dolphin/Source/Core/DebuggerWX/Src/BreakpointWindow.cpp

377 lines
10 KiB
C++

// Copyright (C) 2003 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#include "Debugger.h"
#include "BreakpointWindow.h"
#include "BreakpointView.h"
#include "CodeWindow.h"
#include "HW/Memmap.h"
#include "BreakPointDlg.h"
#include "MemoryCheckDlg.h"
#include "Host.h"
#include "PowerPC/PowerPC.h"
#include <wx/mstream.h>
extern "C" {
#include "../resources/toolbar_add_breakpoint.c"
#include "../resources/toolbar_add_memorycheck.c"
#include "../resources/toolbar_delete.c"
}
static const long TOOLBAR_STYLE = wxTB_FLAT | wxTB_DOCKABLE | wxTB_TEXT;
BEGIN_EVENT_TABLE(CBreakPointWindow, wxFrame)
EVT_CLOSE(CBreakPointWindow::OnClose)
EVT_MENU(IDM_DELETE, CBreakPointWindow::OnDelete)
EVT_MENU(IDM_CLEAR, CBreakPointWindow::OnClear)
EVT_MENU(IDM_ADD_BREAKPOINT, CBreakPointWindow::OnAddBreakPoint)
EVT_MENU(IDM_ADD_BREAKPOINTMANY, CBreakPointWindow::OnAddBreakPointMany)
EVT_MENU(IDM_ADD_MEMORYCHECK, CBreakPointWindow::OnAddMemoryCheck)
EVT_MENU(IDM_ADD_MEMORYCHECKMANY, CBreakPointWindow::OnAddMemoryCheckMany)
EVT_LIST_ITEM_ACTIVATED(ID_BPS, CBreakPointWindow::OnActivated)
END_EVENT_TABLE()
#define wxGetBitmapFromMemory(name) _wxGetBitmapFromMemory(name, sizeof(name))
inline wxBitmap _wxGetBitmapFromMemory(const unsigned char* data, int length)
{
wxMemoryInputStream is(data, length);
return(wxBitmap(wxImage(is, wxBITMAP_TYPE_ANY, -1), -1));
}
CBreakPointWindow::CBreakPointWindow(CCodeWindow* _pCodeWindow, wxWindow* parent, wxWindowID id, const wxString& title, const wxPoint& position, const wxSize& size, long style)
: wxFrame(parent, id, title, position, size, style)
, m_BreakPointListView(NULL)
, m_pCodeWindow(_pCodeWindow)
{
InitBitmaps();
CreateGUIControls();
// Create the toolbar
RecreateToolbar();
}
CBreakPointWindow::~CBreakPointWindow()
{}
void
CBreakPointWindow::Save(IniFile& _IniFile) const
{
_IniFile.Set("BreakPoint", "x", GetPosition().x);
_IniFile.Set("BreakPoint", "y", GetPosition().y);
_IniFile.Set("BreakPoint", "w", GetSize().GetWidth());
_IniFile.Set("BreakPoint", "h", GetSize().GetHeight());
}
void
CBreakPointWindow::Load(IniFile& _IniFile)
{
int x,y,w,h;
_IniFile.Get("BreakPoint", "x", &x, GetPosition().x);
_IniFile.Get("BreakPoint", "y", &y, GetPosition().y);
_IniFile.Get("BreakPoint", "w", &w, GetSize().GetWidth());
_IniFile.Get("BreakPoint", "h", &h, GetSize().GetHeight());
SetSize(x, y, w, h);
}
void
CBreakPointWindow::CreateGUIControls()
{
SetTitle(wxT("Breakpoints"));
SetIcon(wxNullIcon);
SetSize(8, 8, 400, 370);
Center();
m_BreakPointListView = new CBreakPointView(this, ID_BPS, wxDefaultPosition, GetSize(),
wxLC_REPORT | wxSUNKEN_BORDER | wxLC_ALIGN_LEFT | wxLC_SINGLE_SEL | wxLC_SORT_ASCENDING);
NotifyUpdate();
}
void
CBreakPointWindow::PopulateToolbar(wxToolBar* toolBar)
{
int w = m_Bitmaps[Toolbar_Delete].GetWidth(),
h = m_Bitmaps[Toolbar_Delete].GetHeight();
toolBar->SetToolBitmapSize(wxSize(w, h));
toolBar->AddTool(IDM_DELETE, _T("Delete"), m_Bitmaps[Toolbar_Delete], _T("Delete the selected BreakPoint or MemoryCheck"));
toolBar->AddTool(IDM_CLEAR, _T("Clear all"), m_Bitmaps[Toolbar_Delete], _T("Clear all BreakPoints and MemoryChecks"));
toolBar->AddSeparator();
toolBar->AddTool(IDM_ADD_BREAKPOINT, _T("BP"), m_Bitmaps[Toolbar_Add_BreakPoint], _T("Add BreakPoint..."));
toolBar->AddTool(IDM_ADD_BREAKPOINTMANY, _T("BPs"), m_Bitmaps[Toolbar_Add_BreakPoint], _T("Add BreakPoints..."));
// just add memory breakpoints if you can use them
if (Memory::AreMemoryBreakpointsActivated())
{
toolBar->AddTool(IDM_ADD_MEMORYCHECK, _T("MC"), m_Bitmaps[Toolbar_Add_Memcheck], _T("Add MemoryCheck..."));
toolBar->AddTool(IDM_ADD_MEMORYCHECKMANY, _T("MCs"), m_Bitmaps[Toolbar_Add_Memcheck], _T("Add MemoryChecks..."));
}
// after adding the buttons to the toolbar, must call Realize() to reflect
// the changes
toolBar->Realize();
}
void
CBreakPointWindow::RecreateToolbar()
{
// delete and recreate the toolbar
wxToolBarBase* toolBar = GetToolBar();
long style = toolBar ? toolBar->GetWindowStyle() : TOOLBAR_STYLE;
delete toolBar;
SetToolBar(NULL);
style &= ~(wxTB_HORIZONTAL | wxTB_VERTICAL | wxTB_BOTTOM | wxTB_RIGHT | wxTB_HORZ_LAYOUT | wxTB_TOP);
wxToolBar* theToolBar = CreateToolBar(style, ID_TOOLBAR);
PopulateToolbar(theToolBar);
SetToolBar(theToolBar);
}
void
CBreakPointWindow::InitBitmaps()
{
// load orignal size 48x48
m_Bitmaps[Toolbar_Delete] = wxGetBitmapFromMemory(toolbar_delete_png);
m_Bitmaps[Toolbar_Add_BreakPoint] = wxGetBitmapFromMemory(toolbar_add_breakpoint_png);
m_Bitmaps[Toolbar_Add_Memcheck] = wxGetBitmapFromMemory(toolbar_add_memcheck_png);
// scale to 24x24 for toolbar
for (size_t n = Toolbar_Delete; n < WXSIZEOF(m_Bitmaps); n++)
{
m_Bitmaps[n] = wxBitmap(m_Bitmaps[n].ConvertToImage().Scale(16, 16));
}
}
void
CBreakPointWindow::OnClose(wxCloseEvent& /*event*/)
{
Hide();
}
void CBreakPointWindow::NotifyUpdate()
{
if (m_BreakPointListView != NULL)
{
m_BreakPointListView->Update();
}
}
void
CBreakPointWindow::OnDelete(wxCommandEvent& event)
{
if (m_BreakPointListView)
{
m_BreakPointListView->DeleteCurrentSelection();
}
}
// ==========================================================================================
// Clear all breakpoints
// ------------
void
CBreakPointWindow::OnClear(wxCommandEvent& event)
{
PowerPC::breakpoints.Clear();
}
// ============
void
CBreakPointWindow::OnAddBreakPoint(wxCommandEvent& event)
{
BreakPointDlg bpDlg(this);
bpDlg.ShowModal();
}
// ==========================================================================================
// Load breakpoints from file
// --------------
void
CBreakPointWindow::OnAddBreakPointMany(wxCommandEvent& event)
{
// load ini
IniFile ini;
std::string filename = std::string(FULL_GAMECONFIG_DIR "BreakPoints.ini");
if (ini.Load(filename.c_str())) // check if there is any file there
{
// get lines from a certain section
std::vector<std::string> lines;
if (!ini.GetLines("BreakPoints", lines))
{
wxMessageBox(_T("You have no [BreakPoints] line in your file"));
return;
}
for (std::vector<std::string>::const_iterator iter = lines.begin(); iter != lines.end(); ++iter)
{
std::string line = StripSpaces(*iter);
u32 Address = 0;
if (AsciiToHex(line.c_str(), Address))
{
PowerPC::breakpoints.Add(Address);
}
}
// only update after we are done with the loop
Host_UpdateBreakPointView();
}
else
{
wxMessageBox(_T("You have no GameIni/BreakPoints.ini file"));
}
}
// =================
void
CBreakPointWindow::OnAddMemoryCheck(wxCommandEvent& event)
{
MemoryCheckDlg memDlg(this);
memDlg.ShowModal();
}
// ==========================================================================================
// Load memory checks from file
// --------------
void
CBreakPointWindow::OnAddMemoryCheckMany(wxCommandEvent& event)
{
// load ini
IniFile ini;
std::string filename = std::string(FULL_GAMECONFIG_DIR "MemoryChecks.ini");
if (ini.Load(filename.c_str()))
{
// get lines from a certain section
std::vector<std::string> lines;
if (!ini.GetLines("MemoryChecks", lines))
{
wxMessageBox(_T("You have no [MemoryChecks] line in your file"));
return;
}
for (std::vector<std::string>::const_iterator iter = lines.begin(); iter != lines.end(); ++iter)
{
std::string line = StripSpaces(*iter);
std::vector<std::string> pieces;
SplitString(line, " ", pieces); // split string
TMemCheck MemCheck;
u32 sAddress = 0;
u32 eAddress = 0;
bool doCommon = false;
// ------------------------------------------------------------------------------------------
// Decide if we have a range or just one address, and if we should break or not
// --------------
if (
pieces.size() == 1
&& AsciiToHex(pieces[0].c_str(), sAddress)
&& pieces[0].size() == 8
)
{
// address range
MemCheck.StartAddress = sAddress;
MemCheck.EndAddress = sAddress;
doCommon = true;
MemCheck.Break = false;
}
else if(
pieces.size() == 2
&& AsciiToHex(pieces[0].c_str(), sAddress) && AsciiToHex(pieces[1].c_str(), eAddress)
&& pieces[0].size() == 8 && pieces[1].size() == 8
)
{
// address range
MemCheck.StartAddress = sAddress;
MemCheck.EndAddress = eAddress;
doCommon = true;
MemCheck.Break = false;
}
else if(
pieces.size() == 3
&& AsciiToHex(pieces[0].c_str(), sAddress) && AsciiToHex(pieces[1].c_str(), eAddress)
&& pieces[0].size() == 8 && pieces[1].size() == 8 && pieces[2].size() == 1
)
{
// address range
MemCheck.StartAddress = sAddress;
MemCheck.EndAddress = eAddress;
doCommon = true;
MemCheck.Break = true;
}
if (doCommon)
{
// settings for the memory check
MemCheck.OnRead = true;
MemCheck.OnWrite = true;
MemCheck.Log = true;
//MemCheck.Break = false; // this is also what sets Active "on" in the breakpoint window
// so don't think it's off because we are only writing this to the log
PowerPC::memchecks.Add(MemCheck);
}
}
// update after we are done with the loop
Host_UpdateBreakPointView();
}
else
{
wxMessageBox(_T("You have no ") T_FULL_GAMECONFIG_DIR _T("MemoryChecks.ini file"));
}
}
// =================
void
CBreakPointWindow::OnActivated(wxListEvent& event)
{
long Index = event.GetIndex();
if (Index >= 0)
{
u32 Address = (u32)m_BreakPointListView->GetItemData(Index);
if (m_pCodeWindow != NULL)
{
m_pCodeWindow->JumpToAddress(Address);
}
}
}