553 lines
15 KiB
C++
553 lines
15 KiB
C++
// Copyright 2013 Dolphin Emulator Project
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// Licensed under GPLv2
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// Refer to the license.txt file included.
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#include <cstddef>
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#include <istream>
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#include <string>
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#include <utility>
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#include <vector>
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#include <wx/chartype.h>
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#include <wx/defs.h>
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#include <wx/event.h>
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#include <wx/filedlg.h>
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#include <wx/font.h>
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#include <wx/fontdata.h>
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#include <wx/fontdlg.h>
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#include <wx/listbox.h>
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#include <wx/menu.h>
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#include <wx/menuitem.h>
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#include <wx/mimetype.h>
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#include <wx/string.h>
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#include <wx/textdlg.h>
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#include <wx/translation.h>
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#include <wx/utils.h>
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#include "Common/Common.h"
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#include "Common/CommonPaths.h"
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#include "Common/FileUtil.h"
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#include "Common/IniFile.h"
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#include "Common/SymbolDB.h"
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#include "Core/Core.h"
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#include "Core/Host.h"
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#include "Core/Boot/Boot.h"
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#include "Core/HLE/HLE.h"
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#include "Core/PowerPC/PowerPC.h"
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#include "Core/PowerPC/PPCAnalyst.h"
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#include "Core/PowerPC/PPCSymbolDB.h"
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#include "Core/PowerPC/Profiler.h"
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#include "Core/PowerPC/SignatureDB.h"
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#include "Core/PowerPC/JitCommon/JitBase.h"
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#include "DolphinWX/Frame.h"
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#include "DolphinWX/Globals.h"
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#include "DolphinWX/WxUtils.h"
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#include "DolphinWX/Debugger/BreakpointWindow.h"
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#include "DolphinWX/Debugger/CodeWindow.h"
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#include "DolphinWX/Debugger/DebuggerPanel.h"
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#include "DolphinWX/Debugger/DebuggerUIUtil.h"
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#include "DolphinWX/Debugger/DSPDebugWindow.h"
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#include "DolphinWX/Debugger/JitWindow.h"
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#include "DolphinWX/Debugger/MemoryWindow.h"
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#include "DolphinWX/Debugger/RegisterWindow.h"
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// Save and load settings
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// -----------------------------
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void CCodeWindow::Load()
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{
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IniFile ini;
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ini.Load(File::GetUserPath(F_DEBUGGERCONFIG_IDX));
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// The font to override DebuggerFont with
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std::string fontDesc;
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ini.Get("General", "DebuggerFont", &fontDesc);
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if (!fontDesc.empty())
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DebuggerFont.SetNativeFontInfoUserDesc(StrToWxStr(fontDesc));
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// Boot to pause or not
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ini.Get("General", "AutomaticStart", &bAutomaticStart, false);
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ini.Get("General", "BootToPause", &bBootToPause, true);
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const char* SettingName[] = {
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"Log",
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"LogConfig",
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"Console",
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"Registers",
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"Breakpoints",
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"Memory",
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"JIT",
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"Sound",
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"Video",
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"Code"
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};
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// Decide what windows to show
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for (int i = 0; i <= IDM_VIDEOWINDOW - IDM_LOGWINDOW; i++)
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ini.Get("ShowOnStart", SettingName[i], &bShowOnStart[i], false);
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// Get notebook affiliation
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std::string _Section = "P - " +
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((Parent->ActivePerspective < Parent->Perspectives.size())
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? Parent->Perspectives[Parent->ActivePerspective].Name : "Perspective 1");
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for (int i = 0; i <= IDM_CODEWINDOW - IDM_LOGWINDOW; i++)
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ini.Get(_Section, SettingName[i], &iNbAffiliation[i], 0);
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// Get floating setting
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for (int i = 0; i <= IDM_CODEWINDOW - IDM_LOGWINDOW; i++)
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ini.Get("Float", SettingName[i], &Parent->bFloatWindow[i], false);
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}
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void CCodeWindow::Save()
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{
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IniFile ini;
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ini.Load(File::GetUserPath(F_DEBUGGERCONFIG_IDX));
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ini.Set("General", "DebuggerFont", WxStrToStr(DebuggerFont.GetNativeFontInfoUserDesc()));
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// Boot to pause or not
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ini.Set("General", "AutomaticStart", GetMenuBar()->IsChecked(IDM_AUTOMATICSTART));
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ini.Set("General", "BootToPause", GetMenuBar()->IsChecked(IDM_BOOTTOPAUSE));
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const char* SettingName[] = {
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"Log",
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"LogConfig",
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"Console",
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"Registers",
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"Breakpoints",
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"Memory",
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"JIT",
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"Sound",
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"Video",
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"Code"
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};
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// Save windows settings
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for (int i = IDM_LOGWINDOW; i <= IDM_VIDEOWINDOW; i++)
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ini.Set("ShowOnStart", SettingName[i - IDM_LOGWINDOW], GetMenuBar()->IsChecked(i));
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// Save notebook affiliations
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std::string _Section = "P - " + Parent->Perspectives[Parent->ActivePerspective].Name;
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for (int i = 0; i <= IDM_CODEWINDOW - IDM_LOGWINDOW; i++)
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ini.Set(_Section, SettingName[i], iNbAffiliation[i]);
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// Save floating setting
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for (int i = IDM_LOGWINDOW_PARENT; i <= IDM_CODEWINDOW_PARENT; i++)
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ini.Set("Float", SettingName[i - IDM_LOGWINDOW_PARENT], !!FindWindowById(i));
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ini.Save(File::GetUserPath(F_DEBUGGERCONFIG_IDX));
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}
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// Symbols, JIT, Profiler
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// ----------------
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void CCodeWindow::CreateMenuSymbols(wxMenuBar *pMenuBar)
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{
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wxMenu *pSymbolsMenu = new wxMenu;
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pSymbolsMenu->Append(IDM_CLEARSYMBOLS, _("&Clear symbols"));
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pSymbolsMenu->Append(IDM_SCANFUNCTIONS, _("&Generate symbol map"));
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pSymbolsMenu->AppendSeparator();
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pSymbolsMenu->Append(IDM_LOADMAPFILE, _("&Load symbol map"));
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pSymbolsMenu->Append(IDM_SAVEMAPFILE, _("&Save symbol map"));
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pSymbolsMenu->AppendSeparator();
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pSymbolsMenu->Append(IDM_SAVEMAPFILEWITHCODES, _("Save code"),
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_("Save the entire disassembled code. This may take a several seconds"
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" and may require between 50 and 100 MB of hard drive space. It will only save code"
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" that are in the first 4 MB of memory, if you are debugging a game that load .rel"
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" files with code to memory you may want to increase that to perhaps 8 MB, you can do"
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" that from SymbolDB::SaveMap().")
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);
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pSymbolsMenu->AppendSeparator();
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pSymbolsMenu->Append(IDM_CREATESIGNATUREFILE, _("&Create signature file..."));
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pSymbolsMenu->Append(IDM_USESIGNATUREFILE, _("&Use signature file..."));
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pSymbolsMenu->AppendSeparator();
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pSymbolsMenu->Append(IDM_PATCHHLEFUNCTIONS, _("&Patch HLE functions"));
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pSymbolsMenu->Append(IDM_RENAME_SYMBOLS, _("&Rename symbols from file..."));
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pMenuBar->Append(pSymbolsMenu, _("&Symbols"));
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wxMenu *pProfilerMenu = new wxMenu;
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pProfilerMenu->Append(IDM_PROFILEBLOCKS, _("&Profile blocks"), wxEmptyString, wxITEM_CHECK);
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pProfilerMenu->AppendSeparator();
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pProfilerMenu->Append(IDM_WRITEPROFILE, _("&Write to profile.txt, show"));
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pMenuBar->Append(pProfilerMenu, _("&Profiler"));
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}
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void CCodeWindow::OnProfilerMenu(wxCommandEvent& event)
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{
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switch (event.GetId())
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{
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case IDM_PROFILEBLOCKS:
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Core::SetState(Core::CORE_PAUSE);
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if (jit != nullptr)
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jit->ClearCache();
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Profiler::g_ProfileBlocks = GetMenuBar()->IsChecked(IDM_PROFILEBLOCKS);
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Core::SetState(Core::CORE_RUN);
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break;
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case IDM_WRITEPROFILE:
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if (Core::GetState() == Core::CORE_RUN)
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Core::SetState(Core::CORE_PAUSE);
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if (Core::GetState() == Core::CORE_PAUSE && PowerPC::GetMode() == PowerPC::MODE_JIT)
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{
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if (jit != nullptr)
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{
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std::string filename = File::GetUserPath(D_DUMP_IDX) + "Debug/profiler.txt";
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File::CreateFullPath(filename);
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Profiler::WriteProfileResults(filename);
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wxFileType* filetype = nullptr;
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if (!(filetype = wxTheMimeTypesManager->GetFileTypeFromExtension("txt")))
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{
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// From extension failed, trying with MIME type now
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if (!(filetype = wxTheMimeTypesManager->GetFileTypeFromMimeType("text/plain")))
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// MIME type failed, aborting mission
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break;
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}
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wxString OpenCommand;
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OpenCommand = filetype->GetOpenCommand(StrToWxStr(filename));
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if (!OpenCommand.IsEmpty())
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wxExecute(OpenCommand, wxEXEC_SYNC);
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}
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}
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break;
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}
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}
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void CCodeWindow::OnSymbolsMenu(wxCommandEvent& event)
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{
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Parent->ClearStatusBar();
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if (Core::GetState() == Core::CORE_UNINITIALIZED) return;
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std::string existing_map_file, writable_map_file;
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bool map_exists = CBoot::FindMapFile(&existing_map_file,
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&writable_map_file);
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switch (event.GetId())
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{
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case IDM_CLEARSYMBOLS:
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if (!AskYesNoT("Do you want to clear the list of symbol names?")) return;
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g_symbolDB.Clear();
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Host_NotifyMapLoaded();
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break;
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case IDM_SCANFUNCTIONS:
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{
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PPCAnalyst::FindFunctions(0x80000000, 0x81800000, &g_symbolDB);
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SignatureDB db;
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if (db.Load(File::GetSysDirectory() + TOTALDB))
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{
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db.Apply(&g_symbolDB);
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Parent->StatusBarMessage("Generated symbol names from '%s'", TOTALDB);
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}
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else
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{
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Parent->StatusBarMessage("'%s' not found, no symbol names generated", TOTALDB);
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}
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// HLE::PatchFunctions();
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// Update GUI
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NotifyMapLoaded();
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break;
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}
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case IDM_LOADMAPFILE:
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if (!map_exists)
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{
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g_symbolDB.Clear();
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PPCAnalyst::FindFunctions(0x81300000, 0x81800000, &g_symbolDB);
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SignatureDB db;
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if (db.Load(File::GetSysDirectory() + TOTALDB))
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db.Apply(&g_symbolDB);
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Parent->StatusBarMessage("'%s' not found, scanning for common functions instead", writable_map_file.c_str());
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}
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else
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{
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g_symbolDB.LoadMap(existing_map_file);
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Parent->StatusBarMessage("Loaded symbols from '%s'", existing_map_file.c_str());
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}
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HLE::PatchFunctions();
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NotifyMapLoaded();
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break;
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case IDM_SAVEMAPFILE:
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g_symbolDB.SaveMap(writable_map_file);
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break;
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case IDM_SAVEMAPFILEWITHCODES:
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g_symbolDB.SaveMap(writable_map_file, true);
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break;
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case IDM_RENAME_SYMBOLS:
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{
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const wxString path = wxFileSelector(
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_("Apply signature file"), wxEmptyString,
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wxEmptyString, wxEmptyString,
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"Dolphin Symbol Rename File (*.sym)|*.sym",
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wxFD_OPEN | wxFD_FILE_MUST_EXIST, this);
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if (!path.IsEmpty())
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{
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std::ifstream f;
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OpenFStream(f, WxStrToStr(path), std::ios_base::in);
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std::string line;
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while (std::getline(f, line))
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{
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if (line.length() < 12)
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continue;
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u32 address, type;
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std::string name;
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std::istringstream ss(line);
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ss >> std::hex >> address >> std::dec >> type >> name;
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Symbol *symbol = g_symbolDB.GetSymbolFromAddr(address);
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if (symbol)
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symbol->name = line.substr(12);
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}
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Host_NotifyMapLoaded();
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}
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}
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break;
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case IDM_CREATESIGNATUREFILE:
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{
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wxTextEntryDialog input_prefix(
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this,
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_("Only export symbols with prefix:\n(Blank for all symbols)"),
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wxGetTextFromUserPromptStr,
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wxEmptyString);
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if (input_prefix.ShowModal() == wxID_OK)
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{
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std::string prefix(WxStrToStr(input_prefix.GetValue()));
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wxString path = wxFileSelector(
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_("Save signature as"), wxEmptyString, wxEmptyString, wxEmptyString,
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"Dolphin Signature File (*.dsy)|*.dsy;", wxFD_SAVE,
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this);
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if (!path.IsEmpty())
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{
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SignatureDB db;
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db.Initialize(&g_symbolDB, prefix);
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db.Save(WxStrToStr(path));
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}
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}
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}
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break;
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case IDM_USESIGNATUREFILE:
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{
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wxString path = wxFileSelector(
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_("Apply signature file"), wxEmptyString, wxEmptyString, wxEmptyString,
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"Dolphin Signature File (*.dsy)|*.dsy;", wxFD_OPEN | wxFD_FILE_MUST_EXIST,
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this);
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if (!path.IsEmpty())
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{
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SignatureDB db;
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db.Load(WxStrToStr(path));
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db.Apply(&g_symbolDB);
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}
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}
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NotifyMapLoaded();
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break;
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case IDM_PATCHHLEFUNCTIONS:
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HLE::PatchFunctions();
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Update();
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break;
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}
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}
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void CCodeWindow::NotifyMapLoaded()
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{
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if (!codeview) return;
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g_symbolDB.FillInCallers();
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//symbols->Show(false); // hide it for faster filling
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symbols->Freeze(); // HyperIris: wx style fast filling
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symbols->Clear();
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for (const auto& symbol : g_symbolDB.Symbols())
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{
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int idx = symbols->Append(StrToWxStr(symbol.second.name));
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symbols->SetClientData(idx, (void*)&symbol.second);
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}
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symbols->Thaw();
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//symbols->Show(true);
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Update();
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}
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void CCodeWindow::OnSymbolListChange(wxCommandEvent& event)
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{
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int index = symbols->GetSelection();
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if (index >= 0) {
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Symbol* pSymbol = static_cast<Symbol *>(symbols->GetClientData(index));
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if (pSymbol != nullptr)
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{
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if (pSymbol->type == Symbol::SYMBOL_DATA)
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{
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if (m_MemoryWindow)// && m_MemoryWindow->IsVisible())
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m_MemoryWindow->JumpToAddress(pSymbol->address);
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}
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else
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{
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JumpToAddress(pSymbol->address);
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}
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}
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}
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}
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void CCodeWindow::OnSymbolListContextMenu(wxContextMenuEvent& event)
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{
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}
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// Change the global DebuggerFont
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void CCodeWindow::OnChangeFont(wxCommandEvent& event)
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{
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wxFontData data;
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data.SetInitialFont(DebuggerFont);
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wxFontDialog dialog(this, data);
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if ( dialog.ShowModal() == wxID_OK )
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DebuggerFont = dialog.GetFontData().GetChosenFont();
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}
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// Toggle windows
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void CCodeWindow::OpenPages()
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{
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ToggleCodeWindow(true);
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if (bShowOnStart[0])
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Parent->ToggleLogWindow(true);
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if (bShowOnStart[IDM_LOGCONFIGWINDOW - IDM_LOGWINDOW])
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Parent->ToggleLogConfigWindow(true);
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if (bShowOnStart[IDM_REGISTERWINDOW - IDM_LOGWINDOW])
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ToggleRegisterWindow(true);
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if (bShowOnStart[IDM_BREAKPOINTWINDOW - IDM_LOGWINDOW])
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ToggleBreakPointWindow(true);
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if (bShowOnStart[IDM_MEMORYWINDOW - IDM_LOGWINDOW])
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ToggleMemoryWindow(true);
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if (bShowOnStart[IDM_JITWINDOW - IDM_LOGWINDOW])
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ToggleJitWindow(true);
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if (bShowOnStart[IDM_SOUNDWINDOW - IDM_LOGWINDOW])
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ToggleSoundWindow(true);
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if (bShowOnStart[IDM_VIDEOWINDOW - IDM_LOGWINDOW])
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ToggleVideoWindow(true);
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}
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void CCodeWindow::ToggleCodeWindow(bool bShow)
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{
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if (bShow)
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Parent->DoAddPage(this,
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iNbAffiliation[IDM_CODEWINDOW - IDM_LOGWINDOW],
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Parent->bFloatWindow[IDM_CODEWINDOW - IDM_LOGWINDOW]);
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else // Hide
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Parent->DoRemovePage(this);
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}
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void CCodeWindow::ToggleRegisterWindow(bool bShow)
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{
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GetMenuBar()->FindItem(IDM_REGISTERWINDOW)->Check(bShow);
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if (bShow)
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{
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if (!m_RegisterWindow)
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m_RegisterWindow = new CRegisterWindow(Parent, IDM_REGISTERWINDOW);
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Parent->DoAddPage(m_RegisterWindow,
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iNbAffiliation[IDM_REGISTERWINDOW - IDM_LOGWINDOW],
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Parent->bFloatWindow[IDM_REGISTERWINDOW - IDM_LOGWINDOW]);
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}
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else // Close
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{
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Parent->DoRemovePage(m_RegisterWindow, false);
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m_RegisterWindow = nullptr;
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}
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}
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void CCodeWindow::ToggleBreakPointWindow(bool bShow)
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{
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GetMenuBar()->FindItem(IDM_BREAKPOINTWINDOW)->Check(bShow);
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if (bShow)
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{
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if (!m_BreakpointWindow)
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m_BreakpointWindow = new CBreakPointWindow(this, Parent, IDM_BREAKPOINTWINDOW);
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Parent->DoAddPage(m_BreakpointWindow,
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iNbAffiliation[IDM_BREAKPOINTWINDOW - IDM_LOGWINDOW],
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Parent->bFloatWindow[IDM_BREAKPOINTWINDOW - IDM_LOGWINDOW]);
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}
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else // Close
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{
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Parent->DoRemovePage(m_BreakpointWindow, false);
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m_BreakpointWindow = nullptr;
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}
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}
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void CCodeWindow::ToggleMemoryWindow(bool bShow)
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{
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GetMenuBar()->FindItem(IDM_MEMORYWINDOW)->Check(bShow);
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if (bShow)
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{
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if (!m_MemoryWindow)
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m_MemoryWindow = new CMemoryWindow(Parent, IDM_MEMORYWINDOW);
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Parent->DoAddPage(m_MemoryWindow,
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iNbAffiliation[IDM_MEMORYWINDOW - IDM_LOGWINDOW],
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Parent->bFloatWindow[IDM_MEMORYWINDOW - IDM_LOGWINDOW]);
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}
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else // Close
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{
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Parent->DoRemovePage(m_MemoryWindow, false);
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m_MemoryWindow = nullptr;
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}
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}
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|
|
|
void CCodeWindow::ToggleJitWindow(bool bShow)
|
|
{
|
|
GetMenuBar()->FindItem(IDM_JITWINDOW)->Check(bShow);
|
|
if (bShow)
|
|
{
|
|
if (!m_JitWindow)
|
|
m_JitWindow = new CJitWindow(Parent, IDM_JITWINDOW);
|
|
Parent->DoAddPage(m_JitWindow,
|
|
iNbAffiliation[IDM_JITWINDOW - IDM_LOGWINDOW],
|
|
Parent->bFloatWindow[IDM_JITWINDOW - IDM_LOGWINDOW]);
|
|
}
|
|
else // Close
|
|
{
|
|
Parent->DoRemovePage(m_JitWindow, false);
|
|
m_JitWindow = nullptr;
|
|
}
|
|
}
|
|
|
|
|
|
void CCodeWindow::ToggleSoundWindow(bool bShow)
|
|
{
|
|
GetMenuBar()->FindItem(IDM_SOUNDWINDOW)->Check(bShow);
|
|
if (bShow)
|
|
{
|
|
if (!m_SoundWindow)
|
|
m_SoundWindow = new DSPDebuggerLLE(Parent, IDM_SOUNDWINDOW);
|
|
Parent->DoAddPage(m_SoundWindow,
|
|
iNbAffiliation[IDM_SOUNDWINDOW - IDM_LOGWINDOW],
|
|
Parent->bFloatWindow[IDM_SOUNDWINDOW - IDM_LOGWINDOW]);
|
|
}
|
|
else // Close
|
|
{
|
|
Parent->DoRemovePage(m_SoundWindow, false);
|
|
m_SoundWindow = nullptr;
|
|
}
|
|
}
|
|
|
|
void CCodeWindow::ToggleVideoWindow(bool bShow)
|
|
{
|
|
GetMenuBar()->FindItem(IDM_VIDEOWINDOW)->Check(bShow);
|
|
if (bShow)
|
|
{
|
|
if (!m_VideoWindow)
|
|
m_VideoWindow = new GFXDebuggerPanel(Parent, IDM_VIDEOWINDOW);
|
|
Parent->DoAddPage(m_VideoWindow,
|
|
iNbAffiliation[IDM_VIDEOWINDOW - IDM_LOGWINDOW],
|
|
Parent->bFloatWindow[IDM_VIDEOWINDOW - IDM_LOGWINDOW]);
|
|
}
|
|
else // Close
|
|
{
|
|
Parent->DoRemovePage(m_VideoWindow, false);
|
|
m_VideoWindow = nullptr;
|
|
}
|
|
}
|