dolphin/Data
Ryan Houdek bc9ef95643 Support Sampler binding in the shader.
In the cases where we support the binding layout keyword, use it for more than binding UBO location.
This changes it so it is supported for samplers as well.

Instances when this is enabled is if a device supports GL_ARB_shading_language_420pack, or if it supports GLES 3.10.
2014-07-18 17:04:03 -05:00
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Sys Support Sampler binding in the shader. 2014-07-18 17:04:03 -05:00
cpack_package_description.txt Fix the capitalization of "GameCube" throughout the project. 2014-06-08 11:24:49 +09:00
license.txt Copy licence.txt into Data directory to be sure it gets copied to the Binary/ directory on build. 2009-10-10 09:57:18 +00:00