..
BoundingBox.cpp
D3D11: Use ComPtr smart pointer where possible
2019-03-29 19:52:38 +10:00
BoundingBox.h
Reformat repo to clang-format 7.0 rules
2019-05-06 18:48:04 +00:00
CMakeLists.txt
VideoBackends/D3D: Fix CMakeLists.txt
2019-05-12 00:05:09 +02:00
D3D.vcxproj
D3D11: Use D3DCommon where appropriate
2019-03-29 19:52:38 +10:00
D3D.vcxproj.filters
D3D11: Use D3DCommon where appropriate
2019-03-29 19:52:38 +10:00
D3DBase.cpp
D3DCommon: Fallback to base CreateSwapChain on failure
2019-06-08 20:11:49 +10:00
D3DBase.h
D3DCommon: Fallback to base CreateSwapChain on failure
2019-06-08 20:11:49 +10:00
D3DState.cpp
D3D11: Make stateman a unique_ptr
2019-03-29 19:55:00 +10:00
D3DState.h
D3D11: Make stateman a unique_ptr
2019-03-29 19:55:00 +10:00
DXPipeline.cpp
D3D11: Use ComPtr smart pointer where possible
2019-03-29 19:52:38 +10:00
DXPipeline.h
D3D11: Use ComPtr smart pointer where possible
2019-03-29 19:52:38 +10:00
DXShader.cpp
D3D11: Use ComPtr smart pointer where possible
2019-03-29 19:52:38 +10:00
DXShader.h
D3D11: Use ComPtr smart pointer where possible
2019-03-29 19:52:38 +10:00
DXTexture.cpp
D3D11: Use ComPtr smart pointer where possible
2019-03-29 19:52:38 +10:00
DXTexture.h
D3D11: Use ComPtr smart pointer where possible
2019-03-29 19:52:38 +10:00
NativeVertexFormat.cpp
D3D11: Use ComPtr smart pointer where possible
2019-03-29 19:52:38 +10:00
PerfQuery.cpp
VideoCommon: Remove unused MathUtil.h include from VideoCommon.h
2019-07-16 20:54:34 -04:00
PerfQuery.h
D3D11: Use ComPtr smart pointer where possible
2019-03-29 19:52:38 +10:00
Render.cpp
Merge pull request #8049 from stenzek/crop
2019-06-08 20:57:52 +10:00
Render.h
Merge pull request #8049 from stenzek/crop
2019-06-08 20:57:52 +10:00
SwapChain.cpp
D3DCommon: Fallback to base CreateSwapChain on failure
2019-06-08 20:11:49 +10:00
SwapChain.h
D3DCommon: Fallback to base CreateSwapChain on failure
2019-06-08 20:11:49 +10:00
VertexManager.cpp
VideoCommon/Statistics: Rename stats global to g_stats
2019-07-10 23:34:54 -04:00
VertexManager.h
D3D11: Use ComPtr smart pointer where possible
2019-03-29 19:52:38 +10:00
VideoBackend.h
D3D11: Use D3DCommon where appropriate
2019-03-29 19:52:38 +10:00
main.cpp
D3D: Set optional features after creating the device
2019-04-28 15:26:49 +10:00