dolphin/Languages/po/es.po

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# Translation of dolphin-emu.pot to LANGUAGE
# Copyright (C) 2003-2013
# This file is distributed under the same license as the Dolphin Emulator package.
#
# Translators:
# Borja <borja.tala95@gmail.com>, 2015
# Dario_ff <dariosamo@gmail.com>, 2011
# Petiso_Carambanal <diegoae@gmail.com>, 2013-2016
# Diego Fernando <dfersd@yahoo.com>, 2013
# Erik Fargas <efargaspro@gmail.com>, 2015
# Jambi <jlarrondobunop@yahoo.es>, 2015-2016
# Katabi, 2015
# Puniasterus <puniasterus@gmail.com>, 2013-2016
# Puniasterus <puniasterus@gmail.com>, 2013
# Puniasterus <puniasterus@gmail.com>, 2013
# Sithdown <afdezmnez@gmail.com>, 2013
# Swyter <Swyterzone@gmail.com>, 2014-2017
msgid ""
msgstr ""
"Project-Id-Version: Dolphin Emulator\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2017-03-25 13:24+0100\n"
"PO-Revision-Date: 2017-03-25 12:24+0000\n"
"Last-Translator: JosJuice\n"
"Language-Team: Spanish (http://www.transifex.com/delroth/dolphin-emu/"
"language/es/)\n"
"Language: es\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=(n != 1);\n"
#: Source/Core/DolphinWX/AboutDolphin.cpp:35
msgid ""
"\n"
"Dolphin is a free and open-source GameCube and Wii emulator.\n"
"\n"
"This software should not be used to play games you do not legally own.\n"
msgstr ""
"\n"
"Dolphin es un emulador de GameCube y Wii de código abierto.\n"
"No debes utilizarlo con juegos que no poseas legalmente.\n"
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:773
msgid " (internal IP)"
msgstr "(IP interna)"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:267
msgid " (too many to display)"
msgstr "(demasiados para mostrar)"
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:119
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:548
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:654
msgid " Game : "
msgstr " Juego:"
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:769
msgid "! NOT"
msgstr "! NO"
#: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:38
#, c-format
msgid ""
"\"%s\" does not exist.\n"
" Create a new 16MB Memory Card?"
msgstr ""
"«%s» no existe.\n"
"¿Quieres crear una nueva tarjeta de memoria de 16 MB?"
#: Source/Core/DiscIO/CompressedBlob.cpp:187
#, c-format
msgid "\"%s\" failed to be scrubbed. Probably the image is corrupt."
msgstr ""
"«%s» falló al reducir el tamaño del disco cuando se intentaban eliminar los "
"sectores vacíos. Es posible que esté corrupta."
#: Source/Core/DiscIO/CompressedBlob.cpp:162
#, c-format
msgid "\"%s\" is already compressed! Cannot compress it further."
msgstr "¡«%s» ya está comprimido! No puede comprimirse más."
#: Source/Core/Core/ConfigManager.cpp:935
#, c-format
msgid "\"%s\" is an invalid GCM/ISO file, or is not a GC/Wii ISO."
msgstr "«%s» no es un archivo GCM/ISO válido, o no es una ISO GC/Wii."
#: Source/Core/DolphinWX/MemcardManager.cpp:172
#, c-format
msgid "%1$sCopy%1$s"
msgstr "%1$sCopiar%1$s"
#: Source/Core/DiscIO/CompressedBlob.cpp:239
#, c-format
msgid "%i of %i blocks. Compression ratio %i%%"
msgstr "%i de %i bloques. Comprimido al %i%%"
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:49
#, c-format
msgid "%i%%"
msgstr "%i%%"
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:47
#, c-format
msgid "%i%% (Normal Speed)"
msgstr "%i%% (velocidad normal)"
#: Source/Core/Common/LibusbContext.cpp:33
#, c-format
msgid ""
"%s\n"
"Some USB features will not work."
msgstr ""
"%s\n"
"Ciertos elementos USB no funcionarán como es debido."
#: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:61
#, c-format
msgid ""
"%s\n"
"was not loaded because it has the same internal filename as previously "
"loaded save\n"
"%s"
msgstr ""
"%s\n"
"no pudo cargarse porque tiene el mismo nombre de archivo que el previamente "
"cargado\n"
"%s"
#: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:83
#, c-format
msgid ""
"%s\n"
"was not loaded because it is an invalid GCI.\n"
" File size (0x%<PRIx64>) does not match the size recorded in the header (0x"
"%x)"
msgstr ""
"%s\n"
"no se cargó porque no es un archivo GCI válido.\n"
"El tamaño del archivo (0x%<PRIx64>) no coincide con el proporcionado en su "
"propio encabezado (0x%x)"
#: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:74
#, c-format
msgid ""
"%s\n"
"was not loaded because it is an invalid GCI.\n"
" Number of blocks claimed to be %u"
msgstr ""
"%s\n"
"no se cargó por no ser un GCI válido.\n"
"Dice contener %u bloques."
#: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:114
#, c-format
msgid ""
"%s\n"
"was not loaded because there are not enough free blocks on the virtual "
"memory card"
msgstr ""
"%s\n"
"no se cargó porque no hay suficientes bloques libres en la tarjeta de "
"memoria virtual."
#: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:103
#, c-format
msgid ""
"%s\n"
"was not loaded because there is less than 10%% free blocks available on the "
"memory card\n"
"Total Blocks: %d; Free Blocks: %d"
msgstr ""
"%s\n"
"no se cargó porque hay menos del 10%% de bloques libres en la tarjeta de "
"memoria.\n"
"Bloques totales: %d; Bloques libres: %d"
#: Source/Core/DolphinWX/GameListCtrl.cpp:574
#, c-format
msgid "%s (Disc %i)"
msgstr "%s (Disco %i)"
#: Source/Core/Core/Boot/Boot.cpp:224
#, c-format
msgid "%s IPL found in %s directory. The disc might not be recognized"
msgstr ""
"Se han encontrado %s IPL en la carpeta %s. Puede que el disco no pueda "
"reconocerse."
#: Source/Core/Core/HW/WiiSaveCrypted.cpp:186
#: Source/Core/Core/HW/WiiSaveCrypted.cpp:365
#, c-format
msgid "%s already exists, overwrite?"
msgstr "%s ya existe. ¿Sobrescribir?"
#: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:67
#, c-format
msgid ""
"%s failed to load as a memory card.\n"
"Card file size is invalid (0x%x bytes)"
msgstr ""
"%s no se pudo cargar como una tarjeta de memoria.\n"
"El tamaño de archivo de la tarjeta no es válido (0x%x bytes)"
#: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:83
#, c-format
msgid ""
"%s failed to load as a memory card.\n"
"Card size is invalid (0x%x bytes)"
msgstr ""
"%s no se pudo cargar como una tarjeta de memoria.\n"
"El tamaño de la tarjeta no es válido (0x%x bytes)"
#: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:60
#, c-format
msgid ""
"%s failed to load as a memory card.\n"
"File is not large enough to be a valid memory card file (0x%x bytes)"
msgstr ""
"%s no se pudo cargar como una tarjeta de memoria.\n"
"El fichero no es lo suficientemente grande como para ser un fichero de "
"tarjeta de memoria válido (ocupa 0x%x bytes)"
#: Source/Core/Core/HW/EXI/EXI_DeviceMemoryCard.cpp:189
#, c-format
msgid ""
"%s is not a directory, failed to move to *.original.\n"
" Verify your write permissions or move the file outside of Dolphin"
msgstr ""
"%s no es una carpeta, hubo un error al mover a *.original.\n"
"Verifica tus permisos de escritura o mueve el archivo de forma manual"
#: Source/Core/Core/HW/EXI/EXI_DeviceMemoryCard.cpp:183
#, c-format
msgid "%s was not a directory, moved to *.original"
msgstr "%s no era una carpeta, se ha movido a *.original"
#: Source/Core/DolphinWX/MemcardManager.cpp:178
#, c-format
msgid "%sDelete%s"
msgstr "%sEliminar%s"
#: Source/Core/DolphinWX/MemcardManager.cpp:176
#, c-format
msgid "%sExport GCI%s"
msgstr "%sExportar GCI%s"
#: Source/Core/DolphinWX/MemcardManager.cpp:174
#, c-format
msgid "%sImport GCI%s"
msgstr "%sImportar GCI%s"
#: Source/Core/DolphinWX/MemcardManager.cpp:780
#, c-format
msgid "%u Free Blocks; %u Free Dir Entries"
msgstr "%u Bloques libres; %u entradas de dir. libres"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:880
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:946
#, c-format
msgid "%u frames"
msgstr "%u cuadros"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:900
#, c-format
msgid "%u objects"
msgstr "%u objectos"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:915
#, c-format
msgid "%zu FIFO bytes"
msgstr "%zu bytes de FIFO"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:935
#, c-format
msgid "%zu memory bytes"
msgstr "%zu bytes de memoria"
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:768
msgid "&& AND"
msgstr "&& Y"
#: Source/Core/DolphinWX/MainMenuBar.cpp:487
msgid "&About"
msgstr "&Acerca de"
#: Source/Core/DolphinWX/Cheats/ActionReplayCodesPanel.cpp:106
msgid "&Add New Code..."
msgstr "&Añadir nuevo código..."
#: Source/Core/DolphinWX/Debugger/CodeView.cpp:371
msgid "&Add function"
msgstr "&Añadir función"
#: Source/Core/DolphinWX/MainMenuBar.cpp:173
msgid "&Audio Settings"
msgstr "Ajustes de &audio"
#: Source/Core/DolphinWX/MainMenuBar.cpp:189
msgid "&Automatic Start"
msgstr "Comienzo &automático"
#: Source/Core/DolphinWX/MainMenuBar.cpp:81
msgid "&Boot from DVD Backup"
msgstr "&Iniciar desde copia de seguridad en DVD"
#: Source/Core/DolphinWX/MainMenuBar.cpp:308
msgid "&Breakpoints"
msgstr "&Puntos de interrupción"
#: Source/Core/DolphinWX/MainMenuBar.cpp:218
msgid "&Cheat Manager"
msgstr "&Administrador de trucos"
#: Source/Core/DolphinWX/MainMenuBar.cpp:354
msgid "&Clear JIT Cache"
msgstr "Borrar &caché JIT"
#: Source/Core/DolphinWX/MainMenuBar.cpp:417
msgid "&Clear Symbols"
msgstr "&Borrar símbolos"
#: Source/Core/DolphinWX/MainMenuBar.cpp:174
msgid "&Controller Settings"
msgstr "Ajustes de &control"
#: Source/Core/DolphinWX/MainMenuBar.cpp:450
msgid "&Create Signature File..."
msgstr "&Crear archivo de firmas..."
#: Source/Core/DolphinWX/MainMenuBar.cpp:53
msgid "&Debug"
msgstr "&Depurar"
#: Source/Core/DolphinWX/GameListCtrl.cpp:1000
msgid "&Delete File..."
msgstr "&Borrar archivo..."
#: Source/Core/DolphinWX/GameListCtrl.cpp:1024
msgid "&Delete selected ISOs..."
msgstr "&Borrar ISOs seleccionados..."
#. i18n: This kind of "watch" is used for watching emulated memory.
#. It's not related to timekeeping devices.
#: Source/Core/DolphinWX/Debugger/WatchView.cpp:265
msgid "&Delete watch"
msgstr "Borrar variables &vigiladas"
#: Source/Core/DolphinWX/MainMenuBar.cpp:350
msgid "&Disable JIT Cache"
msgstr "&Desactivar caché JIT"
#: Source/Core/DolphinWX/Cheats/ActionReplayCodesPanel.cpp:107
#: Source/Core/DolphinWX/Cheats/ActionReplayCodesPanel.cpp:206
msgid "&Edit Code..."
msgstr "&Editar código..."
#: Source/Core/DolphinWX/MainMenuBar.cpp:44
msgid "&Emulation"
msgstr "&Emulación"
#: Source/Core/DolphinWX/MainMenuBar.cpp:43
msgid "&File"
msgstr "&Archivo"
#: Source/Core/DolphinWX/Debugger/CodeView.cpp:358
msgid "&Follow branch"
msgstr "&Seguir rama lógica"
#: Source/Core/DolphinWX/MainMenuBar.cpp:197
msgid "&Font..."
msgstr "&Tipo de letra..."
#: Source/Core/DolphinWX/MainMenuBar.cpp:124
msgid "&Frame Advance"
msgstr "Avanzar &cuadro"
#: Source/Core/DolphinWX/MainMenuBar.cpp:419
msgid "&Generate Symbol Map"
msgstr "&Generar el mapa de símbolos"
#: Source/Core/DolphinWX/MainMenuBar.cpp:485
msgid "&GitHub Repository"
msgstr "&Repositorio en GitHub"
#: Source/Core/DolphinWX/MainMenuBar.cpp:172
msgid "&Graphics Settings"
msgstr "Ajustes &gráficos"
#: Source/Core/DolphinWX/MainMenuBar.cpp:58
msgid "&Help"
msgstr "&Ayuda"
#: Source/Core/DolphinWX/MainMenuBar.cpp:175
msgid "&Hotkey Settings"
msgstr "Ajustes de a&tajos"
#: Source/Core/DolphinWX/MainMenuBar.cpp:339
msgid "&Interpreter Core"
msgstr "Núcleo del intérprete"
#: Source/Core/DolphinWX/MainMenuBar.cpp:52
#: Source/Core/DolphinWX/MainMenuBar.cpp:310
msgid "&JIT"
msgstr "&JIT"
#: Source/Core/DolphinWX/MainMenuBar.cpp:346
msgid "&JIT Block Linking Off"
msgstr "Sin enlazado de bloques &JIT"
#: Source/Core/DolphinWX/MainMenuBar.cpp:370
msgid "&JIT FloatingPoint Off"
msgstr "Sin coma flotante &JIT"
#: Source/Core/DolphinWX/MainMenuBar.cpp:371
msgid "&JIT Integer Off"
msgstr "Sin números enteros &JIT"
#: Source/Core/DolphinWX/MainMenuBar.cpp:368
msgid "&JIT LoadStore Floating Off"
msgstr "Sin CargaGuardado de coma flotante &JIT"
#: Source/Core/DolphinWX/MainMenuBar.cpp:364
msgid "&JIT LoadStore Off"
msgstr "Sin CargaGuardado &JIT"
#: Source/Core/DolphinWX/MainMenuBar.cpp:369
msgid "&JIT LoadStore Paired Off"
msgstr "Sin CargaGuardado con parejas &JIT"
#: Source/Core/DolphinWX/MainMenuBar.cpp:366
msgid "&JIT LoadStore lXz Off"
msgstr "Sin CargaGuardado lXz &JIT"
#: Source/Core/DolphinWX/MainMenuBar.cpp:365
msgid "&JIT LoadStore lbzx Off"
msgstr "Sin CargaGuardado lbzx &JIT"
#: Source/Core/DolphinWX/MainMenuBar.cpp:367
msgid "&JIT LoadStore lwz Off"
msgstr "Sin CargaGuardado lwz &JIT"
#: Source/Core/DolphinWX/MainMenuBar.cpp:361
msgid "&JIT Off (JIT Core)"
msgstr "Sin &JIT (núcleo JIT)"
#: Source/Core/DolphinWX/MainMenuBar.cpp:372
msgid "&JIT Paired Off"
msgstr "Sin parejas &JIT"
#: Source/Core/DolphinWX/MainMenuBar.cpp:373
msgid "&JIT SystemRegisters Off"
msgstr "Sin RegistrosDelSistema &JIT"
#: Source/Core/DolphinWX/MainMenuBar.cpp:128
msgid "&Load State"
msgstr "&Cargar estado"
#: Source/Core/DolphinWX/MainMenuBar.cpp:423
msgid "&Load Symbol Map"
msgstr "Cargar mapa de símbo&los"
#: Source/Core/DolphinWX/MainMenuBar.cpp:356
msgid "&Log JIT Instruction Coverage"
msgstr "Registrar a&lcance de instrucciones JIT"
#: Source/Core/DolphinWX/MainMenuBar.cpp:309
msgid "&Memory"
msgstr "&Memoria"
#: Source/Core/DolphinWX/MainMenuBar.cpp:215
msgid "&Memory Card Manager (GC)"
msgstr "&Administrador de tarjetas de memoria (GC)"
#: Source/Core/DolphinWX/MainMenuBar.cpp:45
msgid "&Movie"
msgstr "Grabar p&elícula"
#: Source/Core/DolphinWX/MainMenuBar.cpp:79
msgid "&Open..."
msgstr "&Abrir..."
#: Source/Core/DolphinWX/MainMenuBar.cpp:46
msgid "&Options"
msgstr "&Opciones"
#: Source/Core/DolphinWX/MainMenuBar.cpp:463
msgid "&Patch HLE Functions"
msgstr "&Parchear funciones HLE"
#: Source/Core/DolphinWX/MainMenuBar.cpp:516
msgid "&Pause"
msgstr "&Pausa"
#: Source/Core/DolphinWX/MainMenuBar.cpp:518
msgid "&Play"
msgstr "&Jugar"
#. i18n: "Profile" is used as a verb, not a noun.
#: Source/Core/DolphinWX/MainMenuBar.cpp:473
msgid "&Profile Blocks"
msgstr "&Medir rendimiento de bloques"
#: Source/Core/DolphinWX/MainMenuBar.cpp:55
msgid "&Profiler"
msgstr "&Medidor de rendimiento"
#: Source/Core/DolphinWX/GameListCtrl.cpp:981
msgid "&Properties"
msgstr "&Propiedades"
#: Source/Core/DolphinWX/MainMenuBar.cpp:144
msgid "&Read-Only Mode"
msgstr "&Modo de sólo lectura"
#: Source/Core/DolphinWX/Debugger/JitWindow.cpp:44
msgid "&Refresh"
msgstr "&Recargar"
#: Source/Core/DolphinWX/MainMenuBar.cpp:83
msgid "&Refresh Game List"
msgstr "&Actualizar lista de juegos"
#: Source/Core/DolphinWX/MainMenuBar.cpp:304
msgid "&Registers"
msgstr "&Registros"
#: Source/Core/DolphinWX/Cheats/ActionReplayCodesPanel.cpp:108
msgid "&Remove Code"
msgstr "&Quitar código"
#: Source/Core/DolphinWX/MainMenuBar.cpp:464
msgid "&Rename Symbols from File..."
msgstr "&Renombrar símbolos desde archivo..."
#: Source/Core/DolphinWX/MainMenuBar.cpp:121
msgid "&Reset"
msgstr "&Restablecer"
#: Source/Core/DolphinWX/Debugger/CodeView.cpp:370
msgid "&Run To Here"
msgstr "&Ir hasta aquí"
#: Source/Core/DolphinWX/MainMenuBar.cpp:426
msgid "&Save Symbol Map"
msgstr "&Guardar mapa de símbolos"
#: Source/Core/DolphinWX/MainMenuBar.cpp:357
msgid "&Search for an Instruction"
msgstr "&Buscar instrucción"
#: Source/Core/DolphinWX/MainMenuBar.cpp:311
msgid "&Sound"
msgstr "&Sonido"
#: Source/Core/DolphinWX/MainMenuBar.cpp:120
msgid "&Stop"
msgstr "&Detener"
#: Source/Core/DolphinWX/MainMenuBar.cpp:54
msgid "&Symbols"
msgstr "&Símbolos"
#: Source/Core/DolphinWX/MainMenuBar.cpp:47
msgid "&Tools"
msgstr "&Herramientas"
#: Source/Core/DolphinWX/MainMenuBar.cpp:312
msgid "&Video"
msgstr "&Vídeo"
#: Source/Core/DolphinWX/MainMenuBar.cpp:48
msgid "&View"
msgstr "&Vista"
#. i18n: This kind of "watch" is used for watching emulated memory.
#. It's not related to timekeeping devices.
#: Source/Core/DolphinWX/MainMenuBar.cpp:307
msgid "&Watch"
msgstr "&Ver"
#: Source/Core/DolphinWX/MainMenuBar.cpp:483
msgid "&Website"
msgstr "&Página Web"
#: Source/Core/DolphinWX/GameListCtrl.cpp:982
msgid "&Wiki"
msgstr "&Wiki"
#: Source/Core/DolphinWX/MainMenuBar.cpp:475
msgid "&Write to profile.txt, Show"
msgstr "&Escribe los datos en profile.txt y los muestra"
#: Source/Core/DolphinWX/AboutDolphin.cpp:29
msgid ""
"(c) 2003-2015+ Dolphin Team. \"GameCube\" and \"Wii\" are trademarks of "
"Nintendo. Dolphin is not affiliated with Nintendo in any way."
msgstr ""
"(C) 2003-2015+ El equipo de Dolphin. «GameCube» y «Wii» son marcas "
"comerciales de Nintendo. Dolphin no está afiliado a Nintendo y es "
"completamente independiente."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:1084
msgid "(off)"
msgstr "(desactivado)"
#: Source/Core/DolphinWX/TASInputDlg.cpp:148
#: Source/Core/DolphinWX/TASInputDlg.cpp:252
msgid "+"
msgstr "+"
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:770
msgid "+ ADD"
msgstr "+ ADD"
#: Source/Core/DolphinWX/TASInputDlg.cpp:150
#: Source/Core/DolphinWX/TASInputDlg.cpp:252
msgid "-"
msgstr "-"
#: Source/Core/DolphinWX/TASInputDlg.cpp:152
msgid "1"
msgstr "1"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:544
msgid "1.5x Native (960x792)"
msgstr "Nativa x1,5 (960x792)"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:61
msgid "16-bit"
msgstr "16-bits"
#: Source/Core/DolphinWX/TASInputDlg.cpp:154
msgid "2"
msgstr "2"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:546
msgid "2.5x Native (1600x1320)"
msgstr "Nativa x2,5 (1600x1320)"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:545
msgid "2x Native (1280x1056) for 720p"
msgstr "Nativa x2 (1280x1056) a 720p"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:61
msgid "32-bit"
msgstr "32-bits"
#. i18n: Stereoscopic 3D
#: Source/Core/Core/HotkeyManager.cpp:249
#: Source/Core/DolphinWX/Input/HotkeyInputConfigDiag.cpp:123
msgid "3D"
msgstr "3D"
#: Source/Core/Core/HotkeyManager.cpp:250
msgid "3D depth"
msgstr "Profundidad 3D"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:547
msgid "3x Native (1920x1584) for 1080p"
msgstr "Nativa x3 (1920x1584) a 1080p"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:548
msgid "4x Native (2560x2112) for 1440p"
msgstr "Nativa x4 (2560x2112) a 1440p"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:549
msgid "5x Native (3200x2640)"
msgstr "Nativa x5 (3200x2640)"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:550
msgid "6x Native (3840x3168) for 4K"
msgstr "Nativa x6 (3840x3168) a 4K"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:551
msgid "7x Native (4480x3696)"
msgstr "Nativa x7 (4480x3696)"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:61
msgid "8-bit"
msgstr "8 bits"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:552
msgid "8x Native (5120x4224) for 5K"
msgstr "Nativa x8 (5120x4224) a 5K"
#: Source/Core/DolphinWX/PatchAddEdit.cpp:40
msgid "<Insert name here>"
msgstr "<Insertar nombre aquí>"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:419
msgid "<No resolutions found>"
msgstr "<No se encontraron resoluciones>"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:34
msgid "<Nothing>"
msgstr "<Nada>"
#: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:56
msgid "<System Language>"
msgstr "<Idioma del sistema>"
#: Source/Core/DolphinWX/TASInputDlg.cpp:70
#: Source/Core/DolphinWX/TASInputDlg.cpp:251
msgid "A"
msgstr "A"
#: Source/Core/DolphinWX/NetPlay/NetPlayLauncher.cpp:22
msgid "A NetPlay window is already open!"
msgstr "¡Ya hay una ventana de juego en red abierta!"
#: Source/Core/Core/HW/DVDInterface.cpp:559
msgid "A disc is already about to be inserted."
msgstr "Ya hay un disco en proceso de inserción."
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:162
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:193
msgid "A game is not currently running."
msgstr "No hay ningún juego en ejecución."
#: Source/Core/DolphinWX/FrameTools.cpp:820
msgid ""
"A shutdown is already in progress. Unsaved data may be lost if you stop the "
"current emulation before it completes. Force stop?"
msgstr ""
"Ya se está deteniendo el juego. Puede que se pierdan los datos sin guardar "
"si detienes la emulación antes de tiempo. ¿Quieres forzar la salida?"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:357
msgid ""
"A supported Bluetooth device could not be found,\n"
"so you must connect Wii Remotes manually."
msgstr ""
"No se encontró ningún dispositivo Bluetooth compatible,\n"
"tendrás que conectar los mandos de Wii a mano."
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:548
msgid "A sync can only be triggered when a Wii game is running."
msgstr "Sólo se puede sincronizar el mando de Wii en mitad de la partida."
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:194
msgid ""
"ALERT:\n"
"\n"
"All players must use the same Dolphin version.\n"
"All memory cards, SD cards and cheats must be identical between players or "
"disabled.\n"
"If DSP LLE is used, DSP ROMs must be identical between players.\n"
"If connecting directly, the host must have the chosen UDP port open/"
"forwarded!\n"
"\n"
"Wii Remote support in netplay is experimental and should not be expected to "
"work.\n"
msgstr ""
"CUIDADO:\n"
"\n"
"Todos los jugadores deben utilizar la misma versión de Dolphin.\n"
"Todas las tarjetas de memoria, tarjetas SD y trucos deben de ser idénticos "
"en todos los jugadores o estar desactivados.\n"
"Si se utiliza DSP LLE, los ROMs de DSP deben coincidir en todos los "
"jugadores.\n"
"¡Si se utiliza una conexión directa el anfitrión debe elegir un puerto UDP "
"que esté abierto/redireccionado!\n"
"\n"
"Los mandos de Wii no funcionan bien y sólo de forma experimental.\n"
#: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:136
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:247
msgid "AR Codes"
msgstr "Códigos AR"
#: Source/Core/DolphinWX/AboutDolphin.h:13
msgid "About Dolphin"
msgstr "Acerca de Dolphin"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:749
msgid "Accuracy:"
msgstr "Exactitud:"
#: Source/Core/DolphinWX/Debugger/MemoryCheckDlg.cpp:69
msgid "Action"
msgstr "Acción"
#: Source/Core/Core/ARDecrypt.cpp:475
#, c-format
msgid ""
"Action Replay Code Decryption Error:\n"
"Parity Check Failed\n"
"\n"
"Culprit Code:\n"
"%s"
msgstr ""
"Error de descrifrado de código Action Replay:\n"
"Falló la comprobación de paridad\n"
"\n"
"Código culpable:\n"
"%s"
#: Source/Core/Core/ActionReplay.cpp:493
#, c-format
msgid ""
"Action Replay Error: Invalid size (%08x : address = %08x) in Add Code (%s)"
msgstr ""
"Error de Action Replay: Tamaño incorrecto (%08x : dirección = %08x) en "
"Añadido de código (%s)"
#: Source/Core/Core/ActionReplay.cpp:583
#, c-format
msgid ""
"Action Replay Error: Invalid size (%08x : address = %08x) in Fill and Slide "
"(%s)"
msgstr ""
"Error de Action Replay: Tamaño incorrecto (%08x : dirección = %08x) en Fill "
"and Slide (%s)"
#: Source/Core/Core/ActionReplay.cpp:370
#, c-format
msgid ""
"Action Replay Error: Invalid size (%08x : address = %08x) in Ram Write And "
"Fill (%s)"
msgstr ""
"Error de Action Replay: Tamaño incorrecto (%08x : dirección = %08x) en "
"escritura y llenado de RAM (%s)"
#: Source/Core/Core/ActionReplay.cpp:430
#, c-format
msgid ""
"Action Replay Error: Invalid size (%08x : address = %08x) in Write To "
"Pointer (%s)"
msgstr ""
"Error de Action Replay: Tamaño incorrecto (%08x : dirección = %08x) en "
"Escribir con el puntero (%s)"
#: Source/Core/Core/ActionReplay.cpp:631
#, c-format
msgid "Action Replay Error: Invalid value (%08x) in Memory Copy (%s)"
msgstr "Error de Action Replay: Valor incorrecto (%08x) al copiar memoria (%s)"
#: Source/Core/Core/ActionReplay.cpp:508
#, c-format
msgid ""
"Action Replay Error: Master Code and Write To CCXXXXXX not implemented (%s)\n"
"Master codes are not needed. Do not use master codes."
msgstr ""
"Error de Action Replay: El código maestro y escritura a CCXXXXXX no se han "
"implementado (%s)\n"
"Los códigos maestros no son necesarios. No los uses."
#: Source/Core/Core/ActionReplay.cpp:216
#, c-format
msgid "Action Replay Error: invalid AR code line: %s"
msgstr "Error de Action Replay: Línea de código AR incorrecta: %s"
#: Source/Core/Core/ActionReplay.cpp:742
#, c-format
msgid "Action Replay: Conditional Code: Invalid Size %08x (%s)"
msgstr ""
"Error de Action Replay: Código condicional: Tamaño de %08x incorrecto (%s)"
#: Source/Core/Core/ActionReplay.cpp:710
#, c-format
msgid "Action Replay: Invalid Normal Code Type %08x (%s)"
msgstr "Error de Action Replay: Tipo de Código normal %08x incorrecto (%s)"
#: Source/Core/Core/ActionReplay.cpp:766
#, c-format
msgid "Action Replay: Normal Code %i: Invalid subtype %08x (%s)"
msgstr "Action Replay: Código Normal %i: Subtipo incorrecto %08x (%s)"
#: Source/Core/Core/ActionReplay.cpp:668
#, c-format
msgid "Action Replay: Normal Code 0: Invalid Subtype %08x (%s)"
msgstr "Action Replay: Código Normal 0: Subtipo incorrecto %08x (%s)"
#: Source/Core/DolphinWX/Debugger/BreakpointView.cpp:33
msgid "Active"
msgstr "Activo"
#: Source/Core/DolphinWX/Config/GCAdapterConfigDiag.cpp:42
#: Source/Core/DolphinWX/Config/GCAdapterConfigDiag.cpp:76
msgid "Adapter Detected"
msgstr "Adaptador detectado"
#: Source/Core/DolphinWX/Config/GCAdapterConfigDiag.cpp:30
#: Source/Core/DolphinWX/Config/GCAdapterConfigDiag.cpp:78
msgid "Adapter Not Detected"
msgstr "Adaptador no detectado"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:405
msgid "Adapter:"
msgstr "Adaptador:"
#: Source/Core/DolphinWX/Config/AddUSBDeviceDiag.cpp:33
#: Source/Core/DolphinWX/PatchAddEdit.cpp:84
#: Source/Core/DolphinWX/WXInputBase.cpp:112
msgid "Add"
msgstr "Añadir"
#: Source/Core/DolphinWX/Cheats/ActionReplayCodesPanel.cpp:247
msgid "Add ActionReplay Code"
msgstr "Añadir código ActionReplay"
#: Source/Core/DolphinWX/Debugger/BreakpointDlg.cpp:20
msgid "Add Breakpoint"
msgstr "Añadir punto de interrupción"
#: Source/Core/DolphinWX/MainMenuBar.cpp:398
msgid "Add New Pane To"
msgstr "Añadir panel nuevo a"
#: Source/Core/DolphinWX/Config/AddUSBDeviceDiag.cpp:23
msgid "Add New USB Device"
msgstr "Añadir dispositivo USB"
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:844
msgid "Add Patch"
msgstr "Añadir parche"
#: Source/Core/Core/HotkeyManager.cpp:58
msgid "Add a Breakpoint"
msgstr "Añadir punto de interrupción"
#: Source/Core/Core/HotkeyManager.cpp:59
#: Source/Core/DolphinWX/Debugger/MemoryCheckDlg.cpp:21
msgid "Add a Memory Breakpoint"
msgstr "Añadir punto de interrupción en memoria"
#: Source/Core/DolphinWX/MainMenuBar.cpp:453
msgid ""
"Add any named functions missing from a .dsy file, so that these additional "
"functions can also be recognized in other games."
msgstr ""
"Añade cualquier función que falte en un archivo .dsy, para que esas mismas "
"funciones también se puedan reconocer en otros juegos."
#: Source/Core/DolphinWX/Debugger/WatchView.cpp:270
msgid "Add memory &breakpoint"
msgstr "Añadir punto de &interrupción en memoria"
#. i18n: This kind of "watch" is used for watching emulated memory.
#. It's not related to timekeeping devices.
#: Source/Core/DolphinWX/Debugger/MemoryView.cpp:316
#: Source/Core/DolphinWX/Debugger/RegisterView.cpp:488
msgid "Add to &watch"
msgstr "Añadir a &variables vigiladas"
#: Source/Core/DolphinWX/Config/PathConfigPane.cpp:38
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:60
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:394
msgid "Add..."
msgstr "Añadir..."
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:68
#: Source/Core/DolphinWX/Debugger/BreakpointView.cpp:36
#: Source/Core/DolphinWX/Debugger/JitWindow.cpp:173
#: Source/Core/DolphinWX/Debugger/MemoryCheckDlg.cpp:28
#: Source/Core/DolphinWX/Debugger/WatchView.cpp:84
msgid "Address"
msgstr "Dirección:"
#: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:369
msgid "Address Out of Range"
msgstr "La dirección está fuera del rango numérico admitido"
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:1073
msgid "Adjust the analog control pressure required to activate buttons."
msgstr ""
"Ajusta la presión necesaria para que el control analógico pueda activar "
"botones."
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:41
msgid "Advance Game Port"
msgstr "Puerto de juego avanzado"
#: Source/Core/DolphinWX/Config/ConfigMain.cpp:90
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:827
msgid "Advanced"
msgstr "Avanzado"
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:118
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:239
msgid "Advanced Settings"
msgstr "Configuración avanzada"
#: Source/Core/DolphinWX/Config/PathConfigPane.cpp:44
#: Source/Core/DolphinWX/FrameTools.cpp:329
msgid "All GC/Wii files (elf, dol, gcm, iso, tgc, wbfs, ciso, gcz, wad)"
msgstr ""
"Todos los archivos de GC/Wii (elf, dol, gcm, iso, tgc, wbfs, ciso, wad)"
#: Source/Core/DolphinWX/GameListCtrl.cpp:1340
msgid "All GameCube GCM files (gcm)"
msgstr "Todos los archivos GameCube GCM (gcm)"
#: Source/Core/DolphinWX/FrameTools.cpp:1281
#: Source/Core/DolphinWX/FrameTools.cpp:1293
msgid "All Save States (sav, s##)"
msgstr "Todos los estados guardados (sav, s##)"
#: Source/Core/DolphinWX/GameListCtrl.cpp:1338
msgid "All Wii ISO files (iso)"
msgstr "Todos los archivos ISO de Wii (iso)"
#: Source/Core/DolphinWX/GameListCtrl.cpp:1353
msgid "All compressed GC/Wii ISO files (gcz)"
msgstr "Todos los archivos ISO comprimidos de GC/Wii (gcz)"
#: Source/Core/Common/Assert.h:46
#, c-format
msgid ""
"An error occurred.\n"
"\n"
" Line: %d\n"
" File: %s\n"
"\n"
"Ignore and continue?"
msgstr ""
"Se ha producido un error aquí:\n"
"\n"
" Línea: %d\n"
" Archivo: %s\n"
"\n"
"¿Quieres ignorarlo y continuar?"
#: Source/Core/Core/HW/DVDInterface.cpp:326
msgid "An inserted disc was expected but not found."
msgstr "Se esperaba la inserción de un disco pero no se encontró ninguno."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:654
msgid "Anaglyph"
msgstr "Anaglifos"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:274
msgid "Analyze"
msgstr "Analizar"
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:31
msgid "Angle"
msgstr "Ángulo"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:585
msgid "Anisotropic Filtering:"
msgstr "Filtrado anisotrópico:"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:571
msgid "Anti-Aliasing:"
msgstr "Antialias:"
#: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:335
msgid "Append signature to"
msgstr "Añadir firma a"
#: Source/Core/DolphinWX/MainMenuBar.cpp:452
msgid "Append to &Existing Signature File..."
msgstr "Añade la firma a un archivo de firmas ya &existente..."
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:223
msgid "Apploader Date:"
msgstr "Fecha del apploader:"
#: Source/Core/DiscIO/VolumeDirectory.cpp:313
msgid "Apploader is the wrong size...is it really an apploader?"
msgstr ""
"El apploader tiene un tamaño incorrecto... ¿Seguro que es un apploader?"
#: Source/Core/DiscIO/VolumeDirectory.cpp:306
msgid "Apploader unable to load from file"
msgstr "Apploader no puede cargar desde el archivo"
#: Source/Core/DolphinWX/Config/PathConfigPane.cpp:88
msgid "Apploader:"
msgstr "Apploader:"
#: Source/Core/DolphinWX/MainMenuBar.cpp:459
msgid "Apply Signat&ure File..."
msgstr "Aplicar archi&vo de firmas..."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:257
msgid ""
"Apply a post-processing effect after finishing a frame.\n"
"\n"
"If unsure, select (off)."
msgstr ""
"Aplica un efecto de pos-procesamiento después de terminar un fotograma.\n"
"\n"
"Si no estás seguro déjalo desactivado."
#: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:270
#: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:352
msgid "Apply signature file"
msgstr "Aplicar archivo de firmas"
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:898
#, c-format
msgid "Are you sure you want to delete \"%s\"?"
msgstr "¿Estás seguro de que quieres borrar «%s»?"
#: Source/Core/DolphinWX/GameListCtrl.cpp:1134
msgid "Are you sure you want to delete these files? They will be gone forever!"
msgstr "¿Seguro que quieres borrar estos archivos? No los podrás recuperar."
#: Source/Core/DolphinWX/GameListCtrl.cpp:1133
msgid "Are you sure you want to delete this file? It will be gone forever!"
msgstr "¿Seguro que quieres borrar este archivo? No lo podrás recuperar."
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:420
msgid "Are you trying to use the same file in both slots?"
msgstr "¿Estás intentando usar el mismo archivo en ambas ranuras?"
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:80
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:444
msgid "Aspect Ratio:"
msgstr "Relación de aspecto:"
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:234
msgid "Assign Controller Ports"
msgstr "Asignar números de puerto para mandos"
#: Source/Core/DolphinWX/FrameAui.cpp:82
msgid "At least one pane must remain open."
msgstr "Tiene que haber al menos un panel abierto."
#: Source/Core/DolphinWX/Config/ConfigMain.cpp:86
msgid "Audio"
msgstr "Audio"
#: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:72
msgid "Audio Backend:"
msgstr "Motor de audio:"
#: Source/Core/AudioCommon/AOSoundStream.cpp:29
msgid "AudioCommon: Error opening AO device.\n"
msgstr "AudioCommon: Error al abrir dispositivo de salida de audio (AO).\n"
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:92
msgid "Australia"
msgstr "Australia"
#: Source/Core/DolphinWX/AboutDolphin.cpp:40
msgid "Authors"
msgstr "Autores"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:293
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:441
msgid "Auto"
msgstr "Automático"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:542
msgid "Auto (Multiple of 640x528)"
msgstr "Autom. (múltiplo de 640x528)"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:541
msgid "Auto (Window Size)"
msgstr "Autom. (tamaño de ventana)"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:474
msgid "Auto Adjust Window Size"
msgstr "Autoajustar tamaño de ventana"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:111
msgid ""
"Automatically adjusts the window size to your internal resolution.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Ajusta automáticamente el tamaño de la ventana a tu resolución interna.\n"
"\n"
"Si no estás seguro déjala sin marcar."
#: Source/Core/DolphinWX/MainMenuBar.cpp:190
msgid ""
"Automatically load the Default ISO when Dolphin starts, or the last game you "
"loaded, if you have not given it an elf file with the --elf command line. "
"[This can be convenient if you are bug-testing with a certain game and want "
"to rebuild and retry it several times, either with changes to Dolphin or if "
"you are developing a homebrew game.]"
msgstr ""
"Carga automáticamente el ISO predeterminado cuando se inicie Dolphin (o el "
"último juego cargado, si no has proporcionado ningún archivo elf con el "
"argumento de línea de comandos --elf).\n"
"\n"
"[Puede resultar interesante si estás buscando fallos en un juego y quieres "
"recompilar la imagen y probarlo varias veces, ya sea haciendo cambios en l "
"propio Dolphin o al desarrollar un juego casero]"
#: Source/Core/DolphinWX/MainMenuBar.cpp:351
msgid ""
"Avoid any involuntary JIT cache clearing, this may prevent Zelda TP from "
"crashing.\n"
"[This option must be selected before a game is started.]"
msgstr ""
"Evita el borrado involuntario de la caché JIT, evitando a su vez posibles "
"cuelgues en Zelda TP.\n"
"[Debes seleccionar esta opción antes de arrancar un juego]"
#: Source/Core/DolphinWX/TASInputDlg.cpp:72
#: Source/Core/DolphinWX/TASInputDlg.cpp:252
msgid "B"
msgstr "B"
#: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:516
msgid "BAT incorrect. Dolphin will now exit"
msgstr "BAT incorrecto. Dolphin ha encontrado un error y se cerrará."
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:773
msgid "BP register "
msgstr "Registro BP"
#: Source/Core/DolphinWX/WXInputBase.cpp:19
msgid "Back"
msgstr "Atrás"
#: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:84
msgid "Backend Settings"
msgstr "Configuración del motor"
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:62
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:375
msgid "Backend:"
msgstr "Motor:"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:234
#: Source/Core/DolphinWX/Input/HotkeyInputConfigDiag.cpp:60
msgid "Background Input"
msgstr "Func. en segundo plano"
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:27
msgid "Backward"
msgstr "Atrás"
#: Source/Core/DolphinWX/GameListCtrl.cpp:426
#: Source/Core/DolphinWX/MainMenuBar.cpp:277
#: Source/Core/DolphinWX/MemcardManager.cpp:626
msgid "Banner"
msgstr "Imagen"
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:298
msgid "Banner Details"
msgstr "Detalles de la imagen"
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:274
msgid "Banner:"
msgstr "Imagen:"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:64
msgid "Bar"
msgstr "Barra"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:500
msgid "Basic"
msgstr "Básico"
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:101
msgid "Basic Settings"
msgstr "Configuración básica"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:29
msgid "Bass"
msgstr "Bajo"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:307
msgid "Battery"
msgstr "Batería"
#: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:159
msgid "Block Allocation Table checksum failed"
msgstr ""
"La suma de verificación de la tabla de localización de bloques no es correcta"
#: Source/Core/DolphinWX/MemcardManager.cpp:630
msgid "Blocks"
msgstr "Bloques"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:28
msgid "Blue"
msgstr "Azul"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:32
msgid "Blue Left"
msgstr "Azul izquierda"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:33
msgid "Blue Right"
msgstr "Azul derecha"
#: Source/Core/Core/IOS/USB/Bluetooth/BTStub.cpp:19
msgid ""
"Bluetooth passthrough mode is enabled, but Dolphin was built without libusb. "
"Passthrough mode cannot be used."
msgstr ""
"Se ha activado el modo de cesión de Bluetooth real, pero como Dolphin se ha "
"compilado sin «libusb» no funciona."
#: Source/Core/Core/IOS/USB/Bluetooth/BTReal.cpp:130
msgid ""
"Bluetooth passthrough mode is enabled, but no usable Bluetooth USB device "
"was found. Aborting."
msgstr ""
"Se ha activado el modo de cesión de Bluetooth real, pero como no se ha "
"encontrado un dispositivo USB compatible no funciona."
#: Source/Core/DolphinWX/MainMenuBar.cpp:184
msgid "Boot to Pause"
msgstr "Arrancar pausado"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:913
msgid "Borderless Fullscreen"
msgstr "Pantalla completa sin bordes"
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:47
#: Source/Core/DolphinWX/MainMenuBar.cpp:384
msgid "Bottom"
msgstr "Inferior"
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:342
#, c-format
msgid "Bound Controls: %lu"
msgstr "Controles asignados: %lu"
#: Source/Core/DolphinWX/AboutDolphin.cpp:31
#, c-format
msgid "Branch: %s"
msgstr "Rama: %s"
#: Source/Core/DolphinWX/Debugger/MemoryCheckDlg.cpp:47
msgid "Break"
msgstr "Pausa"
#: Source/Core/DolphinWX/Debugger/MemoryCheckDlg.cpp:48
msgid "Break and log"
msgstr "Pausa y registro"
#: Source/Core/Core/HotkeyManager.cpp:244
msgid "Breakpoint"
msgstr "Punto de interrupción"
#: Source/Core/DolphinWX/Debugger/CodeWindow.cpp:402
msgid "Breakpoint encountered! Step out aborted."
msgstr ""
"Se ha encontrado un punto de interrupción. Salto de instrucciones cancelado."
#: Source/Core/DolphinWX/Debugger/BreakpointWindow.h:18
msgid "Breakpoints"
msgstr "Puntos de interrupción"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:40
msgid "Broadband Adapter"
msgstr "Adaptador de red"
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:331
msgid "Broken"
msgstr "Roto"
#: Source/Core/DolphinWX/GameListCtrl.cpp:386
msgid "Browse for a directory to add"
msgstr "Busca una carpeta para añadirla"
#: Source/Core/DolphinWX/GameListCtrl.cpp:1241
msgid "Browse for output directory"
msgstr "Busca una carpeta de salida"
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:253
msgid "Buffer:"
msgstr "Búfer:"
#: Source/Core/Core/HW/GCPadEmu.cpp:72
msgid "Button"
msgstr "Botón"
#: Source/Core/Core/HW/GCPadEmu.cpp:51
#: Source/Core/DolphinWX/TASInputDlg.cpp:218
#: Source/Core/DolphinWX/TASInputDlg.cpp:305
#: Source/Core/DolphinWX/TASInputDlg.cpp:414
msgid "Buttons"
msgstr "Botones"
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:85
msgid "Bypass XFB"
msgstr "Saltarse el uso de XFB"
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:267
msgid ""
"Bypass the clearing of the data cache by the DCBZ instruction. Usually leave "
"this option disabled."
msgstr ""
"Se salta la limpieza de la caché de la instrucción DCBZ. Por lo general "
"deberías dejar esta opción sin marcar."
#: Source/Core/DolphinWX/TASInputDlg.cpp:196
msgid "C"
msgstr "C"
#: Source/Core/Core/HW/GCPadEmu.cpp:58
#: Source/Core/DolphinWX/TASInputDlg.cpp:376
msgid "C Stick"
msgstr "Palanca C"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:785
msgid "CP register "
msgstr "Registro CP"
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:68
msgid "CPU Emulator Engine"
msgstr "Motor de emulación de CPU"
#: Source/Core/DolphinWX/Config/AdvancedConfigPane.cpp:71
msgid "CPU Options"
msgstr "Opciones del procesador"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:235
msgid ""
"Cache custom textures to system RAM on startup.\n"
"This can require exponentially more RAM but fixes possible stuttering.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Guardar en una caché RAM las texturas personalizadas al inicio para acceder "
"a ellas de forma más rápida. Utiliza mucha más memoria pero minimiza "
"posibles tirones en medio del juego cuando usas mods de texturas.\n"
"\n"
"Si no estás seguro déjala sin marcar."
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:27
msgid "Cached Interpreter (slower)"
msgstr "Intérprete con caché (lento)"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:151
msgid ""
"Calculates lighting of 3D objects per-pixel rather than per-vertex, "
"smoothing out the appearance of lit polygons and making individual triangles "
"less noticeable.\n"
"Rarely causes slowdowns or graphical issues.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Calcular la iluminación de los objectos 3D por píxel en lugar de por "
"vértice. Disminuye de forma imperceptible la velocidad de emulación, "
"mejorando considerablemente el aspecto de los polígonos iluminados. "
"Raramente causa problemas.\n"
"\n"
"Si no estás seguro déjala sin marcar."
#: Source/Core/DolphinWX/Debugger/CodeWindow.cpp:98
msgid "Callstack"
msgstr "Pila de llamadas"
#: Source/Core/Core/IOS/USB/Bluetooth/BTEmu.cpp:1784
#, c-format
msgid "Can't find Wii Remote by connection handle %02x"
msgstr ""
"No se puede encontrar ningún mando de Wii con el identificador de conexión "
"%02x"
#: Source/Core/DolphinWX/WXInputBase.cpp:44
msgid "Cancel"
msgstr "Cancelar"
#: Source/Core/Core/FifoPlayer/FifoPlayer.cpp:96
msgid "Cannot SingleStep the FIFO. Use Frame Advance instead."
msgstr ""
"No se puede ir paso a paso en FIFO, tienes que utilizar «Avanzar fotograma»."
#: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:168
msgid "Cannot set uninitialized memory."
msgstr "No se puede editar la memoria sin inicializar"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:366
#, c-format
msgid ""
"Cannot use that file as a memory card.\n"
"%s\n"
"is not a valid GameCube memory card file"
msgstr ""
"No se puede usar ese archivo como una tarjeta de memoria.\n"
"%s\n"
"no es un archivo válido de tarjeta de memoria para GameCube"
#: Source/Core/DolphinWX/WXInputBase.cpp:64
msgid "Caps Lock"
msgstr "Bloq Mayús"
#: Source/Core/DolphinWX/MainMenuBar.cpp:387
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:34
msgid "Center"
msgstr "Centro"
#: Source/Core/DolphinWX/GameListCtrl.cpp:1009
msgid "Change &Disc"
msgstr "Cambiar &disco"
#: Source/Core/DolphinWX/MainMenuBar.cpp:80
msgid "Change &Disc..."
msgstr "Cambiar &disco..."
#: Source/Core/Core/HotkeyManager.cpp:22
msgid "Change Disc"
msgstr "Cambiar disco"
#: Source/Core/Core/Movie.cpp:1271
#, c-format
msgid "Change the disc to %s"
msgstr "Cambiar el disco a %s"
#: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:119
msgid ""
"Change the language of the user interface.\n"
"Requires restart."
msgstr ""
"Cambiar el idioma de la interfaz de usuario.\n"
"Requiere reiniciar el programa."
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:158
msgid "Changing cheats will only take effect when the game is restarted."
msgstr "Los trucos surtirán efecto la próxima vez que se reinicie el juego."
#: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:52
msgid "Changing this will have no effect while the emulator is running."
msgstr ""
"Cambiarlo no tendrá ningún efecto mientras el emulador esté ejecutándose."
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:160
msgid "Chat"
msgstr "Conversación"
#: Source/Core/DolphinWX/Cheats/ARCodeAddEdit.cpp:39
msgid "Cheat Code"
msgstr "Código de truco"
#: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:189
msgid "Cheat Manager"
msgstr "Administrador de trucos"
#: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:138
msgid "Cheat Search"
msgstr "Buscar trucos"
#: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:297
msgid "Check Partition Integrity"
msgstr "Comprobar integridad de la partición"
#: Source/Core/DolphinWX/AboutDolphin.cpp:33
msgid "Check for updates: "
msgstr "Buscar actualizaciones:"
#: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:381
msgid "Checking integrity..."
msgstr "Comprobando integridad..."
#: Source/Core/DolphinWX/Config/PathConfigPane.cpp:49
msgid "Choose a DVD root directory:"
msgstr "Elige una carpeta raíz para el DVD:"
#: Source/Core/DolphinWX/Config/PathConfigPane.cpp:57
msgid "Choose a NAND root directory:"
msgstr "Elige una carpeta raíz para la NAND:"
#: Source/Core/DolphinWX/Config/PathConfigPane.cpp:43
msgid "Choose a default ISO:"
msgstr "Escoge una ISO predeterminada:"
#: Source/Core/DolphinWX/Config/PathConfigPane.cpp:164
msgid "Choose a directory to add"
msgstr "Elige una carpeta para añadirla"
#: Source/Core/DolphinWX/Config/PathConfigPane.cpp:60
msgid "Choose a dump directory:"
msgstr "Elige una carpeta de volcado:"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:353
msgid "Choose a file to open"
msgstr "Escoge un archivo para abrir"
#: Source/Core/DolphinWX/MemcardManager.cpp:194
msgid "Choose a memory card:"
msgstr "Escoge una tarjeta de memoria:"
#: Source/Core/DolphinWX/Config/PathConfigPane.cpp:63
msgid "Choose an SD Card file:"
msgstr "Escoge un archivo de tarjeta SD:"
#: Source/Core/DolphinWX/Config/PathConfigPane.cpp:53
msgid ""
"Choose file to use as apploader: (applies to discs constructed from "
"directories only)"
msgstr ""
"Escoge el archivo a usar como apploader: (sólo para discos montados desde "
"carpetas)"
#: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:367
msgid "Choose priority input file"
msgstr "Elige archivo de entrada prioritario"
#: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:373
msgid "Choose secondary input file"
msgstr "Elegir archivo de entrada secundario"
#: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:321
#: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:340
msgid "Choose the folder to extract to"
msgstr "Escoge la carpeta de destino"
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:30
msgid "Circle Stick"
msgstr "Palanca circular"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Classic.cpp:55
msgid "Classic"
msgstr "Clásico"
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:92
msgid "Classic Controller Configuration"
msgstr "Configuración de mando clásico"
#: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:107
#: Source/Core/DolphinWX/Debugger/BreakpointWindow.cpp:51
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:750
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:1215
#: Source/Core/DolphinWX/LogWindow.cpp:132
#: Source/Core/DolphinWX/WXInputBase.cpp:48
msgid "Clear"
msgstr "Borrar"
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:125
msgid "Clear Pixel Shaders"
msgstr "Borrar sombreadores de píxeles"
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:108
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:109
msgid "Clear Screen"
msgstr "Borrar pantalla"
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:113
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:114
msgid "Clear Textures"
msgstr "Borrar texturas"
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:118
msgid "Clear Vertex Shaders"
msgstr "Borrar sombreadores de vértices"
#: Source/Core/DolphinWX/Cheats/ActionReplayCodesPanel.cpp:206
msgid "Clone and &Edit Code..."
msgstr "Clonar y &editar código..."
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:278
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:444
#: Source/Core/DolphinWX/MemcardManager.cpp:233
#: Source/Core/DolphinWX/PostProcessingConfigDiag.cpp:135
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:153
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:935
msgid "Close"
msgstr "Cerrar"
#: Source/Core/DolphinWX/MainMenuBar.cpp:170
msgid "Co&nfiguration"
msgstr "Co&nfiguración"
#: Source/Core/DolphinWX/Debugger/CodeWindow.h:82
msgid "Code"
msgstr "Código"
#: Source/Core/DolphinWX/Cheats/ActionReplayCodesPanel.cpp:77
msgid "Code Info"
msgstr "Información del código"
#: Source/Core/DolphinWX/Cheats/ARCodeAddEdit.cpp:43
msgid "Code:"
msgstr "Código:"
#: Source/Core/DolphinWX/Cheats/CreateCodeDialog.cpp:23
msgid "Code: "
msgstr "Código:"
#: Source/Core/DolphinWX/MainMenuBar.cpp:455
msgid "Combine Two Signature Files..."
msgstr "Combinar dos archivos de firmas..."
#: Source/Core/DolphinWX/WXInputBase.cpp:57
msgid "Command"
msgstr "Funcionalidad"
#: Source/Core/DolphinWX/MemcardManager.cpp:628
msgid "Comment"
msgstr "Comentario"
#: Source/Core/DolphinWX/GameListCtrl.cpp:1007
msgid "Compress ISO..."
msgstr "Comprimir ISO..."
#: Source/Core/DolphinWX/GameListCtrl.cpp:1026
msgid "Compress selected ISOs..."
msgstr "Comprimir ISOs seleccionadas..."
#: Source/Core/DolphinWX/GameListCtrl.cpp:1250
#: Source/Core/DolphinWX/GameListCtrl.cpp:1368
msgid "Compressing ISO"
msgstr "Comprimiendo ISO"
#: Source/Core/DolphinWX/GameListCtrl.cpp:1455
msgid ""
"Compressing a Wii disc image will irreversibly change the compressed copy by "
"removing padding data. Your disc image will still work. Continue?"
msgstr ""
"Comprimir una imagen de disco Wii cambiará de forma irreversible la versión "
"comprimida, borrando zonas inútiles que contienen datos de relleno, y por "
"ello reduciendo sensiblemente su tamaño respecto al disco original. Tu nueva "
"imagen de disco seguirá funcionando con normalidad. ¿Quieres continuar?"
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:245
msgid "Compute"
msgstr "Calcular"
#: Source/Core/DolphinWX/NetPlay/MD5Dialog.cpp:27
#, c-format
msgid ""
"Computing MD5 Checksum for:\n"
"%s"
msgstr ""
"Calculando la suma de verificación MD5 de:\n"
"%s"
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:325
msgid "Computing MD5 checksum"
msgstr "Calculando la suma de verificación MD5"
#: Source/Core/DolphinWX/NetPlay/MD5Dialog.cpp:41
msgid "Computing..."
msgstr "Calculando..."
#: Source/Core/DolphinWX/NetPlay/MD5Dialog.cpp:79
msgid "Computing: "
msgstr "Calculando:"
#: Source/Core/DolphinWX/MainToolBar.cpp:185
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:598
msgid "Config"
msgstr "Configuración"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:166
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:338
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:234
msgid "Configure"
msgstr "Configurar"
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:196
msgid "Configure Control"
msgstr "Configurar control"
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:109
msgid "Configure Dolphin"
msgstr "Configurar Dolphin"
#: Source/Core/DolphinWX/MainToolBar.cpp:185
msgid "Configure..."
msgstr "Configurar..."
#: Source/Core/DolphinWX/GameListCtrl.cpp:1273
#: Source/Core/DolphinWX/GameListCtrl.cpp:1298
#: Source/Core/DolphinWX/GameListCtrl.cpp:1363
msgid "Confirm File Overwrite"
msgstr "Confirmar sobrescritura de archivo"
#: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:88
msgid "Confirm on Stop"
msgstr "Confirmar detención"
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:171
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:189
msgid "Connect"
msgstr "Conectar"
#: Source/Core/Core/HotkeyManager.cpp:66
#: Source/Core/DolphinWX/MainMenuBar.cpp:212
msgid "Connect Balance Board"
msgstr "Conectar la «Balance Board»"
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:57
msgid "Connect USB Keyboard"
msgstr "Conectar teclado USB"
#: Source/Core/DolphinWX/MainMenuBar.cpp:209
#, c-format
msgid "Connect Wii Remote %i"
msgstr "Conectar mando de Wii %i"
#: Source/Core/Core/HotkeyManager.cpp:62
msgid "Connect Wii Remote 1"
msgstr "Conectar mando de Wii 1"
#: Source/Core/Core/HotkeyManager.cpp:63
msgid "Connect Wii Remote 2"
msgstr "Conectar mando de Wii 2"
#: Source/Core/Core/HotkeyManager.cpp:64
msgid "Connect Wii Remote 3"
msgstr "Conectar mando de Wii 3"
#: Source/Core/Core/HotkeyManager.cpp:65
msgid "Connect Wii Remote 4"
msgstr "Conectar mando de Wii 4"
#: Source/Core/DolphinWX/MainMenuBar.cpp:224
msgid "Connect Wii Remotes"
msgstr "Conectar mandos de Wii"
#: Source/Core/DolphinWX/Main.cpp:477
msgid "Connecting..."
msgstr "Conectando..."
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:117
msgid "Connection Type:"
msgstr "Tipo de conexión:"
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:85
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:86
msgid "Continue"
msgstr "Continuar"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:348
msgid "Continuous Scanning"
msgstr "Escaneo continuo"
#: Source/Core/DolphinWX/WXInputBase.cpp:54
msgid "Control"
msgstr "Control"
#: Source/Core/Core/HW/GCPadEmu.cpp:57
msgid "Control Stick"
msgstr "Palanca analógica"
#: Source/Core/DolphinWX/NetPlay/PadMapDialog.cpp:18
msgid "Controller Ports"
msgstr "Puertos para mandos"
#: Source/Core/DolphinWX/MainToolBar.cpp:189
msgid "Controller settings"
msgstr "Ajustes de control"
#: Source/Core/DolphinWX/MainToolBar.cpp:188
msgid "Controllers"
msgstr "Mandos"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:271
msgid ""
"Controls the distance of the convergence plane. This is the distance at "
"which virtual objects will appear to be in front of the screen.\n"
"A higher value creates stronger out-of-screen effects while a lower value is "
"more comfortable."
msgstr ""
"Controla la distancia del plano de convergencia. Esta es la distancia desde "
"la que objetos virtuales parecerán salirse del plano visual de la pantalla.\n"
"Un valor alto crea fuertes efectos fuera de pantalla, mientras que un valor "
"pequeño es más agradable."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:268
msgid ""
"Controls the separation distance between the virtual cameras.\n"
"A higher value creates a stronger feeling of depth while a lower value is "
"more comfortable."
msgstr ""
"Controla la distancia de separación entre las cámaras virtuales.\n"
"Un valor alto crea fuertes sensaciones de profundidad, mientras que un valor "
"pequeño es más agradable."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:680
msgid "Convergence:"
msgstr "Convergencia:"
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:314
msgid "Convergence: "
msgstr "Convergencia:"
#: Source/Core/DolphinWX/MemcardManager.cpp:165
msgid "Convert to GCI"
msgstr "Convertir a GCI"
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:212
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:793
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:800
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:818
msgid "Copy"
msgstr "Copiar"
#: Source/Core/DolphinWX/Debugger/CodeView.cpp:362
#: Source/Core/DolphinWX/Debugger/MemoryView.cpp:311
msgid "Copy &address"
msgstr "Copi&ar dirección"
#: Source/Core/DolphinWX/Debugger/CodeView.cpp:364
msgid "Copy &code line"
msgstr "Copiar línea de &código"
#: Source/Core/DolphinWX/Debugger/CodeView.cpp:363
msgid "Copy &function"
msgstr "Copiar &función"
#: Source/Core/DolphinWX/Debugger/CodeView.cpp:365
#: Source/Core/DolphinWX/Debugger/MemoryView.cpp:312
msgid "Copy &hex"
msgstr "Copiar &hex"
#: Source/Core/Core/ConfigManager.cpp:1089
msgid "Copy failed"
msgstr "Se produjo un fallo al copiar"
#: Source/Core/DolphinWX/MemcardManager.cpp:806
#, c-format
msgid "Copy to Memory Card %c"
msgstr "Copiar a tarjeta de memoria %c"
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:344
msgid "Core"
msgstr "Núcleo"
#. i18n: Performance cost, not monetary cost
#: Source/Core/DolphinWX/Debugger/JitWindow.cpp:184
msgid "Cost"
msgstr "Coste"
#: Source/Core/Core/IOS/ES/ES.cpp:182
msgid ""
"Could not launch the Wii Menu because it is missing from the NAND.\n"
"The emulated software will likely hang now."
msgstr ""
"No se ha podido cargar el menú de Wii al no estar en la NAND.\n"
"Es posible que programa emulado se cuelgue en cualquier momento."
#: Source/Core/Core/IOS/ES/ES.cpp:187
#, c-format
msgid ""
"Could not launch title %016<PRIx64> because it is missing from the NAND.\n"
"The emulated software will likely hang now."
msgstr ""
"No se ha podido cargar el juego %016<PRIx64> al no estar en la NAND.\n"
"Es posible que programa emulado se cuelgue en cualquier momento."
#: Source/Core/Core/ConfigManager.cpp:929
#, c-format
msgid ""
"Could not read \"%s\". There is no disc in the drive or it is not a GameCube/"
"Wii backup. Please note that Dolphin cannot play games directly from the "
"original GameCube and Wii discs."
msgstr ""
"No se pudo leer «%s». No hay ningún disco en la unidad o no es una copia de "
"respaldo de GC/Wii. Ten en cuenta que los discos originales de GameCube o "
"Wii no se pueden leer en la mayoría de lectores DVD."
#: Source/Core/Core/ConfigManager.cpp:1004
#, c-format
msgid "Could not recognize ISO file %s"
msgstr "No se pudo reconocer el archivo ISO %s"
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:479
#, c-format
msgid "Could not save %s."
msgstr "No se pudo guardar %s."
#: Source/Core/Core/HW/GCMemcard/GCMemcardRaw.cpp:116
#, c-format
msgid ""
"Could not write memory card file %s.\n"
"\n"
"Are you running Dolphin from a CD/DVD, or is the save file maybe write "
"protected?\n"
"\n"
"Are you receiving this after moving the emulator directory?\n"
"If so, then you may need to re-specify your memory card location in the "
"options."
msgstr ""
"No se pudo escribir el archivo de tarjeta de memoria %s.\n"
"\n"
"¿Estás ejecutando Dolphin desde un CD/DVD, o el archivo de guardado está "
"protegido contra escritura?\n"
"\n"
"¿Estás recibiendo esto después de mover el directorio de emulador?\n"
"Si es así, entonces es posible que tengas que volver a especificar la "
"ubicación de la tarjeta de memoria en las opciones."
#: Source/Core/Core/NetPlayClient.cpp:85
msgid "Couldn't Create Client"
msgstr "No se pudo crear el cliente"
#: Source/Core/Core/NetPlayClient.cpp:96
msgid "Couldn't create peer."
msgstr "No se pudo crear el par."
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:694
msgid "Couldn't find open command for extension 'ini'!"
msgstr ""
"No se pudo encontrar ningún programa con el que abrir la extensión «.ini»."
#: Source/Core/Core/BootManager.cpp:402
msgid ""
"Couldn't init the core.\n"
"Check your configuration."
msgstr ""
"No se pudo iniciar el núcleo.\n"
"Revisa tu configuración."
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:476
msgid "Couldn't look up central server"
msgstr "No se pudo encontrar el servidor central"
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:90
msgid "Count"
msgstr "Elementos"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:82
msgid "Count:"
msgstr "Cuenta:"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:264
#, c-format
msgid "Count: %lu"
msgstr "Cuenta: %lu"
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:220
msgid "Country:"
msgstr "País:"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:56
#: Source/Core/DolphinWX/Cheats/CreateCodeDialog.cpp:17
msgid "Create AR Code"
msgstr "Crear Código AR"
#: Source/Core/DolphinWX/MainMenuBar.cpp:395
msgid "Create New Perspective"
msgstr "Crear perspectiva nueva"
#: Source/Core/DolphinWX/MainMenuBar.cpp:451
msgid ""
"Create a .dsy file that can be used to recognise these same functions in "
"other games."
msgstr ""
"Crea un archivo .dsy que se puede emplear para reconocer las mismas "
"funciones en otros juegos."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:240
msgid ""
"Create frame dumps and screenshots at the internal resolution of the "
"renderer, rather than the size of the window it is displayed within. If the "
"aspect ratio is widescreen, the output image will be scaled horizontally to "
"preserve the vertical resolution.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Crea volcados de imagen y capturas de juego en la resolución interna del "
"dispositivo (que pueden ser mucho más grandes), en vez de limitarse al "
"tamaño de la ventana en la que se muestra. Si la imagen está en formato "
"panorámico se estirará de forma horizontal para preservar la resolución "
"vertical.\n"
"\n"
"Si no estás seguro, déjala sin marcar."
#: Source/Core/DolphinWX/FrameAui.cpp:539
msgid "Create new perspective"
msgstr "Crear nueva perspectiva"
#: Source/Core/DolphinWX/Cheats/GeckoCodeDiag.cpp:32
msgid "Creator: "
msgstr "Creador:"
#: Source/Core/Common/MsgHandler.cpp:68
msgid "Critical"
msgstr "Crítico"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:897
msgid "Crop"
msgstr "Recortar"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:254
msgid ""
"Crop the picture from its native aspect ratio to 4:3 or 16:9.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Recorta la imagen original a formatos de pantalla 4:3 o 16:9.\n"
"\n"
"Si no estás seguro déjala sin marcar."
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:56
msgid "Crossfade"
msgstr "Fundido"
#: Source/Core/DolphinWX/FrameTools.cpp:342
#, c-format
msgid "Current directory changed from %s to %s after wxFileSelector!"
msgstr "¡La carpeta actual ha cambiado de %s a %s después de wxFileSelector!"
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:135
msgid "Current game"
msgstr "Juego actual"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:553
msgid "Custom"
msgstr "Personalizado"
#: Source/Core/DolphinWX/Config/AdvancedConfigPane.cpp:86
msgid "Custom RTC Options"
msgstr "Opciones de reloj (RTC)"
#: Source/Core/Core/HW/GCPadEmu.cpp:75
msgid "D-Pad"
msgstr "Cruceta direccional"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:51
msgid "DK Bongos"
msgstr "Bongos de DK"
#: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:39
msgid "DSP Emulator Engine"
msgstr "Método de emulación DSP"
#: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:34
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:282
msgid "DSP HLE emulation (fast)"
msgstr "Emular DSP mediante HLE (rápido)"
#: Source/Core/DolphinWX/Debugger/DSPDebugWindow.cpp:34
msgid "DSP LLE Debugger"
msgstr "Depurador de DSP LLE"
#: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:36
msgid "DSP LLE interpreter (slow)"
msgstr "Interpretar DSP con LLE (lento)"
#: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:35
msgid "DSP LLE recompiler"
msgstr "Recompilar DSP con LLE"
#: Source/Core/DolphinWX/Config/PathConfigPane.cpp:85
msgid "DVD Root:"
msgstr "Raíz DVD:"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:51
msgid "Dance Mat"
msgstr "Alfombra de baile"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:62
msgid "Data Size"
msgstr "Tamaño de datos"
#: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:116
msgid "Data Type"
msgstr "Tipo de datos"
#: Source/Core/DolphinWX/MemcardManager.cpp:525
#: Source/Core/DolphinWX/MemcardManager.cpp:560
msgid "Datel MaxDrive/Pro files(*.sav)"
msgstr "Archivos Datel MaxDrive/Pro (*.sav)"
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/AnalogStick.cpp:36
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:37
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:29
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Slider.cpp:25
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:29
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Triggers.cpp:21
msgid "Dead Zone"
msgstr "Zona muerta"
#: Source/Core/DolphinWX/LogConfigWindow.cpp:46
msgid "Debug"
msgstr "Depurar"
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:119
msgid "Debug Only"
msgstr "Opciones de depuración"
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:175
#: Source/Core/DolphinWX/Input/HotkeyInputConfigDiag.cpp:116
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:845
msgid "Debugging"
msgstr "Depuración"
#: Source/Core/DolphinWX/Debugger/WatchView.cpp:88
#: Source/Core/DolphinWX/WXInputBase.cpp:118
msgid "Decimal"
msgstr "Decimal"
#: Source/Core/DolphinWX/GameListCtrl.cpp:1005
msgid "Decompress ISO..."
msgstr "Descomprimir ISO..."
#: Source/Core/DolphinWX/GameListCtrl.cpp:1027
msgid "Decompress selected ISOs..."
msgstr "Descomprimir ISO seleccionadas..."
#: Source/Core/DolphinWX/GameListCtrl.cpp:1250
#: Source/Core/DolphinWX/GameListCtrl.cpp:1368
msgid "Decompressing ISO"
msgstr "Descomprimir ISO"
#: Source/Core/Core/HotkeyManager.cpp:95
msgid "Decrease Convergence"
msgstr "Reducir convergencia"
#: Source/Core/Core/HotkeyManager.cpp:93
msgid "Decrease Depth"
msgstr "Reducir profundidad"
#: Source/Core/Core/HotkeyManager.cpp:35
msgid "Decrease Emulation Speed"
msgstr "Reducir velocidad de emulación"
#: Source/Core/Core/HotkeyManager.cpp:76
msgid "Decrease IR"
msgstr "Reducir IR"
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:1213
msgid "Default"
msgstr "Predeterminado"
#: Source/Core/DolphinWX/Config/PathConfigPane.cpp:82
msgid "Default ISO:"
msgstr "ISO predeterminado:"
#: Source/Core/DolphinWX/LogWindow.cpp:101
msgid "Default font"
msgstr "Tipografía predeterminada"
#: Source/Core/DolphinWX/Debugger/BreakpointWindow.cpp:48
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:1238
#: Source/Core/DolphinWX/WXInputBase.cpp:29
msgid "Delete"
msgstr "Borrar"
#: Source/Core/DolphinWX/MemcardManager.cpp:807
msgid "Delete Save"
msgstr "Borrar partida guardada"
#: Source/Core/AudioCommon/WaveFile.cpp:32
#: Source/Core/VideoCommon/AVIDump.cpp:110
#, c-format
msgid "Delete the existing file '%s'?"
msgstr "¿Borrar el archivo «%s»?"
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:305
msgid "Depth Percentage: "
msgstr "Porcentaje de profundidad:"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:669
msgid "Depth:"
msgstr "Profundidad:"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:1059
msgid "Description"
msgstr "Descripción"
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:271
msgid "Description:"
msgstr "Descripción:"
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:748
msgid "Detect"
msgstr "Detectar"
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:287
msgid "Deterministic dual core: "
msgstr "Doble núcleo determinista:"
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:213
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:1187
msgid "Device"
msgstr "Dispositivo"
#. i18n: PID means Product ID (in the context of a USB device), not Process ID
#: Source/Core/DolphinWX/Config/AddUSBDeviceDiag.cpp:63
msgid "Device PID (e.g., 0305)"
msgstr "PID del dispositivo (por ejemplo: 0305)"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:119
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:132
msgid "Device Settings"
msgstr "Configuración del dispositivo"
#. i18n: VID means Vendor ID (in the context of a USB device)
#: Source/Core/DolphinWX/Config/AddUSBDeviceDiag.cpp:61
msgid "Device VID (e.g., 057e)"
msgstr "VID del dispositivo (por ejemplo: 057e)"
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:350
msgid "Device not found"
msgstr "Dispositivo no encontrado"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:53
msgid "Dial"
msgstr "Marcar"
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:68
msgid "Dims the screen after five minutes of inactivity."
msgstr "Oscurecer la pantalla después de cinco minutos de inactividad."
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:121
msgid "Direct Connection"
msgstr "Conexión directa"
#: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:140
msgid "Directory checksum and directory backup checksum failed"
msgstr ""
"Tanto la suma de verificación de la carpeta como la de su copia de respaldo "
"han fallado. Los datos están corruptos."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:780
msgid "Disable"
msgstr "Desactivar"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:805
msgid "Disable Bounding Box"
msgstr "Desactivar delimitado rectangular"
#: Source/Core/DolphinWX/MainMenuBar.cpp:400
msgid "Disable Docking"
msgstr "Desactivar paneles empotrados"
#: Source/Core/Core/HotkeyManager.cpp:37
msgid "Disable Emulation Speed Limit"
msgstr "Desactivar límite de velocidad de emulación"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:628
msgid "Disable Fog"
msgstr "Desactivar niebla"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:219
msgid ""
"Disable any XFB emulation.\n"
"Speeds up emulation a lot but causes heavy glitches in many games which rely "
"on them (especially homebrew applications).\n"
"\n"
"If unsure, leave this checked."
msgstr ""
"Desactivar cualquier emulación de XFB.\n"
"\n"
"Acelera la velocidad de emulación en gran medida, pero causa fallos graves "
"en muchos juegos que dependen de ellos (especialmente juegos caseros).\n"
"\n"
"Si no estás seguro déjala sin marcar."
#: Source/Core/DolphinWX/MainMenuBar.cpp:401
msgid "Disable docking of perspective panes to main window"
msgstr "Desactiva los paneles empotrados a la ventana principal"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:159
msgid ""
"Disable the bounding box emulation.\n"
"This may improve the GPU performance a lot, but some games will break.\n"
"\n"
"If unsure, leave this checked."
msgstr ""
"Deshabilitar emulación de una forma de limitación de dibujado poligonal "
"(«bounding box» en inglés) utilizada por la consola.\n"
"\n"
"Puede mejorar mucho el rendimiento de la GPU, pero algunos juegos pueden "
"comportarse de forma extraña.\n"
"\n"
"Si no estás seguro deja esta opción marcada."
#: Source/Core/DolphinWX/Debugger/DSPDebugWindow.cpp:79
msgid "Disassembly"
msgstr "Desensamblado"
#: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:188
msgid "Disc"
msgstr "Disco"
#: Source/Core/DiscIO/DriveBlob.cpp:146
msgid "Disc Read Error"
msgstr "Error de lectura de disco"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:505
msgid "Display"
msgstr "Pantalla"
#: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:114
msgid ""
"Display messages over the emulation screen area.\n"
"These messages include memory card writes, video backend and CPU "
"information, and JIT cache clearing."
msgstr ""
"Mostrar mensajes en el área de emulación.\n"
"Estos mensajes incluyen escritura de tarjetas de memoria, sobre el motor de "
"vídeo, información sobre la CPU y limpieza de la caché JIT."
#: Source/Core/DolphinWX/WXInputBase.cpp:120
msgid "Divide"
msgstr "Dividir"
#: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:174
msgid "Do you want to clear the list of symbol names?"
msgstr "¿Seguro que quieres borrar la lista de nombres simbólicos?"
#: Source/Core/DolphinWX/FrameTools.cpp:819
msgid "Do you want to stop the current emulation?"
msgstr "¿Quieres detener la emulación?"
#: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:41
msgid "Dolby Pro Logic II decoder"
msgstr "Decodificador Dolby Pro Logic II"
#: Source/Core/DolphinWX/AboutDolphin.cpp:26
#: Source/Core/DolphinWX/FrameTools.cpp:660
msgid "Dolphin"
msgstr "Dolphin"
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:36
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:352
#, c-format
msgid "Dolphin %s Graphics Configuration"
msgstr "Configuración gráfica para «%s» de Dolphin"
#: Source/Core/DolphinWX/Config/ConfigMain.h:19
msgid "Dolphin Configuration"
msgstr "Configuración de Dolphin"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:48
msgid "Dolphin Controller Configuration"
msgstr "Ajustes de control de Dolphin"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:530
#, c-format
msgid "Dolphin Emulated Wii Remote Configuration Port %i"
msgstr "Ajustes del mando de Wii emulado en el puerto %i"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:378
msgid "Dolphin FIFO"
msgstr "Dolphin FIFO"
#: Source/Core/DolphinWX/FrameTools.cpp:1025
msgid "Dolphin Hotkeys"
msgstr "Atajos de Dolphin"
#: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:221
#: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:237
#: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:256
msgid "Dolphin Map File (*.map)"
msgstr "Archivo de mapa de Dolphin (*.map)"
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:69
msgid "Dolphin NetPlay"
msgstr "Juego en red de Dolphin"
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:40
msgid "Dolphin NetPlay Setup"
msgstr "Configuración del juego en red de Dolphin"
#: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:162
msgid "Dolphin Signature CSV File (*.csv)"
msgstr "Archivo de firmas CSV de Dolphin (*.csv)"
#: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:161
msgid "Dolphin Signature File (*.dsy)"
msgstr "Archivo de firmas de Dolphin (*.dsy)"
#: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:271
msgid "Dolphin Symbol Rename File (*.sym)"
msgstr "Archivo de renombrado de símbolos de Dolphin (*.sym)"
#: Source/Core/DolphinWX/FrameTools.cpp:475
#: Source/Core/DolphinWX/FrameTools.cpp:960
msgid "Dolphin TAS Movies (*.dtm)"
msgstr "Grabación TAS de Dolphin (*.dtm)"
#: Source/Core/DolphinWX/GameListCtrl.cpp:501
msgid ""
"Dolphin could not find any GameCube/Wii ISOs or WADs. Double-click here to "
"set a games directory..."
msgstr ""
"Dolphin no ha podido encontrar ninguna ISO o WAD de GameCube/Wii. Haz doble "
"clic aquí para seleccionar una carpeta con juegos…"
#: Source/Core/DolphinWX/GameListCtrl.cpp:497
msgid ""
"Dolphin is currently set to hide all games. Double-click here to show all "
"games..."
msgstr ""
"Dolphin está configurado actualmente para ocultar todos los juegos. Haz "
"doble clic aquí para mostrar todos los juegos..."
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:479
msgid "Dolphin is too old for traversal server"
msgstr ""
"La versión de Dolphin es demasiado antigua para utilizar el servidor de paso"
#: Source/Core/DolphinWX/GameListCtrl.cpp:1310
#: Source/Core/DolphinWX/GameListCtrl.cpp:1383
msgid "Dolphin was unable to complete the requested action."
msgstr "Dolphin no ha podido completar la acción solicitada."
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:152
msgid "Dolphin's cheat system is currently disabled."
msgstr "El sistema de trucos de Dolphin está desactivado."
#: Source/Core/DiscIO/CompressedBlob.cpp:331
msgid "Done compressing disc image."
msgstr "Imagen de disco comprimida correctamente."
#: Source/Core/DolphinWX/TASInputDlg.cpp:78
#: Source/Core/DolphinWX/TASInputDlg.cpp:251
#: Source/Core/DolphinWX/WXInputBase.cpp:76
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:23
msgid "Down"
msgstr "Abajo"
#: Source/Core/DolphinWX/Cheats/GeckoCodeDiag.cpp:61
msgid "Download Codes (WiiRD Database)"
msgstr "Descargar códigos (base de datos de WiiRD)"
#: Source/Core/DolphinWX/Cheats/GeckoCodeDiag.cpp:297
#, c-format
msgid "Downloaded %lu codes. (added %lu)"
msgstr "Se descargaron %lu códigos. (%lu añadidos)"
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:136
msgid "Drawn Object Range"
msgstr "Distancia de dibujado de objetos"
#: Source/Core/DolphinWX/Config/GCAdapterConfigDiag.cpp:36
msgid "Driver Not Detected"
msgstr "No se ha detectado el controlador del dispositivo"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:36
msgid "Drums"
msgstr "Tambores"
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:105
msgid "Drums Configuration"
msgstr "Configuración del tambor"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:35
msgid "Dummy"
msgstr "Falso"
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:100
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:101
msgid "Dump"
msgstr "Volcar"
#: Source/Core/DolphinWX/MainMenuBar.cpp:161
msgid "Dump Audio"
msgstr "Volcar audio"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:874
msgid "Dump EFB Target"
msgstr "Volcar superficie EFB"
#: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:96
msgid "Dump EXRAM"
msgstr "Volcar EXRAM"
#: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:98
msgid "Dump FakeVMEM"
msgstr "Volcar FakeVMEM"
#: Source/Core/DolphinWX/MainMenuBar.cpp:159
msgid "Dump Frames"
msgstr "Volcar cuadros"
#: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:95
msgid "Dump MRAM"
msgstr "Volcar MRAM"
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:115
msgid "Dump Objects"
msgstr "Volcar objetos"
#: Source/Core/DolphinWX/Config/PathConfigPane.cpp:94
msgid "Dump Path:"
msgstr "Ubicación de volcado:"
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:128
msgid "Dump TEV Stages"
msgstr "Volcar etapas TEV"
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:129
msgid "Dump Texture Fetches"
msgstr "Volcar capturas de textura"
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:113
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:857
msgid "Dump Textures"
msgstr "Volcar texturas"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:230
msgid ""
"Dump decoded game textures to User/Dump/Textures/<game_id>/.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Vuelca las texturas decodificadas por el juego a User/Dump/Textures/<id del "
"juego>/\n"
"\n"
"Si no estás seguro déjala sin marcar."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:238
msgid ""
"Dump the contents of EFB copies to User/Dump/Textures/.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Vuelca el contenido de las copias de EFB a User/Dump/Textures/.\n"
"\n"
"Si no estás seguro déjala sin marcar."
#: Source/Core/DolphinWX/Cheats/ActionReplayCodesPanel.cpp:262
msgid "Duplicate Bundled ActionReplay Code"
msgstr "Duplicar código ActionReplay"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:58
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:42
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:66
msgid "Dutch"
msgstr "Holandés"
#: Source/Core/DolphinWX/MainMenuBar.cpp:85
msgid "E&xit"
msgstr "&Salir"
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:57
msgid "EFB Cmd"
msgstr "Cmd de EFB"
#: Source/Core/Core/HW/EXI/BBA-TAP/TAP_Win32.cpp:206
#, c-format
msgid ""
"ERROR: This version of Dolphin requires a TAP-Win32 driver that is at least "
"version %d.%d -- If you recently upgraded your Dolphin distribution, a "
"reboot is probably required at this point to get Windows to see the new "
"driver."
msgstr ""
"ERROR: Esta versión de Dolphin requiere un controlador TAP-Win32 que sea por "
"lo menos de versión %d.%d. Si actualizaste recientemente tu distribución de "
"Dolphin puede que se necesites reiniciar para que Windows reconozca el nuevo "
"controlador de dispositivo."
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:101
msgid "Early Memory Updates"
msgstr "Refresco temprano de memoria"
#: Source/Core/DolphinWX/Cheats/ARCodeAddEdit.h:17
msgid "Edit ActionReplay Code"
msgstr "Editar código ActionReplay"
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:233
msgid "Edit Config"
msgstr "Editar ajustes"
#: Source/Core/DolphinWX/PatchAddEdit.h:23
msgid "Edit Patch"
msgstr "Editar parche"
#: Source/Core/DolphinWX/MainMenuBar.cpp:392
#: Source/Core/DolphinWX/MainMenuBar.cpp:409
msgid "Edit Perspectives"
msgstr "Editar perspectivas"
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:393
msgid "Edit..."
msgstr "Editar..."
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:52
msgid "Effect"
msgstr "Efecto"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:48
msgid ""
"Eliminate items from the current scan results that do not match the current "
"Search settings."
msgstr ""
"Quitar elementos de los resultados de búsqueda que no coincidan con los "
"ajustes actuales."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:709
msgid "Embedded Frame Buffer (EFB)"
msgstr "Búfer de fotogramas embebido (EFB)"
#: Source/Core/Core/State.cpp:463
msgid "Empty"
msgstr "Vacío"
#: Source/Core/Core/Core.cpp:231
msgid "Emu Thread already running"
msgstr "El hilo de emulación ya está ejecutándose"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:226
msgid ""
"Emulate XFBs accurately.\n"
"Slows down emulation a lot and prohibits high-resolution rendering but is "
"necessary to emulate a number of games properly.\n"
"\n"
"If unsure, check virtual XFB emulation instead."
msgstr ""
"Emular XFB con exactitud.\n"
"Ralentiza la emulación en gran medida y hace impráctico el dibujado en alta "
"resolución, pero es necesario para emular unos cuantos juegos "
"correctamente.\n"
"\n"
"Si no estás seguro, activa Emulación virtual de XFB."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:222
msgid ""
"Emulate XFBs using GPU texture objects.\n"
"Fixes many games which don't work without XFB emulation while not being as "
"slow as real XFB emulation. However, it may still fail for a lot of other "
"games (especially homebrew applications).\n"
"\n"
"If unsure, leave this checked."
msgstr ""
"Emular XFB usando texturas de objetos de la GPU.\n"
"Arregla muchos juegos que no funcionan sin la emulación XFB, si bien no es "
"tan lenta como la emulación real de XFB. Sin embargo, puede fallar con "
"muchos otros juegos (especialmente aplicaciones caseras).\n"
"\n"
"Si no estás seguro deja esta opción marcada."
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:262
msgid "Emulate the Wii's Bluetooth adapter"
msgstr "Emular el adaptador Bluetooth de la Wii"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:312
msgid "Emulated Wii Remote"
msgstr "Mando Wii emulado"
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:329
msgid "Emulation State: "
msgstr "Estado de emulación:"
#: Source/Core/Core/HotkeyManager.cpp:239
msgid "Emulation speed"
msgstr "Velocidad de emulación"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:840
msgid "Enable API Validation Layers"
msgstr "Activar capas de validación de la API"
#: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:110
msgid "Enable AR Logging"
msgstr "Activar registro de AR"
#: Source/Core/DolphinWX/Config/AdvancedConfigPane.cpp:32
msgid "Enable CPU Clock Override"
msgstr "Forzar ciclos de reloj de CPU"
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:56
msgid "Enable Cheats"
msgstr "Activar trucos"
#: Source/Core/DolphinWX/Config/AdvancedConfigPane.cpp:37
msgid "Enable Custom RTC"
msgstr "Activar RTC personalizado"
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:259
msgid "Enable Dual Core"
msgstr "Activar doble núcleo"
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:55
msgid "Enable Dual Core (speedup)"
msgstr "Activar doble núcleo (más rápido)"
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:269
msgid "Enable FPRF"
msgstr "Activar FPRF"
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:261
msgid "Enable MMU"
msgstr "Activar MMU"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:493
msgid "Enable Multi-threading"
msgstr "Procesamiento multinúcleo."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:902
msgid "Enable Progressive Scan"
msgstr "Activar escaneo progresivo"
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:50
msgid "Enable Screen Saver"
msgstr "Activar salvapantallas"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:368
msgid "Enable Speaker Data"
msgstr "Activar envío de datos al altavoz"
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:58
msgid "Enable Usage Statistics Reporting"
msgstr "Informar de estadísticas de uso"
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:299
msgid "Enable WideScreen"
msgstr "Activar modo panorámico"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:834
msgid "Enable Wireframe"
msgstr "Ver alambrado de polígonos"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:138
msgid ""
"Enable anisotropic filtering.\n"
"Enhances visual quality of textures that are at oblique viewing angles.\n"
"Might cause issues in a small number of games.\n"
"\n"
"If unsure, select 1x."
msgstr ""
"Habilitar filtro anisotrópico.\n"
"Mejora la calidad de las texturas que tienen un ángulo de visión obliquo.\n"
"Puede causar problemas en algunos juegos.\n"
"\n"
"Si no estás seguro, elige 1x."
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:280
msgid ""
"Enable fast disc access. This can cause crashes and other problems in some "
"games. (ON = Fast, OFF = Compatible)"
msgstr ""
"Habilitar acceso rápido a disco puede causarte cuelgues y otros problemas en "
"algunos juegos. (Sí = Rápido, No = Máxima compatibilidad)"
#: Source/Core/DolphinWX/MemcardManager.cpp:821
msgid "Enable pages"
msgstr "Activar páginas"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:108
msgid ""
"Enable this if you want the whole screen to be used for rendering.\n"
"If this is disabled, a render window will be created instead.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Habilita esta opción si quieres ver el juego a pantalla completa sin nada "
"más que te distraiga. Si lo desactivas el juego se mostrará en una ventana "
"que podrás mover, dejándote espacio para otros programas.\n"
"\n"
"Si no estás seguro déjala sin marcar."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:119
msgid ""
"Enable this if you want to use the main Dolphin window for rendering rather "
"than a separate render window.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Actívalo si quieres usar la ventana principal de Dolphin para mostrar el "
"juego en vez de verlo en una ventana independiente.\n"
"\n"
"Si no estás seguro déjala sin marcar."
#: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:56
msgid ""
"Enables Dolby Pro Logic II emulation using 5.1 surround. Certain backends "
"only."
msgstr ""
"Permite la emulación de Dolby Pro Logic II utilizando sonido envolvente 5.1. "
"Funciona sólo en algunos motores de sonido."
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:271
msgid ""
"Enables Floating Point Result Flag calculation, needed for a few games. (ON "
"= Compatible, OFF = Fast)"
msgstr ""
"Activa el cálculo de «Floating Point Result Flag», que es necesario para "
"algunos juegos. (SÍ = Más compatible, NO = Rápido)"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:281
msgid ""
"Enables multi-threading in the video backend, which may result in "
"performance gains in some scenarios.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Permite utilizar varios hilos de procesamiento en el motor de dibujado, lo "
"que puede mejorar el rendimiento en algunas situaciones.\n"
"\n"
"Si no estás seguro déjala sin marcar."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:122
msgid ""
"Enables progressive scan if supported by the emulated software.\n"
"Most games don't care about this.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Activa el escaneo progresivo si lo soporta el software emulado, a la mayoría "
"de los juegos no les afecta.\n"
"\n"
"Si no estás seguro déjala sin marcar."
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:264
msgid ""
"Enables the Memory Management Unit, needed for some games. (ON = Compatible, "
"OFF = Fast)"
msgstr ""
"Habilita la Unidad de Manejo de Memoria, necesario para algunos juegos. (ON "
"= Compatible, OFF = Rápido)"
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:79
msgid ""
"Enables the collection and sharing of usage statistics data with the Dolphin "
"development team. This data is used to improve the emulator and help us "
"understand how our users interact with the system. No private data is ever "
"collected."
msgstr ""
"Recopila y comparte datos estadísticos sobre el uso de determinadas "
"funciones con el equipo que desarrolla Dolphin. Estos datos se utilizan para "
"mejorar el emulador y nos ayudan a comprender cómo utilizais el programa. No "
"se recogen datos privados."
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:74
msgid "Enables the use of Action Replay and Gecko cheats."
msgstr "Permite usar los trucos «Action Replay» y «Gecko»."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:278
msgid ""
"Enables validation of API calls made by the video backend, which may assist "
"in debugging graphical issues.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Habilita las llamadas de validación de la API usada por el motor de "
"dibujado, puede ser de ayuda para diagnosticar errores gráficos.\n"
"\n"
"Si no estás seguro déjala sin marcar."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:246
msgid ""
"Encode frame dumps using the FFV1 codec.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Codificar el volcado de fotogramas usando el códec FFV1.\n"
"\n"
"Si no estás seguro déjala sin marcar."
#: Source/Core/DolphinWX/Debugger/MemoryCheckDlg.cpp:31
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:145
#: Source/Core/DolphinWX/WXInputBase.cpp:66
msgid "End"
msgstr "Fin"
#: Source/Core/Core/NetPlayServer.cpp:67
msgid "Enet Didn't Initialize"
msgstr "Enet no se inició"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:53
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:37
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:51
msgid "English"
msgstr "Inglés"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:531
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:636
msgid "Enhancements"
msgstr "Mejoras"
#: Source/Core/DolphinWX/Config/AddUSBDeviceDiag.cpp:39
msgid "Enter USB device ID"
msgstr "Escribe un ID de dispositivo USB"
#: Source/Core/DolphinWX/FrameAui.cpp:538
msgid "Enter a name for the new perspective:"
msgstr "Escribe un nombre para la nueva perspectiva:"
#: Source/Core/DolphinWX/PatchAddEdit.cpp:207
#, c-format
msgid "Entry %d/%d"
msgstr "Entrada %d/%d"
#: Source/Core/DolphinWX/PatchAddEdit.cpp:96
#, c-format
msgid "Entry 1/%d"
msgstr "Entrada 1/%d"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:109
msgid "Equal"
msgstr "Igual"
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:67
#: Source/Core/DolphinWX/LogConfigWindow.cpp:43
#: Source/Core/DolphinWX/Main.cpp:299 Source/Core/DolphinWX/Main.cpp:307
#: Source/Core/DolphinWX/MemcardManager.cpp:554
#: Source/Core/DolphinWX/PatchAddEdit.cpp:242
#: Source/Core/DolphinWX/WxUtils.cpp:70
msgid "Error"
msgstr "Error"
#: Source/Core/DolphinWX/Main.cpp:298
msgid "Error loading selected language. Falling back to system default."
msgstr ""
"Hubo un error al cargar el idioma seleccionado. Se seguirá utilizando el "
"idioma actual del sistema."
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:390
msgid "Error saving file."
msgstr "Hubo un error al guardar el archivo."
#: Source/Core/Common/ChunkFile.h:248
#, c-format
msgid ""
"Error: After \"%s\", found %d (0x%X) instead of save marker %d (0x%X). "
"Aborting savestate load..."
msgstr ""
"Error: Tras «%s» se ha encontrado %d (0x%X) en vez de la marca de guardado "
"%d (0x%X). Cancelando carga de la partida guardada..."
#: Source/Core/Core/HW/EXI/EXI_DeviceIPL.cpp:391
msgid ""
"Error: Trying to access Shift JIS fonts but they are not loaded. Games may "
"not show fonts correctly, or crash."
msgstr ""
"Error: No ha sido posible cargar las tipografías de tipo «Shift JIS». Puede "
"que las letras de algunos juegos no se vean correctamente o que den "
"problemas."
#: Source/Core/Core/HW/EXI/EXI_DeviceIPL.cpp:386
msgid ""
"Error: Trying to access Windows-1252 fonts but they are not loaded. Games "
"may not show fonts correctly, or crash."
msgstr ""
"Error: No ha sido posible cargar las tipografías de tipo «Windows-1252». "
"Puede que las letras de algunos juegos no se vean correctamente o que den "
"problemas."
#: Source/Core/DolphinWX/WXInputBase.cpp:25
msgid "Escape"
msgstr "Escape"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:33
msgid "Euphoria"
msgstr "Euforia"
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:94
msgid "Europe"
msgstr "Europa"
#: Source/Core/DolphinWX/WXInputBase.cpp:82
msgid "Execute"
msgstr "Ejecutar"
#: Source/Core/Core/HotkeyManager.cpp:29
msgid "Exit"
msgstr "Salir"
#: Source/Core/DolphinWX/MainMenuBar.cpp:217
msgid "Export All Wii Saves"
msgstr "Exportar todas las partidas guardadas de Wii"
#: Source/Core/Core/HotkeyManager.cpp:46
msgid "Export Recording"
msgstr "Exportar grabación"
#: Source/Core/DolphinWX/MainMenuBar.cpp:143
msgid "Export Recording..."
msgstr "Exportar grabación..."
#: Source/Core/DolphinWX/MemcardManager.cpp:809
msgid "Export Save"
msgstr "Exportar partida guardada"
#: Source/Core/DolphinWX/GameListCtrl.cpp:988
msgid "Export Wii save (Experimental)"
msgstr "Exportar guardado a uno de Wii (experimental)"
#: Source/Core/DolphinWX/MemcardManager.cpp:810
msgid "Export all saves"
msgstr "Exportar todas las partidas guardadas"
#: Source/Core/Core/HW/WiiSaveCrypted.cpp:54
#: Source/Core/DolphinWX/MemcardManager.cpp:451
msgid "Export failed"
msgstr "La exportación ha fallado"
#: Source/Core/DolphinWX/MemcardManager.cpp:558
msgid "Export save as..."
msgstr "Exportar partida guardada como..."
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:276
msgid "Extension"
msgstr "Extensión"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:777
msgid "External Frame Buffer (XFB)"
msgstr "Superficie de dibujado externo (XFB)"
#: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:284
msgid "Extract All Files..."
msgstr "Extraer todos los archivos..."
#: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:290
msgid "Extract Apploader..."
msgstr "Extraer Apploader..."
#: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:291
msgid "Extract DOL..."
msgstr "Extraer DOL..."
#: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:277
msgid "Extract Directory..."
msgstr "Extraer carpeta..."
#: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:309
msgid "Extract File"
msgstr "Extraer archivo"
#: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:281
msgid "Extract File..."
msgstr "Extraer archivo..."
#: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:273
msgid "Extract Partition..."
msgstr "Extraer partición..."
#: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:579
#, c-format
msgid "Extracting %s"
msgstr "Extrayendo %s"
#: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:566
msgid "Extracting All Files"
msgstr "Extrayendo todos los archivos"
#: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:566
msgid "Extracting Directory"
msgstr "Extrayendo carpeta"
#: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:567
msgid "Extracting..."
msgstr "Extrayendo..."
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:48
#: Source/Core/DolphinWX/MainMenuBar.cpp:222
msgid "FIFO Player"
msgstr "Reproductor FIFO"
#: Source/Core/DolphinWX/Debugger/MemoryView.cpp:320
msgid "FP value"
msgstr "Valor de FP"
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:224
msgid "FST Size:"
msgstr "Tamaño del FST:"
#: Source/Core/Core/NetPlayClient.cpp:166
msgid "Failed To Connect!"
msgstr "¡Hubo un fallo al conectar!"
#: Source/Core/Core/NetPlayClient.cpp:111
msgid "Failed to Connect!"
msgstr "¡Hubo un fallo al conectar!"
#: Source/Core/Core/IOS/USB/Bluetooth/BTReal.cpp:575
msgid "Failed to claim interface for BT passthrough"
msgstr "No se pudo controlar la interfaz para la cesión de BT real"
#: Source/Core/Core/IOS/USB/Bluetooth/BTReal.cpp:570
#, c-format
msgid "Failed to detach kernel driver for BT passthrough: %s"
msgstr ""
"No se pudo desvincular el controlador del kernel para la cesión de BT real: "
"%s"
#: Source/Core/DolphinWX/Cheats/GeckoCodeDiag.cpp:310
msgid "Failed to download codes."
msgstr "Hubo un fallo al descargar los códigos."
#: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:370
#, c-format
msgid "Failed to extract to %s!"
msgstr "¡Hubo un fallo al extraer %s!"
#: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:567
#, c-format
msgid ""
"Failed to find new filename.\n"
"%s\n"
" will be overwritten"
msgstr ""
"No se encontró un nuevo nombre para el archivo:\n"
"%s\n"
"por lo que se sobrescribirá."
#: Source/Core/Common/LibusbContext.cpp:31
#, c-format
msgid "Failed to initialize libusb (%s)."
msgstr "No se ha podido iniciar libusb (%s)."
#: Source/Core/Common/LibusbContext.cpp:30
msgid "Failed to initialize libusb because usbdk is not installed."
msgstr "No se ha podido iniciar libusb porque no has instalado usbdk."
#: Source/Core/DolphinWX/NetPlay/NetPlayLauncher.cpp:32
msgid "Failed to listen. Is another instance of the NetPlay server running?"
msgstr ""
"Fallo al recibir conexiones. ¿Hay otra instancia del servidor de juego en "
"red funcionando?"
#: Source/Core/Core/IOS/MIOS.cpp:149
msgid "Failed to load MIOS ELF into memory."
msgstr "No se ha podido cargar el ELF de MIOS en memoria."
#: Source/Core/Core/IOS/MIOS.cpp:140
msgid ""
"Failed to load MIOS. It is required for launching GameCube titles from Wii "
"mode."
msgstr ""
"No se ha podido cargar MIOS, necesario para lanzar juegos de GameCube en el "
"modo de Wii."
#: Source/Core/Core/IOS/USB/Bluetooth/BTReal.cpp:563
#, c-format
msgid "Failed to open Bluetooth device: %s"
msgstr "No se pudo abrir el dispositivo Bluetooth: %s"
#: Source/Core/DiscIO/CompressedBlob.cpp:168
#: Source/Core/DiscIO/CompressedBlob.cpp:353
#, c-format
msgid "Failed to open the input file \"%s\"."
msgstr "Falló al abrir el archivo de entrada «%s»."
#: Source/Core/DiscIO/CompressedBlob.cpp:175
#: Source/Core/DiscIO/CompressedBlob.cpp:360
#, c-format
msgid ""
"Failed to open the output file \"%s\".\n"
"Check that you have permissions to write the target folder and that the "
"media can be written."
msgstr ""
"No se pudo abrir el archivo de salida «%s».\n"
"Comprueba que tienes permisos de escritura en la carpeta de destino y que el "
"archivo se puede escribir."
#: Source/Core/Core/Movie.cpp:1011
#, c-format
msgid "Failed to read %s"
msgstr "Error al leer %s"
#: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:196
#, c-format
msgid ""
"Failed to read block %u of the save data\n"
"Memory card may be truncated\n"
"File position: 0x%<PRIx64>"
msgstr ""
"Falló al leer el bloque %u de los datos guardados\n"
"La tarjeta de memoria puede truncarse\n"
"Posición en el fichero: 0x%<PRIx64>"
#: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:121
msgid ""
"Failed to read block allocation table backup correctly\n"
"(0x8000-0x9FFF)"
msgstr ""
"Falló leer la tabla de asignación de bloques de respaldo correctamente\n"
"(0x8000-0x9FFF)"
#: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:115
msgid ""
"Failed to read block allocation table correctly\n"
"(0x6000-0x7FFF)"
msgstr ""
"Falló leer la tabla de asignación de bloques correctamente\n"
"(0x6000-0x7FFF)"
#: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:665
#, c-format
msgid "Failed to read data from GCI file %s"
msgstr "Hubo un fallo al leer los datos del archivo GCI: %s"
#: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:109
msgid ""
"Failed to read directory backup correctly\n"
"(0x4000-0x5FFF)"
msgstr ""
"Falló la lectura de la carpeta de respaldo\n"
"(0x4000-0x5FFF)"
#: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:103
msgid ""
"Failed to read directory correctly\n"
"(0x2000-0x3FFF)"
msgstr ""
"Falló la lectura de la carpeta\n"
"(0x2000-0x3FFF)"
#: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:92
msgid ""
"Failed to read header correctly\n"
"(0x0000-0x1FFF)"
msgstr ""
"Falló leer la cabecera correctamente\n"
"(0x0000-0x1FFF)"
#: Source/Core/DiscIO/VolumeGC.cpp:51
msgid "Failed to read unique ID from disc image"
msgstr "Fallo al leer la ID única de la imagen de disco"
#: Source/Core/Core/IOS/USB/Bluetooth/BTEmu.cpp:87
msgid "Failed to write BT.DINF to SYSCONF"
msgstr "Fallo al escribir BT.DINF a SYSCONF"
#: Source/Core/DiscIO/CompressedBlob.cpp:297
#: Source/Core/DiscIO/CompressedBlob.cpp:391
#, c-format
msgid ""
"Failed to write the output file \"%s\".\n"
"Check that you have enough space available on the target drive."
msgstr ""
"No se pudo escribir el archivo de salida «%s».\n"
"Comprueba que tienes espacio suficiente disponible en la unidad de destino."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:755
msgid "Fast"
msgstr "Rápido"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:802
msgid "Fast Depth Calculation"
msgstr "Cálculo de profundidad rápido"
#: Source/Core/Core/Movie.cpp:1303
#, c-format
msgid ""
"Fatal desync. Aborting playback. (Error in PlayWiimote: %u != %u, byte %u.)%s"
msgstr ""
"Desincronización fatal. Cancelando reproducción. (Error en PlayWiimote: %u !"
"= %u, byte %u.)%s"
#: Source/Core/DolphinWX/GameListCtrl.cpp:430
msgid "File"
msgstr "Archivo"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:103
msgid "File Info"
msgstr "Información del archivo"
#: Source/Core/DolphinWX/MainMenuBar.cpp:281
msgid "File Name"
msgstr "Nombre del archivo"
#: Source/Core/DolphinWX/MainMenuBar.cpp:287
msgid "File Size"
msgstr "Tamaño del archivo"
#: Source/Core/DolphinWX/Cheats/GeckoCodeDiag.cpp:305
msgid "File contained no codes."
msgstr "El archivo no contenía códigos."
#: Source/Core/DolphinWX/MemcardManager.cpp:401
msgid "File converted to .gci"
msgstr "Archivo convertido a .gci"
#: Source/Core/DolphinWX/MemcardManager.cpp:417
msgid ""
"File could not be opened\n"
"or does not have a valid extension"
msgstr ""
"El archivo no pudo ser abierto\n"
"o no tiene una extensión válida"
#: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:53
#, c-format
msgid ""
"File has the extension \"%s\".\n"
"Valid extensions are (.raw/.gcp)"
msgstr ""
"El archivo tiene la extensión «%s».\n"
"Las extensiones válidas son (.raw y .gcp)"
#: Source/Core/DolphinWX/MemcardManager.cpp:414
msgid "File is not recognized as a memory card"
msgstr "Este archivo no parece ser una tarjeta de memoria válida."
#: Source/Core/DiscIO/CompressedBlob.cpp:344
msgid "File not compressed"
msgstr "Archivo sin comprimir"
#: Source/Core/DolphinWX/MemcardManager.cpp:408
#: Source/Core/DolphinWX/MemcardManager.cpp:457
#: Source/Core/DolphinWX/MemcardManager.cpp:508
msgid "File write failed"
msgstr "No se pudo escribir en el archivo"
#: Source/Core/DiscIO/CompressedBlob.cpp:199
msgid "Files opened, ready to compress."
msgstr "Archivos abiertos y listos para comprimir."
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:438
msgid "Filesystem"
msgstr "Sistema de archivos"
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:686
msgid "Filetype 'ini' is unknown! Will not open!"
msgstr "Tipo de archivo «ini» desconocido, por lo que no se podrá abrir."
#: Source/Core/DolphinWX/Debugger/CodeWindow.cpp:83
msgid "Filter Symbols"
msgstr "Filtrar símbolos"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:162
msgid ""
"Filter all textures, including any that the game explicitly set as "
"unfiltered.\n"
"May improve quality of certain textures in some games, but will cause issues "
"in others.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Habilita el filtrado de todas las texturas, incluidas aquellas que el juego "
"marque para que no sea así.\n"
"\n"
"Puede que mejore la calidad de algunas texturas en algunos juegos, pero "
"causará problemas en otros.\n"
"\n"
"Si no estás seguro déjala sin marcar."
#: Source/Core/DolphinWX/Debugger/CodeWindow.cpp:84
msgid "Filter the symbol list by name. This is case-sensitive."
msgstr ""
"Filtrar la lista de símbolos por nombre. Distingue entre mayúsculas y "
"minúsculas."
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:234
msgid "Find Next"
msgstr "Buscar siguiente"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:235
msgid "Find Previous"
msgstr "Buscar anterior"
#: Source/Core/DolphinWX/MemcardManager.cpp:631
msgid "First Block"
msgstr "Primer bloque"
#: Source/Core/DolphinWX/MemcardManager.cpp:816
msgid "Fix Checksums"
msgstr "Reparar sumas de verificación"
#. i18n: These are the kinds of flags that a CPU uses (e.g. carry),
#. not the kinds of flags that represent e.g. countries
#: Source/Core/DolphinWX/Debugger/BreakpointView.cpp:37
#: Source/Core/DolphinWX/Debugger/JitWindow.cpp:180
#: Source/Core/DolphinWX/Debugger/MemoryCheckDlg.cpp:75
msgid "Flags"
msgstr "Indicadores"
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:161
msgid "Flow Control"
msgstr "Control de flujo"
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:49
msgid "Flush"
msgstr "Guardar al disco"
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:63
msgid "Fog Cmd"
msgstr "Cmd de niebla"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:441
msgid "Force 16:9"
msgstr "Forzar 16:9"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:630
msgid "Force 24-bit Color"
msgstr "Forzar color de 24-bit"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:441
msgid "Force 4:3"
msgstr "Forzar 4:3"
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:57
msgid "Force Console as NTSC-J"
msgstr "Imitar consola japonesa (NTSC-J)"
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:229
msgid "Force Listen Port: "
msgstr "Forzar escucha en puerto:"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:624
msgid "Force Texture Filtering"
msgstr "Forzar filtrado de texturas"
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:76
msgid ""
"Forces NTSC-J mode for using the Japanese ROM font.\n"
"If left unchecked, Dolphin defaults to NTSC-U and automatically enables this "
"setting when playing Japanese games."
msgstr ""
"Fuerza el modo NTSC-J para usar el tipo de letra japonesa en la ROM.\n"
"Si la dejas sin marcar Dolphin por defecto usa NTSC-U y activa "
"automáticamente esta característica cuando se juega a juegos japoneses."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:130
msgid ""
"Forces the game to output graphics for any aspect ratio.\n"
"Use with \"Aspect Ratio\" set to \"Force 16:9\" to force 4:3-only games to "
"run at 16:9.\n"
"Rarely produces good results and often partially breaks graphics and game "
"UIs.\n"
"Unnecessary (and detrimental) if using any AR/Gecko-code widescreen "
"patches.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Fuerza al juego a mostrar los gráficos en cierta relación de aspecto o "
"formato panorámico.\n"
"Utilízalo junto con «relación de aspecto» configurada en «forzar 16:9» para "
"hacer que juegos 4:3 aparezcan en 16:9.\n"
"Raramente produce resultados satisfactorios, a menudo oscureciendo o o "
"mostrando de forma incorrecta interfaces y efectos varios.\n"
"Innecesario (e incluso perjudicial) al usar cualquier tipo de parche "
"panorámico utilizando códigos AR ó Gecko.\n"
"\n"
"Si no estás seguro déjala sin marcar."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:284
msgid ""
"Forces the game to render the RGB color channels in 24-bit, thereby "
"increasing quality by reducing color banding.\n"
"It has no impact on performance and causes few graphical issues.\n"
"\n"
"\n"
"If unsure, leave this checked."
msgstr ""
"Fuerza al juego a dibujar los canales RGB en 24 bits, mejorando la calidad "
"de los colores y degradados.\n"
"No tiene ningún impacto en cuanto a rendimiento y causa pocos defectos "
"gráficos.\n"
"\n"
"Si no estás seguro déjala marcada."
#: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:41
msgid ""
"Format as Shift JIS (Japanese)?\n"
"Choose no for Windows-1252 (Western)"
msgstr ""
"¿Quieres darle formato «Shift JIS» (japonés)?\n"
"Selecciona «no» para utilizar Windows-1252 (occidental)"
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:26
msgid "Forward"
msgstr "Adelante"
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:252
msgid "Forward port (UPnP)"
msgstr "Reenviar puerto (UPnP)"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:498
#, c-format
msgid "Found %u results for '"
msgstr "Encontrado %u resultados para '"
#: Source/Core/Core/HW/WiiSaveCrypted.cpp:87
#, c-format
msgid "Found %zu save files"
msgstr "Encontrados %zu archivos de guardado"
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:48
msgid "Frame"
msgstr "Cuadro"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:890
#, c-format
msgid "Frame %u"
msgstr "Cuadro %u"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:866
#, c-format
msgid "Frame %zu"
msgstr "Cuadro %zu"
#: Source/Core/Core/HotkeyManager.cpp:39
msgid "Frame Advance"
msgstr "Avanzar &fotogramas"
#: Source/Core/Core/HotkeyManager.cpp:40
msgid "Frame Advance Decrease Speed"
msgstr "Avanzar fotogramas más lento"
#: Source/Core/Core/HotkeyManager.cpp:41
msgid "Frame Advance Increase Speed"
msgstr "Avanzar fotogramas más rápido"
#: Source/Core/Core/HotkeyManager.cpp:42
msgid "Frame Advance Reset Speed"
msgstr "Avanzar fotogramas a la veloc. original"
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:138
msgid "Frame Buffer"
msgstr "Búfer de cuadros"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:879
msgid "Frame Dumps Use FFV1"
msgstr "Usar FFV1 al volcar fotogramas"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:245
msgid "Frame Info"
msgstr "Información de fotograma"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:113
msgid "Frame Range"
msgstr "Información de la grabación"
#: Source/Core/Core/HotkeyManager.cpp:240
msgid "Frame advance"
msgstr "Avanzar un fotograma"
#: Source/Core/VideoCommon/RenderBase.cpp:915
#, c-format
msgid "Frame dump image(s) '%s' already exists. Overwrite?"
msgstr "Ya existe un volcado de imagen(es) llamado «%s». ¿Quieres sustituirlo?"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:167
msgid "Frames to Record"
msgstr "Fotogramas a grabar"
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:96
msgid "France"
msgstr "Francia"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:876
msgid "Free Look"
msgstr "Cámara libre"
#: Source/Core/Core/HotkeyManager.cpp:248
msgid "Freelook"
msgstr "Cámara libre"
#: Source/Core/Core/HotkeyManager.cpp:78
msgid "Freelook Decrease Speed"
msgstr "Desacelerar cámara libre"
#: Source/Core/Core/HotkeyManager.cpp:79
msgid "Freelook Increase Speed"
msgstr "Acelerar cámara libre"
#: Source/Core/Core/HotkeyManager.cpp:82
msgid "Freelook Move Down"
msgstr "Bajar cámara libre"
#: Source/Core/Core/HotkeyManager.cpp:83
msgid "Freelook Move Left"
msgstr "Mover cámara libre a la izquierda"
#: Source/Core/Core/HotkeyManager.cpp:84
msgid "Freelook Move Right"
msgstr "Mover cámara libre a la derecha"
#: Source/Core/Core/HotkeyManager.cpp:81
msgid "Freelook Move Up"
msgstr "Subir cámara libre"
#: Source/Core/Core/HotkeyManager.cpp:87
msgid "Freelook Reset"
msgstr "Restablecer cámara libre"
#: Source/Core/Core/HotkeyManager.cpp:80
msgid "Freelook Reset Speed"
msgstr "Restablecer velocidad de cámara libre"
#: Source/Core/Core/HotkeyManager.cpp:85
msgid "Freelook Zoom In"
msgstr "Acercar cámara libre"
#: Source/Core/Core/HotkeyManager.cpp:86
msgid "Freelook Zoom Out"
msgstr "Alejar cámara libre"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:55
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:39
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:57
msgid "French"
msgstr "Francés"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:44
msgid "Frets"
msgstr "Cuerdas"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:85
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:93
msgid "From"
msgstr "Desde"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:869
msgid "Full Resolution Frame Dumps"
msgstr "Volcados de pantalla en resolución original"
#: Source/Core/DolphinWX/MainToolBar.cpp:182
msgid "FullScr"
msgstr "Pant. completa"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:421
msgid "Fullscreen Resolution:"
msgstr "Resolución en pantalla completa:"
#: Source/Core/DolphinWX/Debugger/BreakpointView.cpp:35
msgid "Function"
msgstr "Función"
#: Source/Core/DolphinWX/Debugger/CodeWindow.cpp:116
msgid "Function callers"
msgstr "Llamadas a función"
#: Source/Core/DolphinWX/Debugger/CodeWindow.cpp:110
msgid "Function calls"
msgstr "Llamadas de función"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:51
msgid "GBA"
msgstr "GBA"
#: Source/Core/DolphinWX/NetPlay/PadMapDialog.cpp:62
msgid "GC Port"
msgstr "Puerto de GC"
#: Source/Core/DolphinWX/MemcardManager.cpp:530
msgid "GCI File(*.gci)"
msgstr "Archivo GCI (*.gci)"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:38
msgid "GCI Folder"
msgstr "Carpeta GCI"
#: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:51
#, c-format
msgid ""
"GCI save file was not loaded because it is the wrong region for this memory "
"card:\n"
"%s"
msgstr ""
"Archivo memoria GCI no se cargó porque la región para esta tarjeta de "
"memoria es incorrecta:\n"
"%s"
#: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:347
msgid "GCMemcardDirectory: ClearBlock called with invalid block address"
msgstr ""
"DirectorioTarjetaMemGC: Borrado de bloque en dirección de bloque errónea"
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.h:19
msgid "GFX Debugger"
msgstr "Depurador gráfico"
#: Source/Core/VideoCommon/CommandProcessor.cpp:492
#, c-format
msgid ""
"GFX FIFO: Unknown Opcode (0x%02x @ %p, %s).\n"
"This means one of the following:\n"
"* The emulated GPU got desynced, disabling dual core can help\n"
"* Command stream corrupted by some spurious memory bug\n"
"* This really is an unknown opcode (unlikely)\n"
"* Some other sort of bug\n"
"\n"
"Further errors will be sent to the Video Backend log and\n"
"Dolphin will now likely crash or hang. Enjoy."
msgstr ""
"GFX FIFO: código de operación desconocido (0x%02x @ %p, %s).\n"
"Puede significar una de las siguientes cosas:\n"
"* La GPU emulada se ha desincronizado, desactivar el doble núcleo puede "
"ayudar.\n"
"* Se ha corrompido el «command stream» por culpa de algún fallo de memoria.\n"
"* Se ha encontrado un código de operación nunca visto (poco probable).\n"
"* Otro tipo de problema, fallo, error o desliz.\n"
"\n"
"Se enviarán errores adicionales al registro del «backend» de vídeo, y es "
"probable que Dolphin se cuelgue en breve. ¡Buena suerte!"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:355
msgid "Game Boy Advance Carts (*.gba)"
msgstr "Cartuchos de Game Boy Advance (*.gba)"
#: Source/Core/DolphinWX/MainMenuBar.cpp:283
msgid "Game ID"
msgstr "Id. de juego"
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:219
msgid "Game ID:"
msgstr "Id. de juego:"
#: Source/Core/Core/NetPlayClient.cpp:797
msgid "Game is already running!"
msgstr "¡El juego ya está ejecutándose!"
#: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:415
#, c-format
msgid ""
"Game overwrote with another games save. Data corruption ahead 0x%x, 0x%x"
msgstr ""
"Partida sobrescrita con los datos de otro juego. Se corromperán los datos en "
"breve 0x%x, 0x%x"
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:372
msgid "Game-Specific Settings"
msgstr "Configuración específica del juego"
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:243
msgid "GameConfig"
msgstr "Configurar juego"
#: Source/Core/DolphinWX/Config/ConfigMain.cpp:87
msgid "GameCube"
msgstr "GameCube"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:50
msgid "GameCube Adapter for Wii U"
msgstr "Adaptador de GameCube para Wii U"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:492
#, c-format
msgid "GameCube Controller Configuration Port %i"
msgstr "Configuración del mando GameCube en el puerto %i"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:147
msgid "GameCube Controllers"
msgstr "Mandos de GameCube"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:477
#, c-format
msgid "GameCube Keyboard Configuration Port %i"
msgstr "Configuración del teclado GameCube en el puerto %i"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:354
#: Source/Core/DolphinWX/MemcardManager.cpp:195
msgid "GameCube Memory Cards (*.raw,*.gcp)"
msgstr "Tarjetas de memoria GameCube (*.raw,*.gcp)"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:291
msgid "GameCube Microphone Slot A"
msgstr "Ranura de micrófono de GameCube A"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:296
msgid "GameCube Microphone Slot B"
msgstr "Ranura de micrófono de GameCube B"
#: Source/Core/DolphinWX/MemcardManager.cpp:522
msgid "GameCube Savegame files(*.gci;*.gcs;*.sav)"
msgstr "Archivos de guardado de GameCube (*.gci;*.gcs;*.sav)"
#: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:137
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:249
msgid "Gecko Codes"
msgstr "Códigos Gecko"
#: Source/Core/Core/HotkeyManager.cpp:237
#: Source/Core/DolphinWX/Config/ConfigMain.cpp:84
#: Source/Core/DolphinWX/Input/HotkeyInputConfigDiag.cpp:108
#: Source/Core/DolphinWX/PostProcessingConfigDiag.cpp:130
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:48
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:366
msgid "General"
msgstr "General"
#: Source/Core/DolphinWX/Input/WiimoteInputConfigDiag.cpp:67
msgid "General and Options"
msgstr "Ajustes generales"
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:60
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:63
msgid "Generate a New Statistics Identity"
msgstr "Generar un nuevo identificador para estadísticas"
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:139
msgid "Geometry data"
msgstr "Datos geométricos"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:54
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:38
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:54
msgid "German"
msgstr "Alemán"
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:100
msgid "Germany"
msgstr "Alemania"
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:81
msgid "Go to Next Frame"
msgstr "Ir al siguiente cuadro"
#: Source/Core/DolphinWX/MainToolBar.cpp:210
msgid "Go to the current instruction"
msgstr "Ir a la instrucción actual"
#: Source/Core/DolphinWX/Input/HotkeyInputConfigDiag.cpp:120
#: Source/Core/DolphinWX/MainToolBar.cpp:186
msgid "Graphics"
msgstr "Gráficos"
#: Source/Core/DolphinWX/MainToolBar.cpp:187
msgid "Graphics settings"
msgstr "Ajustes gráficos"
#: Source/Core/Core/HotkeyManager.cpp:246
msgid "Graphics toggles"
msgstr "Ajustes gráficos"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:110
msgid "Greater Than"
msgstr "Mayor que"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:147
msgid ""
"Greatly increases quality of textures generated using render-to-texture "
"effects.\n"
"Raising the internal resolution will improve the effect of this setting.\n"
"Slightly increases GPU load and causes relatively few graphical issues.\n"
"\n"
"If unsure, leave this checked."
msgstr ""
"Aumenta en gran medida la calidad de las texturas generadas usando efectos "
"de renderizar a textura.\n"
"El aumento de la resolución interna mejorará el efecto de este ajuste.\n"
"Aumenta ligeramente la carga de GPU y causa relativamente pocos problemas "
"gráficos.\n"
"\n"
"Si no estás seguro deja esta opción marcada."
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:28
msgid "Green"
msgstr "Verde"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:32
msgid "Green Left"
msgstr "Verde izquierda"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:32
msgid "Green Right"
msgstr "Verde derecha"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:41
msgid "Guitar"
msgstr "Guitarra"
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:99
msgid "Guitar Configuration"
msgstr "Configuración de la guitarra"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:704
msgid "Hacks"
msgstr "Arreglos temporales"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:761
#, c-format
msgid ""
"Hash tap count is set to %d which is non-standard.\n"
"You will need to edit the INI manually."
msgstr ""
"El número de «hash taps» está a %d, lo que no es estándar.\n"
"Tendrás que editar el archivo INI a mano."
#: Source/Core/DolphinWX/NetPlay/MD5Dialog.cpp:94
msgid "Hashes do not match."
msgstr "Las sumas de verificación no coinciden."
#: Source/Core/DolphinWX/NetPlay/MD5Dialog.cpp:94
msgid "Hashes match!"
msgstr "¡Sumas de verificación correctas!"
#: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:131
msgid "Header checksum failed"
msgstr "Falló la suma de verificación de cabecera"
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:36
msgid "Height"
msgstr "Altura"
#: Source/Core/DolphinWX/WXInputBase.cpp:88
msgid "Help"
msgstr "Ayuda"
#: Source/Core/DolphinWX/Debugger/MemoryView.cpp:324
#: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:104
msgid "Hex"
msgstr "Hex"
#: Source/Core/DolphinWX/Debugger/WatchView.cpp:86
msgid "Hexadecimal"
msgstr "Hexadecimal"
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:31
msgid "Hide"
msgstr "Esconder"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:483
msgid "Hide Mouse Cursor"
msgstr "Esconder cursor"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:116
msgid ""
"Hides the mouse cursor if it's on top of the emulation window.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Esconde el cursor del ratón cuando lo muevas dentro de la ventana de "
"emulación.\n"
"\n"
"Si no estás seguro deja esta opción sin marcar."
#: Source/Core/DolphinWX/Config/AdvancedConfigPane.cpp:42
msgid ""
"Higher values can make variable-framerate games run at a higher framerate, "
"at the expense of CPU. Lower values can make variable-framerate games run at "
"a lower framerate, saving CPU.\n"
"\n"
"WARNING: Changing this from the default (100%) can and will break games and "
"cause glitches. Do so at your own risk. Please do not report bugs that occur "
"with a non-default clock. "
msgstr ""
"Valores altos pueden hacer que los juegos con una tasa de refresco variable "
"funcionen a una velocidad de fotogramas mayor, a expensas del rendimiento "
"del procesador. Valores bajos pueden hacer que juegos con tasa de refresco "
"variable funcionen a una velocidad de fotogramas más baja, ahorrando "
"recursos del procesador.\n"
"\n"
"ADVERTENCIA: Cambiar el valor predeterminado (100%) puede causar fallos y "
"dar problemas durante el juego. Hazlo bajo tu propio riesgo. Por favor, no "
"informes de errores que surjan cuando juegues a una velocidad de reloj "
"distinta a la oficial."
#: Source/Core/DolphinWX/TASInputDlg.cpp:156
#: Source/Core/DolphinWX/TASInputDlg.cpp:253
#: Source/Core/DolphinWX/WXInputBase.cpp:68
msgid "Home"
msgstr "Home"
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:173
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:239
msgid "Host"
msgstr "Alojar partida"
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:177
msgid "Host Code :"
msgstr "Código del anfitrión:"
#: Source/Core/Core/NetPlayClient.cpp:118
msgid ""
"Host code size is to large.\n"
"Please recheck that you have the correct code"
msgstr ""
"El código de anfitrión es demasiado largo, comprueba que tienes el código "
"correcto"
#: Source/Core/DolphinWX/GameListCtrl.cpp:1016
msgid "Host with Netplay"
msgstr "Anfitrión con juego en red"
#: Source/Core/Core/HotkeyManager.cpp:159
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:310
msgid "Hotkeys"
msgstr "Atajos del teclado"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:312
msgid "Hybrid Wii Remote"
msgstr "Mando Wii híbrido"
#: Source/Core/DolphinWX/GameListCtrl.cpp:431
msgid "ID"
msgstr "ID"
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:227
msgid "IOS Version:"
msgstr "Versión de IOS:"
#: Source/Core/Core/IOS/Network/SSL.cpp:123
#, c-format
msgid ""
"IOS: A file required for SSL services (%s) is invalid. Please refer to "
"https://dolphin-emu.org/docs/guides/wii-network-guide/ for instructions on "
"setting up Wii networking."
msgstr ""
"IOS: Uno de los archivos necesarios para utilizar los servicios SSL (%s) no "
"vale. Ve a https://dolphin-emu.org/docs/guides/wii-network-guide/ para "
"aprender a configurar la red de tu Wii virtual."
#: Source/Core/Core/IOS/Network/SSL.cpp:111
#, c-format
msgid ""
"IOS: Could not read a file required for SSL services (%s). Please refer to "
"https://dolphin-emu.org/docs/guides/wii-network-guide/ for instructions on "
"setting up Wii networking."
msgstr ""
"IOS: Uno de los archivos necesarios para utilizar los servicios SSL (%s) no "
"se pudo leer. Ve a https://dolphin-emu.org/docs/guides/wii-network-guide/ "
"para aprender a configurar la red de tu Wii virtual."
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:113
msgid "IPL Settings"
msgstr "Ajustes de IPL"
#: Source/Core/Core/Boot/Boot.cpp:217
#, c-format
msgid "IPL with unknown hash %x"
msgstr "IPL con hash %x desconocido"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:261
#: Source/Core/DolphinWX/TASInputDlg.cpp:140
msgid "IR"
msgstr "IR"
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:114
msgid "IR Sensitivity:"
msgstr "Sensibilidad IR:"
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:255
msgid "ISO Details"
msgstr "Detalles de la ISO"
#: Source/Core/DolphinWX/Config/PathConfigPane.cpp:75
msgid "ISO Directories"
msgstr "Carpetas con imágenes de disco (ISO)"
#: Source/Core/DolphinWX/MemcardManager.cpp:629
msgid "Icon"
msgstr "Icono"
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:216
msgid "Identity generation"
msgstr "Generación de identidad"
#: Source/Core/DolphinWX/Main.cpp:201
msgid ""
"If authorized, Dolphin can collect data on its performance, feature usage, "
"and configuration, as well as data on your system's hardware and operating "
"system.\n"
"\n"
"No private data is ever collected. This data helps us understand how people "
"and emulated games use Dolphin and prioritize our efforts. It also helps us "
"identify rare configurations that are causing bugs, performance and "
"stability issues.\n"
"This authorization can be revoked at any time through Dolphin's settings.\n"
"\n"
"Do you authorize Dolphin to report this information to Dolphin's developers?"
msgstr ""
"Si lo permites, Dolphin recopilará información útil sobre el rendimiento, "
"uso y ajustes que hagas del emulador, junto con datos sobre el hardware de "
"tu equipo y sistema operativo.\n"
"\n"
"No se almacena ningún dato privado. Esta información nos ayuda a entender "
"qué es lo que más se usa y a tener las prioridades claras. También nos ayuda "
"a detectar configuraciones extrañas que estén causando problemas, así como "
"fallos de rendimiento y estabilidad.\n"
"\n"
"Puedes desactivarlo en cualquier momento en los ajustes de Dolphin.\n"
"\n"
"¿Nos permites compartir estos datos con los desarrolladores de Dolphin?"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:715
msgid "Ignore Format Changes"
msgstr "Ignorar cambios de formato"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:183
msgid ""
"Ignore any changes to the EFB format.\n"
"Improves performance in many games without any negative effect. Causes "
"graphical defects in a small number of other games.\n"
"\n"
"If unsure, leave this checked."
msgstr ""
"Ignorar cualquier cambio en el formato de EFB.\n"
"\n"
"Mejora el rendimiento en cualquier juego sin ningún efecto negativo. Causa "
"errores gráficos en un pequeño número de juegos.\n"
"\n"
"Si no estás seguro déjala marcada."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:179
msgid ""
"Ignore any requests from the CPU to read from or write to the EFB.\n"
"Improves performance in some games, but might disable some gameplay-related "
"features or graphical effects.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Ignorar cualquier petición de la CPU para leer o escribir en la EFB.\n"
"\n"
"Mejora el rendimiento en algunos juegos, pero podría desactivar algunas "
"funciones relacionadas con el juego o sus efectos gráficos.\n"
"\n"
"Si no estás seguro déjala sin marcar."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:166
msgid ""
"Implement fullscreen mode with a borderless window spanning the whole screen "
"instead of using exclusive mode.\n"
"Allows for faster transitions between fullscreen and windowed mode, but "
"slightly increases input latency, makes movement less smooth and slightly "
"decreases performance.\n"
"Exclusive mode is required for Nvidia 3D Vision to work in the Direct3D "
"backend.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Implementa el modo de pantalla completa con una ventana sin bordes que "
"abarca toda la pantalla en lugar de utilizar el modo exclusivo.\n"
"\n"
"Permite una transición más rápida entre pantalla completa y modo de ventana, "
"pero aumenta ligeramente la latencia de entrada, hace el movimiento menos "
"suave y disminuye ligeramente el rendimiento.\n"
"Se requiere el modo exclusivo en «Nvidia 3D Vision» para que funcione con "
"Direct3D.\n"
"\n"
"Si no estás seguro déjala sin marcar."
#: Source/Core/DolphinWX/MemcardManager.cpp:808
msgid "Import Save"
msgstr "Importar partida guardada"
#: Source/Core/DolphinWX/MainMenuBar.cpp:216
msgid "Import Wii Save..."
msgstr "Importar partidas guardadas de Wii..."
#: Source/Core/Core/HW/WiiSaveCrypted.cpp:119
msgid "Import failed"
msgstr "Se produjo un fallo al importar"
#: Source/Core/DolphinWX/MemcardManager.cpp:446
msgid ""
"Imported file has gsc extension\n"
"but does not have a correct header."
msgstr ""
"El archivo importado tiene extensión gsc\n"
"pero no tiene el título correcto."
#: Source/Core/DolphinWX/MemcardManager.cpp:432
msgid "Imported file has invalid length."
msgstr "El archivo importado no tiene una longitud válida."
#: Source/Core/DolphinWX/MemcardManager.cpp:442
msgid ""
"Imported file has sav extension\n"
"but does not have a correct header."
msgstr ""
"El archivo importado tiene extensión sav\n"
"pero no tiene el título correcto."
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:333
msgid "In Game"
msgstr "En juego"
#: Source/Core/Core/HotkeyManager.cpp:96
msgid "Increase Convergence"
msgstr "Aumentar convergencia"
#: Source/Core/Core/HotkeyManager.cpp:94
msgid "Increase Depth"
msgstr "Aumentar profundidad"
#: Source/Core/Core/HotkeyManager.cpp:36
msgid "Increase Emulation Speed"
msgstr "Subir velocidad de emulación"
#: Source/Core/Core/HotkeyManager.cpp:75
msgid "Increase IR"
msgstr "Aumentar IR"
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:251
#: Source/Core/DolphinWX/LogConfigWindow.cpp:45
msgid "Info"
msgstr "Información"
#: Source/Core/Common/MsgHandler.cpp:65
msgid "Information"
msgstr "Información"
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:738
msgid "Input"
msgstr "Entrada"
#: Source/Core/DolphinWX/WXInputBase.cpp:86
msgid "Insert"
msgstr "Insertar"
#: Source/Core/DolphinWX/Debugger/CodeView.cpp:373
msgid "Insert &blr"
msgstr "Insertar &blr"
#: Source/Core/DolphinWX/Debugger/CodeView.cpp:374
msgid "Insert &nop"
msgstr "Insertar &nop"
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:56
msgid "Insert SD Card"
msgstr "Insertar tarjeta SD"
#: Source/Core/DolphinWX/MainMenuBar.cpp:220
msgid "Install WAD..."
msgstr "Instalar WAD..."
#: Source/Core/DolphinWX/GameListCtrl.cpp:1014
msgid "Install to Wii Menu"
msgstr "Instalar al menú de la Wii"
#: Source/Core/DolphinWX/FrameTools.cpp:1204
msgid "Installing WAD..."
msgstr "Instalando WAD..."
#: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:407
msgid "Integrity Check Error"
msgstr "Error de comprobación de la integridad"
#: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:400
msgid "Integrity check completed"
msgstr "Comprobación de la integridad finalizada"
#: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:399
msgid "Integrity check completed. No errors have been found."
msgstr "Comprobación de la integridad finalizada. No se encontraron errores."
#: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:404
#, c-format
msgid ""
"Integrity check for %s failed. The disc image is most likely corrupted or "
"has been patched incorrectly."
msgstr ""
"Ha fallado la comprobación de integridad para %s. Es posible que la imagen "
"de disco esté dañada o haya sido parcheada de forma incorrecta."
#: Source/Core/DolphinWX/Config/ConfigMain.cpp:85
msgid "Interface"
msgstr "Interfaz"
#: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:134
msgid "Interface Settings"
msgstr "Configuración de la interfaz"
#: Source/Core/Core/State.cpp:378
msgid "Internal LZO Error - compression failed"
msgstr "Error Interno de LZO - Fallo al comprimir"
#: Source/Core/Core/State.cpp:514
#, c-format
msgid ""
"Internal LZO Error - decompression failed (%d) (%li, %li) \n"
"Try loading the state again"
msgstr ""
"Error Interno de LZO - fallo al descomprimir (%d) (%li, %li) \n"
"Tratando de cargar el estado de nuevo"
#: Source/Core/Core/State.cpp:649
msgid "Internal LZO Error - lzo_init() failed"
msgstr "Error Interno de LZO - lzo_init() falló"
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:218
msgid "Internal Name:"
msgstr "Nombre interno:"
#: Source/Core/Core/HotkeyManager.cpp:247
msgid "Internal Resolution"
msgstr "Resolución interna"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:563
msgid "Internal Resolution:"
msgstr "Resolución interna:"
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:26
msgid "Interpreter (slowest)"
msgstr "Intérprete (muy lento)"
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:332
msgid "Intro"
msgstr "Intro"
#: Source/Core/DolphinWX/Cheats/ARCodeAddEdit.cpp:157
msgid "Invalid Mixed Code"
msgstr "Código mixto incorrecto"
#: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:179
#, c-format
msgid "Invalid address: %s"
msgstr "Dirección incorrecta: %s"
#: Source/Core/DolphinWX/MemcardManager.cpp:454
msgid "Invalid bat.map or dir entry."
msgstr "bat.map o entrada de directorio no válida."
#: Source/Core/Core/NetPlayClient.cpp:931
msgid "Invalid host"
msgstr "Host no válido"
#: Source/Core/DolphinWX/MemcardManager.cpp:554
msgid "Invalid index"
msgstr "Índice no válido"
#: Source/Core/Core/Movie.cpp:952
msgid "Invalid recording file"
msgstr "Archivo de grabación erróneo"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:467
msgid "Invalid search parameters (no object selected)"
msgstr "Parámetros de búsqueda inválidos (ningún objeto seleccionado)"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:450
msgid "Invalid search string (couldn't convert to number)"
msgstr "Cadena de búsqueda incorrecta (no se pudo convertir en un número)"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:438
msgid "Invalid search string (only even string lengths supported)"
msgstr "Búsqueda de cadena incorrecta (solo se soportan algunas longitudes)"
#: Source/Core/DolphinWX/Cheats/CreateCodeDialog.cpp:77
msgid "Invalid value."
msgstr "Valor no válido."
#: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:185
#, c-format
msgid "Invalid value: %s"
msgstr "Valor incorrecto: %s"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:57
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:41
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:63
msgid "Italian"
msgstr "Italiano"
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:98
msgid "Italy"
msgstr "Italia"
#: Source/Core/Core/HW/GCKeyboardEmu.cpp:84 Source/Core/Core/HW/GCPadEmu.cpp:82
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:303
#: Source/Core/DolphinWX/Input/HotkeyInputConfigDiag.cpp:65
msgid "Iterative Input"
msgstr "Entrada iterativa"
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:32
msgid "JIT Arm64 (experimental)"
msgstr "JIT Arm64 (experimental)"
#: Source/Core/DolphinWX/Debugger/JitWindow.h:33
msgid "JIT Block Viewer"
msgstr "Visor de bloques JIT"
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:29
msgid "JIT Recompiler (recommended)"
msgstr "Recompilador JIT (recomendado)"
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:30
msgid "JITIL Recompiler (slow, experimental)"
msgstr "Recompilador JITIL (lento y experimental)"
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:110
msgid "Japan"
msgstr "Japón"
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:36
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:48
msgid "Japanese"
msgstr "Japonés"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:480
msgid "Keep Window on Top"
msgstr "Mantener siempre en primer plano"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:114
msgid ""
"Keep the game window on top of all other windows.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Mantiene la ventana del emulador por encima de cualquier otra.\n"
"\n"
"Si no estás seguro déjala sin marcar."
#: Source/Core/Core/HW/GCKeyboard.cpp:21
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:52
msgid "Keyboard"
msgstr "Teclado"
#: Source/Core/Core/HW/GCKeyboardEmu.cpp:57
#: Source/Core/Core/HW/GCKeyboardEmu.cpp:61
#: Source/Core/Core/HW/GCKeyboardEmu.cpp:65
#: Source/Core/Core/HW/GCKeyboardEmu.cpp:69
#: Source/Core/Core/HW/GCKeyboardEmu.cpp:73
#: Source/Core/Core/HW/GCKeyboardEmu.cpp:77
msgid "Keys"
msgstr "Teclas"
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:230
msgid "Kick Player"
msgstr "Echar al jugador"
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:112
msgid "Korea"
msgstr "Corea"
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:45
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:75
msgid "Korean"
msgstr "Coreano"
#. i18n: The left trigger button (labeled L on real controllers)
#: Source/Core/Core/HW/GCPadEmu.cpp:40
#: Source/Core/DolphinWX/TASInputDlg.cpp:252
#: Source/Core/DolphinWX/TASInputDlg.cpp:397
msgid "L"
msgstr "L"
#: Source/Core/DolphinWX/WXInputBase.cpp:40
msgid "L Button"
msgstr "Botón L"
#. i18n: The left trigger button (labeled L on real controllers) used as an analog input
#: Source/Core/Core/HW/GCPadEmu.cpp:44
msgid "L-Analog"
msgstr "L-Analógico"
#: Source/Core/DolphinWX/Debugger/WatchView.cpp:82
msgid "Label"
msgstr "Etiqueta"
#: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:124
msgid "Language:"
msgstr "Idioma:"
#: Source/Core/DolphinWX/MainMenuBar.cpp:116
#, c-format
msgid "Last %i"
msgstr "Último %i"
#: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:49
msgid "Latency:"
msgstr "Latencia:"
#: Source/Core/DolphinWX/MainMenuBar.cpp:385
#: Source/Core/DolphinWX/TASInputDlg.cpp:80
#: Source/Core/DolphinWX/TASInputDlg.cpp:251
#: Source/Core/DolphinWX/WXInputBase.cpp:70
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:24
msgid "Left"
msgstr "Izquierda"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Classic.cpp:64
msgid "Left Stick"
msgstr "Palanca izquierda"
#: Source/Core/DolphinWX/TASInputDlg.cpp:272
msgid "Left stick"
msgstr "Palanca izquierda"
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:987
msgid ""
"Left-click to detect input.\n"
"Middle-click to clear.\n"
"Right-click for more options."
msgstr ""
"Clic izq. para detectar la entrada.\n"
"Clic medio para borrar.\n"
"Clic der. para más opciones."
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:992
msgid ""
"Left/Right-click for more options.\n"
"Middle-click to clear."
msgstr ""
"Clic izq./der. para más opciones.\n"
"Clic medio para borrar."
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:111
msgid "Less Than"
msgstr "Menor que"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:66
msgid ""
"Lets the system language be set to values that games were not designed for. "
"This can allow the use of extra translations for a few games, but can also "
"lead to text display issues."
msgstr ""
"Permite configurar el idioma del sistema con valores a los que los juegos no "
"fueron diseñados. Puede permitirte utilizar traducciones extra en unos "
"cuantos juegos, aunque también puede traducirse en problemas textuales y "
"errores de presentación."
#: Source/Core/DolphinWX/AboutDolphin.cpp:39
msgid "License"
msgstr "Licencia"
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:62
msgid "Light Cmd"
msgstr "Cmd de luz"
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:86
msgid ""
"Limits the emulation speed to the specified percentage.\n"
"Note that raising or lowering the emulation speed will also raise or lower "
"the audio pitch to prevent audio from stuttering."
msgstr ""
"Limita la velocidad de emulación al porcentaje elegido.\n"
"Ten en cuenta que subir o bajar la velocidad de emulación también afectará "
"al tono del audio, hacemos esto para intentar prevenir los cortes de sonido."
#: Source/Core/DolphinWX/Debugger/BreakpointWindow.cpp:60
#: Source/Core/DolphinWX/Debugger/WatchWindow.cpp:35
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:1234
msgid "Load"
msgstr "Cargar"
#: Source/Core/DolphinWX/MainMenuBar.cpp:434
msgid "Load &Bad Map File..."
msgstr "Cargar archivo de mapa ma&lo..."
#: Source/Core/DolphinWX/MainMenuBar.cpp:431
msgid "Load &Other Map File..."
msgstr "Cargar archiv&o de mapa adicional..."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:859
msgid "Load Custom Textures"
msgstr "Cargar texturas personalizadas"
#: Source/Core/Core/HotkeyManager.cpp:148
msgid "Load State"
msgstr "Cargar estado"
#: Source/Core/Core/HotkeyManager.cpp:133
msgid "Load State Last 1"
msgstr "Cargar último estado 1"
#: Source/Core/Core/HotkeyManager.cpp:142
msgid "Load State Last 10"
msgstr "Cargar último estado 10"
#: Source/Core/Core/HotkeyManager.cpp:134
msgid "Load State Last 2"
msgstr "Cargar último estado 2"
#: Source/Core/Core/HotkeyManager.cpp:135
msgid "Load State Last 3"
msgstr "Cargar último estado 3"
#: Source/Core/Core/HotkeyManager.cpp:136
msgid "Load State Last 4"
msgstr "Cargar último estado 4"
#: Source/Core/Core/HotkeyManager.cpp:137
msgid "Load State Last 5"
msgstr "Cargar último estado 5"
#: Source/Core/Core/HotkeyManager.cpp:138
msgid "Load State Last 6"
msgstr "Cargar último estado 6"
#: Source/Core/Core/HotkeyManager.cpp:139
msgid "Load State Last 7"
msgstr "Cargar último estado 7"
#: Source/Core/Core/HotkeyManager.cpp:140
msgid "Load State Last 8"
msgstr "Cargar último estado 8"
#: Source/Core/Core/HotkeyManager.cpp:141
msgid "Load State Last 9"
msgstr "Cargar último estado 9"
#: Source/Core/Core/HotkeyManager.cpp:98
msgid "Load State Slot 1"
msgstr "&Cargar estado 1"
#: Source/Core/Core/HotkeyManager.cpp:107
msgid "Load State Slot 10"
msgstr "Cargar estado 10"
#: Source/Core/Core/HotkeyManager.cpp:99
msgid "Load State Slot 2"
msgstr "&Cargar estado 2"
#: Source/Core/Core/HotkeyManager.cpp:100
msgid "Load State Slot 3"
msgstr "&Cargar estado 3"
#: Source/Core/Core/HotkeyManager.cpp:101
msgid "Load State Slot 4"
msgstr "&Cargar estado 4"
#: Source/Core/Core/HotkeyManager.cpp:102
msgid "Load State Slot 5"
msgstr "&Cargar estado 5"
#: Source/Core/Core/HotkeyManager.cpp:103
msgid "Load State Slot 6"
msgstr "&Cargar estado 6"
#: Source/Core/Core/HotkeyManager.cpp:104
msgid "Load State Slot 7"
msgstr "&Cargar estado 7"
#: Source/Core/Core/HotkeyManager.cpp:105
msgid "Load State Slot 8"
msgstr "&Cargar estado 8"
#: Source/Core/Core/HotkeyManager.cpp:106
msgid "Load State Slot 9"
msgstr "Cargar estado 9"
#: Source/Core/DolphinWX/MainMenuBar.cpp:94
msgid "Load State from Selected Slot"
msgstr "Cargar estado desde la ranura seleccionada"
#: Source/Core/DolphinWX/MainMenuBar.cpp:93
msgid "Load State..."
msgstr "Cargar estado..."
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:262
msgid "Load Wii Save"
msgstr "Cargar partida de Wii"
#: Source/Core/DolphinWX/MainMenuBar.cpp:556
msgid "Load Wii System Menu"
msgstr "Cargar menú del sistema Wii"
#: Source/Core/DolphinWX/MainMenuBar.cpp:551
#, c-format
msgid "Load Wii System Menu %s"
msgstr ""
#: Source/Core/DolphinWX/MainMenuBar.cpp:432
msgid ""
"Load any .map file containing the function names and addresses for this game."
msgstr ""
"Carga cualquier archivo .map que contenga nombres de función y direcciones "
"para este juego."
#: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:236
msgid "Load bad map file"
msgstr "Cargar archivo de mapa malo"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:233
msgid ""
"Load custom textures from User/Load/Textures/<game_id>/.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Cargar texturas personalizadas desde User/Load/Textures/<id_juego>/.\n"
"\n"
"Si no estás seguro déjala sin marcar."
#: Source/Core/Core/HotkeyManager.cpp:108
msgid "Load from selected slot"
msgstr "Cargar desde la ranura seleccionada"
#: Source/Core/Core/HotkeyManager.cpp:254
msgid "Load last state"
msgstr "Cargar último estado"
#: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:220
msgid "Load map file"
msgstr "Cargar archivo de mapa"
#: Source/Core/Core/HotkeyManager.cpp:251
msgid "Load state"
msgstr "Cargar estado"
#: Source/Core/Core/PowerPC/PPCSymbolDB.cpp:393
#, c-format
msgid "Loaded %d good functions, ignored %d bad functions."
msgstr "Cargadas %d funciones correctas, ignoradas %d funciones incorrectas."
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:775
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:781
msgid "Localhost"
msgstr "Host local"
#: Source/Core/DolphinWX/Debugger/MemoryCheckDlg.cpp:46
#: Source/Core/DolphinWX/LogWindow.h:30
msgid "Log"
msgstr "Registrar"
#: Source/Core/DolphinWX/LogConfigWindow.cpp:25
msgid "Log Configuration"
msgstr "Configuración de registro"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:471
msgid "Log Render Time to File"
msgstr "Guardar tiempos de dibujado en archivo"
#: Source/Core/DolphinWX/LogConfigWindow.cpp:78
msgid "Log Types"
msgstr "Tipos de registro"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:207
msgid ""
"Log the render time of every frame to User/Logs/render_time.txt. Use this "
"feature when you want to measure the performance of Dolphin.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Registrar el tiempo de renderizado de cada fotograma a «User/Logs/"
"render_time.txt». Usa está función cuando quieras medir el rendimiento de "
"Dolphin.\n"
"\n"
"Si no estás seguro déjala sin marcar."
#: Source/Core/DolphinWX/LogConfigWindow.cpp:73
msgid "Logger Outputs"
msgstr "Salida de registro"
#: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:139
#: Source/Core/DolphinWX/Frame.cpp:377
msgid "Logging"
msgstr "Registro de depuración"
#: Source/Core/DolphinWX/WXInputBase.cpp:46
msgid "M Button"
msgstr "Botón M"
#: Source/Core/DolphinWX/NetPlay/MD5Dialog.cpp:19
msgid "MD5 Checksum"
msgstr "Suma de verificación MD5"
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:242
msgid "MD5 Checksum:"
msgstr "Suma de verificación MD5:"
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:134
msgid "MD5 check..."
msgstr "Verificando suma MD5..."
#: Source/Core/DolphinWX/MemcardManager.cpp:524
#: Source/Core/DolphinWX/MemcardManager.cpp:559
msgid "MadCatz Gameshark files(*.gcs)"
msgstr "Archivos MadCatz Gameshark (*.gcs)"
#: Source/Core/DolphinWX/TASInputDlg.cpp:373
msgid "Main Stick"
msgstr "Palanca principal"
#: Source/Core/DolphinWX/MainMenuBar.cpp:456
msgid ""
"Make a new .dsy file which can recognise more functions, by combining two "
"existing files. The first input file has priority."
msgstr ""
"Crea un nuevo archivo .dsy con el que reconocer más funciones combinando dos "
"archivos ya existentes. El primero de ellos tiene prioridad."
#: Source/Core/DolphinWX/GameListCtrl.cpp:429
#: Source/Core/DolphinWX/MainMenuBar.cpp:279
msgid "Maker"
msgstr "Creador"
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:221
msgid "Maker ID:"
msgstr "Id. del creador:"
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:268
msgid "Maker:"
msgstr "Creador:"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:197
msgid ""
"Makes distant objects more visible by removing fog, thus increasing the "
"overall detail.\n"
"Disabling fog will break some games which rely on proper fog emulation.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Visibiliza los objetos más distantes que estén ocultos por la niebla, "
"aumentando el detalle en general.\n"
"\n"
"Desactivar la niebla provocará defectos gráficos en algunos juegos que "
"dependan por jugabilidad de una correcta emulación del efecto.\n"
"\n"
"Si no estás seguro déjala sin marcar."
#: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:386
msgid "Match Found"
msgstr "Se han encontrado coincidencias"
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:59
msgid "Matrix Cmd"
msgstr "Cmd de matriz"
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:99
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:106
msgid "Max"
msgstr "Máx."
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:73
msgid "May cause slow down in Wii Menu and some games."
msgstr ""
"Puede empeorar el rendimiento del Menú principal de Wii y de algunos juegos"
#: Source/Core/DolphinWX/Debugger/DSPDebugWindow.cpp:86
#: Source/Core/DolphinWX/Debugger/MemoryWindow.h:28
msgid "Memory"
msgstr "Memoria"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:37
#: Source/Core/DolphinWX/MemcardManager.cpp:207
msgid "Memory Card"
msgstr "Tarjeta de memoria"
#: Source/Core/DolphinWX/MemcardManager.cpp:83
msgid "Memory Card Manager"
msgstr "Administrador de tarjetas de memoria"
#: Source/Core/Core/ConfigManager.cpp:1081
#, c-format
msgid ""
"Memory Card filename in Slot %c is incorrect\n"
"Region not specified\n"
"\n"
"Slot %c path was changed to\n"
"%s\n"
"Would you like to copy the old file to this new location?\n"
msgstr ""
"El nombre del archivo de la tarjeta de memoria en la ranura %c es "
"incorrecto\n"
"No se ha especificado ninguna región.\n"
"\n"
"La carpeta de la ranura %c se ha cambiado a\n"
"%s\n"
"¿Quieres copiar el viejo archivo a esta nueva dirección?\n"
#: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:299
msgid "Memory Not Ready"
msgstr "La memoria no está lista"
#: Source/Core/DolphinWX/MemcardManager.cpp:438
msgid "Memory card already has a save for this title."
msgstr "La tarjeta de memoria ya tiene una partida para este juego."
#: Source/Core/DolphinWX/MemcardManager.cpp:281
msgid "Memory card already opened"
msgstr "La tarjeta de memoria ya está abierta"
#: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:97
msgid "Memory card file size does not match the header size"
msgstr ""
"El tamaño del fichero de la tarjeta de memoria no corresponde con el tamaño "
"de la cabecera."
#: Source/Core/Core/HW/GCMemcard/GCMemcardRaw.cpp:184
#, c-format
msgid "MemoryCard: ClearBlock called on invalid address (0x%x)"
msgstr "Tarjeta de Memoria: Borrado de bloque en dirección no válida (0x%x)"
#: Source/Core/Core/HW/GCMemcard/GCMemcardRaw.cpp:156
#, c-format
msgid "MemoryCard: Read called with invalid source address (0x%x)"
msgstr "MemoryCard: Lectura en dirección de destino inválida (0x%x)"
#: Source/Core/Core/HW/GCMemcard/GCMemcardRaw.cpp:168
#, c-format
msgid "MemoryCard: Write called with invalid destination address (0x%x)"
msgstr "MemoryCard: Escritura en dirección de destino inválida (0x%x)"
#: Source/Core/DolphinWX/WXInputBase.cpp:60
msgid "Menu"
msgstr "Menú"
#: Source/Core/Core/HW/GCPadEmu.cpp:71
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:39
msgid "Microphone"
msgstr "Micrófono"
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:96
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:103
msgid "Min"
msgstr "Mín."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:920
msgid "Misc"
msgstr "Varios"
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:126
msgid "Misc Settings"
msgstr "Otros ajustes"
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/AnalogStick.cpp:33
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:27
msgid "Modifier"
msgstr "Modificador"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:216
msgid ""
"Modify textures to show the format they're encoded in. Needs an emulation "
"reset in most cases.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Modifica visualmente las texturas para mostrar el formato en el que están "
"guardadas. En la mayoría de los casos necesita reiniciar la emulación.\n"
"\n"
"Si no estás seguro déjala sin marcar."
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:323
msgid "Monoscopic Shadows"
msgstr "Sombras monoscópicas"
#: Source/Core/DolphinWX/LogWindow.cpp:102
msgid "Monospaced font"
msgstr "Tipografía monoespaciada"
#: Source/Core/DolphinWX/Input/WiimoteInputConfigDiag.cpp:101
msgid "Motion Controls and IR"
msgstr "Control de movimiento e infrarojos"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:285
msgid "Motion Plus"
msgstr "Motion Plus"
#: Source/Core/Core/HW/GCPadEmu.cpp:68
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:289
msgid "Motor"
msgstr "Motor"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:87
msgid ""
"Move the mouse pointer over an option to display a detailed description."
msgstr ""
"Mueve el puntero del ratón sobre una opción para obtener una descripción "
"detallada."
#: Source/Core/Core/HotkeyManager.cpp:241
msgid "Movie"
msgstr "Grabación"
#: Source/Core/DolphinWX/WXInputBase.cpp:110
msgid "Multiply"
msgstr "Multiplicar"
#: Source/Core/DolphinWX/MainMenuBar.cpp:460
msgid ""
"Must use Generate Symbol Map first! Recognise names of any standard library "
"functions used in multiple games, by loading them from a .dsy file."
msgstr ""
"¡Primero tienes que «Generar el mapa de símbolos»! Reconoce los nombres de "
"las funciones de biblioteca estándar utilizadas por múltiples juegos, "
"cargándolos desde un archivo «.dsy»."
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:635
msgid "NOTE: Stream size doesn't match actual data length\n"
msgstr ""
"NOTA: El tamaño del flujo no coincide con la longitud actual de los datos\n"
#: Source/Core/DolphinWX/WXInputBase.cpp:218
msgid "NP Add"
msgstr "NP Añadir"
#: Source/Core/DolphinWX/WXInputBase.cpp:208
msgid "NP Begin"
msgstr "NP Iniciar"
#: Source/Core/DolphinWX/WXInputBase.cpp:224
msgid "NP Decimal"
msgstr "NP Decimal"
#: Source/Core/DolphinWX/WXInputBase.cpp:212
msgid "NP Delete"
msgstr "NP Borrar"
#: Source/Core/DolphinWX/WXInputBase.cpp:226
msgid "NP Divide"
msgstr "NP Dividir"
#: Source/Core/DolphinWX/WXInputBase.cpp:200
msgid "NP Down"
msgstr "NP Abajo"
#: Source/Core/DolphinWX/WXInputBase.cpp:206
msgid "NP End"
msgstr "NP Fin"
#: Source/Core/DolphinWX/WXInputBase.cpp:182
msgid "NP Enter"
msgstr "NP Entrar"
#: Source/Core/DolphinWX/WXInputBase.cpp:214
msgid "NP Equal"
msgstr "NP Igual"
#: Source/Core/DolphinWX/WXInputBase.cpp:192
msgid "NP Home"
msgstr "NP Hogar"
#: Source/Core/DolphinWX/WXInputBase.cpp:210
msgid "NP Insert"
msgstr "NP Insertar"
#: Source/Core/DolphinWX/WXInputBase.cpp:194
msgid "NP Left"
msgstr "NP Izquierda"
#: Source/Core/DolphinWX/WXInputBase.cpp:216
msgid "NP Multiply"
msgstr "NP Multiplicar"
#: Source/Core/DolphinWX/WXInputBase.cpp:204
msgid "NP Page Down"
msgstr "NP Pág. Abajo"
#: Source/Core/DolphinWX/WXInputBase.cpp:202
msgid "NP Page Up"
msgstr "NP Pág. Arriba"
#: Source/Core/DolphinWX/WXInputBase.cpp:198
msgid "NP Right"
msgstr "NP Derecha"
#: Source/Core/DolphinWX/WXInputBase.cpp:220
msgid "NP Separator"
msgstr "Separador NP"
#: Source/Core/DolphinWX/WXInputBase.cpp:178
msgid "NP Space"
msgstr "NP Espacio"
#: Source/Core/DolphinWX/WXInputBase.cpp:222
msgid "NP Subtract"
msgstr "NP Restar"
#: Source/Core/DolphinWX/WXInputBase.cpp:180
msgid "NP Tab"
msgstr "NP Tab"
#: Source/Core/DolphinWX/WXInputBase.cpp:196
msgid "NP Up"
msgstr "NP Arriba"
#: Source/Core/DolphinWX/Cheats/ARCodeAddEdit.cpp:42
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:265
#: Source/Core/DolphinWX/PatchAddEdit.cpp:58
msgid "Name:"
msgstr "Nombre:"
#: Source/Core/DolphinWX/Cheats/ActionReplayCodesPanel.cpp:78
#: Source/Core/DolphinWX/Cheats/ActionReplayCodesPanel.cpp:186
#: Source/Core/DolphinWX/Cheats/CreateCodeDialog.cpp:19
#: Source/Core/DolphinWX/Cheats/GeckoCodeDiag.cpp:30
msgid "Name: "
msgstr "Nombre:"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:543
msgid "Native (640x528)"
msgstr "Nativa (640x528)"
#: Source/Core/DolphinWX/MemcardManager.cpp:523
#: Source/Core/DolphinWX/MemcardManager.cpp:559
msgid "Native GCI files(*.gci)"
msgstr "Archivos GCI nativos (*.gci)"
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:102
msgid "Netherlands"
msgstr "Holanda"
#: Source/Core/Core/NetPlayClient.cpp:1086
msgid "Netplay has desynced. There is no way to recover from this."
msgstr "Juego en red desincronizado. No hay forma de recuperarlo."
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:40
msgid "New Scan"
msgstr "Nuevo escaneado"
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:54
msgid "New Texture"
msgstr "Nueva textura"
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:216
msgid "New identity generated."
msgstr "Se ha generado un identificador nuevo."
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:82
msgid "Next Frame"
msgstr "Siguiente cuadro"
#: Source/Core/DolphinWX/MemcardManager.cpp:181
#: Source/Core/DolphinWX/MemcardManager.cpp:818
msgid "Next Page"
msgstr "Siguiente página"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:47
msgid "Next Scan"
msgstr "Próximo escaneado"
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:128
msgid "Nickname:"
msgstr "Apodo:"
#: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:380
msgid "No Match"
msgstr "Sin coincidencias"
#: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:344
msgid "No Value Given"
msgstr "No se ha proporcionado ningún valor"
#: Source/Core/Core/ConfigManager.h:33
msgid "No audio output"
msgstr "Sin salida de audio"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:779
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:793
msgid "No description available"
msgstr "Sin descripción"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:882
msgid "No file loaded"
msgstr "No se ha cargado ningún fichero"
#: Source/Core/DolphinWX/MemcardManager.cpp:429
msgid "No free directory index entries."
msgstr "No hay entradas de índice de directorio libres."
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:53
msgid "No game is running."
msgstr "No hay ningún juego en ejecución."
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:918
msgid "No recorded file"
msgstr "No hay grabaciones guardadas"
#: Source/Core/Core/State.cpp:743
msgid "No undo.dtm found, aborting undo load state to prevent movie desyncs"
msgstr ""
"No se ha encotrado undo.dtm, abortando deshacer estado de carga para "
"prevenir desincronizaciones en la películas"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:50
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:312
#: Source/Core/DolphinWX/NetPlay/PadMapDialog.cpp:27
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:1121
msgid "None"
msgstr "Ninguno"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:108
msgid "Not Equal"
msgstr "No igual"
#: Source/Core/DolphinWX/GameListCtrl.cpp:913
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:288
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:330
msgid "Not Set"
msgstr "No definido"
#: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:322
msgid "Not Valid Hex"
msgstr "No es un valor hexadecimal válido"
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:362
msgid "Not all players have the game. Do you really want to start?"
msgstr "Algunos jugadores no tienen el juego. ¿Seguro que quieres continuar?"
#: Source/Core/DolphinWX/Main.cpp:474
msgid "Not connected"
msgstr "Sin conectar"
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:251
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:256
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:261
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:266
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:271
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:276
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:281
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:286
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:300
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:311
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:317
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:322
msgid "Not implemented"
msgstr "Sin implementar"
#: Source/Core/DolphinWX/Cheats/GeckoCodeDiag.cpp:31
msgid "Notes: "
msgstr "Notas:"
#: Source/Core/DolphinWX/FrameAui.cpp:82 Source/Core/DolphinWX/FrameAui.cpp:86
#: Source/Core/DolphinWX/FrameAui.cpp:510
#: Source/Core/DolphinWX/FrameAui.cpp:555
#: Source/Core/DolphinWX/FrameAui.cpp:562
#: Source/Core/DolphinWX/LogConfigWindow.cpp:42
msgid "Notice"
msgstr "Aviso"
#: Source/Core/DolphinWX/WXInputBase.cpp:170
msgid "Num Lock"
msgstr "Bloq Num"
#. i18n: The number of times a code block has been executed
#: Source/Core/DolphinWX/Debugger/JitWindow.cpp:182
msgid "NumExec"
msgstr "NumExec"
#: Source/Core/DolphinWX/Cheats/ActionReplayCodesPanel.cpp:81
#: Source/Core/DolphinWX/Cheats/ActionReplayCodesPanel.cpp:189
msgid "Number of Codes: "
msgstr "Número de códigos:"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Nunchuk.cpp:30
msgid "Nunchuk"
msgstr "Nunchuk"
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:85
msgid "Nunchuk Configuration"
msgstr "Configuración del Nunchuk"
#: Source/Core/DolphinWX/TASInputDlg.cpp:194
msgid "Nunchuk orientation"
msgstr "Orientación del Nunchuk"
#: Source/Core/DolphinWX/TASInputDlg.cpp:188
msgid "Nunchuk stick"
msgstr "Palanca del Nunchuk"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:654
msgid "Nvidia 3D Vision"
msgstr "Nvidia 3D Vision"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:601
#, c-format
msgid "Object %zu"
msgstr "Objeto %zu"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:125
msgid "Object Range"
msgstr "Rango de objeto"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:653
msgid "Off"
msgstr "No"
#: Source/Core/DolphinWX/PatchAddEdit.cpp:62
msgid "Offset:"
msgstr "Offset:"
#: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:90
msgid "On-Screen Display Messages"
msgstr "Mensajes en pantalla"
#: Source/Core/DolphinWX/MainMenuBar.cpp:484
msgid "Online &Documentation"
msgstr "&Documentación en línea"
#: Source/Core/DolphinWX/MemcardManager.cpp:426
#, c-format
msgid "Only %d blocks available"
msgstr "Solo %d bloques disponibles"
#: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:304
#: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:327
msgid ""
"Only export symbols with prefix:\n"
"(Blank for all symbols)"
msgstr ""
"Solo exportar símbolos con el prefijo:\n"
"(Dejar en blanco para exportarlo todo)"
#: Source/Core/DolphinWX/Debugger/CodeWindow.cpp:545
msgid "Op?"
msgstr "¿Op?"
#: Source/Core/Core/HotkeyManager.cpp:21
#: Source/Core/DolphinWX/MainToolBar.cpp:177
msgid "Open"
msgstr "Abrir"
#: Source/Core/DolphinWX/GameListCtrl.cpp:990
msgid "Open &containing folder"
msgstr "Abrir ubi&cación"
#: Source/Core/DolphinWX/GameListCtrl.cpp:987
msgid "Open Wii &save folder"
msgstr "Abrir carpeta con &partidas Wii"
#: Source/Core/DolphinWX/MainToolBar.cpp:177
msgid "Open file..."
msgstr "Abrir archivo..."
#: Source/Core/AudioCommon/OpenALStream.cpp:58
#, c-format
msgid "OpenAL: can't create context for device %s"
msgstr "OpenAL: no se puede crear el contexto para el dispositivo %s"
#: Source/Core/AudioCommon/OpenALStream.cpp:68
msgid "OpenAL: can't find sound devices"
msgstr "OpenAL: no se encuentran dispositivos de sonido"
#: Source/Core/AudioCommon/OpenALStream.cpp:63
#, c-format
msgid "OpenAL: can't open device %s"
msgstr "OpenAL: no se puede abrir el dispositivo %s"
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:238
msgid ""
"Opens the default (read-only) configuration for this game in an external "
"text editor."
msgstr ""
"Abre la configuración predeterminada (en modo sólo lectura) para este juego "
"con un editor de texto externo."
#: Source/Core/Core/HW/GCKeyboardEmu.cpp:82 Source/Core/Core/HW/GCPadEmu.cpp:80
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:297
#: Source/Core/DolphinWX/Input/HotkeyInputConfigDiag.cpp:70
msgid "Options"
msgstr "Opciones"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:28
msgid "Orange"
msgstr "Naranja"
#: Source/Core/DolphinWX/MemcardManager.cpp:461
msgid ""
"Order of files in the File Directory do not match the block order\n"
"Right click and export all of the saves,\n"
"and import the saves to a new memory card\n"
msgstr ""
"El orden de los archivos en la carpeta no se corresponde con el orden de los "
"bloques. Haz clic derecho y exporta todas las partidas guardadas e "
"impórtalas a una nueva tarjeta de memoria.\n"
#: Source/Core/DolphinWX/TASInputDlg.cpp:146
msgid "Orientation"
msgstr "Orientación"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:510
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:810
msgid "Other"
msgstr "Otros"
#: Source/Core/DolphinWX/Input/HotkeyInputConfigDiag.cpp:125
msgid "Other State Management"
msgstr "Otros elementos de guardado"
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:136
msgid "Other game"
msgstr "Otro juego"
#: Source/Core/Core/HotkeyManager.cpp:255
msgid "Other state hotkeys"
msgstr "Otros atajos de guardado"
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:738
msgid "Output"
msgstr "Salida"
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:91
msgid "Overlay Information"
msgstr "Superponer información"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:64
msgid "Override Language on NTSC Games"
msgstr "Forzar selección de idioma en los juegos NTSC"
#: Source/Core/DolphinWX/MainMenuBar.cpp:141
msgid "P&lay Input Recording..."
msgstr "Reproducir pu&lsaciones grabadas..."
#: Source/Core/DolphinWX/Debugger/JitWindow.cpp:174
msgid "PPC Size"
msgstr "Tamaño de PPC"
#: Source/Core/DolphinWX/Debugger/CodeView.cpp:372
msgid "PPC vs x86"
msgstr "PPC vs x86"
#: Source/Core/Core/HW/GCPad.cpp:18
msgid "Pad"
msgstr "Pad"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:39
msgid "Pads"
msgstr "Pads"
#: Source/Core/DolphinWX/WXInputBase.cpp:176
msgid "Page Down"
msgstr "Pág. abajo"
#: Source/Core/DolphinWX/WXInputBase.cpp:174
msgid "Page Up"
msgstr "Pág. arriba"
#: Source/Core/DolphinWX/WXInputBase.cpp:33
msgid "Paragraph"
msgstr "Párrafo"
#: Source/Core/DolphinWX/Cheats/ARCodeAddEdit.cpp:140
msgid "Parsing Error"
msgstr "No se entiende el formato"
#: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:246
#, c-format
msgid "Partition %u"
msgstr "Partición %u"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:251
msgid "Passthrough a Bluetooth adapter"
msgstr "Ceder el control de un adaptador Bluetooth real"
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:245
msgid "Patches"
msgstr "Parches"
#: Source/Core/DolphinWX/Config/ConfigMain.cpp:89
msgid "Paths"
msgstr "Directorios"
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:73
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:74
#: Source/Core/DolphinWX/Debugger/DSPDebugWindow.cpp:47
#: Source/Core/DolphinWX/Debugger/DSPDebugWindow.cpp:180
#: Source/Core/DolphinWX/MainToolBar.cpp:229
#: Source/Core/DolphinWX/WXInputBase.cpp:62
msgid "Pause"
msgstr "Pausa"
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:77
msgid "Pause After"
msgstr "Pausar después"
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:78
msgid "Pause At Next"
msgstr "Pausar en siguiente"
#: Source/Core/DolphinWX/MainMenuBar.cpp:147
msgid "Pause at End of Movie"
msgstr "Pausar al terminar la grabación"
#: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:91
msgid "Pause on Focus Lost"
msgstr "Pausar al pasar a segundo plano"
#: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:117
msgid "Pauses the emulator when focus is taken away from the emulation window."
msgstr ""
"Pausar la emulación cuando tu atención se encuentre fuera de la ventana de "
"emulación y estés utilizando otro programa."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:621
msgid "Per-Pixel Lighting"
msgstr "Iluminación por píxel"
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:335
msgid "Perfect"
msgstr "Perfecto"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:41
msgid ""
"Perform a full index of the game's RAM at the current Data Size. Required "
"before any Searching can be performed."
msgstr ""
"Realizar un índice completo de la RAM del juego con el tamaño de datos "
"actual. Necesario para poder buscar cualquier cosa."
#: Source/Core/DolphinWX/FrameAui.cpp:540
#, c-format
msgid "Perspective %d"
msgstr "Perspectiva %d"
#: Source/Core/DolphinWX/MainMenuBar.cpp:409
msgid "Perspectives"
msgstr "Perspectivas"
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:51
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:133
msgid "Pixel Shader"
msgstr "Sombreador de píxeles"
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:135
msgid "Pixel Shader Constants"
msgstr "Constantes del sombreador de píxeles"
#: Source/Core/DolphinWX/MainMenuBar.cpp:275
msgid "Platform"
msgstr "Plataforma"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:150
#: Source/Core/DolphinWX/MainToolBar.cpp:180
#: Source/Core/DolphinWX/MainToolBar.cpp:234
msgid "Play"
msgstr "Reproducir"
#: Source/Core/Core/HotkeyManager.cpp:45
msgid "Play Recording"
msgstr "Reproducir grabación"
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:334
msgid "Playable"
msgstr "Jugable"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:137
msgid "Playback Options"
msgstr "Opciones de reproducción"
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:192
msgid "Players"
msgstr "Jugadores"
#: Source/Core/DolphinWX/FrameTools.cpp:823
msgid "Please confirm..."
msgstr "Confirma, por favor..."
#: Source/Core/DolphinWX/FrameAui.cpp:510
msgid "Please create a perspective before saving"
msgstr "Por favor, crea una perspectiva antes de guardar"
#: Source/Core/DolphinWX/WXInputBase.cpp:35
msgid "Plus-Minus"
msgstr "Más-menos"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:160
#, c-format
msgid "Port %i"
msgstr "Puerto %i"
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:185
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:225
msgid "Port :"
msgstr "Puerto:"
#: Source/Core/DolphinWX/PostProcessingConfigDiag.cpp:22
msgid "Post Processing Shader Configuration"
msgstr "Ajustes de sombreadores de posprocesado"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:605
msgid "Post-Processing Effect:"
msgstr "Efecto de posprocesado:"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:863
msgid "Prefetch Custom Textures"
msgstr "Precargar texturas personalizadas"
#: Source/Core/Core/Movie.cpp:1190
#, c-format
msgid "Premature movie end in PlayController. %u + %zu > %u"
msgstr "Final prematuro de la grabación en PlayController. %u + %zu > %u"
#: Source/Core/Core/Movie.cpp:1317
#, c-format
msgid "Premature movie end in PlayWiimote. %u + %d > %u"
msgstr "Final prematuro de la grabación en PlayWiimote. %u + %d > %u"
#: Source/Core/Core/Movie.cpp:1291
#, c-format
msgid "Premature movie end in PlayWiimote. %u > %u"
msgstr "Final prematuro de la grabación en PlayWiimote. %u > %u"
#: Source/Core/Core/HotkeyManager.cpp:61
msgid "Press Sync Button"
msgstr "Aprieta el botón de sincronización"
#: Source/Core/DolphinWX/MemcardManager.cpp:180
msgid "Prev Page"
msgstr "Página anterior"
#: Source/Core/DolphinWX/MemcardManager.cpp:817
msgid "Previous Page"
msgstr "Página anterior"
#: Source/Core/DolphinWX/WXInputBase.cpp:80
msgid "Print"
msgstr "Imprimir"
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:1231
msgid "Profile"
msgstr "Perfil"
#: Source/Core/Core/HotkeyManager.cpp:243
msgid "Program Counter"
msgstr "Contador de programa (PC)"
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.h:55
msgid "Properties"
msgstr "Propiedades"
#: Source/Core/DolphinWX/MainMenuBar.cpp:347
msgid "Provide safer execution by not linking the JIT blocks."
msgstr "Dar una ejecución más segura al no enlazar bloques JIT"
#: Source/Core/DolphinWX/MainMenuBar.cpp:327
msgid "Purge Game List Cache"
msgstr "Limpiar caché de lista de juegos"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:79
msgid "Put BIOS roms in User/GC/{region}."
msgstr "Guardar roms de la BIOS en «User/GC/{región}»."
#: Source/Core/Common/MsgHandler.cpp:66
msgid "Question"
msgstr "Pregunta"
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:134
msgid "Quit"
msgstr "Salir"
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:274
msgid "Quit Netplay"
msgstr "Salir del juego en red"
#. i18n: The right trigger button (labeled R on real controllers)
#: Source/Core/Core/HW/GCPadEmu.cpp:42
#: Source/Core/DolphinWX/TASInputDlg.cpp:253
#: Source/Core/DolphinWX/TASInputDlg.cpp:399
msgid "R"
msgstr "R"
#: Source/Core/DolphinWX/WXInputBase.cpp:42
msgid "R Button"
msgstr "Botón R"
#. i18n: The right trigger button (labeled R on real controllers) used as an analog input
#: Source/Core/Core/HW/GCPadEmu.cpp:46
msgid "R-Analog"
msgstr "R-Analógico"
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/AnalogStick.cpp:35
msgid "Radius"
msgstr "Radio"
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:800
msgid "Range"
msgstr "Rango"
#: Source/Core/DolphinWX/Debugger/MemoryCheckDlg.cpp:42
msgid "Read"
msgstr "Leer"
#: Source/Core/DolphinWX/Debugger/MemoryCheckDlg.cpp:44
msgid "Read and write"
msgstr "Leer y escribir"
#: Source/Core/Core/HotkeyManager.cpp:47
msgid "Read-only mode"
msgstr "Sólo lectura"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:783
msgid "Real"
msgstr "Real"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:362
msgid "Real Balance Board"
msgstr "«Balance Board» real"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:312
msgid "Real Wii Remote"
msgstr "Mando Wii real"
#: Source/Core/DolphinWX/MainMenuBar.cpp:420
msgid ""
"Recognise standard functions from Sys/totaldb.dsy, and use generic zz_ names "
"for other functions."
msgstr ""
"Reconoce las funciones estándar utilizando Sys/totaldb.dsy, y utiliza "
"nombres zz_ genéricos para el resto."
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:163
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:204
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:406
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:812
msgid "Record"
msgstr "Grabar"
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:272
msgid "Record inputs"
msgstr "Grabar pulsaciones"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:173
msgid "Recording Info"
msgstr "Información de la grabación"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:187
msgid "Recording Options"
msgstr "Opciones de grabación"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:28
msgid "Red"
msgstr "Rojo"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:32
msgid "Red Left"
msgstr "Rojo izquierda"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:33
msgid "Red Right"
msgstr "Rojo derecha"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:141
msgid ""
"Reduces the amount of aliasing caused by rasterizing 3D graphics. This "
"smooths out jagged edges on objects.\n"
"Increases GPU load and sometimes causes graphical issues. SSAA is "
"significantly more demanding than MSAA, but provides top quality geometry "
"anti-aliasing and also applies anti-aliasing to lighting, shader effects, "
"and textures.\n"
"\n"
"If unsure, select None."
msgstr ""
"Reduce la aspereza y el efecto de diente de sierra causados al dibujar las "
"siluetas de los gráficos en 3D, lo que suaviza los bordes dentados de los "
"objetos.\n"
"\n"
"Aumenta en gran medida la carga de la GPU y a veces causa problemas "
"gráficos. SSAA necesita mucha más potencia que MSAA, pero añade una mejora "
"adicional en el aspecto de la geometría, la iluminación, efectos visuales y "
"texturas.\n"
"\n"
"Si no estás seguro, elige Ninguno."
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:352
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:1192
#: Source/Core/DolphinWX/MainToolBar.cpp:178
msgid "Refresh"
msgstr "Actualizar"
#: Source/Core/Core/HotkeyManager.cpp:23
msgid "Refresh List"
msgstr "Actualizar lista"
#: Source/Core/DolphinWX/MainToolBar.cpp:178
msgid "Refresh game list"
msgstr "Actualizar lista de juegos"
#: Source/Core/DolphinWX/MainMenuBar.cpp:285
msgid "Region"
msgstr "Región"
#: Source/Core/DolphinWX/Debugger/DSPDebugWindow.cpp:102
#: Source/Core/DolphinWX/Debugger/RegisterWindow.h:17
msgid "Registers"
msgstr "Registros"
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:38
msgid "Relative Input"
msgstr "Entrada relativa"
#: Source/Core/DolphinWX/Config/PathConfigPane.cpp:39
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:61
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:395
#: Source/Core/DolphinWX/PatchAddEdit.cpp:87
msgid "Remove"
msgstr "Eliminar"
#: Source/Core/DolphinWX/MainMenuBar.cpp:418
msgid "Remove names from all functions and variables."
msgstr "Desnombrar todas las funciones y variables"
#: Source/Core/DolphinWX/Debugger/CodeView.cpp:368
msgid "Rename &symbol"
msgstr "Renombrar &símbolo"
#: Source/Core/DolphinWX/Debugger/CodeView.cpp:331
msgid "Rename symbol:"
msgstr "Renombrar símbolo:"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:195
msgid ""
"Render the scene as a wireframe.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Dibuja la escena sin texturas, con formas transparentes delineando los "
"bordes de los polígonos mediante finas líneas, como si de alambrado se "
"tratase (en inglés se conoce como «wireframe»).\n"
"\n"
"Si no estás seguro déjala sin marcar."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:487
msgid "Render to Main Window"
msgstr "Mostrar en la ventana principal"
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:54
msgid "Rendering"
msgstr "Motor de dibujo tridimensional"
#: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:327
#, c-format
msgid "Report: GCIFolder Writing to unallocated block 0x%x"
msgstr "Advertencia: GCIFolder Escribiendo a bloque no asignado 0x%x"
#: Source/Core/Core/HotkeyManager.cpp:26
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:289
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:1211
msgid "Reset"
msgstr "Restablecer"
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:124
msgid "Reset Traversal Settings"
msgstr "Restablecer ajustes de paso"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:563
msgid "Reset Wii Remote pairings"
msgstr "Reiniciar emparejamientos de mandos de Wii"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:287
msgid "Reset all saved Wii Remote pairings"
msgstr "Revierte todas las vinculaciones de mandos de Wii existentes."
#: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:229
msgid "Restart Required"
msgstr "Es necesario reiniciar."
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:88
msgid "Results"
msgstr "Resultados"
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:807
msgid "Retry"
msgstr "Reintentar"
#: Source/Core/DolphinWX/WXInputBase.cpp:23
msgid "Return"
msgstr "Volver"
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:222
msgid "Revision:"
msgstr "Revisión:"
#: Source/Core/DolphinWX/AboutDolphin.cpp:32
#, c-format
msgid "Revision: %s"
msgstr "Revisión: %s"
#: Source/Core/DolphinWX/MainMenuBar.cpp:386
#: Source/Core/DolphinWX/TASInputDlg.cpp:76
#: Source/Core/DolphinWX/TASInputDlg.cpp:251
#: Source/Core/DolphinWX/WXInputBase.cpp:74
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:25
msgid "Right"
msgstr "Derecha"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Classic.cpp:66
msgid "Right Stick"
msgstr "Palanca derecha"
#: Source/Core/DolphinWX/TASInputDlg.cpp:273
msgid "Right stick"
msgstr "Palanca derecha"
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:204
msgid "Room ID:"
msgstr "Id. de sala:"
#: Source/Core/Core/HW/GCPadEmu.cpp:67
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:288
#: Source/Core/DolphinWX/Config/GCAdapterConfigDiag.cpp:22
msgid "Rumble"
msgstr "Vibración"
#: Source/Core/DolphinWX/Debugger/DSPDebugWindow.cpp:187
msgid "Run"
msgstr "Ejecutar"
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:104
msgid "Russia"
msgstr "Rusia"
#: Source/Core/DolphinWX/Config/PathConfigPane.cpp:97
msgid "SD Card Path:"
msgstr "Ubicación de la tarjeta SD:"
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:137
msgid "SD card"
msgstr "Tarjeta SD"
#: Source/Core/DolphinWX/MainMenuBar.cpp:129
msgid "Sa&ve State"
msgstr "Guardar estado"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:752
msgid "Safe"
msgstr "Seguro"
#: Source/Core/DolphinWX/Debugger/BreakpointWindow.cpp:63
#: Source/Core/DolphinWX/Debugger/WatchWindow.cpp:38
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:164
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:1236
msgid "Save"
msgstr "Guardar"
#: Source/Core/DolphinWX/MainMenuBar.cpp:441
msgid "Save Code"
msgstr "Guardar código"
#: Source/Core/DolphinWX/MemcardManager.cpp:529
msgid "Save GCI as..."
msgstr "Guardar GCI como..."
#: Source/Core/Core/HotkeyManager.cpp:144
#: Source/Core/DolphinWX/MainMenuBar.cpp:101
msgid "Save Oldest State"
msgstr "Guardar el estado más antiguo"
#: Source/Core/DolphinWX/MainMenuBar.cpp:390
msgid "Save Perspectives"
msgstr "Guardar perspectivas"
#: Source/Core/Core/HotkeyManager.cpp:147
msgid "Save State"
msgstr "Guardar estado"
#: Source/Core/Core/HotkeyManager.cpp:110
msgid "Save State Slot 1"
msgstr "Ranura de guardado 1"
#: Source/Core/Core/HotkeyManager.cpp:119
msgid "Save State Slot 10"
msgstr "Ranura de guardado 10"
#: Source/Core/Core/HotkeyManager.cpp:111
msgid "Save State Slot 2"
msgstr "Ranura de guardado 2"
#: Source/Core/Core/HotkeyManager.cpp:112
msgid "Save State Slot 3"
msgstr "Ranura de guardado 3"
#: Source/Core/Core/HotkeyManager.cpp:113
msgid "Save State Slot 4"
msgstr "Ranura de guardado 4"
#: Source/Core/Core/HotkeyManager.cpp:114
msgid "Save State Slot 5"
msgstr "Ranura de guardado 5"
#: Source/Core/Core/HotkeyManager.cpp:115
msgid "Save State Slot 6"
msgstr "Ranura de guardado 6"
#: Source/Core/Core/HotkeyManager.cpp:116
msgid "Save State Slot 7"
msgstr "Ranura de guardado 7"
#: Source/Core/Core/HotkeyManager.cpp:117
msgid "Save State Slot 8"
msgstr "Ranura de guardado 8"
#: Source/Core/Core/HotkeyManager.cpp:118
msgid "Save State Slot 9"
msgstr "Ranura de guardado 9"
#: Source/Core/DolphinWX/MainMenuBar.cpp:100
msgid "Save State to Selected Slot"
msgstr "Guardar estado en la ranura seleccionada"
#: Source/Core/DolphinWX/MainMenuBar.cpp:99
msgid "Save State..."
msgstr "Guardar estado..."
#: Source/Core/DolphinWX/MainMenuBar.cpp:436
msgid "Save Symbol Map &As..."
msgstr "Guardar map&a de símbolos como..."
#: Source/Core/DolphinWX/Input/HotkeyInputConfigDiag.cpp:124
msgid "Save and Load State"
msgstr "Guardar y cargar estado"
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:348
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:354
msgid "Save as..."
msgstr "Guardar como..."
#: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:380
msgid "Save combined output file as"
msgstr "Guardar archivo combinado como"
#: Source/Core/DolphinWX/GameListCtrl.cpp:1351
msgid "Save compressed GCM/ISO"
msgstr "Guardar GCM/ISO comprimido"
#: Source/Core/DolphinWX/MainMenuBar.cpp:391
msgid "Save currently-toggled perspectives"
msgstr "Guardar perspectivas activas"
#: Source/Core/DolphinWX/GameListCtrl.cpp:1342
msgid "Save decompressed GCM/ISO"
msgstr "Guardar GCM/ISO descomprimido"
#: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:255
msgid "Save map file as"
msgstr "Guardar archivo de mapa como"
#: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:311
msgid "Save signature as"
msgstr "Guardar firma como"
#: Source/Core/Core/HotkeyManager.cpp:252
msgid "Save state"
msgstr "Guardar estado"
#: Source/Core/DolphinWX/MainMenuBar.cpp:442
msgid ""
"Save the entire disassembled code. This may take a several seconds and may "
"require between 50 and 100 MB of hard drive space. It will only save code "
"that is in the first 4 MB of memory. If you are debugging a game that loads ."
"rel files with code to memory, you may want to increase the limit to perhaps "
"8 MB. That can be done in SymbolDB::SaveMap()."
msgstr ""
"Guarda todo el código desensamblado. Puede que tarde varios segundos y que "
"ocupe entre 50 y 100 MB de disco duro. Sólo almacenará el código que resida "
"en los primeros 4 MB de memoria. Si estás depurando un juego que carga "
"archivos .rel con código a memoria, puede que quieras aumentar el límite a "
"unos 8 MB. Puedes hacerlo en SymbolDB::SaveMap()."
#: Source/Core/DolphinWX/MainMenuBar.cpp:437
msgid ""
"Save the function names and addresses for this game as a .map file. If you "
"want to open the .map file in IDA Pro, use the .idc script."
msgstr ""
"Guarda los nombres de función y direcciones de este juego en un archivo «."
"map». Si quieres abrir el archivo «.map» en IDA Pro utiliza el script «.idc»."
#: Source/Core/DolphinWX/MainMenuBar.cpp:427
msgid ""
"Save the function names for each address to a .map file in your user "
"settings map folder, named after the title ID."
msgstr ""
"Guarda los nombres de función para cada dirección en un archivo «.map» "
"dentro de la carpeta «Maps» de tu carpeta de configuración de Dolphin, bajo "
"otra carpeta con el «ID de título» del juego en ejecución.\n"
"\n"
"«Ajustes de Dolphin»/Maps/«ID del juego»/«Mi archivo».map"
#: Source/Core/Core/HotkeyManager.cpp:120
msgid "Save to selected slot"
msgstr "Guardar en la ranura seleccionada"
#: Source/Core/DolphinWX/MainMenuBar.cpp:396
msgid "Saved Perspectives"
msgstr "Perspectivas guardadas"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:562
msgid "Saved Wii Remote pairings can only be reset when a Wii game is running."
msgstr "Sólo es posible reemparejar los mandos de Wii en mitad de la partida."
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:72
msgid "Saved to /Wii/sd.raw (default size is 128mb)"
msgstr "Guardado en /Wii/sd.raw (tamaño predeterminado de 128mb)"
#: Source/Core/Core/Movie.cpp:1020
#, c-format
msgid "Savestate movie %s is corrupted, movie recording stopping..."
msgstr "El estado de la grabación %s está corrupto, deteniendo la grabación..."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:619
msgid "Scaled EFB Copy"
msgstr "Copia de EFB a escala"
#: Source/Core/DolphinWX/GameListCtrl.cpp:683
#, c-format
msgid "Scanning %s"
msgstr "Buscando %s"
#: Source/Core/DolphinWX/GameListCtrl.cpp:672
msgid "Scanning for ISOs"
msgstr "Buscando ISOs"
#: Source/Core/DolphinWX/GameListCtrl.cpp:672
msgid "Scanning..."
msgstr "Buscando..."
#: Source/Core/DolphinWX/MainToolBar.cpp:183
msgid "ScrShot"
msgstr "Pantallazo"
#: Source/Core/VideoCommon/ImageWrite.cpp:52
#, c-format
msgid "Screenshot failed: Could not open file \"%s\" (error %d)"
msgstr "Captura de pantalla falló: No se pudo abrir el archivo «%s» (error %d)"
#: Source/Core/DolphinWX/WXInputBase.cpp:172
msgid "Scroll Lock"
msgstr "Bloq. desplazamiento"
#: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:100
#: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:101
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:233
msgid "Search"
msgstr "Buscar"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:117
msgid "Search (clear to use previous value)"
msgstr "Buscar (déjalo vacío para usar el valor anterior)"
#: Source/Core/DolphinWX/Debugger/CodeWindow.cpp:80
#: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:79
msgid "Search Address"
msgstr "Buscar dirección"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:263
msgid "Search Current Object"
msgstr "Buscar objeto actual"
#: Source/Core/DolphinWX/Config/PathConfigPane.cpp:37
msgid "Search Subfolders"
msgstr "Buscar en subcarpetas"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:226
msgid "Search for Hex Value:"
msgstr "Buscar valor hexadecimal:"
#: Source/Core/Common/SysConf.h:106 Source/Core/Common/SysConf.h:129
#: Source/Core/Common/SysConf.h:149 Source/Core/Common/SysConf.h:170
#, c-format
msgid "Section %s not found in SYSCONF"
msgstr "No se ha encontrado la sección %s en SYSCONF"
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:752
#: Source/Core/DolphinWX/NetPlay/ChangeGameDialog.cpp:23
#: Source/Core/DolphinWX/WXInputBase.cpp:78
msgid "Select"
msgstr "Seleccionar"
#: Source/Core/DolphinWX/MainMenuBar.cpp:328
msgid "Select Columns"
msgstr "Seleccionar columnas"
#: Source/Core/DolphinWX/NetPlay/ChangeGameDialog.cpp:13
msgid "Select Game"
msgstr "Elegir juego"
#: Source/Core/DolphinWX/MainMenuBar.cpp:535
#, c-format
msgid "Select Slot %u - %s"
msgstr "Seleccionar ranura %u - %s"
#: Source/Core/DolphinWX/MainMenuBar.cpp:130
msgid "Select State Slot"
msgstr "Seleccionar ranura de guardado"
#: Source/Core/Core/HotkeyManager.cpp:122
msgid "Select State Slot 1"
msgstr "Seleccionar ranura de guardado 1"
#: Source/Core/Core/HotkeyManager.cpp:131
msgid "Select State Slot 10"
msgstr "Seleccionar ranura de guardado 10"
#: Source/Core/Core/HotkeyManager.cpp:123
msgid "Select State Slot 2"
msgstr "Seleccionar ranura de guardado 2"
#: Source/Core/Core/HotkeyManager.cpp:124
msgid "Select State Slot 3"
msgstr "Seleccionar ranura de guardado 3"
#: Source/Core/Core/HotkeyManager.cpp:125
msgid "Select State Slot 4"
msgstr "Seleccionar ranura de guardado 4"
#: Source/Core/Core/HotkeyManager.cpp:126
msgid "Select State Slot 5"
msgstr "Seleccionar ranura de guardado 5"
#: Source/Core/Core/HotkeyManager.cpp:127
msgid "Select State Slot 6"
msgstr "Seleccionar ranura de guardado 6"
#: Source/Core/Core/HotkeyManager.cpp:128
msgid "Select State Slot 7"
msgstr "Seleccionar ranura de guardado 7"
#: Source/Core/Core/HotkeyManager.cpp:129
msgid "Select State Slot 8"
msgstr "Seleccionar ranura de guardado 8"
#: Source/Core/Core/HotkeyManager.cpp:130
msgid "Select State Slot 9"
msgstr "Seleccionar ranura de guardado 9"
#: Source/Core/DolphinWX/FrameTools.cpp:474
#: Source/Core/DolphinWX/FrameTools.cpp:959
msgid "Select The Recording File"
msgstr "Seleccionar archivo de grabación"
#: Source/Core/DolphinWX/FrameTools.cpp:1194
msgid "Select a Wii WAD file to install"
msgstr "Elige un WAD de Wii para instalar"
#: Source/Core/DolphinWX/MemcardManager.cpp:518
msgid "Select a save file to import"
msgstr "Selecciona el archivo con las partidas guardadas a importar"
#: Source/Core/DolphinWX/FrameAui.cpp:328
msgid "Select floating windows"
msgstr "Selecciona las ventanas flotantes"
#: Source/Core/Core/HotkeyManager.cpp:253
msgid "Select state"
msgstr "Elegir ranura de guardado"
#: Source/Core/DolphinWX/FrameTools.cpp:328
msgid "Select the file to load"
msgstr "Selecciona el archivo para cargar"
#: Source/Core/DolphinWX/FrameTools.cpp:1156
msgid "Select the save file"
msgstr "Selecciona el archivo de guardado"
#: Source/Core/DolphinWX/FrameTools.cpp:1280
msgid "Select the state to load"
msgstr "Selecciona el estado para cargar"
#: Source/Core/DolphinWX/FrameTools.cpp:1292
msgid "Select the state to save"
msgstr "Selecciona el estado para guardar"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:125
msgid ""
"Select what aspect ratio to use when rendering:\n"
"Auto: Use the native aspect ratio\n"
"Force 16:9: Mimic an analog TV with a widescreen aspect ratio.\n"
"Force 4:3: Mimic a standard 4:3 analog TV.\n"
"Stretch to Window: Stretch the picture to the window size.\n"
"\n"
"If unsure, select Auto."
msgstr ""
"Selecciona la proporción utilizada al dibujar en 3D:\n"
"Automática: Usar la relación de aspecto nativa.\n"
"Forzar 16:9: Imita el formato de pantalla panorámica.\n"
"Forzar 4:3: Imita una pantalla cuadrada de las antiguas.\n"
"Estirar a ventana: Estira la imagen al tamaño de la ventana.\n"
"\n"
"Si no estás seguro, elige Automática."
#: Source/Core/Core/ConfigLoaders/GameConfigLoader.cpp:316
#: Source/Core/InputCommon/InputConfig.cpp:63
msgid "Selected controller profile does not exist"
msgstr "El perfil del mando seleccionado no existe"
#: Source/Core/DolphinWX/LogWindow.cpp:103
msgid "Selected font"
msgstr "Tipografía seleccionada"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:102
msgid ""
"Selects a hardware adapter to use.\n"
"\n"
"If unsure, use the first one."
msgstr ""
"Elige un adaptador de hardware para su uso.\n"
"\n"
"Si no estás seguro, utiliza el primero."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:104
msgid ""
"Selects the display resolution used in fullscreen mode.\n"
"This should always be bigger than or equal to the internal resolution. "
"Performance impact is negligible.\n"
"\n"
"If unsure, select auto."
msgstr ""
"Selecciona la resolución de la pantalla usada en el modo de pantalla "
"completa. Debería ser siempre mayor o igual que la resolución interna. La "
"pérdida de rendimiento es insignificante.\n"
"\n"
"Si no estás seguro selecciona «automático»."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:263
msgid ""
"Selects the stereoscopic 3D mode. Stereoscopy allows you to get a better "
"feeling of depth if you have the necessary hardware.\n"
"Side-by-Side and Top-and-Bottom are used by most 3D TVs.\n"
"Anaglyph is used for Red-Cyan colored glasses.\n"
"Heavily decreases emulation speed and sometimes causes issues.\n"
"\n"
"If unsure, select Off."
msgstr ""
"Elige el modo de estereoscopía 3D. Esta tecnología te permite experimentar "
"un mayor efecto de profundidad si cuentas con el equipamiento adecuado.\n"
"La mayoría de las televisiones 3D de hoy en día utilizan la opción «En "
"paralelo» o «En vertical», la opción de anaglifos se utiliza con las "
"clásicas gafas de tintes rojos y azules.\n"
"\n"
"Empeora sensiblemente la velocidad de emulación y a veces causa problemas.\n"
"\n"
"Si no estás seguro no actives ninguna opción."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:97
msgid ""
"Selects what graphics API to use internally.\n"
"The software renderer is extremely slow and only useful for debugging, so "
"unless you have a reason to use it you'll want to select OpenGL here.\n"
"\n"
"If unsure, select OpenGL."
msgstr ""
"Selecciona la API interna de gráficos que quieras usar.\n"
"El renderizado por software es extremadamente lento, lo utilizan "
"principalmente desarrolladores, así que salvo que tengas alguna razón de "
"fuerza mayor probablemente quieras elegir OpenGL para sacar partido a tu "
"tarjeta gráfica.\n"
"\n"
"Si no estás seguro utiliza OpenGL."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:90
msgid ""
"Selects what graphics API to use internally.\n"
"The software renderer is extremely slow and only useful for debugging, so "
"you'll want to use either Direct3D or OpenGL. Different games and different "
"GPUs will behave differently on each backend, so for the best emulation "
"experience it's recommended to try both and choose the one that's less "
"problematic.\n"
"\n"
"If unsure, select OpenGL."
msgstr ""
"Selecciona la API interna de gráficos que quieras usar.\n"
"El renderizado por software sólo se utiliza para la depuración, así que "
"debes escoger entre Direct3D u OpenGL. Diferentes juegos se comportarán de "
"manera diferente en cada máquina, para la mejor experiencia de la emulación "
"se recomienda probar ambos y escoger el que mejor se adapte a tus "
"necesidades.\n"
"\n"
"Si no estás seguro, usa OpenGL. "
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:172
msgid "Send"
msgstr "Enviar"
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:110
msgid "Sensor Bar Position:"
msgstr "Posición de la barra sensora:"
#: Source/Core/DolphinWX/WXInputBase.cpp:114
msgid "Separator"
msgstr "Separador"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:93
msgid ""
"Serial Port 1 - This is the port which devices such as the net adapter use."
msgstr ""
"Puerto de serie 1 - Este es el puerto que usan los dispositivos como el "
"adaptador de red."
#: Source/Core/Core/NetPlayClient.cpp:928
msgid "Server rejected traversal attempt"
msgstr "El servidor de paso rechazó el intento de conexión"
#. i18n: Here, PC is an acronym for program counter, not personal computer.
#: Source/Core/Core/HotkeyManager.cpp:55
#: Source/Core/DolphinWX/MainToolBar.cpp:212
msgid "Set PC"
msgstr "Establecer PC"
#: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:92
msgid "Set Value"
msgstr "Establecer valor"
#: Source/Core/DolphinWX/GameListCtrl.cpp:993
msgid "Set as &default ISO"
msgstr "Definir como ISO pre&determinada"
#: Source/Core/DolphinWX/MemcardManager.cpp:820
#, c-format
msgid "Set as default Memory Card %c"
msgstr "Establecer tarjeta %c como predeterminada"
#: Source/Core/DolphinWX/MainToolBar.cpp:212
msgid "Set the current instruction"
msgstr "Establecer instrucción actual"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:62
msgid "Sets the GameCube system language."
msgstr "Establece el idioma del sistema de GameCube"
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:69
msgid ""
"Sets the Wii display mode to 60Hz (480i) instead of 50Hz (576i) for PAL "
"games.\n"
"May not work for all games."
msgstr ""
"Configura el modo de pantalla de Wii a 60Hz (480i) en vez de 50Hz (576i) "
"para juego PAL.\n"
"Puede no funcionar en todos los juegos."
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:71
msgid "Sets the Wii system language."
msgstr "Establece el idioma del sistema Wii."
#: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:53
msgid ""
"Sets the latency (in ms). Higher values may reduce audio crackling. Certain "
"backends only."
msgstr ""
"Establece la latencia (en ms). Los valores más altos pueden reducir la "
"crepitación de audio. Sólo funciona con algunos motores de sonido."
#: Source/Core/Core/Boot/Boot_BS2Emu.cpp:235
msgid "SetupWiiMemory: Can't create setting.txt file"
msgstr "SetupWiiMemory: No puedo crear archivo setting.txt"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:270
msgid "Shake"
msgstr "Sacudir"
#: Source/Core/DolphinWX/TASInputDlg.cpp:282
#: Source/Core/DolphinWX/TASInputDlg.cpp:379
msgid "Shoulder Buttons"
msgstr "Botones laterales"
#: Source/Core/DolphinWX/MainMenuBar.cpp:298
msgid "Show &Log"
msgstr "Mostrar &registro"
#: Source/Core/DolphinWX/MainMenuBar.cpp:295
msgid "Show &Status Bar"
msgstr "Mostrar barra de e&stado"
#: Source/Core/DolphinWX/MainMenuBar.cpp:293
msgid "Show &Toolbar"
msgstr "Mostrar barra de herramien&tas"
#: Source/Core/DolphinWX/MainMenuBar.cpp:251
msgid "Show Australia"
msgstr "Australianos"
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:236
msgid "Show Defaults"
msgstr "Mostrar valores predeterminados"
#: Source/Core/DolphinWX/MainMenuBar.cpp:324
msgid "Show Drives"
msgstr "Mostrar unidades"
#: Source/Core/DolphinWX/MainMenuBar.cpp:240
msgid "Show ELF/DOL"
msgstr "Mostrar ELF/DOL"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:466
msgid "Show FPS"
msgstr "Mostrar FPS"
#: Source/Core/DolphinWX/MainMenuBar.cpp:151
msgid "Show Frame Counter"
msgstr "Mostrar fotogramas por segundo (FPS)"
#: Source/Core/DolphinWX/MainMenuBar.cpp:253
msgid "Show France"
msgstr "Franceses"
#: Source/Core/DolphinWX/MainMenuBar.cpp:236
msgid "Show GameCube"
msgstr "Mostrar GameCube"
#: Source/Core/DolphinWX/MainMenuBar.cpp:255
msgid "Show Germany"
msgstr "Alemanes"
#: Source/Core/DolphinWX/MainMenuBar.cpp:154
msgid "Show Input Display"
msgstr "Mostrar registro de teclas"
#: Source/Core/DolphinWX/MainMenuBar.cpp:257
msgid "Show Italy"
msgstr "Italianos"
#: Source/Core/DolphinWX/MainMenuBar.cpp:244
msgid "Show JAP"
msgstr "Mostrar juegos JAP"
#: Source/Core/DolphinWX/MainMenuBar.cpp:259
msgid "Show Korea"
msgstr "Coreanos"
#: Source/Core/DolphinWX/MainMenuBar.cpp:149
msgid "Show Lag Counter"
msgstr "Mostrar indicador de retardo"
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:278
msgid "Show Language:"
msgstr "Mostrar idioma:"
#: Source/Core/DolphinWX/MainMenuBar.cpp:299
msgid "Show Log &Configuration"
msgstr "Mostrar configuración de &registro"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:477
msgid "Show NetPlay Messages"
msgstr "Mostrar mensajes de juego en red"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:468
msgid "Show NetPlay Ping"
msgstr "Mostrar «pings» de juego en red"
#: Source/Core/DolphinWX/MainMenuBar.cpp:261
msgid "Show Netherlands"
msgstr "Holandeses"
#: Source/Core/DolphinWX/MainMenuBar.cpp:246
msgid "Show PAL"
msgstr "Mostrar juegos PAL"
#. i18n: Here, PC is an acronym for program counter, not personal computer.
#: Source/Core/Core/HotkeyManager.cpp:54
#: Source/Core/DolphinWX/Debugger/DSPDebugWindow.cpp:55
#: Source/Core/DolphinWX/MainToolBar.cpp:209
msgid "Show PC"
msgstr "Mostrar PC"
#: Source/Core/DolphinWX/MainMenuBar.cpp:321
msgid "Show Platforms"
msgstr "Mostrar plataformas"
#: Source/Core/DolphinWX/MainMenuBar.cpp:322
msgid "Show Regions"
msgstr "Mostrar regiones"
#: Source/Core/DolphinWX/MainMenuBar.cpp:263
msgid "Show Russia"
msgstr "Rusos"
#: Source/Core/DolphinWX/MainMenuBar.cpp:265
msgid "Show Spain"
msgstr "Españoles"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:836
msgid "Show Statistics"
msgstr "Mostrar estadísticas"
#: Source/Core/DolphinWX/MainMenuBar.cpp:156
msgid "Show System Clock"
msgstr "Mostrar reloj del sistema"
#: Source/Core/DolphinWX/MainMenuBar.cpp:267
msgid "Show Taiwan"
msgstr "Taiwaneses"
#: Source/Core/DolphinWX/MainMenuBar.cpp:248
msgid "Show USA"
msgstr "Mostrar juegos USA"
#: Source/Core/DolphinWX/MainMenuBar.cpp:271
msgid "Show Unknown"
msgstr "Otros"
#: Source/Core/DolphinWX/MainMenuBar.cpp:238
msgid "Show WAD"
msgstr "Mostrar WAD"
#: Source/Core/DolphinWX/MainMenuBar.cpp:234
msgid "Show Wii"
msgstr "Mostrar Wii"
#: Source/Core/DolphinWX/MainMenuBar.cpp:269
msgid "Show World"
msgstr "Mostrar juegos internacionales"
#: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:108
msgid "Show a confirmation box before stopping a game."
msgstr "Mostrar una ventana de confirmación antes de detener un juego."
#: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:110
msgid ""
"Show a message box when a potentially serious error has occurred.\n"
"Disabling this may avoid annoying and non-fatal messages, but it may result "
"in major crashes having no explanation at all."
msgstr ""
"Notifica con mensajes de error cuando se produzcan fallos potencialmente "
"graves.\n"
"\n"
"Al desactivarlo puedes evitar leer mensajes molestos que no sean demasiado "
"importantes durante la partida, pero puede hacer que el juego se cuelgue o "
"se cierre sin darte ninguna explicación."
#: Source/Core/DolphinWX/MemcardManager.cpp:834
msgid "Show first block"
msgstr "Mostrar primer bloque"
#: Source/Core/DolphinWX/MemcardManager.cpp:833
msgid "Show save blocks"
msgstr "Mostrar bloques de guardado"
#: Source/Core/DolphinWX/MemcardManager.cpp:831
msgid "Show save comment"
msgstr "Mostrar comentario de partida"
#: Source/Core/DolphinWX/MemcardManager.cpp:832
msgid "Show save icon"
msgstr "Mostrar icono de partida"
#: Source/Core/DolphinWX/MemcardManager.cpp:830
msgid "Show save title"
msgstr "Mostrar título de partida"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:201
msgid ""
"Show the number of frames rendered per second as a measure of emulation "
"speed.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Mostrar el número de fotogramas por segundo como medida de la velocidad de "
"emulación.\n"
"\n"
"Si no estás seguro déjala sin marcar."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:204
msgid ""
"Show the players' maximum Ping while playing on NetPlay.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Muestra el «ping» máximo (indicando lo que tarda en ir y volver un paquete "
"de red de los demás jugadores, indicando la calidad del enlace entre ambos, "
"de tu conexión y de su tiempo de retardo máximo) al jugar en red.\n"
"\n"
"Si no estás seguro déjala sin marcar."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:211
msgid ""
"Show various rendering statistics.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Muestra varias estadísticas sobre el proceso de dibujado 3D.\n"
"\n"
"Si no estás seguro déjala sin marcar."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:653
msgid "Side-by-Side"
msgstr "En paralelo"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:316
msgid "Sideways Hold"
msgstr "Wiimote en horizontal"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:313
msgid "Sideways Toggle"
msgstr "Cambiar de/a horizontal"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:299
msgid "Sideways Wii Remote"
msgstr "Mando de Wii en horizontal"
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:43
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:69
msgid "Simplified Chinese"
msgstr "Chino simplificado"
#: Source/Core/DolphinWX/Config/GCAdapterConfigDiag.cpp:26
msgid "Simulate DK Bongos"
msgstr "Simular Bongos de DK"
#: Source/Core/DolphinWX/GameListCtrl.cpp:433
msgid "Size"
msgstr "Tamaño"
#: Source/Core/Core/HotkeyManager.cpp:52
#: Source/Core/DolphinWX/MainToolBar.cpp:205
msgid "Skip"
msgstr "Saltar"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:69
msgid "Skip BIOS"
msgstr "Saltar BIOS"
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:265
msgid "Skip DCBZ clearing"
msgstr "Saltar limpieza DCBZ"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:711
msgid "Skip EFB Access from CPU"
msgstr "Saltar el acceso al EFB desde la CPU"
#: Source/Core/DolphinWX/MainToolBar.cpp:206
msgid "Skips the next instruction completely"
msgstr "Salta completamente la ejecución de la siguiente instrucción"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:259
msgid ""
"Slightly speeds up EFB to RAM copies by sacrificing emulation accuracy.\n"
"If you're experiencing any issues, try raising texture cache accuracy or "
"disable this option.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Acelera ligeramente el copiado desde EFB a la RAM sacrificando la exactitud "
"de emulación.\n"
"\n"
"Si experimentas cualquier problema prueba a aumentar la precisión de la "
"caché de textura o desactivando esta opción.\n"
"\n"
"Si no estás seguro déjala sin marcar."
#: Source/Core/DolphinWX/MainMenuBar.cpp:529
#: Source/Core/DolphinWX/MainMenuBar.cpp:532
#, c-format
msgid "Slot %u - %s"
msgstr "Ranura %u - %s"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:85
msgid "Slot A"
msgstr "Ranura A"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:85
msgid "Slot B"
msgstr "Ranura B"
#: Source/Core/DolphinWX/WXInputBase.cpp:84
msgid "Snapshot"
msgstr "Instántanea"
#: Source/Core/DolphinWX/VideoConfigDiag.h:101
msgid ""
"Software rendering is an order of magnitude slower than using the other "
"backends.\n"
"It's only useful for debugging purposes.\n"
"Do you really want to enable software rendering? If unsure, select 'No'."
msgstr ""
"El dibujado por software es bastante más lento que usar los otros métodos. "
"Sólo es útil para depurar código.\n"
"\n"
"¿Seguro que quieres activarlo? De lo contrario elige «No»."
#: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:61
msgid "Sound Settings"
msgstr "Configuración de sonido"
#: Source/Core/DolphinWX/WXInputBase.cpp:27
msgid "Space"
msgstr "Espacio"
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:106
msgid "Spain"
msgstr "España"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:56
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:40
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:60
msgid "Spanish"
msgstr "Español"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:305
msgid "Speaker Pan"
msgstr "Altavoz estéreo"
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:118
msgid "Speaker Volume:"
msgstr "Volumen del altavoz:"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:172
msgid ""
"Specifies the resolution used to render at. A high resolution greatly "
"improves visual quality, but also greatly increases GPU load and can cause "
"issues in certain games.\n"
"\"Multiple of 640x528\" will result in a size slightly larger than \"Window "
"Size\" but yield fewer issues. Generally speaking, the lower the internal "
"resolution is, the better your performance will be. Auto (Window Size), "
"1.5x, and 2.5x may cause issues in some games.\n"
"\n"
"If unsure, select Native."
msgstr ""
"Especifica la resolución que se usa para dibujar la pantalla 3D. Una "
"resolución alta mejorará mucho la calidad visual, pero reducirá el "
"rendimiento y puede causar errores gráficos en algunos juegos.\n"
"«Múltiplo de 640x528» es un poco más lento que «Tamaño de la ventana», pero "
"provoca menos errores. Como norma general, a menor resolución interna "
"obtendrás mejor rendimiento. Auto (depende del tamaño de ventana), x1,5 y "
"x2,5 pueden causar problemas en algunos juegos.\n"
"\n"
"Si no estás seguro, elige Nativo."
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:94
msgid "Speed Limit:"
msgstr "Límite de velocidad:"
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:278
msgid "Speed up Disc Transfer Rate"
msgstr "Acelerar la transferencia de disco"
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:72
msgid ""
"Splits the CPU and GPU threads so they can be run on separate cores.\n"
"Provides major speed improvements on most modern PCs, but can cause "
"occasional crashes/glitches."
msgstr ""
"Divide los hilos de la CPU y la GPU para que puedan ejecutarse en núcleos "
"separados.\n"
"Proporciona grandes mejoras de velocidad en la mayoría de los PC modernos, "
"pero puede causar caídas/fallos."
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:50
msgid "Standard Controller"
msgstr "Mando de juego estándar"
#: Source/Core/Core/HW/GCPadEmu.cpp:36
#: Source/Core/DolphinWX/Debugger/MemoryCheckDlg.cpp:29
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:250
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:144
#: Source/Core/DolphinWX/TASInputDlg.cpp:403
#: Source/Core/DolphinWX/WXInputBase.cpp:38
msgid "Start"
msgstr "Start"
#: Source/Core/DolphinWX/MainMenuBar.cpp:219
msgid "Start &NetPlay..."
msgstr "Comenzar &juego en red..."
#: Source/Core/DolphinWX/MainMenuBar.cpp:140
msgid "Start Re&cording Input"
msgstr "&Grabar pulsaciones"
#: Source/Core/Core/HotkeyManager.cpp:44
msgid "Start Recording"
msgstr "Comenzar grabación"
#: Source/Core/DolphinWX/MainMenuBar.cpp:185
msgid "Start the game directly instead of booting to pause"
msgstr "Comienza el juego directamente en vez de arrancar en pausa"
#: Source/Core/DolphinWX/GameListCtrl.cpp:434
#: Source/Core/DolphinWX/MainMenuBar.cpp:289
msgid "State"
msgstr "Estado"
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:142
msgid "Statistics"
msgstr "Estadísticas"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:51
msgid "Steering Wheel"
msgstr "Volante"
#. i18n: Here, "Step" is a verb. This function is used for
#. going through code step by step.
#: Source/Core/DolphinWX/Debugger/DSPDebugWindow.cpp:51
#: Source/Core/DolphinWX/MainToolBar.cpp:196
msgid "Step"
msgstr "Avanzar"
#: Source/Core/DolphinWX/MainMenuBar.cpp:404
msgid "Step &Into"
msgstr "Avanzar una (&i)"
#: Source/Core/DolphinWX/MainMenuBar.cpp:405
msgid "Step &Over"
msgstr "Salir de (&o)"
#: Source/Core/Core/HotkeyManager.cpp:49
msgid "Step Into"
msgstr "Avanzar una"
#: Source/Core/DolphinWX/MainMenuBar.cpp:406
msgid "Step O&ut"
msgstr "Saltar una (&u)"
#. i18n: Here, "Step" is a verb. This function is used for
#. going through code step by step.
#: Source/Core/Core/HotkeyManager.cpp:51
#: Source/Core/DolphinWX/MainToolBar.cpp:203
msgid "Step Out"
msgstr "Saltar una"
#. i18n: Here, "Step" is a verb. This function is used for
#. going through code step by step.
#: Source/Core/Core/HotkeyManager.cpp:50
#: Source/Core/DolphinWX/MainToolBar.cpp:199
msgid "Step Over"
msgstr "Salir de"
#: Source/Core/DolphinWX/MainToolBar.cpp:196
msgid "Step into the next instruction"
msgstr "Avanza y ejecuta la siguiente instrucción"
#: Source/Core/DolphinWX/MainToolBar.cpp:204
msgid "Step out of the current function"
msgstr "Sale de la función actual"
#: Source/Core/DolphinWX/Debugger/CodeWindow.cpp:406
msgid "Step out successful!"
msgstr "Se ha saltado la instrucción."
#: Source/Core/DolphinWX/Debugger/CodeWindow.cpp:404
msgid "Step out timed out!"
msgstr "Se ha cancelado el salto de instrucciones por tardar demasiado tiempo."
#: Source/Core/DolphinWX/Debugger/CodeWindow.cpp:331
msgid "Step over in progress..."
msgstr "Saltando instrucciones..."
#: Source/Core/DolphinWX/MainToolBar.cpp:200
msgid "Step over the next instruction"
msgstr "Salta y evita la siguiente instrucción"
#: Source/Core/DolphinWX/Debugger/CodeWindow.cpp:316
msgid "Step successful!"
msgstr "Se han saltado las instrucciones."
#: Source/Core/Core/HotkeyManager.cpp:242
msgid "Stepping"
msgstr "Avanzar"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:650
msgid "Stereoscopic 3D Mode:"
msgstr "Modo 3D estereoscópico:"
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:366
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:687
msgid "Stereoscopy"
msgstr "Estereoscopía"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:60
msgid "Stick"
msgstr "Palanca"
#: Source/Core/Core/HotkeyManager.cpp:25
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:414
#: Source/Core/DolphinWX/MainToolBar.cpp:181
msgid "Stop"
msgstr "Detener"
#: Source/Core/DolphinWX/FrameTools.cpp:1500
msgid "Stop Playing Input"
msgstr "Detener la reproducción de pulsaciones"
#: Source/Core/DolphinWX/FrameTools.cpp:1485
#: Source/Core/DolphinWX/FrameTools.cpp:1502
#: Source/Core/DolphinWX/MainMenuBar.cpp:142
msgid "Stop Playing/Recording Input"
msgstr "Detener la reproducción/grabación de pulsaciones"
#: Source/Core/DolphinWX/FrameTools.cpp:1498
msgid "Stop Recording Input"
msgstr "Detener la grabación de pulsaciones"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:720
msgid "Store EFB Copies to Texture Only"
msgstr "Almacenar copias de EFB como de «sólo lectura»"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:187
msgid ""
"Stores EFB Copies exclusively on the GPU, bypassing system memory. Causes "
"graphical defects in a small number of games.\n"
"\n"
"Enabled = EFB Copies to Texture\n"
"Disabled = EFB Copies to RAM (and Texture)\n"
"\n"
"If unsure, leave this checked."
msgstr ""
"Almacena copias EFB exclusivamente en la GPU, saltándose la memoria del "
"sistema. Causa defectos gráficos en un pequeño número de juegos.\n"
"\n"
"Activado = Copias EFB a textura\n"
"Desactivado = Copias EFB a RAM (y a textura)\n"
"\n"
"Si no estás seguro deja esta opción marcada."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:442
msgid "Stretch to Window"
msgstr "Estirar a la ventana"
#. i18n: Data type used in computing
#: Source/Core/DolphinWX/Debugger/WatchView.cpp:91
msgid "String"
msgstr "Cadena"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:49
msgid "Strum"
msgstr "Rasgueo"
#: Source/Core/DolphinWX/WXInputBase.cpp:116
msgid "Subtract"
msgstr "Restar"
#: Source/Core/Core/HW/WiiSaveCrypted.cpp:96
#, c-format
msgid "Successfully exported %u saves to %s"
msgstr "Se han exportado correctamente %u partidas a %s"
#: Source/Core/Core/HW/WiiSaveCrypted.cpp:50
#, c-format
msgid "Successfully exported file to %s"
msgstr "Se exportó correctamente al archivo %s"
#: Source/Core/Core/HW/WiiSaveCrypted.cpp:115
msgid "Successfully imported save files"
msgstr "Los archivos de guardado se han importado con éxito."
#: Source/Core/DolphinWX/AboutDolphin.cpp:41
msgid "Support"
msgstr "Soporte"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:683
msgid "Swap Eyes"
msgstr "Invertir ojos"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:275
msgid ""
"Swaps the left and right eye. Mostly useful if you want to view side-by-side "
"cross-eyed.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Intercambia la perspectiva del ojo izquierdo con el derecho. Útil si quieres "
"ver la pantalla a mitad y mitad, cruzando la vista para darle un efecto 3D "
"un poco chapucero.\n"
"\n"
"Si no estás seguro déjala sin marcar."
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:264
msgid "Swing"
msgstr "Oscilar"
#. i18n: The symbolic name of a code block
#: Source/Core/DolphinWX/Debugger/JitWindow.cpp:177
msgid "Symbol"
msgstr "Símbolo"
#: Source/Core/DolphinWX/Debugger/CodeWindow.cpp:104
#: Source/Core/DolphinWX/Debugger/DSPDebugWindow.cpp:95
msgid "Symbols"
msgstr "Símbolos"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:283
msgid "Sync"
msgstr "Sincronizar"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:549
msgid "Sync Wii Remotes"
msgstr "Sincronizar mandos de Wii"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:281
msgid "Sync real Wii Remotes and pair them"
msgstr "Sincroniza y empareja mandos de Wii reales."
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:273
msgid "Synchronize GPU thread"
msgstr "Sincronizar subproceso de GPU"
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:275
msgid ""
"Synchronizes the GPU and CPU threads to help prevent random freezes in Dual "
"Core mode. (ON = Compatible, OFF = Fast)"
msgstr ""
"Sincroniza los procesos de la GPU y la CPU para ayudar a prevenir bloqueos "
"aleatorios en el modo a Doble Núcleo. (ON = Compatible, OFF = Rápido)"
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:347
msgid "Syntax error"
msgstr "Error de sintaxis"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:106
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:84
msgid "System Language:"
msgstr "Idioma del sistema:"
#: Source/Core/DolphinWX/MainMenuBar.cpp:145
#: Source/Core/DolphinWX/TASInputDlg.h:24
msgid "TAS Input"
msgstr "Entrada TAS"
#: Source/Core/DolphinWX/FrameTools.cpp:372
#, c-format
msgid "TAS Input - GameCube Controller %d"
msgstr "Entrada TAS - Mando de GameCube %d"
#: Source/Core/DolphinWX/FrameTools.cpp:380
#, c-format
msgid "TAS Input - Wii Remote %d"
msgstr "Entrada TAS - Mando de Wii %d"
#. i18n: TAS is short for tool-assisted speedrun. Read http://tasvideos.org/ for details.
#. Frame advance is an example of a typical TAS tool.
#: Source/Core/DolphinWX/Input/HotkeyInputConfigDiag.cpp:112
msgid "TAS Tools"
msgstr "Herramientas TAS"
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:65
msgid "TLUT Cmd"
msgstr "Cmd TLUT"
#: Source/Core/DolphinWX/WXInputBase.cpp:21
msgid "Tab"
msgstr "Pestaña"
#: Source/Core/DolphinWX/MainMenuBar.cpp:399
msgid "Tab Split"
msgstr "División de pestaña"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:44
msgid "Table Left"
msgstr "Plato izquierdo"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:45
msgid "Table Right"
msgstr "Plato derecho"
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:114
msgid "Taiwan"
msgstr "Taiwán"
#: Source/Core/Core/HotkeyManager.cpp:28
#: Source/Core/DolphinWX/MainMenuBar.cpp:126
msgid "Take Screenshot"
msgstr "Captura de pantalla"
#: Source/Core/DolphinWX/MainToolBar.cpp:183
msgid "Take screenshot"
msgstr "Capturar pantalla"
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:748
msgid "Test"
msgstr "Probar"
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:53
msgid "Texture"
msgstr "Textura"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:732
msgid "Texture Cache"
msgstr "Caché de texturas"
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:61
msgid "Texture Cmd"
msgstr "Cmd de textura"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:838
msgid "Texture Format Overlay"
msgstr "Superponer formato de textura"
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:137
msgid "Textures"
msgstr "Texturas"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:191
msgid ""
"The \"Safe\" setting eliminates the likelihood of the GPU missing texture "
"updates from RAM.\n"
"Lower accuracies cause in-game text to appear garbled in certain games.\n"
"\n"
"If unsure, use the rightmost value."
msgstr ""
"El ajuste «seguro» elimina la posibilidad de la GPU de perder "
"actualizaciones de texturas desde la RAM.\n"
"Precisiones inferiores causan que el texto aparezca ilegible en algunos "
"juegos.\n"
"\n"
"Si no estás seguro, utiliza el valor más a la derecha."
#: Source/Core/Core/ConfigManager.cpp:992
msgid "The WAD has been installed successfully"
msgstr "El WAD ha sido instalado con éxito"
#: Source/Core/DolphinWX/Debugger/BreakpointDlg.cpp:50
#, c-format
msgid "The address %s is invalid."
msgstr "La dirección %s no es válida."
#: Source/Core/Core/ActionReplay.cpp:219
msgid "The address is invalid"
msgstr "La dirección no es válida"
#: Source/Core/DolphinWX/MemcardManager.cpp:504
msgid "The checksum was successfully fixed."
msgstr "La suma de verificación se reparó correctamente."
#: Source/Core/DolphinWX/Config/PathConfigPane.cpp:171
msgid "The chosen directory is already in the list."
msgstr "La carpeta seleccionada ya está en la lista."
#: Source/Core/Core/Movie.cpp:391
#, c-format
msgid ""
"The disc change to \"%s\" could not be saved in the .dtm file.\n"
"The filename of the disc image must not be longer than 40 characters."
msgstr ""
"El cambio de disco a «%s» no se pudo guardar en el archivo .dtm.\n"
"El nombre de archivo de la imagen de disco no debe sobrepasar los 40 "
"caracteres."
#: Source/Core/Core/HW/DVDThread.cpp:253
#, c-format
msgid "The disc could not be read (at 0x%<PRIx64> - 0x%<PRIx64>)."
msgstr "No se pudo leer el disco (en 0x%<PRIx64> - 0x%<PRIx64>)."
#: Source/Core/DiscIO/CompressedBlob.cpp:116
#, c-format
msgid ""
"The disc image \"%s\" is corrupt.\n"
"Hash of block %<PRIu64> is %08x instead of %08x."
msgstr ""
"La imagen de disco «%s» está corrupta.\n"
"Hash del bloque %<PRIu64> es %08x en vez de %08x."
#: Source/Core/DiscIO/CompressedBlob.cpp:107
#, c-format
msgid "The disc image \"%s\" is truncated, some of the data is missing."
msgstr ""
"La imagen de disco «%s» está truncada, faltan parte de los datos originales."
#: Source/Core/Core/HW/DVDInterface.cpp:537
msgid "The disc that was about to be inserted couldn't be found."
msgstr "No se encontró el disco que se iba a insertar."
#. i18n: Here, PID means Product ID (for a USB device).
#: Source/Core/DolphinWX/Config/AddUSBDeviceDiag.cpp:150
msgid "The entered PID is invalid."
msgstr "El PID que has puesto no es correcto."
#. i18n: Here, VID means Vendor ID (for a USB device).
#: Source/Core/DolphinWX/Config/AddUSBDeviceDiag.cpp:144
msgid "The entered VID is invalid."
msgstr "El VID que has puesto no es correcto."
#: Source/Core/DolphinWX/GameListCtrl.cpp:1271
#: Source/Core/DolphinWX/GameListCtrl.cpp:1296
#: Source/Core/DolphinWX/GameListCtrl.cpp:1361
#, c-format
msgid ""
"The file %s already exists.\n"
"Do you wish to replace it?"
msgstr ""
"El archivo %s ya existe.\n"
"¿Quieres remplazarlo?"
#: Source/Core/AudioCommon/WaveFile.cpp:54
#, c-format
msgid ""
"The file %s could not be opened for writing. Please check if it's already "
"opened by another program."
msgstr ""
"El archivo %s no se pudo abrir para su escritura. Comprueba que no esté "
"abierto por otro programa."
#: Source/Core/AudioCommon/WaveFile.cpp:46
#, c-format
msgid "The file %s was already open, the file header will not be written."
msgstr ""
"El archivo %s ya estaba abierto, la cabecera de archivo no será escrita."
#: Source/Core/DolphinWX/FrameAui.cpp:562
msgid "The name cannot be empty"
msgstr "El nombre no puede estar vacío"
#: Source/Core/DolphinWX/FrameAui.cpp:555
msgid "The name cannot contain the character ','"
msgstr "El nombre no puede contener el carácter ','"
#: Source/Core/Core/Movie.cpp:231
#, c-format
msgid "The recorded game (%s) is not the same as the selected game (%s)"
msgstr "El juego grabado (%s) no es el mismo que el juego seleccionado (%s)"
#: Source/Core/DolphinWX/Cheats/ARCodeAddEdit.cpp:174
msgid "The resulting decrypted AR code doesn't contain any lines."
msgstr "El código AR descifrado que se ha obtenido no contiene ninguna línea."
#: Source/Core/DolphinWX/MemcardManager.cpp:435
msgid "The save you are trying to copy has an invalid file size."
msgstr ""
"La partida guardada que estás intentando copiar tiene un tamaño de archivo "
"erróneo."
#: Source/Core/DolphinWX/Main.cpp:306
msgid ""
"The selected language is not supported by your system. Falling back to "
"system default."
msgstr ""
"Tu sistema no es compatible con el idioma seleccionado. Se seguirá "
"utilizando el idioma actual del sistema."
#: Source/Core/Core/NetPlayClient.cpp:204
msgid "The server and client's NetPlay versions are incompatible!"
msgstr ""
"Las versiones de juego en red del cliente y el servidor son incompatibles."
#: Source/Core/Core/NetPlayClient.cpp:201
msgid "The server is full!"
msgstr "¡El servidor está lleno!"
#: Source/Core/Core/NetPlayClient.cpp:207
msgid "The server responded: the game is currently running!"
msgstr "El servidor respondió: ¡el juego actualmente está funcionando!"
#: Source/Core/Core/NetPlayClient.cpp:210
msgid "The server sent an unknown error message!"
msgstr "¡El servidor envió un mensaje de error desconocido!"
#: Source/Core/Core/ConfigManager.cpp:913
#, c-format
msgid "The specified file \"%s\" does not exist"
msgstr "El archivo que has elegido («%s») no existe"
#: Source/Core/Core/ActionReplay.cpp:222
msgid "The value is invalid"
msgstr "El valor no es válido"
#: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:128
msgid "Theme:"
msgstr "Tema:"
#: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:162
#, c-format
msgid ""
"There are too many GCI files in the folder\n"
"%s.\n"
"Only the first 127 will be available"
msgstr ""
"Hay demasiados archivos GCI en la carpeta\n"
"%s.\n"
"Solo los primeros 127 estarán disponibles."
#: Source/Core/Core/State.cpp:748
msgid "There is nothing to undo!"
msgstr "¡No hay nada que deshacer!"
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:255
msgid ""
"These settings override core Dolphin settings.\n"
"Undetermined means the game uses Dolphin's setting."
msgstr ""
"Estas opciones remplazan a las opciones de núcleo de Dolphin.\n"
"Sin determinar significa que el juego usa la configuración de Dolphin."
#: Source/Core/DolphinWX/Cheats/ARCodeAddEdit.cpp:154
msgid ""
"This Action Replay code contains both encrypted and unencrypted lines; you "
"should check that you have entered it correctly.\n"
"\n"
"Do you want to discard all unencrypted lines?"
msgstr ""
"Este código Action Replay contiene tanto líneas cifradas como sin cifrar; "
"asegúrate de haberlo escrito bien.\n"
"\n"
"¿Quieres que quitemos las líneas sin cifrar?"
#: Source/Core/DolphinWX/Config/AddUSBDeviceDiag.cpp:159
msgid "This USB device is already whitelisted."
msgstr "Este dispositivo USB ya está en la lista."
#: Source/Core/Core/ActionReplay.cpp:852
msgid ""
"This action replay simulator does not support codes that modify Action "
"Replay itself."
msgstr ""
"El simulador de Action Replay no soporta códigos que modifiquen al Action "
"Replay."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:249
msgid ""
"This feature allows you to change the game's camera.\n"
"Move the mouse while holding the right mouse button to pan and while holding "
"the middle button to move.\n"
"Hold SHIFT and press one of the WASD keys to move the camera by a certain "
"step distance (SHIFT+2 to move faster and SHIFT+1 to move slower). Press "
"SHIFT+R to reset the camera and SHIFT+F to reset the speed.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Esta característica te permite manejar la cámara del juego. \n"
"\n"
"Mantén pulsado el botón derecho del ratón mientras desplazas el puntero para "
"mover la cámara lateralmente, y mientras pulsas el botón intermedio del "
"ratón para moverte por los alrededores. Mantén pulsado «Mayús» y pulsa una "
"de las teclas WASD para mover la cámara (Mayús + 2 duplica y Mayús + 9 "
"divide la velocidad de desplazamiento). Presiona Mayús + R para reiniciar la "
"cámara. \n"
"\n"
"Si no estás seguro déjala sin marcar."
#: Source/Core/VideoCommon/MainBase.cpp:137
msgid ""
"This game requires bounding box emulation to run properly but your graphics "
"card or its drivers do not support it. As a result you will experience bugs "
"or freezes while running this game."
msgstr ""
"Este juego necesita que actives la emulación de delimitado rectangular "
"(«bounding box»), pero tu tarjeta gráfica o controladores no la soportan, "
"por lo que tendrás problemas y cuelgues durante la partida."
#: Source/Core/DolphinWX/MainMenuBar.cpp:340
msgid ""
"This is necessary to get break points and stepping to work as explained in "
"the Developer Documentation. But it can be very slow, perhaps slower than 1 "
"fps."
msgstr ""
"Necesario para que funcionen los puntos de interrupción y el salto de "
"instrucciones, tal y como se explica en los documentos de desarrollo. Pero "
"puede ralentizar sensiblemente el juego a menos de 1 fps."
#: Source/Core/DolphinWX/Config/AdvancedConfigPane.cpp:53
msgid ""
"This setting allows you to set a custom real time clock (RTC) separate from "
"your current system time.\n"
"\n"
"If you're unsure, leave this disabled."
msgstr ""
"Este ajuste permite configurar el reloj interno de la consola emulada (RTC) "
"y hacer que marque otra hora y fecha, distinto al tiempo de tu dispositivo "
"real.\n"
"\n"
"Si no estás seguro déjala sin marcar."
#: Source/Core/Core/HW/DSPHLE/UCodes/UCodes.cpp:301
#, c-format
msgid ""
"This title might be incompatible with DSP HLE emulation. Try using LLE if "
"this is homebrew.\n"
"\n"
"DSPHLE: Unknown ucode (CRC = %08x) - forcing AX."
msgstr ""
"Este juego puede ser incompatible con la emulación HLE del DSP. Prueba "
"utilizando LLE si es un «homebrew», o programa casero.\n"
"\n"
"\n"
"DSPHLE: Código desconocido (CRC = %08x) - forzando AX."
#: Source/Core/Core/HW/DSPHLE/UCodes/UCodes.cpp:293
#, c-format
msgid ""
"This title might be incompatible with DSP HLE emulation. Try using LLE if "
"this is homebrew.\n"
"\n"
"Unknown ucode (CRC = %08x) - forcing AXWii."
msgstr ""
"Este juego puede ser incompatible con la emulación HLE del DSP. Prueba "
"utilizando LLE si es un «homebrew», o programa casero.\n"
"\n"
"\n"
"Código desconocido (CRC = %08x) - forzando AXWii."
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:318
msgid ""
"This value is added to the convergence value set in the graphics "
"configuration."
msgstr ""
"Este valor se añade al valor de convergencia establecido en la configuración "
"de gráficos."
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:308
msgid ""
"This value is multiplied with the depth set in the graphics configuration."
msgstr ""
"Este valor se multiplica con la profundidad establecida en la configuración "
"de gráficos."
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:234
msgid "This will let you manually edit the INI config file."
msgstr "Esto te permitirá editar manualmente el archivo de configuración INI."
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Buttons.cpp:22
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/MixedTriggers.cpp:23
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/ModifySettingsButton.cpp:25
msgid "Threshold"
msgstr "Límite"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:267
msgid "Tilt"
msgstr "Inclinar"
#: Source/Core/DolphinWX/GameListCtrl.cpp:427
#: Source/Core/DolphinWX/MemcardManager.cpp:627
msgid "Title"
msgstr "Título"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:88
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:96
msgid "To"
msgstr "A"
#: Source/Core/DolphinWX/MainMenuBar.cpp:407
msgid "Toggle &Breakpoint"
msgstr "Des/activar punto de interru&pción"
#: Source/Core/DolphinWX/MainMenuBar.cpp:123
msgid "Toggle &Fullscreen"
msgstr "Des/activar pantalla &completa"
#: Source/Core/DolphinWX/Debugger/MemoryView.cpp:317
msgid "Toggle &memory"
msgstr "Ver/ocultar &memoria"
#: Source/Core/Core/HotkeyManager.cpp:91
msgid "Toggle 3D Anaglyph"
msgstr "Des/activar anaglifos 3D"
#: Source/Core/Core/HotkeyManager.cpp:89
msgid "Toggle 3D Side-by-side"
msgstr "Des/activar 3D paralelo"
#: Source/Core/Core/HotkeyManager.cpp:90
msgid "Toggle 3D Top-bottom"
msgstr "Des/activar 3D vertical"
#: Source/Core/Core/HotkeyManager.cpp:92
msgid "Toggle 3D Vision"
msgstr "Des/activar «Nvidia 3D vision»"
#: Source/Core/DolphinWX/LogConfigWindow.cpp:61
msgid "Toggle All Log Types"
msgstr "Alternar todos los tipos de registro"
#: Source/Core/Core/HotkeyManager.cpp:69
msgid "Toggle Aspect Ratio"
msgstr "Activar relación de aspecto"
#: Source/Core/Core/HotkeyManager.cpp:57
msgid "Toggle Breakpoint"
msgstr "Des/activar punto de interrupción"
#: Source/Core/Core/HotkeyManager.cpp:68
msgid "Toggle Crop"
msgstr "Recortar imagen"
#: Source/Core/Core/HotkeyManager.cpp:73
msgid "Toggle Custom Textures"
msgstr "Ver/ocultar texturas personalizadas"
#: Source/Core/Core/HotkeyManager.cpp:70
msgid "Toggle EFB Copies"
msgstr "Activar copias de EFB"
#: Source/Core/Core/HotkeyManager.cpp:71
msgid "Toggle Fog"
msgstr "Activar niebla"
#: Source/Core/Core/HotkeyManager.cpp:27
msgid "Toggle Fullscreen"
msgstr "Cambiar a pantalla completa"
#: Source/Core/Core/HotkeyManager.cpp:24
msgid "Toggle Pause"
msgstr "Des/pausar"
#: Source/Core/Core/HotkeyManager.cpp:72
msgid "Toggle Texture Dumping"
msgstr "Des/activar volcado de texturas"
#: Source/Core/DolphinWX/MainMenuBar.cpp:393
msgid "Toggle editing of perspectives"
msgstr "Des/activar edición de perspectivas"
#: Source/Core/DolphinWX/MainToolBar.cpp:182
msgid "Toggle fullscreen"
msgstr "Des/activar pantalla completa"
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:48
#: Source/Core/DolphinWX/MainMenuBar.cpp:383
msgid "Top"
msgstr "Superior"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:653
msgid "Top-and-Bottom"
msgstr "En vertical"
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:44
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:72
msgid "Traditional Chinese"
msgstr "Chino tradicional"
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:122
msgid "Traversal Server"
msgstr "Servidor de paso"
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:35
#, c-format
msgid "Traversal Server: %s"
msgstr "Servidor de paso: %s"
#: Source/Core/Core/NetPlayClient.cpp:925
msgid "Traversal server timed out connecting to the host"
msgstr ""
"Se agotó el tiempo para que el servidor de paso se conecte con el anfitrión "
"de la partida."
#: Source/Core/DiscIO/VolumeDirectory.cpp:78 Source/Core/DiscIO/VolumeGC.cpp:38
#: Source/Core/DiscIO/VolumeWad.cpp:62
msgid "Tried to decrypt data from a non-Wii volume"
msgstr "Se intentó descifrar datos desde un volumen que no es de Wii"
#: Source/Core/Core/Boot/Boot.cpp:477
msgid "Tried to load an unknown file type."
msgstr "Se trató de cargar un archivo de tipo desconocido."
#: Source/Core/Core/HW/GCPadEmu.cpp:62
msgid "Triggers"
msgstr "Gatillos"
#: Source/Core/DolphinWX/MainMenuBar.cpp:435
msgid ""
"Try to load a .map file that might be from a slightly different version."
msgstr "Intenta cargar un archivo .map de una versión ligeramente diferente."
#: Source/Core/DolphinWX/MainMenuBar.cpp:424
msgid ""
"Try to load this game's function names automatically - but doesn't check ."
"map files stored on the disc image yet."
msgstr ""
"Intenta cargar los nombres de función de este juego automáticamente, pero "
"(todavía) no busca archivos .map en la imagen del disco."
#: Source/Core/Common/SysConf.h:94 Source/Core/Common/SysConf.h:117
msgid "Trying to read from invalid SYSCONF"
msgstr "Intentando leer de un SYSCONF no válido"
#: Source/Core/Core/IOS/USB/Bluetooth/BTEmu.cpp:53
msgid ""
"Trying to read from invalid SYSCONF\n"
"Wii Remote Bluetooth IDs are not available"
msgstr ""
"Se estaba intentando leer de un SYSCONF incorrecto\n"
"Los ID de mandos de Wii remotos no están disponibles"
#: Source/Core/DolphinWX/MainMenuBar.cpp:362
msgid "Turn off all JIT functions, but still use the JIT core from Jit.cpp"
msgstr ""
"Desactiva todas las funciones JIT, pero sigue usando el núcleo JIT de Jit.cpp"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:36
msgid "Turntable"
msgstr "Mesa de DJ"
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:111
msgid "Turntable Configuration"
msgstr "Configuración de la Mesa de DJ"
#: Source/Core/DolphinWX/Debugger/BreakpointView.cpp:34
#: Source/Core/DolphinWX/PatchAddEdit.cpp:74
msgid "Type"
msgstr "Tipo"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:775
#, c-format
msgid "UNKNOWN_%02X"
msgstr "DESCONOCIDO_%02X"
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:108
msgid "USA"
msgstr "EUA"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:42
msgid "USB Gecko"
msgstr "Gecko USB"
#: Source/Core/DolphinWX/PatchAddEdit.cpp:242
msgid ""
"Unable to create patch from given values.\n"
"Entry not modified."
msgstr ""
"No se pudo crear el parche de los valores dados.\n"
"Entrada no modificada."
#: Source/Core/DolphinWX/Cheats/ARCodeAddEdit.cpp:136
#, c-format
msgid ""
"Unable to parse line %u of the entered AR code as a valid encrypted or "
"decrypted code. Make sure you typed it correctly.\n"
"\n"
"Would you like to ignore this line and continue parsing?"
msgstr ""
"La línea %u del código AR no tiene el formato de un código cifrado o "
"descifrado válido. Asegúrate de haberlo escrito bien.\n"
"\n"
"¿Te gustaría hacer caso omiso de esta línea y continuar el análisis?"
#: Source/Core/Core/HotkeyManager.cpp:145
#: Source/Core/DolphinWX/MainMenuBar.cpp:95
msgid "Undo Load State"
msgstr "Deshacer cargar estado"
#: Source/Core/Core/HotkeyManager.cpp:146
#: Source/Core/DolphinWX/MainMenuBar.cpp:102
msgid "Undo Save State"
msgstr "Deshacer estado guardado"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:731
msgid "Unexpected 0x80 call? Aborting..."
msgstr "¿Llamada inesperada a 0x80? Cancelando..."
#: Source/Core/Core/State.cpp:467
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:107
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:79
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:119
msgid "Unknown"
msgstr "Desconocido"
#: Source/Core/Core/HW/DVDInterface.cpp:1118
#, c-format
msgid "Unknown DVD command %08x - fatal error"
msgstr "Comando desconocido de DVD %08x - error fatal"
#: Source/Core/Common/SysConf.cpp:161
#, c-format
msgid "Unknown entry type %i in SYSCONF (%s@%x)!"
msgstr "¡Entrada desconocida de tipo %i en SYSCONF (%s@%x)!"
#: Source/Core/Core/NetPlayClient.cpp:934
#, c-format
msgid "Unknown error %x"
msgstr "Error desconocido %x"
#: Source/Core/DolphinWX/MemcardManager.cpp:422
#: Source/Core/DolphinWX/MemcardManager.cpp:465
msgid "Unknown memory card error"
msgstr "Error de tarjeta de memoria desconocido"
#: Source/Core/Core/NetPlayClient.cpp:556
#, c-format
msgid "Unknown message received with id : %d"
msgstr "Se recibió un mensaje desconocido de id: %d"
#: Source/Core/Core/NetPlayServer.cpp:707
#, c-format
msgid "Unknown message with id:%d received from player:%d Kicking player!"
msgstr ""
"Mensaje desconocido con id:%d recibido del jugador:%d ¡Echando al jugador!"
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:43
msgid "Unlimited"
msgstr "Ilimitado"
#: Source/Core/DiscIO/CompressedBlob.cpp:380
msgid "Unpacking"
msgstr "Descomprimiendo"
#: Source/Core/DolphinWX/TASInputDlg.cpp:74
#: Source/Core/DolphinWX/TASInputDlg.cpp:251
#: Source/Core/DolphinWX/WXInputBase.cpp:72
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:22
msgid "Up"
msgstr "Arriba"
#: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:105
msgid "Update"
msgstr "Actualizar"
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:104
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:105
msgid "Update Screen"
msgstr "Actualizar pantalla"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:317
msgid "Upright Hold"
msgstr "Mantener en vertical"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:314
msgid "Upright Toggle"
msgstr "Cambiar de/a vertical"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:301
msgid "Upright Wii Remote"
msgstr "Mando de Wii en vertical"
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:110
msgid "Usage Statistics Reporting Settings"
msgstr "Ajustes de envíos estadísticos"
#: Source/Core/DolphinWX/Main.cpp:212
msgid "Usage statistics reporting"
msgstr "Enviar informes estadísticos"
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:83
msgid ""
"Usage statistics reporting uses a unique random per-machine identifier to "
"distinguish users from one another. This button generates a new random "
"identifier for this machine which is dissociated from the previous one."
msgstr ""
"Al enviar informes estadísticos utilizamos un identificador (único para este "
"equipo) generado al azar con el que distinguir usuarios y dispositivos. Este "
"botón te permite cambiarlo generando un identificador nuevo completamente "
"separado del anterior."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:456
msgid "Use Fullscreen"
msgstr "Usar pantalla completa"
#: Source/Core/DolphinWX/Cheats/CreateCodeDialog.cpp:30
msgid "Use Hex"
msgstr "Usar hexadecimal"
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:51
msgid "Use PAL60 Mode (EuRGB60)"
msgstr "Usar modo PAL60 (EuRGB60)"
#: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:89
msgid "Use Panic Handlers"
msgstr "Notificar errores y advertencias"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:155
msgid ""
"Use a less accurate algorithm to calculate depth values.\n"
"Causes issues in a few games, but can give a decent speedup depending on the "
"game and/or your GPU.\n"
"\n"
"If unsure, leave this checked."
msgstr ""
"Usa un algoritmo menos preciso para calcular los valores de profundidad. "
"Causa problemas visuales en unos pocos juegos pero aumenta la velocidad de "
"forma notable dependiendo del juego y tu GPU.\n"
"\n"
"Si no estás seguro déjala sin marcar."
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:325
msgid "Use a single depth buffer for both eyes. Needed for a few games."
msgstr ""
"Utilizar un único búfer de profundidad para ambos ojos. Necesario para "
"algunos juegos."
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:105
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:884
msgid "Utility"
msgstr "Opciones útiles para el desarrollo"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:454
msgid "V-Sync"
msgstr "Sincronización vertical"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:69
msgid "Value"
msgstr "Valor"
#. i18n: Double means double-precision floating point number
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:73
msgid "Value (double)"
msgstr "Valor (double)"
#. i18n: Float means floating point number
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:71
msgid "Value (float)"
msgstr "Valor (float)"
#: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:338
msgid "Value Too Large"
msgstr "Valor demasiado grande"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:101
msgid ""
"Value to match against. Can be Hex (\"0x\"), Octal (\"0\") or Decimal. Leave "
"blank to filter each result against its own previous value."
msgstr ""
"Valor de coincidencia. Puede ser hex («0x»), octal («0») or decimal. Déjalo "
"en blanco para filtrar cada resultado con su valor anterior."
#: Source/Core/DolphinWX/PatchAddEdit.cpp:78
msgid "Value:"
msgstr "Valor:"
#: Source/Core/DolphinWX/Cheats/CreateCodeDialog.cpp:27
msgid "Value: "
msgstr "Valor:"
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:99
msgid "Various Statistics"
msgstr "Todo tipo de estadísticas"
#: Source/Core/DolphinWX/LogConfigWindow.cpp:49
msgid "Verbosity"
msgstr "Nivel de detalle"
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:60
msgid "Vertex Cmd"
msgstr "Cmd de vértices"
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:140
msgid "Vertex Description"
msgstr "Descripción de vértices"
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:141
msgid "Vertex Matrices"
msgstr "Matrices de vértices"
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:52
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:134
msgid "Vertex Shader"
msgstr "Sombreador de vértices"
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:136
msgid "Vertex Shader Constants"
msgstr "Constantes del sombreador de vértices"
#: Source/Core/DolphinWX/Debugger/RegisterView.cpp:490
msgid "View &code"
msgstr "Ver &código"
#: Source/Core/DolphinWX/Debugger/RegisterView.cpp:489
#: Source/Core/DolphinWX/Debugger/WatchView.cpp:271
msgid "View &memory"
msgstr "Ver &memoria"
#: Source/Core/DolphinWX/Debugger/MemoryView.cpp:325
msgid "View As:"
msgstr "Ver como:"
#. i18n: Double means double-precision floating point number
#: Source/Core/DolphinWX/Debugger/RegisterView.cpp:507
msgid "View as double"
msgstr "Ver como doble"
#. i18n: Float means floating point number
#: Source/Core/DolphinWX/Debugger/RegisterView.cpp:501
msgid "View as float"
msgstr "Ver como coma flotante"
#: Source/Core/DolphinWX/Debugger/RegisterView.cpp:497
#: Source/Core/DolphinWX/Debugger/RegisterView.cpp:505
msgid "View as hexadecimal"
msgstr "Ver como hexadecimal"
#: Source/Core/DolphinWX/Debugger/RegisterView.cpp:498
msgid "View as signed integer"
msgstr "Ver como entero con signo"
#: Source/Core/DolphinWX/Debugger/RegisterView.cpp:499
msgid "View as unsigned integer"
msgstr "Ver como entero sin signo"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:781
msgid "Virtual"
msgstr "Virtual"
#: Source/Core/Core/HotkeyManager.cpp:238
#: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:66
msgid "Volume"
msgstr "Volumen"
#: Source/Core/Core/HotkeyManager.cpp:31
msgid "Volume Down"
msgstr "Bajar volumen"
#: Source/Core/Core/HotkeyManager.cpp:33
msgid "Volume Toggle Mute"
msgstr "Silenciar volumen"
#: Source/Core/Core/HotkeyManager.cpp:32
msgid "Volume Up"
msgstr "Subir volumen"
#: Source/Core/DiscIO/NANDContentLoader.cpp:422
#: Source/Core/DiscIO/NANDContentLoader.cpp:444
#, c-format
msgid "WAD installation failed: error creating %s"
msgstr "La instalación del WAD falló: error al crear %s"
#: Source/Core/DiscIO/NANDContentLoader.cpp:459
msgid "WAD installation failed: error creating ticket"
msgstr "La instalación del WAD falló: error al crear el ticket"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:135
msgid ""
"Wait for vertical blanks in order to reduce tearing.\n"
"Decreases performance if emulation speed is below 100%.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"El llamado «V-Sync» sincroniza cada nuevo fotograma con los intervalos "
"verticales de tu pantalla para reducir el efecto de imagen partida. De lo "
"contrario si aparece una imagen nueva cuando tu pantalla ya está mostrando "
"la anterior se produce este feo efecto en el que varios trozos de distintas "
"imágenes se muestran a la vez.\n"
"\n"
"Disminuye el rendimiento si la emulación no es del 100%.\n"
"\n"
"Ante la duda déjala sin marcar."
#: Source/Core/Common/MsgHandler.cpp:67
#: Source/Core/DolphinWX/GameListCtrl.cpp:1136
#: Source/Core/DolphinWX/GameListCtrl.cpp:1457
#: Source/Core/DolphinWX/LogConfigWindow.cpp:44
#: Source/Core/DolphinWX/MemcardManager.cpp:587
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:363
#: Source/Core/DolphinWX/VideoConfigDiag.h:104
msgid "Warning"
msgstr "Advertencia"
#: Source/Core/Core/Boot/Boot.cpp:334
msgid "Warning - starting DOL in wrong console mode!"
msgstr "¡Advertencia - arrancando un DOL en un modo de consola incorrecto!"
#: Source/Core/Core/Boot/Boot.cpp:284
msgid "Warning - starting ISO in wrong console mode!"
msgstr "¡Advertencia - arrancando un ISO en un modo de consola incorrecto!"
#: Source/Core/Core/HW/WiiSaveCrypted.cpp:601
#, c-format
msgid ""
"Warning! it is advised to backup all files in the folder:\n"
"%s\n"
"Do you wish to continue?"
msgstr ""
"¡Advertencia! Es recomendable hacer una copia de todos los archivos en la "
"carpeta:\n"
"%s\n"
"¿Quieres continuar?"
#: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:525
#, c-format
msgid ""
"Warning: Number of blocks indicated by the BAT (%u) does not match that of "
"the loaded file header (%u)"
msgstr ""
"Advertencia: el número de bloques indicados por el BAT (%u) no coincide con "
"el del encabezado de archivo cargado (%u)"
#: Source/Core/DolphinWX/MemcardManager.cpp:584
#, c-format
msgid ""
"Warning: This will overwrite any existing saves that are in the folder:\n"
"%s\n"
"and have the same name as a file on your memory card\n"
"Continue?"
msgstr ""
"Advertencia: Al hacerlo se sobrescribirán todos las partidas guardadas ya "
"existentes que estén en la carpeta:\n"
"%s\n"
"y tengan el mismo nombre que el archivo en tu tarjeta de memoria. ¿Seguro "
"que quieres continuar?"
#: Source/Core/Core/Movie.cpp:1069
#, c-format
msgid ""
"Warning: You loaded a save that's after the end of the current movie. (byte "
"%u > %u) (input %u > %u). You should load another save before continuing, or "
"load this state with read-only mode off."
msgstr ""
"Advertencia: Has cargado un una partida que está después del final de la "
"grabación actual. (Byte %u > %u) (Entrada %u > %u). Deberías cargar otra "
"partida antes de continuar, o cargar ésta sin el modo de «sólo lectura» "
"activo."
#: Source/Core/Core/Movie.cpp:1043
#, c-format
msgid ""
"Warning: You loaded a save whose movie ends before the current frame in the "
"save (byte %u < %u) (frame %u < %u). You should load another save before "
"continuing."
msgstr ""
"Advertencia: Has cargado una partida guardada cuyo vídeo termina antes del "
"cuadro actual de la partida. (byte %u < %u) (frame %u > %u). Deberías cargar "
"otra partida guardada antes de continuar."
#: Source/Core/Core/Movie.cpp:1095
#, c-format
msgid ""
"Warning: You loaded a save whose movie mismatches on byte %zu (0x%zX). You "
"should load another save before continuing, or load this state with read-"
"only mode off. Otherwise you'll probably get a desync."
msgstr ""
"Advertencia: Has cargado una partida guardada con desjustes en %zu bytes (0x"
"%zX). Debes cargar otro guardado antes de continuar, o cargar este guardado "
"con el modo de solo lectura desactivado. De lo contrario probablemente "
"obtengas una desincronización."
#: Source/Core/Core/Movie.cpp:1110
#, c-format
msgid ""
"Warning: You loaded a save whose movie mismatches on frame %td. You should "
"load another save before continuing, or load this state with read-only mode "
"off. Otherwise you'll probably get a desync.\n"
"\n"
"More information: The current movie is %d frames long and the savestate's "
"movie is %d frames long.\n"
"\n"
"On frame %td, the current movie presses:\n"
"Start=%d, A=%d, B=%d, X=%d, Y=%d, Z=%d, DUp=%d, DDown=%d, DLeft=%d, DRight="
"%d, L=%d, R=%d, LT=%d, RT=%d, AnalogX=%d, AnalogY=%d, CX=%d, CY=%d\n"
"\n"
"On frame %td, the savestate's movie presses:\n"
"Start=%d, A=%d, B=%d, X=%d, Y=%d, Z=%d, DUp=%d, DDown=%d, DLeft=%d, DRight="
"%d, L=%d, R=%d, LT=%d, RT=%d, AnalogX=%d, AnalogY=%d, CX=%d, CY=%d"
msgstr ""
"Advertencia: Has cargado una partida guardada con desajustes en %td cuadros. "
"Debes cargar otro guardado antes de continuar, o cargar este guardado con el "
"modo de solo lectura desactivado. De lo contrario, probablemente obtengas "
"una desincronización.\n"
"\n"
" Más información: La película actual dura %d fotogramas y el guardado de la "
"película dura %d fotogramas.\n"
"\n"
"On frame %td, the current movie presses:\n"
"Start=%d, A=%d, B=%d, X=%d, Y=%d, Z=%d, DUp=%d, DDown=%d, DLeft=%d, DRight="
"%d, L=%d, R=%d, LT=%d, RT=%d, AnalogX=%d, AnalogY=%d, CX=%d, CY=%d\n"
"\n"
"On frame %td, the savestate's movie presses:\n"
"Start=%d, A=%d, B=%d, X=%d, Y=%d, Z=%d, DUp=%d, DDown=%d, DLeft=%d, DRight="
"%d, L=%d, R=%d, LT=%d, RT=%d, AnalogX=%d, AnalogY=%d, CX=%d, CY=%d"
#. i18n: This kind of "watch" is used for watching emulated memory.
#. It's not related to timekeeping devices.
#: Source/Core/DolphinWX/Debugger/WatchWindow.h:19
msgid "Watch"
msgstr "&Ver"
#: Source/Core/AudioCommon/WaveFile.cpp:118
msgid "WaveFileWriter - file not open."
msgstr "WaveFileWriter - el archivo no está abierto."
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:63
msgid "Whammy"
msgstr "Whammy"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:213
msgid ""
"When playing on NetPlay, show chat messages, buffer changes and desync "
"alerts.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Muestra mensajes de chat, cambios de búfer y alertas de desincronización al "
"usar juego en red.\n"
"\n"
"Si no estás seguro, déjala sin marcar."
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:140
msgid "Whitelisted USB Passthrough Devices"
msgstr "Dispositivos USB permitidos en la cesión de Bluetooth"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:626
msgid "Widescreen Hack"
msgstr "Hack de pantalla panorámica"
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:35
msgid "Width"
msgstr "Ancho"
#: Source/Core/Core/HotkeyManager.cpp:245
#: Source/Core/DolphinWX/Config/ConfigMain.cpp:88
msgid "Wii"
msgstr "Wii"
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:357
msgid "Wii Console"
msgstr "Consola Wii"
#: Source/Core/DolphinWX/Config/PathConfigPane.cpp:91
msgid "Wii NAND Root:"
msgstr "Raíz de la NAND de Wii:"
#: Source/Core/Core/HW/Wiimote.cpp:20
#: Source/Core/DolphinWX/NetPlay/PadMapDialog.cpp:63
msgid "Wii Remote"
msgstr "Mando de Wii"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:332
#, c-format
msgid "Wii Remote %i"
msgstr "Mando de Wii %i"
#: Source/Core/DolphinWX/Main.cpp:480
msgid "Wii Remote Connected"
msgstr "Mando de Wii conectado"
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:66
msgid "Wii Remote Rumble"
msgstr "Vibración de mando de Wii"
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:149
msgid "Wii Remote Settings"
msgstr "Ajustes del mando de Wii"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:249
msgid "Wii Remotes"
msgstr "Mandos de Wii"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:483
#, c-format
msgid "Wii U GameCube Controller Adapter Configuration Port %i"
msgstr "Configuración del adaptador de GameCube para Wii U en el puerto %i"
#: Source/Core/DolphinWX/FrameTools.cpp:1195
msgid "Wii WAD files (*.wad)"
msgstr "Archivos WAD de Wii (*.wad)"
#: Source/Core/DolphinWX/Input/HotkeyInputConfigDiag.cpp:119
msgid "Wii and Wii Remote"
msgstr "Wii y su mando"
#: Source/Core/DolphinWX/FrameTools.cpp:1157
msgid "Wii save files (*.bin)"
msgstr "Archivos de partida Wii (*.bin)"
#: Source/Core/DiscIO/WiiWad.cpp:31
msgid "WiiWAD: Could not read from file"
msgstr "WiiWAD: No se pudo leer el archivo"
#. i18n: The left Windows key on PC keyboards
#: Source/Core/DolphinWX/WXInputBase.cpp:229
msgid "Windows Left"
msgstr "Windows izquierda"
#. i18n: The context menu key on the right of PC keyboards
#: Source/Core/DolphinWX/WXInputBase.cpp:235
msgid "Windows Menu"
msgstr "Windows menú"
#. i18n: The right Windows key on PC keyboards
#: Source/Core/DolphinWX/WXInputBase.cpp:232
msgid "Windows Right"
msgstr "Windows derecha"
#: Source/Core/DolphinWX/Debugger/MemoryCheckDlg.cpp:38
msgid "With an address"
msgstr "Con dirección"
#: Source/Core/DolphinWX/Debugger/MemoryCheckDlg.cpp:40
msgid "Within a range"
msgstr "Dentro de rango"
#: Source/Core/DolphinWX/LogWindow.cpp:118
msgid "Word Wrap"
msgstr "Ajuste de línea"
#: Source/Core/DolphinWX/FrameTools.cpp:1204
#: Source/Core/DolphinWX/GameListCtrl.cpp:1250
#: Source/Core/DolphinWX/GameListCtrl.cpp:1369
#: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:381
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:325
msgid "Working..."
msgstr "Procesando..."
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:116
msgid "World"
msgstr "Mundo"
#: Source/Core/DolphinWX/Debugger/MemoryCheckDlg.cpp:43
msgid "Write"
msgstr "Escribir"
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:260
msgid "Write save/SD data"
msgstr "Guardar partida/datos SD"
#: Source/Core/DolphinWX/LogConfigWindow.cpp:56
msgid "Write to Console"
msgstr "Escribir en la consola"
#: Source/Core/DolphinWX/LogConfigWindow.cpp:54
msgid "Write to File"
msgstr "Escribir en el archivo"
#: Source/Core/DolphinWX/LogConfigWindow.cpp:58
msgid "Write to Window"
msgstr "Escribir en la ventana"
#: Source/Core/DolphinWX/TASInputDlg.cpp:252
#: Source/Core/DolphinWX/TASInputDlg.cpp:393
#: Source/Core/DolphinWX/TASInputDlg.cpp:496
msgid "X"
msgstr "X"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:789
msgid "XF register "
msgstr "Registro XF"
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:56
msgid "XFB Cmd"
msgstr "Cmd de XFB"
#: Source/Core/DolphinWX/TASInputDlg.cpp:252
#: Source/Core/DolphinWX/TASInputDlg.cpp:395
#: Source/Core/DolphinWX/TASInputDlg.cpp:497
msgid "Y"
msgstr "Y"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:28
msgid "Yellow"
msgstr "Amarillo"
#: Source/Core/DolphinWX/FrameAui.cpp:86
msgid "You can't close panes that have pages in them."
msgstr "No puedes cerrar ventanas que contengan páginas."
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:326
msgid "You must choose a game!"
msgstr "¡Debes elegir un juego!"
#: Source/Core/DolphinWX/Cheats/CreateCodeDialog.cpp:69
msgid "You must enter a name."
msgstr "Debes escribir un nombre."
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:373
msgid "You must enter a valid decimal, hexadecimal or octal value."
msgstr "Debes introducir un valor decimal o hexadecimal válido."
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:887
msgid "You must enter a valid profile name."
msgstr "Debes introducir un nombre de perfil válido."
#: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:228
msgid "You must restart Dolphin in order for the change to take effect."
msgstr "Debes reiniciar Dolphin para que el cambio tenga efecto."
#: Source/Core/Core/DSP/DSPCore.cpp:71
msgid ""
"Your DSP ROMs have incorrect hashes.\n"
"Would you like to stop now to fix the problem?\n"
"If you select \"No\", audio might be garbled."
msgstr ""
"Tus ROMs de DSP tienen un hash incorrecto. ¿Quieres parar la emulación para "
"arreglar el problema?\n"
"\n"
"Si eliges «No», el audio empezará a oírse con ruidos raros."
#: Source/Core/Core/ConfigManager.cpp:945
msgid ""
"Your GCM/ISO file seems to be invalid (invalid country).\n"
"Continue with PAL region?"
msgstr ""
"Tu archivo GCM/ISO no parece ser válido (tiene un país incorrecto).\n"
"¿Continuar con la región PAL?"
#: Source/Core/Common/SysConf.cpp:57
#, c-format
msgid ""
"Your SYSCONF file is the wrong size.\n"
"It should be 0x%04x (but is 0x%04<PRIx64>)\n"
"Do you want to generate a new one?"
msgstr ""
"Tu archivo SYSCONF es de un tamaño incorrecto.\n"
"Debería ser 0x%04x (pero es 0x%04<PRIx64>)\n"
"¿Quieres crear uno nuevo?"
#: Source/Core/DolphinWX/TASInputDlg.cpp:198
#: Source/Core/DolphinWX/TASInputDlg.cpp:401
#: Source/Core/DolphinWX/TASInputDlg.cpp:498
msgid "Z"
msgstr "Z"
#: Source/Core/DolphinWX/TASInputDlg.cpp:253
msgid "ZL"
msgstr "ZL"
#: Source/Core/DolphinWX/TASInputDlg.cpp:253
msgid "ZR"
msgstr "ZR"
#: Source/Core/Core/ActionReplay.cpp:885
msgid "Zero 3 code not supported"
msgstr "Código «Zero 3» no soportado"
#: Source/Core/Core/ActionReplay.cpp:905
#, c-format
msgid "Zero code unknown to Dolphin: %08x"
msgstr "Código «Zero» desconocido para Dolphin: %08x"
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:657
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:704
msgid "[ waiting ]"
msgstr "[ esperando ]"
#: Source/Core/DolphinWX/Config/PathConfigPane.cpp:54
msgid "apploader (.img)"
msgstr "apploader (.img)"
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:289
msgid "auto"
msgstr "auto"
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:291
msgid "fake-completion"
msgstr "finalización-falsa"
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:290
msgid "none"
msgstr "nada"
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/ModifySettingsButton.cpp:59
msgid "off"
msgstr "no"
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/ModifySettingsButton.cpp:57
msgid "on"
msgstr "sí"
#: Source/Core/DolphinWX/Config/AddUSBDeviceDiag.cpp:43
msgid "or select a device"
msgstr "o elige un dispositivo"
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:708
msgid "wxExecute returned -1 on application run!"
msgstr "¡wxExecute dio un -1 al iniciar la aplicación!"
#: Source/Core/DolphinWX/Debugger/JitWindow.cpp:175
msgid "x86 Size"
msgstr "Tamaño de x86"
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:755
msgid "| OR"
msgstr "| OR"