108 lines
2.5 KiB
C++
108 lines
2.5 KiB
C++
// Copyright 2010 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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// XInput suffers a similar issue as XAudio2. Since Win8, it is part of the OS.
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// However, unlike XAudio2 they have not made the API incompatible - so we just
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// compile against the latest version and fall back to dynamically loading the
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// old DLL.
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#pragma once
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#include <XInput.h>
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#include <windows.h>
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#include "InputCommon/ControllerInterface/ControllerInterface.h"
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#ifndef XINPUT_DEVSUBTYPE_FLIGHT_STICK
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#error You are building this module against the wrong version of DirectX. You probably need to remove DXSDK_DIR from your include path and/or _WIN32_WINNT is wrong.
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#endif
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namespace ciface
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{
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namespace XInput
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{
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void Init();
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void DeInit();
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class Device : public Core::Device
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{
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private:
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class Button : public Core::Device::Input
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{
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public:
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Button(u8 index, const WORD& buttons) : m_buttons(buttons), m_index(index) {}
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std::string GetName() const override;
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ControlState GetState() const override;
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private:
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const WORD& m_buttons;
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u8 m_index;
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};
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class Axis : public Core::Device::Input
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{
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public:
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Axis(u8 index, const SHORT& axis, SHORT range) : m_axis(axis), m_range(range), m_index(index) {}
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std::string GetName() const override;
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ControlState GetState() const override;
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private:
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const SHORT& m_axis;
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const SHORT m_range;
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const u8 m_index;
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};
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class Trigger : public Core::Device::Input
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{
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public:
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Trigger(u8 index, const BYTE& trigger, BYTE range)
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: m_trigger(trigger), m_range(range), m_index(index)
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{
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}
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std::string GetName() const override;
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ControlState GetState() const override;
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private:
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const BYTE& m_trigger;
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const BYTE m_range;
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const u8 m_index;
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};
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class Motor : public Core::Device::Output
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{
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public:
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Motor(u8 index, Device* parent, WORD& motor, WORD range)
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: m_motor(motor), m_range(range), m_index(index), m_parent(parent)
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{
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}
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std::string GetName() const override;
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void SetState(ControlState state) override;
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private:
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WORD& m_motor;
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const WORD m_range;
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const u8 m_index;
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Device* m_parent;
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};
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public:
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void UpdateInput() override;
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Device(const XINPUT_CAPABILITIES& capabilities, u8 index);
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std::string GetName() const override;
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std::string GetSource() const override;
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void UpdateMotors();
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private:
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XINPUT_STATE m_state_in;
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XINPUT_VIBRATION m_state_out{};
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XINPUT_VIBRATION m_current_state_out{};
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const BYTE m_subtype;
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const u8 m_index;
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};
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}
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}
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