96 lines
2.1 KiB
Python
96 lines
2.1 KiB
Python
# -*- python -*-
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Import('env')
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# can we import path in one place?
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import sys
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sys.path.append('../../../SconsTests')
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import utils
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files = [
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'BPStructs.cpp',
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'Globals.cpp',
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'GLUtil.cpp',
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'main.cpp',
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'Config.cpp',
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'memcpy_amd.cpp',
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'OpcodeDecoding.cpp',
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'PixelShaderManager.cpp',
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'rasterfont.cpp',
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'Render.cpp',
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'TextureMngr.cpp',
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'ImageWrite.cpp',
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'NativeVertexFormat.cpp',
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'VertexManager.cpp',
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'VertexLoader.cpp',
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'VertexLoader_Normal.cpp',
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'VertexLoaderManager.cpp',
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'VertexShaderManager.cpp',
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'XFB.cpp',
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'GUI/ConfigDlg.cpp',
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'Logging/Console.cpp',
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'Logging/Logging.cpp',
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'Debugger/Debugger.cpp',
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'Debugger/PBView.cpp',
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]
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compileFlags = [
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'-fPIC',
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]
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linkFlags = [
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]
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libs = [
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'videocommon', 'common', 'GLEW',
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]
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gfxenv = env.Clone()
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if sys.platform == 'darwin':
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platform = 'mac'
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# SDL is currently the only way to get video on Mac OS X.
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useSDL = True
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# TODO: clean it up (use incpath and libpath)
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# Use libraries from MacPorts.
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compileFlags.append('-I/opt/local/include')
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linkFlags.append('-L/opt/local/lib')
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# Use frameworks instead of plain libs, when possible.
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linkFlags += [
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'-Wl,-framework,%s' % framework
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for framework in [ 'OpenGL', 'Cg' ]
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]
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else:
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platform = 'linux'
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# By default, GLX is used on Linux to setup OpenGL, but you can select SDL
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# instead if you like, by changing the line below.
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tests = {'CheckPKG' : utils.CheckPKG}
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conf = gfxenv.Configure(custom_tests = tests)
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if not conf.CheckPKG('x11'):
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Exit(1)
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if not conf.CheckPKG('xxf86vm'):
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Exit(1)
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gfxenv = conf.Finish()
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useSDL = False
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gfxenv.ParseConfig("pkg-config x11 --cflags --libs")
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gfxenv.ParseConfig("pkg-config xxf86vm --cflags --libs")
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# Libraries without pkg-config support.
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libs += [ 'GL', 'Cg', 'CgGL' ]
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if useSDL:
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compileFlags += [ '-DUSE_SDL=1' ]
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gfxenv.Append(
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CXXFLAGS = compileFlags,
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LINKFLAGS = linkFlags,
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)
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if not env['osx64']:
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gfxenv.SharedLibrary(
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'../../../../Binary/%s/Plugins/zeroogl.so' % platform,
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files,
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LIBS = gfxenv['LIBS'] + libs
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)
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