1030 lines
41 KiB
C++
1030 lines
41 KiB
C++
// Copyright 2016 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include "VideoBackends/Vulkan/ObjectCache.h"
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#include <algorithm>
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#include <sstream>
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#include <type_traits>
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#include <xxhash.h>
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#include "Common/CommonFuncs.h"
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#include "Common/LinearDiskCache.h"
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#include "Core/ConfigManager.h"
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#include "VideoBackends/Vulkan/ShaderCompiler.h"
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#include "VideoBackends/Vulkan/StreamBuffer.h"
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#include "VideoBackends/Vulkan/Util.h"
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#include "VideoBackends/Vulkan/VertexFormat.h"
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#include "VideoBackends/Vulkan/VulkanContext.h"
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#include "VideoCommon/Statistics.h"
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namespace Vulkan
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{
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std::unique_ptr<ObjectCache> g_object_cache;
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ObjectCache::ObjectCache()
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{
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}
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ObjectCache::~ObjectCache()
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{
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DestroyPipelineCache();
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DestroyShaderCaches();
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DestroySharedShaders();
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DestroySamplers();
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DestroyPipelineLayouts();
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DestroyDescriptorSetLayouts();
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}
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bool ObjectCache::Initialize()
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{
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if (!CreateDescriptorSetLayouts())
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return false;
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if (!CreatePipelineLayouts())
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return false;
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LoadShaderCaches();
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if (!CreatePipelineCache(true))
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return false;
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if (!CreateUtilityShaderVertexFormat())
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return false;
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if (!CreateStaticSamplers())
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return false;
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if (!CompileSharedShaders())
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return false;
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m_utility_shader_vertex_buffer =
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StreamBuffer::Create(VK_BUFFER_USAGE_VERTEX_BUFFER_BIT, 1024 * 1024, 4 * 1024 * 1024);
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m_utility_shader_uniform_buffer =
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StreamBuffer::Create(VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT, 1024, 4 * 1024 * 1024);
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if (!m_utility_shader_vertex_buffer || !m_utility_shader_uniform_buffer)
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return false;
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return true;
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}
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static VkPipelineRasterizationStateCreateInfo
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GetVulkanRasterizationState(const RasterizationState& state)
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{
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return {
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VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO, // VkStructureType sType
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nullptr, // const void* pNext
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0, // VkPipelineRasterizationStateCreateFlags flags
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state.depth_clamp, // VkBool32 depthClampEnable
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VK_FALSE, // VkBool32 rasterizerDiscardEnable
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VK_POLYGON_MODE_FILL, // VkPolygonMode polygonMode
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state.cull_mode, // VkCullModeFlags cullMode
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VK_FRONT_FACE_CLOCKWISE, // VkFrontFace frontFace
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VK_FALSE, // VkBool32 depthBiasEnable
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0.0f, // float depthBiasConstantFactor
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0.0f, // float depthBiasClamp
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0.0f, // float depthBiasSlopeFactor
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1.0f // float lineWidth
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};
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}
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static VkPipelineMultisampleStateCreateInfo
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GetVulkanMultisampleState(const RasterizationState& rs_state)
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{
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return {
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VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO, // VkStructureType sType
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nullptr, // const void* pNext
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0, // VkPipelineMultisampleStateCreateFlags flags
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rs_state.samples, // VkSampleCountFlagBits rasterizationSamples
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rs_state.per_sample_shading, // VkBool32 sampleShadingEnable
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1.0f, // float minSampleShading
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nullptr, // const VkSampleMask* pSampleMask;
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VK_FALSE, // VkBool32 alphaToCoverageEnable
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VK_FALSE // VkBool32 alphaToOneEnable
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};
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}
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static VkPipelineDepthStencilStateCreateInfo
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GetVulkanDepthStencilState(const DepthStencilState& state)
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{
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return {
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VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO, // VkStructureType sType
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nullptr, // const void* pNext
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0, // VkPipelineDepthStencilStateCreateFlags flags
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state.test_enable, // VkBool32 depthTestEnable
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state.write_enable, // VkBool32 depthWriteEnable
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state.compare_op, // VkCompareOp depthCompareOp
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VK_FALSE, // VkBool32 depthBoundsTestEnable
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VK_FALSE, // VkBool32 stencilTestEnable
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{}, // VkStencilOpState front
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{}, // VkStencilOpState back
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0.0f, // float minDepthBounds
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1.0f // float maxDepthBounds
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};
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}
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static VkPipelineColorBlendAttachmentState GetVulkanAttachmentBlendState(const BlendState& state)
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{
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VkPipelineColorBlendAttachmentState vk_state = {
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state.blend_enable, // VkBool32 blendEnable
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state.src_blend, // VkBlendFactor srcColorBlendFactor
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state.dst_blend, // VkBlendFactor dstColorBlendFactor
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state.blend_op, // VkBlendOp colorBlendOp
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state.src_alpha_blend, // VkBlendFactor srcAlphaBlendFactor
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state.dst_alpha_blend, // VkBlendFactor dstAlphaBlendFactor
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state.alpha_blend_op, // VkBlendOp alphaBlendOp
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state.write_mask // VkColorComponentFlags colorWriteMask
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};
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return vk_state;
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}
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static VkPipelineColorBlendStateCreateInfo
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GetVulkanColorBlendState(const BlendState& state,
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const VkPipelineColorBlendAttachmentState* attachments,
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uint32_t num_attachments)
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{
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VkPipelineColorBlendStateCreateInfo vk_state = {
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VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO, // VkStructureType sType
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nullptr, // const void* pNext
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0, // VkPipelineColorBlendStateCreateFlags flags
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state.logic_op_enable, // VkBool32 logicOpEnable
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state.logic_op, // VkLogicOp logicOp
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num_attachments, // uint32_t attachmentCount
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attachments, // const VkPipelineColorBlendAttachmentState* pAttachments
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{1.0f, 1.0f, 1.0f, 1.0f} // float blendConstants[4]
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};
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return vk_state;
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}
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VkPipeline ObjectCache::GetPipeline(const PipelineInfo& info)
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{
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auto iter = m_pipeline_objects.find(info);
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if (iter != m_pipeline_objects.end())
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return iter->second;
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// Declare descriptors for empty vertex buffers/attributes
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static const VkPipelineVertexInputStateCreateInfo empty_vertex_input_state = {
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VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO, // VkStructureType sType
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nullptr, // const void* pNext
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0, // VkPipelineVertexInputStateCreateFlags flags
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0, // uint32_t vertexBindingDescriptionCount
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nullptr, // const VkVertexInputBindingDescription* pVertexBindingDescriptions
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0, // uint32_t vertexAttributeDescriptionCount
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nullptr // const VkVertexInputAttributeDescription* pVertexAttributeDescriptions
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};
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// Vertex inputs
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const VkPipelineVertexInputStateCreateInfo& vertex_input_state =
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info.vertex_format ? info.vertex_format->GetVertexInputStateInfo() : empty_vertex_input_state;
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// Input assembly
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VkPipelineInputAssemblyStateCreateInfo input_assembly_state = {
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VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO, // VkStructureType sType
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nullptr, // const void* pNext
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0, // VkPipelineInputAssemblyStateCreateFlags flags
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info.primitive_topology, // VkPrimitiveTopology topology
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VK_TRUE // VkBool32 primitiveRestartEnable
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};
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// Shaders to stages
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VkPipelineShaderStageCreateInfo shader_stages[3];
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uint32_t num_shader_stages = 0;
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if (info.vs != VK_NULL_HANDLE)
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{
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shader_stages[num_shader_stages++] = {VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
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nullptr,
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0,
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VK_SHADER_STAGE_VERTEX_BIT,
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info.vs,
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"main"};
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}
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if (info.gs != VK_NULL_HANDLE)
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{
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shader_stages[num_shader_stages++] = {VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
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nullptr,
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0,
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VK_SHADER_STAGE_GEOMETRY_BIT,
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info.gs,
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"main"};
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}
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if (info.ps != VK_NULL_HANDLE)
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{
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shader_stages[num_shader_stages++] = {VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
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nullptr,
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0,
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VK_SHADER_STAGE_FRAGMENT_BIT,
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info.ps,
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"main"};
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}
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// Fill in Vulkan descriptor structs from our state structures.
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VkPipelineRasterizationStateCreateInfo rasterization_state =
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GetVulkanRasterizationState(info.rasterization_state);
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VkPipelineMultisampleStateCreateInfo multisample_state =
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GetVulkanMultisampleState(info.rasterization_state);
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VkPipelineDepthStencilStateCreateInfo depth_stencil_state =
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GetVulkanDepthStencilState(info.depth_stencil_state);
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VkPipelineColorBlendAttachmentState blend_attachment_state =
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GetVulkanAttachmentBlendState(info.blend_state);
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VkPipelineColorBlendStateCreateInfo blend_state =
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GetVulkanColorBlendState(info.blend_state, &blend_attachment_state, 1);
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// This viewport isn't used, but needs to be specified anyway.
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static const VkViewport viewport = {0.0f, 0.0f, 1.0f, 1.0f, 0.0f, 1.0f};
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static const VkRect2D scissor = {{0, 0}, {1, 1}};
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static const VkPipelineViewportStateCreateInfo viewport_state = {
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VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO,
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nullptr,
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0, // VkPipelineViewportStateCreateFlags flags;
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1, // uint32_t viewportCount
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&viewport, // const VkViewport* pViewports
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1, // uint32_t scissorCount
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&scissor // const VkRect2D* pScissors
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};
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// Set viewport and scissor dynamic state so we can change it elsewhere.
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static const VkDynamicState dynamic_states[] = {VK_DYNAMIC_STATE_VIEWPORT,
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VK_DYNAMIC_STATE_SCISSOR};
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static const VkPipelineDynamicStateCreateInfo dynamic_state = {
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VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO, nullptr,
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0, // VkPipelineDynamicStateCreateFlags flags
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static_cast<u32>(ArraySize(dynamic_states)), // uint32_t dynamicStateCount
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dynamic_states // const VkDynamicState* pDynamicStates
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};
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// Combine to full pipeline info structure.
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VkGraphicsPipelineCreateInfo pipeline_info = {
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VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO,
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nullptr, // VkStructureType sType
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0, // VkPipelineCreateFlags flags
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num_shader_stages, // uint32_t stageCount
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shader_stages, // const VkPipelineShaderStageCreateInfo* pStages
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&vertex_input_state, // const VkPipelineVertexInputStateCreateInfo* pVertexInputState
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&input_assembly_state, // const VkPipelineInputAssemblyStateCreateInfo* pInputAssemblyState
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nullptr, // const VkPipelineTessellationStateCreateInfo* pTessellationState
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&viewport_state, // const VkPipelineViewportStateCreateInfo* pViewportState
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&rasterization_state, // const VkPipelineRasterizationStateCreateInfo* pRasterizationState
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&multisample_state, // const VkPipelineMultisampleStateCreateInfo* pMultisampleState
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&depth_stencil_state, // const VkPipelineDepthStencilStateCreateInfo* pDepthStencilState
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&blend_state, // const VkPipelineColorBlendStateCreateInfo* pColorBlendState
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&dynamic_state, // const VkPipelineDynamicStateCreateInfo* pDynamicState
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info.pipeline_layout, // VkPipelineLayout layout
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info.render_pass, // VkRenderPass renderPass
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0, // uint32_t subpass
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VK_NULL_HANDLE, // VkPipeline basePipelineHandle
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-1 // int32_t basePipelineIndex
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};
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VkPipeline pipeline = VK_NULL_HANDLE;
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VkResult res = vkCreateGraphicsPipelines(g_vulkan_context->GetDevice(), m_pipeline_cache, 1,
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&pipeline_info, nullptr, &pipeline);
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if (res != VK_SUCCESS)
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LOG_VULKAN_ERROR(res, "vkCreateGraphicsPipelines failed: ");
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m_pipeline_objects.emplace(info, pipeline);
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return pipeline;
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}
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std::string ObjectCache::GetDiskCacheFileName(const char* type)
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{
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return StringFromFormat("%svulkan-%s-%s.cache", File::GetUserPath(D_SHADERCACHE_IDX).c_str(),
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SConfig::GetInstance().m_strGameID.c_str(), type);
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}
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class PipelineCacheReadCallback : public LinearDiskCacheReader<u32, u8>
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{
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public:
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PipelineCacheReadCallback(std::vector<u8>* data) : m_data(data) {}
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void Read(const u32& key, const u8* value, u32 value_size) override
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{
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m_data->resize(value_size);
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if (value_size > 0)
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memcpy(m_data->data(), value, value_size);
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}
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private:
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std::vector<u8>* m_data;
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};
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class PipelineCacheReadIgnoreCallback : public LinearDiskCacheReader<u32, u8>
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{
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public:
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void Read(const u32& key, const u8* value, u32 value_size) override {}
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};
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bool ObjectCache::CreatePipelineCache(bool load_from_disk)
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{
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// We have to keep the pipeline cache file name around since when we save it
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// we delete the old one, by which time the game's unique ID is already cleared.
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m_pipeline_cache_filename = GetDiskCacheFileName("pipeline");
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std::vector<u8> disk_data;
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if (load_from_disk)
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{
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LinearDiskCache<u32, u8> disk_cache;
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PipelineCacheReadCallback read_callback(&disk_data);
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if (disk_cache.OpenAndRead(m_pipeline_cache_filename, read_callback) != 1)
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disk_data.clear();
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}
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VkPipelineCacheCreateInfo info = {
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VK_STRUCTURE_TYPE_PIPELINE_CACHE_CREATE_INFO, // VkStructureType sType
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nullptr, // const void* pNext
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0, // VkPipelineCacheCreateFlags flags
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disk_data.size(), // size_t initialDataSize
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!disk_data.empty() ? disk_data.data() : nullptr, // const void* pInitialData
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};
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VkResult res =
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vkCreatePipelineCache(g_vulkan_context->GetDevice(), &info, nullptr, &m_pipeline_cache);
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if (res == VK_SUCCESS)
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return true;
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// Failed to create pipeline cache, try with it empty.
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LOG_VULKAN_ERROR(res, "vkCreatePipelineCache failed, trying empty cache: ");
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info.initialDataSize = 0;
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info.pInitialData = nullptr;
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res = vkCreatePipelineCache(g_vulkan_context->GetDevice(), &info, nullptr, &m_pipeline_cache);
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if (res == VK_SUCCESS)
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return true;
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LOG_VULKAN_ERROR(res, "vkCreatePipelineCache failed: ");
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return false;
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}
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void ObjectCache::DestroyPipelineCache()
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{
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for (const auto& it : m_pipeline_objects)
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{
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if (it.second != VK_NULL_HANDLE)
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vkDestroyPipeline(g_vulkan_context->GetDevice(), it.second, nullptr);
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}
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m_pipeline_objects.clear();
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vkDestroyPipelineCache(g_vulkan_context->GetDevice(), m_pipeline_cache, nullptr);
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m_pipeline_cache = VK_NULL_HANDLE;
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}
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void ObjectCache::ClearPipelineCache()
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{
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// Reallocate the pipeline cache object, so it starts fresh and we don't
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// save old pipelines to disk. This is for major changes, e.g. MSAA mode change.
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DestroyPipelineCache();
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if (!CreatePipelineCache(false))
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PanicAlert("Failed to re-create pipeline cache");
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}
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void ObjectCache::SavePipelineCache()
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{
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size_t data_size;
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VkResult res =
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vkGetPipelineCacheData(g_vulkan_context->GetDevice(), m_pipeline_cache, &data_size, nullptr);
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if (res != VK_SUCCESS)
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{
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LOG_VULKAN_ERROR(res, "vkGetPipelineCacheData failed: ");
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return;
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}
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std::vector<u8> data(data_size);
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res = vkGetPipelineCacheData(g_vulkan_context->GetDevice(), m_pipeline_cache, &data_size,
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data.data());
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if (res != VK_SUCCESS)
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{
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LOG_VULKAN_ERROR(res, "vkGetPipelineCacheData failed: ");
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return;
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}
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// Delete the old cache and re-create.
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File::Delete(m_pipeline_cache_filename);
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// We write a single key of 1, with the entire pipeline cache data.
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// Not ideal, but our disk cache class does not support just writing a single blob
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// of data without specifying a key.
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LinearDiskCache<u32, u8> disk_cache;
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PipelineCacheReadIgnoreCallback callback;
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disk_cache.OpenAndRead(m_pipeline_cache_filename, callback);
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disk_cache.Append(1, data.data(), static_cast<u32>(data.size()));
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disk_cache.Close();
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}
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// Cache inserter that is called back when reading from the file
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template <typename Uid>
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struct ShaderCacheReader : public LinearDiskCacheReader<Uid, u32>
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{
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ShaderCacheReader(std::map<Uid, VkShaderModule>& shader_map) : m_shader_map(shader_map) {}
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void Read(const Uid& key, const u32* value, u32 value_size) override
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{
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// We don't insert null modules into the shader map since creation could succeed later on.
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// e.g. we're generating bad code, but fix this in a later version, and for some reason
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// the cache is not invalidated.
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VkShaderModule module = Util::CreateShaderModule(value, value_size);
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if (module == VK_NULL_HANDLE)
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return;
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m_shader_map.emplace(key, module);
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}
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std::map<Uid, VkShaderModule>& m_shader_map;
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};
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void ObjectCache::LoadShaderCaches()
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{
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ShaderCacheReader<VertexShaderUid> vs_reader(m_vs_cache.shader_map);
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m_vs_cache.disk_cache.OpenAndRead(GetDiskCacheFileName("vs"), vs_reader);
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SETSTAT(stats.numVertexShadersCreated, static_cast<int>(m_vs_cache.shader_map.size()));
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SETSTAT(stats.numVertexShadersAlive, static_cast<int>(m_vs_cache.shader_map.size()));
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ShaderCacheReader<PixelShaderUid> ps_reader(m_ps_cache.shader_map);
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m_ps_cache.disk_cache.OpenAndRead(GetDiskCacheFileName("ps"), ps_reader);
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SETSTAT(stats.numPixelShadersCreated, static_cast<int>(m_ps_cache.shader_map.size()));
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SETSTAT(stats.numPixelShadersAlive, static_cast<int>(m_ps_cache.shader_map.size()));
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if (g_vulkan_context->SupportsGeometryShaders())
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{
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ShaderCacheReader<GeometryShaderUid> gs_reader(m_gs_cache.shader_map);
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m_gs_cache.disk_cache.OpenAndRead(GetDiskCacheFileName("gs"), gs_reader);
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}
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|
}
|
|
|
|
template <typename T>
|
|
static void DestroyShaderCache(T& cache)
|
|
{
|
|
cache.disk_cache.Close();
|
|
for (const auto& it : cache.shader_map)
|
|
{
|
|
if (it.second != VK_NULL_HANDLE)
|
|
vkDestroyShaderModule(g_vulkan_context->GetDevice(), it.second, nullptr);
|
|
}
|
|
cache.shader_map.clear();
|
|
}
|
|
|
|
void ObjectCache::DestroyShaderCaches()
|
|
{
|
|
DestroyShaderCache(m_vs_cache);
|
|
DestroyShaderCache(m_ps_cache);
|
|
|
|
if (g_vulkan_context->SupportsGeometryShaders())
|
|
DestroyShaderCache(m_gs_cache);
|
|
}
|
|
|
|
VkShaderModule ObjectCache::GetVertexShaderForUid(const VertexShaderUid& uid)
|
|
{
|
|
auto it = m_vs_cache.shader_map.find(uid);
|
|
if (it != m_vs_cache.shader_map.end())
|
|
return it->second;
|
|
|
|
// Not in the cache, so compile the shader.
|
|
ShaderCompiler::SPIRVCodeVector spv;
|
|
VkShaderModule module = VK_NULL_HANDLE;
|
|
ShaderCode source_code = GenerateVertexShaderCode(APIType::Vulkan, uid.GetUidData());
|
|
if (ShaderCompiler::CompileVertexShader(&spv, source_code.GetBuffer().c_str(),
|
|
source_code.GetBuffer().length()))
|
|
{
|
|
module = Util::CreateShaderModule(spv.data(), spv.size());
|
|
|
|
// Append to shader cache if it created successfully.
|
|
if (module != VK_NULL_HANDLE)
|
|
{
|
|
m_vs_cache.disk_cache.Append(uid, spv.data(), static_cast<u32>(spv.size()));
|
|
INCSTAT(stats.numVertexShadersCreated);
|
|
INCSTAT(stats.numVertexShadersAlive);
|
|
}
|
|
}
|
|
|
|
// We still insert null entries to prevent further compilation attempts.
|
|
m_vs_cache.shader_map.emplace(uid, module);
|
|
return module;
|
|
}
|
|
|
|
VkShaderModule ObjectCache::GetGeometryShaderForUid(const GeometryShaderUid& uid)
|
|
{
|
|
_assert_(g_vulkan_context->SupportsGeometryShaders());
|
|
auto it = m_gs_cache.shader_map.find(uid);
|
|
if (it != m_gs_cache.shader_map.end())
|
|
return it->second;
|
|
|
|
// Not in the cache, so compile the shader.
|
|
ShaderCompiler::SPIRVCodeVector spv;
|
|
VkShaderModule module = VK_NULL_HANDLE;
|
|
ShaderCode source_code = GenerateGeometryShaderCode(APIType::Vulkan, uid.GetUidData());
|
|
if (ShaderCompiler::CompileGeometryShader(&spv, source_code.GetBuffer().c_str(),
|
|
source_code.GetBuffer().length()))
|
|
{
|
|
module = Util::CreateShaderModule(spv.data(), spv.size());
|
|
|
|
// Append to shader cache if it created successfully.
|
|
if (module != VK_NULL_HANDLE)
|
|
m_gs_cache.disk_cache.Append(uid, spv.data(), static_cast<u32>(spv.size()));
|
|
}
|
|
|
|
// We still insert null entries to prevent further compilation attempts.
|
|
m_gs_cache.shader_map.emplace(uid, module);
|
|
return module;
|
|
}
|
|
|
|
VkShaderModule ObjectCache::GetPixelShaderForUid(const PixelShaderUid& uid)
|
|
{
|
|
auto it = m_ps_cache.shader_map.find(uid);
|
|
if (it != m_ps_cache.shader_map.end())
|
|
return it->second;
|
|
|
|
// Not in the cache, so compile the shader.
|
|
ShaderCompiler::SPIRVCodeVector spv;
|
|
VkShaderModule module = VK_NULL_HANDLE;
|
|
ShaderCode source_code = GeneratePixelShaderCode(APIType::Vulkan, uid.GetUidData());
|
|
if (ShaderCompiler::CompileFragmentShader(&spv, source_code.GetBuffer().c_str(),
|
|
source_code.GetBuffer().length()))
|
|
{
|
|
module = Util::CreateShaderModule(spv.data(), spv.size());
|
|
|
|
// Append to shader cache if it created successfully.
|
|
if (module != VK_NULL_HANDLE)
|
|
{
|
|
m_ps_cache.disk_cache.Append(uid, spv.data(), static_cast<u32>(spv.size()));
|
|
INCSTAT(stats.numPixelShadersCreated);
|
|
INCSTAT(stats.numPixelShadersAlive);
|
|
}
|
|
}
|
|
|
|
// We still insert null entries to prevent further compilation attempts.
|
|
m_ps_cache.shader_map.emplace(uid, module);
|
|
return module;
|
|
}
|
|
|
|
void ObjectCache::ClearSamplerCache()
|
|
{
|
|
for (const auto& it : m_sampler_cache)
|
|
{
|
|
if (it.second != VK_NULL_HANDLE)
|
|
vkDestroySampler(g_vulkan_context->GetDevice(), it.second, nullptr);
|
|
}
|
|
m_sampler_cache.clear();
|
|
}
|
|
|
|
void ObjectCache::DestroySamplers()
|
|
{
|
|
ClearSamplerCache();
|
|
|
|
if (m_point_sampler != VK_NULL_HANDLE)
|
|
{
|
|
vkDestroySampler(g_vulkan_context->GetDevice(), m_point_sampler, nullptr);
|
|
m_point_sampler = VK_NULL_HANDLE;
|
|
}
|
|
|
|
if (m_linear_sampler != VK_NULL_HANDLE)
|
|
{
|
|
vkDestroySampler(g_vulkan_context->GetDevice(), m_linear_sampler, nullptr);
|
|
m_linear_sampler = VK_NULL_HANDLE;
|
|
}
|
|
}
|
|
|
|
void ObjectCache::RecompileSharedShaders()
|
|
{
|
|
DestroySharedShaders();
|
|
if (!CompileSharedShaders())
|
|
PanicAlert("Failed to recompile shared shaders.");
|
|
}
|
|
|
|
bool ObjectCache::CreateDescriptorSetLayouts()
|
|
{
|
|
static const VkDescriptorSetLayoutBinding ubo_set_bindings[] = {
|
|
{UBO_DESCRIPTOR_SET_BINDING_PS, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC, 1,
|
|
VK_SHADER_STAGE_FRAGMENT_BIT},
|
|
{UBO_DESCRIPTOR_SET_BINDING_VS, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC, 1,
|
|
VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_FRAGMENT_BIT},
|
|
{UBO_DESCRIPTOR_SET_BINDING_GS, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC, 1,
|
|
VK_SHADER_STAGE_GEOMETRY_BIT}};
|
|
|
|
// Annoying these have to be split, apparently we can't partially update an array without the
|
|
// validation layers throwing a warning.
|
|
static const VkDescriptorSetLayoutBinding sampler_set_bindings[] = {
|
|
{0, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 1, VK_SHADER_STAGE_FRAGMENT_BIT},
|
|
{1, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 1, VK_SHADER_STAGE_FRAGMENT_BIT},
|
|
{2, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 1, VK_SHADER_STAGE_FRAGMENT_BIT},
|
|
{3, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 1, VK_SHADER_STAGE_FRAGMENT_BIT},
|
|
{4, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 1, VK_SHADER_STAGE_FRAGMENT_BIT},
|
|
{5, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 1, VK_SHADER_STAGE_FRAGMENT_BIT},
|
|
{6, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 1, VK_SHADER_STAGE_FRAGMENT_BIT},
|
|
{7, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 1, VK_SHADER_STAGE_FRAGMENT_BIT}};
|
|
|
|
static const VkDescriptorSetLayoutBinding ssbo_set_bindings[] = {
|
|
{0, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 1, VK_SHADER_STAGE_FRAGMENT_BIT}};
|
|
|
|
static const VkDescriptorSetLayoutCreateInfo create_infos[NUM_DESCRIPTOR_SETS] = {
|
|
{VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO, nullptr, 0,
|
|
static_cast<u32>(ArraySize(ubo_set_bindings)), ubo_set_bindings},
|
|
{VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO, nullptr, 0,
|
|
static_cast<u32>(ArraySize(sampler_set_bindings)), sampler_set_bindings},
|
|
{VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO, nullptr, 0,
|
|
static_cast<u32>(ArraySize(ssbo_set_bindings)), ssbo_set_bindings}};
|
|
|
|
for (size_t i = 0; i < NUM_DESCRIPTOR_SETS; i++)
|
|
{
|
|
VkResult res = vkCreateDescriptorSetLayout(g_vulkan_context->GetDevice(), &create_infos[i],
|
|
nullptr, &m_descriptor_set_layouts[i]);
|
|
if (res != VK_SUCCESS)
|
|
{
|
|
LOG_VULKAN_ERROR(res, "vkCreateDescriptorSetLayout failed: ");
|
|
return false;
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
void ObjectCache::DestroyDescriptorSetLayouts()
|
|
{
|
|
for (VkDescriptorSetLayout layout : m_descriptor_set_layouts)
|
|
{
|
|
if (layout != VK_NULL_HANDLE)
|
|
vkDestroyDescriptorSetLayout(g_vulkan_context->GetDevice(), layout, nullptr);
|
|
}
|
|
}
|
|
|
|
bool ObjectCache::CreatePipelineLayouts()
|
|
{
|
|
VkResult res;
|
|
|
|
// Descriptor sets for each pipeline layout
|
|
VkDescriptorSetLayout standard_sets[] = {
|
|
m_descriptor_set_layouts[DESCRIPTOR_SET_UNIFORM_BUFFERS],
|
|
m_descriptor_set_layouts[DESCRIPTOR_SET_PIXEL_SHADER_SAMPLERS]};
|
|
VkDescriptorSetLayout bbox_sets[] = {
|
|
m_descriptor_set_layouts[DESCRIPTOR_SET_UNIFORM_BUFFERS],
|
|
m_descriptor_set_layouts[DESCRIPTOR_SET_PIXEL_SHADER_SAMPLERS],
|
|
m_descriptor_set_layouts[DESCRIPTOR_SET_SHADER_STORAGE_BUFFERS]};
|
|
VkPushConstantRange push_constant_range = {
|
|
VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_FRAGMENT_BIT, 0, PUSH_CONSTANT_BUFFER_SIZE};
|
|
|
|
// Info for each pipeline layout
|
|
VkPipelineLayoutCreateInfo standard_info = {VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO,
|
|
nullptr,
|
|
0,
|
|
static_cast<u32>(ArraySize(standard_sets)),
|
|
standard_sets,
|
|
0,
|
|
nullptr};
|
|
VkPipelineLayoutCreateInfo bbox_info = {VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO,
|
|
nullptr,
|
|
0,
|
|
static_cast<u32>(ArraySize(bbox_sets)),
|
|
bbox_sets,
|
|
0,
|
|
nullptr};
|
|
VkPipelineLayoutCreateInfo push_constant_info = {VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO,
|
|
nullptr,
|
|
0,
|
|
static_cast<u32>(ArraySize(standard_sets)),
|
|
standard_sets,
|
|
1,
|
|
&push_constant_range};
|
|
|
|
if ((res = vkCreatePipelineLayout(g_vulkan_context->GetDevice(), &standard_info, nullptr,
|
|
&m_standard_pipeline_layout)) != VK_SUCCESS ||
|
|
(res = vkCreatePipelineLayout(g_vulkan_context->GetDevice(), &bbox_info, nullptr,
|
|
&m_bbox_pipeline_layout)) != VK_SUCCESS ||
|
|
(res = vkCreatePipelineLayout(g_vulkan_context->GetDevice(), &push_constant_info, nullptr,
|
|
&m_push_constant_pipeline_layout)))
|
|
{
|
|
LOG_VULKAN_ERROR(res, "vkCreatePipelineLayout failed: ");
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
void ObjectCache::DestroyPipelineLayouts()
|
|
{
|
|
if (m_standard_pipeline_layout != VK_NULL_HANDLE)
|
|
vkDestroyPipelineLayout(g_vulkan_context->GetDevice(), m_standard_pipeline_layout, nullptr);
|
|
if (m_bbox_pipeline_layout != VK_NULL_HANDLE)
|
|
vkDestroyPipelineLayout(g_vulkan_context->GetDevice(), m_bbox_pipeline_layout, nullptr);
|
|
if (m_push_constant_pipeline_layout != VK_NULL_HANDLE)
|
|
vkDestroyPipelineLayout(g_vulkan_context->GetDevice(), m_push_constant_pipeline_layout,
|
|
nullptr);
|
|
}
|
|
|
|
bool ObjectCache::CreateUtilityShaderVertexFormat()
|
|
{
|
|
PortableVertexDeclaration vtx_decl = {};
|
|
vtx_decl.position.enable = true;
|
|
vtx_decl.position.type = VAR_FLOAT;
|
|
vtx_decl.position.components = 4;
|
|
vtx_decl.position.integer = false;
|
|
vtx_decl.position.offset = offsetof(UtilityShaderVertex, Position);
|
|
vtx_decl.texcoords[0].enable = true;
|
|
vtx_decl.texcoords[0].type = VAR_FLOAT;
|
|
vtx_decl.texcoords[0].components = 4;
|
|
vtx_decl.texcoords[0].integer = false;
|
|
vtx_decl.texcoords[0].offset = offsetof(UtilityShaderVertex, TexCoord);
|
|
vtx_decl.colors[0].enable = true;
|
|
vtx_decl.colors[0].type = VAR_UNSIGNED_BYTE;
|
|
vtx_decl.colors[0].components = 4;
|
|
vtx_decl.colors[0].integer = false;
|
|
vtx_decl.colors[0].offset = offsetof(UtilityShaderVertex, Color);
|
|
vtx_decl.stride = sizeof(UtilityShaderVertex);
|
|
|
|
m_utility_shader_vertex_format = std::make_unique<VertexFormat>(vtx_decl);
|
|
return true;
|
|
}
|
|
|
|
bool ObjectCache::CreateStaticSamplers()
|
|
{
|
|
VkSamplerCreateInfo create_info = {
|
|
VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO, // VkStructureType sType
|
|
nullptr, // const void* pNext
|
|
0, // VkSamplerCreateFlags flags
|
|
VK_FILTER_NEAREST, // VkFilter magFilter
|
|
VK_FILTER_NEAREST, // VkFilter minFilter
|
|
VK_SAMPLER_MIPMAP_MODE_NEAREST, // VkSamplerMipmapMode mipmapMode
|
|
VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_BORDER, // VkSamplerAddressMode addressModeU
|
|
VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_BORDER, // VkSamplerAddressMode addressModeV
|
|
VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE, // VkSamplerAddressMode addressModeW
|
|
0.0f, // float mipLodBias
|
|
VK_FALSE, // VkBool32 anisotropyEnable
|
|
1.0f, // float maxAnisotropy
|
|
VK_FALSE, // VkBool32 compareEnable
|
|
VK_COMPARE_OP_ALWAYS, // VkCompareOp compareOp
|
|
std::numeric_limits<float>::min(), // float minLod
|
|
std::numeric_limits<float>::max(), // float maxLod
|
|
VK_BORDER_COLOR_FLOAT_TRANSPARENT_BLACK, // VkBorderColor borderColor
|
|
VK_FALSE // VkBool32 unnormalizedCoordinates
|
|
};
|
|
|
|
VkResult res =
|
|
vkCreateSampler(g_vulkan_context->GetDevice(), &create_info, nullptr, &m_point_sampler);
|
|
if (res != VK_SUCCESS)
|
|
{
|
|
LOG_VULKAN_ERROR(res, "vkCreateSampler failed: ");
|
|
return false;
|
|
}
|
|
|
|
// Most fields are shared across point<->linear samplers, so only change those necessary.
|
|
create_info.minFilter = VK_FILTER_LINEAR;
|
|
create_info.magFilter = VK_FILTER_LINEAR;
|
|
create_info.mipmapMode = VK_SAMPLER_MIPMAP_MODE_LINEAR;
|
|
res = vkCreateSampler(g_vulkan_context->GetDevice(), &create_info, nullptr, &m_linear_sampler);
|
|
if (res != VK_SUCCESS)
|
|
{
|
|
LOG_VULKAN_ERROR(res, "vkCreateSampler failed: ");
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
VkSampler ObjectCache::GetSampler(const SamplerState& info)
|
|
{
|
|
auto iter = m_sampler_cache.find(info);
|
|
if (iter != m_sampler_cache.end())
|
|
return iter->second;
|
|
|
|
VkSamplerCreateInfo create_info = {
|
|
VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO, // VkStructureType sType
|
|
nullptr, // const void* pNext
|
|
0, // VkSamplerCreateFlags flags
|
|
info.mag_filter, // VkFilter magFilter
|
|
info.min_filter, // VkFilter minFilter
|
|
info.mipmap_mode, // VkSamplerMipmapMode mipmapMode
|
|
info.wrap_u, // VkSamplerAddressMode addressModeU
|
|
info.wrap_v, // VkSamplerAddressMode addressModeV
|
|
VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE, // VkSamplerAddressMode addressModeW
|
|
static_cast<float>(info.lod_bias / 32.0f), // float mipLodBias
|
|
VK_FALSE, // VkBool32 anisotropyEnable
|
|
0.0f, // float maxAnisotropy
|
|
VK_FALSE, // VkBool32 compareEnable
|
|
VK_COMPARE_OP_ALWAYS, // VkCompareOp compareOp
|
|
static_cast<float>(info.min_lod / 16.0f), // float minLod
|
|
static_cast<float>(info.max_lod / 16.0f), // float maxLod
|
|
VK_BORDER_COLOR_FLOAT_TRANSPARENT_BLACK, // VkBorderColor borderColor
|
|
VK_FALSE // VkBool32 unnormalizedCoordinates
|
|
};
|
|
|
|
// Can we use anisotropic filtering with this sampler?
|
|
if (info.enable_anisotropic_filtering && g_vulkan_context->SupportsAnisotropicFiltering())
|
|
{
|
|
// Cap anisotropy to device limits.
|
|
create_info.anisotropyEnable = VK_TRUE;
|
|
create_info.maxAnisotropy = std::min(static_cast<float>(1 << g_ActiveConfig.iMaxAnisotropy),
|
|
g_vulkan_context->GetMaxSamplerAnisotropy());
|
|
}
|
|
|
|
VkSampler sampler = VK_NULL_HANDLE;
|
|
VkResult res = vkCreateSampler(g_vulkan_context->GetDevice(), &create_info, nullptr, &sampler);
|
|
if (res != VK_SUCCESS)
|
|
LOG_VULKAN_ERROR(res, "vkCreateSampler failed: ");
|
|
|
|
// Store it even if it failed
|
|
m_sampler_cache.emplace(info, sampler);
|
|
return sampler;
|
|
}
|
|
|
|
std::string ObjectCache::GetUtilityShaderHeader() const
|
|
{
|
|
std::stringstream ss;
|
|
if (g_ActiveConfig.iMultisamples > 1)
|
|
{
|
|
ss << "#define MSAA_ENABLED 1" << std::endl;
|
|
ss << "#define MSAA_SAMPLES " << g_ActiveConfig.iMultisamples << std::endl;
|
|
if (g_ActiveConfig.bSSAA)
|
|
ss << "#define SSAA_ENABLED 1" << std::endl;
|
|
}
|
|
|
|
u32 efb_layers = (g_ActiveConfig.iStereoMode != STEREO_OFF) ? 2 : 1;
|
|
ss << "#define EFB_LAYERS " << efb_layers << std::endl;
|
|
|
|
return ss.str();
|
|
}
|
|
|
|
// Comparison operators for PipelineInfos
|
|
// Since these all boil down to POD types, we can just memcmp the entire thing for speed
|
|
// The is_trivially_copyable check fails on MSVC due to BitField.
|
|
// TODO: Can we work around this any way?
|
|
#if defined(__GNUC__) && !defined(__clang__) && __GNUC__ < 5 && !defined(_MSC_VER)
|
|
static_assert(std::has_trivial_copy_constructor<PipelineInfo>::value,
|
|
"PipelineInfo is trivially copyable");
|
|
#elif !defined(_MSC_VER)
|
|
static_assert(std::is_trivially_copyable<PipelineInfo>::value,
|
|
"PipelineInfo is trivially copyable");
|
|
#endif
|
|
|
|
std::size_t PipelineInfoHash::operator()(const PipelineInfo& key) const
|
|
{
|
|
return static_cast<std::size_t>(XXH64(&key, sizeof(key), 0));
|
|
}
|
|
|
|
bool operator==(const PipelineInfo& lhs, const PipelineInfo& rhs)
|
|
{
|
|
return std::memcmp(&lhs, &rhs, sizeof(lhs)) == 0;
|
|
}
|
|
|
|
bool operator!=(const PipelineInfo& lhs, const PipelineInfo& rhs)
|
|
{
|
|
return !operator==(lhs, rhs);
|
|
}
|
|
|
|
bool operator<(const PipelineInfo& lhs, const PipelineInfo& rhs)
|
|
{
|
|
return std::memcmp(&lhs, &rhs, sizeof(lhs)) < 0;
|
|
}
|
|
|
|
bool operator>(const PipelineInfo& lhs, const PipelineInfo& rhs)
|
|
{
|
|
return std::memcmp(&lhs, &rhs, sizeof(lhs)) > 0;
|
|
}
|
|
|
|
bool operator==(const SamplerState& lhs, const SamplerState& rhs)
|
|
{
|
|
return lhs.bits == rhs.bits;
|
|
}
|
|
|
|
bool operator!=(const SamplerState& lhs, const SamplerState& rhs)
|
|
{
|
|
return !operator==(lhs, rhs);
|
|
}
|
|
|
|
bool operator>(const SamplerState& lhs, const SamplerState& rhs)
|
|
{
|
|
return lhs.bits > rhs.bits;
|
|
}
|
|
|
|
bool operator<(const SamplerState& lhs, const SamplerState& rhs)
|
|
{
|
|
return lhs.bits < rhs.bits;
|
|
}
|
|
|
|
bool ObjectCache::CompileSharedShaders()
|
|
{
|
|
static const char PASSTHROUGH_VERTEX_SHADER_SOURCE[] = R"(
|
|
layout(location = 0) in vec4 ipos;
|
|
layout(location = 5) in vec4 icol0;
|
|
layout(location = 8) in vec3 itex0;
|
|
|
|
layout(location = 0) out vec3 uv0;
|
|
layout(location = 1) out vec4 col0;
|
|
|
|
void main()
|
|
{
|
|
gl_Position = ipos;
|
|
uv0 = itex0;
|
|
col0 = icol0;
|
|
}
|
|
)";
|
|
|
|
static const char PASSTHROUGH_GEOMETRY_SHADER_SOURCE[] = R"(
|
|
layout(triangles) in;
|
|
layout(triangle_strip, max_vertices = EFB_LAYERS * 3) out;
|
|
|
|
layout(location = 0) in vec3 in_uv0[];
|
|
layout(location = 1) in vec4 in_col0[];
|
|
|
|
layout(location = 0) out vec3 out_uv0;
|
|
layout(location = 1) out vec4 out_col0;
|
|
|
|
void main()
|
|
{
|
|
for (int j = 0; j < EFB_LAYERS; j++)
|
|
{
|
|
for (int i = 0; i < 3; i++)
|
|
{
|
|
gl_Layer = j;
|
|
gl_Position = gl_in[i].gl_Position;
|
|
out_uv0 = vec3(in_uv0[i].xy, float(j));
|
|
out_col0 = in_col0[i];
|
|
EmitVertex();
|
|
}
|
|
EndPrimitive();
|
|
}
|
|
}
|
|
)";
|
|
|
|
static const char SCREEN_QUAD_VERTEX_SHADER_SOURCE[] = R"(
|
|
layout(location = 0) out vec3 uv0;
|
|
|
|
void main()
|
|
{
|
|
/*
|
|
* id &1 &2 clamp(*2-1)
|
|
* 0 0,0 0,0 -1,-1 TL
|
|
* 1 1,0 1,0 1,-1 TR
|
|
* 2 0,2 0,1 -1,1 BL
|
|
* 3 1,2 1,1 1,1 BR
|
|
*/
|
|
vec2 rawpos = vec2(float(gl_VertexID & 1), clamp(float(gl_VertexID & 2), 0.0f, 1.0f));
|
|
gl_Position = vec4(rawpos * 2.0f - 1.0f, 0.0f, 1.0f);
|
|
uv0 = vec3(rawpos, 0.0f);
|
|
}
|
|
)";
|
|
|
|
static const char SCREEN_QUAD_GEOMETRY_SHADER_SOURCE[] = R"(
|
|
layout(triangles) in;
|
|
layout(triangle_strip, max_vertices = EFB_LAYERS * 3) out;
|
|
|
|
layout(location = 0) in vec3 in_uv0[];
|
|
|
|
layout(location = 0) out vec3 out_uv0;
|
|
|
|
void main()
|
|
{
|
|
for (int j = 0; j < EFB_LAYERS; j++)
|
|
{
|
|
for (int i = 0; i < 3; i++)
|
|
{
|
|
gl_Layer = j;
|
|
gl_Position = gl_in[i].gl_Position;
|
|
out_uv0 = vec3(in_uv0[i].xy, float(j));
|
|
EmitVertex();
|
|
}
|
|
EndPrimitive();
|
|
}
|
|
}
|
|
)";
|
|
|
|
std::string header = GetUtilityShaderHeader();
|
|
|
|
m_screen_quad_vertex_shader =
|
|
Util::CompileAndCreateVertexShader(header + SCREEN_QUAD_VERTEX_SHADER_SOURCE);
|
|
m_passthrough_vertex_shader =
|
|
Util::CompileAndCreateVertexShader(header + PASSTHROUGH_VERTEX_SHADER_SOURCE);
|
|
if (m_screen_quad_vertex_shader == VK_NULL_HANDLE ||
|
|
m_passthrough_vertex_shader == VK_NULL_HANDLE)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
if (g_ActiveConfig.iStereoMode != STEREO_OFF && g_vulkan_context->SupportsGeometryShaders())
|
|
{
|
|
m_screen_quad_geometry_shader =
|
|
Util::CompileAndCreateGeometryShader(header + SCREEN_QUAD_GEOMETRY_SHADER_SOURCE);
|
|
m_passthrough_geometry_shader =
|
|
Util::CompileAndCreateGeometryShader(header + PASSTHROUGH_GEOMETRY_SHADER_SOURCE);
|
|
if (m_screen_quad_geometry_shader == VK_NULL_HANDLE ||
|
|
m_passthrough_geometry_shader == VK_NULL_HANDLE)
|
|
{
|
|
return false;
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
void ObjectCache::DestroySharedShaders()
|
|
{
|
|
auto DestroyShader = [this](VkShaderModule& shader) {
|
|
if (shader != VK_NULL_HANDLE)
|
|
{
|
|
vkDestroyShaderModule(g_vulkan_context->GetDevice(), shader, nullptr);
|
|
shader = VK_NULL_HANDLE;
|
|
}
|
|
};
|
|
|
|
DestroyShader(m_screen_quad_vertex_shader);
|
|
DestroyShader(m_passthrough_vertex_shader);
|
|
DestroyShader(m_screen_quad_geometry_shader);
|
|
DestroyShader(m_passthrough_geometry_shader);
|
|
}
|
|
}
|