dolphin/Languages/po/nl.po

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# Translation of dolphin-emu.pot to LANGUAGE
# Copyright (C) 2003-2013
# This file is distributed under the same license as the Dolphin Emulator package.
#
# Translators:
# Boris Peeters, 2017-2018
# Boris Peeters, 2017
# Boris Peeters, 2018
# Sintendo <bram.speeckaert@gmail.com>, 2015-2016
# Garteal <garteal@gmail.com>, 2013-2014,2016-2017
# Jos van Mourik, 2018
# MADCreations <http://www.dpro.freehosting.org>, 2011
# Marinus Schot <marinus@live.com>, 2013
# Mourits Pvllen <mauritspullen@gmail.com>, 2014
# Pierre Bourdon <delroth@gmail.com>, 2014
# Tijmen Wildervanck <tijmen.wildervanck@gmail.com>, 2015-2016
# Tijmen Wildervanck <tijmen.wildervanck@gmail.com>, 2016
msgid ""
msgstr ""
"Project-Id-Version: Dolphin Emulator\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-09-24 18:44+0200\n"
"PO-Revision-Date: 2018-09-24 16:45+0000\n"
"Last-Translator: JosJuice\n"
"Language-Team: Dutch (http://www.transifex.com/delroth/dolphin-emu/language/"
"nl/)\n"
"Language: nl\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=(n != 1);\n"
#: Source/Core/DolphinQt/MenuBar.cpp:1044
msgid ""
"\n"
"\n"
"WARNING: Fixing this NAND requires the deletion of titles that have "
"incomplete data on the NAND, including all associated save data. By "
"continuing, the following title(s) will be removed:\n"
"\n"
"%1\n"
"Launching these titles may also fix the issues."
msgstr ""
"\n"
"\n"
"WAARSCHUWING: Het herstellen van deze NAND vereist verwijdering van titels "
"met onvolledige gegevens op de NAND, inclusief alle bijbehorende save data. "
"Door verder te gaan worden de volgende titel(s) verwijderd:\n"
"\n"
"%1\n"
"Het starten van deze titels kan de problemen ook oplossen."
#: Source/Core/DolphinQt/GameList/GameListModel.cpp:92
msgid " (Disc %1)"
msgstr " (Schijf %1)"
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:57
msgid "! NOT"
msgstr "! NIET"
#: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:38
#, c-format
msgid ""
"\"%s\" does not exist.\n"
" Create a new 16MB Memory Card?"
msgstr ""
"\"%s\" bestaat niet.\n"
"Wilt u een nieuwe 16MB geheugenkaart aanmaken?"
#: Source/Core/DiscIO/CompressedBlob.cpp:188
#, c-format
msgid "\"%s\" failed to be scrubbed. Probably the image is corrupt."
msgstr ""
"Het comprimeren van \"%s\" is mislukt. Waarschijnlijk is de schijfkopie "
"corrupt."
#: Source/Core/DiscIO/CompressedBlob.cpp:163
#, c-format
msgid "\"%s\" is already compressed! Cannot compress it further."
msgstr "\"%s\" is al gecomprimeerd en kan niet verder worden gecomprimeerd."
#: Source/Core/Core/Boot/Boot.cpp:110
#, c-format
msgid "\"%s\" is an invalid GCM/ISO file, or is not a GC/Wii ISO."
msgstr "\"%s\" is een ongeldig GCM/ISO-bestand."
#: Source/Core/DolphinQt/DiscordJoinRequestDialog.cpp:59
msgid ""
"%1\n"
"wants to join your party."
msgstr ""
"%1\n"
"wil lid worden van uw partij."
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:328
msgid "%1 %"
msgstr "%1 %"
#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:152
msgid "%1 % (%2 MHz)"
msgstr "%1 % (%2 MHz)"
#. i18n: If there is a pre-defined patch with the name %1 and the user wants to edit it,
#. a copy of it gets created with this name
#: Source/Core/DolphinQt/Config/PatchesWidget.cpp:98
msgid "%1 (Copy)"
msgstr "%1 (Kopie)"
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:59
msgid "%1 (Disc %2, Revision %3)"
msgstr "%1 (Schijf %2, Revisie %3)"
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:63
msgid "%1 (Revision %3)"
msgstr "%1 (Revisie %3)"
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:279
msgid ""
"%1 FIFO bytes\n"
"%2 memory bytes\n"
"%3 frames"
msgstr ""
"%1 FIFO bytes\n"
"%2 geheugen bytes\n"
"%3 frames"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:218
msgid "%1 Free Blocks; %2 Free Dir Entries"
msgstr "%1 Vrije Blokken; %2 Vrije Mapinvoer"
#: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:126
msgid "%1 Graphics Configuration"
msgstr "%1 Grafische Configuratie"
#: Source/Core/DolphinQt/CheatsManager.cpp:513
msgid "%1 Match(es)"
msgstr "%1 Overeenkomst(en)"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:188
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:320
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:123
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:126
msgid "%1 doesn't support this feature."
msgstr "%1 ondersteunt deze functie niet."
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:259
msgid ""
"%1 frame(s)\n"
"%2 object(s)\n"
"Current Frame: %3"
msgstr ""
"%1 frame(s)\n"
"%2 object(en)\n"
"Huidige Frame: %3"
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:205
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:262
msgid "%1 ms"
msgstr "%1 ms"
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:159
msgid "%1% (Normal Speed)"
msgstr "%1% (Normale Snelheid)"
#: Source/Core/DolphinQt/NetPlay/MD5Dialog.cpp:141
msgid "%1[%2]: %3"
msgstr "%1[%2]: %3"
#: Source/Core/DolphinQt/NetPlay/MD5Dialog.cpp:129
msgid "%1[%2]: %3 %"
msgstr "%1[%2]: %3 %"
#: Source/Core/DiscIO/CompressedBlob.cpp:240
#, c-format
msgid "%i of %i blocks. Compression ratio %i%%"
msgstr "%i van %i blokken. Compressieverhouding %i%%"
#: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:54
#, c-format
msgid ""
"%s\n"
"was not loaded because it has the same internal filename as previously "
"loaded save\n"
"%s"
msgstr ""
"%s\n"
"is niet geladen omdat het dezelfde interne bestandsnaam heeft als de vorig "
"geladen save \n"
"%s"
#: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:76
#, c-format
msgid ""
"%s\n"
"was not loaded because it is an invalid GCI.\n"
" File size (0x%<PRIx64>) does not match the size recorded in the header (0x"
"%x)"
msgstr ""
"%s\n"
"is niet geladen omdat het een ongeldige GCI is.\n"
" De bestandsgrootte (0x%<PRIx64>) komt niet overeen met de gerapporteerde "
"grootte in de header (0x%x)"
#: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:67
#, c-format
msgid ""
"%s\n"
"was not loaded because it is an invalid GCI.\n"
" Number of blocks claimed to be %u"
msgstr ""
"%s\n"
"is niet geladen omdat het een ongeldige GCI is.\n"
" Het aantal gesuggereerde blokken blijkt %u te zijn"
#: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:107
#, c-format
msgid ""
"%s\n"
"was not loaded because there are not enough free blocks on the virtual "
"memory card"
msgstr ""
"%s\n"
"is niet geladen omdat er niet genoeg vrije blokken beschikbaar zijn op de "
"geheugenkaart"
#: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:96
#, c-format
msgid ""
"%s\n"
"was not loaded because there is less than 10%% free blocks available on the "
"memory card\n"
"Total Blocks: %d; Free Blocks: %d"
msgstr ""
"%s\n"
"is niet geladen omdat er minder dan 10%% vrije blokken beschikbaar zijn op "
"de geheugenkaart\n"
"Aantal blokken: %d; Beschikbare blokken: %d"
#: Source/Core/Core/Boot/Boot.cpp:260
#, c-format
msgid "%s IPL found in %s directory. The disc might not be recognized"
msgstr ""
"%s IPL gevonden in %s map. Het is mogelijk dat de schijf niet herkend wordt"
#: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:67
#, c-format
msgid ""
"%s failed to load as a memory card.\n"
"Card file size is invalid (0x%x bytes)"
msgstr ""
"%s kon niet worden geladen als een geheugenkaart.\n"
"De bestandsgrootte is onjuist (0x%x bytes)"
#: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:83
#, c-format
msgid ""
"%s failed to load as a memory card.\n"
"Card size is invalid (0x%x bytes)"
msgstr ""
"%s kon niet worden geladen als een geheugenkaart.\n"
"De bestandsgrootte is onjuist (0x%x bytes)"
#: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:60
#, c-format
msgid ""
"%s failed to load as a memory card.\n"
"File is not large enough to be a valid memory card file (0x%x bytes)"
msgstr ""
"%s kon niet worden geladen als een geheugenkaart.\n"
"Bestand is niet groot genoeg om een geldig geheugenkaart bestand te zijn (0x"
"%x bytes)"
#: Source/Core/Core/NetPlayServer.cpp:857
#, c-format
msgid "%s failed to synchronize."
msgstr "%s kan niet synchroniseren."
#: Source/Core/Core/HW/EXI/EXI_DeviceMemoryCard.cpp:219
#, c-format
msgid ""
"%s is not a directory, failed to move to *.original.\n"
" Verify your write permissions or move the file outside of Dolphin"
msgstr ""
"%s is geen map, het is niet gelukt om het te verplaasten naar *.original.\n"
" Controleer of je toegang hebt om te schrijven of verplaats het bestand "
"buiten Dolphin"
#: Source/Core/Core/HW/EXI/EXI_DeviceMemoryCard.cpp:210
#, c-format
msgid "%s was not a directory, moved to *.original"
msgstr "%s was geen map, verplaatst naar *.original"
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:55
msgid "&& AND"
msgstr "&& EN"
#: Source/Core/DolphinQt/MenuBar.cpp:539
msgid "&About"
msgstr "&Over"
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:248
msgid "&Add Memory Breakpoint"
msgstr "&Voeg Geheugen Breakpoint Toe"
#: Source/Core/DolphinQt/Config/ARCodeWidget.cpp:48
#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:70
msgid "&Add New Code..."
msgstr "&Nieuwe Code Toevoegen..."
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:244
msgid "&Add function"
msgstr "&Functie toevoegen"
#: Source/Core/DolphinQt/Config/PatchesWidget.cpp:43
msgid "&Add..."
msgstr "&Toevoegen..."
#: Source/Core/DolphinQt/MenuBar.cpp:471
msgid "&Audio Settings"
msgstr "&Geluidsinstellingen"
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:176
msgid "&Auto Update:"
msgstr "&Automatisch Bijwerken:"
#: Source/Core/DolphinQt/MenuBar.cpp:485
msgid "&Automatic Start"
msgstr "&Automatische Start"
#: Source/Core/DolphinQt/MenuBar.cpp:167
msgid "&Boot from DVD Backup"
msgstr "&Opstarten vanaf DVD Backup"
#: Source/Core/DolphinQt/MenuBar.cpp:428
msgid "&Breakpoints"
msgstr "&Breakpoints"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:79
msgid "&Browse..."
msgstr "&Bladeren..."
#: Source/Core/DolphinQt/WiiUpdate.cpp:101
msgid "&Cancel"
msgstr "&Annuleren"
#: Source/Core/DolphinQt/MenuBar.cpp:205
msgid "&Cheats Manager"
msgstr "&Cheatsbeheer"
#: Source/Core/DolphinQt/MenuBar.cpp:535
msgid "&Check for Updates..."
msgstr "&Controleer op updates..."
#: Source/Core/DolphinQt/MenuBar.cpp:866
msgid "&Clear Symbols"
msgstr "&Wis Symbolen"
#: Source/Core/DolphinQt/Config/PatchesWidget.cpp:183
msgid "&Clone..."
msgstr "&Clone..."
#: Source/Core/DolphinQt/MenuBar.cpp:401
msgid "&Code"
msgstr "&Code"
#: Source/Core/DolphinQt/MenuBar.cpp:472
msgid "&Controller Settings"
msgstr "&Controllerinstellingen"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:226
msgid "&Copy address"
msgstr "&Kopieer adres"
#: Source/Core/DolphinQt/MenuBar.cpp:885
msgid "&Create Signature File..."
msgstr "&Maak Handtekeningbestand..."
#: Source/Core/DolphinQt/GCMemcardManager.cpp:67
msgid "&Delete"
msgstr "&Verwijderen"
#. i18n: This kind of "watch" is used for watching emulated memory.
#. It's not related to timekeeping devices.
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:247
msgid "&Delete Watch"
msgstr "&Verwijder Watchvenster"
#: Source/Core/DolphinQt/Config/ARCodeWidget.cpp:49
#: Source/Core/DolphinQt/Config/ARCodeWidget.cpp:101
#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:71
msgid "&Edit Code..."
msgstr "&Wijzig Code..."
#: Source/Core/DolphinQt/Config/PatchesWidget.cpp:183
msgid "&Edit..."
msgstr "&Bewerken..."
#: Source/Core/DolphinQt/MenuBar.cpp:187
msgid "&Eject Disc"
msgstr "&Schijf Uitwerpen"
#: Source/Core/DolphinQt/MenuBar.cpp:282
msgid "&Emulation"
msgstr "&Emulatie"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:68
msgid "&Export..."
msgstr "&Exporteer..."
#: Source/Core/DolphinQt/MenuBar.cpp:180
msgid "&File"
msgstr "&Bestand"
#: Source/Core/DolphinQt/MenuBar.cpp:492
msgid "&Font..."
msgstr "&Lettertype..."
#: Source/Core/DolphinQt/MenuBar.cpp:288
msgid "&Frame Advance"
msgstr "&Frame Voorwaarts"
#: Source/Core/DolphinQt/MenuBar.cpp:868
msgid "&Generate Symbols From"
msgstr "&Genereer Symbolen Van"
#: Source/Core/DolphinQt/MenuBar.cpp:527
msgid "&GitHub Repository"
msgstr "&GitHub Repository"
#: Source/Core/DolphinQt/MenuBar.cpp:470
msgid "&Graphics Settings"
msgstr "&Grafische Instellingen"
#: Source/Core/DolphinQt/MenuBar.cpp:518
msgid "&Help"
msgstr "&Help"
#: Source/Core/DolphinQt/MenuBar.cpp:473
msgid "&Hotkey Settings"
msgstr "&Sneltoetsinstellingen"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:70
msgid "&Import..."
msgstr "&Importeer..."
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:246
msgid "&Insert blr"
msgstr "&Voeg blr toe"
#: Source/Core/DolphinQt/MenuBar.cpp:445
msgid "&JIT"
msgstr "&JIT"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:113
msgid "&Language:"
msgstr "&Taal:"
#: Source/Core/DolphinQt/MenuBar.cpp:302
msgid "&Load State"
msgstr "&Laad Staat"
#: Source/Core/DolphinQt/MenuBar.cpp:874
msgid "&Load Symbol Map"
msgstr "&Laad Symbol Map"
#: Source/Core/DolphinQt/MenuBar.cpp:393
msgid "&Lock Widgets In Place"
msgstr "&Vergrendel Widgets op hun Plaats"
#: Source/Core/DolphinQt/MenuBar.cpp:437
msgid "&Memory"
msgstr "&Geheugen"
#: Source/Core/DolphinQt/MenuBar.cpp:201
msgid "&Memory Card Manager (GC)"
msgstr "&Geheugenkaartbeheer (GC)"
#: Source/Core/DolphinQt/MenuBar.cpp:654
msgid "&Movie"
msgstr "&Film"
#: Source/Core/DolphinQt/MenuBar.cpp:181
msgid "&Open..."
msgstr "&Open..."
#: Source/Core/DolphinQt/MenuBar.cpp:467
msgid "&Options"
msgstr "&Opties"
#: Source/Core/DolphinQt/MenuBar.cpp:888
msgid "&Patch HLE Functions"
msgstr "&Patch HLE Functies"
#: Source/Core/DolphinQt/MenuBar.cpp:284
msgid "&Pause"
msgstr "&Pauze"
#: Source/Core/DolphinQt/MenuBar.cpp:283
msgid "&Play"
msgstr "&Speel"
#: Source/Core/DolphinQt/GameList/GameList.cpp:270
msgid "&Properties"
msgstr "&Eigenschappen"
#: Source/Core/DolphinQt/MenuBar.cpp:669
msgid "&Read-Only Mode"
msgstr "&Alleen-Lezen Modus"
#: Source/Core/DolphinQt/MenuBar.cpp:409
msgid "&Registers"
msgstr "&Registers"
#: Source/Core/DolphinQt/Config/PatchesWidget.cpp:45
msgid "&Remove"
msgstr "&Verwijder"
#: Source/Core/DolphinQt/Config/ARCodeWidget.cpp:50
#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:72
msgid "&Remove Code"
msgstr "&Verwijder Code"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:235
msgid "&Rename symbol"
msgstr "&Symbool hernoemen"
#: Source/Core/DolphinQt/MenuBar.cpp:286
msgid "&Reset"
msgstr "&Reset"
#: Source/Core/DolphinQt/MenuBar.cpp:875
msgid "&Save Symbol Map"
msgstr "&Sla Symbol Map op"
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:164
msgid "&Speed Limit:"
msgstr "&Snelheidslimiet:"
#: Source/Core/DolphinQt/MenuBar.cpp:285
msgid "&Stop"
msgstr "&Stop"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:117
msgid "&Theme:"
msgstr "&Thema:"
#: Source/Core/DolphinQt/MenuBar.cpp:199
msgid "&Tools"
msgstr "&Tools"
#: Source/Core/DolphinQt/MenuBar.cpp:367
msgid "&View"
msgstr "&Weergave"
#. i18n: This kind of "watch" is used for watching emulated memory.
#. It's not related to timekeeping devices.
#: Source/Core/DolphinQt/MenuBar.cpp:420
msgid "&Watch"
msgstr "&Watchvenster"
#: Source/Core/DolphinQt/MenuBar.cpp:520
msgid "&Website"
msgstr "&Website"
#: Source/Core/DolphinQt/GameList/GameList.cpp:271
msgid "&Wiki"
msgstr "&Wiki"
#: Source/Core/DolphinQt/MenuBar.cpp:1143
msgid "'%1' not found, no symbol names generated"
msgstr "'%1' niet gevonden, geen symboolnamen gegenereerd"
#: Source/Core/DolphinQt/MenuBar.cpp:1187
msgid "'%1' not found, scanning for common functions instead"
msgstr "'%1' niet gevonden, in plaats daarvan zoeken naar algemene functies"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:138
msgid "(None)"
msgstr "(Geen)"
#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:130
msgid "(host)"
msgstr "(host)"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:164
msgid "(off)"
msgstr "(uit)"
#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:129
msgid "(ppc)"
msgstr "(ppc)"
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:56
msgid "+ ADD"
msgstr "+ ADD"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:154
msgid "--> %1"
msgstr "--> %1"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:618
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:86
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:87
msgid "..."
msgstr "..."
#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:96
msgid "16-bit"
msgstr "16-bits"
#: Source/Core/DolphinQt/CheatsManager.cpp:321
msgid "16-bit Integer"
msgstr "16-bits Geheel Getal"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:109
msgid "16:9"
msgstr "16:9"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:68
msgid "16x"
msgstr "16x"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:68
msgid "1x"
msgstr "1x"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:68
msgid "2x"
msgstr "2x"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:52
msgid "2x Native (1280x1056) for 720p"
msgstr "2x Natief (1280x1056) voor 720p"
#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:97
msgid "32-bit"
msgstr "32-bits"
#: Source/Core/DolphinQt/CheatsManager.cpp:321
msgid "32-bit Integer"
msgstr "32-bits Geheel Getal"
#. i18n: Stereoscopic 3D
#: Source/Core/Core/HotkeyManager.cpp:289
#: Source/Core/DolphinQt/Config/Mapping/Hotkey3D.cpp:23
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:326
msgid "3D"
msgstr "3D"
#. i18n: Stereoscopic 3D
#: Source/Core/Core/HotkeyManager.cpp:291
#: Source/Core/DolphinQt/Config/Mapping/Hotkey3D.cpp:26
msgid "3D Depth"
msgstr "3D diepte"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:53
msgid "3x Native (1920x1584) for 1080p"
msgstr "3x Natief (1920x1584) voor 1080p"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:108
msgid "4:3"
msgstr "4:3"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:68
msgid "4x"
msgstr "4x"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:54
msgid "4x Native (2560x2112) for 1440p"
msgstr "4x Natief (2560x2112) voor 1440p"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:55
msgid "5x Native (3200x2640)"
msgstr "5x Natief (3200x2640)"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:55
msgid "6x Native (3840x3168) for 4K"
msgstr "6x Natief (3840x3168) voor 4K"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:56
msgid "7x Native (4480x3696)"
msgstr "7x Natief (4480x3696)"
#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:95
msgid "8-bit"
msgstr "8-bits"
#: Source/Core/DolphinQt/CheatsManager.cpp:321
msgid "8-bit Integer"
msgstr "8-bits Geheel Getal"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:68
msgid "8x"
msgstr "8x"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:56
msgid "8x Native (5120x4224) for 5K"
msgstr "8x Natief (5120x4224) voor 5K"
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:92
msgid "<Nothing>"
msgstr "<Niks>"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:69
msgid "<System Language>"
msgstr "<Systeemtaal>"
#: Source/Core/DolphinQt/Updater.cpp:50
msgid ""
"<h2>A new version of Dolphin is available!</h2>Dolphin %1 is available for "
"download. You are running %2.<br> Would you like to update?<br><h4>Release "
"Notes:</h4>"
msgstr ""
"<h2>Een nieuwe versie van Dolphin is beschikbaar!</h2>Dolphin %1 is "
"beschikbaar om te downloaden. U gebruikt %2.<br>Wilt u updaten?"
"<br><h4>Releaseopmerkingen:</h4>"
#: Source/Core/DolphinQt/MainWindow.cpp:1092
#: Source/Core/DolphinQt/MainWindow.cpp:1153
msgid "A NetPlay Session is already in progress!"
msgstr "Er is al een NetPlay sesie bezig!"
#: Source/Core/Core/WiiUtils.cpp:131
#, c-format
msgid ""
"A different version of this title is already installed on the NAND.\n"
"\n"
"Installed version: %u\n"
"WAD version: %u\n"
"\n"
"Installing this WAD will replace it irreversibly. Continue?"
msgstr ""
"Een andere versie van deze titel is al geïnstalleerd op de NAND.\n"
"\n"
"Geïnstalleerde versie: %u\n"
"WAD-versie: %u\n"
"\n"
"Het installeren van deze WAD zal het onherstelbaar vervangen. Doorgaan?"
#: Source/Core/Core/HW/DVD/DVDInterface.cpp:487
msgid "A disc is already about to be inserted."
msgstr "Er ligt al een schijf in de lade."
#: Source/Core/DolphinQt/MainWindow.cpp:697
msgid ""
"A shutdown is already in progress. Unsaved data may be lost if you stop the "
"current emulation before it completes. Force stop?"
msgstr ""
"Er wordt al afgesloten. Niet opgeslagen data kan verloren gaan wanneer je de "
"huidige emulatie stopzet voordat het afsluiten voltooid wordt. Stop forceren?"
#: Source/Core/DolphinQt/Config/ControllersWindow.cpp:355
msgid "A sync can only be triggered when a Wii game is running."
msgstr ""
"Een synchronisatie kan alleen worden geactiveerd wanneer er een Wii spel "
"draait."
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:91
msgid ""
"ALERT:\n"
"\n"
"All players must use the same Dolphin version.\n"
"All memory cards, SD cards and cheats must be identical between players or "
"disabled.\n"
"If DSP LLE is used, DSP ROMs must be identical between players.\n"
"If connecting directly, the host must have the chosen UDP port open/"
"forwarded!\n"
"\n"
"Wii Remote support in netplay is experimental and should not be expected to "
"work.\n"
msgstr ""
"WAARSCHUWING:\n"
"\n"
"Alle spelers moeten dezelfde Dolphin versie gebruiken.\n"
"Alle geheugenkaarten, SD kaarten en cheats moeten identiek zijn voor alle "
"spelers of moeten worden uitgeschakeld.\n"
"Als DSP LLE wordt gebruikt, moeten de DSP ROMs identiek zijn voor alle "
"spelers.\n"
"Als je direct verbinding maakt, moet de host de gekozen UDP poort open "
"hebben gezet!\n"
"\n"
"Wii-Afstandbediening ondersteuning in netplay is experimenteel en "
"functioneert mogelijk niet optimaal.\n"
#: Source/Core/DolphinQt/CheatsManager.cpp:116
msgid "AR Code"
msgstr "AR Code"
#: Source/Core/DolphinQt/Config/PropertiesDialog.cpp:49
msgid "AR Codes"
msgstr "AR Codes"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:104
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:121
msgid "ASCII"
msgstr "ASCII"
#: Source/Core/DolphinQt/GameList/GameList.cpp:495
msgid "Abort"
msgstr "Annuleer"
#: Source/Core/DolphinQt/AboutDialog.cpp:16
msgid "About Dolphin"
msgstr "Over Dolphin"
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:70
msgid "Accuracy:"
msgstr "Nauwkeurigheid:"
#: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:89
msgid "Action"
msgstr "Actie"
#: Source/Core/Core/ARDecrypt.cpp:478
#, c-format
msgid ""
"Action Replay Code Decryption Error:\n"
"Parity Check Failed\n"
"\n"
"Culprit Code:\n"
"%s"
msgstr ""
"Action Replay Code decoderingsfout:\n"
"Pariteitscontrole mislukt\n"
"\n"
"Verantwoordelijke code:\n"
"%s"
#: Source/Core/Core/ActionReplay.cpp:492
#, c-format
msgid ""
"Action Replay Error: Invalid size (%08x : address = %08x) in Add Code (%s)"
msgstr ""
"Action Replay Fout: Onjuiste grootte (%08x : address = %08x) in Voeg Code "
"Toe (%s)"
#: Source/Core/Core/ActionReplay.cpp:582
#, c-format
msgid ""
"Action Replay Error: Invalid size (%08x : address = %08x) in Fill and Slide "
"(%s)"
msgstr ""
"Action Replay Fout: Onjuiste grootte (%08x : adres = %08x) in Vul en Schuif "
"(%s)"
#: Source/Core/Core/ActionReplay.cpp:370
#, c-format
msgid ""
"Action Replay Error: Invalid size (%08x : address = %08x) in Ram Write And "
"Fill (%s)"
msgstr ""
"Action Replay Fout: Onjuiste grootte (%08x : adres = %08x) in Ram Schrijf En "
"Vul (%s)"
#: Source/Core/Core/ActionReplay.cpp:430
#, c-format
msgid ""
"Action Replay Error: Invalid size (%08x : address = %08x) in Write To "
"Pointer (%s)"
msgstr ""
"Action Replay Fout: Onjuiste grootte (%08x : adres = %08x) in Schrijf Naar "
"Pointer (%s)"
#: Source/Core/Core/ActionReplay.cpp:636
#, c-format
msgid "Action Replay Error: Invalid value (%08x) in Memory Copy (%s)"
msgstr "Action Replay Fout: Ongeldige waarde (%08x) in Geheugen Kopie (%s)"
#: Source/Core/Core/ActionReplay.cpp:507
#, c-format
msgid ""
"Action Replay Error: Master Code and Write To CCXXXXXX not implemented (%s)\n"
"Master codes are not needed. Do not use master codes."
msgstr ""
"Action Replay Fout: Master Code en Schrijf naar CCXXXXXX niet "
"geïmplementeerd (%s)\\n\n"
"Master codes zijn niet nodig en moeten niet gebruikt worden."
#: Source/Core/Core/ActionReplay.cpp:216
#, c-format
msgid "Action Replay Error: invalid AR code line: %s"
msgstr "Action Replay Fout: Ongeldige AR code regel: %s"
#: Source/Core/Core/ActionReplay.cpp:747
#, c-format
msgid "Action Replay: Conditional Code: Invalid Size %08x (%s)"
msgstr "Action Replay: Conditionele Code: Onjuiste Grootte %08x (%s)"
#: Source/Core/Core/ActionReplay.cpp:715
#, c-format
msgid "Action Replay: Invalid Normal Code Type %08x (%s)"
msgstr "Action Replay: Onjuiste Normal Code Type %08x (%s)"
#: Source/Core/Core/ActionReplay.cpp:771
#, c-format
msgid "Action Replay: Normal Code %i: Invalid subtype %08x (%s)"
msgstr "Action Replay: Normal Code %i: Onjuist subtype %08x (%s)"
#: Source/Core/Core/ActionReplay.cpp:673
#, c-format
msgid "Action Replay: Normal Code 0: Invalid Subtype %08x (%s)"
msgstr "Action Replay: Normal Code 0: Onjuist Subtype %08x (%s)"
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:144
msgid "Active"
msgstr "Actief"
#: Source/Core/DolphinQt/Config/Mapping/GCPadWiiUConfigDialog.cpp:33
msgid "Adapter Detected"
msgstr "Adapter Gevonden"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:73
msgid "Adapter:"
msgstr "Adapter:"
#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:55
#: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:50
msgid "Add"
msgstr "Toevoegen"
#: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:46
msgid "Add New USB Device"
msgstr "Nieuw USB Apparaat Toevoegen"
#: Source/Core/Core/HotkeyManager.cpp:70
msgid "Add a Breakpoint"
msgstr "Voeg een Breakpoint Toe"
#: Source/Core/Core/HotkeyManager.cpp:71
msgid "Add a Memory Breakpoint"
msgstr "Voeg Een Geheugen Breakpoint Toe"
#. i18n: This kind of "watch" is used for watching emulated memory.
#. It's not related to timekeeping devices.
#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:123
msgid "Add to &watch"
msgstr "Toevoegen aan &watchvenster"
#: Source/Core/DolphinQt/CheatsManager.cpp:189
msgid "Add to Watch"
msgstr "Toevoegen aan Watchvenster"
#: Source/Core/DolphinQt/Settings/PathPane.cpp:121
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:148
msgid "Add..."
msgstr "Toevoegen..."
#: Source/Core/DolphinQt/CheatsManager.cpp:504
#: Source/Core/DolphinQt/CheatsManager.cpp:505
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:144
#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:78
#: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:49
#: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:163
#: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:175
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:129
#: Source/Core/DolphinQt/MenuBar.cpp:869
msgid "Address"
msgstr "Adres"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:554
msgid "Address Out of Range"
msgstr "Adres Buiten Bereik"
#: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:43
#: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:135
msgid "Address:"
msgstr "Adres:"
#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:59
msgid ""
"Adjusts the emulated CPU's clock rate.\n"
"\n"
"Higher values may make variable-framerate games run at a higher framerate, "
"at the expense of performance. Lower values may activate a game's internal "
"frameskip, potentially improving performance.\n"
"\n"
"WARNING: Changing this from the default (100%) can and will break games and "
"cause glitches. Do so at your own risk. Please do not report bugs that occur "
"with a non-default clock."
msgstr ""
"Past de kloksnelheid van de geëmuleerde CPU aan.\n"
"\n"
"Hogere waarden kunnen ervoor zorgen dat variabele framerate spellen op een "
"hogere framerate draaien, ten koste van prestaties. Lagere waarden kunnen de "
"interne frameskip van een spel activeren, waardoor prestaties mogelijk "
"verbeteren.\n"
"\n"
"WAARSCHUWING: Dit veranderen van de standaard (100%) kan en zal games breken "
"en glitches veroorzaken. Doe dit op eigen risico. Rapporteer alstublieft "
"geen bugs die plaatsvinden als u dit aanpast."
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:98
msgid "Advance Game Port"
msgstr "Advance Gamepoort"
#: Source/Core/DolphinQt/Config/ControllersWindow.cpp:202
#: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:99
#: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:139
#: Source/Core/DolphinQt/Config/SettingsWindow.cpp:50
msgid "Advanced"
msgstr "Geavanceerd"
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:200
msgid "Advanced Settings"
msgstr "Geavanceerde Instellingen"
#: Source/Core/DolphinQt/MainWindow.cpp:564
msgid ""
"All GC/Wii files (*.elf *.dol *.gcm *.iso *.tgc *.wbfs *.ciso *.gcz *.wad *."
"dff);;All Files (*)"
msgstr ""
"Alle GC/Wii-bestanden (*.elf *.dol *.gcm *.iso *.tgc *.wbfs *.ciso *.gcz *."
"wad *.dff);;Alle Bestanden (*)"
#: Source/Core/DolphinQt/Settings/PathPane.cpp:46
msgid ""
"All GC/Wii files (*.elf *.dol *.gcm *.iso *.tgc *.wbfs *.ciso *.gcz *.wad);;"
"All Files (*)"
msgstr ""
"Alle GC/Wii-bestanden (*.elf *.dol *.gcm *.iso *.tgc *.wbfs *.ciso *.gcz *."
"wad);;Alle Bestanden(*)"
#: Source/Core/DolphinQt/MainWindow.cpp:982
#: Source/Core/DolphinQt/MainWindow.cpp:989
msgid "All Save States (*.sav *.s##);; All Files (*)"
msgstr "Alle Save States (*.sav *.s##);; Alle Bestanden (*)"
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:270
msgid "All devices"
msgstr "Alle apparaten"
#: Source/Core/Core/NetPlayServer.cpp:847
msgid "All players synchronized."
msgstr "Alle spelers gesynchroniseerd."
#: Source/Core/DolphinQt/Main.cpp:187
msgid "Allow Usage Statistics Reporting"
msgstr ""
#. i18n: Treat a controller as always being connected regardless of what
#. devices the user actually has plugged in
#: Source/Core/Core/HW/GCPadEmu.cpp:102
msgid "Always Connected"
msgstr "Altijd Verbonden"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:175
msgid "Always Hide Mouse Cursor"
msgstr "Muisaanwijzer Altijd Verbergen"
#: Source/Core/Common/Assert.h:60
#, c-format
msgid ""
"An error occurred.\n"
"\n"
" Line: %d\n"
" File: %s\n"
"\n"
"Ignore and continue?"
msgstr ""
"Er is een fout opgetreden.\n"
"\n"
" Lijn: %d\n"
" Bestand: %s\n"
"\n"
"Negeren en doorgaan?"
#: Source/Core/Core/HW/DVD/DVDThread.cpp:162
msgid "An inserted disc was expected but not found."
msgstr "Een geplaatste schijf werd verwacht maar is niet gevonden."
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:113
msgid "Anaglyph"
msgstr "Anaglyph"
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:155
msgid "Analyze"
msgstr "Analyseer"
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:31
msgid "Angle"
msgstr "Hoek"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:91
msgid "Anisotropic Filtering:"
msgstr "Anisotrope Filtering:"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:89
msgid "Anti-Aliasing:"
msgstr "Anti-Aliasing:"
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:90
msgid "Apploader Date:"
msgstr "Apploader Datum:"
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:62
msgid "Apply"
msgstr "Toepassen"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:302
msgid ""
"Apply a post-processing effect after finishing a frame.\n"
"\n"
"If unsure, select (off)."
msgstr ""
"Pas een post-processing effect toe na het verwerken van een frame. \n"
"\n"
"In geval van twijfel selecteer (uit)."
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:84
msgid "Arbitrary Mipmap Detection"
msgstr "Arbitraire Mipmapdetectie"
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:172
msgid "Are you sure that you want to delete '%1'?"
msgstr "Weet u zeker dat u '%1' wilt verwijderen?"
#: Source/Core/DolphinQt/GameList/GameList.cpp:597
msgid "Are you sure you want to delete this file?"
msgstr "Weet u zeker dat u dit bestand wilt verwijderen?"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:433
msgid "Are you sure you want to quit NetPlay?"
msgstr "Weet u zeker dat u NetPlay wilt afsluiten?"
#: Source/Core/DolphinQt/GameList/GameList.cpp:424
msgid "Are you sure?"
msgstr "Weet u het zeker?"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:76
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:106
msgid "Aspect Ratio:"
msgstr "Beeldverhouding:"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:216
msgid "Assign Controller Ports"
msgstr "Controllerpoorten Toewijzen"
#: Source/Core/DolphinQt/NetPlay/PadMappingDialog.cpp:21
msgid "Assign Controllers"
msgstr "Controllers Toewijzen"
#: Source/Core/DolphinQt/Config/SettingsWindow.cpp:39
msgid "Audio"
msgstr "Audio"
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:75
msgid "Audio Backend:"
msgstr "Audio Backend:"
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:107
msgid "Audio Stretching Settings"
msgstr "Audio Strek-Instellingen"
#: Source/Core/DiscIO/Enums.cpp:33
msgid "Australia"
msgstr "Australië"
#: Source/Core/DolphinQt/AboutDialog.cpp:52
msgid "Authors"
msgstr "Auteurs"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:58
msgid "Auto"
msgstr "Auto"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:51
msgid "Auto (Multiple of 640x528)"
msgstr "Auto (Veelvoud van 640x528)"
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:169
msgid "Auto Update Settings"
msgstr "Instellingen voor automatisch bijwerken"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:338
msgid ""
"Auto internal resolution is not allowed in strict sync mode, as it depends "
"on window size.\n"
"\n"
"Please select a specific internal resolution."
msgstr ""
"Automatische interne resolutie is niet toegestaan in de strikte "
"synchronisatiemodus, omdat dit afhankelijk is van de venstergrootte.\n"
"\n"
"Selecteer een specifieke interne resolutie."
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:90
msgid "Auto-Adjust Window Size"
msgstr "Venstergrootte Automatisch Aanpassen"
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:39
msgid "Auto-Hide"
msgstr "Automatisch-Verbergen"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:232
msgid ""
"Automatically adjusts the window size to your internal resolution.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Past de venster grootte automatisch aan aan je interne resolutie.\n"
"\n"
"In geval van twijfel leeg laten."
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:123
msgid ""
"Automatically progress one button after another during configuration. Useful "
"for first-time setup."
msgstr ""
"Doorloop automatisch de ene na de andere knop tijdens de configuratie. "
"Handig voor de eerste installatie."
#. i18n: The symbol for the unit "bytes"
#: Source/Core/UICommon/UICommon.cpp:428
msgid "B"
msgstr "B"
#: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:561
msgid "BAT incorrect. Dolphin will now exit"
msgstr "BAT is fout. Dolphin sluit zich nu af"
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:475
msgid "BP register "
msgstr "BP register "
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:72
msgid "Backend Settings"
msgstr "Backend Instellingen"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:70
#: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:46
msgid "Backend:"
msgstr "Backend:"
#: Source/Core/DolphinQt/Config/ControllersWindow.cpp:204
msgid "Background Input"
msgstr "Achtergrondinvoer"
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:30
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:27
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:23
msgid "Backward"
msgstr "Terug"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:385
msgid "Bad address provided."
msgstr "Verkeerd adres opgegeven."
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:409
msgid "Bad value provided."
msgstr "Verkeerde waarde opgegeven."
#: Source/Core/DolphinQt/GameList/GameList.cpp:738
#: Source/Core/DolphinQt/GameList/GameListModel.cpp:137
#: Source/Core/DolphinQt/GCMemcardManager.cpp:158
#: Source/Core/DolphinQt/MenuBar.cpp:566
msgid "Banner"
msgstr "Banner"
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:100
msgid "Banner Details"
msgstr "Banner Details"
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:125
msgid "Banner:"
msgstr "Banner:"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:92
msgid "Bar"
msgstr "Balk"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:53
msgid "Basic"
msgstr "Basis"
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:129
msgid "Basic Settings"
msgstr "Basisinstellingen"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:38
msgid "Bass"
msgstr "Bass"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:444
msgid "Battery"
msgstr "Batterij"
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:179
msgid "Beta (once a month)"
msgstr "Bèta (één keer per maand)"
#: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:159
msgid "Block Allocation Table checksum failed"
msgstr "Block Allocation Table controlesom is mislukt"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:158
msgid "Blocks"
msgstr "Blokken"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:35
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:50
msgid "Blue"
msgstr "Blauw"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:41
msgid "Blue Left"
msgstr "Blauw Links"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:44
msgid "Blue Right"
msgstr "Blauw Rechts"
#: Source/Core/Core/IOS/USB/Bluetooth/BTStub.cpp:15
msgid ""
"Bluetooth passthrough mode is enabled, but Dolphin was built without libusb. "
"Passthrough mode cannot be used."
msgstr ""
"Bluetooth passthrough modus staat aan, maar Dolphin is gecompileerd zonder "
"libusb. Passthrough mode kan niet gebruikt worden."
#: Source/Core/Core/IOS/USB/Bluetooth/BTReal.cpp:138
msgid ""
"Bluetooth passthrough mode is enabled, but no usable Bluetooth USB device "
"was found. Aborting."
msgstr ""
"Bluetooth passthrough modus is ingeschakeld, maar er is geen bruikbaar "
"Bluetooth USB-apparaat gevonden. Annuleren."
#: Source/Core/DolphinQt/MenuBar.cpp:478
msgid "Boot to Pause"
msgstr "Opstarten naar Pauze"
#: Source/Core/DolphinQt/MainWindow.cpp:1289
msgid "BootMii NAND backup file (*.bin);;All Files (*)"
msgstr "BootMii NAND backup bestanden (*.bin);;Alle bestanden (*)"
#: Source/Core/DolphinQt/MainWindow.cpp:1317
msgid "BootMii keys file (*.bin);;All Files (*)"
msgstr "BootMii sleutelbestand (*.bin);;Alle Bestanden (*)"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:101
msgid "Borderless Fullscreen"
msgstr "Randloos Volledig Scherm"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:168
msgid "Bottom"
msgstr "Onder"
#: Source/Core/DolphinQt/AboutDialog.cpp:28
msgid "Branch: "
msgstr "Tak: "
#. i18n: This is a selectable action when adding a breakpoint
#: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:67
msgid "Break"
msgstr "Afbreken"
#: Source/Core/Core/HotkeyManager.cpp:282
#: Source/Core/DolphinQt/Config/Mapping/HotkeyDebugging.cpp:28
msgid "Breakpoint"
msgstr "Breekpunt"
#: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:467
msgid "Breakpoint encountered! Step out aborted."
msgstr "Breekpunt tegengekomen! Uitstappen afgebroken."
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:26
msgid "Breakpoints"
msgstr "Breekpunten"
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:106
msgid "Broadband Adapter"
msgstr "Breedband Adapter"
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:112
msgid "Buffer Size:"
msgstr "Buffergrootte:"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:775
msgid "Buffer size changed to %1"
msgstr "Buffergrootte gewijzigd naar %1"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:104
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:480
msgid "Buffer:"
msgstr "Buffer:"
#: Source/Core/Core/HW/GCPadEmu.cpp:87
msgid "Button"
msgstr "Knop"
#: Source/Core/Core/HW/GCPadEmu.cpp:54
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Classic.cpp:97
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:61
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:81
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Nunchuk.cpp:36
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:50
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:359
#: Source/Core/DolphinQt/Config/Mapping/GCPadEmu.cpp:29
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:35
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:58
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:96
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:111
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:138
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuGeneral.cpp:36
#: Source/Core/DolphinQt/TAS/GCTASInputWindow.cpp:76
msgid "Buttons"
msgstr "Knoppen"
#: Source/Core/Core/HW/GCPadEmu.cpp:68
#: Source/Core/DolphinQt/Config/Mapping/GCPadEmu.cpp:33
#: Source/Core/DolphinQt/TAS/GCTASInputWindow.cpp:23
msgid "C Stick"
msgstr "C Stick"
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:488
msgid "CP register "
msgstr "CP register "
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:206
msgid "CPU Emulation Engine"
msgstr "CPU Emulatie Engine"
#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:39
msgid "CPU Options"
msgstr "CPU Opties"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:162
msgid ""
"Cache custom textures to system RAM on startup.\n"
"This can require exponentially more RAM but fixes possible stuttering.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Cache aangepaste textures in het systeem RAM tijdens het opstarten.\n"
"Dit kan expentioneel meer ram vereisen, maar lost mogelijke stotteringen "
"op.\n"
"\n"
"In geval van twijfel leeg laten."
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:47
msgid "Cached Interpreter (slower)"
msgstr "Gecachete Interpreter (trager)"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:113
msgid "Calculate MD5 hash"
msgstr "Bereken MD5 hash"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:311
msgid ""
"Calculates lighting of 3D objects per-pixel rather than per-vertex, "
"smoothing out the appearance of lit polygons and making individual triangles "
"less noticeable.\n"
"Rarely causes slowdowns or graphical issues.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Berekent de belichting van 3D objecten per pixel in plaats van per vertex, "
"vereffent het uiterlijk van belichte veelhoeken en maakt individuele "
"driehoeken minder opvallend. \n"
"Zorgt bijna nooit voor vertragingen of grafische problemen.\n"
"\n"
"In geval van twijfel leeg laten."
#: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:99
msgid "Callstack"
msgstr "Callstack"
#: Source/Core/Core/IOS/USB/Bluetooth/BTEmu.cpp:1765
#, c-format
msgid "Can't find Wii Remote by connection handle %02x"
msgstr "Kan Wii-afstandsbediening niet vinden via verbindingshendel %02x"
#: Source/Core/DolphinQt/MainWindow.cpp:1085
#: Source/Core/DolphinQt/MainWindow.cpp:1146
msgid "Can't start a NetPlay Session while a game is still running!"
msgstr "Kan geen NetPlay-sessie starten als spel nog draait!"
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:226
msgid "Cancel"
msgstr "Annuleren"
#: Source/Core/Core/FifoPlayer/FifoPlayer.cpp:103
msgid "Cannot SingleStep the FIFO. Use Frame Advance instead."
msgstr ""
"Kan SingleStep niet uitvoeren. Gebruik in plaats hiervan Frame Voorwaarts."
#: Source/Core/Core/Boot/Boot_WiiWAD.cpp:41
msgid "Cannot boot this WAD because it could not be installed to the NAND."
msgstr ""
"Kan deze WAD niet starten omdat het niet op de NAND kon worden geïnstalleerd."
#: Source/Core/Core/Boot/Boot.cpp:413
msgid "Cannot find the GC IPL."
msgstr "Kan de GC IPL niet vinden."
#: Source/Core/Core/Boot/Boot.cpp:411
msgid "Cannot start the game, because the GC IPL could not be found."
msgstr "Kan het spel niet starten, omdat de GC IPL niet kon worden gevonden."
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:191
msgid ""
"Cannot use that file as a memory card.\n"
"%1\n"
"is not a valid GameCube memory card file"
msgstr ""
"Kan dat bestand niet als een geheugenkaart gebruiken.\n"
"% 1\n"
"is geen geldig GameCube-geheugenkaartbestand"
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:34
msgid "Center"
msgstr "Middelpunt"
#: Source/Core/DolphinQt/GameList/GameList.cpp:286
msgid "Change &Disc"
msgstr "Schijf &Veranderen"
#: Source/Core/DolphinQt/MenuBar.cpp:186
msgid "Change &Disc..."
msgstr "Schijf &Veranderen..."
#: Source/Core/Core/HotkeyManager.cpp:25
msgid "Change Disc"
msgstr "Schijf Veranderen"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:460
msgid "Change instruction"
msgstr "Verander instructie"
#: Source/Core/Core/Movie.cpp:1200
#, c-format
msgid "Change the disc to %s"
msgstr "Verander de schijf naar %s"
#: Source/Core/DolphinQt/Config/CheatWarningWidget.cpp:67
msgid "Changing cheats will only take effect when the game is restarted."
msgstr ""
"Het veranderen van cheats zal pas van kracht worden wanneer het spel opnieuw "
"wordt opgestart."
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:189
msgid "Chat"
msgstr "Chat"
#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:23
msgid "Cheat Code Editor"
msgstr "Cheat Code Bewerker"
#: Source/Core/DolphinQt/CheatsManager.cpp:130
msgid "Cheat Search"
msgstr "Cheat Zoeken"
#: Source/Core/DolphinQt/CheatsManager.cpp:74
msgid "Cheats Manager"
msgstr "Cheatsbeheer"
#: Source/Core/DolphinQt/MenuBar.cpp:240
msgid "Check NAND..."
msgstr "Controleer NAND..."
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:241
msgid "Check Partition Integrity"
msgstr "Controleer Partitieintegriteit"
#: Source/Core/DolphinQt/Settings/PathPane.cpp:129
msgid "Check for Game List Changes in the Background"
msgstr "Controleer op de achtergrond op spellijstwijzigingen"
#: Source/Core/DolphinQt/AboutDialog.cpp:33
msgid "Check for updates: "
msgstr "Controleer op updates: "
#: Source/Core/DolphinQt/GameList/GameList.cpp:622
msgid ""
"Check whether you have the permissions required to delete the file or "
"whether it's still in use."
msgstr ""
"Controleer of u de vereiste machtigingen heeft om het bestand te "
"verwijderen, of dat het nog in gebruik is."
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:173
msgid "Choose a file to open"
msgstr "Kies een bestand om te openen"
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:157
msgid "Choose the folder to extract to"
msgstr "Kies een map om naar uit te pakken"
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:30
msgid "Circle Stick"
msgstr "Cirkel Stick"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Classic.cpp:94
msgid "Classic"
msgstr "Klassiek"
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:238
msgid "Classic Buttons"
msgstr "Klassieke Knoppen"
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:32
msgid "Classic Controller"
msgstr "Klassieke Controller"
#: Source/Core/DolphinQt/Config/LogWidget.cpp:120
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:61
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:104
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:110
msgid "Clear"
msgstr "Legen"
#: Source/Core/DolphinQt/MenuBar.cpp:754
msgid "Clear Cache"
msgstr "Wis Cache"
#: Source/Core/DolphinQt/Config/ARCodeWidget.cpp:101
msgid "Clone and &Edit Code..."
msgstr "Clone en &Wijzig Code..."
#: Source/Core/DolphinQt/SearchBar.cpp:24
msgid "Close"
msgstr "Sluiten"
#: Source/Core/DolphinQt/MenuBar.cpp:468
msgid "Co&nfiguration"
msgstr "Co&nfiguratie"
#: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:30
msgid "Code"
msgstr "Code"
#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:101
msgid "Code:"
msgstr "Code:"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:158
msgid "Comment"
msgstr "Reactie"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:123
msgid "Compile Shaders Before Starting"
msgstr "Compileer Shaders Voor Starten"
#: Source/Core/VideoCommon/ShaderCache.cpp:156
msgid "Compiling shaders..."
msgstr "Shaders Compileren..."
#: Source/Core/DolphinQt/GameList/GameList.cpp:284
msgid "Compress ISO..."
msgstr "Comprimeer ISO ..."
#: Source/Core/DolphinQt/GameList/GameList.cpp:249
msgid "Compress selected ISOs..."
msgstr "Comprimeer geselecteerde ISO's ..."
#: Source/Core/DolphinQt/GameList/GameList.cpp:466
msgid "Compressed GC/Wii images (*.gcz)"
msgstr "Gecomprimeerde GC/Wii-images (*.gcz)"
#: Source/Core/DolphinQt/GameList/GameList.cpp:426
msgid ""
"Compressing a Wii disc image will irreversibly change the compressed copy by "
"removing padding data. Your disc image will still work. Continue?"
msgstr ""
"Het comprimeren van een Wii schijfkopie zal de gecomprimeerde kopie "
"comprimeren door opvuldata te verwijderen en is niet meer om te draaien. Uw "
"schijfkopie zal hierna nog steeds werken. Doorgaan?"
#: Source/Core/DolphinQt/GameList/GameList.cpp:494
#: Source/Core/DolphinQt/GameList/GameList.cpp:514
msgid "Compressing..."
msgstr "Comprimeren..."
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:205
msgid "Compute"
msgstr "Bereken"
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:226
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:227
msgid "Computing MD5 Checksum"
msgstr "Het MD5 controlegetal wordt berekend"
#: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:80
msgid "Condition"
msgstr "Conditie"
#: Source/Core/DolphinQt/ToolBar.cpp:121
msgid "Config"
msgstr "Config"
#: Source/Core/DolphinQt/Config/ControllersWindow.cpp:87
#: Source/Core/DolphinQt/Config/ControllersWindow.cpp:181
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:72
msgid "Configure"
msgstr "Configureer"
#: Source/Core/DolphinQt/Config/CheatWarningWidget.cpp:44
msgid "Configure Dolphin"
msgstr "Dolphin Configureren"
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:40
msgid "Configure Input"
msgstr "Configureer Invoer"
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:40
msgid "Configure Output"
msgstr "Configureer Uitvoer"
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:171
#: Source/Core/DolphinQt/GameList/GameList.cpp:423
#: Source/Core/DolphinQt/GameList/GameList.cpp:483
#: Source/Core/DolphinQt/GameList/GameList.cpp:553
#: Source/Core/DolphinQt/GameList/GameList.cpp:596
#: Source/Core/DolphinQt/MainWindow.cpp:695
#: Source/Core/DolphinQt/MainWindow.cpp:1257
#: Source/Core/DolphinQt/WiiUpdate.cpp:137
msgid "Confirm"
msgstr "Bevestigen"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:179
msgid "Confirm backend change"
msgstr "Bevestig backend verandering"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:170
msgid "Confirm on Stop"
msgstr "Bevestiging bij Stop"
#: Source/Core/DolphinQt/MenuBar.cpp:1110
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:432
msgid "Confirmation"
msgstr "Bevestiging"
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:81
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:144
msgid "Connect"
msgstr "Verbind"
#: Source/Core/Core/HotkeyManager.cpp:78 Source/Core/DolphinQt/MenuBar.cpp:276
msgid "Connect Balance Board"
msgstr "Verbind Balance Board"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:105
msgid "Connect USB Keyboard"
msgstr "Verbind USB Toetsenbord"
#: Source/Core/DolphinQt/MenuBar.cpp:268
msgid "Connect Wii Remote %1"
msgstr "Verbind Wii-afstandsbediening %1"
#: Source/Core/Core/HotkeyManager.cpp:74
msgid "Connect Wii Remote 1"
msgstr "Verbind Wii-afstandsbediening 1"
#: Source/Core/Core/HotkeyManager.cpp:75
msgid "Connect Wii Remote 2"
msgstr "Verbind Wii-afstandsbediening 2"
#: Source/Core/Core/HotkeyManager.cpp:76
msgid "Connect Wii Remote 3"
msgstr "Verbind Wii-afstandsbediening 3"
#: Source/Core/Core/HotkeyManager.cpp:77
msgid "Connect Wii Remote 4"
msgstr "Verbind Wii-afstandsbediening 4"
#: Source/Core/DolphinQt/MenuBar.cpp:261
msgid "Connect Wii Remotes"
msgstr "Verbind Wii-afstandsbedieningen"
#: Source/Core/DolphinQt/WiiUpdate.cpp:138
msgid "Connect to the Internet and perform an online system update?"
msgstr "Verbinding maken met internet en een online systeemupdate uitvoeren?"
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:135
msgid "Connection Type:"
msgstr "Verbindingstype:"
#: Source/Core/DolphinQt/Config/ControllersWindow.cpp:154
msgid "Continuous Scanning"
msgstr "Continu Scannen"
#: Source/Core/Core/HW/GCPadEmu.cpp:67
#: Source/Core/DolphinQt/Config/Mapping/GCPadEmu.cpp:31
msgid "Control Stick"
msgstr "Control Stick"
#: Source/Core/Core/HotkeyManager.cpp:284
#: Source/Core/DolphinQt/Config/Mapping/HotkeyControllerProfile.cpp:22
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:323
msgid "Controller Profile"
msgstr "Controllerprofiel"
#: Source/Core/DolphinQt/Config/ControllersWindow.cpp:65
msgid "Controller Settings"
msgstr "Controllerinstellingen"
#: Source/Core/DolphinQt/ToolBar.cpp:123
msgid "Controllers"
msgstr "Controllers"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:333
msgid ""
"Controls the distance of the convergence plane. This is the distance at "
"which virtual objects will appear to be in front of the screen.\n"
"A higher value creates stronger out-of-screen effects while a lower value is "
"more comfortable."
msgstr ""
"Regelt de afstand van de convergentie-vlak. Dit is de afstand dat bepaalt of "
"virtuele objecten op de voorgrond van een scherm moeten worden getoond.\n"
"Een hogere waarde zorgt voor een sterker 'uit het scherm' effect."
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:330
msgid ""
"Controls the separation distance between the virtual cameras.\n"
"A higher value creates a stronger feeling of depth while a lower value is "
"more comfortable."
msgstr ""
"Regelt de scheidingsafstand tussen de virtuele camera's.\n"
"Een hogere waarde zorgt voor een sterker gevoel van diepte."
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:117
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:123
msgid "Convergence:"
msgstr "Convergentie:"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:213
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:627
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:643
msgid "Copy"
msgstr "Kopieer"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:228
msgid "Copy &function"
msgstr "Kopieer &functie"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:231
msgid "Copy &hex"
msgstr "Kopieer &hex"
#: Source/Core/DolphinQt/Debugger/MemoryViewWidget.cpp:361
msgid "Copy Address"
msgstr "Kopieer Adres"
#: Source/Core/DolphinQt/Debugger/MemoryViewWidget.cpp:363
msgid "Copy Hex"
msgstr "Kopieer Hex"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:230
msgid "Copy code &line"
msgstr "Kopieer code &lijn"
#: Source/Core/Core/HW/GCMemcard/GCMemcardRaw.cpp:109
#: Source/Core/DolphinQt/GCMemcardManager.cpp:356
msgid "Copy failed"
msgstr "Kopiëren mislukt"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:142
msgid "Copy to A"
msgstr "Kopiëren naar A"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:142
msgid "Copy to B"
msgstr "Kopiëren naar B"
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:59
msgid "Core"
msgstr "Core"
#. i18n: Performance cost, not monetary cost
#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:87
msgid "Cost"
msgstr "Zwaarte"
#: Source/Core/Core/NetPlayClient.cpp:145
#: Source/Core/Core/NetPlayClient.cpp:201
msgid "Could not communicate with host."
msgstr "Kon niet communiceren met de host."
#: Source/Core/Core/NetPlayClient.cpp:117
msgid "Could not create client."
msgstr "Kon geen client maken."
#: Source/Core/Core/NetPlayClient.cpp:129
msgid "Could not create peer."
msgstr "Kon geen peer maken."
#: Source/Core/DolphinQt/WiiUpdate.cpp:49
msgid ""
"Could not download update files from Nintendo. Please check your Internet "
"connection and try again."
msgstr ""
"Kon geen updatebestanden van Nintendo downloaden. Controleer uw "
"internetverbinding en probeer het opnieuw."
#: Source/Core/DolphinQt/WiiUpdate.cpp:44
msgid ""
"Could not download update information from Nintendo. Please check your "
"Internet connection and try again."
msgstr ""
"Kon geen updateinformatie van Nintendo downloaden. Controleer uw "
"internetverbinding en probeer het opnieuw."
#: Source/Core/DolphinQt/WiiUpdate.cpp:54
msgid ""
"Could not install an update to the Wii system memory. Please refer to logs "
"for more information."
msgstr ""
"Kon geen update installeren naar het Wii-systeemgeheugen. Raadpleeg de logs "
"voor meer informatie."
#: Source/Core/Core/IOS/ES/ES.cpp:259
#, c-format
msgid ""
"Could not launch IOS %016<PRIx64> because it is missing from the NAND.\n"
"The emulated software will likely hang now."
msgstr ""
"Kon IOS %016<PRIx64> niet starten omdat het ontbreekt in de NAND.\n"
"De geëmuleerde software zal nu waarschijnlijk vasthangen."
#: Source/Core/Core/IOS/ES/ES.cpp:279
msgid ""
"Could not launch the Wii Menu because it is missing from the NAND.\n"
"The emulated software will likely hang now."
msgstr ""
"Kon het Wii-menu niet starten omdat het ontbreekt in de NAND.\n"
"De geëmuleerde software zal nu waarschijnlijk vasthangen."
#: Source/Core/Core/IOS/ES/ES.cpp:284
#, c-format
msgid ""
"Could not launch title %016<PRIx64> because it is missing from the NAND.\n"
"The emulated software will likely hang now."
msgstr ""
"Kon titel %016<PRIx64> niet starten omdat het in de NAND mist.\n"
"De geëmuleerde software zal nu waarschijnlijk vast lopen."
#: Source/Core/Core/Boot/Boot.cpp:102
#, c-format
msgid ""
"Could not read \"%s\". There is no disc in the drive or it is not a GameCube/"
"Wii backup. Please note that Dolphin cannot play games directly from the "
"original GameCube and Wii discs."
msgstr ""
"Kon \"%s\" niet lezen. Er is geen geldige GameCube of Wii schijf in het "
"station gevonden. Dolphin kan geen spellen direct vanaf de originele "
"GameCube of Wii schijf afspelen."
#: Source/Core/Core/Boot/Boot.cpp:121
#, c-format
msgid "Could not recognize file %s"
msgstr "Kon het bestand %s niet herkennen"
#: Source/Core/Core/HW/GCMemcard/GCMemcardRaw.cpp:168
#, c-format
msgid ""
"Could not write memory card file %s.\n"
"\n"
"Are you running Dolphin from a CD/DVD, or is the save file maybe write "
"protected?\n"
"\n"
"Are you receiving this after moving the emulator directory?\n"
"If so, then you may need to re-specify your memory card location in the "
"options."
msgstr ""
"Kon niet naar geheugenkaart %s schrijven. \n"
"\n"
"Draait u Dolphin vanaf een CD/DVD, of is het bestand misschien beveiligd "
"tegen schrijven?\n"
"\n"
"Krijgt u dit nadat u de emulator map hebt verplaatst?\n"
"In dat geval moet u uw geheugenkaartlocatie opnieuw aangeven in de "
"configuratie."
#: Source/Core/Core/IOS/USB/Bluetooth/BTReal.cpp:63
#, c-format
msgid "Couldn't initialise libusb for Bluetooth passthrough: %s"
msgstr "Kon libusb niet initialiseren voor Bluetooth-passthrough: %s"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:840
msgid "Couldn't look up central server"
msgstr "Kon de centrale server niet vinden"
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:86
msgid "Country:"
msgstr "Land:"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:171
msgid ""
"Create frame dumps and screenshots at the internal resolution of the "
"renderer, rather than the size of the window it is displayed within. If the "
"aspect ratio is widescreen, the output image will be scaled horizontally to "
"preserve the vertical resolution.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Maak framedumps en screenshots met de interne resolutie van de renderer, in "
"plaats van de grootte van het venster waarin het wordt weergegeven. Als de "
"beeldverhouding breedbeeld is, wordt het uitvoerbeeld horizontaal geschaald "
"om de verticale resolutie te behouden.\n"
"\n"
"In geval van twijfel leeg laten."
#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:90
#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:89
msgid "Creator:"
msgstr "Maker:"
#: Source/Core/Common/MsgHandler.cpp:68
msgid "Critical"
msgstr "Kritiek"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:93
msgid "Crop"
msgstr "Bijsnijden"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:189
msgid ""
"Crop the picture from its native aspect ratio to 4:3 or 16:9.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Snijdt de afbeelding bij van de oorspronkelijke beeldverhouding naar 4:3 of "
"16:9.\n"
"\n"
"In geval van twijfel leeg laten."
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:81
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:152
msgid "Crossfade"
msgstr "Crossfade"
#: Source/Core/DolphinQt/MenuBar.cpp:250
msgid "Current Region"
msgstr "Huidige Regio"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:61
msgid "Custom"
msgstr "Aangepast"
#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:69
msgid "Custom RTC Options"
msgstr "Aangepaste RTC Opties"
#: Source/Core/Core/HW/GCPadEmu.cpp:90
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Classic.cpp:120
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:422
#: Source/Core/DolphinQt/Config/Mapping/GCPadEmu.cpp:34
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:44
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuGeneral.cpp:38
msgid "D-Pad"
msgstr "D-Pad"
#: Source/Core/DolphinQt/Config/ControllersWindow.cpp:91
msgid "DK Bongos"
msgstr "DK Bongos"
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:43
msgid "DSP Emulation Engine"
msgstr "DSP Emulatie Engine"
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:68
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:47
msgid "DSP HLE Emulation (fast)"
msgstr "DSP HLE Emulatie (snel)"
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:49
msgid "DSP LLE Interpreter (slow)"
msgstr "DSP LLE Interpreter (traag)"
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:48
msgid "DSP LLE Recompiler"
msgstr "DSP LLE Recompiler"
#: Source/Core/DolphinQt/Config/ControllersWindow.cpp:91
msgid "Dance Mat"
msgstr "Dansmat"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:114
msgid "Data Type"
msgstr "Data Type"
#: Source/Core/Core/NetPlayClient.cpp:1171
msgid "Data received!"
msgstr "Data ontvangen!"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:288
#: Source/Core/DolphinQt/GCMemcardManager.cpp:322
msgid "Datel MaxDrive/Pro files(*.sav)"
msgstr "Datel MaxDrive/Pro bestanden(*.sav)"
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/AnalogStick.cpp:36
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:37
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:29
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Slider.cpp:26
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:29
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Triggers.cpp:21
msgid "Dead Zone"
msgstr "Dode Zone"
#: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:68
msgid "Debug Only"
msgstr "Alleen debug"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:44
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:320
msgid "Debugging"
msgstr "Debugging"
#. i18n: The base 10 numeral system. Not related to non-integer numbers
#: Source/Core/DolphinQt/CheatsManager.cpp:338
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:131
msgid "Decimal"
msgstr "Decimaal"
#: Source/Core/DolphinQt/GameList/GameList.cpp:282
msgid "Decompress ISO..."
msgstr "Decomprimeer ISO..."
#: Source/Core/DolphinQt/GameList/GameList.cpp:251
msgid "Decompress selected ISOs..."
msgstr "Decomprimeer geselecteerde ISOs..."
#: Source/Core/DolphinQt/GameList/GameList.cpp:494
#: Source/Core/DolphinQt/GameList/GameList.cpp:506
msgid "Decompressing..."
msgstr "Decomprimeren..."
#: Source/Core/Core/HotkeyManager.cpp:129
msgid "Decrease Convergence"
msgstr "Verlaag Convergentie"
#: Source/Core/Core/HotkeyManager.cpp:127
msgid "Decrease Depth"
msgstr "Verlaag Diepte"
#: Source/Core/Core/HotkeyManager.cpp:39
msgid "Decrease Emulation Speed"
msgstr "Verlaag Emulatiesnelheid"
#. i18n: IR stands for internal resolution
#: Source/Core/Core/HotkeyManager.cpp:110
msgid "Decrease IR"
msgstr "Verlaag IR"
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:105
msgid "Default"
msgstr "Standaard"
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:295
msgid "Default Device"
msgstr "Standaardapparaat"
#: Source/Core/DolphinQt/Config/LogWidget.cpp:122
msgid "Default Font"
msgstr "Standaardlettertype"
#: Source/Core/DolphinQt/Settings/PathPane.cpp:165
msgid "Default ISO:"
msgstr "Standaard ISO:"
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:84
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:109
msgid "Delete"
msgstr "Verwijder"
#: Source/Core/DolphinQt/GameList/GameList.cpp:337
msgid "Delete File..."
msgstr "Verwijder Bestand..."
#: Source/Core/DolphinQt/GameList/GameList.cpp:261
msgid "Delete selected files..."
msgstr "Verwijder geselecteerde bestanden..."
#: Source/Core/AudioCommon/WaveFile.cpp:34
#: Source/Core/VideoCommon/AVIDump.cpp:113
#, c-format
msgid "Delete the existing file '%s'?"
msgstr "Verwijder het bestaande bestand '%s'?"
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:115
msgid "Depth Percentage:"
msgstr "Dieptepercentage:"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:121
msgid "Depth:"
msgstr "Diepte:"
#: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:55
#: Source/Core/DolphinQt/GameList/GameList.cpp:740
#: Source/Core/DolphinQt/GameList/GameListModel.cpp:139
#: Source/Core/DolphinQt/MenuBar.cpp:568
msgid "Description"
msgstr "Beschrijving"
#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:90
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:116
msgid "Description:"
msgstr "Beschrijving:"
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:53
msgid "Detect"
msgstr "Detect"
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:90
msgid "Deterministic dual core:"
msgstr "Deterministische dual-core:"
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:179
msgid "Dev (multiple times a day)"
msgstr "Dev (meerdere keren per dag)"
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:66
msgid "Device"
msgstr "Apparaat"
#. i18n: PID means Product ID (in the context of a USB device), not Process ID
#: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:98
msgid "Device PID (e.g., 0305)"
msgstr "Apparaat PID (bijv., 0305)"
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:78
msgid "Device Settings"
msgstr "Apparaatinstellingen"
#. i18n: VID means Vendor ID (in the context of a USB device)
#: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:96
msgid "Device VID (e.g., 057e)"
msgstr "Apparaat VID (bijv., 057e)"
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:99
msgid "Device:"
msgstr "Apparaat:"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:78
msgid "Dial"
msgstr "Draai"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:125
msgid "Dims the screen after five minutes of inactivity."
msgstr "Dimt het scherm na vijf minuten inactiviteit."
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:132
msgid "Direct Connection"
msgstr "Rechtstreekse Verbinding"
#: Source/Core/VideoBackends/D3D/main.cpp:38
msgid "Direct3D 11"
msgstr "Direct3D 11"
#: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:140
msgid "Directory checksum and directory backup checksum failed"
msgstr "Map controlesom en map backup controlesom mislukt"
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:98
msgid "Disable Bounding Box"
msgstr "Schakel Bounding Box uit"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:83
msgid "Disable Copy Filter"
msgstr "Kopieerfilter uitschakelen"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:73
msgid "Disable EFB VRAM Copies"
msgstr "EFB VRAM-kopieën uitschakelen"
#: Source/Core/Core/HotkeyManager.cpp:41
msgid "Disable Emulation Speed Limit"
msgstr "Schakel Emulatie Snelheidslimit uit"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:79
msgid "Disable Fog"
msgstr "Schakel Mist uit"
#: Source/Core/DolphinQt/MenuBar.cpp:746
msgid "Disable JIT Cache"
msgstr "JIT Cache uitschakelen"
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:233
msgid ""
"Disable the bounding box emulation.\n"
"This may improve the GPU performance a lot, but some games will break.\n"
"\n"
"If unsure, leave this checked."
msgstr ""
"Schakel bounding box emulatie uit.\n"
"Dit kan GPU performance enorm versnellen, maar breekt sommige spellen.\n"
"\n"
"In geval van twijfel geselecteerd laten."
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:168
msgid ""
"Disables the VRAM copy of the EFB, forcing a round-trip to RAM. Inhibits all "
"upscaling.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Schakelt de VRAM-kopie van de EFB uit, waardoor een retour naar RAM wordt "
"afgedwongen. Blokkeert alle opschaling.\n"
"\n"
"In geval van twijfel leeg laten."
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:348
msgid ""
"Disables the blending of adjacent rows when copying the EFB. This is known "
"in some games as \"deflickering\" or \"smoothing\". Disabling the filter has "
"no effect on performance, but may result in a sharper image, and causes few "
"graphical issues.\n"
"\n"
"If unsure, leave this checked."
msgstr ""
"Schakelt mengen van aangrenzende rijen uit bij kopiëren van de EFB. Dit "
"staat in sommige spellen bekend als \"deflickering\" of \"smoothing\". "
"Uitschakelen van de filter heeft geen effect op de prestaties, maar kan een "
"scherper beeld geven, en veroorzaakt weinig grafische problemen.\n"
"\n"
"In geval van twijfel geselecteerd laten."
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:89
msgid "Disc"
msgstr "Schijf"
#: Source/Core/DiscIO/DriveBlob.cpp:146
msgid "Disc Read Error"
msgstr "Schijf Leesfout"
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:217
msgid ""
"Displays the XFB copies as soon as they are created, without waiting for "
"scanout. Can cause graphical defects in some games if the game doesn't "
"expect all XFB copies to be displayed. However, turning this setting on "
"reduces latency.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Geeft XFB-kopieën weer zodra ze zijn gemaakt, zonder op scanout te wachten. "
"Kan in sommige spellen grafische defecten veroorzaken als het spel niet "
"verwacht dat alle XFB-kopieën worden weergegeven. Echter neemt de vertraging "
"af als u deze instelling inschakelt.\n"
"\n"
"In geval van twijfel leeg laten."
#: Source/Core/DolphinQt/Main.cpp:189
msgid "Do you authorize Dolphin to report information to Dolphin's developers?"
msgstr ""
"Machtigt u Dolphin om informatie te rapporteren aan de ontwikkelaars van "
"Dolphin?"
#: Source/Core/DolphinQt/MainWindow.cpp:1258
msgid "Do you want to add \"%1\" to the list of Game Paths?"
msgstr "Wilt u \"%1\" toevoegen aan de lijst met Spelpaden?"
#: Source/Core/DolphinQt/MenuBar.cpp:1111
msgid "Do you want to clear the list of symbol names?"
msgstr "Wilt u de lijst met symboolnamen wissen?"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:379
msgid "Do you want to delete the %1 selected save files?"
msgstr "Wilt u de %1 geselecteerde save bestanden verwijderen?"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:378
msgid "Do you want to delete the selected save file?"
msgstr "Wilt u het geselecteerde save bestand verwijderen?"
#: Source/Core/DolphinQt/MainWindow.cpp:700
msgid "Do you want to stop the current emulation?"
msgstr "Wilt u de emulatie stoppen?"
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:77
msgid "Dolby Pro Logic II Decoder"
msgstr "Dolby Pro Logic II Decoder"
#: Source/Core/DolphinQt/AboutDialog.cpp:24
msgid "Dolphin"
msgstr "Dolphin"
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:186
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:197
msgid "Dolphin FIFO Log (*.dff)"
msgstr "Dolphin FIFO Log (*.dff)"
#: Source/Core/DolphinQt/MenuBar.cpp:1217
#: Source/Core/DolphinQt/MenuBar.cpp:1235
msgid "Dolphin Map File (*.map)"
msgstr "Dolphin Map Bestand (*.map)"
#: Source/Core/DolphinQt/MainWindow.cpp:1338
#: Source/Core/DolphinQt/MainWindow.cpp:1409
msgid "Dolphin TAS Movies (*.dtm)"
msgstr "Dolphin TAS Film (*.dtm)"
#: Source/Core/DolphinQt/GameList/GameList.cpp:182
msgid ""
"Dolphin could not find any GameCube/Wii ISOs or WADs.\n"
"Double-click here to set a games directory..."
msgstr ""
"Dolphin kon geen GameCube/Wii ISO's of WAD's vinden.\n"
"Dubbelklik hier om een spellenmap in te stellen ..."
#: Source/Core/DolphinQt/GameList/GameList.cpp:523
msgid "Dolphin failed to complete the requested action."
msgstr "Dolphin kan de gevraagde actie niet voltooien."
#. i18n: The word "free" in the standard phrase "free and open source"
#. is "free" as in "freedom" - it refers to certain properties of the
#. software's license, not the software's price. (It is true that Dolphin
#. can be downloaded at no cost, but that's not what this message says.)
#: Source/Core/DolphinQt/AboutDialog.cpp:40
msgid "Dolphin is a free and open-source GameCube and Wii emulator."
msgstr "Dolphin is een vrije en open-source GameCub- en Wii-emulator."
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:845
msgid "Dolphin is too old for traversal server"
msgstr "Dolphin is te oud voor de traversal server"
#: Source/Core/DolphinQt/Config/CheatWarningWidget.cpp:74
msgid "Dolphin's cheat system is currently disabled."
msgstr "Dolphin's cheatsysteem is momenteel uitgeschakeld."
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:178
msgid "Don't Update"
msgstr "Niet Updaten"
#: Source/Core/DiscIO/CompressedBlob.cpp:332
msgid "Done compressing disc image."
msgstr "Comprimeren van schijfkopie voltooid."
#. i18n: A double precision floating point number
#: Source/Core/DolphinQt/CheatsManager.cpp:322
#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:139
msgid "Double"
msgstr "Double"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:78
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:23
#: Source/Core/InputCommon/ControllerEmu/ControllerEmu.h:20
msgid "Down"
msgstr "Omlaag"
#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:73
msgid "Download Codes"
msgstr "Download Codes"
#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:75
msgid "Download Codes from the WiiRD Database"
msgstr "Download Codes van de WiiRD-Database"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:153
msgid "Download Game Covers from GameTDB.com for Use in Grid Mode"
msgstr "Download Game Covers van GameTDB.com voor gebruik in Grid-modus"
#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:286
msgid "Download complete"
msgstr "Download voltooid"
#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:287
msgid "Downloaded %1 codes. (added %2)"
msgstr "%1 codes gedownload. (%2 toegevoegd)"
#: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:83
msgid "Drawn Object Range"
msgstr "Getekend Object Bereik"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:46
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:55
msgid "Drums"
msgstr "Drums"
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:93
msgid "Dummy"
msgstr "Pop"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:94
msgid "Dump &ExRAM"
msgstr "Dump &ExRAM"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:95
msgid "Dump &FakeVMEM"
msgstr "Dump &FakeVMEM"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:93
msgid "Dump &MRAM"
msgstr "Dump &MRAM"
#: Source/Core/DolphinQt/MenuBar.cpp:716
msgid "Dump Audio"
msgstr "Dump Audio"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:71
msgid "Dump EFB Target"
msgstr "Dump EFB Doel"
#: Source/Core/DolphinQt/MenuBar.cpp:710
msgid "Dump Frames"
msgstr "Dump Frames"
#: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:62
msgid "Dump Objects"
msgstr "Dump Objecten"
#: Source/Core/DolphinQt/Settings/PathPane.cpp:182
msgid "Dump Path:"
msgstr "Dump Pad:"
#: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:70
msgid "Dump TEV Stages"
msgstr "Dump TEV Stages"
#: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:169
msgid ""
"Dump TEV Stages to User/Dump/Objects/.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Dump TEV Stages naar User/Dump/Objects/\n"
"\n"
"In geval van twijfel leeg laten."
#: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:72
msgid "Dump Texture Fetches"
msgstr "Dump Opgehaalde Textures"
#: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:173
msgid ""
"Dump Texture Fetches to User/Dump/Objects/.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Dump Opgehaalde Textures naar User/Dump/Objects/\n"
"\n"
"In geval van twijfel leeg laten."
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:65
#: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:61
msgid "Dump Textures"
msgstr "Dump Textures"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:156
#: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:161
msgid ""
"Dump decoded game textures to User/Dump/Textures/<game_id>/.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Dump de gedecodeerde textures naar User/Dump/Textures/<game_id>/.\n"
"\n"
"In geval van twijfel leeg laten."
#: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:165
msgid ""
"Dump objects to User/Dump/Objects/.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Dump Ojecten naar User/Dump/Objects/\n"
"\n"
"In geval van twijfel leeg laten."
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:165
msgid ""
"Dump the contents of EFB copies to User/Dump/Textures/.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Dump de inhoud van EFB kopieën naar User/Dump/Textures/.\n"
"\n"
"In geval van twijfel leeg laten."
#: Source/Core/DiscIO/Enums.cpp:95
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:69
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:118
msgid "Dutch"
msgstr "Nederlands"
#: Source/Core/DolphinQt/MenuBar.cpp:193
msgid "E&xit"
msgstr "Sl&uiten"
#: Source/Core/Core/HW/EXI/BBA-TAP/TAP_Win32.cpp:208
#, c-format
msgid ""
"ERROR: This version of Dolphin requires a TAP-Win32 driver that is at least "
"version %d.%d -- If you recently upgraded your Dolphin distribution, a "
"reboot is probably required at this point to get Windows to see the new "
"driver."
msgstr ""
"FOUT: Deze versie van Dolphin vereist een TAP-Win32 driver van op zijn minst "
"versie %d.%d -- Als je Dolphin recentelijk hebt geüpdatet is het mogelijk "
"dat je Windows eerst moet herstarten voordat de driver herkend wordt."
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:113
msgid "Early Memory Updates"
msgstr "Vroege Geheugen Updates"
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:55
msgid "Edit User Config"
msgstr "Wijzig Gebruikersconfiguratie"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:76
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:142
msgid "Effect"
msgstr "Effect"
#: Source/Core/UICommon/UICommon.cpp:429
msgid "EiB"
msgstr "EiB"
#: Source/Core/Core/HotkeyManager.cpp:26
msgid "Eject Disc"
msgstr "Schijf Uitwerpen"
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:40
msgid "Embedded Frame Buffer (EFB)"
msgstr "Embedded Frame Buffer (EFB)"
#: Source/Core/Core/State.cpp:445
msgid "Empty"
msgstr "Leeg"
#: Source/Core/Core/Core.cpp:199
msgid "Emu Thread already running"
msgstr "Emu Thread draait al"
#: Source/Core/DolphinQt/Config/ControllersWindow.cpp:153
msgid "Emulate the Wii's Bluetooth adapter"
msgstr "Emuleer de Wii's Bluetooth adapter"
#: Source/Core/DolphinQt/Config/ControllersWindow.cpp:183
msgid "Emulated Wii Remote"
msgstr "Emuleer Wii-afstandsbediening"
#: Source/Core/Core/HotkeyManager.cpp:277
#: Source/Core/DolphinQt/Config/Mapping/HotkeyGeneral.cpp:28
msgid "Emulation Speed"
msgstr "Emulatiesnelheid"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:53
msgid "Enable API Validation Layers"
msgstr "Activeer API Validatielagen"
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:109
msgid "Enable Audio Stretching"
msgstr "Activeer Audiouitrekking"
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:137
msgid "Enable Cheats"
msgstr "Activeer Cheats"
#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:73
msgid "Enable Custom RTC"
msgstr "Activeer Aangepaste RTC"
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:63
msgid "Enable Dual Core"
msgstr "Activeer Dual-Core"
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:134
msgid "Enable Dual Core (speedup)"
msgstr "Activeer Dual-Core (snelheidsverhoging)"
#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:44
msgid "Enable Emulated CPU Clock Override"
msgstr "Activeer Overschrijven van Geëmuleerde CPU Klok"
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:65
msgid "Enable FPRF"
msgstr "Activeer FPRF"
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:64
msgid "Enable MMU"
msgstr "Activeer MMU"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:94
msgid "Enable Progressive Scan"
msgstr "Activeer Progressieve Scan"
#: Source/Core/DolphinQt/Config/Mapping/GCPadWiiUConfigDialog.cpp:34
msgid "Enable Rumble"
msgstr "Activeer Trillen"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:103
msgid "Enable Screen Saver"
msgstr "Activeer Schermbeveiliger"
#: Source/Core/DolphinQt/Config/ControllersWindow.cpp:156
msgid "Enable Speaker Data"
msgstr "Activeer Speaker Data"
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:191
msgid "Enable Usage Statistics Reporting"
msgstr "Activeer Gebruiksstatistieken Rapportering"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:48
msgid "Enable Wireframe"
msgstr "Activeer Wireframe"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:298
msgid ""
"Enable anisotropic filtering.\n"
"Enhances visual quality of textures that are at oblique viewing angles.\n"
"Might cause issues in a small number of games.\n"
"\n"
"If unsure, select 1x."
msgstr ""
"Schakel anisotropic filtering in.\n"
"Verbetert de visuele kwaliteit van textures dat op schuine hoeken zichtbaar "
"zijn.\n"
"Kan voor problemen zorgen in een aantal spellen.\n"
"\n"
"In geval van twijfel selecteer 1x."
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:81
msgid ""
"Enable fast disc access. This can cause crashes and other problems in some "
"games. (ON = Fast, OFF = Compatible)"
msgstr ""
"Activeer snelle schijftoegang. Dit kan crashes en andere problemen "
"veroorzaken in enkele spellen. (AAN = Snel, UIT = Compatibel)"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:229
msgid ""
"Enable this if you want the whole screen to be used for rendering.\n"
"If this is disabled, a render window will be created instead.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Schakel dit in als u het hele scherm wilt gebruiken voor rendering.\n"
"Als dit uitgeschakeld is zal er een render venster worden aangemaakt.\n"
"\n"
"In geval van twijfel leeg laten."
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:236
msgid ""
"Enable this if you want to use the main Dolphin window for rendering rather "
"than a separate render window.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Schakel dit in als u het hoofdvenster van Dolphin wilt gebruiken voor "
"rendering in plaats van een aparte render window.\n"
"\n"
"In geval van twijfel leeg laten."
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:90
msgid ""
"Enables Dolby Pro Logic II emulation using 5.1 surround. Certain backends "
"only."
msgstr ""
"Activeert Dolby Pro Logic II emulatie met 5.1 surround. Alleen bij bepaalde "
"backends."
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:77
msgid ""
"Enables Floating Point Result Flag calculation, needed for a few games. (ON "
"= Compatible, OFF = Fast)"
msgstr ""
"Activeer Floating Point Result Flag berekening, nodig voor enkele spellen. "
"(AAN = Compatibel, UIT = Snel)"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:353
msgid ""
"Enables detection of arbitrary mipmaps, which some games use for special "
"distance-based effects. May have false positives that result in blurry "
"textures at increased internal resolution, such as in games that use very "
"low resolution mipmaps.\n"
"Disabling this can also reduce stutter in games that frequently load new "
"textures.\n"
"This feature is not compatible with GPU Texture Decoding.\n"
"\n"
"If unsure, leave this checked."
msgstr ""
"Activeert detectie van arbitraire mipmaps, die sommige spellen gebruiken "
"voor speciale afstand-gebaseerde effecten. Kan valse positieven geven, die "
"resulteren in wazige texturen bij verhoogde interne resolutie, zoals bij "
"spellen die zeer lage resolutie mipmaps gebruiken.\n"
"Uitschakelen hiervan vermindert ook de kans op stotteren in spellen die "
"regelmatig nieuwe texturen laden.\n"
"Deze functie is niet compatibel met GPU-Textuurdecodering.\n"
"\n"
"In geval van twijfel geselecteerd laten."
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:192
msgid ""
"Enables progressive scan if supported by the emulated software.\n"
"Most games don't care about this.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Schakelt progressieve scan in als het ondersteund wordt door de geëmuleerde "
"software. \n"
"De meeste spellen geven hier niks om.\n"
"\n"
"In geval van twijfel leeg laten."
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:118
msgid "Enables stretching of the audio to match emulation speed."
msgstr ""
"Maakt uitrekking van audio mogelijk, zodat de audio gelijk blijft aan de "
"emulatiesnelheid."
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:224
msgid ""
"Enables texture decoding using the GPU instead of the CPU. This may result "
"in performance gains in some scenarios, or on systems where the CPU is the "
"bottleneck.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Activeert textuurdecodering door de GPU in plaats van de CPU. Dit kan leiden "
"tot prestatieverbeteringen in sommige scenario's, of op systemen waarbij de "
"CPU de bottleneck is.\n"
"\n"
"In geval van twijfel leeg laten."
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:75
msgid ""
"Enables the Memory Management Unit, needed for some games. (ON = Compatible, "
"OFF = Fast)"
msgstr ""
"Schakel de Memory Management Unit in die nodig is voor sommige games. (AAN = "
"Compatibel, UIT = Snel)"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:153
msgid ""
"Enables validation of API calls made by the video backend, which may assist "
"in debugging graphical issues.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Maakt validatie van API-aanroepen door de video-backend mogelijk, dit kan "
"helpen bij het debuggen van grafische problemen.\n"
"\n"
"In geval van twijfel leeg laten."
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:178
msgid ""
"Encode frame dumps using the FFV1 codec.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Encode frame dumps met de FFV1 codec. \n"
"\n"
"In geval van twijfel leeg laten."
#: Source/Core/Core/NetPlayServer.cpp:92
msgid "Enet Didn't Initialize"
msgstr "Enet niet geïnitialiseerd"
#: Source/Core/DiscIO/Enums.cpp:80
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:69
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:113
msgid "English"
msgstr "Engels"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:47
#: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:97
#: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:137
msgid "Enhancements"
msgstr "Verbeteringen"
#: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:57
msgid "Enter USB device ID"
msgstr "Voer USB apparaat ID in"
#: Source/Core/DolphinQt/MenuBar.cpp:1151
msgid "Enter the RSO module address:"
msgstr "Voer adres van de RSO-module in:"
#: Source/Core/DolphinQt/CheatsManager.cpp:327
msgid "Equals to"
msgstr "Gelijk aan"
#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:216
#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:280
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:201
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:325
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:351
#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:260
#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:266
#: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:47
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:162
#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:194
#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:210
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:385
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:391
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:409
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:442
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:449
#: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:141
#: Source/Core/DolphinQt/Debugger/RegisterColumn.cpp:87
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:309
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:207
#: Source/Core/DolphinQt/Main.cpp:162 Source/Core/DolphinQt/MainWindow.cpp:803
#: Source/Core/DolphinQt/MainWindow.cpp:1084
#: Source/Core/DolphinQt/MainWindow.cpp:1091
#: Source/Core/DolphinQt/MainWindow.cpp:1145
#: Source/Core/DolphinQt/MainWindow.cpp:1152
#: Source/Core/DolphinQt/MainWindow.cpp:1242
#: Source/Core/DolphinQt/MenuBar.cpp:1075
#: Source/Core/DolphinQt/MenuBar.cpp:1142
#: Source/Core/DolphinQt/MenuBar.cpp:1157
#: Source/Core/DolphinQt/MenuBar.cpp:1169
#: Source/Core/DolphinQt/MenuBar.cpp:1254
#: Source/Core/DolphinQt/MenuBar.cpp:1263
#: Source/Core/DolphinQt/MenuBar.cpp:1275
#: Source/Core/DolphinQt/MenuBar.cpp:1296
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:337
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:632
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:829
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:244
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:190
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:211
#: Source/Core/DolphinQt/Translation.cpp:300
msgid "Error"
msgstr "Error (Fout)"
#: Source/Core/DolphinQt/Translation.cpp:301
msgid "Error loading selected language. Falling back to system default."
msgstr ""
"Fout bij het laden van de geselecteerde taal. Dolphin zal terugvallen op de "
"systeemtaal."
#: Source/Core/Core/NetPlayClient.cpp:1172
msgid "Error processing data."
msgstr "Fout bij het verwerken van gegevens."
#: Source/Core/Core/NetPlayServer.cpp:1286
#, c-format
msgid "Error reading file: %s"
msgstr "Fout bij het lezen van bestand: %s"
#: Source/Core/Core/NetPlayServer.cpp:965
msgid "Error synchronizing save data!"
msgstr "Fout bij synchroniseren van save data!"
#: Source/Core/Core/NetPlayClient.cpp:1236
#, c-format
msgid "Error writing file: %s"
msgstr "Fout bij het schrijven van bestand: %s"
#: Source/Core/Common/ChunkFile.h:233
#, c-format
msgid ""
"Error: After \"%s\", found %d (0x%X) instead of save marker %d (0x%X). "
"Aborting savestate load..."
msgstr ""
"Fout: Na \\\"%s\\\", gevonden %d (0x%X) in plaats van bewaar punt %d (0x%X). "
"Bewaarstaat laadactie wordt geannuleerd..."
#: Source/Core/Core/HW/EXI/EXI_DeviceIPL.cpp:407
msgid ""
"Error: Trying to access Shift JIS fonts but they are not loaded. Games may "
"not show fonts correctly, or crash."
msgstr ""
"Fout: Poging tot het verkrijgen van toegang tot Shift JIS-lettertypen, maar "
"deze zijn niet geladen. Spellen kunnen wellicht lettertypes niet juist "
"weergeven, of crashen."
#: Source/Core/Core/HW/EXI/EXI_DeviceIPL.cpp:402
msgid ""
"Error: Trying to access Windows-1252 fonts but they are not loaded. Games "
"may not show fonts correctly, or crash."
msgstr ""
"Fout: Poging tot het verkrijgen van toegang tot Windows-1252-lettertypen, "
"maar deze zijn niet geladen. Spellen kunnen wellicht lettertypes niet juist "
"weergeven, of crashen."
#. i18n: This button name refers to a gameplay element in DJ Hero
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:62
msgid "Euphoria"
msgstr "Euforie"
#: Source/Core/DiscIO/Enums.cpp:24 Source/Core/DolphinQt/MenuBar.cpp:252
msgid "Europe"
msgstr "Europa"
#: Source/Core/Core/HotkeyManager.cpp:33
msgid "Exit"
msgstr "Sluit"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:69
msgid "Export &All..."
msgstr "Exporteer &Alle..."
#: Source/Core/DolphinQt/MenuBar.cpp:214
msgid "Export All Wii Saves"
msgstr "Exporteer alle Wii Saves"
#: Source/Core/Core/HotkeyManager.cpp:50
msgid "Export Recording"
msgstr "Exporteer Opname"
#: Source/Core/DolphinQt/MenuBar.cpp:662
msgid "Export Recording..."
msgstr "Exporteer Opname..."
#: Source/Core/DolphinQt/GCMemcardManager.cpp:283
#: Source/Core/DolphinQt/GCMemcardManager.cpp:320
msgid "Export Save File"
msgstr "Exporteer Save Bestand"
#: Source/Core/DolphinQt/GameList/GameList.cpp:332
msgid "Export Wii save (Experimental)"
msgstr "Exporteer Wii save (Experimenteel)"
#: Source/Core/DolphinQt/GameList/GameList.cpp:257
msgid "Export Wii saves (Experimental)"
msgstr "Exporteer Wii saves (Experimenteel)"
#: Source/Core/DolphinQt/MenuBar.cpp:1000
#, c-format
msgid "Exported %n save(s)"
msgstr "%n save(s) geëxporteerd"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:408
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:309
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuGeneral.cpp:43
msgid "Extension"
msgstr "Extensie"
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:79
msgid "External Frame Buffer (XFB)"
msgstr "Externe Frame Buffer (XFB)"
#: Source/Core/DolphinQt/MenuBar.cpp:241
msgid "Extract Certificates from NAND"
msgstr "Certificaten uitpakken van NAND"
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:208
msgid "Extract Entire Disc..."
msgstr "Volledige Schijf Uitpakken..."
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:233
msgid "Extract Entire Partition..."
msgstr "Volledige Partitie Uitpakken..."
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:246
msgid "Extract File..."
msgstr "Bestand Uitpakken..."
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:182
msgid "Extract Files..."
msgstr "Bestanden Uitpakken..."
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:192
msgid "Extract System Data..."
msgstr "Systeemdata Uitpakken..."
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:301
msgid "Extracting All Files..."
msgstr "Alle Bestanden Uitpakken..."
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:301
msgid "Extracting Directory..."
msgstr "Map Uitpakken..."
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:33
#: Source/Core/DolphinQt/MenuBar.cpp:231
msgid "FIFO Player"
msgstr "FIFO Speler"
#: Source/Core/Core/IOS/USB/Bluetooth/BTReal.cpp:590
msgid "Failed to claim interface for BT passthrough"
msgstr "Kan geen toegang krijgen tot de interface voor BT passthrough"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:830
msgid "Failed to connect to server: %1"
msgstr "Kon geen verbinding maken met server: %1"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:356
msgid "Failed to copy file"
msgstr "Kon bestand niet kopiëren"
#: Source/Core/Core/NetPlayClient.cpp:670
msgid "Failed to delete NetPlay memory card. Verify your write permissions."
msgstr ""
"Kan de NetPlay-geheugenkaart niet verwijderen. Controleer uw schrijfrechten."
#: Source/Core/DolphinQt/GameList/GameList.cpp:621
msgid "Failed to delete the selected file."
msgstr "Kan het geselecteerde bestand niet verwijderen."
#: Source/Core/Core/IOS/USB/Bluetooth/BTReal.cpp:584
#, c-format
msgid "Failed to detach kernel driver for BT passthrough: %s"
msgstr "Kan kernel driver voor BT passthrough niet ontkoppelen: %s"
#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:260
msgid "Failed to download codes."
msgstr "Het downloaden van de codes is mislukt."
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:443
msgid "Failed to dump %1: Can't open file"
msgstr "Kon %1 niet dumpen: Kan het bestand niet openen"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:450
msgid "Failed to dump %1: Failed to write to file"
msgstr "Kon %1 niet dumpen: Kan niet naar het bestand schrijven"
#: Source/Core/DolphinQt/GameList/GameList.cpp:386
msgid "Failed to export the following save files:"
msgstr "Kon de volgende save bestanden niet exporteren:"
#: Source/Core/DolphinQt/MenuBar.cpp:1075
msgid "Failed to extract certificates from NAND"
msgstr "Kon geen certificaten uitpakken van NAND"
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:325
msgid "Failed to extract file."
msgstr "Uitpakken van het bestand is mislukt."
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:201
msgid "Failed to extract system data."
msgstr "Uitpakken van de systeemdata is mislukt."
#: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:612
#, c-format
msgid ""
"Failed to find new filename.\n"
"%s\n"
" will be overwritten"
msgstr ""
"Nieuwe bestandsnaam vinden mislukt.\n"
"%s\n"
"wordt overschreven"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:331
msgid "Failed to import \"%1\"."
msgstr "Kon \"%1\" niet importeren."
#: Source/Core/DolphinQt/MenuBar.cpp:987
msgid "Failed to import save files."
msgstr "Kon save bestanden niet importeren."
#: Source/Core/DolphinQt/MainWindow.cpp:803
msgid "Failed to init core"
msgstr "Kon core niet initiëren"
#: Source/Core/DolphinQt/GameList/GameList.cpp:544
#: Source/Core/DolphinQt/MenuBar.cpp:960
msgid "Failed to install this title to the NAND."
msgstr "Kon deze titel niet installeren op de NAND."
#: Source/Core/DolphinQt/MainWindow.cpp:1179
msgid ""
"Failed to listen on port %1. Is another instance of the NetPlay server "
"running?"
msgstr ""
"Luisteren naar poort %1 mislukt. Is er nog een exemplaar van de NetPlay-"
"server actief?"
#: Source/Core/VideoBackends/D3D/D3DBase.cpp:116
#, c-format
msgid ""
"Failed to load %s. If you are using Windows 7, try installing the KB4019990 "
"update package."
msgstr ""
"Kon %s niet laden. Als u Windows 7 gebruikt, installeer dan het updatepakket "
"KB4019990."
#: Source/Core/DolphinQt/MenuBar.cpp:1169
msgid "Failed to load RSO module at %1"
msgstr "Kon RSO-module op %1 niet laden"
#: Source/Core/DolphinQt/MenuBar.cpp:1263
msgid "Failed to load map file '%1'"
msgstr "Kon kaartbestand '%1' niet laden"
#: Source/Core/Core/Boot/Boot.cpp:354
msgid "Failed to load the executable to memory."
msgstr "Kon het uitvoerbare bestand niet in het geheugen laden."
#: Source/Core/DolphinQt/MainWindow.cpp:1242
msgid "Failed to open '%1'"
msgstr "Kon '%1' niet openen"
#: Source/Core/Core/IOS/USB/Bluetooth/BTReal.cpp:574
#, c-format
msgid "Failed to open Bluetooth device: %s"
msgstr "Kon Bluetooth-apparaat niet openen: %s"
#: Source/Core/Core/NetPlayServer.cpp:1252
#, c-format
msgid "Failed to open file \"%s\"."
msgstr "Kon bestand \"%s\" niet openen."
#: Source/Core/Core/NetPlayClient.cpp:1206
#, c-format
msgid "Failed to open file \"%s\". Verify your write permissions."
msgstr "Kon bestand \"%s\" niet openen. Controleer uw schrijfrechten."
#: Source/Core/DolphinQt/MainWindow.cpp:1177
msgid "Failed to open server"
msgstr "Kon server niet openen"
#: Source/Core/DiscIO/CompressedBlob.cpp:169
#: Source/Core/DiscIO/CompressedBlob.cpp:354
#, c-format
msgid "Failed to open the input file \"%s\"."
msgstr "Kan inputbestand \"%s\" niet openen."
#: Source/Core/DiscIO/CompressedBlob.cpp:176
#: Source/Core/DiscIO/CompressedBlob.cpp:361
#, c-format
msgid ""
"Failed to open the output file \"%s\".\n"
"Check that you have permissions to write the target folder and that the "
"media can be written."
msgstr ""
"Openen van \"%s\" is mislukt.\n"
"Controleer of u schrijf permissies hebt op het doel."
#: Source/Core/Core/Movie.cpp:942
#, c-format
msgid "Failed to read %s"
msgstr "Lezen van %s is mislukt"
#: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:196
#, c-format
msgid ""
"Failed to read block %u of the save data\n"
"Memory card may be truncated\n"
"File position: 0x%<PRIx64>"
msgstr ""
"Het lezen van blok %u van de opslaggegevens is mislukt\n"
"Geheugenkaart is mogelijk afgekapt\n"
"Bestandspositie: 0x%<PRIx64>"
#: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:121
msgid ""
"Failed to read block allocation table backup correctly\n"
"(0x8000-0x9FFF)"
msgstr ""
"Het lezen van de block allocation table backup is mislukt\n"
"(0x8000-0x9FFF)"
#: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:115
msgid ""
"Failed to read block allocation table correctly\n"
"(0x6000-0x7FFF)"
msgstr ""
"Het lezen van de block allocation table is mislukt\n"
"(0x6000-0x7FFF)"
#: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:710
#, c-format
msgid "Failed to read data from GCI file %s"
msgstr "Het lezen van %s GCI bestand is mislukt"
#: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:109
msgid ""
"Failed to read directory backup correctly\n"
"(0x4000-0x5FFF)"
msgstr ""
"Het lezen van de map backup is mislukt\n"
"(0x4000-0x5FFF)"
#: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:103
msgid ""
"Failed to read directory correctly\n"
"(0x2000-0x3FFF)"
msgstr ""
"Het lezen van de map is mislukt\n"
"(0x2000-0x3FFF)"
#: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:92
msgid ""
"Failed to read header correctly\n"
"(0x0000-0x1FFF)"
msgstr ""
"Het lezen van de header is mislukt\n"
"(0x000-0x1FFF)"
#: Source/Core/DiscIO/VolumeGC.cpp:68
msgid "Failed to read unique ID from disc image"
msgstr "Het lezen van de unieke ID van de schijf image is mislukt"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:397
msgid "Failed to remove file"
msgstr "Kon bestand niet verwijderen"
#: Source/Core/DolphinQt/GameList/GameList.cpp:568
msgid "Failed to remove this title from the NAND."
msgstr "Kon deze titel niet van de NAND verwijderen."
#: Source/Core/Core/NetPlayClient.cpp:695
msgid "Failed to reset NetPlay GCI folder. Verify your write permissions."
msgstr "Kon NetPlay CGI-map niet resetten. Controleer uw schrijfrechten."
#: Source/Core/Core/NetPlayClient.cpp:732
msgid "Failed to reset NetPlay NAND folder. Verify your write permissions."
msgstr "Kon NetPlay NAND-map niet resetten. Controleer uw schrijfrechten."
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:207
msgid "Failed to save FIFO log."
msgstr "Kon FIFO log niet opslaan."
#: Source/Core/DolphinQt/MenuBar.cpp:1255
msgid "Failed to save code map to path '%1'"
msgstr "Kon code map niet opslaan naar pad '%1'"
#: Source/Core/DolphinQt/MenuBar.cpp:1296
msgid "Failed to save signature file '%1'"
msgstr "Kon handtekeningbestand '%1' niet opslaan"
#: Source/Core/DolphinQt/MenuBar.cpp:1275
msgid "Failed to save symbol map to path '%1'"
msgstr "Kon symbool map niet opslaan naar pad '%1'"
#: Source/Core/Core/IOS/USB/Bluetooth/BTEmu.cpp:82
msgid "Failed to write BT.DINF to SYSCONF"
msgstr "Het schrijven van BT.DINF naar SYSCONF is mislukt"
#: Source/Core/Core/NetPlayClient.cpp:807
msgid "Failed to write Wii save."
msgstr "Kon Wii-save niet schrijven."
#: Source/Core/DiscIO/CompressedBlob.cpp:298
#: Source/Core/DiscIO/CompressedBlob.cpp:392
#, c-format
msgid ""
"Failed to write the output file \"%s\".\n"
"Check that you have enough space available on the target drive."
msgstr ""
"Schrijven naar \"%s\" is mislukt.\n"
"Controleer of u genoeg ruimte hebt op het doel."
#: Source/Core/DolphinQt/GameList/GameList.cpp:542
#: Source/Core/DolphinQt/GameList/GameList.cpp:566
#: Source/Core/DolphinQt/GameList/GameList.cpp:620
#: Source/Core/DolphinQt/MenuBar.cpp:959
msgid "Failure"
msgstr "Gefaald"
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:75
msgid "Fast"
msgstr "Snel"
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:96
msgid "Fast Depth Calculation"
msgstr "Snelle Diepteberekening"
#: Source/Core/Core/Movie.cpp:1232
#, c-format
msgid ""
"Fatal desync. Aborting playback. (Error in PlayWiimote: %u != %u, byte %u.)%s"
msgstr ""
"Fatale desync. Terugspelen wordt geannuleerd. (Fout in PlayWiimote: %u != "
"%u, byte %u.)%s"
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:71
msgid "File Info"
msgstr "Bestandsinfo"
#: Source/Core/DolphinQt/GameList/GameList.cpp:742
#: Source/Core/DolphinQt/GameList/GameListModel.cpp:143
#: Source/Core/DolphinQt/MenuBar.cpp:570
msgid "File Name"
msgstr "Bestandsnaam"
#: Source/Core/DolphinQt/GameList/GameList.cpp:745
#: Source/Core/DolphinQt/MenuBar.cpp:573
msgid "File Size"
msgstr "Bestandsgrootte"
#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:266
msgid "File contained no codes."
msgstr "Bestand bevat geen codes."
#: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:53
#, c-format
msgid ""
"File has the extension \"%s\".\n"
"Valid extensions are (.raw/.gcp)"
msgstr ""
"Bestand heeft de extensie \"%s\".\n"
"Geldige extensies zijn (.raw/.gcp)"
#: Source/Core/DiscIO/CompressedBlob.cpp:345
msgid "File not compressed"
msgstr "Bestand niet gecomprimeerd"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:336
#: Source/Core/DolphinQt/GCMemcardManager.cpp:362
#: Source/Core/DolphinQt/GCMemcardManager.cpp:401
#: Source/Core/DolphinQt/GCMemcardManager.cpp:415
msgid "File write failed"
msgstr "Bestand schrijven mislukt"
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:84
msgid "File:"
msgstr "Bestand:"
#: Source/Core/DiscIO/CompressedBlob.cpp:200
msgid "Files opened, ready to compress."
msgstr "Bestanden geopend, gereed voor compressie."
#: Source/Core/DolphinQt/Config/PropertiesDialog.cpp:56
msgid "Filesystem"
msgstr "Bestandssysteem"
#: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:96
msgid "Filter Symbols"
msgstr "Filter Symbolen"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:344
msgid ""
"Filter all textures, including any that the game explicitly set as "
"unfiltered.\n"
"May improve quality of certain textures in some games, but will cause issues "
"in others.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Filtert alle textures, zelfs als het spel de textures expliciet niet "
"filtert.\n"
"Kan de texture kwaliteit in sommige games verbeteren, maar veroorzaakt "
"glitches in andere games.\n"
"\n"
"In geval van twijfel leeg laten."
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:102
msgid "Find &Next"
msgstr "Zoek &Volgende"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:103
msgid "Find &Previous"
msgstr "Zoek &Vorige"
#: Source/Core/DolphinQt/WiiUpdate.cpp:106
msgid ""
"Finishing the update...\n"
"This can take a while."
msgstr ""
"De update voltooien...\n"
"Dit kan even duren."
#: Source/Core/DolphinQt/GCMemcardManager.cpp:158
msgid "First Block"
msgstr "Eerste Blok"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:71
msgid "Fix Checksums"
msgstr "Herstel Controlesommen"
#. i18n: These are the kinds of flags that a CPU uses (e.g. carry),
#. not the kinds of flags that represent e.g. countries
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:144
#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:83
msgid "Flags"
msgstr "Flags"
#. i18n: A floating point number
#: Source/Core/DolphinQt/CheatsManager.cpp:322
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:122
#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:137
msgid "Float"
msgstr "Kommagetal"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:222
msgid "Follow &branch"
msgstr "Volg &tak"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:58
msgid "Force 16:9"
msgstr "Forceer 16:9"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:81
msgid "Force 24-Bit Color"
msgstr "Forceer 24-Bits Kleur"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:58
msgid "Force 4:3"
msgstr "Forceer 4:3"
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:108
msgid "Force Listen Port:"
msgstr "Forceer Luisterpoort:"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:77
msgid "Force Texture Filtering"
msgstr "Forceer Texture Filtering"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:315
msgid ""
"Forces the game to output graphics for any aspect ratio.\n"
"Use with \"Aspect Ratio\" set to \"Force 16:9\" to force 4:3-only games to "
"run at 16:9.\n"
"Rarely produces good results and often partially breaks graphics and game "
"UIs.\n"
"Unnecessary (and detrimental) if using any AR/Gecko-code widescreen "
"patches.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Forceert het spel om grafische afbeeldingen op elke beeldverhouding te "
"tonen.\n"
"Gebruik in combinatie met de \"Beeldverhouding\" instelling op \"Forceer "
"16:9\" om 4:3 spellen te forceren naar 16:9.\n"
"Zorgt zelden voor goede resultaten en breekt delen van de graphics en spel "
"user interface.\n"
"Onnodig bij het gebruik van AR/Gecko-code breedbeeld patches.\n"
"\n"
"In geval van twijfel leeg laten."
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:340
msgid ""
"Forces the game to render the RGB color channels in 24-bit, thereby "
"increasing quality by reducing color banding.\n"
"It has no impact on performance and causes few graphical issues.\n"
"\n"
"If unsure, leave this checked."
msgstr ""
"Forceert het spel om de RGB-kleurkanalen in 24-bits weer te geven, wat de "
"kwaliteit verbetert doordat kleurbanding wordt vermindert.\n"
"Dit heeft geen invloed op prestaties en veroorzaakt weinig grafische "
"problemen.\n"
"\n"
"In geval van twijfel geselecteerd laten."
#: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:41
msgid ""
"Format as Shift JIS (Japanese)?\n"
"Choose no for Windows-1252 (Western)"
msgstr ""
"Formatteren als Shift JIS (Japans)?\n"
"Kies nee voor Windows-1252 (Westers)"
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:29
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:26
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:22
msgid "Forward"
msgstr "Vooruit"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:432
msgid "Forward Wii Remote"
msgstr "Wii-afstandsbediening Forwarden"
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:112
msgid "Forward port (UPnP)"
msgstr "Poort forwarden (UPnP)"
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:381
msgid "Found %1 results for \"%2\""
msgstr "%1 resultaten gevonden voor \"%2\""
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:146
msgid "Frame %1"
msgstr "Frame %1"
#: Source/Core/Core/HotkeyManager.cpp:43 Source/Core/Core/HotkeyManager.cpp:278
#: Source/Core/DolphinQt/Config/Mapping/HotkeyTAS.cpp:22
msgid "Frame Advance"
msgstr "Frame Voorwaarts"
#: Source/Core/Core/HotkeyManager.cpp:44
msgid "Frame Advance Decrease Speed"
msgstr "Frame Voorwaarts Verlaag Snelheid"
#: Source/Core/Core/HotkeyManager.cpp:45
msgid "Frame Advance Increase Speed"
msgstr "Frame Voorwaarts Verhoog Snelheid"
#: Source/Core/Core/HotkeyManager.cpp:46
msgid "Frame Advance Reset Speed"
msgstr "Frame Voorwaarts Reset Snelheid"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:75
msgid "Frame Dumps Use FFV1"
msgstr "Gebruik FFV1 Voor Frame Dumps"
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:96
msgid "Frame Range"
msgstr "Framebereik"
#: Source/Core/VideoCommon/RenderBase.cpp:1009
#, c-format
msgid "Frame dump image(s) '%s' already exists. Overwrite?"
msgstr "Frame Dump-afbeelding(en) '%s' bestaan al. Overschrijven?"
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:124
msgid "Frames to Record:"
msgstr "Frames om Op te Nemen:"
#: Source/Core/DiscIO/Enums.cpp:36
msgid "France"
msgstr "Frankrijk"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:74
msgid "Free Look"
msgstr "Vrij kijk"
#: Source/Core/Core/HotkeyManager.cpp:287
#: Source/Core/DolphinQt/Config/Mapping/HotkeyGraphics.cpp:23
msgid "Freelook"
msgstr "Vrij kijk"
#: Source/Core/Core/HotkeyManager.cpp:112
msgid "Freelook Decrease Speed"
msgstr "Vrij kijken Verlaag Snelheid"
#: Source/Core/Core/HotkeyManager.cpp:113
msgid "Freelook Increase Speed"
msgstr "Vrij kijken Verhoog Snelheid"
#: Source/Core/Core/HotkeyManager.cpp:116
msgid "Freelook Move Down"
msgstr "Vrij kijken Beweeg Omlaag"
#: Source/Core/Core/HotkeyManager.cpp:117
msgid "Freelook Move Left"
msgstr "Vrij kijken Beweeg Links"
#: Source/Core/Core/HotkeyManager.cpp:118
msgid "Freelook Move Right"
msgstr "Vrij kijken Beweeg Rechts"
#: Source/Core/Core/HotkeyManager.cpp:115
msgid "Freelook Move Up"
msgstr "Vrij kijken Beweeg Omhoog"
#: Source/Core/Core/HotkeyManager.cpp:121
msgid "Freelook Reset"
msgstr "Vrij kijken Reset"
#: Source/Core/Core/HotkeyManager.cpp:114
msgid "Freelook Reset Speed"
msgstr "Vrij kijken Reset Snelheid"
#: Source/Core/Core/HotkeyManager.cpp:119
msgid "Freelook Zoom In"
msgstr "Vrij kijken Zoom In"
#: Source/Core/Core/HotkeyManager.cpp:120
msgid "Freelook Zoom Out"
msgstr "Vrij kijken Zoom Uit"
#: Source/Core/DiscIO/Enums.cpp:86
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:69
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:115
msgid "French"
msgstr "Frans"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:67
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:122
msgid "Frets"
msgstr "Frets"
#: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:175
msgid "From"
msgstr "Van"
#: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:135
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:85
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:100
msgid "From:"
msgstr "Van:"
#: Source/Core/DolphinQt/ToolBar.cpp:116
msgid "FullScr"
msgstr "Volledig Scherm"
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:144
msgid "Function"
msgstr "Functie"
#: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:123
msgid "Function callers"
msgstr "Functieaanroepers"
#: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:115
msgid "Function calls"
msgstr "Functieaanroepen"
#: Source/Core/DolphinQt/Config/ControllersWindow.cpp:91
msgid "GBA"
msgstr "GBA"
#: Source/Core/DolphinQt/NetPlay/PadMappingDialog.cpp:37
msgid "GC Port %1"
msgstr "GC Poort %1"
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:97
msgid "GCI Folder"
msgstr "GCI Map"
#: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:392
msgid "GCMemcardDirectory: ClearBlock called with invalid block address"
msgstr "GCMemcardDirectory: ClearBlock aangeroepen met ongeldige blok adres"
#: Source/Core/VideoCommon/CommandProcessor.cpp:530
#, c-format
msgid ""
"GFX FIFO: Unknown Opcode (0x%02x @ %p, %s).\n"
"This means one of the following:\n"
"* The emulated GPU got desynced, disabling dual core can help\n"
"* Command stream corrupted by some spurious memory bug\n"
"* This really is an unknown opcode (unlikely)\n"
"* Some other sort of bug\n"
"\n"
"Further errors will be sent to the Video Backend log and\n"
"Dolphin will now likely crash or hang. Enjoy."
msgstr ""
"GFX FIFO: Onbekende Opcode (0x%02x @ %p, %s)\n"
"Dit betekent een van het volgende:\n"
" * De geëmuleerde GPU is gedesynchroniseerd. Dual-core uitschakelen kan het "
"probleem verhelpen\n"
" * Commandostream is corrupt geworden door een memorybug\n"
" * Dit is een onbekende opcode (onwaarschijnlijk)\n"
" * Een andere soort bug\n"
"\n"
"Opkomende foutmeldingen zullen worden gelogd. Dolphin zal nu waarschijnlijk "
"vastlopen of crashen."
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:65
msgid "GPU Texture Decoding"
msgstr "GPU Texture Decodering"
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:163
msgid "Game Boy Advance Carts (*.gba)"
msgstr "Game Boy Advance Carts (*.gba)"
#: Source/Core/DolphinQt/Config/PropertiesDialog.cpp:47
msgid "Game Config"
msgstr "Spelconfiguratie"
#: Source/Core/DolphinQt/Settings/PathPane.cpp:100
msgid "Game Folders"
msgstr "Spelmappen"
#: Source/Core/DolphinQt/GameList/GameList.cpp:743
#: Source/Core/DolphinQt/MenuBar.cpp:571
msgid "Game ID"
msgstr "Spel ID"
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:85
msgid "Game ID:"
msgstr "Spel ID:"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:560
msgid "Game Status"
msgstr "Spelstatus"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:721
msgid "Game changed to \"%1\""
msgstr "Spel gewijzigd naar \"%1\""
#: Source/Core/Core/NetPlayClient.cpp:1129
msgid "Game is already running!"
msgstr "Het spel draait al!"
#: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:460
#, c-format
msgid ""
"Game overwrote with another games save. Data corruption ahead 0x%x, 0x%x"
msgstr "Spel overschreven door een andere save. Data corruptie 0x%x, 0x%x"
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:121
msgid "Game-Specific Settings"
msgstr "Spelspecifieke Instellingen"
#: Source/Core/DolphinQt/Config/SettingsWindow.cpp:41
msgid "GameCube"
msgstr "GameCube"
#: Source/Core/DolphinQt/Config/ControllersWindow.cpp:90
msgid "GameCube Adapter for Wii U"
msgstr "GameCube Adapter voor de Wii U"
#: Source/Core/DolphinQt/Config/Mapping/GCPadWiiUConfigDialog.cpp:29
msgid "GameCube Adapter for Wii U at Port %1"
msgstr "GameCube Adapter voor de Wii U op Poort %1"
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:293
msgid "GameCube Controller"
msgstr "GameCube Controller"
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:292
msgid "GameCube Controller at Port %1"
msgstr "GameCube Controller op Poort %1"
#: Source/Core/DolphinQt/Config/ControllersWindow.cpp:78
msgid "GameCube Controllers"
msgstr "GameCube Controllers"
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:284
msgid "GameCube Keyboard"
msgstr "GameCube Toetsenbord"
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:285
msgid "GameCube Keyboard at Port %1"
msgstr "GameCube Toetsenbord op Poort %1"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:52
msgid "GameCube Memory Card Manager"
msgstr "GameCube Geheugenkaart Beheer"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:258
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:158
msgid "GameCube Memory Cards (*.raw *.gcp)"
msgstr "GameCube Geheugenkaarten (*.raw *.gcp)"
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:297
msgid "GameCube Microphone Slot %1"
msgstr "GameCube Microfoon Slot %1"
#: Source/Core/DolphinQt/TAS/GCTASInputWindow.cpp:19
msgid "GameCube TAS Input %1"
msgstr "GameCube TAS Invoer %1"
#: Source/Core/DolphinQt/CheatsManager.cpp:117
#: Source/Core/DolphinQt/Config/PropertiesDialog.cpp:50
msgid "Gecko Codes"
msgstr "Gecko Codes"
#: Source/Core/Core/HotkeyManager.cpp:275
#: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:96
#: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:136
#: Source/Core/DolphinQt/Config/Graphics/PostProcessingConfigWindow.cpp:115
#: Source/Core/DolphinQt/Config/Mapping/HotkeyGeneral.cpp:23
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:315
#: Source/Core/DolphinQt/Config/SettingsWindow.cpp:37
msgid "General"
msgstr "Algemeen"
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:306
msgid "General and Options"
msgstr "Algemeen en Opties"
#: Source/Core/DolphinQt/CheatsManager.cpp:177
msgid "Generate Action Replay Code"
msgstr "Genereer Action Replay Code"
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:192
msgid "Generate a New Statistics Identity"
msgstr "Genereer een nieuwe statistieken identiteit"
#: Source/Core/DolphinQt/CheatsManager.cpp:237
msgid "Generated by search (Address %1)"
msgstr "Gegenereerd door zoekopdracht (adres %1)"
#: Source/Core/DolphinQt/MenuBar.cpp:1136
msgid "Generated symbol names from '%1'"
msgstr "Gegenereerde symboolnamen van '%1'"
#: Source/Core/DiscIO/Enums.cpp:83
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:69
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:114
msgid "German"
msgstr "Duits"
#: Source/Core/DiscIO/Enums.cpp:39
msgid "Germany"
msgstr "Duitsland"
#: Source/Core/UICommon/UICommon.cpp:428
msgid "GiB"
msgstr "GiB"
#: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:46
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:324
#: Source/Core/DolphinQt/ToolBar.cpp:122
msgid "Graphics"
msgstr "Grafisch"
#: Source/Core/Core/HotkeyManager.cpp:285
#: Source/Core/DolphinQt/Config/Mapping/HotkeyGraphics.cpp:26
msgid "Graphics Toggles"
msgstr "Graphicsschakelaars"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:305
msgid ""
"Greatly increases quality of textures generated using render-to-texture "
"effects.\n"
"Raising the internal resolution will improve the effect of this setting.\n"
"Slightly increases GPU load and causes relatively few graphical issues.\n"
"\n"
"If unsure, leave this checked."
msgstr ""
"Verhoogt de kwaliteit van textures enorm door render naar texture effecten "
"te gebruiken.\n"
"Het verhogen van de interne resolutie zal het effect van deze instelling "
"verbeteren.\n"
"Verhoogt de GPU load een beetje maar zorgt voor weinig grafische problemen.\n"
"\n"
"In geval van twijfel geselecteerd laten."
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:36
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:47
msgid "Green"
msgstr "Groen"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:39
msgid "Green Left"
msgstr "Groen Links"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:42
msgid "Green Right"
msgstr "Groen Rechts"
#: Source/Core/DolphinQt/MenuBar.cpp:547
msgid "Grid View"
msgstr "Rasterweergave"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:64
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:107
msgid "Guitar"
msgstr "Gitaar"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:113
msgid "HDMI 3D"
msgstr "HDMI 3D"
#: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:98
#: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:138
msgid "Hacks"
msgstr "Hacks"
#: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:131
msgid "Header checksum failed"
msgstr "Header controlesom ongeldig"
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:36
msgid "Height"
msgstr "Hoogte"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:105
msgid "Hex"
msgstr "Hex"
#: Source/Core/DolphinQt/CheatsManager.cpp:339
#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:133
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:129
msgid "Hexadecimal"
msgstr "Hexadecimaal"
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:31
msgid "Hide"
msgstr "Verberg"
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:115
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:145
msgid "Host"
msgstr "Host"
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:219
msgid "Host Code:"
msgstr "Host Code:"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:103
msgid "Host Input Authority"
msgstr "Host Invoer Autoriteit"
#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:78
msgid "Host Size"
msgstr "Hostgrootte"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:808
msgid "Host input authority disabled"
msgstr "Host Invoer Autoriteit Uitgeschakeld"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:808
msgid "Host input authority enabled"
msgstr "Host Invoer Autoriteit Ingeschakeld"
#: Source/Core/DolphinQt/GameList/GameList.cpp:339
msgid "Host with NetPlay"
msgstr "Host met NetPlay"
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:329
msgid "Hotkey Settings"
msgstr "Sneltoetsinstellingen"
#: Source/Core/Core/HotkeyManager.cpp:193
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:447
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuGeneral.cpp:40
msgid "Hotkeys"
msgstr "Sneltoetsen"
#: Source/Core/DolphinQt/GameList/GameListModel.cpp:135
msgid "ID"
msgstr "ID"
#: Source/Core/Core/IOS/Network/SSL.cpp:127
#, c-format
msgid ""
"IOS: A file required for SSL services (%s) is invalid. Please refer to "
"https://dolphin-emu.org/docs/guides/wii-network-guide/ for instructions on "
"setting up Wii networking."
msgstr ""
"IOS: Een vereist bestand voor SSL-services (%s) is ongeldig. Raadpleeg "
"https://dolphin-emu.org/docs/guides/wii-network-guide/ voor instructies over "
"het instellen van Wii-netwerken."
#: Source/Core/Core/IOS/Network/SSL.cpp:112
#, c-format
msgid ""
"IOS: Could not read a file required for SSL services (%s). Please refer to "
"https://dolphin-emu.org/docs/guides/wii-network-guide/ for instructions on "
"setting up Wii networking."
msgstr ""
"IOS: Kon een vereist bestand voor SSL-services (%s) niet lezen. Raadpleeg "
"https://dolphin-emu.org/docs/guides/wii-network-guide/ voor instructies over "
"het instellen van Wii-netwerken."
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:219
msgid "IP Address:"
msgstr "IP Adres:"
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:59
msgid "IPL Settings"
msgstr "IPL Instellingen"
#: Source/Core/Core/Boot/Boot.cpp:253
#, c-format
msgid "IPL with unknown hash %x"
msgstr "IPL met onbekende hash %x"
#. i18n: IR stands for infrared and refers to the pointer functionality of Wii Remotes
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:369
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuMotionControl.cpp:29
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:36
msgid "IR"
msgstr "IR"
#. i18n: IR stands for infrared and refers to the pointer functionality of Wii Remotes
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:172
msgid "IR Sensitivity:"
msgstr "IR Gevoeligheid:"
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:43
msgid "ISO Details"
msgstr "ISO Details"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:158
msgid "Icon"
msgstr "Icoon"
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:319
msgid "Identity Generation"
msgstr "Genereer Identiteit"
#: Source/Core/DolphinQt/Main.cpp:191
msgid ""
"If authorized, Dolphin can collect data on its performance, feature usage, "
"and configuration, as well as data on your system's hardware and operating "
"system.\n"
"\n"
"No private data is ever collected. This data helps us understand how people "
"and emulated games use Dolphin and prioritize our efforts. It also helps us "
"identify rare configurations that are causing bugs, performance and "
"stability issues.\n"
"This authorization can be revoked at any time through Dolphin's settings."
msgstr ""
"Indien toegestaan, kan Dolphin gegevens verzamelen over zijn prestaties, "
"gebruik van functies en configuratie, evenals gegevens over de hardware en "
"het besturingssysteem van uw systeem.\n"
"\n"
"Er worden nooit privégegevens verzameld. Deze informatie helpt ons te "
"begrijpen hoe Dolphin wordt gebruikt, en voor het stellen van onze "
"prioriteiten. Het helpt ons ook om zeldzame configuraties te herkennen die "
"bugs en prestatie- en stabiliteitsproblemen veroorzaken. \n"
"Deze machtiging kan op elk moment worden ingetrokken via de Dolphin-"
"instellingen."
#: Source/Core/DolphinQt/DiscordJoinRequestDialog.cpp:56
msgid "Ignore"
msgstr "Negeren"
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:45
msgid "Ignore Format Changes"
msgstr "Negeer Formaat Veranderingen"
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:197
msgid ""
"Ignore any changes to the EFB format.\n"
"Improves performance in many games without any negative effect. Causes "
"graphical defects in a small number of other games.\n"
"\n"
"If unsure, leave this checked."
msgstr ""
"Negeer elke verandering aan het EFB formaat. \n"
"Verbetert de performance in veel spelen zonder een negatieve effect. Kan "
"voor grafische glitches zorgen in een aantal spellen.\n"
"\n"
"In geval van twijfel geselecteerd laten."
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:193
msgid ""
"Ignore any requests from the CPU to read from or write to the EFB.\n"
"Improves performance in some games, but might disable some gameplay-related "
"features or graphical effects.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Negeer elke poging van de CPU om te lezen of te schrijven naar de EFB.\n"
"Verbetert de performance in sommige spellen, maar kan enkele gameplay "
"gerelateerde features of grafische effecten uitschakelen. \n"
"\n"
"In geval van twijfel leeg laten."
#: Source/Core/DolphinQt/Main.cpp:44
msgid "Ignore for this session"
msgstr "Negeer voor deze sessie"
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:85
msgid "Immediately Present XFB"
msgstr "XFB Onmiddellijk Presenteren"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:196
msgid ""
"Implement fullscreen mode with a borderless window spanning the whole screen "
"instead of using exclusive mode.\n"
"Allows for faster transitions between fullscreen and windowed mode, but "
"slightly increases input latency, makes movement less smooth and slightly "
"decreases performance.\n"
"Exclusive mode is required for Nvidia 3D Vision to work in the Direct3D "
"backend.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Gebruikt een volledig scherm modus met een randloze venster dat het hele "
"scherm opvult.\n"
"Zorgt voor snellere schakeling tussen volledig scherm en windowed mode maar "
"verhoogt inputlag een beetje, maakt bewegingen minder vloeiend en verlaagt "
"de performance een beetje.\n"
"Exclusieve modus is vereist voor NVIDIA 3D Vision.\n"
"\n"
"In geval van twijfel leeg laten."
#: Source/Core/DolphinQt/MenuBar.cpp:238
msgid "Import BootMii NAND Backup..."
msgstr "Importeer BootMii NAND Backup..."
#: Source/Core/DolphinQt/MenuBar.cpp:213
msgid "Import Wii Save..."
msgstr "Importeer Wii Save..."
#: Source/Core/DolphinQt/GCMemcardManager.cpp:331
msgid "Import failed"
msgstr "Importeren mislukt"
#: Source/Core/DolphinQt/MainWindow.cpp:1298
msgid "Importing NAND backup"
msgstr "NAND backup Importeren"
#: Source/Core/DolphinQt/MainWindow.cpp:1309
#, c-format
msgid ""
"Importing NAND backup\n"
" Time elapsed: %1s"
msgstr ""
"NAND backup Importeren\n"
" Verstreken tijd: %1s"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:165
msgid "In Game"
msgstr "In Game"
#: Source/Core/Core/HotkeyManager.cpp:130
msgid "Increase Convergence"
msgstr "Verhoog Convergentie"
#: Source/Core/Core/HotkeyManager.cpp:128
msgid "Increase Depth"
msgstr "Verhoog Diepte"
#: Source/Core/Core/HotkeyManager.cpp:40
msgid "Increase Emulation Speed"
msgstr "Verhoog Emulatiesnelheid"
#. i18n: IR stands for internal resolution
#: Source/Core/Core/HotkeyManager.cpp:108
msgid "Increase IR"
msgstr "Verhoog IR"
#: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:49
#: Source/Core/DolphinQt/Config/PropertiesDialog.cpp:51
msgid "Info"
msgstr "Info"
#: Source/Core/Common/MsgHandler.cpp:65 Source/Core/DolphinQt/MenuBar.cpp:1135
#: Source/Core/DolphinQt/MenuBar.cpp:1197
msgid "Information"
msgstr "Informatie"
#: Source/Core/DolphinQt/MenuBar.cpp:1151
#: Source/Core/DolphinQt/MenuBar.cpp:1281
msgid "Input"
msgstr "Invoer"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:247
msgid "Insert &nop"
msgstr "Toevoegen &nop"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:104
msgid "Insert SD Card"
msgstr "Steek SD-kaart in"
#: Source/Core/DolphinQt/Updater.cpp:72
msgid "Install Update"
msgstr "Installeer Update"
#: Source/Core/DolphinQt/MenuBar.cpp:218
msgid "Install WAD..."
msgstr "Installeer WAD..."
#: Source/Core/DolphinQt/GameList/GameList.cpp:305
msgid "Install to the NAND"
msgstr "Installeren op de NAND"
#: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:36
msgid "Instruction Breakpoint"
msgstr "Instructie Breakpoint"
#: Source/Core/DolphinQt/MenuBar.cpp:1321
msgid "Instruction:"
msgstr "Instructie:"
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:349
msgid "Integrity check completed. No errors have been found."
msgstr "Integriteitscontrole afgerond. Geen fouten gevonden."
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:352
msgid ""
"Integrity check for partition failed. The disc image is most likely "
"corrupted or has been patched incorrectly."
msgstr ""
"Integriteitscontrole voor partitie mislukt. De schijfkopie is "
"hoogstwaarschijnlijk beschadigd of verkeerd gepatcht."
#: Source/Core/DolphinQt/Config/SettingsWindow.cpp:38
msgid "Interface"
msgstr "Interface"
#: Source/Core/Core/NetPlayServer.cpp:1293
#: Source/Core/Core/NetPlayServer.cpp:1348 Source/Core/Core/State.cpp:364
msgid "Internal LZO Error - compression failed"
msgstr "Interne LZO fout - compressie is mislukt"
#: Source/Core/Core/NetPlayClient.cpp:1230
#: Source/Core/Core/NetPlayClient.cpp:1273
msgid "Internal LZO Error - decompression failed"
msgstr "Interne LZO fout - decompressie is mislukt"
#: Source/Core/Core/State.cpp:496
#, c-format
msgid ""
"Internal LZO Error - decompression failed (%d) (%li, %li) \n"
"Try loading the state again"
msgstr ""
"Interne LZO fout - decompressie is mislukt (%d) (%li, %li) \n"
"Probeer de staat opnieuw te laden"
#: Source/Core/Core/State.cpp:601
msgid "Internal LZO Error - lzo_init() failed"
msgstr "Interne LZO fout - lzo_init() is mislukt"
#: Source/Core/Core/HotkeyManager.cpp:286
#: Source/Core/DolphinQt/Config/Mapping/HotkeyGraphics.cpp:29
msgid "Internal Resolution"
msgstr "Interne Resolutie"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:69
msgid "Internal Resolution Frame Dumps"
msgstr "Interne Resolutie Frame Dumps"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:87
msgid "Internal Resolution:"
msgstr "Interne Resolutie:"
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:46
msgid "Interpreter (slowest)"
msgstr "Interpreter (traagst)"
#: Source/Core/DolphinQt/MenuBar.cpp:727
msgid "Interpreter Core"
msgstr "Interpreter Core"
#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:188
msgid "Invalid Mixed Code"
msgstr "Ongeldige Gemengde Code"
#: Source/Core/DolphinQt/NetPlay/MD5Dialog.cpp:24
msgid "Invalid Player ID"
msgstr "Ongeldige Speler-ID"
#: Source/Core/DolphinQt/MenuBar.cpp:1157
msgid "Invalid RSO module address: %1"
msgstr "Ongeldig RSO-moduleadres: %1"
#: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:287
msgid "Invalid callstack"
msgstr "Ongeldige callstack"
#: Source/Core/Core/NetPlayClient.cpp:1381
msgid "Invalid host"
msgstr "Ongeldige host"
#: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:141
msgid "Invalid input for the field \"%1\""
msgstr "Ongeldige invoer voor het veld \"%1\""
#: Source/Core/DolphinQt/Debugger/RegisterColumn.cpp:87
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:309
msgid "Invalid input provided"
msgstr "Ongeldige invoer opgegeven"
#: Source/Core/Core/Movie.cpp:885
msgid "Invalid recording file"
msgstr "Onjuist opnamebestand"
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:312
msgid "Invalid search parameters (no object selected)"
msgstr "Ongeldige zoekparameters (geen object geselecteerd)"
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:336
msgid "Invalid search string (couldn't convert to number)"
msgstr "Ongeldige zoekopdracht (niet in staat naar nummers te converteren)"
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:319
msgid "Invalid search string (only even string lengths supported)"
msgstr ""
"Ongeldige zoekopdracht (alleen gelijke string lengtes zijn ondersteund)"
#: Source/Core/DolphinQt/Main.cpp:162
msgid "Invalid title ID."
msgstr "Ongeldige titel-ID."
#: Source/Core/DiscIO/Enums.cpp:92
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:69
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:117
msgid "Italian"
msgstr "Italiaans"
#: Source/Core/DiscIO/Enums.cpp:42
msgid "Italy"
msgstr "Italië"
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:119
msgid "Iterative Input"
msgstr "Iteratieve invoer"
#: Source/Core/DolphinQt/MenuBar.cpp:725
msgid "JIT"
msgstr "JIT"
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:49
msgid "JIT Arm64 (experimental)"
msgstr "JIT Arm64 (experimenteel)"
#: Source/Core/DolphinQt/MenuBar.cpp:738
msgid "JIT Block Linking Off"
msgstr "JIT Block Linking Uit"
#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:22
msgid "JIT Blocks"
msgstr "JIT Blokken"
#: Source/Core/DolphinQt/MenuBar.cpp:853
msgid "JIT Branch Off"
msgstr "Jit Tak Uit"
#: Source/Core/DolphinQt/MenuBar.cpp:821
msgid "JIT FloatingPoint Off"
msgstr "JIT FloatingPoint Uit"
#: Source/Core/DolphinQt/MenuBar.cpp:829
msgid "JIT Integer Off"
msgstr "JIT Integer Uit"
#: Source/Core/DolphinQt/MenuBar.cpp:805
msgid "JIT LoadStore Floating Off"
msgstr "JIT LoadStore Floating Uit"
#: Source/Core/DolphinQt/MenuBar.cpp:773
msgid "JIT LoadStore Off"
msgstr "JIT LoadStore Uit"
#: Source/Core/DolphinQt/MenuBar.cpp:813
msgid "JIT LoadStore Paired Off"
msgstr "JIT LoadStore Paired Uit"
#: Source/Core/DolphinQt/MenuBar.cpp:789
msgid "JIT LoadStore lXz Off"
msgstr "JIT LoadStore lXz Uit"
#: Source/Core/DolphinQt/MenuBar.cpp:781
msgid "JIT LoadStore lbzx Off"
msgstr "JIT LoadStore lbzx Uit"
#: Source/Core/DolphinQt/MenuBar.cpp:797
msgid "JIT LoadStore lwz Off"
msgstr "JIT LoadStore lwz Uit"
#: Source/Core/DolphinQt/MenuBar.cpp:765
msgid "JIT Off (JIT Core)"
msgstr "JIT Uit (JIT Core)"
#: Source/Core/DolphinQt/MenuBar.cpp:837
msgid "JIT Paired Off"
msgstr "JIT Paired Uit"
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:48
msgid "JIT Recompiler (recommended)"
msgstr "JIT Recompiler (aanbevolen)"
#: Source/Core/DolphinQt/MenuBar.cpp:845
msgid "JIT SystemRegisters Off"
msgstr "JIT SysteemRegisters Uit"
#: Source/Core/DiscIO/Enums.cpp:27 Source/Core/DolphinQt/MenuBar.cpp:254
msgid "Japan"
msgstr "Japan"
#: Source/Core/DiscIO/Enums.cpp:77
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:112
msgid "Japanese"
msgstr "Japans"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:149
msgid "Keep Window on Top"
msgstr "Houd Venster Bovenop"
#: Source/Core/Core/HW/GCKeyboard.cpp:21
#: Source/Core/DolphinQt/Config/ControllersWindow.cpp:91
msgid "Keyboard"
msgstr "Toetsenbord"
#: Source/Core/Core/HW/GCKeyboardEmu.cpp:57
#: Source/Core/Core/HW/GCKeyboardEmu.cpp:61
#: Source/Core/Core/HW/GCKeyboardEmu.cpp:65
#: Source/Core/Core/HW/GCKeyboardEmu.cpp:69
#: Source/Core/Core/HW/GCKeyboardEmu.cpp:73
#: Source/Core/Core/HW/GCKeyboardEmu.cpp:77
msgid "Keys"
msgstr "Toetsen"
#: Source/Core/UICommon/UICommon.cpp:428
msgid "KiB"
msgstr "KiB"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:215
msgid "Kick Player"
msgstr "Speler kicken"
#: Source/Core/DiscIO/Enums.cpp:45 Source/Core/DolphinQt/MenuBar.cpp:256
msgid "Korea"
msgstr "Korea"
#: Source/Core/DiscIO/Enums.cpp:104
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:121
msgid "Korean"
msgstr "Koreaans"
#. i18n: The left trigger button (labeled L on real controllers)
#: Source/Core/Core/HW/GCPadEmu.cpp:43
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Classic.cpp:78
#: Source/Core/DolphinQt/Config/Mapping/MappingIndicator.cpp:268
msgid "L"
msgstr "L"
#. i18n: The left trigger button (labeled L on real controllers) used as an analog input
#: Source/Core/Core/HW/GCPadEmu.cpp:47
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Classic.cpp:82
#: Source/Core/DolphinQt/Config/Mapping/MappingIndicator.cpp:267
msgid "L-Analog"
msgstr "L-Analoog"
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:129
msgid "Label"
msgstr "Label"
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:81
msgid "Latency:"
msgstr "Vertraging:"
#: Source/Core/DolphinQt/TAS/GCTASInputWindow.cpp:33
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:145
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:24
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Slider.cpp:23
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:24
#: Source/Core/InputCommon/ControllerEmu/ControllerEmu.h:20
msgid "Left"
msgstr "Links"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Classic.cpp:107
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:37
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:75
msgid "Left Stick"
msgstr "Linker Knuppel"
#. i18n: "Table" refers to a turntable
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:66
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:145
msgid "Left Table"
msgstr "Linker Tafel"
#: Source/Core/DolphinQt/TAS/IRWidget.cpp:18
msgid ""
"Left click to set the IR value.\n"
"Right click to re-center it."
msgstr ""
"Klik met de linkermuisknop om de IR-waarde in te stellen.\n"
"Klik met de rechtermuisknop om het opnieuw te centreren."
#: Source/Core/DolphinQt/TAS/StickWidget.cpp:19
msgid ""
"Left click to set the stick value.\n"
"Right click to re-center it."
msgstr ""
"Klik met de linkermuisknop om de stick-waarde in te stellen.\n"
"Klik met de rechtermuisknop om het opnieuw te centreren."
#: Source/Core/DolphinQt/Config/Mapping/MappingButton.cpp:65
msgid ""
"Left-click to detect input.\n"
"Middle-click to clear.\n"
"Right-click for more options."
msgstr ""
"Klik met de linkermuisknop om invoer te detecteren.\n"
"Midden-klik om te wissen.\n"
"Klik met de rechtermuisknop voor meer opties."
#: Source/Core/DolphinQt/CheatsManager.cpp:328
msgid "Less or equal to"
msgstr "Minder dan of gelijk aan"
#: Source/Core/DolphinQt/CheatsManager.cpp:327
msgid "Less than"
msgstr "Minder dan"
#: Source/Core/DolphinQt/AboutDialog.cpp:51
msgid "License"
msgstr "Licentie"
#: Source/Core/DolphinQt/MenuBar.cpp:576
msgid "List Columns"
msgstr "Lijstkolommen"
#: Source/Core/DolphinQt/MenuBar.cpp:544
msgid "List View"
msgstr "Lijstweergave"
#: Source/Core/DolphinQt/Config/Mapping/HotkeyStates.cpp:24
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:82
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:112
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:88
msgid "Load"
msgstr "Laad"
#: Source/Core/DolphinQt/MenuBar.cpp:878
msgid "Load &Other Map File..."
msgstr "Laad &Ander Mapbestand..."
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:66
msgid "Load Custom Textures"
msgstr "Laad Aangepaste Textures"
#: Source/Core/DolphinQt/MenuBar.cpp:221
msgid "Load GameCube Main Menu"
msgstr "Laad GameCube Hoofdmenu"
#: Source/Core/Core/HotkeyManager.cpp:295
#: Source/Core/DolphinQt/Config/Mapping/HotkeyStatesOther.cpp:23
msgid "Load Last State"
msgstr "Laad Laatste Staat"
#: Source/Core/Core/HotkeyManager.cpp:182
#: Source/Core/Core/HotkeyManager.cpp:292
msgid "Load State"
msgstr "Laad staat"
#: Source/Core/Core/HotkeyManager.cpp:167
msgid "Load State Last 1"
msgstr "Laad Laatste Staat 1"
#: Source/Core/Core/HotkeyManager.cpp:176
msgid "Load State Last 10"
msgstr "Laad Laatste Staat 10"
#: Source/Core/Core/HotkeyManager.cpp:168
msgid "Load State Last 2"
msgstr "Laad Laatste Staat 2"
#: Source/Core/Core/HotkeyManager.cpp:169
msgid "Load State Last 3"
msgstr "Laad Laatste Staat 3"
#: Source/Core/Core/HotkeyManager.cpp:170
msgid "Load State Last 4"
msgstr "Laad Laatste Staat 4"
#: Source/Core/Core/HotkeyManager.cpp:171
msgid "Load State Last 5"
msgstr "Laad Laatste Staat 5"
#: Source/Core/Core/HotkeyManager.cpp:172
msgid "Load State Last 6"
msgstr "Laad Laatste Staat 6"
#: Source/Core/Core/HotkeyManager.cpp:173
msgid "Load State Last 7"
msgstr "Laad Laatste Staat 7"
#: Source/Core/Core/HotkeyManager.cpp:174
msgid "Load State Last 8"
msgstr "Laad Laatste Staat 8"
#: Source/Core/Core/HotkeyManager.cpp:175
msgid "Load State Last 9"
msgstr "Laad Laatste Staat 9"
#: Source/Core/Core/HotkeyManager.cpp:132
msgid "Load State Slot 1"
msgstr "Laad Staat 1"
#: Source/Core/Core/HotkeyManager.cpp:141
msgid "Load State Slot 10"
msgstr "Laad Staat 10"
#: Source/Core/Core/HotkeyManager.cpp:133
msgid "Load State Slot 2"
msgstr "Laad Staat 2"
#: Source/Core/Core/HotkeyManager.cpp:134
msgid "Load State Slot 3"
msgstr "Laad Staat 3"
#: Source/Core/Core/HotkeyManager.cpp:135
msgid "Load State Slot 4"
msgstr "Laad Staat 4"
#: Source/Core/Core/HotkeyManager.cpp:136
msgid "Load State Slot 5"
msgstr "Laad Staat 5"
#: Source/Core/Core/HotkeyManager.cpp:137
msgid "Load State Slot 6"
msgstr "Laad Staat 6"
#: Source/Core/Core/HotkeyManager.cpp:138
msgid "Load State Slot 7"
msgstr "Laad Staat 7"
#: Source/Core/Core/HotkeyManager.cpp:139
msgid "Load State Slot 8"
msgstr "Laad Staat 8"
#: Source/Core/Core/HotkeyManager.cpp:140
msgid "Load State Slot 9"
msgstr "Laad Staat 9"
#: Source/Core/DolphinQt/MenuBar.cpp:303
msgid "Load State from File"
msgstr "Laad Staat van Bestand"
#: Source/Core/DolphinQt/MenuBar.cpp:304
msgid "Load State from Selected Slot"
msgstr "Laad Staat van Geselecteerde Slot"
#: Source/Core/DolphinQt/MenuBar.cpp:305
msgid "Load State from Slot"
msgstr "Laad Staat van Slot"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:98
msgid "Load Wii Save"
msgstr "Laad Wii Save"
#: Source/Core/DolphinQt/MenuBar.cpp:913
msgid "Load Wii System Menu %1"
msgstr "Laad Wii Hoofdmenu %1"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:159
msgid ""
"Load custom textures from User/Load/Textures/<game_id>/.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Laad aangepaste textures van User/Load/Textures/<game_id>/.\n"
"\n"
"In geval van twijfel leeg laten."
#: Source/Core/Core/HotkeyManager.cpp:142
msgid "Load from Selected Slot"
msgstr "Laden van Geselecteerde Slot"
#: Source/Core/DolphinQt/MenuBar.cpp:359
msgid "Load from Slot %1 - %2"
msgstr "Laad van Slot Slot %1 - %2"
#: Source/Core/DolphinQt/MenuBar.cpp:1216
msgid "Load map file"
msgstr "Laad mapbestand"
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:137
msgid "Load..."
msgstr "Laden..."
#: Source/Core/DolphinQt/MenuBar.cpp:1198
msgid "Loaded symbols from '%1'"
msgstr "Symbolen geladen van '%1'"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:460
msgid "Local"
msgstr "Lokaal"
#: Source/Core/DolphinQt/CheatsManager.cpp:505
msgid "Lock"
msgstr "Vergrendel"
#: Source/Core/DolphinQt/Config/LogWidget.cpp:33
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:148
msgid "Log"
msgstr "Logboek"
#: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:23
msgid "Log Configuration"
msgstr "Logboek Configuratie"
#: Source/Core/DolphinQt/MenuBar.cpp:759
msgid "Log JIT Instruction Coverage"
msgstr "Log JIT-instructiedekking"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:89
msgid "Log Render Time to File"
msgstr "Log Rendertijden Naar Bestand"
#: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:58
msgid "Log Types"
msgstr "Log Types"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:253
msgid ""
"Log the render time of every frame to User/Logs/render_time.txt. Use this "
"feature when you want to measure the performance of Dolphin.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Log de rendertijd van elke frame naar User/Logs/fps.txt. Gebruik deze optie "
"als je de prestaties van Dolphin wilt meten.\n"
"\n"
"In geval van twijfel leeg laten."
#: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:51
msgid "Logger Outputs"
msgstr "Logger Uitvoer"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:823
msgid "Lost connection to NetPlay server..."
msgstr "Verbinding met NetPlay-server verloren..."
#: Source/Core/DolphinQt/NetPlay/MD5Dialog.cpp:44
msgid "MD5 Checksum"
msgstr "MD5 Controlesom"
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:92
msgid "MD5 Checksum:"
msgstr "MD5 Controlesom:"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:287
#: Source/Core/DolphinQt/GCMemcardManager.cpp:321
msgid "MadCatz Gameshark files(*.gcs)"
msgstr "MadCatz Gameshark bestanden(*.gcs)"
#: Source/Core/DolphinQt/TAS/GCTASInputWindow.cpp:21
msgid "Main Stick"
msgstr "Hoofd Knuppel"
#: Source/Core/DolphinQt/GameList/GameList.cpp:741
#: Source/Core/DolphinQt/GameList/GameListModel.cpp:141
#: Source/Core/DolphinQt/MenuBar.cpp:569
msgid "Maker"
msgstr "Maker"
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:87
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:115
msgid "Maker:"
msgstr "Maker:"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:320
msgid ""
"Makes distant objects more visible by removing fog, thus increasing the "
"overall detail.\n"
"Disabling fog will break some games which rely on proper fog emulation.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Maakt objecten op afstand meer zichtbaar door de mist te verwijderen.\n"
"Het deactiveren van mist zal sommige spellen breken dat op correcte mist "
"emulatie rekent.\n"
"\n"
"In geval van twijfel leeg laten."
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:560
msgid "Mapping"
msgstr "Mapping"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:574
msgid "Match Found"
msgstr "Overeenkomst Gevonden"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:480
msgid "Max Buffer:"
msgstr "Max Buffer:"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:774
msgid "Max buffer size changed to %1"
msgstr "Max buffergrootte gewijzigd naar %1"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:128
msgid "May cause slow down in Wii Menu and some games."
msgstr "Kan leiden tot vertraging van het Wii-menu en een aantal games."
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:34
msgid "Memory"
msgstr "Geheugen"
#: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:47
msgid "Memory Breakpoint"
msgstr "Geheugen Breakpoint"
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:97
msgid "Memory Card"
msgstr "Geheugenkaart"
#: Source/Core/Core/HW/GCMemcard/GCMemcardRaw.cpp:101
#, c-format
msgid ""
"Memory Card filename in Slot %c is incorrect\n"
"Region not specified\n"
"\n"
"Slot %c path was changed to\n"
"%s\n"
"Would you like to copy the old file to this new location?\n"
msgstr ""
"Geheugenkaart bestandsnaam in Slot %c is incorrect\n"
"De regio is niet aangegeven\n"
"\n"
"De bestandslocatie van slot %c is veranderd naar\n"
"%s\n"
"Wilt u de oude bestanden naar de nieuwe locatie kopiëren?\n"
#: Source/Core/DolphinQt/CheatsManager.cpp:459
#: Source/Core/DolphinQt/CheatsManager.cpp:481
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:540
msgid "Memory Not Ready"
msgstr "Geheugen Niet Gereed"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:132
msgid "Memory breakpoint options"
msgstr "Geheugen breakpoint opties"
#: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:97
msgid "Memory card file size does not match the header size"
msgstr "Geheugenkaart bestandsgrootte komt niet overeen met de headergrootte"
#: Source/Core/Core/HW/GCMemcard/GCMemcardRaw.cpp:236
#, c-format
msgid "MemoryCard: ClearBlock called on invalid address (0x%x)"
msgstr "GCMemcardDirectory: ClearBlock aangeroepen op ongeldige adres (0x%x)"
#: Source/Core/Core/HW/GCMemcard/GCMemcardRaw.cpp:208
#, c-format
msgid "MemoryCard: Read called with invalid source address (0x%x)"
msgstr "MemoryCard: Read aangeroepen met onjuiste bronadres (0x%x)"
#: Source/Core/Core/HW/GCMemcard/GCMemcardRaw.cpp:220
#, c-format
msgid "MemoryCard: Write called with invalid destination address (0x%x)"
msgstr "MemoryCard: Write aangeroepen met ongeldige bestemmingadres (0x%x)"
#: Source/Core/DolphinQt/MainWindow.cpp:1280
msgid ""
"Merging a new NAND over your currently selected NAND will overwrite any "
"channels and savegames that already exist. This process is not reversible, "
"so it is recommended that you keep backups of both NANDs. Are you sure you "
"want to continue?"
msgstr ""
"Het samenvoegen van een nieuwe NAND over uw momenteel geselecteerde NAND "
"overschrijft alle bestaande kanalen en savegames. Dit proces is niet "
"omkeerbaar, dus het is raadzaam om back-ups van beide NAND's maken. Weet je "
"zeker dat je wilt doorgaan?"
#: Source/Core/UICommon/UICommon.cpp:428
msgid "MiB"
msgstr "MiB"
#: Source/Core/Core/HW/GCPadEmu.cpp:85
#: Source/Core/DolphinQt/Config/Mapping/GCMicrophone.cpp:27
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:299
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:98
msgid "Microphone"
msgstr "Microfoon"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:89
msgid "Misc"
msgstr "Overig"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:98
msgid "Misc Settings"
msgstr "Overige Instellingen"
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/AnalogStick.cpp:33
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:27
msgid "Modifier"
msgstr "Shift"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:150
msgid ""
"Modify textures to show the format they're encoded in. Needs an emulation "
"reset in most cases.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Pas textures aan om het formaat weer te geven waarin ze gecoderd zijn. "
"Vereist een reset in de meeste gevallen.\n"
"\n"
"In geval van twijfel leeg laten."
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:106
msgid "Monoscopic Shadows"
msgstr "Monoscopische Schaduwen"
#: Source/Core/DolphinQt/Config/LogWidget.cpp:122
msgid "Monospaced Font"
msgstr "Niet-proportionele (monospace) Lettertype"
#: Source/Core/DolphinQt/CheatsManager.cpp:328
msgid "More or equal to"
msgstr "Meer dan of gelijk aan"
#: Source/Core/DolphinQt/CheatsManager.cpp:328
msgid "More than"
msgstr "Meer dan"
#. i18n: IR stands for infrared and refers to the pointer functionality of Wii Remotes
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:308
msgid "Motion Controls and IR"
msgstr "Motion Controls en IR"
#: Source/Core/Core/HW/GCPadEmu.cpp:82
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:419
msgid "Motor"
msgstr "Motor"
#: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:58
#: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:170
msgid ""
"Move the mouse pointer over an option to display a detailed description."
msgstr ""
"Beweeg je muisaanwijzer over een optie om een uitgebreide beschrijving weer "
"te geven."
#: Source/Core/Core/HotkeyManager.cpp:279
#: Source/Core/DolphinQt/Config/Mapping/HotkeyTAS.cpp:24
msgid "Movie"
msgstr "Film"
#: Source/Core/DolphinQt/MenuBar.cpp:1009
#: Source/Core/DolphinQt/MenuBar.cpp:1052
#: Source/Core/DolphinQt/MenuBar.cpp:1057
#: Source/Core/DolphinQt/MenuBar.cpp:1061
msgid "NAND Check"
msgstr "NAND Check"
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:192
msgid "NOTE: Stream size doesn't match actual data length\n"
msgstr "Waarschuwing: Streamgrootte komt niet overeen met werkelijke lengte\n"
#: Source/Core/DolphinQt/MenuBar.cpp:223
msgid "NTSC-J"
msgstr "NTSC-J"
#: Source/Core/DolphinQt/MenuBar.cpp:225
msgid "NTSC-U"
msgstr "NTSC-U"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:232
msgid "NVIDIA 3D Vision"
msgstr "NVIDIA 3D Vision"
#: Source/Core/DolphinQt/CheatsManager.cpp:505
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:58
msgid "Name"
msgstr "Naam"
#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:95
#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:88
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:83
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:114
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:120
msgid "Name:"
msgstr "Naam:"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:51
msgid "Native (640x528)"
msgstr "Natief (640x528)"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:286
#: Source/Core/DolphinQt/GCMemcardManager.cpp:321
msgid "Native GCI File (*.gci)"
msgstr "Natief GCI-bestand (*.gci)"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:65
msgid "NetPlay"
msgstr "NetPlay"
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:27
msgid "NetPlay Setup"
msgstr "Netplay Instellingen"
#: Source/Core/DiscIO/Enums.cpp:48
msgid "Netherlands"
msgstr "Nederland"
#: Source/Core/Core/NetPlayClient.cpp:1938
msgid "Netplay has desynced in NetPlay_GetButtonPress()"
msgstr "Netplay heeft zich desynced in NetPlay_GetButtonPress()"
#: Source/Core/Core/NetPlayClient.cpp:1569
msgid "Netplay has desynced. There is no way to recover from this."
msgstr ""
"NetPlay is niet meer gesynchroniseerd. Er is geen manier om dit te "
"herstellen."
#: Source/Core/DolphinQt/Updater.cpp:70
msgid "Never Auto-Update"
msgstr "Nooit Automatisch Bijwerken"
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:108
msgid "New"
msgstr "Nieuw"
#: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:23
msgid "New Breakpoint"
msgstr "Nieuwe Breakpoint"
#: Source/Core/DolphinQt/CheatsManager.cpp:312
msgid "New Search"
msgstr "Nieuwe Zoekopdracht"
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:320
msgid "New identity generated."
msgstr "Nieuwe identiteit gegenereerd."
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:460
msgid "New instruction:"
msgstr "Nieuwe instructie:"
#: Source/Core/Core/HotkeyManager.cpp:83
msgid "Next Game Profile for Wii Remote 1"
msgstr "Volgende Spelprofiel voor Wii-afstandsbediening 1"
#: Source/Core/Core/HotkeyManager.cpp:87
msgid "Next Game Profile for Wii Remote 2"
msgstr "Volgende Spelprofiel voor Wii-afstandsbediening 2"
#: Source/Core/Core/HotkeyManager.cpp:91
msgid "Next Game Profile for Wii Remote 3"
msgstr "Volgende Spelprofiel voor Wii-afstandsbediening 3"
#: Source/Core/Core/HotkeyManager.cpp:95
msgid "Next Game Profile for Wii Remote 4"
msgstr "Volgende Spelprofiel voor Wii-afstandsbediening 4"
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:79
msgid "Next Match"
msgstr "Volgende Overeenkomst"
#: Source/Core/Core/HotkeyManager.cpp:81
msgid "Next Profile for Wii Remote 1"
msgstr "Volgende profiel voor Wii-afstandsbediening 1"
#: Source/Core/Core/HotkeyManager.cpp:85
msgid "Next Profile for Wii Remote 2"
msgstr "Volgende profiel voor Wii-afstandsbediening 2"
#: Source/Core/Core/HotkeyManager.cpp:89
msgid "Next Profile for Wii Remote 3"
msgstr "Volgende profiel voor Wii-afstandsbediening 3"
#: Source/Core/Core/HotkeyManager.cpp:93
msgid "Next Profile for Wii Remote 4"
msgstr "Volgende profiel voor Wii-afstandsbediening 4"
#: Source/Core/DolphinQt/CheatsManager.cpp:313
msgid "Next Search"
msgstr "Volgende Zoekopdracht"
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:138
msgid "Nickname:"
msgstr "Bijnaam:"
#: Source/Core/DolphinQt/Config/Mapping/GCPadWiiUConfigDialog.cpp:33
msgid "No Adapter Detected"
msgstr "Geen Adapter Gedetecteerd"
#: Source/Core/Core/ConfigManager.h:43
msgid "No Audio Output"
msgstr "Geen Audio-uitvoer"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:585
msgid "No Match"
msgstr "Geen Overeenkomst"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:518
msgid "No Value Given"
msgstr "Geen Waarde Gegeven"
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:482
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:496
msgid "No description available"
msgstr "Geen omschrijving beschikbaar"
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:74
msgid "No extension selected."
msgstr "Geen extensie geselecteerd."
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:291
msgid "No file loaded / recorded."
msgstr "Geen bestand geladen / opgenomen."
#: Source/Core/DolphinQt/MenuBar.cpp:1009
msgid "No issues have been detected."
msgstr "Er zijn geen problemen gedetecteerd."
#: Source/Core/InputCommon/InputConfig.cpp:66
#, c-format
msgid "No profiles found for game setting '%s'"
msgstr ""
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:131
msgid "No recording loaded."
msgstr "Geen opname geladen."
#: Source/Core/Core/State.cpp:690
msgid "No undo.dtm found, aborting undo load state to prevent movie desyncs"
msgstr ""
"Geen undo.dtm gevonden. Het ongedaan maken van staat laden wordt afgebroken "
"om desynchronisatie te voorkomen"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:391
msgid "No value provided."
msgstr "Geen waarde opgegeven."
#: Source/Core/DolphinQt/Config/ControllersWindow.cpp:90
#: Source/Core/DolphinQt/Config/ControllersWindow.cpp:183
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:213
#: Source/Core/DolphinQt/NetPlay/PadMappingDialog.cpp:72
msgid "None"
msgstr "Geen"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:579
msgid "Not Found"
msgstr "Niet Gevonden"
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:71
msgid "Not Set"
msgstr "Niet ingesteld"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:329
msgid "Not all players have the game. Do you really want to start?"
msgstr "Niet alle spelers hebben het spel. Weet u zeker dat u wilt doorgaan?"
#: Source/Core/DolphinQt/CheatsManager.cpp:327
msgid "Not equals to"
msgstr "Niet gelijk aan"
#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:91
msgid "Notes:"
msgstr "Opmerkingen:"
#: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:46
msgid "Notice"
msgstr "Opmerkingen"
#. i18n: Null is referring to the null video backend, which renders nothing
#: Source/Core/VideoBackends/Null/VideoBackend.h:21
msgid "Null"
msgstr "Null"
#. i18n: The number of times a code block has been executed
#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:85
msgid "NumExec"
msgstr "NumExec"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Nunchuk.cpp:33
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:85
msgid "Nunchuk"
msgstr "Nunchuk"
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:195
msgid "Nunchuk Buttons"
msgstr "Nunchuck Knoppen"
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:118
msgid "Nunchuk Orientation"
msgstr "Nunchuck Oriëntatie"
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:71
msgid "Nunchuk Stick"
msgstr "Nunchuck Stick"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:578
msgid "OK"
msgstr "OK"
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:152
msgid "Object %1"
msgstr "Object %1"
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:81
msgid "Object Range"
msgstr "Object Bereik"
#: Source/Core/DolphinQt/CheatsManager.cpp:340
msgid "Octal"
msgstr "Octaal"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:113
msgid "Off"
msgstr "Uit"
#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:112
msgid "Offset:"
msgstr "Afstand:"
#: Source/Core/DolphinQt/MenuBar.cpp:523
msgid "Online &Documentation"
msgstr "Online &Documentatie"
#: Source/Core/DolphinQt/MenuBar.cpp:1281
msgid ""
"Only export symbols with prefix:\n"
"(Blank for all symbols)"
msgstr ""
"Exporteer alleen symbolen met voorvoegsel:\n"
"(Leeg voor alle symbolen)"
#: Source/Core/Core/HotkeyManager.cpp:24 Source/Core/DolphinQt/ToolBar.cpp:108
msgid "Open"
msgstr "Open"
#: Source/Core/DolphinQt/GameList/GameList.cpp:336
msgid "Open &containing folder"
msgstr "Open &bevattende map"
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:185
msgid "Open FIFO log"
msgstr "FIFO log Openen"
#: Source/Core/DolphinQt/GameList/GameList.cpp:331
msgid "Open Wii &save folder"
msgstr "Open Wii &save map"
#: Source/Core/AudioCommon/OpenALStream.cpp:117
#, c-format
msgid "OpenAL: can't create context for device %s"
msgstr "OpenAL: Kan geen context aanmaken voor apparaat %s"
#: Source/Core/AudioCommon/OpenALStream.cpp:99
msgid "OpenAL: can't find sound devices"
msgstr "OpenAL: Kan geen geluidsapparaten vinden"
#: Source/Core/AudioCommon/OpenALStream.cpp:109
#, c-format
msgid "OpenAL: can't open device %s"
msgstr "OpenAL: Kan apparaat %s niet openen"
#: Source/Core/VideoBackends/OGL/main.cpp:72
msgid "OpenGL"
msgstr "OpenGL"
#: Source/Core/VideoBackends/OGL/main.cpp:70
msgid "OpenGL ES"
msgstr "OpenGL ES"
#: Source/Core/Core/HW/GCKeyboardEmu.cpp:82 Source/Core/Core/HW/GCPadEmu.cpp:98
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:430
#: Source/Core/DolphinQt/Config/Mapping/GCPadEmu.cpp:45
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuGeneral.cpp:62
msgid "Options"
msgstr "Opties"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:37
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:51
msgid "Orange"
msgstr "Oranje"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:83
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:91
msgid "Other"
msgstr "Overige"
#: Source/Core/Core/HotkeyManager.cpp:296
#: Source/Core/DolphinQt/Config/Mapping/HotkeyStatesOther.cpp:26
msgid "Other State Hotkeys"
msgstr "Overige Staat-sneltoetsen"
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:328
msgid "Other State Management"
msgstr "Overige Staatbeheer"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:117
msgid "Other game"
msgstr "Ander spel"
#: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:52
msgid "Overlay Information"
msgstr "Overlay informatie"
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:64
msgid "Override Language on NTSC Games"
msgstr "Overschrijf taal op NTSC spellen"
#: Source/Core/DolphinQt/MenuBar.cpp:658
msgid "P&lay Input Recording..."
msgstr "O&pname Afspelen..."
#: Source/Core/DolphinQt/MenuBar.cpp:228
msgid "PAL"
msgstr "PAL"
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:150
msgid "PNG image file (*.png);; All Files (*)"
msgstr "PNG afbeeldingsbestand (*.png);; Alle bestanden (*)"
#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:78
msgid "PPC Size"
msgstr "PPC Grootte"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:245
msgid "PPC vs Host"
msgstr "PPC vs Host"
#: Source/Core/Core/HW/GCPad.cpp:18
msgid "Pad"
msgstr "Pad"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:49
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:62
msgid "Pads"
msgstr "Pads"
#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:171
#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:257
msgid "Parsing Error"
msgstr "Parseerfout"
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:100
msgid "Partition %1"
msgstr "Partitie %1"
#: Source/Core/DolphinQt/Config/ControllersWindow.cpp:147
msgid "Passthrough a Bluetooth adapter"
msgstr "Passthrough een Bluetooth adapter"
#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:23
msgid "Patch Editor"
msgstr "Patch Bewerker"
#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:44
msgid "Patch name"
msgstr "Patchnaam"
#: Source/Core/DolphinQt/Config/PropertiesDialog.cpp:48
msgid "Patches"
msgstr "Patches"
#: Source/Core/DolphinQt/Config/SettingsWindow.cpp:40
#: Source/Core/DolphinQt/Settings/PathPane.cpp:25
msgid "Paths"
msgstr "Pad"
#: Source/Core/DolphinQt/ToolBar.cpp:151
msgid "Pause"
msgstr "Pauze"
#: Source/Core/DolphinQt/MenuBar.cpp:678
msgid "Pause at End of Movie"
msgstr "Pauzeer aan het Einde van de Film"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:174
msgid "Pause on Focus Loss"
msgstr "Pauzeer bij Verliezen van Focus"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:75
msgid "Per-Pixel Lighting"
msgstr "Per-Pixel Belichting"
#: Source/Core/DolphinQt/MenuBar.cpp:248
msgid "Perform Online System Update"
msgstr "Voer Online Systeemupdate Uit"
#: Source/Core/DolphinQt/GameList/GameList.cpp:297
msgid "Perform System Update"
msgstr "Voer Systeemupdate Uit"
#: Source/Core/UICommon/UICommon.cpp:429
msgid "PiB"
msgstr "PiB"
#: Source/Core/DolphinQt/MenuBar.cpp:1102
msgid "Pick a debug font"
msgstr "Kies een debug-lettertype"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:560
msgid "Ping"
msgstr "Ping"
#: Source/Core/DolphinQt/GameList/GameList.cpp:737
#: Source/Core/DolphinQt/MenuBar.cpp:565
msgid "Platform"
msgstr "Platform"
#: Source/Core/DolphinQt/ToolBar.cpp:113 Source/Core/DolphinQt/ToolBar.cpp:158
msgid "Play"
msgstr "Speel"
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:154
msgid "Play / Record"
msgstr "Afspelen / Opnemen"
#: Source/Core/Core/HotkeyManager.cpp:49
msgid "Play Recording"
msgstr "Speel Opname"
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:111
msgid "Playback Options"
msgstr "Terugspeel Opties"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:560
msgid "Player"
msgstr "Speler"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:210
msgid "Players"
msgstr "Spelers"
#: Source/Core/DolphinQt/Config/ControllersWindow.cpp:85
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:52
msgid "Port %1"
msgstr "Poort %1"
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:79
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:106
msgid "Port:"
msgstr "Poort:"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:816
msgid "Possible desync detected: %1 might have desynced at frame %2"
msgstr ""
"Mogelijke desync gedetecteerd: %1 heeft mogelijk sync verloren in frame %2"
#: Source/Core/DolphinQt/Config/Graphics/PostProcessingConfigWindow.cpp:45
msgid "Post Processing Shader Configuration"
msgstr "Post-processing Shader Configuratie"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:94
msgid "Post-Processing Effect:"
msgstr "Post-Processing Effect:"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:68
msgid "Prefetch Custom Textures"
msgstr "Prefetch Aangepaste Textures"
#: Source/Core/Core/Movie.cpp:1123
#, c-format
msgid "Premature movie end in PlayController. %u + %zu > %zu"
msgstr "Vroegtijdige beeïndiging van filmpje in PlayController. %u + %zu > %zu"
#: Source/Core/Core/Movie.cpp:1246
#, c-format
msgid "Premature movie end in PlayWiimote. %u + %d > %zu"
msgstr "Vroegtijdige beeïndiging van filmpje in PlayWiimote. %u + %d > %zu"
#: Source/Core/Core/Movie.cpp:1220
#, c-format
msgid "Premature movie end in PlayWiimote. %u > %zu"
msgstr "Vroegtijdige beeïndiging van filmpje in PlayWiimote. %u > %zu"
#: Source/Core/DolphinQt/WiiUpdate.cpp:93
msgid ""
"Preparing to update...\n"
"This can take a while."
msgstr ""
"Update voorbereiden...\n"
"Dit kan even duren."
#: Source/Core/Core/HotkeyManager.cpp:73
msgid "Press Sync Button"
msgstr "Druk Op Sync Knop"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:272
msgid ""
"Prevents shader compilation stuttering by not rendering waiting objects. Can "
"work in scenarios where Ubershaders doesn't, at the cost of introducing "
"visual glitches and broken effects. Not recommended, only use if the other "
"options give poor results on your system."
msgstr ""
"Voorkomt shadercompilatie stotteren door wachtende objecten niet te "
"renderen. Kan werken in scenario's waarin Ubershaders dat niet doen, ten "
"koste van het introduceren van visuele glitches en slecht werkende effecten. "
"Niet aanbevolen, gebruik alleen als de andere opties slechte resultaten op "
"uw systeem opleveren."
#: Source/Core/Core/HotkeyManager.cpp:84
msgid "Previous Game Profile for Wii Remote 1"
msgstr "Vorige Spelprofiel voor Wii-afstandsbediening 1"
#: Source/Core/Core/HotkeyManager.cpp:88
msgid "Previous Game Profile for Wii Remote 2"
msgstr "Vorige Spelprofiel voor Wii-afstandsbediening 2"
#: Source/Core/Core/HotkeyManager.cpp:92
msgid "Previous Game Profile for Wii Remote 3"
msgstr "Vorige Spelprofiel voor Wii-afstandsbediening 3"
#: Source/Core/Core/HotkeyManager.cpp:96
msgid "Previous Game Profile for Wii Remote 4"
msgstr "Vorige Spelprofiel voor Wii-afstandsbediening 4"
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:80
msgid "Previous Match"
msgstr "Vorige Overeenkomst"
#: Source/Core/Core/HotkeyManager.cpp:82
msgid "Previous Profile for Wii Remote 1"
msgstr "Vorige Profiel voor Wii-afstandsbediening 1"
#: Source/Core/Core/HotkeyManager.cpp:86
msgid "Previous Profile for Wii Remote 2"
msgstr "Vorige Profiel voor Wii-afstandsbediening 2"
#: Source/Core/Core/HotkeyManager.cpp:90
msgid "Previous Profile for Wii Remote 3"
msgstr "Vorige Profiel voor Wii-afstandsbediening 3"
#: Source/Core/Core/HotkeyManager.cpp:94
msgid "Previous Profile for Wii Remote 4"
msgstr "Vorige Profiel voor Wii-afstandsbediening 4"
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:80
msgid "Profile"
msgstr "Profiel"
#: Source/Core/Core/HotkeyManager.cpp:281
#: Source/Core/DolphinQt/Config/Mapping/HotkeyDebugging.cpp:26
msgid "Program Counter"
msgstr "Programmateller"
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:293
#: Source/Core/DolphinQt/GameList/GameList.cpp:499
msgid "Progress"
msgstr "Voortgang"
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:291
msgid "Put Main Menu roms in User/GC/{region}."
msgstr "Zet Hoofdmenu roms in User/GC/{regio}."
#: Source/Core/Core/NetPlayClient.cpp:956
msgid "Quality of Service (QoS) couldn't be enabled."
msgstr "Quality of Service (QoS) kan niet worden geactiveerd."
#: Source/Core/Core/NetPlayClient.cpp:954
msgid "Quality of Service (QoS) was successfully enabled."
msgstr "Quality of Service (QoS) is succesvol geactiveerd."
#: Source/Core/Common/MsgHandler.cpp:66
#: Source/Core/DolphinQt/GCMemcardManager.cpp:381
#: Source/Core/DolphinQt/MainWindow.cpp:1279
msgid "Question"
msgstr "Vraag"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:105
msgid "Quit"
msgstr "Stoppen"
#. i18n: The right trigger button (labeled R on real controllers)
#: Source/Core/Core/HW/GCPadEmu.cpp:45
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Classic.cpp:80
#: Source/Core/DolphinQt/Config/Mapping/MappingIndicator.cpp:270
msgid "R"
msgstr "R"
#. i18n: The right trigger button (labeled R on real controllers) used as an analog input
#: Source/Core/Core/HW/GCPadEmu.cpp:49
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Classic.cpp:84
#: Source/Core/DolphinQt/Config/Mapping/MappingIndicator.cpp:269
msgid "R-Analog"
msgstr "R-Analoog"
#: Source/Core/DolphinQt/MenuBar.cpp:871
msgid "RSO Modules"
msgstr "RSO Modules"
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/AnalogStick.cpp:35
msgid "Radius"
msgstr "Radius"
#. i18n: A range of memory addresses
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:71
#: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:52
msgid "Range"
msgstr "Afstand"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:249
msgid "Re&place instruction"
msgstr "Ver&vang instructie"
#. i18n: This is a selectable condition when adding a breakpoint
#: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:58
msgid "Read"
msgstr "Lezen"
#. i18n: This string is used for a radio button that represents the type of
#. memory breakpoint that gets triggered when a read operation or write operation occurs.
#. The string is not a command to read and write something or to allow reading and writing.
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:139
msgid "Read and write"
msgstr "Lezen en schrijven"
#. i18n: This string is used for a radio button that represents the type of
#. memory breakpoint that gets triggered when a read operation occurs.
#. The string does not mean "read-only" in the sense that something cannot be written to.
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:143
msgid "Read only"
msgstr "Alleen lezen"
#. i18n: This is a selectable condition when adding a breakpoint
#: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:62
msgid "Read or Write"
msgstr "Lezen of Schrijven"
#: Source/Core/Core/HotkeyManager.cpp:51
msgid "Read-Only Mode"
msgstr "Alleen-Lezen Modus"
#: Source/Core/DolphinQt/Config/ControllersWindow.cpp:155
msgid "Real Balance Board"
msgstr "Echt Balance Board"
#: Source/Core/DolphinQt/Config/ControllersWindow.cpp:183
msgid "Real Wii Remote"
msgstr "Echte Wii-afstandsbediening"
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:32
msgid "Recenter"
msgstr "Hercentreren"
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:139
msgid "Record"
msgstr "Opnemen"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:100
msgid "Record inputs"
msgstr "Invoer opnemen"
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:135
msgid "Recording"
msgstr "Opnemen"
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:121
msgid "Recording Options"
msgstr "Opname Opties"
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:287
msgid "Recording..."
msgstr "Opnemen..."
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:33
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:48
msgid "Red"
msgstr "Rood"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:40
msgid "Red Left"
msgstr "Rood Links"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:43
msgid "Red Right"
msgstr "Rood Rechts"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:101
msgid "Reduce Polling Rate"
msgstr "Verlaag Pollingsnelheid"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:291
msgid ""
"Reduces the amount of aliasing caused by rasterizing 3D graphics. This "
"smooths out jagged edges on objects.\n"
"Increases GPU load and sometimes causes graphical issues. SSAA is "
"significantly more demanding than MSAA, but provides top quality geometry "
"anti-aliasing and also applies anti-aliasing to lighting, shader effects, "
"and textures.\n"
"\n"
"If unsure, select None."
msgstr ""
"Vermindert de hoeveelheid aliasing dat is ontstaan door het rasteren van 3D "
"graphics. Deze optie maakt de oneffen randjes op objecten glad.\n"
"Verhoogt GPU load en kan voor grafische problemen zorgen. SSAA is "
"aanzienlijk meer belastend dan MSAA, maar geeft een betere resultaat en "
"brengt ook anti-aliasing aan op belichting, shaders en textures.\n"
"\n"
"In geval van twijfel selecteer \"Geen\"."
#: Source/Core/DolphinQt/CheatsManager.cpp:314
#: Source/Core/DolphinQt/Config/ControllersWindow.cpp:150
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:54
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:68
#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:95
#: Source/Core/DolphinQt/ToolBar.cpp:109
msgid "Refresh"
msgstr "Ververs"
#: Source/Core/Core/HotkeyManager.cpp:27
msgid "Refresh Game List"
msgstr "Spellijst Verversen"
#: Source/Core/DolphinQt/GameList/GameList.cpp:744
#: Source/Core/DolphinQt/MenuBar.cpp:572
msgid "Region"
msgstr "Regio"
#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:22
msgid "Registers"
msgstr "Registers"
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:38
msgid "Relative Input"
msgstr "Relatieve Input"
#: Source/Core/DolphinQt/Updater.cpp:71
msgid "Remind Me Later"
msgstr "Herinner Me Later"
#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:93
#: Source/Core/DolphinQt/Settings/PathPane.cpp:122
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:149
msgid "Remove"
msgstr "Verwijder"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:397
msgid "Remove failed"
msgstr "Verwijderen mislukt"
#: Source/Core/DolphinQt/CheatsManager.cpp:165
msgid "Remove from Watch"
msgstr "Verwijderen uit Watchvenster"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:375
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:410
msgid "Rename symbol"
msgstr "Hernoem symbool"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:146
msgid ""
"Render the scene as a wireframe.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Rendert de scène als een wireframe.\n"
"\n"
"In geval van twijfel leeg laten."
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:93
msgid "Render to Main Window"
msgstr "Geef weer op hoofdvenster"
#: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:41
msgid "Rendering"
msgstr "Rendering"
#: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:372
#, c-format
msgid "Report: GCIFolder Writing to unallocated block 0x%x"
msgstr "Report: GCIFolder schrijft naar niet gealloceerde blok 0x%x"
#: Source/Core/DolphinQt/DiscordJoinRequestDialog.cpp:24
msgid "Request to Join Your Party"
msgstr "Verzoek om Lid te Worden van Uw Partij"
#: Source/Core/Core/HotkeyManager.cpp:30
#: Source/Core/DolphinQt/CheatsManager.cpp:315
#: Source/Core/DolphinQt/Config/ControllersWindow.cpp:149
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:103
msgid "Reset"
msgstr "Opnieuw"
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:276
msgid "Reset Traversal Server"
msgstr "Reset Traversal Server"
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:277
msgid "Reset Traversal Server to %1:%2"
msgstr "Reset Traversal Server naar %1:%2"
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:70
msgid "Reset Traversal Settings"
msgstr "Reset Traversal Instellingen"
#: Source/Core/DolphinQt/Config/ControllersWindow.cpp:152
msgid "Reset all saved Wii Remote pairings"
msgstr "Reset alle opgeslagen Wii-afstandsbediening Koppelingen"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:273
msgid "Restart Required"
msgstr "Herstarten Vereist"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:251
msgid "Restore instruction"
msgstr "Herstel instructie"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:633
msgid "Retry"
msgstr "Opnieuw"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:560
msgid "Revision"
msgstr "Revisie"
#: Source/Core/DolphinQt/AboutDialog.cpp:30
msgid "Revision: "
msgstr "Revisie: "
#: Source/Core/DolphinQt/TAS/GCTASInputWindow.cpp:35
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:146
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:25
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Slider.cpp:24
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:25
#: Source/Core/InputCommon/ControllerEmu/ControllerEmu.h:21
msgid "Right"
msgstr "Rechts"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Classic.cpp:109
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:39
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:79
msgid "Right Stick"
msgstr "Rechter Stick"
#. i18n: "Table" refers to a turntable
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:69
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:149
msgid "Right Table"
msgstr "Rechter Tafel"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:455
msgid "Room ID"
msgstr "Kamer ID"
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:236
msgid ""
"Rounds 2D vertices to whole pixels. Fixes graphical problems in some games "
"at higher internal resolutions. This setting has no effect when native "
"internal resolution is used.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Rondt 2D-hoekpunten af op hele pixels. Lost grafische problemen bij hogere "
"interne resoluties op voor sommige spellen. Deze instelling heeft geen "
"effect wanneer native interne resolutie wordt gebruikt.\n"
"\n"
"In geval van twijfel leeg laten."
#: Source/Core/Core/HW/GCPadEmu.cpp:80
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:417
#: Source/Core/DolphinQt/Config/Mapping/GCPadEmu.cpp:42
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuGeneral.cpp:59
msgid "Rumble"
msgstr "Rumble"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:242
msgid "Run &To Here"
msgstr "Loop &Tot Hier"
#: Source/Core/DiscIO/Enums.cpp:51
msgid "Russia"
msgstr "Rusland"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:118
msgid "SD Card"
msgstr "SD-kaart"
#: Source/Core/DolphinQt/Settings/PathPane.cpp:79
msgid "SD Card Image (*.raw);;All Files (*)"
msgstr "SD-kaart Image (*.raw);;Alle Bestanden(*)"
#: Source/Core/DolphinQt/Settings/PathPane.cpp:190
msgid "SD Card Path:"
msgstr "SD-kaart Pad:"
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:117
msgid "SP1:"
msgstr "SP1:"
#. i18n: The START/PAUSE button on GameCube controllers
#: Source/Core/Core/HW/GCPadEmu.cpp:61
msgid "START"
msgstr "START"
#: Source/Core/DolphinQt/MenuBar.cpp:318
msgid "Sa&ve State"
msgstr "S&la Staat Op"
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:67
msgid "Safe"
msgstr "Betrouwbaar"
#: Source/Core/DolphinQt/Config/Mapping/HotkeyStates.cpp:22
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:83
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:113
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:89
msgid "Save"
msgstr "Opslaan"
#: Source/Core/DolphinQt/MenuBar.cpp:882
msgid "Save Code"
msgstr "Code opslaan"
#: Source/Core/DolphinQt/GameList/GameList.cpp:385
#: Source/Core/DolphinQt/GameList/GameList.cpp:390
#: Source/Core/DolphinQt/MenuBar.cpp:999
msgid "Save Export"
msgstr "Export Opslaan"
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:196
msgid "Save FIFO log"
msgstr "FIFO log Opslaan"
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:248
msgid "Save File to"
msgstr "Bestand Opslaan in"
#: Source/Core/DolphinQt/MenuBar.cpp:978 Source/Core/DolphinQt/MenuBar.cpp:985
#: Source/Core/DolphinQt/MenuBar.cpp:987
msgid "Save Import"
msgstr "Import Opslaan"
#: Source/Core/Core/HotkeyManager.cpp:178
msgid "Save Oldest State"
msgstr "Sla oudste staat op"
#: Source/Core/Core/HotkeyManager.cpp:181
#: Source/Core/Core/HotkeyManager.cpp:293
msgid "Save State"
msgstr "Sla staat op"
#: Source/Core/Core/HotkeyManager.cpp:144
msgid "Save State Slot 1"
msgstr "Sla Staat 1 Op"
#: Source/Core/Core/HotkeyManager.cpp:153
msgid "Save State Slot 10"
msgstr "Sla Staat 10 Op"
#: Source/Core/Core/HotkeyManager.cpp:145
msgid "Save State Slot 2"
msgstr "Sla Staat 2 Op"
#: Source/Core/Core/HotkeyManager.cpp:146
msgid "Save State Slot 3"
msgstr "Sla Staat 3 Op"
#: Source/Core/Core/HotkeyManager.cpp:147
msgid "Save State Slot 4"
msgstr "Sla Staat 4 Op"
#: Source/Core/Core/HotkeyManager.cpp:148
msgid "Save State Slot 5"
msgstr "Sla Staat 5 Op"
#: Source/Core/Core/HotkeyManager.cpp:149
msgid "Save State Slot 6"
msgstr "Sla Staat 6 Op"
#: Source/Core/Core/HotkeyManager.cpp:150
msgid "Save State Slot 7"
msgstr "Sla Staat 7 Op"
#: Source/Core/Core/HotkeyManager.cpp:151
msgid "Save State Slot 8"
msgstr "Sla Staat 8 Op"
#: Source/Core/Core/HotkeyManager.cpp:152
msgid "Save State Slot 9"
msgstr "Sla Staat 9 Op"
#: Source/Core/DolphinQt/MenuBar.cpp:319
msgid "Save State to File"
msgstr "Sla Staat Op naar Bestand"
#: Source/Core/DolphinQt/MenuBar.cpp:321
msgid "Save State to Oldest Slot"
msgstr "Sla Staat Op naar Oudste Slot"
#: Source/Core/DolphinQt/MenuBar.cpp:320
msgid "Save State to Selected Slot"
msgstr "Sla Staat Op naar Geselecteerde Slot"
#: Source/Core/DolphinQt/MenuBar.cpp:322
msgid "Save State to Slot"
msgstr "Sla Staat Op naar Slot"
#: Source/Core/DolphinQt/MenuBar.cpp:879
msgid "Save Symbol Map &As..."
msgstr "Sla Symbol Map Op &Als..."
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:327
msgid "Save and Load State"
msgstr "Staat Opslaan en Laden"
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:138
msgid "Save as..."
msgstr "Opslaan als..."
#: Source/Core/DolphinQt/MenuBar.cpp:979
msgid ""
"Save data for this title already exists in the NAND. Consider backing up the "
"current data before overwriting.\n"
"Overwrite now?"
msgstr ""
"Save data voor deze titel bestaat al in de NAND. Overweeg om een backup te "
"maken van de huidige data voordat u het overschrijft.\n"
"Nu overschrijven?"
#: Source/Core/DolphinQt/MenuBar.cpp:1233
msgid "Save map file"
msgstr "Sla mapbestand op"
#: Source/Core/DolphinQt/MenuBar.cpp:1285
msgid "Save signature file"
msgstr "Sla handtekeningbestand op"
#: Source/Core/Core/HotkeyManager.cpp:154
msgid "Save to Selected Slot"
msgstr "Opslaan naar Geselecteerde Slot"
#: Source/Core/DolphinQt/MenuBar.cpp:360
msgid "Save to Slot %1 - %2"
msgstr "Opslaan naar Slot %1 - %2"
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:138
msgid "Save..."
msgstr "Opslaan..."
#: Source/Core/DolphinQt/Config/ControllersWindow.cpp:334
msgid "Saved Wii Remote pairings can only be reset when a Wii game is running."
msgstr ""
"Opgeslagen Wii-afstandsbediening koppelingen kunnen alleen gerest worden "
"wanneer er een Wii spel draait."
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:127
msgid "Saved to /Wii/sd.raw (default size is 128mb)."
msgstr "Opgeslagen naar /Wii/sd.raw (standaardgrootte is 128mb)."
#: Source/Core/Core/Movie.cpp:951
#, c-format
msgid "Savestate movie %s is corrupted, movie recording stopping..."
msgstr "Save staat film %s is corrupt, het opnemen van de film is gestopt..."
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:73
msgid "Scaled EFB Copy"
msgstr "Geschaalde EFB Kopie"
#: Source/Core/DolphinQt/ToolBar.cpp:117
msgid "ScrShot"
msgstr "ScrShot"
#: Source/Core/VideoCommon/ImageWrite.cpp:54
#, c-format
msgid "Screenshot failed: Could not open file \"%s\" (error %d)"
msgstr "Screenshot mislukt: Kan bestand \"%s\" niet openen (foutmelding %d)"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:98
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:78
#: Source/Core/DolphinQt/MenuBar.cpp:461
msgid "Search"
msgstr "Zoeken"
#: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:95
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:89
msgid "Search Address"
msgstr "Zoek Adres"
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:76
msgid "Search Current Object"
msgstr "Zoek Huidig Object"
#: Source/Core/DolphinQt/Settings/PathPane.cpp:126
msgid "Search Subfolders"
msgstr "Zoeken in submappen"
#: Source/Core/DolphinQt/MenuBar.cpp:761
msgid "Search for an Instruction"
msgstr "Zoek naar Instructie"
#: Source/Core/DolphinQt/SearchBar.cpp:26
msgid "Search games..."
msgstr "Zoek Spellen..."
#: Source/Core/DolphinQt/MenuBar.cpp:1321
msgid "Search instruction"
msgstr "Zoek instructie"
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:52
msgid "Select"
msgstr "Selecteer"
#: Source/Core/DolphinQt/Settings/PathPane.cpp:67
msgid "Select Dump Path"
msgstr "Selecteer Dump Pad"
#: Source/Core/DolphinQt/GameList/GameList.cpp:368
#: Source/Core/DolphinQt/MenuBar.cpp:993
msgid "Select Export Directory"
msgstr "Selecteer Export Map"
#: Source/Core/DolphinQt/Config/Mapping/HotkeyStatesOther.cpp:22
msgid "Select Last State"
msgstr "Selecteer Laatste Staat"
#: Source/Core/DolphinQt/MenuBar.cpp:361
msgid "Select Slot %1 - %2"
msgstr "Selecteer Slot %1 - %2"
#: Source/Core/Core/HotkeyManager.cpp:294
msgid "Select State"
msgstr "Selecteer Staat"
#: Source/Core/DolphinQt/MenuBar.cpp:335
msgid "Select State Slot"
msgstr "Selecteer Staat Slot"
#: Source/Core/Core/HotkeyManager.cpp:156
msgid "Select State Slot 1"
msgstr "Selecteer Staat Slot 1"
#: Source/Core/Core/HotkeyManager.cpp:165
msgid "Select State Slot 10"
msgstr "Selecteer Staat Slot 10"
#: Source/Core/Core/HotkeyManager.cpp:157
msgid "Select State Slot 2"
msgstr "Selecteer Staat Slot 2"
#: Source/Core/Core/HotkeyManager.cpp:158
msgid "Select State Slot 3"
msgstr "Selecteer Staat Slot 3"
#: Source/Core/Core/HotkeyManager.cpp:159
msgid "Select State Slot 4"
msgstr "Selecteer Staat Slot 4"
#: Source/Core/Core/HotkeyManager.cpp:160
msgid "Select State Slot 5"
msgstr "Selecteer Staat Slot 5"
#: Source/Core/Core/HotkeyManager.cpp:161
msgid "Select State Slot 6"
msgstr "Selecteer Staat Slot 6"
#: Source/Core/Core/HotkeyManager.cpp:162
msgid "Select State Slot 7"
msgstr "Selecteer Staat Slot 7"
#: Source/Core/Core/HotkeyManager.cpp:163
msgid "Select State Slot 8"
msgstr "Selecteer Staat Slot 8"
#: Source/Core/Core/HotkeyManager.cpp:164
msgid "Select State Slot 9"
msgstr "Selecteer Staat Slot 9"
#: Source/Core/DolphinQt/Settings/PathPane.cpp:56
msgid "Select Wii NAND Root"
msgstr "Selecteer Wii NAND Basismap"
#: Source/Core/DolphinQt/GameList/GameList.cpp:190
#: Source/Core/DolphinQt/Settings/PathPane.cpp:37
msgid "Select a Directory"
msgstr "Selecteer een Map"
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:149
#: Source/Core/DolphinQt/MainWindow.cpp:562
#: Source/Core/DolphinQt/MainWindow.cpp:981
#: Source/Core/DolphinQt/MainWindow.cpp:988
msgid "Select a File"
msgstr "Selecteer een Bestand"
#: Source/Core/DolphinQt/Settings/PathPane.cpp:45
msgid "Select a Game"
msgstr "Selecteer een Spel"
#: Source/Core/DolphinQt/Settings/PathPane.cpp:78
msgid "Select a SD Card Image"
msgstr "Selecteer een SD-kaart Image"
#: Source/Core/DolphinQt/NetPlay/GameListDialog.cpp:17
msgid "Select a game"
msgstr "Selecteer een Spel"
#: Source/Core/DolphinQt/MenuBar.cpp:941
msgid "Select a title to install to NAND"
msgstr "Selecteer een titel om te installeren op de NAND"
#: Source/Core/DolphinQt/MainWindow.cpp:1337
#: Source/Core/DolphinQt/MainWindow.cpp:1408
msgid "Select the Recording File"
msgstr "Selecteer Opnamebestand"
#: Source/Core/DolphinQt/MainWindow.cpp:1315
msgid "Select the keys file (OTP/SEEPROM dump)"
msgstr "Selecteer het sleutelbestand (OTP/SEEPROM dump)"
#: Source/Core/DolphinQt/MainWindow.cpp:1288
#: Source/Core/DolphinQt/MenuBar.cpp:968
msgid "Select the save file"
msgstr "Selecteer het save bestand"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:239
msgid ""
"Select what aspect ratio to use when rendering:\n"
"Auto: Use the native aspect ratio\n"
"Force 16:9: Mimic an analog TV with a widescreen aspect ratio.\n"
"Force 4:3: Mimic a standard 4:3 analog TV.\n"
"Stretch to Window: Stretch the picture to the window size.\n"
"\n"
"If unsure, select Auto."
msgstr ""
"Selecteer de beeldverhouding die gebruikt wordt tijdens het renderen.\n"
"Auto: Gebruik de oorspronkelijke beeldverhouding\n"
"Forceer 16:9: Boots een analoge TV met een breedbeeldverhouding na.\n"
"Forceer 4:3: Boots een standaard 4:3 analoge TV na.\n"
"Uitrekken naar Venster: Rek het beeld uit naar venstergrootte.\n"
"\n"
"In geval van twijfel selecteer \"Auto\"."
#: Source/Core/DolphinQt/GameList/GameList.cpp:459
msgid "Select where you want to save the compressed image"
msgstr "Selecteer waar u de gecomprimeerde image wilt opslaan"
#: Source/Core/DolphinQt/GameList/GameList.cpp:448
msgid "Select where you want to save the compressed images"
msgstr "Selecteer waar u de gecomprimeerde images wilt opslaan"
#: Source/Core/DolphinQt/GameList/GameList.cpp:458
msgid "Select where you want to save the decompressed image"
msgstr "Selecteer waar u de uitgepakte image wilt opslaan"
#: Source/Core/DolphinQt/GameList/GameList.cpp:447
msgid "Select where you want to save the decompressed images"
msgstr "Selecteer waar u de uitgepakte images wilt opslaan"
#: Source/Core/DolphinQt/Config/LogWidget.cpp:122
msgid "Selected Font"
msgstr "Selecteer Font"
#: Source/Core/Core/ConfigLoaders/GameConfigLoader.cpp:218
msgid "Selected controller profile does not exist"
msgstr "Geselecteerde controller profiel bestaat niet"
#: Source/Core/Core/NetPlayServer.cpp:1088
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:346
msgid "Selected game doesn't exist in game list!"
msgstr "Het geselecteerde spel bestaat niet in de spellijst!"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:227
msgid ""
"Selects a hardware adapter to use.\n"
"\n"
"If unsure, use the first one."
msgstr ""
"Selecteert een hardwareapparaat om te gebruiken.\n"
"\n"
"In geval van twijfel kies de eerste optie."
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:324
msgid ""
"Selects the stereoscopic 3D mode. Stereoscopy allows you to get a better "
"feeling of depth if you have the necessary hardware.\n"
"Side-by-Side and Top-and-Bottom are used by most 3D TVs.\n"
"Anaglyph is used for Red-Cyan colored glasses.\n"
"HDMI 3D is used when your monitor supports 3D display resolutions.\n"
"Heavily decreases emulation speed and sometimes causes issues.\n"
"\n"
"If unsure, select Off."
msgstr ""
"Selecteert de stereoscopische 3D-modus. Stereoscopie zorgt voor een beter "
"gevoel van diepte als u de benodigde hardware bezit.\n"
"Naast Elkaar en Boven en Beneden wordy door de meeste 3D TV's ondersteund.\n"
"Anaglyph werkt alleen met een rood en cyaan bril.\n"
"HDMI 3D wordt gebruikt wanneer uw monitor 3D-weergaveresoluties "
"ondersteunt.\n"
"Vertraagt de emulatiesnelheid enorm en kan voor problemen zorgen.\n"
"\n"
"In geval van twijfel leeg laten."
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:222
msgid ""
"Selects what graphics API to use internally.\n"
"The software renderer is extremely slow and only useful for debugging, so "
"unless you have a reason to use it you'll want to select OpenGL here.\n"
"\n"
"If unsure, select OpenGL."
msgstr ""
"Selecteert welke graphics API er intern moet worden gebruikt.\n"
"De software renderer wordt alleen gebruikt voor het debuggen.\n"
"\n"
"In geval van twijfel selecteer \"OpenGL\"."
#: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:151
msgid ""
"Selects what graphics API to use internally.\n"
"The software renderer is extremely slow and only useful for debugging, so "
"you'll want to use either Direct3D or OpenGL. Different games and different "
"GPUs will behave differently on each backend, so for the best emulation "
"experience it's recommended to try both and choose the one that's less "
"problematic.\n"
"\n"
"If unsure, select OpenGL."
msgstr ""
"Selecteert welke graphics API er intern moet worden gebruikt.\n"
"De software renderer wordt alleen gebruikt voor het debuggen. Kies daarom "
"tussen Direct3D of OpenGL. Spellen gedragen zich verschillend op elke "
"backend, dus voor de beste emulatie ervaring is het aangeraden om beide "
"backends uit te proberen en te kijken welke het beste werkt.\n"
"De Direct3D backend wordt niet ondersteund op oudere versies van Windows.\n"
"\n"
"In geval van twijfel selecteer \"OpenGL\"."
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:215
msgid ""
"Selects which graphics API to use internally.\n"
"\n"
"The software renderer is extremely slow and only useful for debugging, so "
"you will want to use either OpenGL, Direct3D, or Vulkan. Different games and "
"different GPUs will behave differently on each backend, so for the best "
"emulation experience it is recommended to try each and select the backend "
"that is least problematic.\n"
"\n"
"If unsure, select OpenGL."
msgstr ""
"Selecteert welke grafische API intern moet worden gebruikt.\n"
"\n"
"De software-renderer is extreem traag en alleen nuttig voor foutopsporing, "
"dus u kunt het beste OpenGL, Direct3D of Vulkan gebruiken. Verschillende "
"games en verschillende GPU's gedragen zich anders op elke backend, dus voor "
"de beste emulatie-ervaring wordt aangeraden om elk spel te proberen en de "
"backend te selecteren die het minst problematisch is.\n"
"\n"
"Bij twijfel, selecteert u OpenGL."
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:192
msgid "Send"
msgstr "Verzend"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:165
msgid "Sensor Bar Position:"
msgstr "Sensor Bar Positie:"
#: Source/Core/Core/NetPlayClient.cpp:1378
msgid "Server rejected traversal attempt"
msgstr "Server heeft traversal poging geweigerd"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:87
msgid "Set &Value"
msgstr "Stel &Waarde In"
#. i18n: Here, PC is an acronym for program counter, not personal computer.
#: Source/Core/Core/HotkeyManager.cpp:67 Source/Core/DolphinQt/ToolBar.cpp:106
msgid "Set PC"
msgstr "Stel PC In"
#: Source/Core/DolphinQt/GameList/GameList.cpp:278
msgid "Set as &default ISO"
msgstr "Ingesteld als &standaard ISO"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:256
msgid "Set memory card file for Slot A"
msgstr "Stel geheugenkaartbestand in voor Slot A"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:256
msgid "Set memory card file for Slot B"
msgstr "Stel geheugenkaartbestand in voor Slot B"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:239
msgid "Set symbol &end address"
msgstr "Stel symbool in &eindadres"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:237
msgid "Set symbol &size"
msgstr "Stel symbool in &grootte"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:433
msgid "Set symbol end address"
msgstr "Stel symbool eindadres in"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:411
msgid "Set symbol size (%1):"
msgstr "Stel symboolgrootte (%1) in:"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:123
msgid ""
"Sets the Wii display mode to 60Hz (480i) instead of 50Hz (576i) for PAL "
"games.\n"
"May not work for all games."
msgstr ""
"Stelt de Wii weergavemodus in op 60Hz (480i) in plaats van 50Hz (576i) voor "
"PAL spellen.\n"
"Werkt mogelijk niet voor alle spellen."
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:126
msgid "Sets the Wii system language."
msgstr "Stelt de Wii systeemtaal in."
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:85
msgid ""
"Sets the latency (in ms). Higher values may reduce audio crackling. Certain "
"backends only."
msgstr ""
"Bepaalt de vertraging (in ms). Hogere waarden kan gekraak verminderen. "
"Alleen bij bepaalde backends."
#: Source/Core/DolphinQt/Config/SettingsWindow.cpp:27
msgid "Settings"
msgstr "Instellingen"
#: Source/Core/Core/Boot/Boot_BS2Emu.cpp:286
msgid "SetupWiiMemory: Can't create setting.txt file"
msgstr "SetupWiiMem: Kan setting.txt niet aanmaken"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:107
msgid "Shader Compilation"
msgstr "Shadercompilatie"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Nunchuk.cpp:53
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:381
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:98
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuMotionControl.cpp:27
msgid "Shake"
msgstr "Schudden"
#: Source/Core/DolphinQt/MenuBar.cpp:368
msgid "Show &Log"
msgstr "Toon &Log"
#: Source/Core/DolphinQt/MenuBar.cpp:381
msgid "Show &Toolbar"
msgstr "Toon &Toolbar"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:173
msgid "Show Active Title in Window Title"
msgstr "Toon Actieve Titel in Venstertitel"
#: Source/Core/DolphinQt/MenuBar.cpp:623
msgid "Show Australia"
msgstr "Toon Australië"
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:141
msgid "Show Current Game on Discord"
msgstr "Toon Huidig Spel op Discord"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:154
msgid "Show Debugging UI"
msgstr "Toon Debugging-UI"
#: Source/Core/DolphinQt/MenuBar.cpp:598
msgid "Show ELF/DOL"
msgstr "Toon ELF/DOL"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:86
msgid "Show FPS"
msgstr "Toon FPS"
#: Source/Core/DolphinQt/MenuBar.cpp:690
msgid "Show Frame Counter"
msgstr "Toon Frameteller"
#: Source/Core/DolphinQt/MenuBar.cpp:624
msgid "Show France"
msgstr "Toon Frankrijk"
#: Source/Core/DolphinQt/MenuBar.cpp:596
msgid "Show GameCube"
msgstr "Toon GameCube"
#: Source/Core/DolphinQt/MenuBar.cpp:625
msgid "Show Germany"
msgstr "Toon Duitsland"
#: Source/Core/DolphinQt/MenuBar.cpp:696
msgid "Show Input Display"
msgstr "Toon Invoervenster"
#: Source/Core/DolphinQt/MenuBar.cpp:626
msgid "Show Italy"
msgstr "Toon Italië"
#: Source/Core/DolphinQt/MenuBar.cpp:620
msgid "Show JAP"
msgstr "Toon JAP"
#: Source/Core/DolphinQt/MenuBar.cpp:627
msgid "Show Korea"
msgstr "Toon Korea"
#: Source/Core/DolphinQt/MenuBar.cpp:684
msgid "Show Lag Counter"
msgstr "Toon Vertragingsteller"
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:111
msgid "Show Language:"
msgstr "Toon Taal:"
#: Source/Core/DolphinQt/MenuBar.cpp:374
msgid "Show Log &Configuration"
msgstr "Toon Log &Configuratie"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:92
msgid "Show NetPlay Messages"
msgstr "Toon NetPlay Berichten"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:87
msgid "Show NetPlay Ping"
msgstr "Toon NetPlay Ping"
#: Source/Core/DolphinQt/MenuBar.cpp:628
msgid "Show Netherlands"
msgstr "Toon Nederland"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:172
msgid "Show On-Screen Display Messages"
msgstr "Toon On-Screen Berichtgevingen"
#: Source/Core/DolphinQt/MenuBar.cpp:621
msgid "Show PAL"
msgstr "Toon PAL"
#. i18n: Here, PC is an acronym for program counter, not personal computer.
#: Source/Core/Core/HotkeyManager.cpp:65 Source/Core/DolphinQt/ToolBar.cpp:104
msgid "Show PC"
msgstr "PC weergeven"
#: Source/Core/DolphinQt/MenuBar.cpp:601
msgid "Show Platforms"
msgstr "Toon Platformen"
#: Source/Core/DolphinQt/MenuBar.cpp:636
msgid "Show Regions"
msgstr "Toon Regio"
#: Source/Core/DolphinQt/MenuBar.cpp:629
msgid "Show Russia"
msgstr "Toon Rusland"
#: Source/Core/DolphinQt/MenuBar.cpp:630
msgid "Show Spain"
msgstr "Toon Spanje"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:49
#: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:55
msgid "Show Statistics"
msgstr "Toon Statistieken"
#: Source/Core/DolphinQt/MenuBar.cpp:702
msgid "Show System Clock"
msgstr "Toon Systeemklok"
#: Source/Core/DolphinQt/MenuBar.cpp:631
msgid "Show Taiwan"
msgstr "Toon Taiwan"
#: Source/Core/DolphinQt/MenuBar.cpp:622
msgid "Show USA"
msgstr "Toon VS"
#: Source/Core/DolphinQt/MenuBar.cpp:633
msgid "Show Unknown"
msgstr "Toon Onbekend"
#: Source/Core/DolphinQt/MenuBar.cpp:597
msgid "Show WAD"
msgstr "Toon WAD"
#: Source/Core/DolphinQt/MenuBar.cpp:595
msgid "Show Wii"
msgstr "Toon Wii"
#: Source/Core/DolphinQt/MenuBar.cpp:632
msgid "Show World"
msgstr "Toon Wereld"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:247
msgid ""
"Show the number of frames rendered per second as a measure of emulation "
"speed.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Toont het aantal frames per seconde dat wordt gerendered als een meting van "
"de emulatie snelheid.\n"
"\n"
"In geval van twijfel leeg laten."
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:250
msgid ""
"Show the players' maximum Ping while playing on NetPlay.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Toon de maximum ping van de spelers tijdens NetPlay.\n"
"\n"
"In geval van twijfel leeg laten."
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:148
#: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:158
msgid ""
"Show various rendering statistics.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Toont diverse rendering statistieken.\n"
"\n"
"In geval van twijfel leeg laten."
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:113
msgid "Side-by-Side"
msgstr "Naast elkaar"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:453
msgid "Sideways Hold"
msgstr "Zijwaarts Houden"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:450
msgid "Sideways Toggle"
msgstr "Schakel Zijwaarts"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:438
msgid "Sideways Wii Remote"
msgstr "Wii-afstandsbediening Zijwaarts"
#: Source/Core/DolphinQt/MenuBar.cpp:870
msgid "Signature Database"
msgstr "Handtekeningdatabase"
#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:134
msgid "Signed Integer"
msgstr "Signed Integer"
#: Source/Core/DiscIO/Enums.cpp:98
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:119
msgid "Simplified Chinese"
msgstr "Vereenvoudigd Chinees"
#: Source/Core/DolphinQt/Config/Mapping/GCPadWiiUConfigDialog.cpp:35
msgid "Simulate DK Bongos"
msgstr "Simuleer DK Bongos"
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:58
#: Source/Core/DolphinQt/GameList/GameListModel.cpp:145
msgid "Size"
msgstr "Grootte"
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:119
msgid ""
"Size of stretch buffer in milliseconds. Values too low may cause audio "
"crackling."
msgstr ""
"Grootte van uitrekkingsbuffer in milliseconden. Te lage waarden kunnen "
"leiden tot krakend geluid."
#: Source/Core/Core/HotkeyManager.cpp:62 Source/Core/DolphinQt/ToolBar.cpp:102
msgid "Skip"
msgstr "Overslaan"
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:44
msgid "Skip EFB Access from CPU"
msgstr "Sla EFB toegang van de CPU over"
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:63
msgid "Skip Main Menu"
msgstr "Hoofdmenu Overslaan"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:95
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:115
msgid "Slider Bar"
msgstr "Schuifbalk"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:77
msgid "Slot A"
msgstr "Slot A"
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:111
msgid "Slot A:"
msgstr "Slot A:"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:77
msgid "Slot B"
msgstr "Slot B"
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:114
msgid "Slot B:"
msgstr "Slot B:"
#: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:103
#: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:130
#: Source/Core/VideoBackends/Software/SWmain.cpp:55
msgid "Software Renderer"
msgstr "Software Renderer"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:180
msgid ""
"Software rendering is an order of magnitude slower than using the other "
"backends.\n"
"It's only useful for debugging purposes.\n"
"Do you really want to enable software rendering? If unsure, select 'No'."
msgstr ""
"Software Rendering is een stuk trager dan de andere backends en is alleen "
"nuttig om te debuggen.\n"
"Weet u zeker dat u software rendering aan wilt zetten?\n"
"\n"
"In geval van twijfel selecteer \"Nee\"."
#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:211
msgid ""
"Some values you provided are invalid.\n"
"Please check the highlighted values."
msgstr ""
"Sommige waarden die u heeft opgegeven zijn ongeldig.\n"
"Controleer de gemarkeerde waarden."
#: Source/Core/DiscIO/Enums.cpp:54
msgid "Spain"
msgstr "Spanje"
#: Source/Core/DiscIO/Enums.cpp:89
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:69
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:116
msgid "Spanish"
msgstr "Spaans"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:442
msgid "Speaker Pan"
msgstr "Speaker Pan"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:178
msgid "Speaker Volume:"
msgstr "Speaker Volume:"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:285
msgid ""
"Specifies the resolution used to render at. A high resolution greatly "
"improves visual quality, but also greatly increases GPU load and can cause "
"issues in certain games. Generally speaking, the lower the internal "
"resolution is, the better your performance will be.\n"
"\n"
"If unsure, select Native."
msgstr ""
"Geeft de resolutie aan die wordt gebruikt om te renderen. Een hoge resolutie "
"verbetert de visuele kwaliteit aanzienlijk, maar verhoogt de GPU-belasting "
"enorm en kan problemen veroorzaken in bepaalde spellen. Over het algemeen "
"geldt dat hoe lager de interne resolutie is, hoe beter uw prestaties zullen "
"zijn.\n"
"\n"
"Bij twijfel, selecteert u Native."
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:67
msgid "Speed up Disc Transfer Rate"
msgstr "Versnel Disc Transfer Rate"
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:178
msgid "Stable (once a year)"
msgstr "Stabiel (één keer per jaar)"
#: Source/Core/DolphinQt/Config/ControllersWindow.cpp:90
msgid "Standard Controller"
msgstr "Standaard Controller"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:95
msgid "Start"
msgstr "Start"
#: Source/Core/DolphinQt/MenuBar.cpp:230
msgid "Start &NetPlay..."
msgstr "Start &NetPlay..."
#: Source/Core/DolphinQt/MenuBar.cpp:656
msgid "Start Re&cording Input"
msgstr "Start Invoer Op&name"
#: Source/Core/Core/HotkeyManager.cpp:48
msgid "Start Recording"
msgstr "Start Opname"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:752
msgid "Started game"
msgstr "Gestart spel"
#: Source/Core/DolphinQt/Config/ControllersWindow.cpp:91
msgid "Steering Wheel"
msgstr "Stuurwiel"
#. i18n: Here, "Step" is a verb. This feature is used for
#. going through code step by step.
#: Source/Core/DolphinQt/ToolBar.cpp:95
msgid "Step"
msgstr "Stap"
#. i18n: Here, "Step" is a verb. This feature is used for
#. going through code step by step.
#: Source/Core/Core/HotkeyManager.cpp:55
msgid "Step Into"
msgstr "Stap In"
#. i18n: Here, "Step" is a verb. This feature is used for
#. going through code step by step.
#: Source/Core/Core/HotkeyManager.cpp:61 Source/Core/DolphinQt/ToolBar.cpp:101
msgid "Step Out"
msgstr "Stap Uit"
#. i18n: Here, "Step" is a verb. This feature is used for
#. going through code step by step.
#: Source/Core/Core/HotkeyManager.cpp:58 Source/Core/DolphinQt/ToolBar.cpp:98
msgid "Step Over"
msgstr "Stap Over"
#: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:471
msgid "Step out successful!"
msgstr "Uitstappen succesvol!"
#: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:469
msgid "Step out timed out!"
msgstr "Uitstappen timed out!"
#: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:397
msgid "Step over in progress..."
msgstr "Overstappen in voortgang..."
#: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:382
msgid "Step successful!"
msgstr "Stap succesvol!"
#: Source/Core/Core/HotkeyManager.cpp:280
#: Source/Core/DolphinQt/Config/Mapping/HotkeyDebugging.cpp:23
msgid "Stepping"
msgstr "Stappen"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:119
msgid "Stereoscopic 3D Mode:"
msgstr "Stereoscopische 3D Modus:"
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:94
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:108
msgid "Stereoscopy"
msgstr "Stereoscopie"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:58
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:87
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Nunchuk.cpp:42
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:73
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:63
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:88
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:113
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:136
msgid "Stick"
msgstr "Knuppel"
#: Source/Core/Core/HotkeyManager.cpp:29
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:140
#: Source/Core/DolphinQt/ToolBar.cpp:115
msgid "Stop"
msgstr "Stop"
#: Source/Core/DolphinQt/MenuBar.cpp:659
msgid "Stop Playing/Recording Input"
msgstr "Stop Afspelen/Opnemen van Invoer"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:306
msgid "Stopped game"
msgstr "Gestopt spel"
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:47
msgid "Store EFB Copies to Texture Only"
msgstr "Bewaar EFB kopieën alleen in textures"
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:83
msgid "Store XFB Copies to Texture Only"
msgstr "Bewaar XFB kopieën alleen in textures"
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:201
msgid ""
"Stores EFB Copies exclusively on the GPU, bypassing system memory. Causes "
"graphical defects in a small number of games.\n"
"\n"
"Enabled = EFB Copies to Texture\n"
"Disabled = EFB Copies to RAM (and Texture)\n"
"\n"
"If unsure, leave this checked."
msgstr ""
"Bewaart EFB-kopieën alleen op de GPU, en omzeilt het systeemgeheugen. Kan "
"voor grafische problemen zorgen in een klein aantal spellen.\n"
"\n"
"Aan = EFB-kopieën naar Texture\n"
"Uit = EFB-kopieën naar RAM (en Texture)\n"
"\n"
"In geval van twijfel geselecteerd laten."
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:211
msgid ""
"Stores XFB Copies exclusively on the GPU, bypassing system memory. Causes "
"graphical defects in a small number of games that need to readback from "
"memory.\n"
"\n"
"Enabled = XFB Copies to Texture\n"
"Disabled = XFB Copies to RAM (and Texture)\n"
"\n"
"If unsure, leave this checked."
msgstr ""
"Bewaart XFB-kopieën alleen op de GPU, en omzeilt het systeemgeheugen. Kan "
"voor grafische problemen zorgen in een klein aantal spellen die uit geheugen "
"terug moeten lezen.\n"
"\n"
"Aan = XFB-kopieën naar Texture\n"
"Uit = XFB-kopieën naar RAM (en Texture)\n"
"\n"
"In geval van twijfel geselecteerd laten."
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:58
msgid "Stretch to Window"
msgstr "Uitrekken naar Venster"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:102
msgid "Strict Settings Sync"
msgstr "Strikte Instellingensynchronisatie"
#. i18n: Data type used in computing
#: Source/Core/DolphinQt/CheatsManager.cpp:322
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:133
msgid "String"
msgstr "String"
#: Source/Core/DolphinQt/CheatsManager.cpp:554
#: Source/Core/DolphinQt/CheatsManager.cpp:608
msgid "String Match"
msgstr "String Match"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:75
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:120
msgid "Strum"
msgstr "Strum"
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:199
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:323
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:348
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:187
#: Source/Core/DolphinQt/GameList/GameList.cpp:528
#: Source/Core/DolphinQt/GameList/GameList.cpp:542
#: Source/Core/DolphinQt/GameList/GameList.cpp:566
#: Source/Core/DolphinQt/GCMemcardManager.cpp:307
#: Source/Core/DolphinQt/GCMemcardManager.cpp:403
#: Source/Core/DolphinQt/MenuBar.cpp:953 Source/Core/DolphinQt/MenuBar.cpp:1070
msgid "Success"
msgstr "Geslaagd"
#: Source/Core/DolphinQt/GameList/GameList.cpp:530
#, c-format
msgid "Successfully compressed %n image(s)."
msgstr "%nimage(s) succesvol gecomprimeerd."
#: Source/Core/DolphinQt/GameList/GameList.cpp:529
#, c-format
msgid "Successfully decompressed %n image(s)."
msgstr "%n image(s) succesvol uitgepakt."
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:188
msgid "Successfully deleted '%1'."
msgstr "'%1' is succesvol verwijderd."
#: Source/Core/DolphinQt/GCMemcardManager.cpp:403
msgid "Successfully deleted files."
msgstr "Bestanden succesvol verwijderd."
#: Source/Core/DolphinQt/GameList/GameList.cpp:390
msgid "Successfully exported save files"
msgstr "Save bestanden succesvol geëxporteerd"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:306
msgid "Successfully exported the %1 save files."
msgstr "%1 save bestanden succesvol geëxporteerd."
#: Source/Core/DolphinQt/GCMemcardManager.cpp:305
msgid "Successfully exported the save file."
msgstr "Save bestand succesvol geëxporteerd."
#: Source/Core/DolphinQt/MenuBar.cpp:1071
msgid "Successfully extracted certificates from NAND"
msgstr "Certificaten succesvol uitgepakt van NAND"
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:323
msgid "Successfully extracted file."
msgstr "Bestand succesvol uitgepakt."
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:199
msgid "Successfully extracted system data."
msgstr "Systeemdata succesvol uitgepakt."
#: Source/Core/DolphinQt/MenuBar.cpp:985
msgid "Successfully imported save files."
msgstr "Save bestanden succesvol geïmporteerd."
#: Source/Core/DolphinQt/GameList/GameList.cpp:543
#: Source/Core/DolphinQt/MenuBar.cpp:954
msgid "Successfully installed this title to the NAND."
msgstr "Titel succesvol geïnstalleerd op de NAND."
#: Source/Core/DolphinQt/GameList/GameList.cpp:567
msgid "Successfully removed this title from the NAND."
msgstr "Titel succesvol verwijderd van de NAND."
#: Source/Core/DolphinQt/AboutDialog.cpp:53
msgid "Support"
msgstr "Ondersteuning"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:117
msgid "Swap Eyes"
msgstr "Wissel Ogen"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:337
msgid ""
"Swaps the left and right eye. Mostly useful if you want to view side-by-side "
"cross-eyed.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Wisselt het linker- en het rechteroog om. Handig als u scheel naar de "
"\"Naast elkaar\" weergave wilt kijken.\n"
"\n"
"In geval van twijfel leeg laten."
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Nunchuk.cpp:45
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:372
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:92
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuMotionControl.cpp:33
msgid "Swing"
msgstr "Zwaai"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:141
msgid "Switch to A"
msgstr "Overschakelen naar A"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:141
msgid "Switch to B"
msgstr "Overschakelen naar B"
#. i18n: The symbolic name of a code block
#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:80
msgid "Symbol"
msgstr "Symbool"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:434
msgid "Symbol (%1) end address:"
msgstr "Symbool (%1) eindadres:"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:375
msgid "Symbol name:"
msgstr "Symboolnaam:"
#: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:107
#: Source/Core/DolphinQt/MenuBar.cpp:864
msgid "Symbols"
msgstr "Symbolen"
#: Source/Core/DolphinQt/Config/ControllersWindow.cpp:148
msgid "Sync"
msgstr "Sync"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:99
msgid "Sync Saves"
msgstr "Synchroniseer Saves"
#: Source/Core/DolphinQt/Config/ControllersWindow.cpp:151
msgid "Sync real Wii Remotes and pair them"
msgstr "Sync echte Wii-afstandsbedieningen en paar ze"
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:66
msgid "Synchronize GPU thread"
msgstr "Synchroniseer GPU thread"
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:79
msgid ""
"Synchronizes the GPU and CPU threads to help prevent random freezes in Dual "
"core mode. (ON = Compatible, OFF = Fast)"
msgstr ""
"Synchroniseert de GPU- en CPU-threads om willekeurige vastlopers te "
"voorkomen in Dual-core modus. (Aan = Compatibel, Uit = Snel)"
#: Source/Core/Core/NetPlayClient.cpp:652
msgid "Synchronizing save data..."
msgstr "Synchroniseren van save data..."
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:73
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:110
msgid "System Language:"
msgstr "Systeemtaal:"
#: Source/Core/DolphinQt/MenuBar.cpp:674
msgid "TAS Input"
msgstr "TAS Invoer"
#. i18n: TAS is short for tool-assisted speedrun. Read http://tasvideos.org/ for details.
#. Frame advance is an example of a typical TAS tool.
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:318
msgid "TAS Tools"
msgstr "TAS-Tools"
#: Source/Core/DiscIO/Enums.cpp:57
msgid "Taiwan"
msgstr "Taiwan"
#: Source/Core/Core/HotkeyManager.cpp:32 Source/Core/DolphinQt/MenuBar.cpp:290
msgid "Take Screenshot"
msgstr "Maak Screenshot"
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:58
msgid "Test"
msgstr "Test"
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:55
msgid "Texture Cache"
msgstr "Texture Cache"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:51
msgid "Texture Format Overlay"
msgstr "Texture Formaat Overlay"
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:206
msgid ""
"The \"Safe\" setting eliminates the likelihood of the GPU missing texture "
"updates from RAM.\n"
"Lower accuracies cause in-game text to appear garbled in certain games.\n"
"\n"
"If unsure, use the rightmost value."
msgstr ""
"\"Betrouwbaar\" verkleint de kans dat de GPU texture updates mist van RAM.\n"
"Een lagere betrouwbaarheid kan leiden tot verminkte weergave en het "
"ontbreken van tekst.\n"
"\n"
"In geval van twijfel sleep naar de meest rechtste waarde."
#: Source/Core/DolphinQt/MenuBar.cpp:1062
msgid ""
"The NAND could not be repaired. It is recommended to back up your current "
"data and start over with a fresh NAND."
msgstr ""
"De NAND kon niet worden gerepareerd. Het wordt aanbevolen om een back-up te "
"maken van uw huidige gegevens en opnieuw te beginnen met een nieuwe NAND."
#: Source/Core/DolphinQt/MenuBar.cpp:1057
msgid "The NAND has been repaired."
msgstr "De NAND is gerepareerd."
#: Source/Core/Core/ActionReplay.cpp:219
msgid "The address is invalid"
msgstr "Het adres is onjuist"
#: Source/Core/Core/Movie.cpp:362
#, c-format
msgid ""
"The disc change to \"%s\" could not be saved in the .dtm file.\n"
"The filename of the disc image must not be longer than 40 characters."
msgstr ""
"Schijfwissel naar \"%s\" kan niet worden opgeslagen in de .dtm bestand.\n"
"Bestandsnaam van schijfimage mag niet langer dan 40 karakters zijn."
#: Source/Core/Core/HW/DVD/DVDThread.cpp:337
#, c-format
msgid "The disc could not be read (at 0x%<PRIx64> - 0x%<PRIx64>)."
msgstr "Schijf kan niet worden gelezen (op 0x%<PRIx64> - 0x%<PRIx64>)."
#: Source/Core/DiscIO/CompressedBlob.cpp:117
#, c-format
msgid ""
"The disc image \"%s\" is corrupt.\n"
"Hash of block %<PRIu64> is %08x instead of %08x."
msgstr ""
"Schijfkopie \"%s\" is beschadigd.\n"
"Hash van block %<PRIu64> is %08x in plaats van %08x."
#: Source/Core/DiscIO/CompressedBlob.cpp:108
#, c-format
msgid "The disc image \"%s\" is truncated, some of the data is missing."
msgstr "Schijfkopie \"%s\" is afgekapt en mist data."
#: Source/Core/Core/HW/DVD/DVDInterface.cpp:471
msgid "The disc that was about to be inserted couldn't be found."
msgstr ""
"De schijf die op het punt stond geplaatst te worden, kon niet worden "
"gevonden."
#: Source/Core/DolphinQt/MenuBar.cpp:1013
msgid ""
"The emulated NAND is damaged. System titles such as the Wii Menu and the Wii "
"Shop Channel may not work correctly.\n"
"\n"
"Do you want to try to repair the NAND?"
msgstr ""
"De geëmuleerde NAND is beschadigd. Systeemtitels zoals het Wii-menu en het "
"Wii-winkelkanaal werken mogelijk niet correct.\n"
"\n"
"Wilt u proberen de NAND te repareren?"
#: Source/Core/DolphinQt/WiiUpdate.cpp:34
msgid "The emulated Wii console has been updated."
msgstr "De geëmuleerde Wii-console is geupdate."
#: Source/Core/DolphinQt/WiiUpdate.cpp:39
msgid "The emulated Wii console is already up-to-date."
msgstr "De geëmuleerde Wii-console is al up-to-date."
#. i18n: Here, PID means Product ID (for a USB device).
#: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:143
msgid "The entered PID is invalid."
msgstr "De ingevoerde PID is ongeldig."
#. i18n: Here, VID means Vendor ID (for a USB device).
#: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:131
msgid "The entered VID is invalid."
msgstr "De ingevoerde VID is ongeldig."
#: Source/Core/DolphinQt/GameList/GameList.cpp:484
msgid ""
"The file %1 already exists.\n"
"Do you wish to replace it?"
msgstr ""
"Bestand %1 bestaat al.\n"
"Wilt u het vervangen?"
#: Source/Core/AudioCommon/WaveFile.cpp:56
#, c-format
msgid ""
"The file %s could not be opened for writing. Please check if it's already "
"opened by another program."
msgstr ""
"Bestand %s kan niet worden geopend om te schrijven. Controleer of het "
"bestand al geopend is in een ander programma."
#: Source/Core/AudioCommon/WaveFile.cpp:48
#, c-format
msgid "The file %s was already open, the file header will not be written."
msgstr ""
"Bestand %s is al geopend. De bestandsheader zal niet worden weggeschreven."
#: Source/Core/DolphinQt/WiiUpdate.cpp:72
msgid "The game disc does not contain any usable update information."
msgstr "De spelschijf bevat geen bruikbare update-informatie."
#: Source/Core/Core/NetPlayClient.cpp:243
msgid "The game is currently running."
msgstr "Het spel wordt momenteel uitgevoerd."
#: Source/Core/DolphinQt/WiiUpdate.cpp:65
msgid ""
"The game's region does not match your console's. To avoid issues with the "
"system menu, it is not possible to update the emulated console using this "
"disc."
msgstr ""
"De regio van de game komt niet overeen met die van je console. Om problemen "
"met het systeemmenu te voorkomen, is het niet mogelijk om de geëmuleerde "
"console met deze schijf bij te werken."
#: Source/Core/DolphinQt/NetPlay/MD5Dialog.cpp:155
msgid "The hashes do not match!"
msgstr "De hashes komen niet overeen!"
#: Source/Core/DolphinQt/NetPlay/MD5Dialog.cpp:151
msgid "The hashes match!"
msgstr "De hashes komen overeen!"
#: Source/Core/Core/NetPlayClient.cpp:153
msgid ""
"The host code is too long.\n"
"Please recheck that you have the correct code."
msgstr ""
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:163
msgid "The profile '%1' does not exist"
msgstr "Het profiel '%1' bestaat niet"
#: Source/Core/Core/Movie.cpp:221
#, c-format
msgid "The recorded game (%s) is not the same as the selected game (%s)"
msgstr ""
"De opgenomen spel (%s) is niet hetzelfde als de geselecteerde spel (%s)"
#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:217
#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:281
msgid "The resulting decrypted AR code doesn't contain any lines."
msgstr "De gedecodeerde AR code bevat geen regels."
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:211
msgid "The same file can't be used in both slots."
msgstr "Hetzelfde bestand kan niet in beide slots worden gebruikt."
#: Source/Core/Core/PowerPC/JitInterface.cpp:67
#, c-format
msgid ""
"The selected CPU emulation core (%d) is not available. Please select a "
"different CPU emulation core in the settings."
msgstr ""
"De geselecteerde CPU-emulatiecore (%d) is niet beschikbaar. Selecteer een "
"andere CPU-emulatiecore in de instellingen."
#: Source/Core/Core/NetPlayClient.cpp:240
msgid "The server and client's NetPlay versions are incompatible."
msgstr "De NetPlay versie van de server en client zijn incompatibel."
#: Source/Core/Core/NetPlayClient.cpp:236
msgid "The server is full."
msgstr "De server is vol."
#: Source/Core/Core/NetPlayClient.cpp:246
msgid "The server sent an unknown error message."
msgstr "De server verstuurde een onbekende foutmelding."
#: Source/Core/Core/Boot/Boot.cpp:72
#, c-format
msgid "The specified file \"%s\" does not exist"
msgstr "Het opgegeven bestand \"%s\" bestaat niet"
#: Source/Core/DolphinQt/WiiUpdate.cpp:60
msgid ""
"The update has been cancelled. It is strongly recommended to finish it in "
"order to avoid inconsistent system software versions."
msgstr ""
"De update is geannuleerd. Het wordt ten zeerste aanbevolen om de update af "
"te maken om problemen te voorkomen."
#: Source/Core/Core/ActionReplay.cpp:222
msgid "The value is invalid"
msgstr "De waarde is onjuist"
#: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:205
#, c-format
msgid ""
"There are too many GCI files in the folder\n"
"%s.\n"
"Only the first 127 will be available"
msgstr ""
"Er zijn te veel GCI bestanden in map\n"
"%s.\n"
"Alleen de eerste 127 zijn beschikbaar"
#: Source/Core/Core/State.cpp:695
msgid "There is nothing to undo!"
msgstr "Er is niks om ongedaan te maken!"
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:126
msgid ""
"These settings override core Dolphin settings.\n"
"Undetermined means the game uses Dolphin's setting."
msgstr ""
"Deze instellingen overschrijven kerninstellingen van Dolphin.\n"
"Onbepaald betekent dat het spel gebruik maakt van Dolphin's instellingen."
#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:189
msgid ""
"This Action Replay code contains both encrypted and unencrypted lines; you "
"should check that you have entered it correctly.\n"
"\n"
"Do you want to discard all unencrypted lines?"
msgstr ""
"Deze Action Replay-code bevat zowel gecodeerde als niet-gecodeerde regels; u "
"moet controleren of u het correct heeft ingevoerd.\n"
"\n"
"Wilt u alle niet-gecodeerde regels verwijderen?"
#: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:155
msgid "This USB device is already whitelisted."
msgstr "Dit USB apparaat staat al op de witte lijst."
#: Source/Core/Core/WiiUtils.cpp:74
msgid "This WAD has not been signed by Nintendo. Continue to import?"
msgstr "Deze WAD is niet ondertekend door Nintendo. Doorgaan met importeren?"
#: Source/Core/Core/ConfigManager.cpp:875
msgid "This WAD is not bootable."
msgstr "Deze WAD is niet opstartbaar."
#: Source/Core/Core/ConfigManager.cpp:870
msgid "This WAD is not valid."
msgstr "Deze WAD is niet geldig."
#: Source/Core/Core/ActionReplay.cpp:857
msgid ""
"This action replay simulator does not support codes that modify Action "
"Replay itself."
msgstr ""
"Deze action replay simulator ondersteund geen codes die de Action Replay "
"zelf aanpassen."
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:173
#: Source/Core/DolphinQt/GameList/GameList.cpp:598
msgid "This cannot be undone!"
msgstr "Dit kan niet ongedaan gemaakt worden!"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:181
msgid ""
"This feature allows you to change the game's camera.\n"
"Move the mouse while holding the right mouse button to pan and while holding "
"the middle button to move.\n"
"Hold SHIFT and press one of the WASD keys to move the camera by a certain "
"step distance (SHIFT+2 to move faster and SHIFT+1 to move slower). Press "
"SHIFT+R to reset the camera and SHIFT+F to reset the speed.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Met deze feature kun je de spel camera manipuleren.\n"
"Beweeg de muis met de rechtermuisknop ingedrukt om de camera te pannen. "
"Houdt de middelmuisknop ingedrukt om te bewegen.\n"
"Houdt SHIFT ingedrukt en druk op één van de WASD knoppen om de camera met de "
"gekozen stap te bewegen.\n"
"(SHIFT+2 om sneller te bewegen SHIFT+1 om langzamer te bewegen).\n"
"Druk op SHIFT+R om de camera te resetten en SHIFT+F om de snelheid te "
"resetten.\n"
"\n"
"In geval van twijfel leeg laten."
#: Source/Core/DiscIO/NANDImporter.cpp:62
msgid "This file does not look like a BootMii NAND backup."
msgstr "Dit bestand lijkt niet op een BootMii NAND-back-up."
#: Source/Core/VideoCommon/VideoBackendBase.cpp:168
msgid ""
"This game requires bounding box emulation to run properly but your graphics "
"card or its drivers do not support it. As a result you will experience bugs "
"or freezes while running this game."
msgstr ""
"Dit spel vereist bounding box emulatie om correct te werken, maar uw "
"grafische kaart of stuurprogramma's ondersteunen dit niet. Als gevolg "
"hiervan zult u bugs of vastlopers ervaren tijdens het uitvoeren van dit spel."
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:148
msgid ""
"This gives the host control over when inputs are sent to the game, "
"effectively decoupling players from each other in terms of buffering.\n"
"This allows players to have latency based solely on their connection to the "
"host, rather than everyone's connection. Buffer works differently\n"
"in this mode. The host always has no latency, and the buffer setting serves "
"to prevent stutter, speeding up when the amount of buffered\n"
"inputs exceeds the set limit. Input delay is instead based on ping to the "
"host. This results in smoother gameplay on unstable connections."
msgstr ""
"Dit geeft de host controle over wanneer invoer naar het spel wordt gestuurd, "
"waardoor spelers effectief van elkaar worden ontkoppeld qua bufferen.\n"
"Hierdoor kunnen spelers vertraging hebben op basis van hun verbinding met de "
"host, in plaats van de connectie van iedereen. Buffer werkt anders\n"
"in deze modus. De host heeft nooit vertraging en de bufferinstelling dient "
"om stotteren te voorkomen, en versnelt wanneer de hoeveelheid gebufferde "
"invoer\n"
"de ingestelde limiet overschrijdt. Invoervertraging is in plaats daarvan "
"gebaseerd op ping naar de host. Dit resulteert in soepeler gameplay op een "
"instabiele verbindingen."
#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:93
msgid ""
"This setting allows you to set a custom real time clock (RTC) separate from "
"your current system time.\n"
"\n"
"If you're unsure, leave this disabled."
msgstr ""
"Met deze instelling kunt u een aangepaste real-time klok (RTC) instellen dat "
"los staat van uw huidige systeemtijd.\n"
"\n"
"In geval van twijfel leeg laten."
#: Source/Core/DolphinQt/AboutDialog.cpp:43
msgid "This software should not be used to play games you do not legally own."
msgstr ""
"Deze software moet niet worden gebruikt om spellen te spelen die u niet "
"legaal bezit."
#: Source/Core/Core/ConfigManager.cpp:892
msgid "This title cannot be booted."
msgstr "Deze titel kan niet worden opgestart."
#: Source/Core/Core/HW/DSPHLE/UCodes/UCodes.cpp:296
#, c-format
msgid ""
"This title might be incompatible with DSP HLE emulation. Try using LLE if "
"this is homebrew.\n"
"\n"
"DSPHLE: Unknown ucode (CRC = %08x) - forcing AX."
msgstr ""
"Deze titel werkt mogelijk niet juist met DSP HLE emulatie. Gebruik LLE als "
"dit homebrew is.\n"
"\n"
"DSPHLE: Onbekende ucode (CRC = %08x) - AX wordt geforceerd."
#: Source/Core/Core/HW/DSPHLE/UCodes/UCodes.cpp:288
#, c-format
msgid ""
"This title might be incompatible with DSP HLE emulation. Try using LLE if "
"this is homebrew.\n"
"\n"
"Unknown ucode (CRC = %08x) - forcing AXWii."
msgstr ""
"Deze titel werkt mogelijk niet juist met DSP HLE emulatie. Gebruik LLE als "
"dit homebrew is.\n"
"\n"
"Onbekende ucode (CRC = %08x) - AXWii wordt geforceerd."
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:111
msgid ""
"This value is added to the convergence value set in the graphics "
"configuration."
msgstr ""
"Deze waarde wordt toegevoegd aan de gekozen convergentie waarde in de "
"grafische instellingen."
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:109
msgid ""
"This value is multiplied with the depth set in the graphics configuration."
msgstr ""
"Deze waarde wordt vermenigvuldigd met de gekozen diepte waarde in de "
"grafische instellingen."
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:141
msgid ""
"This will reduce bandwidth usage by polling GameCube controllers only twice "
"per frame. Does not affect Wii Remotes."
msgstr ""
"Dit zal het bandbreedtegebruik verminderen door GameCube-controllers slechts "
"tweemaal per frame te pollen. Beïnvloedt Wii-afstandsbedieningen niet."
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:144
msgid ""
"This will sync additional graphics settings, and force everyone to the same "
"internal resolution.\n"
"May prevent desync in some games that use EFB reads. Please ensure everyone "
"uses the same video backend."
msgstr ""
"Hiermee worden extra grafische instellingen gesynchroniseerd en wordt "
"iedereen gedwongen dezelfde interne resolutie te gebruiken.\n"
"Kan desync in spellen die EFB-reads gebruiken voorkomen. Zorg ervoor dat "
"iedereen dezelfde video-backend gebruikt."
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Buttons.cpp:22
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/MixedTriggers.cpp:23
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/ModifySettingsButton.cpp:25
msgid "Threshold"
msgstr "Drempelwaarde"
#: Source/Core/UICommon/UICommon.cpp:429
msgid "TiB"
msgstr "TiB"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Nunchuk.cpp:50
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:378
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:90
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuMotionControl.cpp:31
msgid "Tilt"
msgstr "Kantelen"
#: Source/Core/DolphinQt/GameList/GameList.cpp:739
#: Source/Core/DolphinQt/GameList/GameListModel.cpp:133
#: Source/Core/DolphinQt/GCMemcardManager.cpp:158
#: Source/Core/DolphinQt/MenuBar.cpp:567
msgid "Title"
msgstr "Titel"
#: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:184
msgid "To"
msgstr "Naar"
#: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:56
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:87
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:102
msgid "To:"
msgstr "Naar:"
#: Source/Core/DolphinQt/MenuBar.cpp:287
msgid "Toggle &Fullscreen"
msgstr "Volledig Scherm &Omschakelen"
#: Source/Core/Core/HotkeyManager.cpp:125
msgid "Toggle 3D Anaglyph"
msgstr "3D Anaglyph Omschakelen"
#: Source/Core/Core/HotkeyManager.cpp:123
msgid "Toggle 3D Side-by-Side"
msgstr "Schakel 3D Naast elkaar"
#: Source/Core/Core/HotkeyManager.cpp:124
msgid "Toggle 3D Top-Bottom"
msgstr "Schakel 3D Boven en Beneden"
#: Source/Core/Core/HotkeyManager.cpp:126
msgid "Toggle 3D Vision"
msgstr "3D Vision Omschakelen"
#: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:61
msgid "Toggle All Log Types"
msgstr "Alle Log Types Omschakelen"
#: Source/Core/Core/HotkeyManager.cpp:99
msgid "Toggle Aspect Ratio"
msgstr "Beeldverhouding Omschakelen"
#: Source/Core/Core/HotkeyManager.cpp:69
#: Source/Core/DolphinQt/Debugger/MemoryViewWidget.cpp:370
msgid "Toggle Breakpoint"
msgstr "Breakpoint Omschakelen"
#: Source/Core/Core/HotkeyManager.cpp:98
msgid "Toggle Crop"
msgstr "Bijsnijden Omschakelen"
#: Source/Core/Core/HotkeyManager.cpp:105
msgid "Toggle Custom Textures"
msgstr "Aangepaste Textures Omschakelen"
#: Source/Core/Core/HotkeyManager.cpp:100
msgid "Toggle EFB Copies"
msgstr "EFB kopieën Omschakelen"
#: Source/Core/Core/HotkeyManager.cpp:103
msgid "Toggle Fog"
msgstr "Fog Omschakelen"
#: Source/Core/Core/HotkeyManager.cpp:31
msgid "Toggle Fullscreen"
msgstr "Volledig Scherm Omschakelen"
#: Source/Core/Core/HotkeyManager.cpp:28
msgid "Toggle Pause"
msgstr "Pauze Omschakelen"
#: Source/Core/Core/HotkeyManager.cpp:104
msgid "Toggle Texture Dumping"
msgstr "Texture Dumpen Omschakelen"
#: Source/Core/Core/HotkeyManager.cpp:79
msgid "Toggle USB Keyboard"
msgstr "Schakel USB Toetsenbord"
#: Source/Core/Core/HotkeyManager.cpp:101
msgid "Toggle XFB Copies"
msgstr "XFB kopieën Omschakelen"
#: Source/Core/Core/HotkeyManager.cpp:102
msgid "Toggle XFB Immediate Mode"
msgstr "XFB Onmiddellijke Modus Omschakelen"
#: Source/Core/DolphinQt/CheatsManager.cpp:509
msgid "Too many matches to display (%1)"
msgstr "Te veel overeenkomsten om weer te geven (%1)"
#: Source/Core/DolphinQt/ToolBar.cpp:26
msgid "Toolbar"
msgstr "Toolbar"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:167
msgid "Top"
msgstr "Boven"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:113
msgid "Top-and-Bottom"
msgstr "Boven en Beneden"
#: Source/Core/DiscIO/Enums.cpp:101
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:120
msgid "Traditional Chinese"
msgstr "Chinees (Traditioneel)"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:840
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:844
msgid "Traversal Error"
msgstr "Traversalfout"
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:133
msgid "Traversal Server"
msgstr "Traversal Server"
#: Source/Core/Core/NetPlayClient.cpp:1375
msgid "Traversal server timed out connecting to the host"
msgstr "Traversal server time-out tijdens het verbinden met de host"
#: Source/Core/Core/HW/GCPadEmu.cpp:72
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Classic.cpp:112
#: Source/Core/DolphinQt/Config/Mapping/GCPadEmu.cpp:41
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:46
#: Source/Core/DolphinQt/TAS/GCTASInputWindow.cpp:30
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:143
msgid "Triggers"
msgstr "Trekkers"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:47
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:133
msgid "Turntable"
msgstr "Platenspeler"
#: Source/Core/DolphinQt/CheatsManager.cpp:333
#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:91
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:144
msgid "Type"
msgstr "Type"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:119
msgid "U&16"
msgstr "U&16"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:120
msgid "U&32"
msgstr "U&32"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:118
msgid "U&8"
msgstr "U&8"
#: Source/Core/DiscIO/Enums.cpp:30
msgid "USA"
msgstr "USA"
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:98
msgid "USB Gecko"
msgstr "USB Gecko"
#: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:129
#: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:141
msgid "USB Whitelist Error"
msgstr "USB Witte Lijst Fout"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:260
msgid ""
"Ubershaders are never used. Stuttering will occur during shader compilation, "
"but GPU demands are low. Recommended for low-end hardware.\n"
"\n"
"If unsure, select this mode."
msgstr ""
"Ubershaders worden nooit gebruikt. Er zullen stotteringen optreden tijdens "
"shadercompilatie, maar de GPU-vereisten zijn laag. Aanbevolen voor low-end "
"hardware\n"
"\n"
"Selecteer bij twijfel deze modus."
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:264
msgid ""
"Ubershaders will always be used. Provides a near stutter-free experience at "
"the cost of high GPU performance requirements. Only recommended for high-end "
"systems."
msgstr ""
"Ubershaders zullen altijd worden gebruikt. Biedt een vrijwel stotterloze "
"ervaring, ten koste van hoge GPU-prestatievereisten. Alleen aanbevolen voor "
"high-end systemen."
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:267
msgid ""
"Ubershaders will be used to prevent stuttering during shader compilation, "
"but specialized shaders will be used when they will not cause stuttering. In "
"the best case it eliminates shader compilation stuttering while having "
"minimal performance impact, but results depend on video driver behavior."
msgstr ""
"Ubershaders worden gebruikt om stotteren tijdens het compileren van de "
"shaders te voorkomen, maar gespecialiseerde shaders zullen worden gebruikt "
"wanneer ze geen stotteren veroorzaken. In het beste geval elimineert het "
"compileren van shadercompilatie met minimale impact op de prestaties, maar "
"de resultaten zijn afhankelijk van het gedrag van videostuurprogramma's."
#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:172
msgid ""
"Unable to parse line %1 of the entered AR code as a valid encrypted or "
"decrypted code. Make sure you typed it correctly.\n"
"\n"
"Would you like to ignore this line and continue parsing?"
msgstr ""
"Niet in staat om regel %1 van de ingevoerde AR code te verwerken als een "
"geldige gecodeerde of gedecodeerde code. Controleer of u het correct heeft "
"getypt.\n"
"\n"
"Wilt u deze regel negeren en verder gaan met verwerken?"
#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:258
msgid ""
"Unable to parse line %1 of the entered Gecko code as a valid code. Make sure "
"you typed it correctly.\n"
"\n"
"Would you like to ignore this line and continue parsing?"
msgstr ""
"Niet in staat om regel %1 van de ingevoerde Gecko code te verwerken als een "
"geldige code. Controleer of u het correct heeft getypt.\n"
"\n"
"Wilt u deze regel negeren en verder gaan met verwerken?"
#: Source/Core/DiscIO/NANDImporter.cpp:273
#, c-format
msgid "Unable to write to file %s"
msgstr "Niet in staat om naar bestand %s te schrijven"
#: Source/Core/DolphinQt/GameList/GameList.cpp:465
msgid "Uncompressed GC/Wii images (*.iso *.gcm)"
msgstr "Ongecomprimeerde GC/Wii-images (*.iso *.gcm)"
#: Source/Core/Core/HotkeyManager.cpp:179 Source/Core/DolphinQt/MenuBar.cpp:306
msgid "Undo Load State"
msgstr "Laad Staat ongedaan maken"
#: Source/Core/Core/HotkeyManager.cpp:180 Source/Core/DolphinQt/MenuBar.cpp:323
msgid "Undo Save State"
msgstr "Save Staat ongedaan maken"
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:291
msgid "Unexpected 0x80 call? Aborting..."
msgstr "Onverwachtte 0x80 fout? Annuleren..."
#: Source/Core/DolphinQt/GameList/GameList.cpp:306
msgid "Uninstall from the NAND"
msgstr "Deïnstalleren van de NAND"
#: Source/Core/DolphinQt/GameList/GameList.cpp:554
msgid ""
"Uninstalling the WAD will remove the currently installed version of this "
"title from the NAND without deleting its save data. Continue?"
msgstr ""
"Het deïnstalleren van de WAD verwijdert de momenteel geïnstalleerde versie "
"van deze titel uit de NAND, zonder dat zijn save data wordt verwijderd. "
"Doorgaan?"
#: Source/Core/DolphinQt/MenuBar.cpp:258
msgid "United States"
msgstr "Verenigde Staten"
#: Source/Core/Core/State.cpp:449 Source/Core/DiscIO/Enums.cpp:63
#: Source/Core/DiscIO/Enums.cpp:107
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:41
msgid "Unknown"
msgstr "Onbekend"
#: Source/Core/Core/HW/DVD/DVDInterface.cpp:1053
#, c-format
msgid "Unknown DVD command %08x - fatal error"
msgstr "Onbekend DVD commando %08x - fatale fout"
#: Source/Core/Core/NetPlayClient.cpp:819
#, c-format
msgid "Unknown SYNC_SAVE_DATA message received with id: %d"
msgstr "Onbekend SYNC_SAVE_DATA-bericht ontvangen met id: %d"
#: Source/Core/Core/NetPlayServer.cpp:865
#, c-format
msgid ""
"Unknown SYNC_SAVE_DATA message with id:%d received from player:%d Kicking "
"player!"
msgstr ""
"Onbekend SYNC_SAVE_DATA-bericht ontvangen met id: %d ontvangen van speler: "
"%d Speler gekickt!"
#: Source/Core/Core/NetPlayClient.cpp:1384
#, c-format
msgid "Unknown error %x"
msgstr "Onbekende fout %x"
#: Source/Core/Core/NetPlayClient.cpp:875
#, c-format
msgid "Unknown message received with id : %d"
msgstr "Onbekend bericht ontvangen met id : %d"
#: Source/Core/Core/NetPlayServer.cpp:873
#, c-format
msgid "Unknown message with id:%d received from player:%d Kicking player!"
msgstr ""
"Onbekend bericht ontvangen met id: %d ontvangen van speler: %d Speler "
"gekickt!"
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:152
msgid "Unlimited"
msgstr "Onbeperkt"
#: Source/Core/DiscIO/CompressedBlob.cpp:381
msgid "Unpacking"
msgstr "Uitpakken"
#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:135
msgid "Unsigned Integer"
msgstr "Unsigned Integer"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:76
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:22
#: Source/Core/InputCommon/ControllerEmu/ControllerEmu.h:20
msgid "Up"
msgstr "Omhoog"
#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:216
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:256
#: Source/Core/DolphinQt/MenuBar.cpp:508
msgid "Update"
msgstr "Update"
#: Source/Core/DolphinQt/Updater.cpp:63
msgid "Update after closing Dolphin"
msgstr "Update na het sluiten van Dolphin"
#: Source/Core/DolphinQt/Updater.cpp:46
msgid "Update available"
msgstr "Update beschikbaar"
#: Source/Core/DolphinQt/WiiUpdate.cpp:59
msgid "Update cancelled"
msgstr "Update geannuleerd"
#: Source/Core/DolphinQt/WiiUpdate.cpp:33
#: Source/Core/DolphinQt/WiiUpdate.cpp:38
msgid "Update completed"
msgstr "Update voltooid"
#: Source/Core/DolphinQt/WiiUpdate.cpp:43
#: Source/Core/DolphinQt/WiiUpdate.cpp:48
#: Source/Core/DolphinQt/WiiUpdate.cpp:53
#: Source/Core/DolphinQt/WiiUpdate.cpp:64
#: Source/Core/DolphinQt/WiiUpdate.cpp:71
msgid "Update failed"
msgstr "Update mislukt"
#: Source/Core/DolphinQt/WiiUpdate.cpp:94
msgid "Updating"
msgstr "Aan het updaten"
#: Source/Core/DolphinQt/WiiUpdate.cpp:120
msgid ""
"Updating title %1...\n"
"This can take a while."
msgstr ""
"Titel %1 wordt bijgewerkt...\n"
"Dit kan even duren."
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:454
msgid "Upright Hold"
msgstr "Verticaal Houden"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:451
msgid "Upright Toggle"
msgstr "Schakel Verticaal"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:435
msgid "Upright Wii Remote"
msgstr "Wii-afstandsbediening Rechtop"
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:186
msgid "Usage Statistics Reporting Settings"
msgstr "Gebruiksstatistieken Rapporteringsinstellingen"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:150
msgid "Use Built-In Database of Game Names"
msgstr "Gebruik Ingebouwde Database met Spelnamen"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:151
msgid "Use Custom User Style"
msgstr "Gebruik Aangepaste Gebruikersstijl"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:62
msgid "Use Fullscreen"
msgstr "Gebruik &Volledig Scherm"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:102
msgid "Use PAL60 Mode (EuRGB60)"
msgstr "Gebruik PAL60 Modus (EuRGB60)"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:171
msgid "Use Panic Handlers"
msgstr "Gebruik Panic Handlers"
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:229
msgid ""
"Use a less accurate algorithm to calculate depth values.\n"
"Causes issues in a few games, but can give a decent speedup depending on the "
"game and/or your GPU.\n"
"\n"
"If unsure, leave this checked."
msgstr ""
"Gebruik een minder nauwkeurige algoritme om dieptewaarden te berekenen.\n"
"Veroorzaakt problemen in enkele spellen, maar kan een behoorlijke "
"snelheidswinst opleveren afhankelijk van het spel en/of je GPU.\n"
"\n"
"In geval van twijfel geselecteerd laten."
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:113
msgid "Use a single depth buffer for both eyes. Needed for a few games."
msgstr "Gebruik één dieptebuffer voor beide ogen. Nodig voor een paar spellen."
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:101
msgid "User Interface"
msgstr "Gebruikersinterface"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:133
msgid "User Style:"
msgstr "Gebruikersstijl:"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:61
#: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:59
msgid "Utility"
msgstr "Hulpprogramma"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:61
msgid "V-Sync"
msgstr "V-Sync"
#: Source/Core/DolphinQt/CheatsManager.cpp:504
#: Source/Core/DolphinQt/CheatsManager.cpp:505
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:90
msgid "Value"
msgstr "Waarde"
#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:114
msgid "Value:"
msgstr "Waarde:"
#: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:43
msgid "Verbosity"
msgstr "Breedsprakigheid"
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:334
msgid "Verifying integrity of partition..."
msgstr "Integriteit van partitie verifiëren..."
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:336
msgid "Verifying partition"
msgstr "Partitie Verifiëren"
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:99
msgid "Vertex Rounding"
msgstr "Vertex Afronding"
#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:126
msgid "View &code"
msgstr "Bekijk &code"
#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:125
msgid "View &memory"
msgstr "Bekijk &geheugen"
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:56
msgid "View Default Config"
msgstr "Standaardconfiguratie bekijken"
#: Source/Core/Core/HotkeyManager.cpp:276
#: Source/Core/DolphinQt/Config/Mapping/HotkeyGeneral.cpp:26
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:57
msgid "Volume"
msgstr "Volume"
#: Source/Core/Core/HotkeyManager.cpp:35
msgid "Volume Down"
msgstr "Volume Omlaag"
#: Source/Core/Core/HotkeyManager.cpp:37
msgid "Volume Toggle Mute"
msgstr "Volume Dempen Omschakelen"
#: Source/Core/Core/HotkeyManager.cpp:36
msgid "Volume Up"
msgstr "Volume Omhoog"
#: Source/Core/VideoBackends/Vulkan/VideoBackend.h:19
msgid "Vulkan"
msgstr "Vulkan"
#: Source/Core/DolphinQt/MenuBar.cpp:942
msgid "WAD files (*.wad)"
msgstr "WAD bestanden (*.wad)"
#: Source/Core/Core/WiiUtils.cpp:107
msgid "WAD installation failed: Could not finalise title import."
msgstr "WAD installatie mislukt: Kan titelimport niet voltooien."
#: Source/Core/Core/WiiUtils.cpp:97
#, c-format
msgid "WAD installation failed: Could not import content %08x."
msgstr "WAD installatie mislukt: kon inhoud niet importeren %08x."
#: Source/Core/Core/WiiUtils.cpp:81
#, c-format
msgid "WAD installation failed: Could not initialise title import (error %d)."
msgstr "WAD installatie mislukt: Kan titelimport niet initialiseren (fout %d)."
#: Source/Core/Core/WiiUtils.cpp:54
msgid "WAD installation failed: The selected file is not a valid WAD."
msgstr ""
"WAD installatie mislukt: Het geselecteerde bestand is geen geldige WAD."
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:244
msgid ""
"Wait for vertical blanks in order to reduce tearing.\n"
"Decreases performance if emulation speed is below 100%.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Wacht op vertical blanks om scheuren te voorkomen. \n"
"Verlaagt de prestaties als de emulatiesnelheid onder de 100% is.\n"
"\n"
"In geval van twijfel leeg laten."
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:276
msgid ""
"Waits for all shaders to finish compiling before starting a game. Enabling "
"this option may reduce stuttering or hitching for a short time after the "
"game is started, at the cost of a longer delay before the game starts. For "
"systems with two or fewer cores, it is recommended to enable this option, as "
"a large shader queue may reduce frame rates. Otherwise, if unsure, leave "
"this unchecked."
msgstr ""
"Wacht totdat alle shaders klaar zijn met compileren vóór het begin van een "
"spel. Als je deze optie inschakelt, kan het stotteren of haperen gedurende "
"korte tijd na het starten van het spel worden verminderd, ten koste van een "
"langere vertraging voordat het spel start. Voor systemen met twee of minder "
"cores wordt het aangeraden om deze optie in te schakelen, omdat een grote "
"shader-wachtrij de framerate kan verminderen. Laat dit bij twijfel "
"uitgevinkt."
#: Source/Core/Common/MsgHandler.cpp:67
#: Source/Core/DolphinQt/Config/ControllersWindow.cpp:333
#: Source/Core/DolphinQt/Config/ControllersWindow.cpp:354
#: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:48
#: Source/Core/DolphinQt/MenuBar.cpp:1186
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:328
msgid "Warning"
msgstr "Waarschuwing"
#: Source/Core/DolphinQt/TAS/TASInputWindow.cpp:29
msgid ""
"Warning: Analog inputs may reset to controller values at random. In some "
"cases this can be fixed by adding a deadzone."
msgstr ""
"Waarschuwing: Analoge invoer kan willekeurig worden gereset naar "
"controllerwaarden. In sommige gevallen kan dit worden opgelost door een dode "
"zone toe te voegen."
#: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:570
#, c-format
msgid ""
"Warning: Number of blocks indicated by the BAT (%u) does not match that of "
"the loaded file header (%u)"
msgstr ""
"Waarschuwing: Het aantal blokken aangegeven door BAT (%u) komt niet overeen "
"met de geladen bestandsheader (%u)"
#: Source/Core/Core/Movie.cpp:999
#, c-format
msgid ""
"Warning: You loaded a save that's after the end of the current movie. (byte "
"%u > %zu) (input %u > %u). You should load another save before continuing, "
"or load this state with read-only mode off."
msgstr ""
"Waarschuwing: U hebt een save geladen die zich na het einde van de huidige "
"film bevindt. (byte %u > %zu) (invoer %u > %u). U moet een andere save laden "
"voordat u verdergaat, of deze staat laden in alleen-lezen modus."
#: Source/Core/Core/Movie.cpp:974
#, c-format
msgid ""
"Warning: You loaded a save whose movie ends before the current frame in the "
"save (byte %u < %u) (frame %u < %u). You should load another save before "
"continuing."
msgstr ""
"Waarschuwing: U heeft een save geladen waarvan de huidige film eindigt voor "
"het huidige beeld in de save (byte %u < %u) (frame %u < %u). U dient een "
"andere save te laden voordat u verder gaat."
#: Source/Core/Core/Movie.cpp:1025
#, c-format
msgid ""
"Warning: You loaded a save whose movie mismatches on byte %zu (0x%zX). You "
"should load another save before continuing, or load this state with read-"
"only mode off. Otherwise you'll probably get a desync."
msgstr ""
"Waarschuwing: U heeft een save geladen waarvan het film niet overeenkomt op "
"byte %zu (0x%zX). U dient een andere save te laden voordat u verder gaat, of "
"deze staat opnieuw te laden met alleen-lezen modus uitgeschakeld. Anders "
"zullen er waarschijnlijk synchronisatieproblemen optreden."
#: Source/Core/Core/Movie.cpp:1042
#, c-format
msgid ""
"Warning: You loaded a save whose movie mismatches on frame %td. You should "
"load another save before continuing, or load this state with read-only mode "
"off. Otherwise you'll probably get a desync.\n"
"\n"
"More information: The current movie is %d frames long and the savestate's "
"movie is %d frames long.\n"
"\n"
"On frame %td, the current movie presses:\n"
"Start=%d, A=%d, B=%d, X=%d, Y=%d, Z=%d, DUp=%d, DDown=%d, DLeft=%d, DRight="
"%d, L=%d, R=%d, LT=%d, RT=%d, AnalogX=%d, AnalogY=%d, CX=%d, CY=%d, "
"Connected=%d\n"
"\n"
"On frame %td, the savestate's movie presses:\n"
"Start=%d, A=%d, B=%d, X=%d, Y=%d, Z=%d, DUp=%d, DDown=%d, DLeft=%d, DRight="
"%d, L=%d, R=%d, LT=%d, RT=%d, AnalogX=%d, AnalogY=%d, CX=%d, CY=%d, "
"Connected=%d"
msgstr ""
"Waarschuwing: U hebt een save geladen waarvan het filmpje niet overeenkomt "
"op frame %td. U dient een andere save te laden voordat u verder gaat, of "
"deze staat laden opnieuw te laden met alleen-lezen modus uitgeschakeld. "
"Anders zullen er waarschijnlijk synchronisatieproblemen optreden.\n"
"\n"
"Meer informatie: Het huidige filmpje is %d frames lang en het filmpje in de "
"savestate is %d frames lang.\n"
"\n"
"Op frame %td, levert het huidige filmpje:\n"
"Start=%d, A=%d, B=%d, X=%d, Y=%d, Z=%d, DOmhoog=%d, DOmlaag=%d, DLinks=%d, "
"DRechts=%d, L=%d, R=%d, LT=%d, RT=%d, AnaloogX=%d, AnaloogY=%d, CX=%d, CY="
"%d, Verbonden=%d,\n"
"\n"
"Op frame %td, levert het filmpje in de savestate:\n"
"Start=%d, A=%d, B=%d, X=%d, Y=%d, Z=%d, DOmhoog=%d, DOmlaag=%d, DLinks=%d, "
"DRechts=%d, L=%d, R=%d, LT=%d, RT=%d, AnaloogX=%d, AnaloogY=%d, CX=%d, CY="
"%d, Verbonden=%d"
#. i18n: This kind of "watch" is used for watching emulated memory.
#. It's not related to timekeeping devices.
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:28
msgid "Watch"
msgstr "Watch"
#: Source/Core/AudioCommon/WaveFile.cpp:120
msgid "WaveFileWriter - file not open."
msgstr "WaveFileWriter - bestand niet open."
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:90
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:124
msgid "Whammy"
msgstr "Whammy"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:257
msgid ""
"When playing on NetPlay, show chat messages, buffer changes and desync "
"alerts.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Toon chatberichten, buffer aanpassingen en desynchronisatie berichten "
"tijdens NetPlay.\n"
"\n"
"In geval van twijfel leeg laten."
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:143
msgid "Whitelisted USB Passthrough Devices"
msgstr "Witte lijst van USB Passthrough Apparaten"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:78
msgid "Widescreen Hack"
msgstr "Breedbeeld Hack"
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:35
msgid "Width"
msgstr "Breedte"
#: Source/Core/Core/HotkeyManager.cpp:283
#: Source/Core/DolphinQt/Config/Mapping/HotkeyWii.cpp:21
#: Source/Core/DolphinQt/Config/SettingsWindow.cpp:44
msgid "Wii"
msgstr "Wii"
#. i18n: "Wii Menu" (or System Menu) refers to the Wii's main menu,
#. which is (usually) the first thing users see when a Wii console starts.
#: Source/Core/Core/TitleDatabase.cpp:155
msgid "Wii Menu"
msgstr "Wii Menu"
#: Source/Core/DolphinQt/Settings/PathPane.cpp:173
msgid "Wii NAND Root:"
msgstr "Wii NAND Basismap:"
#: Source/Core/Core/HW/Wiimote.cpp:30
msgid "Wii Remote"
msgstr "Wii-afstandsbediening"
#: Source/Core/DolphinQt/Config/ControllersWindow.cpp:179
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:305
#: Source/Core/DolphinQt/NetPlay/PadMappingDialog.cpp:38
msgid "Wii Remote %1"
msgstr "Wii-afstandsbediening %1"
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:188
msgid "Wii Remote Buttons"
msgstr "Wii-afstandbedieningsknoppen"
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:87
msgid "Wii Remote Orientation"
msgstr "Wii-afstandsbediening Oriëntatie"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:163
msgid "Wii Remote Rumble"
msgstr "Wii-Afstandsbediening Trillen"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:159
msgid "Wii Remote Settings"
msgstr "Wii-afstandsbediening Instellingen"
#: Source/Core/DolphinQt/Config/ControllersWindow.cpp:144
msgid "Wii Remotes"
msgstr "Wii-afstandsbedieningen"
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:293
msgid "Wii TAS Input %1 - Classic Controller"
msgstr "Wii TAS-Invoer %1 - Klassieke Controller"
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:307
msgid "Wii TAS Input %1 - Wii Remote"
msgstr "Wii TAS-Invoer %1 - Wii-afstandsbediening"
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:279
msgid "Wii TAS Input %1 - Wii Remote + Nunchuk"
msgstr "Wii TAS-Invoer %1 - Wii-afstandsbediening + Nunchuck"
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:322
msgid "Wii and Wii Remote"
msgstr "Wii en Wii-afstandsbediening"
#: Source/Core/DolphinQt/MenuBar.cpp:969
msgid "Wii save files (*.bin);;All Files (*)"
msgstr "Wii save bestanden (*.bin);;All Files (*)"
#: Source/Core/DiscIO/WiiWad.cpp:32
msgid "WiiWAD: Could not read from file"
msgstr "WiiWAD: Kan het bestand niet lezen"
#: Source/Core/DolphinQt/Config/LogWidget.cpp:118
msgid "Word Wrap"
msgstr "Regelafbreking"
#: Source/Core/DiscIO/Enums.cpp:60
msgid "World"
msgstr "Wereld"
#. i18n: This is a selectable condition when adding a breakpoint
#: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:60
msgid "Write"
msgstr "Schrijven"
#. i18n: This string is used for a radio button that represents the type of
#. memory breakpoint that gets triggered when a write operation occurs.
#. The string does not mean "write-only" in the sense that something cannot be read from.
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:147
msgid "Write only"
msgstr "Alleen schrijven"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:97
msgid "Write save/SD data"
msgstr "Beschrijf save/SD data"
#: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:55
msgid "Write to Console"
msgstr "Schrijf naar Console"
#: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:54
msgid "Write to File"
msgstr "Schrijf naar Bestand"
#. i18n: This is a selectable action when adding a breakpoint
#: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:65
msgid "Write to Log"
msgstr "Schrijf naar Log"
#. i18n: This is a selectable action when adding a breakpoint
#: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:69
msgid "Write to Log and Break"
msgstr "Schrijf naar Log en Breek af"
#: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:56
msgid "Write to Window"
msgstr "Schrijf naar Venster"
#. i18n: Refers to a 3D axis (used when mapping motion controls)
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Nunchuk.cpp:55
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:383
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:97
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:122
msgid "X"
msgstr "X"
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:492
msgid "XF register "
msgstr "XF register "
#. i18n: Refers to a 3D axis (used when mapping motion controls)
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Nunchuk.cpp:57
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:385
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:101
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:126
msgid "Y"
msgstr "Y"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:34
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:49
msgid "Yellow"
msgstr "Geel"
#: Source/Core/DolphinQt/MenuBar.cpp:509
msgid "You are running the latest version available on this update track"
msgstr "U gebruikt de nieuwste versie die beschikbaar is op deze update-track"
#: Source/Core/Core/IOS/ES/ES.cpp:216
msgid ""
"You cannot use the Wii Shop Channel without using your own device "
"credentials.\n"
"Please refer to the NAND usage guide for setup instructions: https://dolphin-"
"emu.org/docs/guides/nand-usage-guide/"
msgstr ""
"U kunt het Wii-winkelkanaal niet gebruiken zonder dat u gebruik maakt van uw "
"apparaatgegevens.\n"
"Radpleeg de NAND gebruiksgids voor installatie-instructies: https://dolphin-"
"emu.org/docs/guides/nand-usage-guide/"
#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:194
msgid "You have to enter a name."
msgstr "U moet een naam opgeven."
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:274
msgid "You must restart Dolphin in order for the change to take effect."
msgstr "U moet Dolphin herstarten voordat deze optie effect zal hebben."
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:244
msgid "You must select a game to host!"
msgstr "Je moet een spel selecteren om te hosten!"
#: Source/Core/Core/DSP/DSPCore.cpp:80
msgid ""
"Your DSP ROMs have incorrect hashes.\n"
"Would you like to stop now to fix the problem?\n"
"If you select \"No\", audio might be garbled."
msgstr ""
"Uw DSP ROMS hebben onjuiste hashes.\n"
"Wilt u nu stoppen om het probleem op te lossen?\n"
"Als u \"Nee\" selecteert kan het geluid vervormd klinken."
#. i18n: Refers to a 3D axis (used when mapping motion controls)
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Nunchuk.cpp:59
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:387
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:105
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:130
msgid "Z"
msgstr "Z"
#: Source/Core/Core/ActionReplay.cpp:890
msgid "Zero 3 code not supported"
msgstr "Zero 3 code niet ondersteund"
#: Source/Core/Core/ActionReplay.cpp:910
#, c-format
msgid "Zero code unknown to Dolphin: %08x"
msgstr "Zero code onbekend voor Dolphin: %08x"
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:71
msgid "auto"
msgstr "automatisch"
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:71
msgid "fake-completion"
msgstr "fake-completion"
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:71
msgid "none"
msgstr "geen"
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:160
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:185
msgid "on"
msgstr "aan"
#: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:79
msgid "or select a device"
msgstr "of selecteer een apparaat"
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:54
msgid "| OR"
msgstr "| OF"
#. i18n: This message uses curly quotes in English. If you want to use curly quotes
#. in your translation, please use the type of curly quotes that's appropriate for
#. your language. If you aren't sure which type is appropriate, see
#. https://en.wikipedia.org/wiki/Quotation_mark#Specific_language_features
#: Source/Core/DolphinQt/AboutDialog.cpp:65
msgid ""
"© 2003-2015+ Dolphin Team. “GameCube” and “Wii” are trademarks of Nintendo. "
"Dolphin is not affiliated with Nintendo in any way."
msgstr ""
"© 2003-2015+ Dolphin Team. “GameCube”en “Wii” zijn geregistreerde "
"handelsmerken van Nintendo. Dolphin is op geen enkele manier verbonden met "
"Nintendo."
#: Source/Core/DolphinQt/DiscordJoinRequestDialog.cpp:54
msgid "✔ Invite"
msgstr "✔ Uitnodigen"
#: Source/Core/DolphinQt/DiscordJoinRequestDialog.cpp:55
msgid "✖ Decline"
msgstr "✖ Weigeren"