dolphin/Source/Plugins/Plugin_PadSimple/Src/PadSimple.h

123 lines
2.2 KiB
C

// Copyright (C) 2003-2008 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
// controls
#ifndef __PADSIMPLE_H__
#define __PADSIMPLE_H__
enum
{
CTL_A = 0,
CTL_B,
CTL_X,
CTL_Y,
CTL_Z,
CTL_START,
CTL_TRIGGER_L,
CTL_L,
CTL_TRIGGER_R,
CTL_R,
CTL_MAINUP,
CTL_MAINDOWN,
CTL_MAINLEFT,
CTL_MAINRIGHT,
CTL_HALFMAIN,
CTL_SUBUP,
CTL_SUBDOWN,
CTL_SUBLEFT,
CTL_SUBRIGHT,
CTL_HALFSUB,
CTL_DPADUP,
CTL_DPADDOWN,
CTL_DPADLEFT,
CTL_DPADRIGHT,
NUMCONTROLS
};
// control names
static const char* controlNames[] =
{
"A_button",
"B_button",
"X_button",
"Y_button",
"Z_trigger",
"Start",
"Soft_triggerL_switch",
"L_button",
"Soft_triggerR_switch",
"R_button",
"Main_stick_up",
"Main_stick_down",
"Main_stick_left",
"Main_stick_right",
"Soft_main_switch",
"Sub_stick_up",
"Sub_stick_down",
"Sub_stick_left",
"Sub_stick_right",
"Soft_sub_switch",
"D-Pad_up",
"D-Pad_down",
"D-Pad_left",
"D-Pad_right",
};
// control human readable
static const char* userControlNames[] =
{
"A",
"B",
"X",
"Y",
"Z",
"Start",
"Analog", // Don't use
"L",
"Analog", // Don't use
"R",
"Up",
"Down",
"Left",
"Right",
"Soft_main_switch", // Don't use
"Up",
"Down",
"Left",
"Right",
"Soft_sub_switch", // Don't use
"Up",
"Down",
"Left",
"Right",
};
struct SPads {
bool type; //keyboard = 0, xpad = 1
int XPad; //player# of the xpad
bool attached; //pad is "attached" to the gamecube/wii
bool disable; //disabled when dolphin isn't in focus
bool rumble; //rumble for xpad
unsigned int keyForControl[NUMCONTROLS];//keyboard mapping
};
extern SPads pad[];
void LoadConfig();
void SaveConfig();
#endif