dolphin/Source/Core/VideoBackends/D3D
Lioncash 2b9389202e VideoCommon: Remove unused MathUtil.h include from VideoCommon.h
This header doesn't actually make use of MathUtil.h within itself, so
this can be removed. Many other source files used VideoCommon.h as an
indirect include to include MathUtil.h, so these includes can also be
adjusted.

While we're at it, we can also migrate valid inclusions of VideoCommon.h
into cpp files where it can feasibly be done to minimize propagating it
via other headers.
2019-07-16 20:54:34 -04:00
..
BoundingBox.cpp D3D11: Use ComPtr smart pointer where possible 2019-03-29 19:52:38 +10:00
BoundingBox.h Reformat repo to clang-format 7.0 rules 2019-05-06 18:48:04 +00:00
CMakeLists.txt VideoBackends/D3D: Fix CMakeLists.txt 2019-05-12 00:05:09 +02:00
D3D.vcxproj D3D11: Use D3DCommon where appropriate 2019-03-29 19:52:38 +10:00
D3D.vcxproj.filters D3D11: Use D3DCommon where appropriate 2019-03-29 19:52:38 +10:00
D3DBase.cpp D3DCommon: Fallback to base CreateSwapChain on failure 2019-06-08 20:11:49 +10:00
D3DBase.h D3DCommon: Fallback to base CreateSwapChain on failure 2019-06-08 20:11:49 +10:00
D3DState.cpp D3D11: Make stateman a unique_ptr 2019-03-29 19:55:00 +10:00
D3DState.h D3D11: Make stateman a unique_ptr 2019-03-29 19:55:00 +10:00
DXPipeline.cpp D3D11: Use ComPtr smart pointer where possible 2019-03-29 19:52:38 +10:00
DXPipeline.h D3D11: Use ComPtr smart pointer where possible 2019-03-29 19:52:38 +10:00
DXShader.cpp D3D11: Use ComPtr smart pointer where possible 2019-03-29 19:52:38 +10:00
DXShader.h D3D11: Use ComPtr smart pointer where possible 2019-03-29 19:52:38 +10:00
DXTexture.cpp D3D11: Use ComPtr smart pointer where possible 2019-03-29 19:52:38 +10:00
DXTexture.h D3D11: Use ComPtr smart pointer where possible 2019-03-29 19:52:38 +10:00
NativeVertexFormat.cpp D3D11: Use ComPtr smart pointer where possible 2019-03-29 19:52:38 +10:00
PerfQuery.cpp VideoCommon: Remove unused MathUtil.h include from VideoCommon.h 2019-07-16 20:54:34 -04:00
PerfQuery.h D3D11: Use ComPtr smart pointer where possible 2019-03-29 19:52:38 +10:00
Render.cpp Merge pull request #8049 from stenzek/crop 2019-06-08 20:57:52 +10:00
Render.h Merge pull request #8049 from stenzek/crop 2019-06-08 20:57:52 +10:00
SwapChain.cpp D3DCommon: Fallback to base CreateSwapChain on failure 2019-06-08 20:11:49 +10:00
SwapChain.h D3DCommon: Fallback to base CreateSwapChain on failure 2019-06-08 20:11:49 +10:00
VertexManager.cpp VideoCommon/Statistics: Rename stats global to g_stats 2019-07-10 23:34:54 -04:00
VertexManager.h D3D11: Use ComPtr smart pointer where possible 2019-03-29 19:52:38 +10:00
VideoBackend.h D3D11: Use D3DCommon where appropriate 2019-03-29 19:52:38 +10:00
main.cpp D3D: Set optional features after creating the device 2019-04-28 15:26:49 +10:00