139 lines
5.2 KiB
C++
139 lines
5.2 KiB
C++
// Copyright 2024 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include <array>
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#include <map>
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#include <string>
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#include <string_view>
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#include <vector>
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#include <fmt/format.h>
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#include <gtest/gtest.h>
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#include <picojson.h>
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#include "Common/BitUtils.h"
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#include "Common/CommonPaths.h"
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#include "Common/Crypto/SHA1.h"
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#include "Common/FileUtil.h"
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#include "Common/IOFile.h"
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#include "Common/IniFile.h"
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#include "Common/JsonUtil.h"
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#include "Core/CheatCodes.h"
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#include "Core/PatchEngine.h"
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struct GameHashes
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{
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std::string game_title;
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std::map<std::string /*hash*/, std::string /*patch name*/> hashes;
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};
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TEST(PatchAllowlist, VerifyHashes)
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{
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// Load allowlist
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static constexpr std::string_view APPROVED_LIST_FILENAME = "ApprovedInis.json";
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picojson::value json_tree;
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std::string error;
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std::string cur_directory = File::GetExeDirectory()
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#if defined(__APPLE__)
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+ DIR_SEP "Tests" // FIXME: Ugly hack.
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#endif
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;
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std::string sys_directory = cur_directory + DIR_SEP "Sys";
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const auto& list_filepath = fmt::format("{}{}{}", sys_directory, DIR_SEP, APPROVED_LIST_FILENAME);
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ASSERT_TRUE(JsonFromFile(list_filepath, &json_tree, &error))
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<< "Failed to open file at " << list_filepath;
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// Parse allowlist - Map<game id, Map<hash, name>
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ASSERT_TRUE(json_tree.is<picojson::object>());
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std::map<std::string /*ID*/, GameHashes> allow_list;
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for (const auto& entry : json_tree.get<picojson::object>())
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{
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ASSERT_TRUE(entry.second.is<picojson::object>());
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GameHashes& game_entry = allow_list[entry.first];
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for (const auto& line : entry.second.get<picojson::object>())
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{
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ASSERT_TRUE(line.second.is<std::string>());
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if (line.first == "title")
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game_entry.game_title = line.second.get<std::string>();
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else
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game_entry.hashes[line.first] = line.second.get<std::string>();
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}
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}
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// Iterate over GameSettings directory
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auto directory =
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File::ScanDirectoryTree(fmt::format("{}{}GameSettings", sys_directory, DIR_SEP), false);
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for (const auto& file : directory.children)
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{
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// Load ini file
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Common::IniFile ini_file;
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ini_file.Load(file.physicalName, true);
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std::string game_id = file.virtualName.substr(0, file.virtualName.find_first_of('.'));
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std::vector<PatchEngine::Patch> patches;
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PatchEngine::LoadPatchSection("OnFrame", &patches, ini_file, Common::IniFile());
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// Filter patches for RetroAchievements approved
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ReadEnabledOrDisabled<PatchEngine::Patch>(ini_file, "OnFrame", false, &patches);
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ReadEnabledOrDisabled<PatchEngine::Patch>(ini_file, "Patches_RetroAchievements_Verified", true,
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&patches);
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// Get game section from allow list
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auto game_itr = allow_list.find(game_id);
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// Iterate over approved patches
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for (const auto& patch : patches)
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{
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if (!patch.enabled)
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continue;
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// Hash patch
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auto context = Common::SHA1::CreateContext();
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context->Update(Common::BitCastToArray<u8>(static_cast<u64>(patch.entries.size())));
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for (const auto& entry : patch.entries)
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{
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context->Update(Common::BitCastToArray<u8>(entry.type));
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context->Update(Common::BitCastToArray<u8>(entry.address));
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context->Update(Common::BitCastToArray<u8>(entry.value));
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context->Update(Common::BitCastToArray<u8>(entry.comparand));
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context->Update(Common::BitCastToArray<u8>(entry.conditional));
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}
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auto digest = context->Finish();
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std::string hash = Common::SHA1::DigestToString(digest);
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// Check patch in list
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if (game_itr == allow_list.end())
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{
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// Report: no patches in game found in list
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ADD_FAILURE() << "Approved hash missing from list." << std::endl
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<< "Game ID: " << game_id << std::endl
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<< "Patch: \"" << hash << "\" : \"" << patch.name << "\"";
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continue;
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}
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auto hash_itr = game_itr->second.hashes.find(hash);
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if (hash_itr == game_itr->second.hashes.end())
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{
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// Report: patch not found in list
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ADD_FAILURE() << "Approved hash missing from list." << std::endl
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<< "Game ID: " << game_id << ":" << game_itr->second.game_title << std::endl
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<< "Patch: \"" << hash << "\" : \"" << patch.name << "\"";
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}
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else
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{
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// Remove patch from map if found
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game_itr->second.hashes.erase(hash_itr);
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}
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}
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// Report missing patches in map
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if (game_itr == allow_list.end())
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continue;
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for (auto& remaining_hashes : game_itr->second.hashes)
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{
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ADD_FAILURE() << "Hash in list not approved in ini." << std::endl
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<< "Game ID: " << game_id << ":" << game_itr->second.game_title << std::endl
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<< "Patch: " << remaining_hashes.second << ":" << remaining_hashes.first;
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}
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// Remove section from map
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allow_list.erase(game_itr);
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}
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// Report remaining sections in map
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for (auto& remaining_games : allow_list)
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{
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ADD_FAILURE() << "Game in list has no ini file." << std::endl
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<< "Game ID: " << remaining_games.first << ":"
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<< remaining_games.second.game_title;
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}
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}
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