57 lines
1.6 KiB
C++
57 lines
1.6 KiB
C++
// Copyright 2017 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include "InputCommon/ControllerEmu/ControlGroup/Triggers.h"
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#include <algorithm>
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#include <cstddef>
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#include <memory>
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#include <optional>
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#include <string>
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#include "Common/Common.h"
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#include "InputCommon/ControlReference/ControlReference.h"
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#include "InputCommon/ControllerEmu/Control/Control.h"
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#include "InputCommon/ControllerEmu/Setting/NumericSetting.h"
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namespace ControllerEmu
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{
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Triggers::Triggers(const std::string& name_) : ControlGroup(name_, GroupType::Triggers)
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{
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AddDeadzoneSetting(&m_deadzone_setting, 50);
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}
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Triggers::StateData Triggers::GetState() const
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{
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const size_t trigger_count = controls.size();
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const ControlState deadzone = m_deadzone_setting.GetValue() / 100;
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StateData result(trigger_count);
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for (size_t i = 0; i < trigger_count; ++i)
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result.data[i] = std::min(ApplyDeadzone(controls[i]->GetState(), deadzone), 1.0);
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return result;
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}
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Triggers::StateData Triggers::GetState(const InputOverrideFunction& override_func) const
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{
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if (!override_func)
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return GetState();
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const size_t trigger_count = controls.size();
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const ControlState deadzone = m_deadzone_setting.GetValue() / 100;
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StateData result(trigger_count);
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for (size_t i = 0; i < trigger_count; ++i)
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{
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ControlState state = ApplyDeadzone(controls[i]->GetState(), deadzone);
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if (std::optional<ControlState> state_override = override_func(name, controls[i]->name, state))
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state = *state_override;
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result.data[i] = std::min(state, 1.0);
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}
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return result;
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}
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} // namespace ControllerEmu
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