29 lines
351 B
GLSL
29 lines
351 B
GLSL
uniform sampler2D samp9;
|
|
|
|
out vec4 ocol0;
|
|
in vec2 uv0;
|
|
|
|
void main()
|
|
{
|
|
float4 c0 = texture(samp9, uv0).rgba;
|
|
float red = 0.0;
|
|
float green = 0.0;
|
|
float blue = 0.0;
|
|
|
|
if (c0.r > 0.25)
|
|
{
|
|
red = c0.r;
|
|
}
|
|
|
|
if (c0.g > 0.25)
|
|
{
|
|
green = c0.g;
|
|
}
|
|
|
|
if (c0.b > 0.25)
|
|
{
|
|
blue = c0.b;
|
|
}
|
|
|
|
ocol0 = float4(red, green, blue, 1.0);
|
|
} |