dolphin/Source/Core/Common/Src/CommonPaths.h

140 lines
4.1 KiB
C

// Copyright (C) 2003 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#ifndef _COMMON_PATHS_H_
#define _COMMON_PATHS_H_
// Make sure we pick up USER_DIR if set in config.h
#include "Common.h"
// Directory seperators, do we need this?
#define DIR_SEP "/"
#define DIR_SEP_CHR '/'
// The user data dir
#define ROOT_DIR "."
#ifdef _WIN32
#define USERDATA_DIR "User"
#define DOLPHIN_DATA_DIR "Dolphin"
#elif defined __APPLE__
// On OS X, USERDATA_DIR exists within the .app, but *always* reference
// the copy in Application Support instead! (Copied on first run)
// You can use the File::GetUserPath() util for this
#define USERDATA_DIR "Contents/Resources/User"
#define DOLPHIN_DATA_DIR "Library/Application Support/Dolphin"
#else
#define USERDATA_DIR "user"
#ifdef USER_DIR
#define DOLPHIN_DATA_DIR USER_DIR
#else
#define DOLPHIN_DATA_DIR ".dolphin"
#endif
#endif
// Shared data dirs (Sys and shared User for linux)
#ifdef _WIN32
#define SYSDATA_DIR "Sys"
#elif defined __APPLE__
#define SYSDATA_DIR "Contents/Resources/Sys"
#define SHARED_USER_DIR File::GetBundleDirectory() + \
DIR_SEP USERDATA_DIR DIR_SEP
#else
#ifdef DATA_DIR
#define SYSDATA_DIR DATA_DIR "sys"
#define SHARED_USER_DIR DATA_DIR USERDATA_DIR DIR_SEP
#else
#define SYSDATA_DIR "sys"
#define SHARED_USER_DIR ROOT_DIR DIR_SEP USERDATA_DIR DIR_SEP
#endif
#endif
// Dirs in both User and Sys
#define EUR_DIR "EUR"
#define USA_DIR "USA"
#define JAP_DIR "JAP"
// Subdirs in the User dir returned by GetUserPath(D_USER_IDX)
#define GC_USER_DIR "GC"
#define WII_USER_DIR "Wii"
#define CONFIG_DIR "Config"
#define GAMECONFIG_DIR "GameConfig"
#define MAPS_DIR "Maps"
#define CACHE_DIR "Cache"
#define SHADERCACHE_DIR "ShaderCache"
#define STATESAVES_DIR "StateSaves"
#define SCREENSHOTS_DIR "ScreenShots"
#define OPENCL_DIR "OpenCL"
#define LOAD_DIR "Load"
#define HIRES_TEXTURES_DIR LOAD_DIR DIR_SEP "Textures"
#define DUMP_DIR "Dump"
#define DUMP_TEXTURES_DIR DUMP_DIR DIR_SEP "Textures"
#define DUMP_FRAMES_DIR DUMP_DIR DIR_SEP "Frames"
#define DUMP_AUDIO_DIR DUMP_DIR DIR_SEP "Audio"
#define DUMP_DSP_DIR DUMP_DIR DIR_SEP "DSP"
#define LOGS_DIR "Logs"
#define MAIL_LOGS_DIR LOGS_DIR DIR_SEP "Mail"
#define SHADERS_DIR "Shaders"
#define WII_SYSCONF_DIR "shared2" DIR_SEP "sys"
#define THEMES_DIR "Themes"
// Filenames
// Files in the directory returned by GetUserPath(D_CONFIG_IDX)
#define DOLPHIN_CONFIG "Dolphin.ini"
#define DEBUGGER_CONFIG "Debugger.ini"
#define LOGGER_CONFIG "Logger.ini"
// Files in the directory returned by GetUserPath(D_LOGS_IDX)
#define MAIN_LOG "dolphin.log"
// Files in the directory returned by GetUserPath(D_WIISYSCONF_IDX)
#define WII_SYSCONF "SYSCONF"
// Files in the directory returned by GetUserPath(D_DUMP_IDX)
#define RAM_DUMP "ram.raw"
#define ARAM_DUMP "aram.raw"
#define FAKEVMEM_DUMP "fakevmem.raw"
// Sys files
#define TOTALDB "totaldb.dsy"
#define FONT_ANSI "font_ansi.bin"
#define FONT_SJIS "font_sjis.bin"
#define DSP_IROM "dsp_rom.bin"
#define DSP_COEF "dsp_coef.bin"
#define GC_IPL "IPL.bin"
#define GC_SRAM "SRAM.raw"
#define GC_MEMCARDA "MemoryCardA"
#define GC_MEMCARDB "MemoryCardB"
#define WII_STATE "state.dat"
#define WII_SETTING "setting.txt"
#define WII_EUR_SETTING "setting-eur.txt"
#define WII_USA_SETTING "setting-usa.txt"
#define WII_JAP_SETTING "setting-jpn.txt"
#define WII_KOR_SETTING "setting-kor.txt"
#define GECKO_CODE_HANDLER "codehandler.bin"
// Subdirs in Sys
#define GC_SYS_DIR "GC"
#define WII_SYS_DIR "Wii"
#endif // _COMMON_PATHS_H_