dolphin/Externals/wxWidgets/include/wx/glcanvas.h

87 lines
3.1 KiB
C++

/////////////////////////////////////////////////////////////////////////////
// Name: wx/glcanvas.h
// Purpose: wxGLCanvas base header
// Author: Julian Smart
// Modified by:
// Created:
// Copyright: (c) Julian Smart
// RCS-ID: $Id: glcanvas.h 43623 2006-11-24 10:30:42Z MR $
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_GLCANVAS_H_BASE_
#define _WX_GLCANVAS_H_BASE_
#include "wx/defs.h"
#if wxUSE_GLCANVAS
//---------------------------------------------------------------------------
// Constants for attriblist
//---------------------------------------------------------------------------
// The generic GL implementation doesn't support most of these options,
// such as stereo, auxiliary buffers, alpha channel, and accum buffer.
// Other implementations may actually support them.
enum
{
WX_GL_RGBA=1, /* use true color palette */
WX_GL_BUFFER_SIZE, /* bits for buffer if not WX_GL_RGBA */
WX_GL_LEVEL, /* 0 for main buffer, >0 for overlay, <0 for underlay */
WX_GL_DOUBLEBUFFER, /* use doublebuffer */
WX_GL_STEREO, /* use stereoscopic display */
WX_GL_AUX_BUFFERS, /* number of auxiliary buffers */
WX_GL_MIN_RED, /* use red buffer with most bits (> MIN_RED bits) */
WX_GL_MIN_GREEN, /* use green buffer with most bits (> MIN_GREEN bits) */
WX_GL_MIN_BLUE, /* use blue buffer with most bits (> MIN_BLUE bits) */
WX_GL_MIN_ALPHA, /* use alpha buffer with most bits (> MIN_ALPHA bits) */
WX_GL_DEPTH_SIZE, /* bits for Z-buffer (0,16,32) */
WX_GL_STENCIL_SIZE, /* bits for stencil buffer */
WX_GL_MIN_ACCUM_RED, /* use red accum buffer with most bits (> MIN_ACCUM_RED bits) */
WX_GL_MIN_ACCUM_GREEN, /* use green buffer with most bits (> MIN_ACCUM_GREEN bits) */
WX_GL_MIN_ACCUM_BLUE, /* use blue buffer with most bits (> MIN_ACCUM_BLUE bits) */
WX_GL_MIN_ACCUM_ALPHA /* use alpha buffer with most bits (> MIN_ACCUM_ALPHA bits) */
};
#define wxGLCanvasName _T("GLCanvas")
#if defined(__WXMSW__)
#include "wx/msw/glcanvas.h"
#elif defined(__WXMOTIF__)
#include "wx/x11/glcanvas.h"
#elif defined(__WXGTK20__)
#include "wx/gtk/glcanvas.h"
#elif defined(__WXGTK__)
#include "wx/gtk1/glcanvas.h"
#elif defined(__WXX11__)
#include "wx/x11/glcanvas.h"
#elif defined(__WXMAC__)
#include "wx/mac/glcanvas.h"
#elif defined(__WXCOCOA__)
#include "wx/cocoa/glcanvas.h"
#else
#error "wxGLCanvas not supported in this wxWidgets port"
#endif
#include "wx/app.h"
class WXDLLIMPEXP_GL wxGLApp : public wxApp
{
public:
wxGLApp() : wxApp() { }
virtual ~wxGLApp();
// use this in the constructor of the user-derived wxGLApp class to
// determine if an OpenGL rendering context with these attributes
// is available - returns true if so, false if not.
bool InitGLVisual(int *attribList);
private:
DECLARE_DYNAMIC_CLASS(wxGLApp)
};
#endif
// wxUSE_GLCANVAS
#endif
// _WX_GLCANVAS_H_BASE_