46 lines
1.4 KiB
C++
46 lines
1.4 KiB
C++
// Copyright (C) 2003-2008 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#ifndef _VERTEXMANAGER_H
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#define _VERTEXMANAGER_H
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#include "CPMemory.h"
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// Handles the OpenGL details of drawing lots of vertices quickly.
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// Other functionality is moving out.
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namespace VertexManager
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{
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bool Init();
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void Destroy();
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void ResetBuffer();
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void ResetComponents();
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void AddVertices(int primitive, int numvertices);
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void Flush(); // flushes the current buffer
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int GetRemainingSize(); // remaining space in the current buffer.
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void EnableComponents(u32 components); // very implementation specific - D3D9 won't need this one.
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// TODO: move, rename.
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extern u8* s_pCurBufferPointer;
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};
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#endif // _VERTEXMANAGER_H
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