dolphin/Source/Core/VideoBackends
Scott Mansell deeb1d8370 Remove segfault from DX11 backend.
Instead of blindly using the expected width, clamp it to the stride of the
buffer which dx11 returns. This prevents use from reading invalid memory
at the end of textures.

This doesn't solve the base issue of what to do when a game tries to copy
from outside the efb. On real hardware it returns random noise (biased
to all ones)
2015-09-17 02:22:00 +12:00
..
D3D Remove segfault from DX11 backend. 2015-09-17 02:22:00 +12:00
OGL Merge pull request #3018 from Armada651/ogl-tab 2015-09-12 02:21:19 -04:00
Software MathUtil: Convert Clamp into a constexpr function 2015-09-12 01:18:28 -04:00
CMakeLists.txt Merge of GL-AutoChoose. 2014-01-18 04:11:59 +00:00