43 lines
964 B
C++
43 lines
964 B
C++
// Copyright 2009 Dolphin Emulator Project
|
|
// Licensed under GPLv2+
|
|
// Refer to the license.txt file included.
|
|
|
|
#pragma once
|
|
|
|
#include <vector>
|
|
|
|
#include "Common/CommonTypes.h"
|
|
|
|
#include "VideoBackends/Software/NativeVertexFormat.h"
|
|
#include "VideoBackends/Software/SetupUnit.h"
|
|
|
|
#include "VideoCommon/VertexManagerBase.h"
|
|
|
|
class SWVertexLoader : public VertexManagerBase
|
|
{
|
|
public:
|
|
SWVertexLoader();
|
|
~SWVertexLoader();
|
|
|
|
NativeVertexFormat* CreateNativeVertexFormat(const PortableVertexDeclaration& vdec) override;
|
|
|
|
protected:
|
|
void ResetBuffer(u32 stride) override;
|
|
u16* GetIndexBuffer() { return &LocalIBuffer[0]; }
|
|
private:
|
|
void vFlush(bool useDstAlpha) override;
|
|
std::vector<u8> LocalVBuffer;
|
|
std::vector<u16> LocalIBuffer;
|
|
|
|
InputVertexData m_Vertex;
|
|
|
|
void ParseVertex(const PortableVertexDeclaration& vdec, int index);
|
|
|
|
SetupUnit m_SetupUnit;
|
|
|
|
bool m_TexGenSpecialCase;
|
|
|
|
public:
|
|
void SetFormat(u8 attributeIndex, u8 primitiveType);
|
|
};
|