1004 lines
26 KiB
C++
1004 lines
26 KiB
C++
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#include "Attachment/Classic.h"
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#include "Attachment/Nunchuk.h"
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#include "Attachment/Guitar.h"
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#include "Attachment/Drums.h"
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#include "WiimoteEmu.h"
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#include "WiimoteHid.h"
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#include "../WiimoteReal/WiimoteReal.h"
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#include "Timer.h"
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#include "Common.h"
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#include "UDPTLayer.h"
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inline double round(double x) { return (x-floor(x))>0.5 ? ceil(x) : floor(x); } //because damn MSVSC doesen't comply to C99
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#include "MatrixMath.h"
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namespace WiimoteEmu
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{
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/* An example of a factory default first bytes of the Eeprom memory. There are differences between
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different Wiimotes, my Wiimote had different neutral values for the accelerometer. */
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static const u8 eeprom_data_0[] = {
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// IR, maybe more
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// assuming last 2 bytes are checksum
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0xA1, 0xAA, 0x8B, 0x99, 0xAE, 0x9E, 0x78, 0x30, 0xA7, /*0x74, 0xD3,*/ 0x00, 0x00, // messing up the checksum on purpose
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0xA1, 0xAA, 0x8B, 0x99, 0xAE, 0x9E, 0x78, 0x30, 0xA7, /*0x74, 0xD3,*/ 0x00, 0x00,
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// Accelerometer
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// 0g x,y,z, 1g x,y,z, idk, last byte is a checksum
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0x80, 0x80, 0x80, 0x00, 0x9A, 0x9A, 0x9A, 0x00, 0x40, 0xE3,
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0x80, 0x80, 0x80, 0x00, 0x9A, 0x9A, 0x9A, 0x00, 0x40, 0xE3,
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};
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static const u8 motion_plus_id[] = { 0x00, 0x00, 0xA6, 0x20, 0x00, 0x05 };
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static const u8 eeprom_data_16D0[] = {
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0x00, 0x00, 0x00, 0xFF, 0x11, 0xEE, 0x00, 0x00,
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0x33, 0xCC, 0x44, 0xBB, 0x00, 0x00, 0x66, 0x99,
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0x77, 0x88, 0x00, 0x00, 0x2B, 0x01, 0xE8, 0x13
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};
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const ReportFeatures reporting_mode_features[] =
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{
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//0x30: Core Buttons
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{ 2, 0, 0, 0, 4 },
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//0x31: Core Buttons and Accelerometer
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{ 2, 4, 0, 0, 7 },
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//0x32: Core Buttons with 8 Extension bytes
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{ 2, 0, 0, 4, 12 },
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//0x33: Core Buttons and Accelerometer with 12 IR bytes
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{ 2, 4, 7, 0, 19 },
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//0x34: Core Buttons with 19 Extension bytes
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{ 2, 0, 0, 4, 23 },
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//0x35: Core Buttons and Accelerometer with 16 Extension Bytes
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{ 2, 4, 0, 7, 23 },
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//0x36: Core Buttons with 10 IR bytes and 9 Extension Bytes
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{ 2, 0, 4, 14, 23 },
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//0x37: Core Buttons and Accelerometer with 10 IR bytes and 6 Extension Bytes
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{ 2, 4, 7, 17, 23 },
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//0x3d: 21 Extension Bytes
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{ 0, 0, 0, 2, 23 },
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//0x3e / 0x3f: Interleaved Core Buttons and Accelerometer with 36 IR bytes
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// UNSUPPORTED
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{ 0, 0, 0, 0, 23 },
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};
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void EmulateShake( AccelData* const accel
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, ControllerEmu::Buttons* const buttons_group
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, unsigned int* const shake_step )
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{
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static const double shake_data[] = { -2.5f, -5.0f, -2.5f, 0.0f, 2.5f, 5.0f, 2.5f, 0.0f };
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static const unsigned int btns[] = { 0x01, 0x02, 0x04 };
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unsigned int shake = 0;
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buttons_group->GetState( &shake, btns );
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for ( unsigned int i=0; i<3; ++i )
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if (shake & (1 << i))
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{
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(&(accel->x))[i] = shake_data[shake_step[i]++];
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shake_step[i] %= sizeof(shake_data)/sizeof(double);
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}
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else
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shake_step[i] = 0;
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}
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void EmulateTilt(AccelData* const accel
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, ControllerEmu::Tilt* const tilt_group
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, const bool focus, const bool sideways, const bool upright)
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{
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float roll, pitch;
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tilt_group->GetState( &roll, &pitch, 0, focus ? (PI / 2) : 0 ); // 90 degrees
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unsigned int ud = 0, lr = 0, fb = 0;
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// some notes that no one will understand but me :p
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// left, forward, up
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// lr/ left == negative for all orientations
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// ud/ up == negative for upright longways
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// fb/ forward == positive for (sideways flat)
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// determine which axis is which direction
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ud = upright ? (sideways ? 0 : 1) : 2;
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lr = sideways;
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fb = upright ? 2 : (sideways ? 0 : 1);
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int sgn[3]={-1,1,1}; //sign fix
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if (sideways && !upright)
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sgn[fb] *= -1;
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if (!sideways && upright)
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sgn[ud] *= -1;
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(&accel->x)[ud] = (sin((PI / 2) - std::max(fabsf(roll), fabsf(pitch))))*sgn[ud];
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(&accel->x)[lr] = -sin(roll)*sgn[lr];
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(&accel->x)[fb] = sin(pitch)*sgn[fb];
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}
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#define SWING_INTENSITY 2.5f//-uncalibrated(aprox) 0x40-calibrated
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void EmulateSwing(AccelData* const accel
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, ControllerEmu::Force* const swing_group
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, const bool sideways, const bool upright)
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{
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float swing[3];
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swing_group->GetState(swing, 0, 2 * PI);
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s8 g_dir[3] = {-1, -1, -1};
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u8 axis_map[3];
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// determine which axis is which direction
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axis_map[0] = upright ? (sideways ? 0 : 1) : 2; // up/down
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axis_map[1] = sideways; // left|right
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axis_map[2] = upright ? 2 : (sideways ? 0 : 1); // forward/backward
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// some orientations have up as positive, some as negative
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// same with forward
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if (sideways && !upright)
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g_dir[axis_map[2]] *= -1;
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if (!sideways && upright)
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g_dir[axis_map[0]] *= -1;
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for (unsigned int i=0; i<3; ++i)
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{
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if (swing[i])
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{
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// sin() should create a nice curve for the swing data
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(&accel->x)[axis_map[i]] += sin(swing[i]) * SWING_INTENSITY * g_dir[i];
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}
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}
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}
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const u16 button_bitmasks[] =
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{
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Wiimote::BUTTON_A,
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Wiimote::BUTTON_B,
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Wiimote::BUTTON_ONE,
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Wiimote::BUTTON_TWO,
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Wiimote::BUTTON_MINUS,
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Wiimote::BUTTON_PLUS,
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Wiimote::BUTTON_HOME
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};
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const u16 dpad_bitmasks[] =
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{
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Wiimote::PAD_UP, Wiimote::PAD_DOWN, Wiimote::PAD_LEFT, Wiimote::PAD_RIGHT
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};
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const u16 dpad_sideways_bitmasks[] =
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{
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Wiimote::PAD_RIGHT, Wiimote::PAD_LEFT, Wiimote::PAD_UP, Wiimote::PAD_DOWN
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};
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const char* const named_buttons[] =
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{
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"A", "B", "1", "2", "-", "+", "Home",
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};
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void Wiimote::Reset()
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{
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m_reporting_mode = WM_REPORT_CORE;
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// i think these two are good
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m_reporting_channel = 0;
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m_reporting_auto = false;
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m_rumble_on = false;
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m_speaker_mute = false;
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// will make the first Update() call send a status request
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// the first call to RequestStatus() will then set up the status struct extension bit
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m_extension->active_extension = -1;
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// eeprom
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memset(m_eeprom, 0, sizeof(m_eeprom));
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// calibration data
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memcpy(m_eeprom, eeprom_data_0, sizeof(eeprom_data_0));
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// dunno what this is for, copied from old plugin
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memcpy(m_eeprom + 0x16D0, eeprom_data_16D0, sizeof(eeprom_data_16D0));
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// set up the register
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m_register.clear();
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m_register[0xa20000].resize(WIIMOTE_REG_SPEAKER_SIZE,0);
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m_register[0xa40000].resize(WIIMOTE_REG_EXT_SIZE,0);
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m_register[0xa60000].resize(WIIMOTE_REG_EXT_SIZE,0);
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m_register[0xB00000].resize(WIIMOTE_REG_IR_SIZE,0);
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m_reg_speaker = (SpeakerReg*)&m_register[0xa20000][0];
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m_reg_ext = (ExtensionReg*)&m_register[0xa40000][0];
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m_reg_motion_plus = &m_register[0xa60000][0];
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m_reg_ir = (IrReg*)&m_register[0xB00000][0];
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// testing
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//memcpy(m_reg_motion_plus + 0xfa, motion_plus_id, sizeof(motion_plus_id));
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// status
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memset(&m_status, 0, sizeof(m_status));
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// Battery levels in voltage
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// 0x00 - 0x32: level 1
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// 0x33 - 0x43: level 2
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// 0x33 - 0x54: level 3
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// 0x55 - 0xff: level 4
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m_status.battery = 0x5f;
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memset(m_shake_step, 0, sizeof(m_shake_step));
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// clear read request queue
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while (m_read_requests.size())
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{
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delete[] m_read_requests.front().data;
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m_read_requests.pop();
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}
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}
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Wiimote::Wiimote( const unsigned int index )
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: m_index(index)
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, ir_sin(0)
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, ir_cos(1)
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// , m_sound_stream( NULL )
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{
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// ---- set up all the controls ----
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// buttons
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groups.push_back(m_buttons = new Buttons("Buttons"));
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for (unsigned int i=0; i < sizeof(named_buttons)/sizeof(*named_buttons); ++i)
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m_buttons->controls.push_back(new ControlGroup::Input( named_buttons[i]));
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// ir
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groups.push_back(m_ir = new Cursor("IR", &g_WiimoteInitialize));
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// swing
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groups.push_back(m_swing = new Force("Swing"));
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// tilt
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groups.push_back(m_tilt = new Tilt("Tilt"));
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// udp
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groups.push_back(m_udp = new UDPWrapper(m_index, "UDP Wiimote"));
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// shake
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groups.push_back(m_shake = new Buttons("Shake"));
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m_shake->controls.push_back(new ControlGroup::Input("X"));
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m_shake->controls.push_back(new ControlGroup::Input("Y"));
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m_shake->controls.push_back(new ControlGroup::Input("Z"));
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// extension
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groups.push_back(m_extension = new Extension("Extension"));
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m_extension->attachments.push_back(new WiimoteEmu::None());
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m_extension->attachments.push_back(new WiimoteEmu::Nunchuk(m_udp));
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m_extension->attachments.push_back(new WiimoteEmu::Classic());
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m_extension->attachments.push_back(new WiimoteEmu::Guitar());
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m_extension->attachments.push_back(new WiimoteEmu::Drums());
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// rumble
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groups.push_back(m_rumble = new ControlGroup("Rumble"));
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m_rumble->controls.push_back(new ControlGroup::Output("Motor"));
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// dpad
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groups.push_back(m_dpad = new Buttons("D-Pad"));
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for (unsigned int i=0; i < 4; ++i)
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m_dpad->controls.push_back(new ControlGroup::Input(named_directions[i]));
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// options
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groups.push_back( m_options = new ControlGroup("Options"));
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m_options->settings.push_back(new ControlGroup::Setting("Background Input", false));
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m_options->settings.push_back(new ControlGroup::Setting("Sideways Wiimote", false));
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m_options->settings.push_back(new ControlGroup::Setting("Upright Wiimote", false));
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#ifdef USE_WIIMOTE_EMU_SPEAKER
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// set up speaker stuff
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// this doesnt belong here
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// TODO: i never clean up any of this audio stuff
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if (0 == m_index) // very dumb
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{
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ALCdevice* pDevice;
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ALchar DeviceName[] = "DirectSound3D";
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pDevice = alcOpenDevice(DeviceName);
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ALCcontext* pContext;
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pContext = alcCreateContext(pDevice, NULL);
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alcMakeContextCurrent(pContext);
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}
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alListener3f(AL_POSITION, 0.0, 0.0, 0.0);
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alListener3f(AL_VELOCITY, 0.0, 0.0, 0.0);
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alListener3f(AL_DIRECTION, 0.0, 0.0, 0.0);
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alGenSources(1, &m_audio_source);
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alSourcef(m_audio_source, AL_PITCH, 1.0);
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alSourcef(m_audio_source, AL_GAIN, 1.0);
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alSourcei(m_audio_source, AL_LOOPING, false);
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#endif
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// --- reset eeprom/register/values to default ---
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Reset();
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}
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std::string Wiimote::GetName() const
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{
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return std::string("Wiimote") + char('1'+m_index);
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}
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// if windows is focused or background input is enabled
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#define HAS_FOCUS (g_WiimoteInitialize.pRendererHasFocus() || (m_options->settings[0]->value != 0))
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bool Wiimote::Step()
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{
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const bool has_focus = HAS_FOCUS;
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const bool is_sideways = m_options->settings[1]->value != 0;
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// no rumble if no focus
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if (false == has_focus)
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m_rumble_on = false;
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m_rumble->controls[0]->control_ref->State(m_rumble_on);
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// update buttons in status struct
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m_status.buttons = 0;
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if (has_focus)
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{
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m_buttons->GetState(&m_status.buttons, button_bitmasks);
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m_dpad->GetState(&m_status.buttons, is_sideways ? dpad_sideways_bitmasks : dpad_bitmasks);
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UDPTLayer::GetButtons(m_udp, &m_status.buttons);
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}
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// check if there is a read data request
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if (m_read_requests.size())
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{
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ReadRequest& rr = m_read_requests.front();
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// send up to 16 bytes to the wii
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SendReadDataReply(rr);
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//SendReadDataReply(rr.channel, rr);
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// if there is no more data, remove from queue
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if (0 == rr.size)
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{
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delete[] rr.data;
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m_read_requests.pop();
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}
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// dont send any other reports
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return true;
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}
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// check if a status report needs to be sent
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// this happens on wiimote sync and when extensions are switched
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if (m_extension->active_extension != m_extension->switch_extension)
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{
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RequestStatus();
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// Wiibrew: Following a connection or disconnection event on the Extension Port,
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// data reporting is disabled and the Data Reporting Mode must be reset before new data can arrive.
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// after a game receives an unrequested status report,
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// it expects data reports to stop until it sets the reporting mode again
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m_reporting_auto = false;
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return true;
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}
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return false;
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}
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void Wiimote::GetCoreData(u8* const data)
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{
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*(wm_core*)data |= m_status.buttons;
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}
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void Wiimote::GetAccelData(u8* const data, u8* const buttons)
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{
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const bool has_focus = HAS_FOCUS;
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const bool is_sideways = m_options->settings[1]->value != 0;
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const bool is_upright = m_options->settings[2]->value != 0;
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// ----TILT----
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EmulateTilt(&m_accel, m_tilt, has_focus, is_sideways, is_upright);
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// ----SWING----
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// ----SHAKE----
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if (has_focus)
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{
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EmulateSwing(&m_accel, m_swing, is_sideways, is_upright);
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EmulateShake(&m_accel, m_shake, m_shake_step);
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// UDP Wiimote
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UDPTLayer::GetAcceleration(m_udp, &m_accel);
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}
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wm_accel* dt = (wm_accel*)data;
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accel_cal* calib = (accel_cal*)&m_eeprom[0x16];
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double cx,cy,cz;
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cx=trim(m_accel.x*(calib->one_g.x-calib->zero_g.x)+calib->zero_g.x);
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cy=trim(m_accel.y*(calib->one_g.y-calib->zero_g.y)+calib->zero_g.y);
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cz=trim(m_accel.z*(calib->one_g.z-calib->zero_g.z)+calib->zero_g.z);
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dt->x=u8(cx);
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dt->y=u8(cy);
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dt->z=u8(cz);
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if (buttons)
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{
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buttons[0]|=(u8(cx*4)&3)<<5;
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buttons[1]|=((u8(cy*2)&1)<<5)|((u8(cz*2)&1)<<6);
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}
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}
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#define kCutoffFreq 5.0f
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inline void LowPassFilter(double & var, double newval, double period)
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{
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double RC=1.0/kCutoffFreq;
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double alpha=period/(period+RC);
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var = newval * alpha + var * (1.0 - alpha);
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}
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void Wiimote::GetIRData(u8* const data, bool use_accel)
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{
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const bool has_focus = HAS_FOCUS;
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u16 x[4], y[4];
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memset(x, 0xFF, sizeof(x));
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if (has_focus)
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{
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float xx = 10000, yy = 0, zz = 0;
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double nsin,ncos;
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if (use_accel)
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{
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double ax,az,len;
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ax=m_accel.x;
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az=m_accel.z;
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len=sqrt(ax*ax+az*az);
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if (len)
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{
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ax/=len;
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az/=len; //normalizing the vector
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nsin=ax;
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ncos=az;
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} else
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{
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nsin=0;
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ncos=1;
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}
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// PanicAlert("%d %d %d\nx:%f\nz:%f\nsin:%f\ncos:%f",accel->x,accel->y,accel->z,ax,az,sin,cos);
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//PanicAlert("%d %d %d\n%d %d %d\n%d %d %d",accel->x,accel->y,accel->z,calib->zero_g.x,calib->zero_g.y,calib->zero_g.z,
|
|
// calib->one_g.x,calib->one_g.y,calib->one_g.z);
|
|
} else
|
|
{
|
|
nsin=0; //m_tilt stuff here (can't figure it out yet....)
|
|
ncos=1;
|
|
}
|
|
|
|
LowPassFilter(ir_sin,nsin,1.0f/60);
|
|
LowPassFilter(ir_cos,ncos,1.0f/60);
|
|
|
|
m_ir->GetState(&xx, &yy, &zz, true);
|
|
UDPTLayer::GetIR(m_udp, &xx, &yy, &zz);
|
|
|
|
Vertex v[4];
|
|
|
|
static const int camWidth=1024;
|
|
static const int camHeight=768;
|
|
static const double bndup=-0.315447;
|
|
static const double bnddown=0.85;
|
|
static const double bndleft=0.443364;
|
|
static const double bndright=-0.443364;
|
|
static const double dist1=100.f/camWidth; //this seems the optimal distance for zelda
|
|
static const double dist2=1.2f*dist1;
|
|
|
|
for (int i=0; i<4; i++)
|
|
{
|
|
v[i].x=xx*(bndright-bndleft)/2+(bndleft+bndright)/2;
|
|
v[i].y=yy*(bndup-bnddown)/2+(bndup+bnddown)/2;
|
|
v[i].z=0;
|
|
}
|
|
|
|
v[0].x-=(zz*0.5+1)*dist1;
|
|
v[1].x+=(zz*0.5+1)*dist1;
|
|
v[2].x-=(zz*0.5+1)*dist2;
|
|
v[3].x+=(zz*0.5+1)*dist2;
|
|
|
|
#define printmatrix(m) PanicAlert("%f %f %f %f\n%f %f %f %f\n%f %f %f %f\n%f %f %f %f\n",m[0][0],m[0][1],m[0][2],m[0][3],m[1][0],m[1][1],m[1][2],m[1][3],m[2][0],m[2][1],m[2][2],m[2][3],m[3][0],m[3][1],m[3][2],m[3][3])
|
|
Matrix rot,tot;
|
|
static Matrix scale;
|
|
static bool isscale=false;
|
|
if (!isscale)
|
|
{
|
|
MatrixScale(scale,1,camWidth/camHeight,1);
|
|
//MatrixIdentity(scale);
|
|
}
|
|
MatrixRotationByZ(rot,ir_sin,ir_cos);
|
|
//MatrixIdentity(rot);
|
|
MatrixMultiply(tot,scale,rot);
|
|
|
|
for (int i=0; i<4; i++)
|
|
{
|
|
MatrixTransformVertex(tot,v[i]);
|
|
if ((v[i].x<-1)||(v[i].x>1)||(v[i].y<-1)||(v[i].y>1))
|
|
continue;
|
|
x[i]=(u16)round((v[i].x+1)/2*(camWidth-1));
|
|
y[i]=(u16)round((v[i].y+1)/2*(camHeight-1));
|
|
}
|
|
// PanicAlert("%f %f\n%f %f\n%f %f\n%f %f\n%d %d\n%d %d\n%d %d\n%d %d",
|
|
// v[0].x,v[0].y,v[1].x,v[1].y,v[2].x,v[2].y,v[3].x,v[3].y,
|
|
// x[0],y[0],x[1],y[1],x[2],y[2],x[3],y[38]);
|
|
}
|
|
// Fill report with valid data when full handshake was done
|
|
if (m_reg_ir->data[0x30])
|
|
// ir mode
|
|
switch (m_reg_ir->mode)
|
|
{
|
|
// basic
|
|
case 1 :
|
|
{
|
|
memset(data, 0xFF, 10);
|
|
wm_ir_basic* const irdata = (wm_ir_basic*)data;
|
|
for (unsigned int i=0; i<2; ++i)
|
|
{
|
|
if (x[i*2] < 1024 && y[i*2] < 768)
|
|
{
|
|
irdata[i].x1 = u8(x[i*2]);
|
|
irdata[i].x1hi = x[i*2] >> 8;
|
|
|
|
irdata[i].y1 = u8(y[i*2]);
|
|
irdata[i].y1hi = y[i*2] >> 8;
|
|
}
|
|
if (x[i*2+1] < 1024 && y[i*2+1] < 768)
|
|
{
|
|
irdata[i].x2 = u8(x[i*2+1]);
|
|
irdata[i].x2hi = x[i*2+1] >> 8;
|
|
|
|
irdata[i].y2 = u8(y[i*2+1]);
|
|
irdata[i].y2hi = y[i*2+1] >> 8;
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
// extended
|
|
case 3 :
|
|
{
|
|
memset(data, 0xFF, 12);
|
|
wm_ir_extended* const irdata = (wm_ir_extended*)data;
|
|
for (unsigned int i=0; i<4; ++i)
|
|
if (x[i] < 1024 && y[i] < 768)
|
|
{
|
|
irdata[i].x = u8(x[i]);
|
|
irdata[i].xhi = x[i] >> 8;
|
|
|
|
irdata[i].y = u8(y[i]);
|
|
irdata[i].yhi = y[i] >> 8;
|
|
|
|
irdata[i].size = 10;
|
|
}
|
|
}
|
|
break;
|
|
// full
|
|
case 5 :
|
|
PanicAlert("Full IR report");
|
|
// UNSUPPORTED
|
|
break;
|
|
}
|
|
}
|
|
|
|
void Wiimote::GetExtData(u8* const data)
|
|
{
|
|
m_extension->GetState(data, HAS_FOCUS);
|
|
|
|
// i dont think anything accesses the extension data like this, but ill support it. Indeed, commercial games don't do this.
|
|
// i think it should be unencrpyted in the register, encrypted when read.
|
|
memcpy(m_reg_ext->controller_data, data, sizeof(wm_extension));
|
|
|
|
if (0xAA == m_reg_ext->encryption)
|
|
wiimote_encrypt(&m_ext_key, data, 0x00, sizeof(wm_extension));
|
|
}
|
|
|
|
void Wiimote::Update()
|
|
{
|
|
// no channel == not connected i guess
|
|
if (0 == m_reporting_channel)
|
|
return;
|
|
|
|
// returns true if a report was sent
|
|
if (Step())
|
|
return;
|
|
|
|
// ----speaker----
|
|
#ifdef USE_WIIMOTE_EMU_SPEAKER
|
|
|
|
ALint processed = 0;
|
|
alGetSourcei(m_audio_source, AL_BUFFERS_PROCESSED, &processed);
|
|
|
|
while (processed--)
|
|
{
|
|
//PanicAlert("Buffer Processed");
|
|
alSourceUnqueueBuffers(m_audio_source, 1, &m_audio_buffers.front().buffer);
|
|
alDeleteBuffers(1, &m_audio_buffers.front().buffer);
|
|
delete[] m_audio_buffers.front().samples;
|
|
m_audio_buffers.pop();
|
|
}
|
|
|
|
// testing speaker crap
|
|
//m_rumble->controls[0]->control_ref->State( m_speaker_data.size() > 0 );
|
|
//if ( m_speaker_data.size() )
|
|
//m_speaker_data.pop();
|
|
|
|
//while ( m_speaker_data.size() )
|
|
//{
|
|
// std::ofstream file;
|
|
// file.open( "test.pcm", std::ios::app | std::ios::out | std::ios::binary );
|
|
// file.put(m_speaker_data.front());
|
|
// file.close();
|
|
// m_speaker_data.pop();
|
|
//}
|
|
#endif
|
|
|
|
u8 data[MAX_PAYLOAD];
|
|
memset(data, 0, sizeof(data));
|
|
data[0] = 0xA1;
|
|
data[1] = m_reporting_mode;
|
|
|
|
// figure out what data we need
|
|
const ReportFeatures& rptf = reporting_mode_features[m_reporting_mode - WM_REPORT_CORE];
|
|
s8 rptf_size = rptf.size;
|
|
|
|
// core buttons
|
|
if (rptf.core)
|
|
GetCoreData(data + rptf.core);
|
|
|
|
// acceleration
|
|
if (rptf.accel)
|
|
GetAccelData(data + rptf.accel, rptf.core?(data+rptf.core):NULL);
|
|
|
|
// IR
|
|
if (rptf.ir)
|
|
GetIRData(data + rptf.ir, (rptf.accel != 0));
|
|
|
|
// extension
|
|
if (rptf.ext)
|
|
GetExtData(data + rptf.ext);
|
|
|
|
// hybrid wiimote stuff
|
|
if (WIIMOTE_SRC_HYBRID == g_wiimote_sources[m_index])
|
|
{
|
|
using namespace WiimoteReal;
|
|
|
|
g_refresh_critsec.Enter();
|
|
if (g_wiimotes[m_index])
|
|
{
|
|
u8* const real_data = g_wiimotes[m_index]->ProcessReadQueue();
|
|
if (real_data)
|
|
{
|
|
switch (real_data[1])
|
|
{
|
|
// use data reports
|
|
default:
|
|
if (real_data[1] >= WM_REPORT_CORE)
|
|
{
|
|
const ReportFeatures& real_rptf = reporting_mode_features[real_data[1] - WM_REPORT_CORE];
|
|
|
|
// force same report type from real-wiimote
|
|
if (&real_rptf != &rptf)
|
|
rptf_size = 0;
|
|
|
|
// core
|
|
// mix real-buttons with emu-buttons in the status struct, and in the report
|
|
if (real_rptf.core && rptf.core)
|
|
{
|
|
m_status.buttons |= *(wm_core*)(real_data + real_rptf.core);
|
|
*(wm_core*)(data + rptf.core) = m_status.buttons;
|
|
}
|
|
|
|
// accel
|
|
// use real-accel data always i guess
|
|
if (real_rptf.accel && rptf.accel)
|
|
memcpy(data + rptf.accel, real_data + real_rptf.accel, sizeof(wm_accel));
|
|
|
|
// ir
|
|
// TODO
|
|
|
|
// ext
|
|
// use real-ext data if an emu-extention isn't chosen
|
|
if (real_rptf.ext && rptf.ext && (0 == m_extension->switch_extension))
|
|
memcpy(data + rptf.ext, real_data + real_rptf.ext, sizeof(wm_extension));
|
|
}
|
|
else if (WM_ACK_DATA != real_data[1] || m_extension->active_extension > 0)
|
|
rptf_size = 0;
|
|
else
|
|
// use real-acks if an emu-extension isn't chosen
|
|
rptf_size = -1;
|
|
break;
|
|
|
|
// use all status reports, after modification of the extension bit
|
|
case WM_STATUS_REPORT :
|
|
//if (m_extension->switch_extension)
|
|
//((wm_status_report*)(real_data + 2))->extension = (m_extension->active_extension > 0);
|
|
if (m_extension->active_extension)
|
|
((wm_status_report*)(real_data + 2))->extension = 1;
|
|
rptf_size = -1;
|
|
break;
|
|
|
|
// use all read-data replies
|
|
case WM_READ_DATA_REPLY:
|
|
rptf_size = -1;
|
|
break;
|
|
|
|
}
|
|
|
|
// copy over report from real-wiimote
|
|
if (-1 == rptf_size)
|
|
{
|
|
memcpy(data, real_data, MAX_PAYLOAD);
|
|
rptf_size = MAX_PAYLOAD;
|
|
}
|
|
|
|
if (real_data != g_wiimotes[m_index]->m_last_data_report)
|
|
delete[] real_data;
|
|
}
|
|
}
|
|
g_refresh_critsec.Leave();
|
|
}
|
|
|
|
// don't send a data report if auto reporting is off
|
|
if (false == m_reporting_auto && data[2] >= WM_REPORT_CORE)
|
|
return;
|
|
|
|
// send data report
|
|
if (rptf_size)
|
|
g_WiimoteInitialize.pWiimoteInterruptChannel(m_index, m_reporting_channel, data, rptf_size);
|
|
}
|
|
|
|
void Wiimote::ControlChannel(const u16 _channelID, const void* _pData, u32 _Size)
|
|
{
|
|
// Check for custom communication
|
|
if (99 == _channelID)
|
|
{
|
|
// wiimote disconnected
|
|
//PanicAlert( "Wiimote Disconnected" );
|
|
|
|
// reset eeprom/register/reporting mode
|
|
Reset();
|
|
return;
|
|
}
|
|
|
|
// this all good?
|
|
m_reporting_channel = _channelID;
|
|
|
|
const hid_packet* const hidp = (hid_packet*)_pData;
|
|
|
|
INFO_LOG(WIIMOTE, "Emu ControlChannel (page: %i, type: 0x%02x, param: 0x%02x)", m_index, hidp->type, hidp->param);
|
|
|
|
switch (hidp->type)
|
|
{
|
|
case HID_TYPE_HANDSHAKE :
|
|
PanicAlert("HID_TYPE_HANDSHAKE - %s", (hidp->param == HID_PARAM_INPUT) ? "INPUT" : "OUPUT");
|
|
break;
|
|
|
|
case HID_TYPE_SET_REPORT :
|
|
if (HID_PARAM_INPUT == hidp->param)
|
|
{
|
|
PanicAlert("HID_TYPE_SET_REPORT - INPUT");
|
|
}
|
|
else
|
|
{
|
|
// AyuanX: My experiment shows Control Channel is never used
|
|
// shuffle2: but lwbt uses this, so we'll do what we must :)
|
|
HidOutputReport((wm_report*)hidp->data);
|
|
|
|
u8 handshake = HID_HANDSHAKE_SUCCESS;
|
|
g_WiimoteInitialize.pWiimoteInterruptChannel(m_index, _channelID, &handshake, 1);
|
|
}
|
|
break;
|
|
|
|
case HID_TYPE_DATA :
|
|
PanicAlert("HID_TYPE_DATA - %s", (hidp->param == HID_PARAM_INPUT) ? "INPUT" : "OUTPUT");
|
|
break;
|
|
|
|
default :
|
|
PanicAlert("HidControlChannel: Unknown type %x and param %x", hidp->type, hidp->param);
|
|
break;
|
|
}
|
|
|
|
}
|
|
|
|
void Wiimote::InterruptChannel(const u16 _channelID, const void* _pData, u32 _Size)
|
|
{
|
|
// this all good?
|
|
m_reporting_channel = _channelID;
|
|
|
|
const hid_packet* const hidp = (hid_packet*)_pData;
|
|
|
|
switch (hidp->type)
|
|
{
|
|
case HID_TYPE_DATA:
|
|
switch (hidp->param)
|
|
{
|
|
case HID_PARAM_OUTPUT :
|
|
{
|
|
const wm_report* const sr = (wm_report*)hidp->data;
|
|
|
|
if (WIIMOTE_SRC_HYBRID == g_wiimote_sources[m_index])
|
|
{
|
|
switch (sr->wm)
|
|
{
|
|
// these two types are handled in RequestStatus() & ReadData()
|
|
case WM_REQUEST_STATUS :
|
|
case WM_READ_DATA :
|
|
break;
|
|
|
|
default :
|
|
WiimoteReal::InterruptChannel(m_index, _channelID, _pData, _Size);
|
|
break;
|
|
}
|
|
|
|
HidOutputReport(sr, m_extension->switch_extension > 0);
|
|
}
|
|
else
|
|
HidOutputReport(sr);
|
|
}
|
|
break;
|
|
|
|
default :
|
|
PanicAlert("HidInput: HID_TYPE_DATA - param 0x%02x", hidp->type, hidp->param);
|
|
break;
|
|
}
|
|
break;
|
|
|
|
default:
|
|
PanicAlert("HidInput: Unknown type 0x%02x and param 0x%02x", hidp->type, hidp->param);
|
|
break;
|
|
}
|
|
}
|
|
|
|
void Wiimote::LoadDefaults(const ControllerInterface& ciface)
|
|
{
|
|
#define set_control(group, num, str) (group)->controls[num]->control_ref->expression = (str)
|
|
|
|
ControllerEmu::LoadDefaults(ciface);
|
|
|
|
// TODO: finish this
|
|
|
|
// Buttons
|
|
// these alright for OSX/Linux?
|
|
|
|
set_control(m_buttons, 0, "Button 0"); // A
|
|
set_control(m_buttons, 1, "Button 1"); // B
|
|
//set_control(m_buttons, 2, ""); // 1
|
|
//set_control(m_buttons, 3, ""); // 2
|
|
//set_control(m_buttons, 4, ""); // -
|
|
//set_control(m_buttons, 5, ""); // +
|
|
//set_control(m_buttons, 6, ""); // Start
|
|
|
|
// Shake
|
|
for (unsigned int i=0; i<3; ++i)
|
|
set_control(m_shake, i, "Button 2");
|
|
|
|
// IR
|
|
#ifndef __APPLE__
|
|
set_control(m_ir, 0, "Cursor Y-");
|
|
set_control(m_ir, 1, "Cursor Y+");
|
|
set_control(m_ir, 2, "Cursor X-");
|
|
set_control(m_ir, 3, "Cursor X+");
|
|
#endif
|
|
|
|
// DPad
|
|
#ifdef _WIN32
|
|
set_control(m_dpad, 0, "UP"); // Up
|
|
set_control(m_dpad, 1, "DOWN"); // Down
|
|
set_control(m_dpad, 2, "LEFT"); // Left
|
|
set_control(m_dpad, 3, "RIGHT"); // Right
|
|
#elif __APPLE__
|
|
set_control(m_dpad, 0, "Up Arrow"); // Up
|
|
set_control(m_dpad, 1, "Down Arrow"); // Down
|
|
set_control(m_dpad, 2, "Left Arrow"); // Left
|
|
set_control(m_dpad, 3, "Right Arrow"); // Right
|
|
#else
|
|
set_control(m_dpad, 0, "Up"); // Up
|
|
set_control(m_dpad, 1, "Down"); // Down
|
|
set_control(m_dpad, 2, "Left"); // Left
|
|
set_control(m_dpad, 3, "Right"); // Right
|
|
#endif
|
|
|
|
}
|
|
|
|
// TODO: i need to test this
|
|
void Wiimote::Register::Read( size_t address, void* dst, size_t length )
|
|
{
|
|
const_iterator i = begin();
|
|
const const_iterator e = end();
|
|
while (length)
|
|
{
|
|
const std::vector<u8>* block = NULL;
|
|
size_t addr_start = 0;
|
|
size_t addr_end = address+length;
|
|
|
|
// find block and start of next block
|
|
for ( ; i!=e; ++i )
|
|
// if address is inside or after this block
|
|
if ( address >= i->first )
|
|
{
|
|
block = &i->second;
|
|
addr_start = i->first;
|
|
}
|
|
// if address is before this block
|
|
else
|
|
{
|
|
// how far til the start of the next block
|
|
addr_end = std::min( i->first, addr_end );
|
|
break;
|
|
}
|
|
|
|
// read bytes from a mapped block
|
|
if (block)
|
|
{
|
|
// offset of wanted data in the vector
|
|
const size_t offset = std::min( address - addr_start, block->size() );
|
|
// how much data we can read depending on the vector size and how much we want
|
|
const size_t amt = std::min( block->size()-offset, length );
|
|
|
|
memcpy( dst, &block->operator[](offset), amt );
|
|
|
|
address += amt;
|
|
dst = ((u8*)dst) + amt;
|
|
length -= amt;
|
|
}
|
|
|
|
// read zeros for unmapped regions
|
|
const size_t amt = addr_end - address;
|
|
|
|
memset( dst, 0, amt );
|
|
|
|
address += amt;
|
|
dst = ((u8*)dst) + amt;
|
|
length -= amt;
|
|
}
|
|
}
|
|
|
|
// TODO: i need to test this
|
|
void Wiimote::Register::Write( size_t address, const void* src, size_t length )
|
|
{
|
|
iterator i = begin();
|
|
const const_iterator e = end();
|
|
while (length)
|
|
{
|
|
std::vector<u8>* block = NULL;
|
|
size_t addr_start = 0;
|
|
size_t addr_end = address+length;
|
|
|
|
// find block and start of next block
|
|
for ( ; i!=e; ++i )
|
|
// if address is inside or after this block
|
|
if ( address >= i->first )
|
|
{
|
|
block = &i->second;
|
|
addr_start = i->first;
|
|
}
|
|
// if address is before this block
|
|
else
|
|
{
|
|
// how far til the start of the next block
|
|
addr_end = std::min( i->first, addr_end );
|
|
break;
|
|
}
|
|
|
|
// write bytes to a mapped block
|
|
if (block)
|
|
{
|
|
// offset of wanted data in the vector
|
|
const size_t offset = std::min( address - addr_start, block->size() );
|
|
// how much data we can read depending on the vector size and how much we want
|
|
const size_t amt = std::min( block->size()-offset, length );
|
|
|
|
memcpy( &block->operator[](offset), src, amt );
|
|
|
|
address += amt;
|
|
src = ((u8*)src) + amt;
|
|
length -= amt;
|
|
}
|
|
|
|
// do nothing for unmapped regions
|
|
const size_t amt = addr_end - address;
|
|
|
|
address += amt;
|
|
src = ((u8*)src) + amt;
|
|
length -= amt;
|
|
}
|
|
}
|
|
|
|
}
|