81 lines
2.1 KiB
C++
81 lines
2.1 KiB
C++
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#ifndef _TEXTURECACHE_H_
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#define _TEXTURECACHE_H_
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#include <map>
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#include "CommonTypes.h"
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#include "VideoCommon.h"
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#include "TextureDecoder.h"
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unsigned int GetPow2(unsigned int val);
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class TextureCacheBase
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{
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public:
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struct TCacheEntryBase
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{
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u32 addr;
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u32 size_in_bytes;
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u64 hash;
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u32 paletteHash;
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u32 oldpixel;
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int frameCount;
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unsigned int w, h, fmt, MipLevels;
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int Scaledw, Scaledh;
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bool isRenderTarget;
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bool isNonPow2;
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TCacheEntryBase() : addr(0), size_in_bytes(0), hash(0), paletteHash(0), oldpixel(0),
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frameCount(0), w(0), h(0), fmt(0), MipLevels(0), Scaledw(0), Scaledh(0),
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isRenderTarget(false), isNonPow2(true) {}
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virtual ~TCacheEntryBase();
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virtual void Load(unsigned int width, unsigned int height,
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unsigned int expanded_width, unsigned int levels) = 0;
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virtual void FromRenderTarget(bool bFromZBuffer, bool bScaleByHalf,
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unsigned int cbufid, const float colmat[], const EFBRectangle &source_rect) = 0;
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virtual void Bind(unsigned int stage) = 0;
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bool IntersectsMemoryRange(u32 range_address, u32 range_size) const;
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};
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friend struct TCacheEntryBase;
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TextureCacheBase();
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virtual ~TextureCacheBase();
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static void Cleanup();
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static void Invalidate(bool shutdown);
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static void InvalidateRange(u32 start_address, u32 size);
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// TODO: make these 2 static?
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TCacheEntryBase* Load(unsigned int stage, u32 address, unsigned int width,
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unsigned int height, unsigned int tex_format, unsigned int tlutaddr,
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unsigned int tlutfmt, bool UseNativeMips, unsigned int maxlevel);
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void CopyRenderTargetToTexture(u32 address, bool bFromZBuffer, bool bIsIntensityFmt,
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u32 copyfmt, bool bScaleByHalf, const EFBRectangle &source_rect);
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virtual TCacheEntryBase* CreateTexture(unsigned int width, unsigned int height,
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unsigned int expanded_width, unsigned int tex_levels, PC_TexFormat pcfmt) = 0;
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virtual TCacheEntryBase* CreateRenderTargetTexture(int scaled_tex_w, int scaled_tex_h) = 0;
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static void ClearRenderTargets();
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static void MakeRangeDynamic(u32 start_address, u32 size);
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protected:
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typedef std::map<u32, TCacheEntryBase*> TexCache;
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static TexCache textures;
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static u8 *temp;
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};
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#endif
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