dolphin/Source/Core/VideoBackends/Software/SWRenderer.h

44 lines
1.3 KiB
C++

// Copyright 2008 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#pragma once
#include "Common/CommonTypes.h"
#include "VideoBackends/Software/EfbInterface.h"
#include "VideoCommon/RenderBase.h"
class SWRenderer : public Renderer
{
public:
SWRenderer();
~SWRenderer() override;
static void Init();
static void Shutdown();
static u8* GetNextColorTexture();
static u8* GetCurrentColorTexture();
void SwapColorTexture();
void UpdateColorTexture(EfbInterface::yuv422_packed* xfb, u32 fbWidth, u32 fbHeight);
void RenderText(const std::string& pstr, int left, int top, u32 color) override;
u32 AccessEFB(EFBAccessType type, u32 x, u32 y, u32 poke_data) override;
void PokeEFB(EFBAccessType type, const EfbPokeData* points, size_t num_points) override{};
u16 BBoxRead(int index) override;
void BBoxWrite(int index, u16 value) override;
TargetRectangle ConvertEFBRectangle(const EFBRectangle& rc) override;
void SwapImpl(u32 xfbAddr, u32 fbWidth, u32 fbStride, u32 fbHeight, const EFBRectangle& rc,
u64 ticks, float Gamma) override;
void ClearScreen(const EFBRectangle& rc, bool colorEnable, bool alphaEnable, bool zEnable,
u32 color, u32 z) override;
void ReinterpretPixelData(unsigned int convtype) override {}
};