37 lines
891 B
C++
37 lines
891 B
C++
// Copyright 2019 Dolphin Emulator Project
|
|
// SPDX-License-Identifier: GPL-2.0-or-later
|
|
|
|
#pragma once
|
|
|
|
#include <string>
|
|
#include <vector>
|
|
|
|
#include "Common/CommonTypes.h"
|
|
#include "InputCommon/DynamicInputTextures/DITData.h"
|
|
|
|
namespace Common
|
|
{
|
|
class IniFile;
|
|
}
|
|
|
|
namespace InputCommon::DynamicInputTextures
|
|
{
|
|
class Configuration
|
|
{
|
|
public:
|
|
explicit Configuration(const std::string& json_path);
|
|
~Configuration();
|
|
bool GenerateTextures(const Common::IniFile& file,
|
|
const std::vector<std::string>& controller_names) const;
|
|
|
|
private:
|
|
bool GenerateTexture(const Common::IniFile& file,
|
|
const std::vector<std::string>& controller_names,
|
|
const Data& texture_data) const;
|
|
|
|
std::vector<Data> m_dynamic_input_textures;
|
|
std::string m_base_path;
|
|
bool m_valid = true;
|
|
};
|
|
} // namespace InputCommon::DynamicInputTextures
|