue, 0);
|
|
}
|
|
|
|
void VideoConfig::Save(const char *ini_file)
|
|
{
|
|
IniFile iniFile;
|
|
iniFile.Load(ini_file);
|
|
iniFile.Set("Hardware", "WindowedRes", cInternalRes);
|
|
iniFile.Set("Hardware", "FullscreenRes", cFSResolution);
|
|
iniFile.Set("Hardware", "Fullscreen", bFullscreen);
|
|
iniFile.Set("Hardware", "VSync", bVSync);
|
|
iniFile.Set("Hardware", "RenderToMainframe", RenderToMainframe);
|
|
iniFile.Set("Settings", "StretchToFit", bNativeResolution);
|
|
iniFile.Set("Settings", "2xResolution", b2xResolution);
|
|
iniFile.Set("Settings", "AspectRatio", iAspectRatio);
|
|
iniFile.Set("Settings", "Crop", bCrop);
|
|
iniFile.Set("Settings", "wideScreenHack", bWidescreenHack);
|
|
iniFile.Set("Settings", "HideCursor", bHideCursor);
|
|
iniFile.Set("Settings", "UseXFB", bUseXFB);
|
|
iniFile.Set("Settings", "UseFIFOThread", bUseFIFOThread);
|
|
iniFile.Set("Settings", "AutoScale", bAutoScale);
|
|
|
|
iniFile.Set("Settings", "SafeTextureCache", bSafeTextureCache);
|
|
iniFile.Set("Settings", "ShowFPS", bShowFPS);
|
|
iniFile.Set("Settings", "OverlayStats", bOverlayStats);
|
|
iniFile.Set("Settings", "OverlayProjStats", bOverlayProjStats);
|
|
iniFile.Set("Settings", "DLOptimize", iCompileDLsLevel);
|
|
iniFile.Set("Settings", "Show", iCompileDLsLevel);
|
|
iniFile.Set("Settings", "DumpTextures", bDumpTextures);
|
|
iniFile.Set("Settings", "HiresTextures", bHiresTextures);
|
|
iniFile.Set("Settings", "DumpEFBTarget", bDumpEFBTarget);
|
|
iniFile.Set("Settings", "DumpFrames", bDumpFrames);
|
|
iniFile.Set("Settings", "FreeLook", bFreeLook);
|
|
iniFile.Set("Settings", "ShowEFBCopyRegions", bShowEFBCopyRegions);
|
|
iniFile.Set("Settings", "ShowShaderErrors", bShowShaderErrors);
|
|
iniFile.Set("Settings", "MSAA", iMultisampleMode);
|
|
iniFile.Set("Settings", "TexFmtOverlayEnable", bTexFmtOverlayEnable);
|
|
iniFile.Set("Settings", "TexFmtOverlayCenter", bTexFmtOverlayCenter);
|
|
iniFile.Set("Settings", "Wireframe", bWireFrame);
|
|
iniFile.Set("Settings", "DisableLighting", bDisableLighting);
|
|
iniFile.Set("Settings", "DisableTexturing", bDisableTexturing);
|
|
iniFile.Set("Settings", "DstAlphaPass", bDstAlphaPass);
|
|
iniFile.Set("Settings", "DisableFog", bDisableFog);
|
|
|
|
iniFile.Set("Enhancements", "ForceFiltering", bForceFiltering);
|
|
iniFile.Set("Enhancements", "MaxAnisotropy", iMaxAnisotropy);
|
|
iniFile.Set("Enhancements", "PostProcessingShader", sPostProcessingShader);
|
|
|
|
iniFile.Set("Hacks", "EFBAccessEnable", bEFBAccessEnable);
|
|
iniFile.Set("Hacks", "EFBCopyDisable", bEFBCopyDisable);
|
|
iniFile.Set("Hacks", "EFBCopyDisableHotKey", bOSDHotKey);
|
|
iniFile.Set("Hacks", "EFBToTextureEnable", bCopyEFBToRAM);
|
|
iniFile.Set("Hacks", "EFBScaledCopy", bCopyEFBScaled);
|
|
iniFile.Set("Hacks", "FIFOBPHack", bFIFOBPhack);
|
|
iniFile.Set("Hacks", "ProjectionHack", iPhackvalue);
|
|
|
|
iniFile.Set("Hardware", "Adapter", iAdapter);
|
|
iniFile.Set("Hardware", "SimpleFB", bSimpleFB);
|
|
|
|
iniFile.Save(ini_file);
|
|
}
|
|
|
|
// TODO: Figure out a better place for this function.
|
|
void ComputeDrawRectangle(int backbuffer_width, int backbuffer_height, bool flip, TargetRectangle *rc)
|
|
{
|
|
float FloatGLWidth = (float)backbuffer_width;
|
|
float FloatGLHeight = (float)backbuffer_height;
|
|
float FloatXOffset = 0;
|
|
float FloatYOffset = 0;
|
|
|
|
// The rendering window size
|
|
const float WinWidth = FloatGLWidth;
|
|
const float WinHeight = FloatGLHeight;
|
|
|
|
// Handle aspect ratio.
|
|
// Default to auto.
|
|
bool use16_9 = g_VideoInitialize.bAutoAspectIs16_9;
|
|
|
|
// Check for force-settings and override.
|
|
if (g_ActiveConfig.iAspectRatio == ASPECT_FORCE_16_9)
|
|
use16_9 = true;
|
|
else if (g_ActiveConfig.iAspectRatio == ASPECT_FORCE_4_3)
|
|
use16_9 = false;
|
|
|
|
if (g_ActiveConfig.iAspectRatio != ASPECT_STRETCH)
|
|
{
|
|
// The rendering window aspect ratio as a proportion of the 4:3 or 16:9 ratio
|
|
float Ratio = (WinWidth / WinHeight) / (!use16_9 ? (4.0f / 3.0f) : (16.0f / 9.0f));
|
|
// Check if height or width is the limiting factor. If ratio > 1 the picture is too wide and have to limit the width.
|
|
if (Ratio > 1.0f)
|
|
{
|
|
// Scale down and center in the X direction.
|
|
FloatGLWidth /= Ratio;
|
|
FloatXOffset = (WinWidth - FloatGLWidth) / 2.0f;
|
|
}
|
|
// The window is too high, we have to limit the height
|
|
else
|
|
{
|
|
// Scale down and center in the Y direction.
|
|
FloatGLHeight *= Ratio;
|
|
FloatYOffset = FloatYOffset + (WinHeight - FloatGLHeight) / 2.0f;
|
|
}
|
|
}
|
|
|
|
// -----------------------------------------------------------------------
|
|
// Crop the picture from 4:3 to 5:4 or from 16:9 to 16:10.
|
|
// Output: FloatGLWidth, FloatGLHeight, FloatXOffset, FloatYOffset
|
|
// ------------------
|
|
if (g_ActiveConfig.iAspectRatio != ASPECT_STRETCH && g_ActiveConfig.bCrop)
|
|
{
|
|
float Ratio = !use16_9 ? ((4.0f / 3.0f) / (5.0f / 4.0f)) : (((16.0f / 9.0f) / (16.0f / 10.0f)));
|
|
// The width and height we will add (calculate this before FloatGLWidth and FloatGLHeight is adjusted)
|
|
float IncreasedWidth = (Ratio - 1.0f) * FloatGLWidth;
|
|
float IncreasedHeight = (Ratio - 1.0f) * FloatGLHeight;
|
|
// The new width and height
|
|
FloatGLWidth = FloatGLWidth * Ratio;
|
|
FloatGLHeight = FloatGLHeight * Ratio;
|
|
// Adjust the X and Y offset
|
|
FloatXOffset = FloatXOffset - (IncreasedWidth * 0.5f);
|
|
FloatYOffset = FloatYOffset - (IncreasedHeight * 0.5f);
|
|
}
|
|
|
|
int XOffset = (int)(FloatXOffset + 0.5f);
|
|
int YOffset = (int)(FloatYOffset + 0.5f);
|
|
rc->left = XOffset;
|
|
rc->top = flip ? (int)(YOffset + ceil(FloatGLHeight)) : YOffset;
|
|
rc->right = XOffset + (int)ceil(FloatGLWidth);
|
|
rc->bottom = flip ? YOffset : (int)(YOffset + ceil(FloatGLHeight));
|
|
}
|