.. |
BoundingBox.cpp
|
videoconfig: add BBoxPreferStencilImplementation
|
2017-03-15 17:41:33 -07:00 |
BoundingBox.h
|
OGL: only create stencil buffer when needed
|
2017-03-15 17:41:33 -07:00 |
CMakeLists.txt
|
Remove SOIL altogether from the project.
|
2018-05-20 13:44:42 +02:00 |
FramebufferManager.cpp
|
Fix syntax error in GLSL_GS
|
2018-05-12 15:42:18 +01:00 |
FramebufferManager.h
|
Remove old XFB logic
|
2017-11-17 22:11:29 -06:00 |
GPUTimer.h
|
OGL: Add GPUTimer class for measuring execution time of a draw/dispatch
|
2017-04-01 12:32:57 +10:00 |
NativeVertexFormat.cpp
|
OGL/VertexManager: Make vertex and index buffer handles private
|
2017-09-02 20:51:54 -04:00 |
OGL.vcxproj
|
VideoBackends: Add AbstractShader and AbstractPipeline classes
|
2018-02-22 22:02:34 +10:00 |
OGL.vcxproj.filters
|
VideoBackends: Add AbstractShader and AbstractPipeline classes
|
2018-02-22 22:02:34 +10:00 |
OGLPipeline.cpp
|
OGL: Re-implement async shader compiling
|
2018-03-10 15:56:34 +10:00 |
OGLPipeline.h
|
VideoBackends: Add AbstractShader and AbstractPipeline classes
|
2018-02-22 22:02:34 +10:00 |
OGLShader.cpp
|
OGLShader: Fix mismatched assignment in compute shader constructor
|
2018-03-16 17:44:23 -04:00 |
OGLShader.h
|
OGLShader: Ensure m_id and m_compute_program_id are always initialized
|
2018-03-16 17:49:34 -04:00 |
OGLTexture.cpp
|
VideoBackends: Support D24S8 abstract texture format
|
2018-07-19 21:47:42 +10:00 |
OGLTexture.h
|
VideoCommon: Add support for Abstract Framebuffers
|
2018-03-02 20:20:48 +10:00 |
PerfQuery.cpp
|
Improve PerfQuery accuracy
|
2016-07-04 18:54:49 +10:00 |
PerfQuery.h
|
Reformat all the things. Have fun with merge conflicts.
|
2016-06-24 10:43:46 +02:00 |
PostProcessing.cpp
|
Config: Fix template deduction for implicit conversions
|
2018-05-12 14:30:18 +02:00 |
PostProcessing.h
|
VideoCommon: Move the blit methods to the backend class
|
2017-04-25 14:25:41 +10:00 |
ProgramShaderCache.cpp
|
Assert: Remove unused parameter from DEBUG_ASSERT
|
2018-03-16 13:01:11 -04:00 |
ProgramShaderCache.h
|
OGL: Re-implement async shader compiling
|
2018-03-10 15:56:34 +10:00 |
RasterFont.cpp
|
OGL: Scale OSD text on big screens.
|
2018-03-12 20:38:06 +01:00 |
RasterFont.h
|
Reformat all the things. Have fun with merge conflicts.
|
2016-06-24 10:43:46 +02:00 |
Render.cpp
|
VideoConfig: Add a field for indicating logic op support in the backend
|
2018-05-26 00:07:20 +10:00 |
Render.h
|
Implement EFB copy filter and gamma in hardware backends
|
2018-04-29 19:05:20 +10:00 |
SamplerCache.cpp
|
Fixed fog, lava, water in Mario Galaxy (and possibly other games) in higher IRs by detecting & fixing the mipmaps that aren't just used for downscaling, but are handmade to create a gradient.
|
2017-10-27 00:45:20 -07:00 |
SamplerCache.h
|
VideoBackends: Move SamplerState to common
|
2017-09-11 20:01:54 +10:00 |
StreamBuffer.cpp
|
OGL/Streambuffer: Use coherent mapping by default.
|
2018-05-24 00:00:02 +02:00 |
StreamBuffer.h
|
ShaderGenCommon: Remove unnecessary includes
|
2017-02-01 12:19:55 -05:00 |
TextureCache.cpp
|
EFB2RAM: Apply copy filter as a float coefficient after sampling
|
2018-05-22 12:24:08 +10:00 |
TextureCache.h
|
Implement EFB copy filter and gamma in hardware backends
|
2018-04-29 19:05:20 +10:00 |
TextureConverter.cpp
|
EFB2RAM: Apply copy filter as a float coefficient after sampling
|
2018-05-22 12:24:08 +10:00 |
TextureConverter.h
|
Implement EFB copy filter and gamma in hardware backends
|
2018-04-29 19:05:20 +10:00 |
VertexManager.cpp
|
OGL: Ensure VAO is active before unmapping buffers
|
2018-03-15 00:32:39 +10:00 |
VertexManager.h
|
VideoBackends: Add AbstractShader and AbstractPipeline classes
|
2018-02-22 22:02:34 +10:00 |
VideoBackend.h
|
VideoBackend: Remove PeekMessages method
|
2018-01-27 13:53:55 +10:00 |
main.cpp
|
Mark all video backend names for translation
|
2018-06-30 06:30:19 -04:00 |