227 lines
9.8 KiB
Objective-C
227 lines
9.8 KiB
Objective-C
/////////////////////////////////////////////////////////////////////////////
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// Name: wx/cocoa/window.h
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// Purpose: wxWindowCocoa
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// Author: David Elliott
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// Modified by:
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// Created: 2002/12/26
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// Copyright: (c) 2002 David Elliott
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#ifndef __WX_COCOA_WINDOW_H__
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#define __WX_COCOA_WINDOW_H__
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#include "wx/cocoa/NSView.h"
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#ifdef __OBJC__
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#import <Foundation/NSGeometry.h>
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#endif //def __OBJC__
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// We can only import Foundation/NSGeometry.h from Objective-C code but it's
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// nice to be able to use NSPoint and NSRect in the declarations of helper
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// methods so we must define them as opaque structs identically to the way
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// they are defined by the real header.
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// NOTE: We specifically use these regardless of C++ or Objective-C++ mode so
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// the compiler will complain if we got the definitions wrong. In regular
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// C++ mode there is no way to know if we got the definitons right so
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// we depend on at least one Objective-C++ file including this header.
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#if defined(__LP64__) || defined(NS_BUILD_32_LIKE_64)
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typedef struct CGPoint NSPoint;
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typedef struct CGRect NSRect;
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#else
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typedef struct _NSPoint NSPoint;
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typedef struct _NSRect NSRect;
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#endif
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DECLARE_WXCOCOA_OBJC_CLASS(NSAffineTransform);
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class wxWindowCocoaHider;
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class wxWindowCocoaScrollView;
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class wxCocoaTrackingRectManager;
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// ========================================================================
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// wxWindowCocoa
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// ========================================================================
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class WXDLLIMPEXP_CORE wxWindowCocoa: public wxWindowBase, protected wxCocoaNSView
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{
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DECLARE_DYNAMIC_CLASS(wxWindowCocoa)
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wxDECLARE_NO_COPY_CLASS(wxWindowCocoa);
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DECLARE_EVENT_TABLE()
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friend wxWindow *wxWindowBase::GetCapture();
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friend class wxWindowCocoaScrollView;
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friend class wxCocoaTrackingRectManager;
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// ------------------------------------------------------------------------
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// initialization
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// ------------------------------------------------------------------------
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public:
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wxWindowCocoa() { Init(); }
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inline wxWindowCocoa(wxWindow *parent, wxWindowID winid,
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const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize,
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long style = 0,
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const wxString& name = wxPanelNameStr)
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{
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Init();
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Create(parent, winid, pos, size, style, name);
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}
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virtual ~wxWindowCocoa();
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bool Create(wxWindow *parent, wxWindowID winid,
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const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize,
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long style = 0,
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const wxString& name = wxPanelNameStr);
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protected:
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void Init();
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// ------------------------------------------------------------------------
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// Cocoa specifics
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// ------------------------------------------------------------------------
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public:
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// Returns the content NSView (where children are added, drawing performed)
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inline WX_NSView GetNSView() { return m_cocoaNSView; }
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// Returns the NSView suitable for use as a subview
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WX_NSView GetNSViewForSuperview() const;
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// Returns the NSView that may be hidden/is being hidden
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WX_NSView GetNSViewForHiding() const;
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// Returns the NSView for non-client drawing
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virtual WX_NSView GetNonClientNSView() { return GetNSViewForSuperview(); }
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// Add/remove children
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void CocoaAddChild(wxWindowCocoa *child);
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void CocoaRemoveFromParent(void);
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#ifdef __OBJC__
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// Returns an autoreleased NSAffineTransform which can be applied
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// to a graphics context currently using the view's coordinate system
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// (such as the one locked when drawRect is called or after a call
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// to [NSView lockFocus]) such that further drawing is done using
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// the wxWidgets coordinate system.
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WX_NSAffineTransform CocoaGetWxToBoundsTransform();
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#endif //def __OBJC__
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protected:
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// actually enable/disable the cocoa control, overridden by subclasses
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virtual void CocoaSetEnabled(bool WXUNUSED(enable)) { }
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void CocoaCreateNSScrollView();
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void InitMouseEvent(wxMouseEvent &event, WX_NSEvent cocoaEvent);
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virtual wxWindow* GetWxWindow() const;
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virtual void Cocoa_FrameChanged(void);
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virtual void Cocoa_synthesizeMouseMoved(void);
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virtual bool Cocoa_drawRect(const NSRect &rect);
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virtual bool Cocoa_mouseDown(WX_NSEvent theEvent);
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virtual bool Cocoa_mouseDragged(WX_NSEvent theEvent);
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virtual bool Cocoa_mouseUp(WX_NSEvent theEvent);
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virtual bool Cocoa_mouseMoved(WX_NSEvent theEvent);
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virtual bool Cocoa_mouseEntered(WX_NSEvent theEvent);
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virtual bool Cocoa_mouseExited(WX_NSEvent theEvent);
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virtual bool Cocoa_rightMouseDown(WX_NSEvent theEvent);
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virtual bool Cocoa_rightMouseDragged(WX_NSEvent theEvent);
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virtual bool Cocoa_rightMouseUp(WX_NSEvent theEvent);
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virtual bool Cocoa_otherMouseDown(WX_NSEvent theEvent);
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virtual bool Cocoa_otherMouseDragged(WX_NSEvent theEvent);
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virtual bool Cocoa_otherMouseUp(WX_NSEvent theEvent);
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virtual bool Cocoa_resetCursorRects();
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virtual bool Cocoa_viewDidMoveToWindow();
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virtual bool Cocoa_viewWillMoveToWindow(WX_NSWindow newWindow);
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void SetNSView(WX_NSView cocoaNSView);
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WX_NSView m_cocoaNSView;
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wxWindowCocoaHider *m_cocoaHider;
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wxWindowCocoaScrollView *m_wxCocoaScrollView;
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bool m_isInPaint;
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wxCocoaTrackingRectManager *m_visibleTrackingRectManager;
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static wxWindow *sm_capturedWindow;
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virtual void CocoaReplaceView(WX_NSView oldView, WX_NSView newView);
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void SetInitialFrameRect(const wxPoint& pos, const wxSize& size);
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#ifdef __OBJC__
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inline NSRect MakeDefaultNSRect(const wxSize& size)
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{
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// NOTE: position is 10,10 to make it "obvious" that it's out of place
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return NSMakeRect(10.0,10.0,WidthDefault(size.x),HeightDefault(size.y));
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}
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// These functions translate NSPoint or NSRect between the coordinate
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// system of Cocoa's boudns rect and wx's coordinate system.
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NSPoint CocoaTransformBoundsToWx(NSPoint pointBounds);
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NSRect CocoaTransformBoundsToWx(NSRect rectBounds);
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NSPoint CocoaTransformWxToBounds(NSPoint pointWx);
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NSRect CocoaTransformWxToBounds(NSRect rectWx);
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#endif //def __OBJC__
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static wxPoint OriginInWxDisplayCoordinatesForRectInCocoaScreenCoordinates(NSRect windowFrame);
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static NSPoint OriginInCocoaScreenCoordinatesForRectInWxDisplayCoordinates(wxCoord x, wxCoord y, wxCoord width, wxCoord height, bool keepOriginVisible);
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// ------------------------------------------------------------------------
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// Implementation
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// ------------------------------------------------------------------------
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public:
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/* Pure Virtuals */
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// Raise the window to the top of the Z order
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virtual void Raise();
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// Lower the window to the bottom of the Z order
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virtual void Lower();
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// Set the focus to this window
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virtual void SetFocus();
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// Warp the pointer the given position
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virtual void WarpPointer(int x_pos, int y_pos) ;
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// Change the window's cursor
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virtual bool SetCursor( const wxCursor &cursor );
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// Send the window a refresh event
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virtual void Refresh(bool eraseBack = true, const wxRect *rect = NULL);
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// Set/get the window's font
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virtual bool SetFont(const wxFont& f);
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// inline virtual wxFont& GetFont() const;
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virtual void SetLabel(const wxString& label);
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virtual wxString GetLabel() const;
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// label handling
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// Get character size
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virtual int GetCharHeight() const;
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virtual int GetCharWidth() const;
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virtual void DoGetTextExtent(const wxString& string, int *x, int *y,
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int *descent = NULL,
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int *externalLeading = NULL,
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const wxFont *theFont = NULL) const;
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// Scroll stuff
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virtual void SetScrollbar(int orient, int pos, int thumbVisible,
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int range, bool refresh = true);
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virtual void SetScrollPos(int orient, int pos, bool refresh = true);
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virtual int GetScrollPos(int orient) const;
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virtual int GetScrollThumb(int orient) const;
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virtual int GetScrollRange(int orient) const;
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virtual void ScrollWindow(int dx, int dy, const wxRect *rect = NULL);
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virtual void DoSetVirtualSize(int x, int y);
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// Get the private handle (platform-dependent)
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virtual WXWidget GetHandle() const;
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// Convert client to screen coordinates
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virtual void DoClientToScreen(int *x, int *y) const;
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// Convert screen to client coordinates
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virtual void DoScreenToClient(int *x, int *y) const;
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// Capture/release mouse
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virtual void DoCaptureMouse();
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virtual void DoReleaseMouse();
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// Get window position, relative to parent (or screen if no parent)
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virtual void DoGetPosition(int *x, int *y) const;
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// Get overall window size
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virtual void DoGetSize(int *width, int *height) const;
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// Get/set client (application-useable) size
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virtual void DoGetClientSize(int *width, int *height) const;
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virtual void DoSetClientSize(int width, int size);
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// Set this window's tooltip
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virtual void DoSetToolTip( wxToolTip *tip );
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// Set the size of the wxWindow (the contentView of an NSWindow)
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// wxTopLevelWindow will override this and set the NSWindow size
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// such that the contentView will be this size
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virtual void CocoaSetWxWindowSize(int width, int height);
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// Set overall size and position
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virtual void DoSetSize(int x, int y, int width, int height, int sizeFlags = wxSIZE_AUTO);
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virtual void DoMoveWindow(int x, int y, int width, int height);
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// Popup a menu
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virtual bool DoPopupMenu(wxMenu *menu, int x, int y);
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/* Other implementation */
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// NOTE: typically Close() is not virtual, but we want this for Cocoa
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virtual bool Close( bool force = false );
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virtual bool Show( bool show = true );
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virtual void DoEnable( bool enable );
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virtual bool IsDoubleBuffered() const { return true; }
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};
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#endif // __WX_COCOA_WINDOW_H__
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