346 lines
12 KiB
C++
346 lines
12 KiB
C++
// Copyright 2021 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include "DolphinQt/Config/WiimoteControllersWidget.h"
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#include <QApplication>
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#include <QCheckBox>
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#include <QComboBox>
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#include <QGridLayout>
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#include <QGroupBox>
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#include <QLabel>
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#include <QPushButton>
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#include <QRadioButton>
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#include <QScreen>
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#include <QVBoxLayout>
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#include <map>
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#include <optional>
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#include "Core/ConfigManager.h"
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#include "Core/Core.h"
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#include "Core/HW/Wiimote.h"
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#include "Core/HW/WiimoteReal/WiimoteReal.h"
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#include "Core/IOS/IOS.h"
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#include "Core/IOS/USB/Bluetooth/BTReal.h"
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#include "DolphinQt/Config/Mapping/MappingWindow.h"
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#include "DolphinQt/QtUtils/ModalMessageBox.h"
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#include "DolphinQt/Settings.h"
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#include "UICommon/UICommon.h"
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WiimoteControllersWidget::WiimoteControllersWidget(QWidget* parent) : QWidget(parent)
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{
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CreateLayout();
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LoadSettings();
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ConnectWidgets();
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}
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static int GetRadioButtonIndicatorWidth()
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{
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const QStyle* style = QApplication::style();
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QStyleOptionButton opt;
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// TODO: why does the macOS style act different? Is it because of the magic with
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// Cocoa widgets it does behind the scenes?
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if (style->objectName() == QStringLiteral("macintosh"))
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return style->subElementRect(QStyle::SE_RadioButtonIndicator, &opt).width();
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return style->subElementRect(QStyle::SE_RadioButtonContents, &opt).left();
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}
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static int GetLayoutHorizontalSpacing(const QGridLayout* layout)
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{
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// TODO: shouldn't layout->horizontalSpacing() do all this? Why does it return -1?
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int hspacing = layout->horizontalSpacing();
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if (hspacing >= 0)
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return hspacing;
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// According to docs, this is the fallback if horizontalSpacing() isn't set.
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auto style = layout->parentWidget()->style();
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hspacing = style->pixelMetric(QStyle::PM_LayoutHorizontalSpacing);
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if (hspacing >= 0)
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return hspacing;
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// Docs claim this is deprecated, but on macOS with Qt 5.8 this is the only one that actually
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// works.
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float pixel_ratio = QGuiApplication::primaryScreen()->devicePixelRatio();
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#ifdef __APPLE__
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// TODO is this still required?
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hspacing = pixel_ratio * style->pixelMetric(QStyle::PM_DefaultLayoutSpacing);
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if (hspacing >= 0)
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return hspacing;
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#endif
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// Ripped from qtbase/src/widgets/styles/qcommonstyle.cpp
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return pixel_ratio * 6;
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}
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void WiimoteControllersWidget::CreateLayout()
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{
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m_wiimote_layout = new QGridLayout();
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m_wiimote_box = new QGroupBox(tr("Wii Remotes"));
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m_wiimote_box->setLayout(m_wiimote_layout);
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m_wiimote_passthrough = new QRadioButton(tr("Passthrough a Bluetooth adapter"));
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m_wiimote_sync = new QPushButton(tr("Sync"));
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m_wiimote_reset = new QPushButton(tr("Reset"));
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m_wiimote_refresh = new QPushButton(tr("Refresh"));
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m_wiimote_pt_labels[0] = new QLabel(tr("Sync real Wii Remotes and pair them"));
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m_wiimote_pt_labels[1] = new QLabel(tr("Reset all saved Wii Remote pairings"));
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m_wiimote_emu = new QRadioButton(tr("Emulate the Wii's Bluetooth adapter"));
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m_wiimote_continuous_scanning = new QCheckBox(tr("Continuous Scanning"));
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m_wiimote_real_balance_board = new QCheckBox(tr("Real Balance Board"));
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m_wiimote_speaker_data = new QCheckBox(tr("Enable Speaker Data"));
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m_wiimote_ciface = new QCheckBox(tr("Connect Wii Remotes for Emulated Controllers"));
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m_wiimote_layout->setVerticalSpacing(7);
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m_wiimote_layout->setColumnMinimumWidth(0, GetRadioButtonIndicatorWidth() -
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GetLayoutHorizontalSpacing(m_wiimote_layout));
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m_wiimote_layout->setColumnStretch(2, 1);
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// Passthrough BT
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m_wiimote_layout->addWidget(m_wiimote_passthrough, m_wiimote_layout->rowCount(), 0, 1, -1);
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int sync_row = m_wiimote_layout->rowCount();
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m_wiimote_layout->addWidget(m_wiimote_pt_labels[0], sync_row, 1, 1, 2);
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m_wiimote_layout->addWidget(m_wiimote_sync, sync_row, 3);
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int reset_row = m_wiimote_layout->rowCount();
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m_wiimote_layout->addWidget(m_wiimote_pt_labels[1], reset_row, 1, 1, 2);
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m_wiimote_layout->addWidget(m_wiimote_reset, reset_row, 3);
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// Emulated BT
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m_wiimote_layout->addWidget(m_wiimote_emu, m_wiimote_layout->rowCount(), 0, 1, -1);
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for (size_t i = 0; i < m_wiimote_groups.size(); i++)
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{
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auto* wm_label = m_wiimote_labels[i] = new QLabel(tr("Wii Remote %1").arg(i + 1));
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auto* wm_box = m_wiimote_boxes[i] = new QComboBox();
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auto* wm_button = m_wiimote_buttons[i] = new QPushButton(tr("Configure"));
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for (const auto& item : {tr("None"), tr("Emulated Wii Remote"), tr("Real Wii Remote")})
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wm_box->addItem(item);
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int wm_row = m_wiimote_layout->rowCount();
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m_wiimote_layout->addWidget(wm_label, wm_row, 1);
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m_wiimote_layout->addWidget(wm_box, wm_row, 2);
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m_wiimote_layout->addWidget(wm_button, wm_row, 3);
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}
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m_wiimote_layout->addWidget(m_wiimote_real_balance_board, m_wiimote_layout->rowCount(), 1, 1, -1);
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m_wiimote_layout->addWidget(m_wiimote_speaker_data, m_wiimote_layout->rowCount(), 1, 1, -1);
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m_wiimote_layout->addWidget(m_wiimote_ciface, m_wiimote_layout->rowCount(), 0, 1, -1);
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int continuous_scanning_row = m_wiimote_layout->rowCount();
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m_wiimote_layout->addWidget(m_wiimote_continuous_scanning, continuous_scanning_row, 0, 1, 3);
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m_wiimote_layout->addWidget(m_wiimote_refresh, continuous_scanning_row, 3);
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auto* layout = new QVBoxLayout;
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layout->setMargin(0);
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layout->setAlignment(Qt::AlignTop);
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layout->addWidget(m_wiimote_box);
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setLayout(layout);
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}
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void WiimoteControllersWidget::ConnectWidgets()
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{
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connect(&Settings::Instance(), &Settings::EmulationStateChanged, this,
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&WiimoteControllersWidget::UpdateDisabledWiimoteControls);
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connect(m_wiimote_passthrough, &QRadioButton::toggled, this,
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&WiimoteControllersWidget::OnWiimoteModeChanged);
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connect(m_wiimote_ciface, &QCheckBox::toggled, this,
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&WiimoteControllersWidget::OnWiimoteModeChanged);
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connect(m_wiimote_ciface, &QCheckBox::toggled, this,
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&WiimoteReal::HandleWiimotesInControllerInterfaceSettingChange);
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connect(m_wiimote_continuous_scanning, &QCheckBox::toggled, this,
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&WiimoteControllersWidget::OnWiimoteModeChanged);
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connect(m_wiimote_continuous_scanning, &QCheckBox::toggled, this,
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&WiimoteControllersWidget::SaveSettings);
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connect(m_wiimote_real_balance_board, &QCheckBox::toggled, this,
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&WiimoteControllersWidget::SaveSettings);
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connect(m_wiimote_speaker_data, &QCheckBox::toggled, this,
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&WiimoteControllersWidget::SaveSettings);
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connect(m_wiimote_sync, &QPushButton::clicked, this,
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&WiimoteControllersWidget::OnBluetoothPassthroughSyncPressed);
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connect(m_wiimote_reset, &QPushButton::clicked, this,
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&WiimoteControllersWidget::OnBluetoothPassthroughResetPressed);
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connect(m_wiimote_refresh, &QPushButton::clicked, this,
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&WiimoteControllersWidget::OnWiimoteRefreshPressed);
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for (size_t i = 0; i < m_wiimote_groups.size(); i++)
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{
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connect(m_wiimote_boxes[i], qOverload<int>(&QComboBox::currentIndexChanged), this,
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&WiimoteControllersWidget::SaveSettings);
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connect(m_wiimote_boxes[i], qOverload<int>(&QComboBox::currentIndexChanged), this,
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&WiimoteControllersWidget::OnWiimoteModeChanged);
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connect(m_wiimote_buttons[i], &QPushButton::clicked, this,
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&WiimoteControllersWidget::OnWiimoteConfigure);
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}
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}
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void WiimoteControllersWidget::OnWiimoteModeChanged()
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{
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SaveSettings();
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// Make sure continuous scanning setting is applied.
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WiimoteReal::Initialize(::Wiimote::InitializeMode::DO_NOT_WAIT_FOR_WIIMOTES);
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UpdateDisabledWiimoteControls();
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}
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void WiimoteControllersWidget::UpdateDisabledWiimoteControls()
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{
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const bool running = Core::GetState() != Core::State::Uninitialized;
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m_wiimote_emu->setEnabled(!running);
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m_wiimote_passthrough->setEnabled(!running);
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const bool running_gc = running && !SConfig::GetInstance().bWii;
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const bool enable_passthrough = m_wiimote_passthrough->isChecked() && !running_gc;
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const bool enable_emu_bt = !m_wiimote_passthrough->isChecked() && !running_gc;
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m_wiimote_sync->setEnabled(enable_passthrough);
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m_wiimote_reset->setEnabled(enable_passthrough);
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for (auto* pt_label : m_wiimote_pt_labels)
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pt_label->setEnabled(enable_passthrough);
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for (size_t i = 0; i < m_wiimote_groups.size(); i++)
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{
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m_wiimote_labels[i]->setEnabled(enable_emu_bt);
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m_wiimote_boxes[i]->setEnabled(enable_emu_bt);
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const bool is_emu_wiimote = m_wiimote_boxes[i]->currentIndex() == 1;
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m_wiimote_buttons[i]->setEnabled(enable_emu_bt && is_emu_wiimote);
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}
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m_wiimote_real_balance_board->setEnabled(enable_emu_bt);
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m_wiimote_speaker_data->setEnabled(enable_emu_bt);
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const bool ciface_wiimotes = m_wiimote_ciface->isChecked();
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m_wiimote_refresh->setEnabled((enable_emu_bt || ciface_wiimotes) &&
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!m_wiimote_continuous_scanning->isChecked());
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m_wiimote_continuous_scanning->setEnabled(enable_emu_bt || ciface_wiimotes);
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}
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void WiimoteControllersWidget::OnBluetoothPassthroughResetPressed()
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{
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const auto ios = IOS::HLE::GetIOS();
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if (!ios)
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{
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ModalMessageBox::warning(
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this, tr("Warning"),
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tr("Saved Wii Remote pairings can only be reset when a Wii game is running."));
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return;
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}
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auto device = ios->GetDeviceByName("/dev/usb/oh1/57e/305");
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if (device != nullptr)
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{
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std::static_pointer_cast<IOS::HLE::BluetoothBaseDevice>(device)->TriggerSyncButtonHeldEvent();
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}
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}
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void WiimoteControllersWidget::OnBluetoothPassthroughSyncPressed()
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{
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const auto ios = IOS::HLE::GetIOS();
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if (!ios)
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{
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ModalMessageBox::warning(this, tr("Warning"),
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tr("A sync can only be triggered when a Wii game is running."));
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return;
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}
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auto device = ios->GetDeviceByName("/dev/usb/oh1/57e/305");
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if (device != nullptr)
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{
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std::static_pointer_cast<IOS::HLE::BluetoothBaseDevice>(device)
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->TriggerSyncButtonPressedEvent();
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}
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}
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void WiimoteControllersWidget::OnWiimoteRefreshPressed()
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{
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WiimoteReal::Refresh();
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}
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void WiimoteControllersWidget::OnWiimoteConfigure()
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{
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size_t index;
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for (index = 0; index < m_wiimote_groups.size(); index++)
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{
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if (m_wiimote_buttons[index] == QObject::sender())
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break;
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}
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MappingWindow::Type type;
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switch (m_wiimote_boxes[index]->currentIndex())
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{
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case 0: // None
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case 2: // Real Wii Remote
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return;
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case 1: // Emulated Wii Remote
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type = MappingWindow::Type::MAPPING_WIIMOTE_EMU;
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break;
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default:
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return;
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}
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MappingWindow* window = new MappingWindow(this, type, static_cast<int>(index));
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window->setAttribute(Qt::WA_DeleteOnClose, true);
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window->setWindowModality(Qt::WindowModality::WindowModal);
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window->show();
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}
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void WiimoteControllersWidget::LoadSettings()
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{
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for (size_t i = 0; i < m_wiimote_groups.size(); i++)
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{
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m_wiimote_boxes[i]->setCurrentIndex(int(WiimoteCommon::GetSource(u32(i))));
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}
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m_wiimote_real_balance_board->setChecked(WiimoteCommon::GetSource(WIIMOTE_BALANCE_BOARD) ==
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WiimoteSource::Real);
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m_wiimote_speaker_data->setChecked(SConfig::GetInstance().m_WiimoteEnableSpeaker);
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m_wiimote_ciface->setChecked(SConfig::GetInstance().connect_wiimotes_for_ciface);
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m_wiimote_continuous_scanning->setChecked(SConfig::GetInstance().m_WiimoteContinuousScanning);
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if (SConfig::GetInstance().m_bt_passthrough_enabled)
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m_wiimote_passthrough->setChecked(true);
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else
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m_wiimote_emu->setChecked(true);
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OnWiimoteModeChanged();
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}
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void WiimoteControllersWidget::SaveSettings()
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{
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SConfig::GetInstance().m_WiimoteEnableSpeaker = m_wiimote_speaker_data->isChecked();
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SConfig::GetInstance().connect_wiimotes_for_ciface = m_wiimote_ciface->isChecked();
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SConfig::GetInstance().m_WiimoteContinuousScanning = m_wiimote_continuous_scanning->isChecked();
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SConfig::GetInstance().m_bt_passthrough_enabled = m_wiimote_passthrough->isChecked();
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WiimoteCommon::SetSource(WIIMOTE_BALANCE_BOARD, m_wiimote_real_balance_board->isChecked() ?
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WiimoteSource::Real :
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WiimoteSource::None);
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for (size_t i = 0; i < m_wiimote_groups.size(); i++)
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{
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const int index = m_wiimote_boxes[i]->currentIndex();
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WiimoteCommon::SetSource(u32(i), WiimoteSource(index));
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}
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UICommon::SaveWiimoteSources();
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SConfig::GetInstance().SaveSettings();
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}
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