dolphin/Source/Core/DolphinLib.props

1403 lines
81 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<Project>
<ItemGroup>
<ClInclude Include="AudioCommon\AudioCommon.h" />
<ClInclude Include="AudioCommon\AudioStretcher.h" />
<ClInclude Include="AudioCommon\CubebStream.h" />
<ClInclude Include="AudioCommon\CubebUtils.h" />
<ClInclude Include="AudioCommon\Enums.h" />
<ClInclude Include="AudioCommon\Mixer.h" />
<ClInclude Include="AudioCommon\NullSoundStream.h" />
<ClInclude Include="AudioCommon\OpenALStream.h" />
<ClInclude Include="AudioCommon\SoundStream.h" />
<ClInclude Include="AudioCommon\SurroundDecoder.h" />
<ClInclude Include="AudioCommon\WASAPIStream.h" />
<ClInclude Include="AudioCommon\WaveFile.h" />
<ClInclude Include="Common\Align.h" />
<ClInclude Include="Common\Analytics.h" />
<ClInclude Include="Common\Assert.h" />
<ClInclude Include="Common\Assembler\AssemblerShared.h" />
<ClInclude Include="Common\Assembler\AssemblerTables.h" />
<ClInclude Include="Common\Assembler\CaseInsensitiveDict.h" />
<ClInclude Include="Common\Assembler\GekkoAssembler.h" />
<ClInclude Include="Common\Assembler\GekkoIRGen.h" />
<ClInclude Include="Common\Assembler\GekkoLexer.h" />
<ClInclude Include="Common\Assembler\GekkoParser.h" />
<ClInclude Include="Common\BitField.h" />
<ClInclude Include="Common\BitSet.h" />
<ClInclude Include="Common\BitUtils.h" />
<ClInclude Include="Common\BlockingLoop.h" />
<ClInclude Include="Common\ChunkFile.h" />
<ClInclude Include="Common\CodeBlock.h" />
<ClInclude Include="Common\ColorUtil.h" />
<ClInclude Include="Common\Common.h" />
<ClInclude Include="Common\CommonFuncs.h" />
<ClInclude Include="Common\CommonPaths.h" />
<ClInclude Include="Common\CommonTypes.h" />
<ClInclude Include="Common\Config\Config.h" />
<ClInclude Include="Common\Config\ConfigInfo.h" />
<ClInclude Include="Common\Config\Enums.h" />
<ClInclude Include="Common\Config\Layer.h" />
<ClInclude Include="Common\CPUDetect.h" />
<ClInclude Include="Common\Crypto\AES.h" />
<ClInclude Include="Common\Crypto\bn.h" />
<ClInclude Include="Common\Crypto\ec.h" />
<ClInclude Include="Common\Crypto\HMAC.h" />
<ClInclude Include="Common\Crypto\SHA1.h" />
<ClInclude Include="Common\Debug\MemoryPatches.h" />
<ClInclude Include="Common\Debug\Threads.h" />
<ClInclude Include="Common\Debug\Watches.h" />
<ClInclude Include="Common\DynamicLibrary.h" />
<ClInclude Include="Common\ENet.h" />
<ClInclude Include="Common\EnumFormatter.h" />
<ClInclude Include="Common\EnumMap.h" />
<ClInclude Include="Common\EnumUtils.h" />
<ClInclude Include="Common\Event.h" />
<ClInclude Include="Common\FatFsUtil.h" />
<ClInclude Include="Common\FileSearch.h" />
<ClInclude Include="Common\FileUtil.h" />
<ClInclude Include="Common\FixedSizeQueue.h" />
<ClInclude Include="Common\Flag.h" />
<ClInclude Include="Common\FloatUtils.h" />
<ClInclude Include="Common\FormatUtil.h" />
<ClInclude Include="Common\FPURoundMode.h" />
<ClInclude Include="Common\GekkoDisassembler.h" />
<ClInclude Include="Common\GL\GLContext.h" />
<ClInclude Include="Common\GL\GLExtensions\AMD_pinned_memory.h" />
<ClInclude Include="Common\GL\GLExtensions\ARB_blend_func_extended.h" />
<ClInclude Include="Common\GL\GLExtensions\ARB_buffer_storage.h" />
<ClInclude Include="Common\GL\GLExtensions\ARB_clip_control.h" />
<ClInclude Include="Common\GL\GLExtensions\ARB_compute_shader.h" />
<ClInclude Include="Common\GL\GLExtensions\ARB_copy_image.h" />
<ClInclude Include="Common\GL\GLExtensions\ARB_debug_output.h" />
<ClInclude Include="Common\GL\GLExtensions\ARB_draw_elements_base_vertex.h" />
<ClInclude Include="Common\GL\GLExtensions\ARB_ES2_compatibility.h" />
<ClInclude Include="Common\GL\GLExtensions\ARB_ES3_compatibility.h" />
<ClInclude Include="Common\GL\GLExtensions\ARB_framebuffer_object.h" />
<ClInclude Include="Common\GL\GLExtensions\ARB_get_program_binary.h" />
<ClInclude Include="Common\GL\GLExtensions\ARB_map_buffer_range.h" />
<ClInclude Include="Common\GL\GLExtensions\ARB_occlusion_query2.h" />
<ClInclude Include="Common\GL\GLExtensions\ARB_sample_shading.h" />
<ClInclude Include="Common\GL\GLExtensions\ARB_sampler_objects.h" />
<ClInclude Include="Common\GL\GLExtensions\ARB_shader_image_load_store.h" />
<ClInclude Include="Common\GL\GLExtensions\ARB_shader_storage_buffer_object.h" />
<ClInclude Include="Common\GL\GLExtensions\ARB_sync.h" />
<ClInclude Include="Common\GL\GLExtensions\ARB_texture_compression_bptc.h" />
<ClInclude Include="Common\GL\GLExtensions\ARB_texture_multisample.h" />
<ClInclude Include="Common\GL\GLExtensions\ARB_texture_storage_multisample.h" />
<ClInclude Include="Common\GL\GLExtensions\ARB_texture_storage.h" />
<ClInclude Include="Common\GL\GLExtensions\ARB_uniform_buffer_object.h" />
<ClInclude Include="Common\GL\GLExtensions\ARB_vertex_array_object.h" />
<ClInclude Include="Common\GL\GLExtensions\ARB_viewport_array.h" />
<ClInclude Include="Common\GL\GLExtensions\EXT_texture_compression_s3tc.h" />
<ClInclude Include="Common\GL\GLExtensions\EXT_texture_filter_anisotropic.h" />
<ClInclude Include="Common\GL\GLExtensions\gl_1_1.h" />
<ClInclude Include="Common\GL\GLExtensions\gl_1_2.h" />
<ClInclude Include="Common\GL\GLExtensions\gl_1_3.h" />
<ClInclude Include="Common\GL\GLExtensions\gl_1_4.h" />
<ClInclude Include="Common\GL\GLExtensions\gl_1_5.h" />
<ClInclude Include="Common\GL\GLExtensions\gl_2_0.h" />
<ClInclude Include="Common\GL\GLExtensions\gl_2_1.h" />
<ClInclude Include="Common\GL\GLExtensions\gl_3_0.h" />
<ClInclude Include="Common\GL\GLExtensions\gl_3_1.h" />
<ClInclude Include="Common\GL\GLExtensions\gl_3_2.h" />
<ClInclude Include="Common\GL\GLExtensions\gl_4_2.h" />
<ClInclude Include="Common\GL\GLExtensions\gl_4_3.h" />
<ClInclude Include="Common\GL\GLExtensions\gl_4_4.h" />
<ClInclude Include="Common\GL\GLExtensions\gl_4_5.h" />
<ClInclude Include="Common\GL\GLExtensions\gl_common.h" />
<ClInclude Include="Common\GL\GLExtensions\GLExtensions.h" />
<ClInclude Include="Common\GL\GLExtensions\HP_occlusion_test.h" />
<ClInclude Include="Common\GL\GLExtensions\KHR_debug.h" />
<ClInclude Include="Common\GL\GLExtensions\NV_depth_buffer_float.h" />
<ClInclude Include="Common\GL\GLExtensions\NV_occlusion_query_samples.h" />
<ClInclude Include="Common\GL\GLExtensions\NV_primitive_restart.h" />
<ClInclude Include="Common\GL\GLInterface\WGL.h" />
<ClInclude Include="Common\GL\GLUtil.h" />
<ClInclude Include="Common\GL\GLX11Window.h" />
<ClInclude Include="Common\Hash.h" />
<ClInclude Include="Common\HookableEvent.h" />
<ClInclude Include="Common\HRWrap.h" />
<ClInclude Include="Common\HttpRequest.h" />
<ClInclude Include="Common\Image.h" />
<ClInclude Include="Common\IniFile.h" />
<ClInclude Include="Common\Inline.h" />
<ClInclude Include="Common\Intrinsics.h" />
<ClInclude Include="Common\IOFile.h" />
<ClInclude Include="Common\JitRegister.h" />
<ClInclude Include="Common\JsonUtil.h" />
<ClInclude Include="Common\Lazy.h" />
<ClInclude Include="Common\LdrWatcher.h" />
<ClInclude Include="Common\LinearDiskCache.h" />
<ClInclude Include="Common\Logging\ConsoleListener.h" />
<ClInclude Include="Common\Logging\Log.h" />
<ClInclude Include="Common\Logging\LogManager.h" />
<ClInclude Include="Common\MathUtil.h" />
<ClInclude Include="Common\Matrix.h" />
<ClInclude Include="Common\MemArena.h" />
<ClInclude Include="Common\MemoryUtil.h" />
<ClInclude Include="Common\MinizipUtil.h" />
<ClInclude Include="Common\MsgHandler.h" />
<ClInclude Include="Common\NandPaths.h" />
<ClInclude Include="Common\Network.h" />
<ClInclude Include="Common\PcapFile.h" />
<ClInclude Include="Common\Profiler.h" />
<ClInclude Include="Common\QoSSession.h" />
<ClInclude Include="Common\Random.h" />
<ClInclude Include="Common\Result.h" />
<ClInclude Include="Common\scmrev.h" />
<ClInclude Include="Common\ScopeGuard.h" />
<ClInclude Include="Common\SDCardUtil.h" />
<ClInclude Include="Common\Semaphore.h" />
<ClInclude Include="Common\SettingsHandler.h" />
<ClInclude Include="Common\SFMLHelper.h" />
<ClInclude Include="Common\SmallVector.h" />
<ClInclude Include="Common\SocketContext.h" />
<ClInclude Include="Common\SpanUtils.h" />
<ClInclude Include="Common\SPSCQueue.h" />
<ClInclude Include="Common\StringLiteral.h" />
<ClInclude Include="Common\StringUtil.h" />
<ClInclude Include="Common\Swap.h" />
<ClInclude Include="Common\SymbolDB.h" />
<ClInclude Include="Common\Thread.h" />
<ClInclude Include="Common\Timer.h" />
<ClInclude Include="Common\TimeUtil.h" />
<ClInclude Include="Common\TraversalClient.h" />
<ClInclude Include="Common\TraversalProto.h" />
<ClInclude Include="Common\TypeUtils.h" />
<ClInclude Include="Common\Unreachable.h" />
<ClInclude Include="Common\UPnP.h" />
<ClInclude Include="Common\VariantUtil.h" />
<ClInclude Include="Common\Version.h" />
<ClInclude Include="Common\WindowsRegistry.h" />
<ClInclude Include="Common\WindowSystemInfo.h" />
<ClInclude Include="Common\WorkQueueThread.h" />
<ClInclude Include="Core\AchievementManager.h" />
<ClInclude Include="Core\ActionReplay.h" />
<ClInclude Include="Core\ARDecrypt.h" />
<ClInclude Include="Core\Boot\Boot.h" />
<ClInclude Include="Core\Boot\DolReader.h" />
<ClInclude Include="Core\Boot\ElfReader.h" />
<ClInclude Include="Core\Boot\ElfTypes.h" />
<ClInclude Include="Core\BootManager.h" />
<ClInclude Include="Core\CheatCodes.h" />
<ClInclude Include="Core\CheatGeneration.h" />
<ClInclude Include="Core\CheatSearch.h" />
<ClInclude Include="Core\CommonTitles.h" />
<ClInclude Include="Core\Config\AchievementSettings.h" />
<ClInclude Include="Core\Config\DefaultLocale.h" />
<ClInclude Include="Core\Config\FreeLookSettings.h" />
<ClInclude Include="Core\Config\GraphicsSettings.h" />
<ClInclude Include="Core\Config\MainSettings.h" />
<ClInclude Include="Core\Config\NetplaySettings.h" />
<ClInclude Include="Core\Config\SessionSettings.h" />
<ClInclude Include="Core\Config\SYSCONFSettings.h" />
<ClInclude Include="Core\Config\UISettings.h" />
<ClInclude Include="Core\Config\WiimoteSettings.h" />
<ClInclude Include="Core\ConfigLoaders\BaseConfigLoader.h" />
<ClInclude Include="Core\ConfigLoaders\GameConfigLoader.h" />
<ClInclude Include="Core\ConfigLoaders\IsSettingSaveable.h" />
<ClInclude Include="Core\ConfigLoaders\MovieConfigLoader.h" />
<ClInclude Include="Core\ConfigLoaders\NetPlayConfigLoader.h" />
<ClInclude Include="Core\ConfigManager.h" />
<ClInclude Include="Core\Core.h" />
<ClInclude Include="Core\CoreTiming.h" />
<ClInclude Include="Core\CPUThreadConfigCallback.h" />
<ClInclude Include="Core\Debugger\BranchWatch.h" />
<ClInclude Include="Core\Debugger\CodeTrace.h" />
<ClInclude Include="Core\Debugger\DebugInterface.h" />
<ClInclude Include="Core\Debugger\Debugger_SymbolMap.h" />
<ClInclude Include="Core\Debugger\Dump.h" />
<ClInclude Include="Core\Debugger\GCELF.h" />
<ClInclude Include="Core\Debugger\OSThread.h" />
<ClInclude Include="Core\Debugger\PPCDebugInterface.h" />
<ClInclude Include="Core\Debugger\RSO.h" />
<ClInclude Include="Core\DolphinAnalytics.h" />
<ClInclude Include="Core\DSP\DSPAccelerator.h" />
<ClInclude Include="Core\DSP\DSPAnalyzer.h" />
<ClInclude Include="Core\DSP\DSPAssembler.h" />
<ClInclude Include="Core\DSP\DSPBreakpoints.h" />
<ClInclude Include="Core\DSP\DSPCaptureLogger.h" />
<ClInclude Include="Core\DSP\DSPCodeUtil.h" />
<ClInclude Include="Core\DSP\DSPCommon.h" />
<ClInclude Include="Core\DSP\DSPCore.h" />
<ClInclude Include="Core\DSP\DSPDisassembler.h" />
<ClInclude Include="Core\DSP\DSPHost.h" />
<ClInclude Include="Core\DSP\DSPHWInterface.h" />
<ClInclude Include="Core\DSP\DSPMemoryMap.h" />
<ClInclude Include="Core\DSP\DSPStacks.h" />
<ClInclude Include="Core\DSP\DSPTables.h" />
<ClInclude Include="Core\DSP\Interpreter\DSPIntCCUtil.h" />
<ClInclude Include="Core\DSP\Interpreter\DSPInterpreter.h" />
<ClInclude Include="Core\DSP\Interpreter\DSPIntExtOps.h" />
<ClInclude Include="Core\DSP\Interpreter\DSPIntTables.h" />
<ClInclude Include="Core\DSP\Interpreter\DSPIntUtil.h" />
<ClInclude Include="Core\DSP\Jit\DSPEmitterBase.h" />
<ClInclude Include="Core\DSP\LabelMap.h" />
<ClInclude Include="Core\DSPEmulator.h" />
<ClInclude Include="Core\FifoPlayer\FifoDataFile.h" />
<ClInclude Include="Core\FifoPlayer\FifoPlayer.h" />
<ClInclude Include="Core\FifoPlayer\FifoRecorder.h" />
<ClInclude Include="Core\FreeLookConfig.h" />
<ClInclude Include="Core\FreeLookManager.h" />
<ClInclude Include="Core\GeckoCode.h" />
<ClInclude Include="Core\GeckoCodeConfig.h" />
<ClInclude Include="Core\HLE\HLE_Misc.h" />
<ClInclude Include="Core\HLE\HLE_OS.h" />
<ClInclude Include="Core\HLE\HLE_VarArgs.h" />
<ClInclude Include="Core\HLE\HLE.h" />
<ClInclude Include="Core\Host.h" />
<ClInclude Include="Core\HotkeyManager.h" />
<ClInclude Include="Core\HW\AddressSpace.h" />
<ClInclude Include="Core\HW\AudioInterface.h" />
<ClInclude Include="Core\HW\CPU.h" />
<ClInclude Include="Core\HW\DSP.h" />
<ClInclude Include="Core\HW\DSPHLE\DSPHLE.h" />
<ClInclude Include="Core\HW\DSPHLE\MailHandler.h" />
<ClInclude Include="Core\HW\DSPHLE\UCodes\ASnd.h" />
<ClInclude Include="Core\HW\DSPHLE\UCodes\AESnd.h" />
<ClInclude Include="Core\HW\DSPHLE\UCodes\AX.h" />
<ClInclude Include="Core\HW\DSPHLE\UCodes\AXStructs.h" />
<ClInclude Include="Core\HW\DSPHLE\UCodes\AXVoice.h" />
<ClInclude Include="Core\HW\DSPHLE\UCodes\AXWii.h" />
<ClInclude Include="Core\HW\DSPHLE\UCodes\CARD.h" />
<ClInclude Include="Core\HW\DSPHLE\UCodes\GBA.h" />
<ClInclude Include="Core\HW\DSPHLE\UCodes\INIT.h" />
<ClInclude Include="Core\HW\DSPHLE\UCodes\ROM.h" />
<ClInclude Include="Core\HW\DSPHLE\UCodes\UCodes.h" />
<ClInclude Include="Core\HW\DSPHLE\UCodes\Zelda.h" />
<ClInclude Include="Core\HW\DSPLLE\DSPDebugInterface.h" />
<ClInclude Include="Core\HW\DSPLLE\DSPLLE.h" />
<ClInclude Include="Core\HW\DSPLLE\DSPSymbols.h" />
<ClInclude Include="Core\HW\DVD\DVDInterface.h" />
<ClInclude Include="Core\HW\DVD\DVDMath.h" />
<ClInclude Include="Core\HW\DVD\DVDThread.h" />
<ClInclude Include="Core\HW\DVD\FileMonitor.h" />
<ClInclude Include="Core\HW\EXI\BBA\BuiltIn.h" />
<ClInclude Include="Core\HW\EXI\BBA\TAP_Win32.h" />
<ClInclude Include="Core\HW\EXI\EXI_Channel.h" />
<ClInclude Include="Core\HW\EXI\EXI_Device.h" />
<ClInclude Include="Core\HW\EXI\EXI_DeviceAD16.h" />
<ClInclude Include="Core\HW\EXI\EXI_DeviceAGP.h" />
<ClInclude Include="Core\HW\EXI\EXI_DeviceDummy.h" />
<ClInclude Include="Core\HW\EXI\EXI_DeviceEthernet.h" />
<ClInclude Include="Core\HW\EXI\EXI_DeviceGecko.h" />
<ClInclude Include="Core\HW\EXI\EXI_DeviceIPL.h" />
<ClInclude Include="Core\HW\EXI\EXI_DeviceMemoryCard.h" />
<ClInclude Include="Core\HW\EXI\EXI_DeviceMic.h" />
<ClInclude Include="Core\HW\EXI\EXI_DeviceModem.h" />
<ClInclude Include="Core\HW\EXI\EXI.h" />
<ClInclude Include="Core\HW\GBACore.h" />
<ClInclude Include="Core\HW\GBAPad.h" />
<ClInclude Include="Core\HW\GBAPadEmu.h" />
<ClInclude Include="Core\HW\GCKeyboard.h" />
<ClInclude Include="Core\HW\GCKeyboardEmu.h" />
<ClInclude Include="Core\HW\GCMemcard\GCIFile.h" />
<ClInclude Include="Core\HW\GCMemcard\GCMemcard.h" />
<ClInclude Include="Core\HW\GCMemcard\GCMemcardBase.h" />
<ClInclude Include="Core\HW\GCMemcard\GCMemcardDirectory.h" />
<ClInclude Include="Core\HW\GCMemcard\GCMemcardRaw.h" />
<ClInclude Include="Core\HW\GCMemcard\GCMemcardUtils.h" />
<ClInclude Include="Core\HW\GCPad.h" />
<ClInclude Include="Core\HW\GCPadEmu.h" />
<ClInclude Include="Core\HW\GPFifo.h" />
<ClInclude Include="Core\HW\HSP\HSP.h" />
<ClInclude Include="Core\HW\HSP\HSP_Device.h" />
<ClInclude Include="Core\HW\HSP\HSP_DeviceARAMExpansion.h" />
<ClInclude Include="Core\HW\HSP\HSP_DeviceNull.h" />
<ClInclude Include="Core\HW\HW.h" />
<ClInclude Include="Core\HW\Memmap.h" />
<ClInclude Include="Core\HW\MemoryInterface.h" />
<ClInclude Include="Core\HW\MMIO.h" />
<ClInclude Include="Core\HW\MMIOHandlers.h" />
<ClInclude Include="Core\HW\ProcessorInterface.h" />
<ClInclude Include="Core\HW\SI\SI_Device.h" />
<ClInclude Include="Core\HW\SI\SI_DeviceDanceMat.h" />
<ClInclude Include="Core\HW\SI\SI_DeviceGBA.h" />
<ClInclude Include="Core\HW\SI\SI_DeviceGBAEmu.h" />
<ClInclude Include="Core\HW\SI\SI_DeviceGCAdapter.h" />
<ClInclude Include="Core\HW\SI\SI_DeviceGCController.h" />
<ClInclude Include="Core\HW\SI\SI_DeviceGCSteeringWheel.h" />
<ClInclude Include="Core\HW\SI\SI_DeviceKeyboard.h" />
<ClInclude Include="Core\HW\SI\SI_DeviceNull.h" />
<ClInclude Include="Core\HW\SI\SI.h" />
<ClInclude Include="Core\HW\Sram.h" />
<ClInclude Include="Core\HW\StreamADPCM.h" />
<ClInclude Include="Core\HW\SystemTimers.h" />
<ClInclude Include="Core\HW\VideoInterface.h" />
<ClInclude Include="Core\HW\WII_IPC.h" />
<ClInclude Include="Core\HW\Wiimote.h" />
<ClInclude Include="Core\HW\WiimoteCommon\DataReport.h" />
<ClInclude Include="Core\HW\WiimoteCommon\WiimoteConstants.h" />
<ClInclude Include="Core\HW\WiimoteCommon\WiimoteHid.h" />
<ClInclude Include="Core\HW\WiimoteCommon\WiimoteReport.h" />
<ClInclude Include="Core\HW\WiimoteEmu\Camera.h" />
<ClInclude Include="Core\HW\WiimoteEmu\Dynamics.h" />
<ClInclude Include="Core\HW\WiimoteEmu\DesiredWiimoteState.h" />
<ClInclude Include="Core\HW\WiimoteEmu\Encryption.h" />
<ClInclude Include="Core\HW\WiimoteEmu\Extension\Classic.h" />
<ClInclude Include="Core\HW\WiimoteEmu\Extension\DesiredExtensionState.h" />
<ClInclude Include="Core\HW\WiimoteEmu\Extension\DrawsomeTablet.h" />
<ClInclude Include="Core\HW\WiimoteEmu\Extension\Drums.h" />
<ClInclude Include="Core\HW\WiimoteEmu\Extension\Extension.h" />
<ClInclude Include="Core\HW\WiimoteEmu\Extension\Guitar.h" />
<ClInclude Include="Core\HW\WiimoteEmu\Extension\Nunchuk.h" />
<ClInclude Include="Core\HW\WiimoteEmu\Extension\Shinkansen.h" />
<ClInclude Include="Core\HW\WiimoteEmu\Extension\TaTaCon.h" />
<ClInclude Include="Core\HW\WiimoteEmu\Extension\Turntable.h" />
<ClInclude Include="Core\HW\WiimoteEmu\Extension\UDrawTablet.h" />
<ClInclude Include="Core\HW\WiimoteEmu\ExtensionPort.h" />
<ClInclude Include="Core\HW\WiimoteEmu\I2CBus.h" />
<ClInclude Include="Core\HW\WiimoteEmu\MotionPlus.h" />
<ClInclude Include="Core\HW\WiimoteEmu\Speaker.h" />
<ClInclude Include="Core\HW\WiimoteEmu\WiimoteEmu.h" />
<ClInclude Include="Core\HW\WiimoteReal\IOWin.h" />
<ClInclude Include="Core\HW\WiimoteReal\WiimoteReal.h" />
<ClInclude Include="Core\HW\WiiSave.h" />
<ClInclude Include="Core\HW\WiiSaveStructs.h" />
<ClInclude Include="Core\IOS\Crypto\Sha.h" />
<ClInclude Include="Core\IOS\Crypto\AesDevice.h" />
<ClInclude Include="Core\IOS\Device.h" />
<ClInclude Include="Core\IOS\DeviceStub.h" />
<ClInclude Include="Core\IOS\DI\DI.h" />
<ClInclude Include="Core\IOS\DolphinDevice.h" />
<ClInclude Include="Core\IOS\ES\ES.h" />
<ClInclude Include="Core\IOS\ES\Formats.h" />
<ClInclude Include="Core\IOS\FS\FileSystem.h" />
<ClInclude Include="Core\IOS\FS\FileSystemProxy.h" />
<ClInclude Include="Core\IOS\FS\HostBackend\FS.h" />
<ClInclude Include="Core\IOS\IOS.h" />
<ClInclude Include="Core\IOS\IOSC.h" />
<ClInclude Include="Core\IOS\MIOS.h" />
<ClInclude Include="Core\IOS\Network\ICMP.h" />
<ClInclude Include="Core\IOS\Network\IP\Top.h" />
<ClInclude Include="Core\IOS\Network\KD\NetKDRequest.h" />
<ClInclude Include="Core\IOS\Network\KD\NetKDTime.h" />
<ClInclude Include="Core\IOS\Network\KD\NWC24Config.h" />
<ClInclude Include="Core\IOS\Network\KD\NWC24DL.h" />
<ClInclude Include="Core\IOS\Network\KD\VFF\VFFUtil.h" />
<ClInclude Include="Core\IOS\Network\KD\WC24File.h" />
<ClInclude Include="Core\IOS\Network\KD\Mail\MailCommon.h" />
<ClInclude Include="Core\IOS\Network\KD\Mail\WC24FriendList.h" />
<ClInclude Include="Core\IOS\Network\KD\Mail\WC24Send.h" />
<ClInclude Include="Core\IOS\Network\MACUtils.h" />
<ClInclude Include="Core\IOS\Network\NCD\Manage.h" />
<ClInclude Include="Core\IOS\Network\NCD\WiiNetConfig.h" />
<ClInclude Include="Core\IOS\Network\Socket.h" />
<ClInclude Include="Core\IOS\Network\SSL.h" />
<ClInclude Include="Core\IOS\Network\WD\Command.h" />
<ClInclude Include="Core\IOS\SDIO\SDIOSlot0.h" />
<ClInclude Include="Core\IOS\STM\STM.h" />
<ClInclude Include="Core\IOS\Uids.h" />
<ClInclude Include="Core\IOS\USB\Bluetooth\BTBase.h" />
<ClInclude Include="Core\IOS\USB\Bluetooth\BTEmu.h" />
<ClInclude Include="Core\IOS\USB\Bluetooth\BTReal.h" />
<ClInclude Include="Core\IOS\USB\Bluetooth\BTStub.h" />
<ClInclude Include="Core\IOS\USB\Bluetooth\hci.h" />
<ClInclude Include="Core\IOS\USB\Bluetooth\l2cap.h" />
<ClInclude Include="Core\IOS\USB\Bluetooth\WiimoteDevice.h" />
<ClInclude Include="Core\IOS\USB\Bluetooth\WiimoteHIDAttr.h" />
<ClInclude Include="Core\IOS\USB\Common.h" />
<ClInclude Include="Core\IOS\USB\Emulated\Infinity.h" />
<ClInclude Include="Core\IOS\USB\Emulated\Skylanders\Skylander.h" />
<ClInclude Include="Core\IOS\USB\Emulated\Skylanders\SkylanderCrypto.h" />
<ClInclude Include="Core\IOS\USB\Emulated\Skylanders\SkylanderFigure.h" />
<ClInclude Include="Core\IOS\USB\Host.h" />
<ClInclude Include="Core\IOS\USB\LibusbDevice.h" />
<ClInclude Include="Core\IOS\USB\OH0\OH0.h" />
<ClInclude Include="Core\IOS\USB\OH0\OH0Device.h" />
<ClInclude Include="Core\IOS\USB\USB_HID\HIDv4.h" />
<ClInclude Include="Core\IOS\USB\USB_HID\HIDv5.h" />
<ClInclude Include="Core\IOS\USB\USB_KBD.h" />
<ClInclude Include="Core\IOS\USB\USB_VEN\VEN.h" />
<ClInclude Include="Core\IOS\USB\USBV0.h" />
<ClInclude Include="Core\IOS\USB\USBV4.h" />
<ClInclude Include="Core\IOS\USB\USBV5.h" />
<ClInclude Include="Core\IOS\VersionInfo.h" />
<ClInclude Include="Core\IOS\WFS\WFSI.h" />
<ClInclude Include="Core\IOS\WFS\WFSSRV.h" />
<ClInclude Include="Core\LibusbUtils.h" />
<ClInclude Include="Core\MachineContext.h" />
<ClInclude Include="Core\MemTools.h" />
<ClInclude Include="Core\Movie.h" />
<ClInclude Include="Core\NetPlayClient.h" />
<ClInclude Include="Core\NetPlayCommon.h" />
<ClInclude Include="Core\NetPlayProto.h" />
<ClInclude Include="Core\NetPlayServer.h" />
<ClInclude Include="Core\NetworkCaptureLogger.h" />
<ClInclude Include="Core\PatchEngine.h" />
<ClInclude Include="Core\PowerPC\BreakPoints.h" />
<ClInclude Include="Core\PowerPC\CachedInterpreter\CachedInterpreter.h" />
<ClInclude Include="Core\PowerPC\CachedInterpreter\CachedInterpreterBlockCache.h" />
<ClInclude Include="Core\PowerPC\CachedInterpreter\CachedInterpreterEmitter.h" />
<ClInclude Include="Core\PowerPC\ConditionRegister.h" />
<ClInclude Include="Core\PowerPC\CPUCoreBase.h" />
<ClInclude Include="Core\PowerPC\Expression.h" />
<ClInclude Include="Core\PowerPC\GDBStub.h" />
<ClInclude Include="Core\PowerPC\Gekko.h" />
<ClInclude Include="Core\PowerPC\Interpreter\ExceptionUtils.h" />
<ClInclude Include="Core\PowerPC\Interpreter\Interpreter_FPUtils.h" />
<ClInclude Include="Core\PowerPC\Interpreter\Interpreter.h" />
<ClInclude Include="Core\PowerPC\JitCommon\DivUtils.h" />
<ClInclude Include="Core\PowerPC\JitCommon\JitAsmCommon.h" />
<ClInclude Include="Core\PowerPC\JitCommon\JitBase.h" />
<ClInclude Include="Core\PowerPC\JitCommon\JitCache.h" />
<ClInclude Include="Core\PowerPC\JitInterface.h" />
<ClInclude Include="Core\PowerPC\MMU.h" />
<ClInclude Include="Core\PowerPC\PowerPC.h" />
<ClInclude Include="Core\PowerPC\PPCAnalyst.h" />
<ClInclude Include="Core\PowerPC\PPCCache.h" />
<ClInclude Include="Core\PowerPC\PPCSymbolDB.h" />
<ClInclude Include="Core\PowerPC\PPCTables.h" />
<ClInclude Include="Core\PowerPC\SignatureDB\CSVSignatureDB.h" />
<ClInclude Include="Core\PowerPC\SignatureDB\DSYSignatureDB.h" />
<ClInclude Include="Core\PowerPC\SignatureDB\MEGASignatureDB.h" />
<ClInclude Include="Core\PowerPC\SignatureDB\SignatureDB.h" />
<ClInclude Include="Core\State.h" />
<ClInclude Include="Core\SyncIdentifier.h" />
<ClInclude Include="Core\SysConf.h" />
<ClInclude Include="Core\System.h" />
<ClInclude Include="Core\TitleDatabase.h" />
<ClInclude Include="Core\WC24PatchEngine.h" />
<ClInclude Include="Core\WiiRoot.h" />
<ClInclude Include="Core\WiiUtils.h" />
<ClInclude Include="DiscIO\Blob.h" />
<ClInclude Include="DiscIO\CISOBlob.h" />
<ClInclude Include="DiscIO\CompressedBlob.h" />
<ClInclude Include="DiscIO\DirectoryBlob.h" />
<ClInclude Include="DiscIO\DiscExtractor.h" />
<ClInclude Include="DiscIO\DiscScrubber.h" />
<ClInclude Include="DiscIO\DiscUtils.h" />
<ClInclude Include="DiscIO\Enums.h" />
<ClInclude Include="DiscIO\FileBlob.h" />
<ClInclude Include="DiscIO\Filesystem.h" />
<ClInclude Include="DiscIO\FileSystemGCWii.h" />
<ClInclude Include="DiscIO\GameModDescriptor.h" />
<ClInclude Include="DiscIO\LaggedFibonacciGenerator.h" />
<ClInclude Include="DiscIO\MultithreadedCompressor.h" />
<ClInclude Include="DiscIO\NANDImporter.h" />
<ClInclude Include="DiscIO\NFSBlob.h" />
<ClInclude Include="DiscIO\RiivolutionParser.h" />
<ClInclude Include="DiscIO\RiivolutionPatcher.h" />
<ClInclude Include="DiscIO\ScrubbedBlob.h" />
<ClInclude Include="DiscIO\SplitFileBlob.h" />
<ClInclude Include="DiscIO\TGCBlob.h" />
<ClInclude Include="DiscIO\Volume.h" />
<ClInclude Include="DiscIO\VolumeDisc.h" />
<ClInclude Include="DiscIO\VolumeFileBlobReader.h" />
<ClInclude Include="DiscIO\VolumeGC.h" />
<ClInclude Include="DiscIO\VolumeVerifier.h" />
<ClInclude Include="DiscIO\VolumeWad.h" />
<ClInclude Include="DiscIO\VolumeWii.h" />
<ClInclude Include="DiscIO\WbfsBlob.h" />
<ClInclude Include="DiscIO\WIABlob.h" />
<ClInclude Include="DiscIO\WIACompression.h" />
<ClInclude Include="DiscIO\WiiEncryptionCache.h" />
<ClInclude Include="DiscIO\WiiSaveBanner.h" />
<ClInclude Include="InputCommon\ControllerEmu\Control\Control.h" />
<ClInclude Include="InputCommon\ControllerEmu\Control\Input.h" />
<ClInclude Include="InputCommon\ControllerEmu\Control\Output.h" />
<ClInclude Include="InputCommon\ControllerEmu\ControlGroup\AnalogStick.h" />
<ClInclude Include="InputCommon\ControllerEmu\ControlGroup\Attachments.h" />
<ClInclude Include="InputCommon\ControllerEmu\ControlGroup\Buttons.h" />
<ClInclude Include="InputCommon\ControllerEmu\ControlGroup\ControlGroup.h" />
<ClInclude Include="InputCommon\ControllerEmu\ControlGroup\Cursor.h" />
<ClInclude Include="InputCommon\ControllerEmu\ControlGroup\Force.h" />
<ClInclude Include="InputCommon\ControllerEmu\ControlGroup\IMUAccelerometer.h" />
<ClInclude Include="InputCommon\ControllerEmu\ControlGroup\IMUCursor.h" />
<ClInclude Include="InputCommon\ControllerEmu\ControlGroup\IMUGyroscope.h" />
<ClInclude Include="InputCommon\ControllerEmu\ControlGroup\IRPassthrough.h" />
<ClInclude Include="InputCommon\ControllerEmu\ControlGroup\MixedTriggers.h" />
<ClInclude Include="InputCommon\ControllerEmu\ControlGroup\ModifySettingsButton.h" />
<ClInclude Include="InputCommon\ControllerEmu\ControlGroup\Slider.h" />
<ClInclude Include="InputCommon\ControllerEmu\ControlGroup\Tilt.h" />
<ClInclude Include="InputCommon\ControllerEmu\ControlGroup\Triggers.h" />
<ClInclude Include="InputCommon\ControllerEmu\ControllerEmu.h" />
<ClInclude Include="InputCommon\ControllerEmu\Setting\NumericSetting.h" />
<ClInclude Include="InputCommon\ControllerEmu\StickGate.h" />
<ClInclude Include="InputCommon\ControllerInterface\ControllerInterface.h" />
<ClInclude Include="InputCommon\ControllerInterface\CoreDevice.h" />
<ClInclude Include="InputCommon\ControllerInterface\InputBackend.h" />
<ClInclude Include="InputCommon\ControllerInterface\DInput\DInput.h" />
<ClInclude Include="InputCommon\ControllerInterface\DInput\DInput8.h" />
<ClInclude Include="InputCommon\ControllerInterface\DInput\DInputJoystick.h" />
<ClInclude Include="InputCommon\ControllerInterface\DInput\DInputKeyboardMouse.h" />
<ClInclude Include="InputCommon\ControllerInterface\DInput\NamedKeys.h" />
<ClInclude Include="InputCommon\ControllerInterface\DInput\XInputFilter.h" />
<ClInclude Include="InputCommon\ControllerInterface\DualShockUDPClient\DualShockUDPClient.h" />
<ClInclude Include="InputCommon\ControllerInterface\DualShockUDPClient\DualShockUDPProto.h" />
<ClInclude Include="InputCommon\ControllerInterface\evdev\evdev.h" />
<ClInclude Include="InputCommon\ControllerInterface\ForceFeedback\ForceFeedbackDevice.h" />
<ClInclude Include="InputCommon\ControllerInterface\MappingCommon.h" />
<ClInclude Include="InputCommon\ControllerInterface\WGInput\WGInput.h" />
<ClInclude Include="InputCommon\ControllerInterface\Wiimote\WiimoteController.h" />
<ClInclude Include="InputCommon\ControllerInterface\Win32\Win32.h" />
<ClInclude Include="InputCommon\ControllerInterface\XInput\XInput.h" />
<ClInclude Include="InputCommon\ControllerInterface\SDL\SDL.h" />
<ClInclude Include="InputCommon\ControlReference\ControlReference.h" />
<ClInclude Include="InputCommon\ControlReference\ExpressionParser.h" />
<ClInclude Include="InputCommon\ControlReference\FunctionExpression.h" />
<ClInclude Include="InputCommon\DynamicInputTextures\DITConfiguration.h" />
<ClInclude Include="InputCommon\DynamicInputTextures\DITData.h" />
<ClInclude Include="InputCommon\DynamicInputTextures\DITSpecification.h" />
<ClInclude Include="InputCommon\DynamicInputTextureManager.h" />
<ClInclude Include="InputCommon\GCAdapter.h" />
<ClInclude Include="InputCommon\GCPadStatus.h" />
<ClInclude Include="InputCommon\ImageOperations.h" />
<ClInclude Include="InputCommon\InputConfig.h" />
<ClInclude Include="InputCommon\InputProfile.h" />
<ClInclude Include="InputCommon\KeyboardStatus.h" />
<ClInclude Include="UICommon\AutoUpdate.h" />
<ClInclude Include="UICommon\CommandLineParse.h" />
<ClInclude Include="UICommon\Disassembler.h" />
<ClInclude Include="UICommon\DiscordPresence.h" />
<ClInclude Include="UICommon\GameFile.h" />
<ClInclude Include="UICommon\GameFileCache.h" />
<ClInclude Include="UICommon\NetPlayIndex.h" />
<ClInclude Include="UICommon\ResourcePack\Manager.h" />
<ClInclude Include="UICommon\ResourcePack\Manifest.h" />
<ClInclude Include="UICommon\ResourcePack\ResourcePack.h" />
<ClInclude Include="UICommon\UICommon.h" />
<ClInclude Include="UICommon\USBUtils.h" />
<ClInclude Include="UpdaterCommon\UI.h" />
<ClInclude Include="UpdaterCommon\UpdaterCommon.h" />
<ClInclude Include="VideoBackends\D3D\D3DBase.h" />
<ClInclude Include="VideoBackends\D3D\D3DBoundingBox.h" />
<ClInclude Include="VideoBackends\D3D\D3DPerfQuery.h" />
<ClInclude Include="VideoBackends\D3D\D3DGfx.h" />
<ClInclude Include="VideoBackends\D3D\D3DState.h" />
<ClInclude Include="VideoBackends\D3D\D3DSwapChain.h" />
<ClInclude Include="VideoBackends\D3D\D3DVertexManager.h" />
<ClInclude Include="VideoBackends\D3D\DXPipeline.h" />
<ClInclude Include="VideoBackends\D3D\DXShader.h" />
<ClInclude Include="VideoBackends\D3D\DXTexture.h" />
<ClInclude Include="VideoBackends\D3D\VideoBackend.h" />
<ClInclude Include="VideoBackends\D3D12\Common.h" />
<ClInclude Include="VideoBackends\D3D12\D3D12BoundingBox.h" />
<ClInclude Include="VideoBackends\D3D12\D3D12PerfQuery.h" />
<ClInclude Include="VideoBackends\D3D12\D3D12Gfx.h" />
<ClInclude Include="VideoBackends\D3D12\D3D12StreamBuffer.h" />
<ClInclude Include="VideoBackends\D3D12\D3D12SwapChain.h" />
<ClInclude Include="VideoBackends\D3D12\D3D12VertexManager.h" />
<ClInclude Include="VideoBackends\D3D12\DescriptorAllocator.h" />
<ClInclude Include="VideoBackends\D3D12\DescriptorHeapManager.h" />
<ClInclude Include="VideoBackends\D3D12\DX12Context.h" />
<ClInclude Include="VideoBackends\D3D12\DX12Pipeline.h" />
<ClInclude Include="VideoBackends\D3D12\DX12Shader.h" />
<ClInclude Include="VideoBackends\D3D12\DX12Texture.h" />
<ClInclude Include="VideoBackends\D3D12\DX12VertexFormat.h" />
<ClInclude Include="VideoBackends\D3D12\VideoBackend.h" />
<ClInclude Include="VideoBackends\D3DCommon\D3DCommon.h" />
<ClInclude Include="VideoBackends\D3DCommon\Shader.h" />
<ClInclude Include="VideoBackends\D3DCommon\SwapChain.h" />
<ClInclude Include="VideoBackends\Null\NullBoundingBox.h" />
<ClInclude Include="VideoBackends\Null\NullGfx.h" />
<ClInclude Include="VideoBackends\Null\NullTexture.h" />
<ClInclude Include="VideoBackends\Null\NullVertexManager.h" />
<ClInclude Include="VideoBackends\Null\PerfQuery.h" />
<ClInclude Include="VideoBackends\Null\TextureCache.h" />
<ClInclude Include="VideoBackends\Null\VideoBackend.h" />
<ClInclude Include="VideoBackends\OGL\GPUTimer.h" />
<ClInclude Include="VideoBackends\OGL\OGLBoundingBox.h" />
<ClInclude Include="VideoBackends\OGL\OGLConfig.h" />
<ClInclude Include="VideoBackends\OGL\OGLGfx.h" />
<ClInclude Include="VideoBackends\OGL\OGLPerfQuery.h" />
<ClInclude Include="VideoBackends\OGL\OGLPipeline.h" />
<ClInclude Include="VideoBackends\OGL\OGLShader.h" />
<ClInclude Include="VideoBackends\OGL\OGLStreamBuffer.h" />
<ClInclude Include="VideoBackends\OGL\OGLTexture.h" />
<ClInclude Include="VideoBackends\OGL\OGLVertexManager.h" />
<ClInclude Include="VideoBackends\OGL\ProgramShaderCache.h" />
<ClInclude Include="VideoBackends\OGL\SamplerCache.h" />
<ClInclude Include="VideoBackends\OGL\VideoBackend.h" />
<ClInclude Include="VideoBackends\Software\Clipper.h" />
<ClInclude Include="VideoBackends\Software\CopyRegion.h" />
<ClInclude Include="VideoBackends\Software\EfbCopy.h" />
<ClInclude Include="VideoBackends\Software\EfbInterface.h" />
<ClInclude Include="VideoBackends\Software\NativeVertexFormat.h" />
<ClInclude Include="VideoBackends\Software\Rasterizer.h" />
<ClInclude Include="VideoBackends\Software\SetupUnit.h" />
<ClInclude Include="VideoBackends\Software\SWBoundingBox.h" />
<ClInclude Include="VideoBackends\Software\SWGfx.h" />
<ClInclude Include="VideoBackends\Software\SWOGLWindow.h" />
<ClInclude Include="VideoBackends\Software\SWRenderer.h" />
<ClInclude Include="VideoBackends\Software\SWTexture.h" />
<ClInclude Include="VideoBackends\Software\SWVertexLoader.h" />
<ClInclude Include="VideoBackends\Software\Tev.h" />
<ClInclude Include="VideoBackends\Software\TextureCache.h" />
<ClInclude Include="VideoBackends\Software\TextureEncoder.h" />
<ClInclude Include="VideoBackends\Software\TextureSampler.h" />
<ClInclude Include="VideoBackends\Software\TransformUnit.h" />
<ClInclude Include="VideoBackends\Software\Vec3.h" />
<ClInclude Include="VideoBackends\Software\VideoBackend.h" />
<ClInclude Include="VideoBackends\Vulkan\CommandBufferManager.h" />
<ClInclude Include="VideoBackends\Vulkan\Constants.h" />
<ClInclude Include="VideoBackends\Vulkan\ObjectCache.h" />
<ClInclude Include="VideoBackends\Vulkan\ShaderCompiler.h" />
<ClInclude Include="VideoBackends\Vulkan\StagingBuffer.h" />
<ClInclude Include="VideoBackends\Vulkan\StateTracker.h" />
<ClInclude Include="VideoBackends\Vulkan\VideoBackend.h" />
<ClInclude Include="VideoBackends\Vulkan\VKBoundingBox.h" />
<ClInclude Include="VideoBackends\Vulkan\VKPerfQuery.h" />
<ClInclude Include="VideoBackends\Vulkan\VKPipeline.h" />
<ClInclude Include="VideoBackends\Vulkan\VKGfx.h" />
<ClInclude Include="VideoBackends\Vulkan\VKShader.h" />
<ClInclude Include="VideoBackends\Vulkan\VKStreamBuffer.h" />
<ClInclude Include="VideoBackends\Vulkan\VKSwapChain.h" />
<ClInclude Include="VideoBackends\Vulkan\VKTexture.h" />
<ClInclude Include="VideoBackends\Vulkan\VKVertexFormat.h" />
<ClInclude Include="VideoBackends\Vulkan\VKVertexManager.h" />
<ClInclude Include="VideoBackends\Vulkan\VulkanContext.h" />
<ClInclude Include="VideoBackends\Vulkan\VulkanLoader.h" />
<ClInclude Include="VideoCommon\AbstractFramebuffer.h" />
<ClInclude Include="VideoCommon\AbstractGfx.h" />
<ClInclude Include="VideoCommon\AbstractPipeline.h" />
<ClInclude Include="VideoCommon\AbstractShader.h" />
<ClInclude Include="VideoCommon\AbstractStagingTexture.h" />
<ClInclude Include="VideoCommon\AbstractTexture.h" />
<ClInclude Include="VideoCommon\Assets\CustomAsset.h" />
<ClInclude Include="VideoCommon\Assets\CustomAssetLibrary.h" />
<ClInclude Include="VideoCommon\Assets\CustomAssetLoader.h" />
<ClInclude Include="VideoCommon\Assets\CustomTextureData.h" />
<ClInclude Include="VideoCommon\Assets\DirectFilesystemAssetLibrary.h" />
<ClInclude Include="VideoCommon\Assets\MaterialAsset.h" />
<ClInclude Include="VideoCommon\Assets\MeshAsset.h" />
<ClInclude Include="VideoCommon\Assets\ShaderAsset.h" />
<ClInclude Include="VideoCommon\Assets\TextureAsset.h" />
<ClInclude Include="VideoCommon\AsyncRequests.h" />
<ClInclude Include="VideoCommon\AsyncShaderCompiler.h" />
<ClInclude Include="VideoCommon\BoundingBox.h" />
<ClInclude Include="VideoCommon\BPFunctions.h" />
<ClInclude Include="VideoCommon\BPMemory.h" />
<ClInclude Include="VideoCommon\BPStructs.h" />
<ClInclude Include="VideoCommon\CommandProcessor.h" />
<ClInclude Include="VideoCommon\ConstantManager.h" />
<ClInclude Include="VideoCommon\Constants.h" />
<ClInclude Include="VideoCommon\CPMemory.h" />
<ClInclude Include="VideoCommon\CPUCull.h" />
<ClInclude Include="VideoCommon\CPUCullImpl.h" />
<ClInclude Include="VideoCommon\DataReader.h" />
<ClInclude Include="VideoCommon\DriverDetails.h" />
<ClInclude Include="VideoCommon\Fifo.h" />
<ClInclude Include="VideoCommon\FramebufferManager.h" />
<ClInclude Include="VideoCommon\FramebufferShaderGen.h" />
<ClInclude Include="VideoCommon\FrameDumpFFMpeg.h" />
<ClInclude Include="VideoCommon\FrameDumper.h" />
<ClInclude Include="VideoCommon\FreeLookCamera.h" />
<ClInclude Include="VideoCommon\GeometryShaderGen.h" />
<ClInclude Include="VideoCommon\GeometryShaderManager.h" />
<ClInclude Include="VideoCommon\GraphicsModSystem\Config\GraphicsMod.h" />
<ClInclude Include="VideoCommon\GraphicsModSystem\Config\GraphicsModAsset.h" />
<ClInclude Include="VideoCommon\GraphicsModSystem\Config\GraphicsModFeature.h" />
<ClInclude Include="VideoCommon\GraphicsModSystem\Config\GraphicsModGroup.h" />
<ClInclude Include="VideoCommon\GraphicsModSystem\Config\GraphicsTarget.h" />
<ClInclude Include="VideoCommon\GraphicsModSystem\Config\GraphicsTargetGroup.h" />
<ClInclude Include="VideoCommon\GraphicsModSystem\Constants.h" />
<ClInclude Include="VideoCommon\GraphicsModSystem\Runtime\Actions\CustomPipelineAction.h" />
<ClInclude Include="VideoCommon\GraphicsModSystem\Runtime\Actions\MoveAction.h" />
<ClInclude Include="VideoCommon\GraphicsModSystem\Runtime\Actions\PrintAction.h" />
<ClInclude Include="VideoCommon\GraphicsModSystem\Runtime\Actions\ScaleAction.h" />
<ClInclude Include="VideoCommon\GraphicsModSystem\Runtime\Actions\SkipAction.h" />
<ClInclude Include="VideoCommon\GraphicsModSystem\Runtime\CustomPipeline.h" />
<ClInclude Include="VideoCommon\GraphicsModSystem\Runtime\CustomShaderCache.h" />
<ClInclude Include="VideoCommon\GraphicsModSystem\Runtime\FBInfo.h" />
<ClInclude Include="VideoCommon\GraphicsModSystem\Runtime\GraphicsModAction.h" />
<ClInclude Include="VideoCommon\GraphicsModSystem\Runtime\GraphicsModActionData.h" />
<ClInclude Include="VideoCommon\GraphicsModSystem\Runtime\GraphicsModActionFactory.h" />
<ClInclude Include="VideoCommon\GraphicsModSystem\Runtime\GraphicsModGroup.h" />
<ClInclude Include="VideoCommon\GraphicsModSystem\Runtime\GraphicsModManager.h" />
<ClInclude Include="VideoCommon\GXPipelineTypes.h" />
<ClInclude Include="VideoCommon\HiresTextures.h" />
<ClInclude Include="VideoCommon\ImageWrite.h" />
<ClInclude Include="VideoCommon\IndexGenerator.h" />
<ClInclude Include="VideoCommon\LightingShaderGen.h" />
<ClInclude Include="VideoCommon\LookUpTables.h" />
<ClInclude Include="VideoCommon\NativeVertexFormat.h" />
<ClInclude Include="VideoCommon\NetPlayChatUI.h" />
<ClInclude Include="VideoCommon\NetPlayGolfUI.h" />
<ClInclude Include="VideoCommon\OnScreenDisplay.h" />
<ClInclude Include="VideoCommon\OnScreenUI.h" />
<ClInclude Include="VideoCommon\OnScreenUIKeyMap.h" />
<ClInclude Include="VideoCommon\OpcodeDecoding.h" />
<ClInclude Include="VideoCommon\PerfQueryBase.h" />
<ClInclude Include="VideoCommon\PerformanceMetrics.h" />
<ClInclude Include="VideoCommon\PerformanceTracker.h" />
<ClInclude Include="VideoCommon\PixelEngine.h" />
<ClInclude Include="VideoCommon\PixelShaderGen.h" />
<ClInclude Include="VideoCommon\PixelShaderManager.h" />
<ClInclude Include="VideoCommon\PostProcessing.h" />
<ClInclude Include="VideoCommon\Present.h" />
<ClInclude Include="VideoCommon\RenderBase.h" />
<ClInclude Include="VideoCommon\RenderState.h" />
<ClInclude Include="VideoCommon\ShaderCache.h" />
<ClInclude Include="VideoCommon\ShaderGenCommon.h" />
<ClInclude Include="VideoCommon\Spirv.h" />
<ClInclude Include="VideoCommon\Statistics.h" />
<ClInclude Include="VideoCommon\TextureCacheBase.h" />
<ClInclude Include="VideoCommon\TextureConfig.h" />
<ClInclude Include="VideoCommon\TextureConversionShader.h" />
<ClInclude Include="VideoCommon\TextureConverterShaderGen.h" />
<ClInclude Include="VideoCommon\TextureDecoder_Util.h" />
<ClInclude Include="VideoCommon\TextureDecoder.h" />
<ClInclude Include="VideoCommon\TextureInfo.h" />
<ClInclude Include="VideoCommon\TextureUtils.h" />
<ClInclude Include="VideoCommon\TMEM.h" />
<ClInclude Include="VideoCommon\UberShaderCommon.h" />
<ClInclude Include="VideoCommon\UberShaderPixel.h" />
<ClInclude Include="VideoCommon\UberShaderVertex.h" />
<ClInclude Include="VideoCommon\VertexLoader_Color.h" />
<ClInclude Include="VideoCommon\VertexLoader_Normal.h" />
<ClInclude Include="VideoCommon\VertexLoader_Position.h" />
<ClInclude Include="VideoCommon\VertexLoader_TextCoord.h" />
<ClInclude Include="VideoCommon\VertexLoader.h" />
<ClInclude Include="VideoCommon\VertexLoaderBase.h" />
<ClInclude Include="VideoCommon\VertexLoaderManager.h" />
<ClInclude Include="VideoCommon\VertexLoaderUtils.h" />
<ClInclude Include="VideoCommon\VertexManagerBase.h" />
<ClInclude Include="VideoCommon\VertexShaderGen.h" />
<ClInclude Include="VideoCommon\VertexShaderManager.h" />
<ClInclude Include="VideoCommon\VideoBackendBase.h" />
<ClInclude Include="VideoCommon\VideoCommon.h" />
<ClInclude Include="VideoCommon\VideoConfig.h" />
<ClInclude Include="VideoCommon\VideoEvents.h" />
<ClInclude Include="VideoCommon\VideoState.h" />
<ClInclude Include="VideoCommon\Widescreen.h" />
<ClInclude Include="VideoCommon\XFMemory.h" />
<ClInclude Include="VideoCommon\XFStateManager.h" />
<ClInclude Include="VideoCommon\XFStructs.h" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="AudioCommon\AudioCommon.cpp" />
<ClCompile Include="AudioCommon\AudioStretcher.cpp" />
<ClCompile Include="AudioCommon\CubebStream.cpp" />
<ClCompile Include="AudioCommon\CubebUtils.cpp" />
<ClCompile Include="AudioCommon\Mixer.cpp" />
<ClCompile Include="AudioCommon\NullSoundStream.cpp" />
<ClCompile Include="AudioCommon\OpenALStream.cpp" />
<ClCompile Include="AudioCommon\SurroundDecoder.cpp" />
<ClCompile Include="AudioCommon\WASAPIStream.cpp" />
<ClCompile Include="AudioCommon\WaveFile.cpp" />
<ClCompile Include="Common\Analytics.cpp" />
<ClCompile Include="Common\Assembler\AssemblerShared.cpp" />
<ClCompile Include="Common\Assembler\AssemblerTables.cpp" />
<ClCompile Include="Common\Assembler\GekkoAssembler.cpp" />
<ClCompile Include="Common\Assembler\GekkoIRGen.cpp" />
<ClCompile Include="Common\Assembler\GekkoLexer.cpp" />
<ClCompile Include="Common\Assembler\GekkoParser.cpp" />
<ClCompile Include="Common\ColorUtil.cpp" />
<ClCompile Include="Common\CommonFuncs.cpp" />
<ClCompile Include="Common\CompatPatches.cpp" />
<ClCompile Include="Common\Config\Config.cpp" />
<ClCompile Include="Common\Config\ConfigInfo.cpp" />
<ClCompile Include="Common\Config\Layer.cpp" />
<ClCompile Include="Common\Crypto\AES.cpp" />
<ClCompile Include="Common\Crypto\bn.cpp" />
<ClCompile Include="Common\Crypto\ec.cpp" />
<ClCompile Include="Common\Crypto\HMAC.cpp" />
<ClCompile Include="Common\Crypto\SHA1.cpp" />
<ClCompile Include="Common\Debug\MemoryPatches.cpp" />
<ClCompile Include="Common\Debug\Watches.cpp" />
<ClCompile Include="Common\DynamicLibrary.cpp" />
<ClCompile Include="Common\ENet.cpp" />
<ClCompile Include="Common\FatFsUtil.cpp" />
<ClCompile Include="Common\FileSearch.cpp" />
<ClCompile Include="Common\FileUtil.cpp" />
<ClCompile Include="Common\FloatUtils.cpp" />
<ClCompile Include="Common\GekkoDisassembler.cpp" />
<ClCompile Include="Common\GL\GLContext.cpp" />
<ClCompile Include="Common\GL\GLExtensions\GLExtensions.cpp" />
<ClCompile Include="Common\GL\GLInterface\WGL.cpp" />
<ClCompile Include="Common\GL\GLUtil.cpp" />
<ClCompile Include="Common\Hash.cpp" />
<ClCompile Include="Common\HRWrap.cpp" />
<ClCompile Include="Common\HttpRequest.cpp" />
<ClCompile Include="Common\Image.cpp" />
<ClCompile Include="Common\IniFile.cpp" />
<ClCompile Include="Common\IOFile.cpp" />
<ClCompile Include="Common\JitRegister.cpp" />
<ClCompile Include="Common\JsonUtil.cpp" />
<ClCompile Include="Common\LdrWatcher.cpp" />
<ClCompile Include="Common\Logging\ConsoleListenerWin.cpp" />
<ClCompile Include="Common\Logging\LogManager.cpp" />
<ClCompile Include="Common\Matrix.cpp" />
<ClCompile Include="Common\MemArenaWin.cpp" />
<ClCompile Include="Common\MemoryUtil.cpp" />
<ClCompile Include="Common\MsgHandler.cpp" />
<ClCompile Include="Common\NandPaths.cpp" />
<ClCompile Include="Common\Network.cpp" />
<ClCompile Include="Common\PcapFile.cpp" />
<ClCompile Include="Common\Profiler.cpp" />
<ClCompile Include="Common\QoSSession.cpp" />
<ClCompile Include="Common\Random.cpp" />
<ClCompile Include="Common\SDCardUtil.cpp" />
<ClCompile Include="Common\SettingsHandler.cpp" />
<ClCompile Include="Common\SFMLHelper.cpp" />
<ClCompile Include="Common\SocketContext.cpp" />
<ClCompile Include="Common\StringUtil.cpp" />
<ClCompile Include="Common\SymbolDB.cpp" />
<ClCompile Include="Common\Thread.cpp" />
<ClCompile Include="Common\Timer.cpp" />
<ClCompile Include="Common\TimeUtil.cpp" />
<ClCompile Include="Common\TraversalClient.cpp" />
<ClCompile Include="Common\UPnP.cpp" />
<ClCompile Include="Common\WindowsRegistry.cpp" />
<ClCompile Include="Common\Version.cpp" />
<ClCompile Include="Core\AchievementManager.cpp" />
<ClCompile Include="Core\ActionReplay.cpp" />
<ClCompile Include="Core\ARDecrypt.cpp" />
<ClCompile Include="Core\Boot\Boot_BS2Emu.cpp" />
<ClCompile Include="Core\Boot\Boot_WiiWAD.cpp" />
<ClCompile Include="Core\Boot\Boot.cpp" />
<ClCompile Include="Core\Boot\DolReader.cpp" />
<ClCompile Include="Core\Boot\ElfReader.cpp" />
<ClCompile Include="Core\BootManager.cpp" />
<ClCompile Include="Core\CheatGeneration.cpp" />
<ClCompile Include="Core\CheatSearch.cpp" />
<ClCompile Include="Core\Config\AchievementSettings.cpp" />
<ClCompile Include="Core\Config\DefaultLocale.cpp" />
<ClCompile Include="Core\Config\FreeLookSettings.cpp" />
<ClCompile Include="Core\Config\GraphicsSettings.cpp" />
<ClCompile Include="Core\Config\MainSettings.cpp" />
<ClCompile Include="Core\Config\NetplaySettings.cpp" />
<ClCompile Include="Core\Config\SessionSettings.cpp" />
<ClCompile Include="Core\Config\SYSCONFSettings.cpp" />
<ClCompile Include="Core\Config\UISettings.cpp" />
<ClCompile Include="Core\Config\WiimoteSettings.cpp" />
<ClCompile Include="Core\ConfigLoaders\BaseConfigLoader.cpp" />
<ClCompile Include="Core\ConfigLoaders\GameConfigLoader.cpp" />
<ClCompile Include="Core\ConfigLoaders\IsSettingSaveable.cpp" />
<ClCompile Include="Core\ConfigLoaders\MovieConfigLoader.cpp" />
<ClCompile Include="Core\ConfigLoaders\NetPlayConfigLoader.cpp" />
<ClCompile Include="Core\ConfigManager.cpp" />
<ClCompile Include="Core\Core.cpp" />
<ClCompile Include="Core\CoreTiming.cpp" />
<ClCompile Include="Core\CPUThreadConfigCallback.cpp" />
<ClCompile Include="Core\Debugger\BranchWatch.cpp" />
<ClCompile Include="Core\Debugger\CodeTrace.cpp" />
<ClCompile Include="Core\Debugger\Debugger_SymbolMap.cpp" />
<ClCompile Include="Core\Debugger\Dump.cpp" />
<ClCompile Include="Core\Debugger\OSThread.cpp" />
<ClCompile Include="Core\Debugger\PPCDebugInterface.cpp" />
<ClCompile Include="Core\Debugger\RSO.cpp" />
<ClCompile Include="Core\DolphinAnalytics.cpp" />
<ClCompile Include="Core\DSP\DSPAccelerator.cpp" />
<ClCompile Include="Core\DSP\DSPAnalyzer.cpp" />
<ClCompile Include="Core\DSP\DSPAssembler.cpp" />
<ClCompile Include="Core\DSP\DSPCaptureLogger.cpp" />
<ClCompile Include="Core\DSP\DSPCodeUtil.cpp" />
<ClCompile Include="Core\DSP\DSPCore.cpp" />
<ClCompile Include="Core\DSP\DSPDisassembler.cpp" />
<ClCompile Include="Core\DSP\DSPHWInterface.cpp" />
<ClCompile Include="Core\DSP\DSPMemoryMap.cpp" />
<ClCompile Include="Core\DSP\DSPStacks.cpp" />
<ClCompile Include="Core\DSP\DSPTables.cpp" />
<ClCompile Include="Core\DSP\Interpreter\DSPIntArithmetic.cpp" />
<ClCompile Include="Core\DSP\Interpreter\DSPIntBranch.cpp" />
<ClCompile Include="Core\DSP\Interpreter\DSPInterpreter.cpp" />
<ClCompile Include="Core\DSP\Interpreter\DSPIntExtOps.cpp" />
<ClCompile Include="Core\DSP\Interpreter\DSPIntLoadStore.cpp" />
<ClCompile Include="Core\DSP\Interpreter\DSPIntMisc.cpp" />
<ClCompile Include="Core\DSP\Interpreter\DSPIntMultiplier.cpp" />
<ClCompile Include="Core\DSP\Interpreter\DSPIntTables.cpp" />
<ClCompile Include="Core\DSP\Jit\DSPEmitterBase.cpp" />
<ClCompile Include="Core\DSP\LabelMap.cpp" />
<ClCompile Include="Core\DSPEmulator.cpp" />
<ClCompile Include="Core\FifoPlayer\FifoDataFile.cpp" />
<ClCompile Include="Core\FifoPlayer\FifoPlayer.cpp" />
<ClCompile Include="Core\FifoPlayer\FifoRecorder.cpp" />
<ClCompile Include="Core\FreeLookConfig.cpp" />
<ClCompile Include="Core\FreeLookManager.cpp" />
<ClCompile Include="Core\GeckoCode.cpp" />
<ClCompile Include="Core\GeckoCodeConfig.cpp" />
<ClCompile Include="Core\HLE\HLE_Misc.cpp" />
<ClCompile Include="Core\HLE\HLE_OS.cpp" />
<ClCompile Include="Core\HLE\HLE_VarArgs.cpp" />
<ClCompile Include="Core\HLE\HLE.cpp" />
<ClCompile Include="Core\HotkeyManager.cpp" />
<ClCompile Include="Core\HW\AddressSpace.cpp" />
<ClCompile Include="Core\HW\AudioInterface.cpp" />
<ClCompile Include="Core\HW\CPU.cpp" />
<ClCompile Include="Core\HW\DSP.cpp" />
<ClCompile Include="Core\HW\DSPHLE\DSPHLE.cpp" />
<ClCompile Include="Core\HW\DSPHLE\MailHandler.cpp" />
<ClCompile Include="Core\HW\DSPHLE\UCodes\ASnd.cpp" />
<ClCompile Include="Core\HW\DSPHLE\UCodes\AESnd.cpp" />
<ClCompile Include="Core\HW\DSPHLE\UCodes\AX.cpp" />
<ClCompile Include="Core\HW\DSPHLE\UCodes\AXWii.cpp" />
<ClCompile Include="Core\HW\DSPHLE\UCodes\CARD.cpp" />
<ClCompile Include="Core\HW\DSPHLE\UCodes\GBA.cpp" />
<ClCompile Include="Core\HW\DSPHLE\UCodes\INIT.cpp" />
<ClCompile Include="Core\HW\DSPHLE\UCodes\ROM.cpp" />
<ClCompile Include="Core\HW\DSPHLE\UCodes\UCodes.cpp" />
<ClCompile Include="Core\HW\DSPHLE\UCodes\Zelda.cpp" />
<ClCompile Include="Core\HW\DSPLLE\DSPHost.cpp" />
<ClCompile Include="Core\HW\DSPLLE\DSPLLE.cpp" />
<ClCompile Include="Core\HW\DSPLLE\DSPSymbols.cpp" />
<ClCompile Include="Core\HW\DVD\DVDInterface.cpp" />
<ClCompile Include="Core\HW\DVD\DVDMath.cpp" />
<ClCompile Include="Core\HW\DVD\DVDThread.cpp" />
<ClCompile Include="Core\HW\DVD\FileMonitor.cpp" />
<ClCompile Include="Core\HW\EXI\BBA\BuiltIn.cpp" />
<ClCompile Include="Core\HW\EXI\BBA\TAP_Win32.cpp" />
<ClCompile Include="Core\HW\EXI\BBA\TAPServerConnection.cpp" />
<ClCompile Include="Core\HW\EXI\BBA\TAPServerBBA.cpp" />
<ClCompile Include="Core\HW\EXI\BBA\XLINK_KAI_BBA.cpp" />
<ClCompile Include="Core\HW\EXI\Modem\TAPServerModem.cpp" />
<ClCompile Include="Core\HW\EXI\EXI_Channel.cpp" />
<ClCompile Include="Core\HW\EXI\EXI_Device.cpp" />
<ClCompile Include="Core\HW\EXI\EXI_DeviceAD16.cpp" />
<ClCompile Include="Core\HW\EXI\EXI_DeviceAGP.cpp" />
<ClCompile Include="Core\HW\EXI\EXI_DeviceDummy.cpp" />
<ClCompile Include="Core\HW\EXI\EXI_DeviceEthernet.cpp" />
<ClCompile Include="Core\HW\EXI\EXI_DeviceGecko.cpp" />
<ClCompile Include="Core\HW\EXI\EXI_DeviceIPL.cpp" />
<ClCompile Include="Core\HW\EXI\EXI_DeviceMemoryCard.cpp" />
<ClCompile Include="Core\HW\EXI\EXI_DeviceMic.cpp" />
<ClCompile Include="Core\HW\EXI\EXI_DeviceModem.cpp" />
<ClCompile Include="Core\HW\EXI\EXI.cpp" />
<ClCompile Include="Core\HW\GBACore.cpp" />
<ClCompile Include="Core\HW\GBAPad.cpp" />
<ClCompile Include="Core\HW\GBAPadEmu.cpp" />
<ClCompile Include="Core\HW\GCKeyboard.cpp" />
<ClCompile Include="Core\HW\GCKeyboardEmu.cpp" />
<ClCompile Include="Core\HW\GCMemcard\GCIFile.cpp" />
<ClCompile Include="Core\HW\GCMemcard\GCMemcard.cpp" />
<ClCompile Include="Core\HW\GCMemcard\GCMemcardDirectory.cpp" />
<ClCompile Include="Core\HW\GCMemcard\GCMemcardRaw.cpp" />
<ClCompile Include="Core\HW\GCMemcard\GCMemcardUtils.cpp" />
<ClCompile Include="Core\HW\GCPad.cpp" />
<ClCompile Include="Core\HW\GCPadEmu.cpp" />
<ClCompile Include="Core\HW\GPFifo.cpp" />
<ClCompile Include="Core\HW\HSP\HSP.cpp" />
<ClCompile Include="Core\HW\HSP\HSP_Device.cpp" />
<ClCompile Include="Core\HW\HSP\HSP_DeviceARAMExpansion.cpp" />
<ClCompile Include="Core\HW\HSP\HSP_DeviceNull.cpp" />
<ClCompile Include="Core\HW\HW.cpp" />
<ClCompile Include="Core\HW\Memmap.cpp" />
<ClCompile Include="Core\HW\MemoryInterface.cpp" />
<ClCompile Include="Core\HW\MMIO.cpp" />
<ClCompile Include="Core\HW\ProcessorInterface.cpp" />
<ClCompile Include="Core\HW\SI\SI_Device.cpp" />
<ClCompile Include="Core\HW\SI\SI_DeviceDanceMat.cpp" />
<ClCompile Include="Core\HW\SI\SI_DeviceGBA.cpp" />
<ClCompile Include="Core\HW\SI\SI_DeviceGBAEmu.cpp" />
<ClCompile Include="Core\HW\SI\SI_DeviceGCAdapter.cpp" />
<ClCompile Include="Core\HW\SI\SI_DeviceGCController.cpp" />
<ClCompile Include="Core\HW\SI\SI_DeviceGCSteeringWheel.cpp" />
<ClCompile Include="Core\HW\SI\SI_DeviceKeyboard.cpp" />
<ClCompile Include="Core\HW\SI\SI_DeviceNull.cpp" />
<ClCompile Include="Core\HW\SI\SI.cpp" />
<ClCompile Include="Core\HW\Sram.cpp" />
<ClCompile Include="Core\HW\StreamADPCM.cpp" />
<ClCompile Include="Core\HW\SystemTimers.cpp" />
<ClCompile Include="Core\HW\VideoInterface.cpp" />
<ClCompile Include="Core\HW\WII_IPC.cpp" />
<ClCompile Include="Core\HW\Wiimote.cpp" />
<ClCompile Include="Core\HW\WiimoteCommon\DataReport.cpp" />
<ClCompile Include="Core\HW\WiimoteEmu\Camera.cpp" />
<ClCompile Include="Core\HW\WiimoteEmu\DesiredWiimoteState.cpp" />
<ClCompile Include="Core\HW\WiimoteEmu\Dynamics.cpp" />
<ClCompile Include="Core\HW\WiimoteEmu\EmuSubroutines.cpp" />
<ClCompile Include="Core\HW\WiimoteEmu\Encryption.cpp" />
<ClCompile Include="Core\HW\WiimoteEmu\Extension\Classic.cpp" />
<ClCompile Include="Core\HW\WiimoteEmu\Extension\DrawsomeTablet.cpp" />
<ClCompile Include="Core\HW\WiimoteEmu\Extension\Drums.cpp" />
<ClCompile Include="Core\HW\WiimoteEmu\Extension\Extension.cpp" />
<ClCompile Include="Core\HW\WiimoteEmu\Extension\Guitar.cpp" />
<ClCompile Include="Core\HW\WiimoteEmu\Extension\Nunchuk.cpp" />
<ClCompile Include="Core\HW\WiimoteEmu\Extension\Shinkansen.cpp" />
<ClCompile Include="Core\HW\WiimoteEmu\Extension\TaTaCon.cpp" />
<ClCompile Include="Core\HW\WiimoteEmu\Extension\Turntable.cpp" />
<ClCompile Include="Core\HW\WiimoteEmu\Extension\UDrawTablet.cpp" />
<ClCompile Include="Core\HW\WiimoteEmu\ExtensionPort.cpp" />
<ClCompile Include="Core\HW\WiimoteEmu\I2CBus.cpp" />
<ClCompile Include="Core\HW\WiimoteEmu\MotionPlus.cpp" />
<ClCompile Include="Core\HW\WiimoteEmu\Speaker.cpp" />
<ClCompile Include="Core\HW\WiimoteEmu\WiimoteEmu.cpp" />
<ClCompile Include="Core\HW\WiimoteReal\IOWin.cpp" />
<ClCompile Include="Core\HW\WiimoteReal\WiimoteReal.cpp" />
<ClCompile Include="Core\HW\WiiSave.cpp" />
<ClCompile Include="Core\IOS\Crypto\Sha.cpp" />
<ClCompile Include="Core\IOS\Crypto\AesDevice.cpp" />
<ClCompile Include="Core\IOS\Device.cpp" />
<ClCompile Include="Core\IOS\DeviceStub.cpp" />
<ClCompile Include="Core\IOS\DI\DI.cpp" />
<ClCompile Include="Core\IOS\DolphinDevice.cpp" />
<ClCompile Include="Core\IOS\ES\ES.cpp" />
<ClCompile Include="Core\IOS\ES\Formats.cpp" />
<ClCompile Include="Core\IOS\ES\Identity.cpp" />
<ClCompile Include="Core\IOS\ES\NandUtils.cpp" />
<ClCompile Include="Core\IOS\ES\TitleContents.cpp" />
<ClCompile Include="Core\IOS\ES\TitleInformation.cpp" />
<ClCompile Include="Core\IOS\ES\TitleManagement.cpp" />
<ClCompile Include="Core\IOS\ES\Views.cpp" />
<ClCompile Include="Core\IOS\FS\FileSystemCommon.cpp" />
<ClCompile Include="Core\IOS\FS\FileSystemProxy.cpp" />
<ClCompile Include="Core\IOS\FS\HostBackend\File.cpp" />
<ClCompile Include="Core\IOS\FS\HostBackend\FS.cpp" />
<ClCompile Include="Core\IOS\IOS.cpp" />
<ClCompile Include="Core\IOS\IOSC.cpp" />
<ClCompile Include="Core\IOS\MIOS.cpp" />
<ClCompile Include="Core\IOS\Network\ICMPWin.cpp" />
<ClCompile Include="Core\IOS\Network\IP\Top.cpp" />
<ClCompile Include="Core\IOS\Network\KD\NetKDRequest.cpp" />
<ClCompile Include="Core\IOS\Network\KD\NetKDTime.cpp" />
<ClCompile Include="Core\IOS\Network\KD\NWC24Config.cpp" />
<ClCompile Include="Core\IOS\Network\KD\NWC24DL.cpp" />
<ClCompile Include="Core\IOS\Network\KD\VFF\VFFUtil.cpp" />
<ClCompile Include="Core\IOS\Network\KD\Mail\WC24FriendList.cpp" />
<ClCompile Include="Core\IOS\Network\KD\Mail\WC24Send.cpp" />
<ClCompile Include="Core\IOS\Network\MACUtils.cpp" />
<ClCompile Include="Core\IOS\Network\NCD\Manage.cpp" />
<ClCompile Include="Core\IOS\Network\NCD\WiiNetConfig.cpp" />
<ClCompile Include="Core\IOS\Network\Socket.cpp" />
<ClCompile Include="Core\IOS\Network\SSL.cpp" />
<ClCompile Include="Core\IOS\Network\WD\Command.cpp" />
<ClCompile Include="Core\IOS\SDIO\SDIOSlot0.cpp" />
<ClCompile Include="Core\IOS\STM\STM.cpp" />
<ClCompile Include="Core\IOS\USB\Bluetooth\BTBase.cpp" />
<ClCompile Include="Core\IOS\USB\Bluetooth\BTEmu.cpp" />
<ClCompile Include="Core\IOS\USB\Bluetooth\BTReal.cpp" />
<ClCompile Include="Core\IOS\USB\Bluetooth\BTStub.cpp" />
<ClCompile Include="Core\IOS\USB\Bluetooth\WiimoteDevice.cpp" />
<ClCompile Include="Core\IOS\USB\Bluetooth\WiimoteHIDAttr.cpp" />
<ClCompile Include="Core\IOS\USB\Common.cpp" />
<ClCompile Include="Core\IOS\USB\Emulated\Infinity.cpp" />
<ClCompile Include="Core\IOS\USB\Emulated\Skylanders\Skylander.cpp" />
<ClCompile Include="Core\IOS\USB\Emulated\Skylanders\SkylanderCrypto.cpp" />
<ClCompile Include="Core\IOS\USB\Emulated\Skylanders\SkylanderFigure.cpp" />
<ClCompile Include="Core\IOS\USB\Host.cpp" />
<ClCompile Include="Core\IOS\USB\LibusbDevice.cpp" />
<ClCompile Include="Core\IOS\USB\OH0\OH0.cpp" />
<ClCompile Include="Core\IOS\USB\OH0\OH0Device.cpp" />
<ClCompile Include="Core\IOS\USB\USB_HID\HIDv4.cpp" />
<ClCompile Include="Core\IOS\USB\USB_HID\HIDv5.cpp" />
<ClCompile Include="Core\IOS\USB\USB_KBD.cpp" />
<ClCompile Include="Core\IOS\USB\USB_VEN\VEN.cpp" />
<ClCompile Include="Core\IOS\USB\USBV0.cpp" />
<ClCompile Include="Core\IOS\USB\USBV4.cpp" />
<ClCompile Include="Core\IOS\USB\USBV5.cpp" />
<ClCompile Include="Core\IOS\VersionInfo.cpp" />
<ClCompile Include="Core\IOS\WFS\WFSI.cpp" />
<ClCompile Include="Core\IOS\WFS\WFSSRV.cpp" />
<ClCompile Include="Core\LibusbUtils.cpp" />
<ClCompile Include="Core\MemTools.cpp" />
<ClCompile Include="Core\Movie.cpp" />
<ClCompile Include="Core\NetPlayClient.cpp" />
<ClCompile Include="Core\NetPlayCommon.cpp" />
<ClCompile Include="Core\NetPlayServer.cpp" />
<ClCompile Include="Core\NetworkCaptureLogger.cpp" />
<ClCompile Include="Core\PatchEngine.cpp" />
<ClCompile Include="Core\PowerPC\BreakPoints.cpp" />
<ClCompile Include="Core\PowerPC\CachedInterpreter\CachedInterpreter.cpp" />
<ClCompile Include="Core\PowerPC\CachedInterpreter\CachedInterpreterBlockCache.cpp" />
<ClCompile Include="Core\PowerPC\CachedInterpreter\CachedInterpreterEmitter.cpp" />
<ClCompile Include="Core\PowerPC\ConditionRegister.cpp" />
<ClCompile Include="Core\PowerPC\Expression.cpp" />
<ClCompile Include="Core\PowerPC\GDBStub.cpp" />
<ClCompile Include="Core\PowerPC\Interpreter\Interpreter_Branch.cpp" />
<ClCompile Include="Core\PowerPC\Interpreter\Interpreter_FloatingPoint.cpp" />
<ClCompile Include="Core\PowerPC\Interpreter\Interpreter_Integer.cpp" />
<ClCompile Include="Core\PowerPC\Interpreter\Interpreter_LoadStore.cpp" />
<ClCompile Include="Core\PowerPC\Interpreter\Interpreter_LoadStorePaired.cpp" />
<ClCompile Include="Core\PowerPC\Interpreter\Interpreter_Paired.cpp" />
<ClCompile Include="Core\PowerPC\Interpreter\Interpreter_SystemRegisters.cpp" />
<ClCompile Include="Core\PowerPC\Interpreter\Interpreter_Tables.cpp" />
<ClCompile Include="Core\PowerPC\Interpreter\Interpreter.cpp" />
<ClCompile Include="Core\PowerPC\JitCommon\DivUtils.cpp" />
<ClCompile Include="Core\PowerPC\JitCommon\JitAsmCommon.cpp" />
<ClCompile Include="Core\PowerPC\JitCommon\JitBase.cpp" />
<ClCompile Include="Core\PowerPC\JitCommon\JitCache.cpp" />
<ClCompile Include="Core\PowerPC\JitInterface.cpp" />
<ClCompile Include="Core\PowerPC\MMU.cpp" />
<ClCompile Include="Core\PowerPC\PowerPC.cpp" />
<ClCompile Include="Core\PowerPC\PPCAnalyst.cpp" />
<ClCompile Include="Core\PowerPC\PPCCache.cpp" />
<ClCompile Include="Core\PowerPC\PPCSymbolDB.cpp" />
<ClCompile Include="Core\PowerPC\PPCTables.cpp" />
<ClCompile Include="Core\PowerPC\SignatureDB\CSVSignatureDB.cpp" />
<ClCompile Include="Core\PowerPC\SignatureDB\DSYSignatureDB.cpp" />
<ClCompile Include="Core\PowerPC\SignatureDB\MEGASignatureDB.cpp" />
<ClCompile Include="Core\PowerPC\SignatureDB\SignatureDB.cpp" />
<ClCompile Include="Core\State.cpp" />
<ClCompile Include="Core\SysConf.cpp" />
<ClCompile Include="Core\System.cpp" />
<ClCompile Include="Core\TitleDatabase.cpp" />
<ClCompile Include="Core\WiiRoot.cpp" />
<ClCompile Include="Core\WiiUtils.cpp" />
<ClCompile Include="Core\WC24PatchEngine.cpp" />
<ClCompile Include="DiscIO\Blob.cpp" />
<ClCompile Include="DiscIO\CISOBlob.cpp" />
<ClCompile Include="DiscIO\CompressedBlob.cpp" />
<ClCompile Include="DiscIO\DirectoryBlob.cpp" />
<ClCompile Include="DiscIO\DiscExtractor.cpp" />
<ClCompile Include="DiscIO\DiscScrubber.cpp" />
<ClCompile Include="DiscIO\DiscUtils.cpp" />
<ClCompile Include="DiscIO\Enums.cpp" />
<ClCompile Include="DiscIO\FileBlob.cpp" />
<ClCompile Include="DiscIO\Filesystem.cpp" />
<ClCompile Include="DiscIO\FileSystemGCWii.cpp" />
<ClCompile Include="DiscIO\GameModDescriptor.cpp" />
<ClCompile Include="DiscIO\LaggedFibonacciGenerator.cpp" />
<ClCompile Include="DiscIO\NANDImporter.cpp" />
<ClCompile Include="DiscIO\NFSBlob.cpp" />
<ClCompile Include="DiscIO\RiivolutionParser.cpp" />
<ClCompile Include="DiscIO\RiivolutionPatcher.cpp" />
<ClCompile Include="DiscIO\ScrubbedBlob.cpp" />
<ClCompile Include="DiscIO\SplitFileBlob.cpp" />
<ClCompile Include="DiscIO\TGCBlob.cpp" />
<ClCompile Include="DiscIO\Volume.cpp" />
<ClCompile Include="DiscIO\VolumeDisc.cpp" />
<ClCompile Include="DiscIO\VolumeFileBlobReader.cpp" />
<ClCompile Include="DiscIO\VolumeGC.cpp" />
<ClCompile Include="DiscIO\VolumeVerifier.cpp" />
<ClCompile Include="DiscIO\VolumeWad.cpp" />
<ClCompile Include="DiscIO\VolumeWii.cpp" />
<ClCompile Include="DiscIO\WbfsBlob.cpp" />
<ClCompile Include="DiscIO\WIABlob.cpp" />
<ClCompile Include="DiscIO\WIACompression.cpp" />
<ClCompile Include="DiscIO\WiiEncryptionCache.cpp" />
<ClCompile Include="DiscIO\WiiSaveBanner.cpp" />
<ClCompile Include="InputCommon\ControllerEmu\Control\Control.cpp" />
<ClCompile Include="InputCommon\ControllerEmu\Control\Input.cpp" />
<ClCompile Include="InputCommon\ControllerEmu\Control\Output.cpp" />
<ClCompile Include="InputCommon\ControllerEmu\ControlGroup\AnalogStick.cpp" />
<ClCompile Include="InputCommon\ControllerEmu\ControlGroup\Attachments.cpp" />
<ClCompile Include="InputCommon\ControllerEmu\ControlGroup\Buttons.cpp" />
<ClCompile Include="InputCommon\ControllerEmu\ControlGroup\ControlGroup.cpp" />
<ClCompile Include="InputCommon\ControllerEmu\ControlGroup\Cursor.cpp" />
<ClCompile Include="InputCommon\ControllerEmu\ControlGroup\Force.cpp" />
<ClCompile Include="InputCommon\ControllerEmu\ControlGroup\IMUAccelerometer.cpp" />
<ClCompile Include="InputCommon\ControllerEmu\ControlGroup\IMUCursor.cpp" />
<ClCompile Include="InputCommon\ControllerEmu\ControlGroup\IMUGyroscope.cpp" />
<ClCompile Include="InputCommon\ControllerEmu\ControlGroup\IRPassthrough.cpp" />
<ClCompile Include="InputCommon\ControllerEmu\ControlGroup\MixedTriggers.cpp" />
<ClCompile Include="InputCommon\ControllerEmu\ControlGroup\ModifySettingsButton.cpp" />
<ClCompile Include="InputCommon\ControllerEmu\ControlGroup\Slider.cpp" />
<ClCompile Include="InputCommon\ControllerEmu\ControlGroup\Tilt.cpp" />
<ClCompile Include="InputCommon\ControllerEmu\ControlGroup\Triggers.cpp" />
<ClCompile Include="InputCommon\ControllerEmu\ControllerEmu.cpp" />
<ClCompile Include="InputCommon\ControllerEmu\Setting\NumericSetting.cpp" />
<ClCompile Include="InputCommon\ControllerEmu\StickGate.cpp" />
<ClCompile Include="InputCommon\ControllerInterface\ControllerInterface.cpp" />
<ClCompile Include="InputCommon\ControllerInterface\CoreDevice.cpp" />
<ClCompile Include="InputCommon\ControllerInterface\InputBackend.cpp" />
<ClCompile Include="InputCommon\ControllerInterface\DInput\DInput.cpp" />
<ClCompile Include="InputCommon\ControllerInterface\DInput\DInputJoystick.cpp" />
<ClCompile Include="InputCommon\ControllerInterface\DInput\DInputKeyboardMouse.cpp" />
<ClCompile Include="InputCommon\ControllerInterface\DInput\XInputFilter.cpp" />
<ClCompile Include="InputCommon\ControllerInterface\DualShockUDPClient\DualShockUDPClient.cpp" />
<ClCompile Include="InputCommon\ControllerInterface\ForceFeedback\ForceFeedbackDevice.cpp" />
<ClCompile Include="InputCommon\ControllerInterface\MappingCommon.cpp" />
<ClCompile Include="InputCommon\ControllerInterface\WGInput\WGInput.cpp" />
<ClCompile Include="InputCommon\ControllerInterface\Wiimote\WiimoteController.cpp" />
<ClCompile Include="InputCommon\ControllerInterface\Win32\Win32.cpp" />
<ClCompile Include="InputCommon\ControllerInterface\XInput\XInput.cpp" />
<ClCompile Include="InputCommon\ControllerInterface\SDL\SDL.cpp" />
<ClCompile Include="InputCommon\ControlReference\ControlReference.cpp" />
<ClCompile Include="InputCommon\ControlReference\ExpressionParser.cpp" />
<ClCompile Include="InputCommon\ControlReference\FunctionExpression.cpp" />
<ClCompile Include="InputCommon\DynamicInputTextures\DITConfiguration.cpp" />
<ClCompile Include="InputCommon\DynamicInputTextures\DITSpecification.cpp" />
<ClCompile Include="InputCommon\DynamicInputTextureManager.cpp" />
<ClCompile Include="InputCommon\GCAdapter.cpp" />
<ClCompile Include="InputCommon\ImageOperations.cpp" />
<ClCompile Include="InputCommon\InputConfig.cpp" />
<ClCompile Include="InputCommon\InputProfile.cpp" />
<ClCompile Include="UICommon\AutoUpdate.cpp" />
<ClCompile Include="UICommon\CommandLineParse.cpp" />
<ClCompile Include="UICommon\Disassembler.cpp" />
<ClCompile Include="UICommon\DiscordPresence.cpp" />
<ClCompile Include="UICommon\GameFile.cpp" />
<ClCompile Include="UICommon\GameFileCache.cpp" />
<ClCompile Include="UICommon\NetPlayIndex.cpp" />
<ClCompile Include="UICommon\ResourcePack\Manager.cpp" />
<ClCompile Include="UICommon\ResourcePack\Manifest.cpp" />
<ClCompile Include="UICommon\ResourcePack\ResourcePack.cpp" />
<ClCompile Include="UICommon\UICommon.cpp" />
<ClCompile Include="UICommon\USBUtils.cpp" />
<ClCompile Include="UpdaterCommon\UpdaterCommon.cpp" />
<ClCompile Include="VideoBackends\D3D\D3DBase.cpp" />
<ClCompile Include="VideoBackends\D3D\D3DBoundingBox.cpp" />
<ClCompile Include="VideoBackends\D3D\D3DMain.cpp" />
<ClCompile Include="VideoBackends\D3D\D3DNativeVertexFormat.cpp" />
<ClCompile Include="VideoBackends\D3D\D3DPerfQuery.cpp" />
<ClCompile Include="VideoBackends\D3D\D3DGfx.cpp" />
<ClCompile Include="VideoBackends\D3D\D3DState.cpp" />
<ClCompile Include="VideoBackends\D3D\D3DSwapChain.cpp" />
<ClCompile Include="VideoBackends\D3D\D3DVertexManager.cpp" />
<ClCompile Include="VideoBackends\D3D\DXPipeline.cpp" />
<ClCompile Include="VideoBackends\D3D\DXShader.cpp" />
<ClCompile Include="VideoBackends\D3D\DXTexture.cpp" />
<ClCompile Include="VideoBackends\D3D12\D3D12BoundingBox.cpp" />
<ClCompile Include="VideoBackends\D3D12\D3D12PerfQuery.cpp" />
<ClCompile Include="VideoBackends\D3D12\D3D12Gfx.cpp" />
<ClCompile Include="VideoBackends\D3D12\D3D12StreamBuffer.cpp" />
<ClCompile Include="VideoBackends\D3D12\D3D12SwapChain.cpp" />
<ClCompile Include="VideoBackends\D3D12\D3D12VertexManager.cpp" />
<ClCompile Include="VideoBackends\D3D12\DescriptorAllocator.cpp" />
<ClCompile Include="VideoBackends\D3D12\DescriptorHeapManager.cpp" />
<ClCompile Include="VideoBackends\D3D12\DX12Context.cpp" />
<ClCompile Include="VideoBackends\D3D12\DX12Pipeline.cpp" />
<ClCompile Include="VideoBackends\D3D12\DX12Shader.cpp" />
<ClCompile Include="VideoBackends\D3D12\DX12Texture.cpp" />
<ClCompile Include="VideoBackends\D3D12\DX12VertexFormat.cpp" />
<ClCompile Include="VideoBackends\D3D12\VideoBackend.cpp" />
<ClCompile Include="VideoBackends\D3DCommon\D3DCommon.cpp" />
<ClCompile Include="VideoBackends\D3DCommon\Shader.cpp" />
<ClCompile Include="VideoBackends\D3DCommon\SwapChain.cpp" />
<ClCompile Include="VideoBackends\Null\NullBackend.cpp" />
<ClCompile Include="VideoBackends\Null\NullGfx.cpp" />
<ClCompile Include="VideoBackends\Null\NullTexture.cpp" />
<ClCompile Include="VideoBackends\Null\NullVertexManager.cpp" />
<ClCompile Include="VideoBackends\OGL\OGLBoundingBox.cpp" />
<ClCompile Include="VideoBackends\OGL\OGLConfig.cpp" />
<ClCompile Include="VideoBackends\OGL\OGLGfx.cpp" />
<ClCompile Include="VideoBackends\OGL\OGLMain.cpp" />
<ClCompile Include="VideoBackends\OGL\OGLNativeVertexFormat.cpp" />
<ClCompile Include="VideoBackends\OGL\OGLPerfQuery.cpp" />
<ClCompile Include="VideoBackends\OGL\OGLPipeline.cpp" />
<ClCompile Include="VideoBackends\OGL\OGLShader.cpp" />
<ClCompile Include="VideoBackends\OGL\OGLStreamBuffer.cpp" />
<ClCompile Include="VideoBackends\OGL\OGLTexture.cpp" />
<ClCompile Include="VideoBackends\OGL\OGLVertexManager.cpp" />
<ClCompile Include="VideoBackends\OGL\ProgramShaderCache.cpp" />
<ClCompile Include="VideoBackends\OGL\SamplerCache.cpp" />
<ClCompile Include="VideoBackends\Software\Clipper.cpp" />
<ClCompile Include="VideoBackends\Software\EfbCopy.cpp" />
<ClCompile Include="VideoBackends\Software\EfbInterface.cpp" />
<ClCompile Include="VideoBackends\Software\Rasterizer.cpp" />
<ClCompile Include="VideoBackends\Software\SetupUnit.cpp" />
<ClCompile Include="VideoBackends\Software\SWmain.cpp" />
<ClCompile Include="VideoBackends\Software\SWBoundingBox.cpp" />
<ClCompile Include="VideoBackends\Software\SWGfx.cpp" />
<ClCompile Include="VideoBackends\Software\SWOGLWindow.cpp" />
<ClCompile Include="VideoBackends\Software\SWRenderer.cpp" />
<ClCompile Include="VideoBackends\Software\SWTexture.cpp" />
<ClCompile Include="VideoBackends\Software\SWVertexLoader.cpp" />
<ClCompile Include="VideoBackends\Software\Tev.cpp" />
<ClCompile Include="VideoBackends\Software\TextureEncoder.cpp" />
<ClCompile Include="VideoBackends\Software\TextureSampler.cpp" />
<ClCompile Include="VideoBackends\Software\TransformUnit.cpp" />
<ClCompile Include="VideoBackends\Vulkan\CommandBufferManager.cpp" />
<ClCompile Include="VideoBackends\Vulkan\ObjectCache.cpp" />
<ClCompile Include="VideoBackends\Vulkan\ShaderCompiler.cpp" />
<ClCompile Include="VideoBackends\Vulkan\StagingBuffer.cpp" />
<ClCompile Include="VideoBackends\Vulkan\StateTracker.cpp" />
<ClCompile Include="VideoBackends\Vulkan\VKBoundingBox.cpp" />
<ClCompile Include="VideoBackends\Vulkan\VKMain.cpp" />
<ClCompile Include="VideoBackends\Vulkan\VKPerfQuery.cpp" />
<ClCompile Include="VideoBackends\Vulkan\VKPipeline.cpp" />
<ClCompile Include="VideoBackends\Vulkan\VKGfx.cpp" />
<ClCompile Include="VideoBackends\Vulkan\VKShader.cpp" />
<ClCompile Include="VideoBackends\Vulkan\VKStreamBuffer.cpp" />
<ClCompile Include="VideoBackends\Vulkan\VKSwapChain.cpp" />
<ClCompile Include="VideoBackends\Vulkan\VKTexture.cpp" />
<ClCompile Include="VideoBackends\Vulkan\VKVertexFormat.cpp" />
<ClCompile Include="VideoBackends\Vulkan\VKVertexManager.cpp" />
<ClCompile Include="VideoBackends\Vulkan\VulkanContext.cpp" />
<ClCompile Include="VideoBackends\Vulkan\VulkanLoader.cpp" />
<ClCompile Include="VideoCommon\AbstractFramebuffer.cpp" />
<ClCompile Include="VideoCommon\AbstractGfx.cpp" />
<ClCompile Include="VideoCommon\AbstractStagingTexture.cpp" />
<ClCompile Include="VideoCommon\AbstractTexture.cpp" />
<ClCompile Include="VideoCommon\Assets\CustomAsset.cpp" />
<ClCompile Include="VideoCommon\Assets\CustomAssetLibrary.cpp" />
<ClCompile Include="VideoCommon\Assets\CustomAssetLoader.cpp" />
<ClCompile Include="VideoCommon\Assets\CustomTextureData.cpp" />
<ClCompile Include="VideoCommon\Assets\DirectFilesystemAssetLibrary.cpp" />
<ClCompile Include="VideoCommon\Assets\MaterialAsset.cpp" />
<ClCompile Include="VideoCommon\Assets\MeshAsset.cpp" />
<ClCompile Include="VideoCommon\Assets\ShaderAsset.cpp" />
<ClCompile Include="VideoCommon\Assets\TextureAsset.cpp" />
<ClCompile Include="VideoCommon\AsyncRequests.cpp" />
<ClCompile Include="VideoCommon\AsyncShaderCompiler.cpp" />
<ClCompile Include="VideoCommon\BoundingBox.cpp" />
<ClCompile Include="VideoCommon\BPFunctions.cpp" />
<ClCompile Include="VideoCommon\BPMemory.cpp" />
<ClCompile Include="VideoCommon\BPStructs.cpp" />
<ClCompile Include="VideoCommon\CommandProcessor.cpp" />
<ClCompile Include="VideoCommon\CPMemory.cpp" />
<ClCompile Include="VideoCommon\CPUCull.cpp" />
<ClCompile Include="VideoCommon\DriverDetails.cpp" />
<ClCompile Include="VideoCommon\Fifo.cpp" />
<ClCompile Include="VideoCommon\FramebufferManager.cpp" />
<ClCompile Include="VideoCommon\FramebufferShaderGen.cpp" />
<ClCompile Include="VideoCommon\FrameDumpFFMpeg.cpp" />
<ClCompile Include="VideoCommon\FrameDumper.cpp" />
<ClCompile Include="VideoCommon\FreeLookCamera.cpp" />
<ClCompile Include="VideoCommon\GeometryShaderGen.cpp" />
<ClCompile Include="VideoCommon\GeometryShaderManager.cpp" />
<ClCompile Include="VideoCommon\GraphicsModSystem\Config\GraphicsMod.cpp" />
<ClCompile Include="VideoCommon\GraphicsModSystem\Config\GraphicsModAsset.cpp" />
<ClCompile Include="VideoCommon\GraphicsModSystem\Config\GraphicsModFeature.cpp" />
<ClCompile Include="VideoCommon\GraphicsModSystem\Config\GraphicsModGroup.cpp" />
<ClCompile Include="VideoCommon\GraphicsModSystem\Config\GraphicsTarget.cpp" />
<ClCompile Include="VideoCommon\GraphicsModSystem\Config\GraphicsTargetGroup.cpp" />
<ClCompile Include="VideoCommon\GraphicsModSystem\Runtime\Actions\CustomPipelineAction.cpp" />
<ClCompile Include="VideoCommon\GraphicsModSystem\Runtime\Actions\MoveAction.cpp" />
<ClCompile Include="VideoCommon\GraphicsModSystem\Runtime\Actions\PrintAction.cpp" />
<ClCompile Include="VideoCommon\GraphicsModSystem\Runtime\Actions\ScaleAction.cpp" />
<ClCompile Include="VideoCommon\GraphicsModSystem\Runtime\Actions\SkipAction.cpp" />
<ClCompile Include="VideoCommon\GraphicsModSystem\Runtime\CustomPipeline.cpp" />
<ClCompile Include="VideoCommon\GraphicsModSystem\Runtime\CustomShaderCache.cpp" />
<ClCompile Include="VideoCommon\GraphicsModSystem\Runtime\FBInfo.cpp" />
<ClCompile Include="VideoCommon\GraphicsModSystem\Runtime\GraphicsModActionFactory.cpp" />
<ClCompile Include="VideoCommon\GraphicsModSystem\Runtime\GraphicsModManager.cpp" />
<ClCompile Include="VideoCommon\HiresTextures.cpp" />
<ClCompile Include="VideoCommon\IndexGenerator.cpp" />
<ClCompile Include="VideoCommon\LightingShaderGen.cpp" />
<ClCompile Include="VideoCommon\NetPlayChatUI.cpp" />
<ClCompile Include="VideoCommon\NetPlayGolfUI.cpp" />
<ClCompile Include="VideoCommon\OnScreenDisplay.cpp" />
<ClCompile Include="VideoCommon\OnScreenUI.cpp" />
<ClCompile Include="VideoCommon\OpcodeDecoding.cpp" />
<ClCompile Include="VideoCommon\PerfQueryBase.cpp" />
<ClCompile Include="VideoCommon\PerformanceMetrics.cpp" />
<ClCompile Include="VideoCommon\PerformanceTracker.cpp" />
<ClCompile Include="VideoCommon\PixelEngine.cpp" />
<ClCompile Include="VideoCommon\PixelShaderGen.cpp" />
<ClCompile Include="VideoCommon\PixelShaderManager.cpp" />
<ClCompile Include="VideoCommon\PostProcessing.cpp" />
<ClCompile Include="VideoCommon\Present.cpp" />
<ClCompile Include="VideoCommon\RenderBase.cpp" />
<ClCompile Include="VideoCommon\RenderState.cpp" />
<ClCompile Include="VideoCommon\ShaderCache.cpp" />
<ClCompile Include="VideoCommon\ShaderGenCommon.cpp" />
<ClCompile Include="VideoCommon\Spirv.cpp" />
<ClCompile Include="VideoCommon\Statistics.cpp" />
<ClCompile Include="VideoCommon\TextureCacheBase.cpp" />
<ClCompile Include="VideoCommon\TextureConfig.cpp" />
<ClCompile Include="VideoCommon\TextureConversionShader.cpp" />
<ClCompile Include="VideoCommon\TextureConverterShaderGen.cpp" />
<ClCompile Include="VideoCommon\TextureDecoder_Common.cpp" />
<ClCompile Include="VideoCommon\TextureInfo.cpp" />
<ClCompile Include="VideoCommon\TextureUtils.cpp" />
<ClCompile Include="VideoCommon\TMEM.cpp" />
<ClCompile Include="VideoCommon\UberShaderCommon.cpp" />
<ClCompile Include="VideoCommon\UberShaderPixel.cpp" />
<ClCompile Include="VideoCommon\UberShaderVertex.cpp" />
<ClCompile Include="VideoCommon\VertexLoader_Color.cpp" />
<ClCompile Include="VideoCommon\VertexLoader_Normal.cpp" />
<ClCompile Include="VideoCommon\VertexLoader_Position.cpp" />
<ClCompile Include="VideoCommon\VertexLoader_TextCoord.cpp" />
<ClCompile Include="VideoCommon\VertexLoader.cpp" />
<ClCompile Include="VideoCommon\VertexLoaderBase.cpp" />
<ClCompile Include="VideoCommon\VertexLoaderManager.cpp" />
<ClCompile Include="VideoCommon\VertexManagerBase.cpp" />
<ClCompile Include="VideoCommon\VertexShaderGen.cpp" />
<ClCompile Include="VideoCommon\VertexShaderManager.cpp" />
<ClCompile Include="VideoCommon\VideoBackendBase.cpp" />
<ClCompile Include="VideoCommon\VideoConfig.cpp" />
<ClCompile Include="VideoCommon\VideoState.cpp" />
<ClCompile Include="VideoCommon\Widescreen.cpp" />
<ClCompile Include="VideoCommon\XFMemory.cpp" />
<ClCompile Include="VideoCommon\XFStateManager.cpp" />
<ClCompile Include="VideoCommon\XFStructs.cpp" />
</ItemGroup>
<ItemGroup>
<Natvis Include="Common\BitField.natvis" />
<Natvis Include="Common\EnumMap.natvis" />
</ItemGroup>
</Project>