dolphin/Externals/wxWidgets/src/common/evtloopcmn.cpp

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///////////////////////////////////////////////////////////////////////////////
// Name: src/common/evtloopcmn.cpp
// Purpose: common wxEventLoop-related stuff
// Author: Vadim Zeitlin
// Modified by:
// Created: 2006-01-12
// RCS-ID: $Id: evtloopcmn.cpp 45938 2007-05-10 02:07:41Z VZ $
// Copyright: (c) 2006 Vadim Zeitlin <vadim@wxwindows.org>
// Licence: wxWindows licence
///////////////////////////////////////////////////////////////////////////////
// ============================================================================
// declarations
// ============================================================================
// ----------------------------------------------------------------------------
// headers
// ----------------------------------------------------------------------------
// for compilers that support precompilation, includes "wx.h".
#include "wx/wxprec.h"
#ifdef __BORLANDC__
#pragma hdrstop
#endif
#include "wx/evtloop.h"
#ifndef WX_PRECOMP
#include "wx/app.h"
#endif //WX_PRECOMP
// see the comment near the declaration of wxRunningEventLoopCount in
// src/msw/thread.cpp for the explanation of this hack
#if defined(__WXMSW__) && wxUSE_THREADS
extern WXDLLIMPEXP_DATA_BASE(int) wxRunningEventLoopCount;
struct wxRunningEventLoopCounter
{
wxRunningEventLoopCounter() { wxRunningEventLoopCount++; }
~wxRunningEventLoopCounter() { wxRunningEventLoopCount--; }
};
#endif // __WXMSW__
// ----------------------------------------------------------------------------
// globals
// ----------------------------------------------------------------------------
wxEventLoop *wxEventLoopBase::ms_activeLoop = NULL;
// wxEventLoopManual is unused in the other ports
#if defined(__WXMSW__) || defined(__WXMAC__) || defined(__WXDFB__)
// ============================================================================
// wxEventLoopManual implementation
// ============================================================================
wxEventLoopManual::wxEventLoopManual()
{
m_exitcode = 0;
m_shouldExit = false;
}
int wxEventLoopManual::Run()
{
// event loops are not recursive, you need to create another loop!
wxCHECK_MSG( !IsRunning(), -1, _T("can't reenter a message loop") );
// ProcessIdle() and Dispatch() below may throw so the code here should
// be exception-safe, hence we must use local objects for all actions we
// should undo
wxEventLoopActivator activate(wx_static_cast(wxEventLoop *, this));
#if defined(__WXMSW__) && wxUSE_THREADS
wxRunningEventLoopCounter evtLoopCounter;
#endif // __WXMSW__
// we must ensure that OnExit() is called even if an exception is thrown
// from inside Dispatch() but we must call it from Exit() in normal
// situations because it is supposed to be called synchronously,
// wxModalEventLoop depends on this (so we can't just use ON_BLOCK_EXIT or
// something similar here)
#if wxUSE_EXCEPTIONS
for ( ;; )
{
try
{
#endif // wxUSE_EXCEPTIONS
// this is the event loop itself
for ( ;; )
{
// give them the possibility to do whatever they want
OnNextIteration();
// generate and process idle events for as long as we don't
// have anything else to do
while ( !Pending() && (wxTheApp && wxTheApp->ProcessIdle()) )
;
// if the "should exit" flag is set, the loop should terminate
// but not before processing any remaining messages so while
// Pending() returns true, do process them
if ( m_shouldExit )
{
while ( Pending() )
Dispatch();
break;
}
// a message came or no more idle processing to do, sit in
// Dispatch() waiting for the next message
if ( !Dispatch() )
{
// we got WM_QUIT
break;
}
}
#if wxUSE_EXCEPTIONS
// exit the outer loop as well
break;
}
catch ( ... )
{
try
{
if ( !wxTheApp || !wxTheApp->OnExceptionInMainLoop() )
{
OnExit();
break;
}
//else: continue running the event loop
}
catch ( ... )
{
// OnException() throwed, possibly rethrowing the same
// exception again: very good, but we still need OnExit() to
// be called
OnExit();
throw;
}
}
}
#endif // wxUSE_EXCEPTIONS
return m_exitcode;
}
void wxEventLoopManual::Exit(int rc)
{
wxCHECK_RET( IsRunning(), _T("can't call Exit() if not running") );
m_exitcode = rc;
m_shouldExit = true;
OnExit();
// all we have to do to exit from the loop is to (maybe) wake it up so that
// it can notice that Exit() had been called
//
// in particular, do *not* use here calls such as PostQuitMessage() (under
// MSW) which terminate the current event loop here because we're not sure
// that it is going to be processed by the correct event loop: it would be
// possible that another one is started and terminated by mistake if we do
// this
WakeUp();
}
#endif // __WXMSW__ || __WXMAC__ || __WXDFB__