dolphin/Source/Core/VideoCommon/TextureCacheBase.h

153 lines
4.3 KiB
C++

// Copyright 2013 Dolphin Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
#pragma once
#include <map>
#include "Common/CommonTypes.h"
#include "Common/Thread.h"
#include "VideoCommon/BPMemory.h"
#include "VideoCommon/TextureDecoder.h"
#include "VideoCommon/VideoCommon.h"
struct VideoConfig;
class TextureCache
{
public:
enum TexCacheEntryType
{
TCET_NORMAL,
TCET_EC_VRAM, // EFB copy which sits in VRAM and is ready to be used
TCET_EC_DYNAMIC, // EFB copy which sits in RAM and needs to be decoded before being used
};
struct TCacheEntryConfig
{
TCacheEntryConfig() : width(0), height(0), levels(1), layers(1), rendertarget(false) {}
u32 width, height;
u32 levels, layers;
bool rendertarget;
};
struct TCacheEntryBase
{
const TCacheEntryConfig config;
// common members
u32 addr;
u32 size_in_bytes;
u64 hash;
u32 format;
enum TexCacheEntryType type;
unsigned int native_width, native_height; // Texture dimensions from the GameCube's point of view
unsigned int native_levels;
// used to delete textures which haven't been used for TEXTURE_KILL_THRESHOLD frames
int frameCount;
void SetGeneralParameters(u32 _addr, u32 _size, u32 _format)
{
addr = _addr;
size_in_bytes = _size;
format = _format;
}
void SetDimensions(unsigned int _native_width, unsigned int _native_height, unsigned int _native_levels)
{
native_width = _native_width;
native_height = _native_height;
native_levels = _native_levels;
}
void SetHashes(u64 _hash)
{
hash = _hash;
}
TCacheEntryBase(const TCacheEntryConfig& c) : config(c) {}
virtual ~TCacheEntryBase();
virtual void Bind(unsigned int stage) = 0;
virtual bool Save(const std::string& filename, unsigned int level) = 0;
virtual void Load(unsigned int width, unsigned int height,
unsigned int expanded_width, unsigned int level) = 0;
virtual void FromRenderTarget(u32 dstAddr, unsigned int dstFormat,
PEControl::PixelFormat srcFormat, const EFBRectangle& srcRect,
bool isIntensity, bool scaleByHalf, unsigned int cbufid,
const float *colmat) = 0;
bool OverlapsMemoryRange(u32 range_address, u32 range_size) const;
bool IsEfbCopy() { return (type == TCET_EC_VRAM || type == TCET_EC_DYNAMIC); }
};
virtual ~TextureCache(); // needs virtual for DX11 dtor
static void OnConfigChanged(VideoConfig& config);
// Removes textures which aren't used for more than TEXTURE_KILL_THRESHOLD frames,
// frameCount is the current frame number.
static void Cleanup(int frameCount);
static void Invalidate();
static void InvalidateRange(u32 start_address, u32 size);
static void MakeRangeDynamic(u32 start_address, u32 size);
static void ClearRenderTargets(); // currently only used by OGL
static bool Find(u32 start_address, u64 hash);
virtual TCacheEntryBase* CreateTexture(unsigned int width, unsigned int height,
unsigned int tex_levels, PC_TexFormat pcfmt) = 0;
virtual TCacheEntryBase* CreateRenderTargetTexture(unsigned int scaled_tex_w, unsigned int scaled_tex_h, unsigned int layers) = 0;
virtual void CompileShaders() = 0; // currently only implemented by OGL
virtual void DeleteShaders() = 0; // currently only implemented by OGL
static TCacheEntryBase* Load(const u32 stage);
static void CopyRenderTargetToTexture(u32 dstAddr, unsigned int dstFormat, PEControl::PixelFormat srcFormat,
const EFBRectangle& srcRect, bool isIntensity, bool scaleByHalf);
static void RequestInvalidateTextureCache();
protected:
TextureCache();
static GC_ALIGNED16(u8 *temp);
static size_t temp_size;
private:
static void DumpTexture(TCacheEntryBase* entry, std::string basename, unsigned int level);
static void CheckTempSize(size_t required_size);
static TCacheEntryBase* AllocateRenderTarget(unsigned int width, unsigned int height, unsigned int layers);
static void FreeRenderTarget(TCacheEntryBase* entry);
typedef std::map<u32, TCacheEntryBase*> TexCache;
typedef std::vector<TCacheEntryBase*> RenderTargetPool;
static TexCache textures;
static RenderTargetPool render_target_pool;
// Backup configuration values
static struct BackupConfig
{
int s_colorsamples;
bool s_texfmt_overlay;
bool s_texfmt_overlay_center;
bool s_hires_textures;
bool s_copy_cache_enable;
bool s_stereo_3d;
bool s_efb_mono_depth;
} backup_config;
};
extern TextureCache *g_texture_cache;