dolphin/Languages/zh_CN.po

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# Translation of dolphin-emu.pot to Simplified Chinese
# Copyright (C) 2003-2011
# This file is distributed under the same license as the dolphin-emu package.
# thegfw <thegfw@gmail.com>, 2011
#
msgid ""
msgstr ""
"Project-Id-Version: Dolphin Emu\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2011-02-10 20:24-0600\n"
"PO-Revision-Date: 2011-01-09 13:55-0800\n"
"Last-Translator: thegfw <thegfw@gmail.com>\n"
"Language-Team: \n"
"Language: Simplified Chinese\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=utf-8\n"
"Content-Transfer-Encoding: 8bit\n"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:495
msgid " (too many to display)"
msgstr " (要显示的项目太多)"
#: Source/Core/DolphinWX/Src/NetWindow.cpp:255
#: Source/Core/DolphinWX/Src/NetWindow.cpp:481
#: Source/Core/DolphinWX/Src/NetWindow.cpp:520
msgid " Game : "
msgstr " 游戏 : "
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:525
msgid "! NOT"
msgstr "! 非"
#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:71
#, c-format
msgid ""
"\"%s\" does not exist.\n"
" Create a new 16MB Memcard?"
msgstr ""
"\"%s\" 不存在.\n"
" 创建一个新的 16MB 内存卡?"
#: Source/Core/Core/Src/CoreParameter.cpp:141
#, c-format
msgid "\"%s\" is an invalid GCM/ISO file, or is not a GC/Wii ISO."
msgstr "\"%s\" 不是一个有效的 GCM/ISO 文件, 或者不是一个 GC/Wii 镜像."
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:193
#, c-format
msgid "%1$sCopy%1$s"
msgstr "%1$s复制%1$s"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:403
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:723
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:724
#, c-format
msgid "%d Hz"
msgstr ""
#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:129
#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:321
#, c-format
msgid "%s already exists, overwrite?"
msgstr "%s 已经存在,覆盖吗?"
#: Source/Core/DiscIO/Src/CompressedBlob.cpp:169
#, c-format
msgid "%s failed to be scrubbed. Probably the image is corrupt."
msgstr "%s failed to be scrubbed. Probably the image is corrupt."
#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:402
#, c-format
msgid "%s failed to open"
msgstr "打开 %s 失败"
#: Source/Core/Core/Src/DSP/DSPCore.cpp:79
#, c-format
msgid ""
"%s has an incorrect hash.\n"
"Would you like to stop now to fix the problem?\n"
"If you select \"No\", audio will be garbled."
msgstr ""
"%s has an incorrect hash.\n"
"Would you like to stop now to fix the problem?\n"
"If you select \"No\", audio will be garbled."
#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:395
#, c-format
msgid "%s is a 0 byte file"
msgstr " %s 是一个零字节文件"
#: Source/Core/DiscIO/Src/CompressedBlob.cpp:161
#, c-format
msgid "%s is already compressed! Cannot compress it further."
msgstr "%s is already compressed! Cannot compress it further."
#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:378
#, c-format
msgid "%s is too long for the filename, max chars is 45"
msgstr "%s 作为文件名太长,最大字符数为45"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:199
#, c-format
msgid "%sDelete%s"
msgstr "%s删除%s"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:197
#, c-format
msgid "%sExport GCI%s"
msgstr "%s导出 GCI%s"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:195
#, c-format
msgid "%sImport GCI%s"
msgstr "%s导入 GCI%s"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:766
#, fuzzy, c-format
msgid "%u Free Blocks; %u Free Dir Entries"
msgstr "剩余 %d 个区块, 剩余 %d 个目录项目"
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:524
msgid "&& AND"
msgstr "&& 与"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:308
msgid "&About..."
msgstr "关于(&A)..."
#: Source/Core/DolphinWX/Src/FrameTools.cpp:116
msgid "&Boot from DVD Drive..."
msgstr "光驱启动(&V)..."
#: Source/Core/DolphinWX/Src/FrameTools.cpp:245
msgid "&Breakpoints"
msgstr "断点(&B)"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:127
msgid "&Browse for ISOs..."
msgstr "浏览镜像(&B)..."
#: Source/Core/DolphinWX/Src/FrameTools.cpp:201
msgid "&Cheats Manager"
msgstr "作弊码管理器(&C)"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:187
msgid "&DSP Settings"
msgstr "音频设置(&D)"
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:992
msgid "&Delete ISO..."
msgstr "删除镜像(&D)..."
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1009
msgid "&Delete selected ISOs..."
msgstr "删除所选镜像(&D)"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:180
msgid "&Emulation"
msgstr "模拟(&E)"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:130
msgid "&File"
msgstr "文件(&F)"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:145
msgid "&Frame Advance"
msgstr "帧数步进(&F)"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:326
msgid "&Fullscreen"
msgstr "切换全屏(&F)"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:188
msgid "&Gamecube Pad Settings"
msgstr "&Gamecube 控制设置"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:186
msgid "&Graphics Settings"
msgstr "图形设置(&G)"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:309
msgid "&Help"
msgstr "帮助(&H)"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:247
msgid "&JIT"
msgstr "即时编译器(&J)"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:158
msgid "&Load State"
msgstr "载入状态(&L)"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:199
msgid "&Memcard Manager (GC)"
msgstr "内存卡管理器(&GC)"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:246
msgid "&Memory"
msgstr "内存(&M)"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:112
msgid "&Open..."
msgstr "打开镜像(&O)..."
#: Source/Core/DolphinWX/Src/FrameTools.cpp:195
msgid "&Options"
msgstr "选项(&O)"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:330
msgid "&Pause"
msgstr "暂停游戏(&P)"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:332
msgid "&Play"
msgstr "开始游戏(&P)"
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:975
msgid "&Properties"
msgstr "属性(&P)"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:125
msgid "&Refresh List"
msgstr "刷新列表(&R)"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:244
msgid "&Registers"
msgstr "寄存器(&R)"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:136
msgid "&Reset"
msgstr "重置游戏(&R)"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:248
msgid "&Sound"
msgstr "声音(&S)"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:335
msgid "&Stop"
msgstr "停止游戏(&S)"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:222
msgid "&Tools"
msgstr "工具(&T)"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:249
msgid "&Video"
msgstr "视频(&V)"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:297
msgid "&View"
msgstr "视图(&V)"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:189
msgid "&Wiimote Settings"
msgstr "&Wiimote 设置"
#: Source/Core/DolphinWX/Src/PHackSettings.cpp:59
msgid "(-)+zFar"
msgstr ""
#: Source/Core/DolphinWX/Src/PHackSettings.cpp:54
msgid "(-)+zNear"
msgstr ""
#: Source/Core/DolphinWX/Src/PHackSettings.cpp:105
#, fuzzy
msgid "(UNKNOWN)"
msgstr "未知"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:427
msgid "(off)"
msgstr "(关)"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:159
msgid "16 bit"
msgstr "16 位"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:160
msgid "32 bit"
msgstr "32 位"
#: Source/Core/Core/Src/Core.cpp:257
msgid "32-bit platforms do not support fastmem yet. Report this bug."
msgstr "32 位平台不支持 fastmem .报告这个bug."
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:216
msgid "3D Vision (Requires Fullscreen)"
msgstr "3D Vision (需要全屏)"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:158
msgid "8 bit"
msgstr "8 位"
#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:43
msgid "<Insert name here>"
msgstr "<在这里插入名称>"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:282
msgid "<No resolutions found>"
msgstr "<未找到分辨率>"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:77
msgid "<Nothing>"
msgstr "<无>"
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:183
msgid "<Press Key>"
msgstr "<按任意键>"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:318
msgid "<System>"
msgstr "<系统>"
#: Source/Core/DolphinWX/Src/NetWindow.cpp:180
#: Source/Core/DolphinWX/Src/NetWindow.cpp:216
msgid "A NetPlay window is already open!!"
msgstr "网上对战窗口已经打开!!"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:348
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:379
msgid "A game is not currently running."
msgstr "目前没有游戏运行."
#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:118
msgid ""
"A supported bluetooth device was not found!\n"
"(Only the Microsoft bluetooth stack is supported.)"
msgstr ""
"没有找到支持的蓝牙设备!\n"
"(只有微软的蓝牙产品支持.)"
#: Source/Core/DolphinWX/Src/NetWindow.cpp:88
msgid ""
"ALERT:\n"
"\n"
"NetPlay will currently only work properly when using the following "
"settings:\n"
" - Dual Core [OFF]\n"
" - Audio Throttle [OFF]\n"
" - DSP-HLE with \"Null Audio\" or DSP-LLE\n"
" - Manually set the exact number of controllers that will be used to "
"[Standard Controller]\n"
"\n"
"All players should try to use the same Dolphin version and settings.\n"
"Disable all memory cards or send them to all players before starting.\n"
"Wiimote support has not been implemented.\n"
"\n"
"You must forward TCP port to host!!"
msgstr ""
"ALERT:\n"
"\n"
"NetPlay will currently only work properly when using the following "
"settings:\n"
" - Dual Core [OFF]\n"
" - Audio Throttle [OFF]\n"
" - DSP-HLE with \"Null Audio\" or DSP-LLE\n"
" - Manually set the exact number of controllers that will be used to "
"[Standard Controller]\n"
"\n"
"All players should try to use the same Dolphin version and settings.\n"
"Disable all memory cards or send them to all players before starting.\n"
"Wiimote support has not been implemented.\n"
"\n"
"You must forward TCP port to host!!"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:82
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:87
msgid "AM-Baseboard"
msgstr "AM-Baseboard"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:120
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:294
msgid "AR Codes"
msgstr "动作回放代码"
#: Source/Core/DolphinWX/Src/AboutDolphin.h:33
msgid "About Dolphin"
msgstr "关于 Dolphin"
#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:24
msgid "Acceleration"
msgstr "加速器"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:335
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:318
msgid "Accurate Texture Cache"
msgstr "准确纹理缓存"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:320
msgid "Accurate VBeam emulation"
msgstr "Accurate VBeam emulation"
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:210
msgid "Action"
msgstr "操作"
#: Source/Core/Core/Src/ARDecrypt.cpp:481
#, c-format
msgid ""
"Action Replay Code Decryption Error:\n"
"Parity Check Failed\n"
"\n"
"Culprit Code:\n"
"%s"
msgstr ""
"动作回放代码解密错误:\n"
"奇偶校验失败\n"
"\n"
"错误代码:\n"
"%s"
#: Source/Core/Core/Src/ActionReplay.cpp:669
#, c-format
msgid ""
"Action Replay Error: Invalid size (%08x : address = %08x) in Add Code (%s)"
msgstr "动作回放错误: 无效大小 (%08x : 地址 = %08x) 于 添加代码 (%s)"
#: Source/Core/Core/Src/ActionReplay.cpp:756
#, c-format
msgid ""
"Action Replay Error: Invalid size (%08x : address = %08x) in Fill and Slide "
"(%s)"
msgstr "动作回放错误: 无效大小 (%08x : 地址 = %08x) 于 填充和滑动 (%s)"
#: Source/Core/Core/Src/ActionReplay.cpp:549
#, c-format
msgid ""
"Action Replay Error: Invalid size (%08x : address = %08x) in Ram Write And "
"Fill (%s)"
msgstr "动作回放错误: 无效大小 (%08x : 地址 = %08x) 于 内存写入和填充 (%s)"
#: Source/Core/Core/Src/ActionReplay.cpp:609
#, c-format
msgid ""
"Action Replay Error: Invalid size (%08x : address = %08x) in Write To "
"Pointer (%s)"
msgstr "动作回放错误: 无效大小 (%08x : 地址 = %08x) 于 写入到指针 (%s)"
#: Source/Core/Core/Src/ActionReplay.cpp:803
#, fuzzy, c-format
msgid "Action Replay Error: Invalid value (%08x) in Memory Copy (%s)"
msgstr "动作回放错误: 无效数值 (%08x : 地址 = %08x) 于 内存复制 (%s)"
#: Source/Core/Core/Src/ActionReplay.cpp:684
#, c-format
msgid ""
"Action Replay Error: Master Code and Write To CCXXXXXX not implemented (%s)"
msgstr "动作回放错误: 主代码和写入到 CCXXXXXX 不支持 (%s)"
#: Source/Core/Core/Src/ActionReplay.cpp:196
#, c-format
msgid "Action Replay Error: invalid AR code line: %s"
msgstr "动作回放错误: 无效动作回放代码行: %s"
#: Source/Core/Core/Src/ActionReplay.cpp:873
#, c-format
msgid "Action Replay: Conditional Code: Invalid Size %08x (%s)"
msgstr "动作回放: 条件代码: 无效大小 %08x (%s)"
#: Source/Core/Core/Src/ActionReplay.cpp:946
#, c-format
msgid "Action Replay: Invalid Normal Code Type %08x (%s)"
msgstr "动作回放: 无效正常代码类型 %08x (%s)"
#: Source/Core/Core/Src/ActionReplay.cpp:897
#, c-format
msgid "Action Replay: Normal Code %i: Invalid subtype %08x (%s)"
msgstr "动作回放: 正常代码 %i: 无效子类型 %08x (%s)"
#: Source/Core/Core/Src/ActionReplay.cpp:839
#, c-format
msgid "Action Replay: Normal Code 0: Invalid Subtype %08x (%s)"
msgstr "动作回放: 正常代码 0: 无效子类型 %08x (%s)"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:147
msgid "Adapter:"
msgstr "适配器:"
#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:76
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:73
msgid "Add"
msgstr "添加"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:1283
msgid "Add ActionReplay Code"
msgstr "添加动作回放代码"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:1212
msgid "Add Patch"
msgstr "添加补丁"
#: Source/Core/DolphinWX/Src/FrameAui.cpp:465
msgid "Add new pane"
msgstr "添加新面板"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:868
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:422
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:444
msgid "Add..."
msgstr "添加..."
#: Source/Core/DolphinWX/Src/NetWindow.cpp:71
msgid "Address :"
msgstr "地址 :"
#: Source/Core/DolphinWX/Src/PHackSettings.cpp:58
msgid ""
"Adds the specified value to zFar Parameter.\n"
"Two ways to express the floating point values.\n"
"Example: entering ''200'' or ''0.0002'' directly, it produces equal effects, "
"the acquired value will be ''0.0002''.\n"
"Values: (0->+/-Integer) or (0->+/-FP[6 digits of precision])\n"
"\n"
"NOTE: Check LogWindow/Console for the acquired values."
msgstr ""
#: Source/Core/DolphinWX/Src/PHackSettings.cpp:53
msgid ""
"Adds the specified value to zNear Parameter.\n"
"Two ways to express the floating point values.\n"
"Example: entering ''200'' or ''0.0002'' directly, it produces equal effects, "
"the acquired value will be ''0.0002''.\n"
"Values: (0->+/-Integer) or (0->+/-FP[6 digits of precision])\n"
"\n"
"NOTE: Check LogWindow/Console for the acquired values."
msgstr ""
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:777
msgid "Adjust the analog control pressure required to activate buttons."
msgstr "调整摇杆控制需要活动的按钮."
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:333
msgid "Advanced"
msgstr "高级"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:618
msgid "Advanced Settings"
msgstr "高级设置"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:608
msgid "All GC/Wii files (elf, dol, gcm, iso, ciso, wad)"
msgstr "所有 GC/Wii 文件 (elf, dol, gcm, iso, ciso, wad)"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:873
msgid "All GC/Wii images (gcm, iso, ciso, gcz)"
msgstr "所有 GC/Wii 镜像 (gcm, iso, ciso, gcz)"
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1298
msgid "All Gamecube GCM files (gcm)"
msgstr "所有 Gamecube GCM 文件 (gcm)"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:1290
#: Source/Core/DolphinWX/Src/FrameTools.cpp:1304
msgid "All Save States (sav, s##)"
msgstr "所有存档状态 (sav, s##)"
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1296
msgid "All Wii ISO files (iso)"
msgstr "所有 Wii 镜像文件 (iso)"
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1316
msgid "All compressed GC/Wii ISO files (gcz)"
msgstr "所有压缩的 GC/Wii 镜像文件 (gcz)"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:96
msgid "All files (*.*)|*.*"
msgstr "所有文件 (*.*)|*.*"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:80
msgid ""
"Allows the CPU to read or write to the EFB (render buffer).\n"
"This is needed for certain gameplay functionality (e.g. star pointer in "
"Super Mario Galaxy) as well as for certain visual effects (e.g. Monster "
"Hunter Tri),\n"
"but enabling this option can also have a huge negative impact on performance "
"if the game uses this functionality heavily."
msgstr ""
"Allows the CPU to read or write to the EFB (render buffer).\n"
"This is needed for certain gameplay functionality (e.g. star pointer in "
"Super Mario Galaxy) as well as for certain visual effects (e.g. Monster "
"Hunter Tri),\n"
"but enabling this option can also have a huge negative impact on performance "
"if the game uses this functionality heavily."
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:183
msgid "Anisotropic Filtering:"
msgstr "各向异性过滤:"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:188
msgid "Anti-Aliasing:"
msgstr "抗锯齿:"
#: Source/Core/DiscIO/Src/VolumeDirectory.cpp:317
msgid "Apploader is the wrong size...is it really an apploader?"
msgstr "应用程序载入器大小错误...这真是一个应用程序载入器(apploader)?"
#: Source/Core/DiscIO/Src/VolumeDirectory.cpp:311
msgid "Apploader unable to load from file"
msgstr "应用程序载入器不能从文件载入"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:897
msgid "Apploader:"
msgstr "应用载入器:"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:127
msgid "Apply"
msgstr "应用"
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:634
#, c-format
msgid "Are you sure you want to delete \"%s\"?"
msgstr "您确定要删除 \"%s\" ?"
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1118
msgid ""
"Are you sure you want to delete these files?\n"
"They will be gone forever!"
msgstr ""
"请确认真的要删除这些文件?\n"
"这将是永久性的删除!"
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1109
msgid "Are you sure you want to delete this file? It will be gone forever!"
msgstr "请确认真的要删除这些文件?这将是永久性的删除!"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:845
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:166
msgid "Aspect Ratio:"
msgstr "高宽比:"
#: Source/Core/DolphinWX/Src/FrameAui.cpp:79
msgid "At least one pane must remain open."
msgstr "必须有一个窗口保持打开"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:588
#, fuzzy
msgid "Audio"
msgstr "核心"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:737
#, fuzzy
msgid "Audio Backend:"
msgstr "音频后端"
#: Source/Core/AudioCommon/Src/AOSoundStream.cpp:39
msgid "AudioCommon: Error opening AO device.\n"
msgstr "AudioCommon: Error opening AO device.\n"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:264
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:635
msgid "Auto"
msgstr "自动"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:163
msgid "Auto [recommended]"
msgstr "自动 [推荐]"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:541
msgid ""
"Auto size the window to match the game's output resolution adjusted by the "
"EFB scale.\n"
"It is best to set the aspect ratio to stretch when using this."
msgstr ""
"Auto size the window to match the game's output resolution adjusted by the "
"EFB scale.\n"
"It is best to set the aspect ratio to stretch when using this."
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:27
msgid "Back"
msgstr "Back"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:741
#, fuzzy
msgid "Backend Settings"
msgstr "基本 设置"
#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:280
#: Source/Core/Core/Src/HW/GCPadEmu.cpp:92
msgid "Background Input"
msgstr "后台输入"
#: Source/Core/InputCommon/Src/ControllerEmu.cpp:279
msgid "Backward"
msgstr "Backward"
#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:289
msgid "Bad File Header"
msgstr "无效文件头"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:628
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:254
msgid "Banner"
msgstr "标志"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:523
msgid "Banner Details"
msgstr "标志详细信息"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:489
msgid "Banner:"
msgstr "标志:"
#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Guitar.cpp:57
msgid "Bar"
msgstr "Bar"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:304
msgid "Basic"
msgstr "基本"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:612
msgid "Basic Settings"
msgstr "基本 设置"
#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Drums.cpp:22
msgid "Bass"
msgstr "Bass"
#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:169
msgid "Block Allocation Table checksum failed"
msgstr "Block Allocation Table checksum failed"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:632
msgid "Blocks"
msgstr "区块"
#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Drums.cpp:21
msgid "Blue"
msgstr "蓝"
#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:24
msgid "Blue Left"
msgstr "蓝 左"
#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:25
msgid "Blue Right"
msgstr "蓝 右"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:302
msgid "Bottom"
msgstr "底部"
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:243
#, c-format
msgid "Bound Controls: %lu"
msgstr "绑定控制器: %lu"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:352
msgid "Broken"
msgstr "损坏"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:377
msgid "Browse"
msgstr "浏览"
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:205
msgid "Browse for a directory to add"
msgstr "浏览要添加的目录"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:377
msgid "Browse for an ISO directory..."
msgstr "浏览镜像目录"
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1191
msgid "Browse for output directory"
msgstr "浏览输出目录"
#: Source/Core/DolphinWX/Src/NetWindow.cpp:312
msgid "Buffer:"
msgstr "缓冲区:"
#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:23
#: Source/Core/Core/Src/HW/GCPadEmu.cpp:68
msgid "Buttons"
msgstr "按键"
#: Source/Core/Core/Src/HW/GCPadEmu.cpp:74
msgid "C-Stick"
msgstr "C-摇杆"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:603
msgid "CPU Emulator Engine"
msgstr "CPU 模拟引擎"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:75
msgid ""
"Calculates lighting of 3D graphics on a per-pixel basis rather than per "
"vertex.\n"
"This is the more accurate behavior but reduces performance."
msgstr ""
"Calculates lighting of 3D graphics on a per-pixel basis rather than per "
"vertex.\n"
"This is the more accurate behavior but reduces performance."
#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:103
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:41
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:570
#: Source/Core/DolphinWX/Src/ARCodeAddEdit.cpp:69
#: Source/Core/DolphinWX/Src/PHackSettings.cpp:77
msgid "Cancel"
msgstr "取消"
#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:92
#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:189
#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:263
#, c-format
msgid "Cannot open %s"
msgstr "不能打开 %s"
#: Source/Core/Core/Src/CoreTiming.cpp:122
msgid "Cannot unregister events with events pending"
msgstr "事件未决时不能反注册事件"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:1175
msgid ""
"Cannot use that file as a memory card.\n"
"Are you trying to use the same file in both slots?"
msgstr ""
"Cannot use that file as a memory card.\n"
"Are you trying to use the same file in both slots?"
#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_usb.cpp:1834
#, c-format
msgid "Cant find WiiMote by bd: %02x:%02x:%02x:%02x:%02x:%02x"
msgstr "Cant find WiiMote by bd: %02x:%02x:%02x:%02x:%02x:%02x"
#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_usb.cpp:1848
#, c-format
msgid "Cant find WiiMote by connection handle %02x"
msgstr "不能按照连接句柄 %02x 找到 WiiMote"
#: Source/Core/Core/Src/HW/DVDInterface.cpp:644
#: Source/Core/Core/Src/HW/DVDInterface.cpp:654
#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_DI.cpp:240
#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_DI.cpp:335
msgid "Cant read from DVD_Plugin - DVD-Interface: Fatal Error"
msgstr "不能从 DVD插件 - DVD接口读取数据: 严重错误"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:49
msgid "Caps Lock"
msgstr "Caps Lock"
#: Source/Core/InputCommon/Src/ControllerEmu.cpp:310
msgid "Center"
msgstr "Center"
#: Source/Core/DolphinWX/Src/NetWindow.cpp:561
msgid "Change"
msgstr "切换"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:113
msgid "Change &Disc..."
msgstr "切换光盘(&D)..."
#: Source/Core/DolphinWX/Src/NetWindow.cpp:547
msgid "Change Game"
msgstr "切换游戏"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:558
msgid ""
"Change the language of the user interface.\n"
"Requires restart."
msgstr ""
"修改用户界面语言.\n"
"需要重启."
#: Source/Core/DolphinWX/Src/PHackSettings.cpp:60
msgid "Changes sign to zFar Parameter (after correction)"
msgstr ""
#: Source/Core/DolphinWX/Src/PHackSettings.cpp:55
msgid "Changes sign to zNear Parameter (after correction)"
msgstr ""
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:563
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:564
msgid "Changing this will have no effect while the emulator is running!"
msgstr "Changing this will have no effect while the emulator is running!"
#: Source/Core/DolphinWX/Src/NetWindow.cpp:279
msgid "Chat"
msgstr "金手指"
#: Source/Core/DolphinWX/Src/ARCodeAddEdit.cpp:57
msgid "Cheat Code"
msgstr "作弊码"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:123
msgid "Cheat Search"
msgstr "作弊码搜索"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:37
msgid "Cheats Manager"
msgstr "金手指管理"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:319
msgid "Chinese (Simplified)"
msgstr "简体中文"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:320
msgid "Chinese (Traditional)"
msgstr "繁体中文"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:875
msgid "Choose a DVD root directory:"
msgstr "选择一个DVD根目录"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:872
msgid "Choose a default ISO:"
msgstr "选择一个默认镜像"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:1301
msgid "Choose a directory to add"
msgstr "选择一个要添加的目录"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:1150
msgid "Choose a file to open"
msgstr "选择要打开的文件"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:214
msgid "Choose a memory card:"
msgstr "选择一个内存卡"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:876
msgid ""
"Choose file to use as apploader: (applies to discs constructed from "
"directories only)"
msgstr ""
"Choose file to use as apploader: (applies to discs constructed from "
"directories only)"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:765
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:804
msgid "Choose the folder to extract to"
msgstr "选择解压缩到的文件夹"
#: Source/Core/InputCommon/Src/ControllerEmu.cpp:297
msgid "Circle Stick"
msgstr "Circle Stick"
#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Classic.cpp:52
msgid "Classic"
msgstr "经典"
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:505
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:935
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:43
#: Source/Core/DolphinWX/Src/LogWindow.cpp:140
msgid "Clear"
msgstr "清除"
#: Source/Core/Core/Src/CoreTiming.cpp:174
msgid "Clear failed."
msgstr "清除失败"
#: Source/Core/Core/Src/NetPlayServer.cpp:257
msgid ""
"Client disconnect while game is running!! NetPlay is disabled. You must "
"manually stop the game."
msgstr ""
"Client disconnect while game is running!! NetPlay is disabled. You must "
"manually stop the game."
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:129
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:237
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:283
#: Source/Core/DolphinWX/Src/AboutDolphin.cpp:42
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:453
msgid "Close"
msgstr "关闭"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:184
msgid "Co&nfigure..."
msgstr "程序设置(&N)..."
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:78
msgid "Code Info"
msgstr "代码信息"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:554
msgid "Code: "
msgstr "代码:"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:134
msgid "Command"
msgstr "命令"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:630
msgid "Comment"
msgstr "注释"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:487
msgid "Comment:"
msgstr "注释:"
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:999
msgid "Compress ISO..."
msgstr "压缩镜像..."
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1011
msgid "Compress selected ISOs..."
msgstr "压缩所选镜像..."
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1197
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1330
msgid "Compressing ISO"
msgstr "压缩镜像中"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:384
msgid "Config"
msgstr "设置"
#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:32
#: Source/Core/DolphinWX/Src/InputConfigDiag.h:135
#: Source/Core/DolphinWX/Src/InputConfigDiag.h:154
msgid "Configure"
msgstr "设置"
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:117
msgid "Configure Control"
msgstr "设置面板"
#: Source/Core/DolphinWX/Src/NetWindow.cpp:290
#: Source/Core/DolphinWX/Src/NetWindow.cpp:583
msgid "Configure Pads"
msgstr "设置手柄"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:384
msgid "Configure..."
msgstr "设置..."
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1233
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1261
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1326
msgid "Confirm File Overwrite"
msgstr "确认文件覆盖"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:654
msgid "Confirm On Stop"
msgstr "停止时确认"
#: Source/Core/DolphinWX/Src/NetWindow.cpp:64
#: Source/Core/DolphinWX/Src/NetWindow.cpp:84
msgid "Connect"
msgstr "连接"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:828
msgid "Connect USB Keyboard"
msgstr "连接 USB 键盘"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:344
#, c-format
msgid "Connect Wiimote %i"
msgstr "连接 Wiimote %i"
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:195
msgid "Connect Wiimote 1"
msgstr "连接 Wiimote 1"
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:196
msgid "Connect Wiimote 2"
msgstr "连接 Wiimote 2"
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:197
msgid "Connect Wiimote 3"
msgstr "连接 Wiimote 3"
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:198
msgid "Connect Wiimote 4"
msgstr "连接 Wiimote 4"
#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:11
#, c-format
msgid "Connected to %i Wiimotes"
msgstr "连接到 %i Wiimotes"
#: Source/Core/DolphinWX/Src/Main.cpp:625
msgid "Connecting..."
msgstr "连接中..."
#: Source/Core/DolphinWX/Src/FrameAui.cpp:137
msgid "Console"
msgstr "控制台"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:46
msgid "Control"
msgstr "控制"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:188
msgid "Convert to GCI"
msgstr "转换到 GCI"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:249
msgid "Copy"
msgstr "复制"
#: Source/Core/Core/Src/CoreParameter.cpp:356
msgid "Copy failed"
msgstr "复制失败"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:789
#, c-format
msgid "Copy to Memcard %c"
msgstr "复制到内存卡 %c"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:362
msgid "Core"
msgstr "核心"
#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE.cpp:226
#, c-format
msgid "Could not copy %s to %s"
msgstr "不能复制 %s 到 %s"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:152
#, c-format
msgid "Could not create %s"
msgstr "不能创建 %s"
#: Source/Core/AudioCommon/Src/AudioCommon.cpp:63
#, c-format
msgid "Could not initialize backend %s."
msgstr "Could not initialize backend %s."
#: Source/Core/Core/Src/CoreParameter.cpp:136
#, c-format
msgid ""
"Could not read \"%s\". There is no disc in the drive, or it is not a GC/Wii "
"backup. Please note that original Gamecube and Wii discs cannot be read by "
"most PC DVD drives."
msgstr ""
"Could not read \"%s\". There is no disc in the drive, or it is not a GC/Wii "
"backup. Please note that original Gamecube and Wii discs cannot be read by "
"most PC DVD drives."
#: Source/Core/Core/Src/CoreParameter.cpp:273
#, c-format
msgid "Could not recognize ISO file %s"
msgstr "Could not recognize ISO file %s"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:577
#, c-format
msgid "Could not save %s"
msgstr "不能保存 %s"
#: Source/Core/DolphinWX/Src/NetWindow.cpp:542
msgid ""
"Could not set pads. The player left or the game is currently running!\n"
"(setting pads while the game is running is not yet supported)"
msgstr ""
"Could not set pads. The player left or the game is currently running!\n"
"(setting pads while the game is running is not yet supported)"
#: Source/Core/Core/Src/HW/EXI_DeviceMemoryCard.cpp:121
#, c-format
msgid ""
"Could not write memory card file %s.\n"
"\n"
"Are you running Dolphin from a CD/DVD, or is the save file maybe write "
"protected?"
msgstr ""
"Could not write memory card file %s.\n"
"\n"
"Are you running Dolphin from a CD/DVD, or is the save file maybe write "
"protected?"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:1115
msgid "Couldn't find open command for extension 'ini'!"
msgstr "Couldn't find open command for extension 'ini'!"
#: Source/Core/DolphinWX/Src/BootManager.cpp:158
msgid ""
"Couldn't init the core.\n"
"Check your configuration."
msgstr ""
"不能初始化核心.\n"
"检查你的配置."
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:171
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:491
msgid "Count:"
msgstr "数量:"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:465
msgid "Country:"
msgstr "国家:"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:174
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:546
msgid "Create AR Code"
msgstr "创建动作回放代码"
#: Source/Core/DolphinWX/Src/FrameAui.cpp:501
#: Source/Core/DolphinWX/Src/FrameAui.cpp:566
msgid "Create new perspective"
msgstr "创建新布局"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:556
msgid "Created by KDE-Look.org"
msgstr "Created by KDE-Look.org"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:553
msgid ""
"Created by Milosz Wlazlo [miloszwl@miloszwl.com, miloszwl.deviantart.com]"
msgstr ""
"Created by Milosz Wlazlo [miloszwl@miloszwl.com, miloszwl.deviantart.com]"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:554
msgid "Created by VistaIcons.com"
msgstr "Created by VistaIcons.com"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:555
msgid "Created by black_rider and published on ForumW.org > Web Developments"
msgstr "Created by black_rider and published on ForumW.org > Web Developments"
#: Source/Core/DolphinWX/Src/GeckoCodeDiag.cpp:15
msgid "Creator: "
msgstr "创建者:"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:415
msgid "Crop"
msgstr "Crop"
#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:48
msgid "Crossfade"
msgstr "Crossfade"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:617
#, c-format
msgid "Current dir changed from %s to %s after wxFileSelector!"
msgstr "Current dir changed from %s to %s after wxFileSelector!"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:344
#, fuzzy
msgid "Custom Projection Hack"
msgstr "Projection Hack for: "
#: Source/Core/DolphinWX/Src/PHackSettings.h:30
#, fuzzy
msgid "Custom Projection Hack Settings"
msgstr "Projection Hack for: "
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:347
msgid "Customize some Orthographic Projection parameters."
msgstr ""
#: Source/Core/Core/Src/HW/GCPadEmu.cpp:86
msgid "D-Pad"
msgstr "D-Pad"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:340
msgid "DList Cache"
msgstr "DList 缓存"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:386
msgid "DSP"
msgstr "DSP音频"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:710
#, fuzzy
msgid "DSP Emulator Engine"
msgstr "CPU 模拟引擎"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:274
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:325
msgid "DSP HLE emulation (fast)"
msgstr ""
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:276
#, fuzzy
msgid "DSP LLE interpreter (slow)"
msgstr "Interpreter (非常慢)"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:605
msgid "DSP LLE on thread"
msgstr "DSP LLE 于线程"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:275
msgid "DSP LLE recompiler"
msgstr ""
#: Source/Core/DolphinWX/Src/FrameTools.cpp:386
msgid "DSP settings"
msgstr "音频设置"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:894
msgid "DVD Root:"
msgstr "DVD 根目录:"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:321
msgid "Danish"
msgstr "丹麦语"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:164
msgid "Data Size"
msgstr "数据大小"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:469
msgid "Date:"
msgstr "日期:"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:531
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:565
msgid "Datel MaxDrive/Pro files(*.sav)"
msgstr "Datel MaxDrive/Pro files(*.sav)"
#: Source/Core/InputCommon/Src/ControllerEmu.cpp:242
#: Source/Core/InputCommon/Src/ControllerEmu.cpp:259
#: Source/Core/InputCommon/Src/ControllerEmu.cpp:267
#: Source/Core/InputCommon/Src/ControllerEmu.cpp:281
#: Source/Core/InputCommon/Src/ControllerEmu.cpp:296
msgid "Dead Zone"
msgstr "死区"
#: Source/Core/DolphinWX/Src/LogWindow.cpp:90
msgid "Debug"
msgstr "调试"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:76
msgid "Decimal"
msgstr "十进制"
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:997
msgid "Decompress ISO..."
msgstr "解压缩镜像中..."
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1012
msgid "Decompress selected ISOs..."
msgstr "解压缩所选镜像..."
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1197
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1330
msgid "Decompressing ISO"
msgstr "解压缩镜像中"
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:934
msgid "Default"
msgstr "默认"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:891
msgid "Default ISO:"
msgstr "默认镜像:"
#: Source/Core/DolphinWX/Src/LogWindow.cpp:103
msgid "Default font"
msgstr "默认字体"
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:948
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:32
msgid "Delete"
msgstr "删除"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:790
msgid "Delete Save"
msgstr "删除存档"
#: Source/Core/VideoCommon/Src/AVIDump.cpp:71
#, c-format
msgid "Delete the existing file '%s'?"
msgstr "删除已经存在的文件 '%s' 么?"
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:503
msgid "Detect"
msgstr "检测"
#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_DI.cpp:234
#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_DI.cpp:329
msgid ""
"Detected attempt to read more data from the DVD than fit inside the out "
"buffer. Clamp."
msgstr ""
"Detected attempt to read more data from the DVD than fit inside the out "
"buffer. Clamp."
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:133
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:920
msgid "Device"
msgstr "设备"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:791
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:854
msgid "Device Settings"
msgstr "设备设置"
#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:45
msgid "Dial"
msgstr "Dial"
#: Source/Plugins/Plugin_VideoDX11/Src/main.cpp:164
msgid "Direct3D11"
msgstr "Direct3D11"
#: Source/Plugins/Plugin_VideoDX9/Src/main.cpp:145
msgid "Direct3D9"
msgstr "Direct3D9"
#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:149
msgid ""
"Directory checksum failed\n"
" and Directory backup checksum failed"
msgstr ""
"Directory checksum failed\n"
" and Directory backup checksum failed"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:344
msgid "Disable Dest. Alpha Pass"
msgstr "Disable Dest. Alpha Pass"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:343
msgid "Disable Fog"
msgstr "禁用雾化"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:341
msgid "Disable Lighting"
msgstr "禁用光线"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:342
msgid "Disable Textures"
msgstr "禁用材质"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:90
msgid ""
"Disable fog. Improves performance but causes glitches in games which rely on "
"proper fog emulation."
msgstr ""
"Disable fog. Improves performance but causes glitches in games which rely on "
"proper fog emulation."
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:88
msgid ""
"Disable lighting. Improves performance but causes lighting to disappear in "
"games which use it."
msgstr ""
"Disable lighting. Improves performance but causes lighting to disappear in "
"games which use it."
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:89
msgid ""
"Disable texturing.\n"
"This is only useful for debugging purposes."
msgstr ""
"禁用材质.\n"
"这个只对调试有用处."
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:91
msgid ""
"Disables an alpha-setting pass.\n"
"Breaks certain effects but might help performance."
msgstr ""
"Disables an alpha-setting pass.\n"
"Breaks certain effects but might help performance."
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:541
msgid "Disc"
msgstr "光盘"
#: Source/Core/DiscIO/Src/DriveBlob.cpp:111
#: Source/Core/DiscIO/Src/DriveBlob.cpp:130
msgid "Disc Read Error"
msgstr "光盘读取错误"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:587
msgid "Display"
msgstr "显示"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:336
msgid "Distance Alpha Pass"
msgstr "Distance Alpha Pass"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:77
msgid "Divide"
msgstr "Divide"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:966
msgid "Do you want to stop the current emulation?"
msgstr "您确定是否停止当前模拟?"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:845
msgid "Dolphin"
msgstr "Dolphin"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:112
#, c-format
msgid "Dolphin %s Graphics Configuration"
msgstr "Dolphin %s 图形设置"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:305
msgid "Dolphin &Web Site"
msgstr "Dolphin 网站(&W)"
#: Source/Core/DolphinWX/Src/ConfigMain.h:37
msgid "Dolphin Configuration"
msgstr "Dolphin 配置"
#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:93
msgid "Dolphin Emulated Wiimote Configuration"
msgstr "Dolphin 模拟 Wiimote 设置"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:1122
msgid "Dolphin GCPad Configuration"
msgstr "Dolphin GC 手柄设置"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:668
#: Source/Core/DolphinWX/Src/FrameTools.cpp:1061
msgid "Dolphin TAS Movies (*.dtm)"
msgstr "Dolphin TAS Movies (*.dtm)"
#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:68
msgid "Dolphin Wiimote Configuration"
msgstr "Dolphin Wiimote 配置"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:306
msgid "Dolphin at &Google Code"
msgstr "Dolphin 于 &Google Code"
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:302
msgid ""
"Dolphin could not find any GC/Wii ISOs. Doubleclick here to browse for "
"files..."
msgstr "Dolphin 不能找到任何 GC/Wii 镜像. 双击这里浏览文件..."
#: Source/Core/DolphinWX/Src/Main.cpp:206
msgid ""
"Dolphin has not been configured with an install location,\n"
"Keep Dolphin portable?"
msgstr ""
"Dolphin has not been configured with an install location,\n"
"Keep Dolphin portable?"
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:306
msgid ""
"Dolphin is currently set to hide all games. Doubleclick here to show all "
"games..."
msgstr "Dolphin 当前设置了隐藏所有游戏. 双击这里显示所有游戏..."
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:55
#: Source/Core/InputCommon/Src/ControllerEmu.cpp:275
msgid "Down"
msgstr "下"
#: Source/Core/DolphinWX/Src/GeckoCodeDiag.cpp:42
msgid "Download Codes (WiiRD Database)"
msgstr "下载代码 (WiiRD 数据库)"
#: Source/Core/DolphinWX/Src/GeckoCodeDiag.cpp:276
#, c-format
msgid "Downloaded %lu codes. (added %lu)"
msgstr "Downloaded %lu codes. (added %lu)"
#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Drums.cpp:31
msgid "Drums"
msgstr "鼓"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:78
msgid "Dummy"
msgstr "虚拟"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:402
msgid "Dump EFB Target"
msgstr "转储 EFB 目标"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:403
msgid "Dump Frames"
msgstr "转储框架"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:400
msgid "Dump Textures"
msgstr "转储材质"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:98
msgid "Dump game textures to User/Dump/Textures/<game id>/"
msgstr "转储游戏材质到 User/Dump/Textures/<游戏 ID>/"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:297
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:322
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:480
msgid "Dutch"
msgstr "荷兰语"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:129
msgid "E&xit"
msgstr "退出模拟(&X)"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:311
msgid "EFB"
msgstr "EFB"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:359
msgid "EFB Copy Regions"
msgstr "EFB 复制范围"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:209
msgid "EFB Scaled Copy"
msgstr "EFB 比例复制"
#: Source/Core/Core/Src/HW/BBA-TAP/TAP_Win32.cpp:249
#, c-format
msgid ""
"ERROR: This version of Dolphin requires a TAP-Win32 driver that is at least "
"version %d.%d -- If you recently upgraded your Dolphin distribution, a "
"reboot is probably required at this point to get Windows to see the new "
"driver."
msgstr ""
"ERROR: This version of Dolphin requires a TAP-Win32 driver that is at least "
"version %d.%d -- If you recently upgraded your Dolphin distribution, a "
"reboot is probably required at this point to get Windows to see the new "
"driver."
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:161
msgid "EUROPE"
msgstr "欧版"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:402
msgid "Edit"
msgstr "编辑"
#: Source/Core/DolphinWX/Src/ARCodeAddEdit.h:30
msgid "Edit ActionReplay Code"
msgstr "编辑动作回放代码"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:284
msgid "Edit Config"
msgstr "编辑设置"
#: Source/Core/DolphinWX/Src/PatchAddEdit.h:30
msgid "Edit Patch"
msgstr "编辑补丁"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:402
msgid "Edit current perspective"
msgstr "编辑当前外观"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:421
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:443
msgid "Edit..."
msgstr "编辑..."
#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:44
msgid "Effect"
msgstr "Effect"
#: Source/Core/Core/Src/Core.cpp:167
msgid "Emu Thread already running"
msgstr "模拟线程已经在运行"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:233
msgid "Emulate format changes"
msgstr "模拟格式修改"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:83
msgid ""
"Emulate frame buffer copies directly to textures.\n"
"This is not so accurate, but it's good enough for the way many games use "
"framebuffer copies."
msgstr ""
"Emulate frame buffer copies directly to textures.\n"
"This is not so accurate, but it's good enough for the way many games use "
"framebuffer copies."
#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:21
#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:33
msgid "Emulated Wiimote"
msgstr "模拟 Wiimote"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:350
msgid "Emulation State: "
msgstr "模拟器状态: "
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:682
msgid "Emulator Display Settings"
msgstr "模拟器显示设置"
#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:22
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:242
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:272
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:369
msgid "Enable"
msgstr "启用"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:103
msgid "Enable AR Logging"
msgstr "启用动作回放记录"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:714
msgid "Enable Audio Throttle"
msgstr "启用音频调节"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:316
msgid "Enable BAT"
msgstr "启用 BAT"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:324
msgid "Enable Block Merging"
msgstr "启用区块合并"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:333
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:314
msgid "Enable CPU Access"
msgstr "启用CPU访问"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:597
msgid "Enable Cheats"
msgstr "启用作弊"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:332
msgid "Enable Copy to EFB"
msgstr "启用复制到EFB"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:712
msgid "Enable DTK Music"
msgstr "启用 DTK 音乐"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:417
msgid "Enable Display List Caching"
msgstr "启用显示列表缓存"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:312
msgid "Enable Dual Core"
msgstr "启用多核"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:595
msgid "Enable Dual Core (speedup)"
msgstr "启用多核(加速)"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:334
msgid "Enable EFB To Texture"
msgstr "启用 EFB 到材质"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:418
msgid "Enable Hotkeys"
msgstr "启用热键"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:313
msgid "Enable Idle Skipping"
msgstr "启用空闲步进"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:596
msgid "Enable Idle Skipping (speedup)"
msgstr "启用空闲步进(加速)"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:314
msgid "Enable MMU"
msgstr "启用 MMU"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:416
msgid "Enable OpenCL"
msgstr "启用 OpenCL"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:639
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:328
msgid "Enable Progressive Scan"
msgstr "启用逐行扫描"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:821
msgid "Enable Screen Saver (burn-in reduction)"
msgstr "启用屏幕保护(内部限制)"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:329
msgid "Enable WideScreen"
msgstr "启用宽屏"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:340
msgid "Enable Wireframe"
msgstr "启用线框"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:248
msgid "Enable cache"
msgstr "启用缓存"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:323
msgid ""
"Enable fast disc access. Needed for a few games. (ON = Fast, OFF = "
"Compatible)"
msgstr "启用快速光盘访问. 部分游戏需要. (ON = 快速, OFF = 兼容)"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:803
msgid "Enable pages"
msgstr "Enable pages"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:339
msgid ""
"Enable this to speed up The Legend of Zelda: Twilight Princess. Disable for "
"ANY other game."
msgstr ""
"Enable this to speed up The Legend of Zelda: Twilight Princess. Disable for "
"ANY other game."
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:317
msgid ""
"Enables Block Address Translation (BAT); a function of the Memory Management "
"Unit. Accurate to the hardware, but slow to emulate. (ON = Compatible, OFF = "
"Fast)"
msgstr ""
"Enables Block Address Translation (BAT); a function of the Memory Management "
"Unit. Accurate to the hardware, but slow to emulate. (ON = Compatible, OFF = "
"Fast)"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:345
#, fuzzy
msgid "Enables Custom Projection Hack"
msgstr "Projection Hack for: "
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:71
msgid ""
"Enables anisotropic filtering.\n"
"Enhances visual quality of textures that are at oblique viewing angles."
msgstr ""
"Enables anisotropic filtering.\n"
"Enhances visual quality of textures that are at oblique viewing angles."
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:82
msgid ""
"Enables emulation of Embedded Frame Buffer copies, if the game uses them.\n"
"Games often need this for post-processing or other things, but if you can "
"live without it, you can sometimes get a big speedup."
msgstr ""
"Enables emulation of Embedded Frame Buffer copies, if the game uses them.\n"
"Games often need this for post-processing or other things, but if you can "
"live without it, you can sometimes get a big speedup."
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:81
msgid ""
"Enables reinterpreting the data inside the EFB when the pixel format "
"changes.\n"
"Some games depend on this function for certain effects, so enable it if "
"you're having glitches.\n"
"Depending on how the game uses this function, the speed hits caused by this "
"option range from none to critical."
msgstr ""
"Enables reinterpreting the data inside the EFB when the pixel format "
"changes.\n"
"Some games depend on this function for certain effects, so enable it if "
"you're having glitches.\n"
"Depending on how the game uses this function, the speed hits caused by this "
"option range from none to critical."
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:315
msgid ""
"Enables the Memory Management Unit, needed for some games. (ON = Compatible, "
"OFF = Fast)"
msgstr ""
"Enables the Memory Management Unit, needed for some games. (ON = Compatible, "
"OFF = Fast)"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:50
msgid "End"
msgstr "End"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:292
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:323
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:475
msgid "English"
msgstr "英语"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:307
msgid "Enhancements"
msgstr "增强"
#: Source/Core/DolphinWX/Src/FrameAui.cpp:565
msgid "Enter a name for the new perspective:"
msgstr "Enter a name for the new perspective:"
#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:198
#, c-format
msgid "Entry %d/%d"
msgstr "项目 %d/%d"
#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:85
#, c-format
msgid "Entry 1/%d"
msgstr "项目 1/%d"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:205
msgid "Equal"
msgstr "等于"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:1307
#: Source/Core/DolphinWX/Src/LogWindow.cpp:87
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:152
msgid "Error"
msgstr "错误"
#: Source/Core/Core/Src/State.cpp:339 Source/Core/Core/Src/State.cpp:442
msgid "Error allocating buffer"
msgstr "分配缓冲区失败"
#: Source/Core/DolphinWX/Src/Main.cpp:406
msgid "Error loading selected language. Falling back to system default."
msgstr "Error loading selected language. Falling back to system default."
#: Source/Core/Core/Src/OnFrame.cpp:167
#, c-format
msgid "Error opening file %s for recording"
msgstr "Error opening file %s for recording"
#: Source/Core/Core/Src/HW/EXI_DeviceIPL.cpp:278
#, c-format
msgid ""
"Error: Trying to access %s fonts but they are not loaded. Games may not show "
"fonts correctly, or crash."
msgstr ""
"Error: Trying to access %s fonts but they are not loaded. Games may not show "
"fonts correctly, or crash."
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:30
msgid "Escape"
msgstr "Escape"
#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:26
msgid "Euphoria"
msgstr "Euphoria"
#: Source/Core/Core/Src/MemTools.cpp:214
#, c-format
msgid "Exception handler - access below memory space. %08llx%08llx"
msgstr "Exception handler - access below memory space. %08llx%08llx"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:58
msgid "Execute"
msgstr "执行"
#: Source/Core/DolphinWX/Src/Main.cpp:130
msgid "Exit Dolphin with emulator"
msgstr "Exit Dolphin with emulator"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:465
msgid "Export Failed"
msgstr "导出失败"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:640
msgid "Export File"
msgstr "导出文件"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:142
msgid "Export Recording..."
msgstr "导出记录..."
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:792
msgid "Export Save"
msgstr "导出存档"
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:981
msgid "Export Wii save (Experimental)"
msgstr "导出 Wii 存档 (实验性)"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:793
msgid "Export all saves"
msgstr "导出所有存档"
#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:81
msgid "Export failed, try again?"
msgstr "导出失败,需要重试吗?"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:560
msgid "Export save as..."
msgstr "导出存档为..."
#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:259
msgid "Extension"
msgstr "扩展"
#: Source/Core/DolphinWX/Src/PHackSettings.cpp:61
msgid "Extra Parameter"
msgstr ""
#: Source/Core/DolphinWX/Src/PHackSettings.cpp:62
msgid "Extra Parameter useful in ''Metroid: Other M'' only."
msgstr ""
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:622
msgid "Extract All Files..."
msgstr "解压缩所有文件..."
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:624
msgid "Extract Apploader..."
msgstr "解压缩 Apploader..."
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:625
msgid "Extract DOL..."
msgstr "解压缩 DOL..."
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:618
msgid "Extract Directory..."
msgstr "解压缩目录..."
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:620
msgid "Extract File..."
msgstr "解压缩文件..."
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:616
msgid "Extract Partition..."
msgstr "解压缩分区..."
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:725
#, c-format
msgid "Extracting %s"
msgstr "解压缩 %s 中"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:709
msgid "Extracting All Files"
msgstr "解压缩所有文件中"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:709
msgid "Extracting Directory"
msgstr "解压缩目录中"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:711
msgid "Extracting..."
msgstr "解压缩中..."
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:164
msgid "FRANCE"
msgstr "法国"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:471
msgid "FST Size:"
msgstr "FST 大小:"
#: Source/Core/Core/Src/NetPlayClient.cpp:77
msgid "Failed to Connect!"
msgstr "连接失败!"
#: Source/Core/DolphinWX/Src/NetWindow.cpp:205
msgid "Failed to Listen!!"
msgstr "监听失败!!"
#: Source/Core/DolphinWX/Src/GeckoCodeDiag.cpp:286
msgid "Failed to download codes."
msgstr "下载代码失败."
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:825
#, c-format
msgid "Failed to extract to %s!"
msgstr "解压缩到 %s 失败!"
#: Source/Core/Core/Src/DSP/DSPCore.cpp:64
#, c-format
msgid "Failed to load DSP ROM: %s"
msgstr "载入 DSP ROM %s 失败"
#: Source/Core/Core/Src/HW/WiimoteReal/IOWin.cpp:62
#: Source/Core/Core/Src/HW/WiimoteReal/IOWin.cpp:71
msgid "Failed to load hid.dll"
msgstr "不能载入 hid.dll"
#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:157
msgid "Failed to read banner.bin"
msgstr "读取 banner.bin 失败"
#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:128
msgid ""
"Failed to read block allocation table backup correctly\n"
"(0x8000-0x9FFF)"
msgstr ""
"Failed to read block allocation table backup correctly\n"
"(0x8000-0x9FFF)"
#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:122
msgid ""
"Failed to read block allocation table correctly\n"
"(0x6000-0x7FFF)"
msgstr ""
"Failed to read block allocation table correctly\n"
"(0x6000-0x7FFF)"
#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:311
#, c-format
msgid "Failed to read data from file %d"
msgstr "从文件 %d 读取数据失败"
#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:116
msgid ""
"Failed to read directory backup correctly\n"
"(0x4000-0x5FFF)"
msgstr ""
"Failed to read directory backup correctly\n"
"(0x4000-0x5FFF)"
#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:110
msgid ""
"Failed to read directory correctly\n"
"(0x2000-0x3FFF)"
msgstr ""
"正确的读取目录失败\n"
"(0x2000-0x3FFF)"
#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:104
msgid ""
"Failed to read header correctly\n"
"(0x0000-0x1FFF)"
msgstr ""
"正确的读取头失败\n"
"(0x000-0x1FFF)"
#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:211
msgid ""
"Failed to read save data\n"
"(0xA000-)\n"
"Memcard may be truncated"
msgstr ""
"Failed to read save data\n"
"(0xA000-)\n"
"Memcard may be truncated"
#: Source/Core/DiscIO/Src/VolumeGC.cpp:61
msgid "Failed to read unique ID from disc image"
msgstr "Failed to read unique ID from disc image"
#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_usb.cpp:83
msgid "Failed to write BT.DINF to SYSCONF"
msgstr "Failed to write BT.DINF to SYSCONF"
#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:249
msgid "Failed to write bkhdr"
msgstr "Failed to write bkhdr"
#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:173
#, c-format
msgid "Failed to write header for %s"
msgstr "写入文件头到 %s 失败"
#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:282
#, c-format
msgid "Failed to write header for file %d"
msgstr "写入文件头失败 %d"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:284
msgid "Fast"
msgstr "快速"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:319
msgid "Fast version of the MMU. Does not work for every game."
msgstr "MMU 快速版本. 任何游戏都不能工作"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:86
msgid ""
"Faster variants look at fewer pixels and thus have more potential for "
"errors.\n"
"Slower variants look at more pixels and thus are safer."
msgstr ""
"Faster variants look at fewer pixels and thus have more potential for "
"errors.\n"
"Slower variants look at more pixels and thus are safer."
#: Source/Core/DolphinWX/Src/GeckoCodeDiag.cpp:283
msgid "File contained no codes."
msgstr "文件未包含代码."
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:419
msgid "File converted to .gci"
msgstr "文件已转换到 .cgi"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:434
msgid ""
"File could not be opened\n"
"or does not have a valid extension"
msgstr ""
"File could not be opened\n"
"or does not have a valid extension"
#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:95
#, c-format
msgid ""
"File has the extension \"%s\"\n"
"valid extensions are (.raw/.gcp)"
msgstr ""
"File has the extension \"%s\"\n"
"valid extensions are (.raw/.gcp)"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:431
msgid "File is not recognized as a memcard"
msgstr "File is not recognized as a memcard"
#: Source/Core/DiscIO/Src/CompressedBlob.cpp:302
msgid "File not compressed"
msgstr "文件不是已压缩文件"
#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_FileIO.cpp:120
#, c-format
msgid "FileIO: Unknown open mode : 0x%02x"
msgstr "FileIO: 未知打开模式 : 0x%02x"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:300
msgid "Filesystem"
msgstr "文件系统"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:1108
msgid "Filetype 'ini' is unknown! Will not open!"
msgstr "文件类型 'ini' 未知! 不能打开!"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:633
msgid "First Block"
msgstr "第一个区块"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:799
msgid "Fix Checksums"
msgstr "修正校检和"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:164
msgid "Force 16:9"
msgstr "强制 16:9"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:164
msgid "Force 4:3"
msgstr "强制 4:3"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:212
msgid "Force Bi/Trilinear Filtering"
msgstr "强制双/三线过滤"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:331
msgid "Force Filtering"
msgstr "强制过滤"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:69
msgid ""
"Force the game to output graphics for widescreen resolutions.\n"
"Note that this might cause graphical glitches"
msgstr ""
"Force the game to output graphics for widescreen resolutions.\n"
"Note that this might cause graphical glitches"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:77
msgid ""
"Forces bilinear texture filtering even if the game explicitly disabled it.\n"
"Improves texture quality (especially when using a high internal resolution) "
"but causes glitches in some games."
msgstr ""
"Forces bilinear texture filtering even if the game explicitly disabled it.\n"
"Improves texture quality (especially when using a high internal resolution) "
"but causes glitches in some games."
#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:83
msgid ""
"Format as ascii (NTSC\\PAL)?\n"
"Choose no for sjis (NTSC-J)"
msgstr ""
"Format as ascii (NTSC\\PAL)?\n"
"Choose no for sjis (NTSC-J)"
#: Source/Core/InputCommon/Src/ControllerEmu.cpp:278
msgid "Forward"
msgstr "Forward"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:223
msgid "Fractional"
msgstr "小数"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:148
msgid "Frame S&kipping"
msgstr "帧数跳跃(&K)"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:609
msgid "Framelimit:"
msgstr "帧限制:"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:404
msgid "Free Look"
msgstr "自由视点"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:294
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:324
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:477
msgid "French"
msgstr "法语"
#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Guitar.cpp:38
msgid "Frets"
msgstr "Frets"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:381
msgid "FullScr"
msgstr "全屏"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:661
msgid "Fullscreen Display Resolution:"
msgstr "全屏分辨率:"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:84
msgid ""
"Fully emulate embedded frame buffer copies.\n"
"This is more accurate than EFB Copy to Texture, and some games need this to "
"work properly, but it can also be very slow."
msgstr ""
"Fully emulate embedded frame buffer copies.\n"
"This is more accurate than EFB Copy to Texture, and some games need this to "
"work properly, but it can also be very slow."
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:537
msgid "GCI File(*.gci)"
msgstr "GCI 文件(*.gci)"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:387
msgid "GCPad"
msgstr "手柄"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:671
#, fuzzy
msgid "GFX Config"
msgstr "设置"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:463
msgid "Game ID:"
msgstr "游戏 ID:"
#: Source/Core/Core/Src/NetPlay.cpp:228
msgid "Game is already running!"
msgstr "游戏已经运行!"
#: Source/Core/Core/Src/NetPlay.cpp:258
msgid "Game isn't running!"
msgstr "游戏没有运行!"
#: Source/Core/DolphinWX/Src/NetWindow.cpp:379
msgid "Game not found!!"
msgstr "游戏没找到!!"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:404
msgid "Game-Specific Settings"
msgstr "游戏特殊设置"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:290
msgid "GameConfig"
msgstr "GameConfig"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:589
msgid "Gamecube"
msgstr "Gamecube"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:1154
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:215
msgid "Gamecube Memory Cards (*.raw,*.gcp)"
msgstr "Gamecube 内存卡 (*.raw,*.gcp)"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:387
msgid "Gamecube Pad settings"
msgstr "Gamecube 手柄设置"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:122
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:296
msgid "Gecko Codes"
msgstr "Gecko 代码"
#: Source/Core/Core/Src/GeckoCode.cpp:142
#, c-format
msgid ""
"GeckoCode failed to run (CT%i CST%i) (%s)\n"
"(either a bad code or the code type is not yet supported.)"
msgstr ""
"GeckoCode failed to run (CT%i CST%i) (%s)\n"
"(either a bad code or the code type is not yet supported.)"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:586
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:125
msgid "General"
msgstr "常规"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:293
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:325
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:476
msgid "German"
msgstr "德语"
#: Source/Core/Core/Src/ActionReplay.cpp:451
#, c-format
msgid "GetARCode: Index is greater than ar code list size %lu"
msgstr "GetARCode: Index is greater than ar code list size %lu"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:385
msgid "Graphics"
msgstr "图形"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:385
msgid "Graphics settings"
msgstr "图形设置"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:206
msgid "Greater Than"
msgstr "大于"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:326
msgid "Greek"
msgstr "希腊语"
#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Drums.cpp:22
msgid "Green"
msgstr "绿"
#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:24
msgid "Green Left"
msgstr "绿 左"
#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:25
msgid "Green Right"
msgstr "绿 右"
#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Guitar.cpp:35
msgid "Guitar"
msgstr "吉它"
#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_usb.cpp:1228
msgid "HCI_CMD_INQUIRY is called, please report!"
msgstr "HCI_CMD_INQUIRY 被调用, 请报告bug!"
#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:139
msgid "Header checksum failed"
msgstr "头部校检失败"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:327
msgid "Hebrew"
msgstr "希伯来语"
#: Source/Core/InputCommon/Src/ControllerEmu.cpp:312
msgid "Height"
msgstr "高度"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:61
msgid "Help"
msgstr "帮助"
#: Source/Core/DolphinWX/Src/Main.cpp:186
msgid ""
"Hi,\n"
"\n"
"Dolphin requires that your CPU has support for SSE2 extensions.\n"
"Unfortunately your CPU does not support them, so Dolphin will not run.\n"
"\n"
"Sayonara!\n"
msgstr ""
"Hi,\n"
"\n"
"Dolphin 需要您的 CPU 支持 SSE2 指令集.\n"
"但是好像您的 CPU 并不支持, 因此 Dolphin 将不能运行.\n"
"\n"
"杀呦啦啦(再见)!\n"
#: Source/Core/InputCommon/Src/ControllerEmu.cpp:308
msgid "Hide"
msgstr "隐藏"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:637
msgid "Hide Mouse Cursor"
msgstr "隐藏鼠标光标"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:543
#, fuzzy
msgid ""
"Hide the cursor when it is over the rendering window and the rendering "
"window has focus."
msgstr ""
"Hide the cursor when it is over the rendering window\n"
" and the rendering window has focus."
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:51
msgid "Home"
msgstr "Home"
#: Source/Core/DolphinWX/Src/NetWindow.cpp:66
#: Source/Core/DolphinWX/Src/NetWindow.cpp:116
msgid "Host"
msgstr "主机"
#: Source/Core/DolphinWX/Src/HotkeyDlg.h:44
msgid "Hotkey Configuration"
msgstr "热键设置"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:648
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:206
msgid "Hotkeys"
msgstr "热键"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:328
msgid "Hungarian"
msgstr "匈牙利语"
#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:21
msgid "Hybrid Wiimote"
msgstr "Hybrid Wiimote"
#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_es.cpp:503
#, c-format
msgid "IOCTL_ES_GETVIEWS: Tried to get data from an unknown ticket: %08x/%08x"
msgstr "IOCTL_ES_GETVIEWS: Tried to get data from an unknown ticket: %08x/%08x"
#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_es.cpp:717
#, c-format
msgid ""
"IOCTL_ES_LAUNCH: Game tried to reload ios or a title that is not available "
"in your nand dump\n"
"TitleID %016llx.\n"
" Dolphin will likely hang now"
msgstr ""
"IOCTL_ES_LAUNCH: Game tried to reload ios or a title that is not available "
"in your nand dump\n"
"TitleID %016llx.\n"
" Dolphin will likely hang now"
#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_es.cpp:302
msgid "IOCTL_ES_READCONTENT - bad destination"
msgstr "IOCTL_ES_READCONTENT - bad destination"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:788
msgid "IPL Settings"
msgstr "IPL 设置"
#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:241
msgid "IR"
msgstr "红外线"
#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:25
msgid "IR Pointer"
msgstr "IR 指针"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:835
msgid "IR Sensitivity:"
msgstr "红外灵敏度:"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:507
msgid "ISO Details"
msgstr "镜像详细信息"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:886
msgid "ISO Directories"
msgstr "镜像目录"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:167
msgid "ITALY"
msgstr "意大利"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:631
msgid "Icon"
msgstr "图标"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:321
msgid ""
"If the FPS is erratic, this option may help. (ON = Compatible, OFF = Fast)"
msgstr ""
"If the FPS is erratic, this option may help. (ON = Compatible, OFF = Fast)"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:532
#, fuzzy
msgid ""
"If you set Framelimit higher than game full speed (NTSC:60, PAL:50), you "
"also have to disable Audio Throttle in DSP to make it effective."
msgstr ""
"If you set Framelimit higher than game full speed (NTSC:60, PAL:50),\n"
"you also have to disable Audio Throttle in DSP to make it effective."
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:791
msgid "Import Save"
msgstr "导入存档"
#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:60
msgid "Import failed, try again?"
msgstr "导入失败,要重试吗?"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:460
msgid ""
"Imported file has gsc extension\n"
"but does not have a correct header"
msgstr ""
"导入的文件有一个 gcs 扩展名\n"
"但是它没有正确的文件头"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:448
msgid "Imported file has invalid length"
msgstr "导入的文件长度不正确"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:457
msgid ""
"Imported file has sav extension\n"
"but does not have a correct header"
msgstr ""
"导入的文件有一个 sav 扩展名\n"
"但是它没有正确的文件头"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:354
msgid "In Game"
msgstr "进游戏"
#: Source/Core/DolphinWX/Src/NetWindow.cpp:596
msgid "In-Game"
msgstr "进游戏"
#: Source/Core/DolphinWX/Src/LogWindow.cpp:89
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:298
msgid "Info"
msgstr "信息"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:362
#: Source/Core/Common/Src/MsgHandler.cpp:65
msgid "Information"
msgstr "信息"
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:499
msgid "Input"
msgstr "输入"
#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:28
msgid "Input Source"
msgstr "输入来源"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:60
msgid "Insert"
msgstr "插入"
#: Source/Core/DolphinWX/Src/ARCodeAddEdit.cpp:168
msgid "Insert Encrypted or Decrypted code here..."
msgstr "在这里插入加密的或者解密的代码..."
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:827
msgid "Insert SD Card"
msgstr "插入SD卡"
#: Source/Core/DolphinWX/Src/ARCodeAddEdit.cpp:43
msgid "Insert name here.."
msgstr "在这里插入名称..."
#: Source/Core/DolphinWX/Src/FrameTools.cpp:214
msgid "Install Wii Menu"
msgstr "安装 Wii 菜单"
#: Source/Core/DolphinWX/Src/Main.cpp:226
msgid "Install directory could not be saved"
msgstr "安装目录不能保存"
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1001
msgid "Install to Wii Menu"
msgstr "安装到Wii菜单"
#: Source/Core/Core/Src/MemTools.cpp:248
msgid ""
"InstallExceptionHandler called, but this platform does not yet support it."
msgstr ""
"InstallExceptionHandler called, but this platform does not yet support it."
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1150
msgid "Installing WAD to Wii Menu..."
msgstr "安装 WAD 到 Wii 菜单中..."
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:223
msgid "Integral [recommended]"
msgstr "整数 [推荐]"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:697
msgid "Interface Settings"
msgstr "界面设置"
#: Source/Core/Core/Src/State.cpp:217
msgid "Internal LZO Error - compression failed"
msgstr "内部 LZO 错误 - 压缩失败"
#: Source/Core/Core/Src/State.cpp:458
#, c-format
msgid ""
"Internal LZO Error - decompression failed (%d) (%ld, %ld) \n"
"Try verifying the state again"
msgstr ""
"Internal LZO Error - decompression failed (%d) (%ld, %ld) \n"
"Try verifying the state again"
#: Source/Core/Core/Src/State.cpp:357
#, c-format
msgid ""
"Internal LZO Error - decompression failed (%d) (%li, %li) \n"
"Try loading the state again"
msgstr ""
"Internal LZO Error - decompression failed (%d) (%li, %li) \n"
"Try loading the state again"
#: Source/Core/Core/Src/State.cpp:502
msgid "Internal LZO Error - lzo_init() failed"
msgstr "内部 LZO 错误 - lzo_init() 失败"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:269
msgid "Interpreter (VERY slow)"
msgstr "Interpreter (非常慢)"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:353
msgid "Intro"
msgstr "片头"
#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:205
#, c-format
msgid "Invalid Size(%x) or Magic word (%x)"
msgstr "无效大小(%x) 或 魔字(%x)"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:609
msgid "Invalid Value!"
msgstr "无效值!"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:468
msgid "Invalid bat.map or dir entry"
msgstr "无效 bat.map 或 目录项目"
#: Source/Core/Core/Src/CoreTiming.cpp:544
#, c-format
msgid "Invalid event type %i"
msgstr "无效事件类型 %i"
#: Source/Core/Core/Src/HW/DVDInterface.cpp:314
msgid "Invalid file"
msgstr "无效文件"
#: Source/Core/DiscIO/Src/BannerLoaderGC.cpp:40
#, c-format
msgid ""
"Invalid opening.bnr found in gcm:\n"
"%s\n"
" You may need to redump this game."
msgstr ""
"Invalid opening.bnr found in gcm:\n"
"%s\n"
" You may need to redump this game."
#: Source/Core/Core/Src/OnFrame.cpp:233
msgid "Invalid recording file"
msgstr "无效记录文件"
#: Source/Core/Core/Src/Core.cpp:454
msgid "Invalid state"
msgstr "Invalid state"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:296
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:329
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:479
msgid "Italian"
msgstr "意大利语"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:178
msgid "JAPAN"
msgstr "日本"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:270
msgid "JIT Recompiler (recommended)"
msgstr "JIT 重编译器 (推荐)"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:271
msgid "JITIL experimental recompiler"
msgstr "JITIL 实验性重编译器"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:311
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:330
msgid "Japanese"
msgstr "日语"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:183
msgid "KOREA"
msgstr "韩国"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:85
msgid ""
"Keeps track of textures based on looking at the actual pixels in the "
"texture.\n"
"Can cause slowdown, but some games need this option enabled to work properly."
msgstr ""
"Keeps track of textures based on looking at the actual pixels in the "
"texture.\n"
"Can cause slowdown, but some games need this option enabled to work properly."
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:213
msgid "Key"
msgstr "按键"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:314
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:331
msgid "Korean"
msgstr "韩语"
#. i18n: Left
#: Source/Core/Core/Src/HW/GCPadEmu.cpp:55
msgid "L"
msgstr "L"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:39
msgid "L Button"
msgstr "L 键"
#. i18n: Left-Analog
#: Source/Core/Core/Src/HW/GCPadEmu.cpp:59
msgid "L-Analog"
msgstr "L-摇杆"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:693
msgid "Language:"
msgstr "语言:"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:162
msgid "Last Overwritten State"
msgstr "最后覆盖状态"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:169
#: Source/Core/DolphinWX/Src/FrameTools.cpp:171
msgid "Last Saved State"
msgstr "最后保存状态"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:52
#: Source/Core/InputCommon/Src/ControllerEmu.cpp:276
msgid "Left"
msgstr "左"
#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Classic.cpp:60
msgid "Left Stick"
msgstr "左摇杆"
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:711
msgid ""
"Left-click to detect input.\n"
"Middle-click to clear.\n"
"Right-click for more options."
msgstr ""
"Left-click to detect input.\n"
"Middle-click to clear.\n"
"Right-click for more options."
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:716
msgid ""
"Left/Right-click for more options.\n"
"Middle-click to clear."
msgstr ""
"左/右单击得到更多选项.\n"
"中键单击清除"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:207
msgid "Less Than"
msgstr "小于"
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:946
msgid "Load"
msgstr "载入"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:401
msgid "Load Hi-Res Textures"
msgstr "载入精细材质"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:208
msgid "Load Native Mipmaps"
msgstr "载人原始纹理"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:165
msgid "Load State..."
msgstr "载入状态..."
#: Source/Core/DolphinWX/Src/FrameTools.cpp:210
#, c-format
msgid "Load Wii System Menu (%d %c)"
msgstr "载入 Wii 系统菜单(%d %c)"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:99
msgid "Load high-resolution textures from User/Load/Textures/<game id>/"
msgstr "Load high-resolution textures from User/Load/Textures/<game id>/"
#: Source/Core/DolphinWX/Src/PHackSettings.cpp:50
msgid "Load preset values from hack patterns available."
msgstr ""
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:73
msgid ""
"Loads native mipmaps instead of generating them.\n"
"Loading native mipmaps is the more accurate behavior, but might also "
"decrease performance (your mileage might vary though)."
msgstr ""
"Loads native mipmaps instead of generating them.\n"
"Loading native mipmaps is the more accurate behavior, but might also "
"decrease performance (your mileage might vary though)."
#: Source/Core/DolphinWX/Src/Main.cpp:125
msgid "Loads the specified file (DOL, ELF, WAD, GCM, ISO)"
msgstr "载入指定文件 (DOL, ELF, WAD, GCM, ISO)"
#: Source/Core/DolphinWX/Src/NetWindow.cpp:594
msgid "Local"
msgstr "本地"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:604
msgid "Lock threads to cores"
msgstr "锁定线程到核心"
#: Source/Core/DolphinWX/Src/LogWindow.h:57
msgid "Log"
msgstr "日志"
#: Source/Core/DolphinWX/Src/Frame.cpp:420
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:124
msgid "Logging"
msgstr "记录中"
#: Source/Core/Core/Src/NetPlayClient.cpp:251
msgid "Lost connection to server!"
msgstr "丢失服务器连接!"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:42
msgid "M Button"
msgstr "M 键"
#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:120
#, c-format
msgid ""
"MD5 mismatch\n"
" %016llx%016llx != %016llx%016llx"
msgstr ""
"MD5 不匹配\n"
" %016llx%016llx != %016llx%016llx"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:318
msgid "MMU Speed Hack"
msgstr "MMU 速度破解"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:530
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:564
msgid "MadCatz Gameshark files(*.gcs)"
msgstr "MadCatz Gameshark 文件(*.gcs)"
#: Source/Core/Core/Src/HW/GCPadEmu.cpp:73
msgid "Main Stick"
msgstr "主摇杆"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:467
msgid "Maker ID:"
msgstr "制作者ID:"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:485
msgid "Maker:"
msgstr "制作者:"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:454
msgid "Memcard already has a save for this title"
msgstr "Memcard already has a save for this title"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:293
msgid "Memcard already opened"
msgstr "内存卡已经打开"
#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:217
#, c-format
msgid ""
"Memcard failed to load\n"
" Card size is invalid (%04X)"
msgstr ""
"内存卡载入失败\n"
" 卡大小不正确 (%04X)"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:84
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:222
msgid "Memory Card"
msgstr "内存卡"
#: Source/Core/DolphinWX/Src/MemcardManager.h:36
msgid ""
"Memory Card Manager WARNING-Make backups before using, should be fixed but "
"could mangle stuff!"
msgstr ""
#: Source/Core/Core/Src/CoreParameter.cpp:348
#, c-format
msgid ""
"Memory Card filename in Slot %c is incorrect\n"
"Region not specified\n"
"\n"
"Slot %c path was changed to\n"
"%s\n"
"Would you like to copy the old file to this new location?\n"
msgstr ""
"Memory Card filename in Slot %c is incorrect\n"
"Region not specified\n"
"\n"
"Slot %c path was changed to\n"
"%s\n"
"Would you like to copy the old file to this new location?\n"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:47
msgid "Menu"
msgstr "菜单"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:85
msgid "Mic"
msgstr "Mic"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:445
msgid "Misc"
msgstr "其它"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:851
msgid "Misc Settings"
msgstr "其它设置"
#: Source/Core/AudioCommon/Src/Mixer.cpp:186
msgid "Mixer: Unsupported sample rate."
msgstr "混音: 不支持的采样率"
#: Source/Core/InputCommon/Src/ControllerEmu.cpp:240
#: Source/Core/InputCommon/Src/ControllerEmu.cpp:294
msgid "Modifier"
msgstr "修改者"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:95
msgid ""
"Modify textures to show the format they're using.\n"
"This is only useful for debugging purposes."
msgstr ""
"Modify textures to show the format they're using.\n"
"This is only useful for debugging purposes."
#: Source/Core/DolphinWX/Src/LogWindow.cpp:104
msgid "Monospaced font"
msgstr "等宽字体"
#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:267
msgid "Motion Plus"
msgstr "Motion Plus"
#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:271
#: Source/Core/Core/Src/HW/GCPadEmu.cpp:83
msgid "Motor"
msgstr "马达"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:72
msgid "Multiply"
msgstr "多人游戏"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:126
msgid "NP Add"
msgstr "NP Add"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:121
msgid "NP Begin"
msgstr "NP Begin"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:129
msgid "NP Decimal"
msgstr "NP Decimal"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:123
msgid "NP Delete"
msgstr "NP Delete"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:130
msgid "NP Divide"
msgstr "NP Divide"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:117
msgid "NP Down"
msgstr "NP Down"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:120
msgid "NP End"
msgstr "NP End"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:108
msgid "NP Enter"
msgstr "NP Enter"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:124
msgid "NP Equal"
msgstr "NP Equal"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:113
msgid "NP Home"
msgstr "NP Home"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:122
msgid "NP Insert"
msgstr "NP Insert"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:114
msgid "NP Left"
msgstr "NP Left"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:125
msgid "NP Multiply"
msgstr "NP Multiply"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:119
msgid "NP Page Down"
msgstr "NP Page Down"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:118
msgid "NP Page Up"
msgstr "NP Page Up"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:116
msgid "NP Right"
msgstr "NP Right"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:127
msgid "NP Separator"
msgstr "NP Separator"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:106
msgid "NP Space"
msgstr "NP Space"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:128
msgid "NP Subtract"
msgstr "NP Subtract"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:107
msgid "NP Tab"
msgstr "NP Tab"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:115
msgid "NP Up"
msgstr "NP Up"
#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:59
#: Source/Core/DolphinWX/Src/ARCodeAddEdit.cpp:60
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:461
msgid "Name:"
msgstr "名称:"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:77
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:278
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:551
#: Source/Core/DolphinWX/Src/GeckoCodeDiag.cpp:13
msgid "Name: "
msgstr "名称:"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:529
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:563
msgid "Native GCI files(*.gci)"
msgstr "内部 GCI 文件(*.gci)"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:149
msgid "New Scan"
msgstr "新建扫描"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:203
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:801
msgid "Next Page"
msgstr "下一页"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:153
msgid "Next Scan"
msgstr "下一扫描"
#: Source/Core/DolphinWX/Src/NetWindow.cpp:50
msgid "Nickname :"
msgstr "昵称 :"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:191
msgid "No Country (SDK)"
msgstr "无国家 (SDK)"
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:308
msgid "No ISOs or WADS found"
msgstr "未找到镜像或者WAD"
#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:540
#, c-format
msgid "No banner file found for title %s"
msgstr "没有找到标题为 %s 的标志文件"
#: Source/Core/DolphinWX/Src/FrameAui.cpp:472
msgid "No docking"
msgstr "No docking"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:445
msgid "No free dir index entries"
msgstr "没有空闲目录索引项目"
#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:533
#, c-format
msgid "No save folder found for title %s"
msgstr "No save folder found for title %s"
#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:20
#: Source/Core/DolphinWX/Src/NetWindow.cpp:602
msgid "None"
msgstr "无"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:280
msgid "Normal"
msgstr "正常"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:332
msgid "Norwegian Bokmaal"
msgstr "挪威语"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:204
msgid "Not Equal"
msgstr "不等于"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:351
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:924
msgid "Not Set"
msgstr "未设置"
#: Source/Core/DolphinWX/Src/Main.cpp:624
msgid "Not connected"
msgstr "未连接"
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:260
msgid "Notes"
msgstr "说明"
#: Source/Core/DolphinWX/Src/GeckoCodeDiag.cpp:14
msgid "Notes: "
msgstr "说明: "
#: Source/Core/DolphinWX/Src/FrameAui.cpp:80
#: Source/Core/DolphinWX/Src/FrameAui.cpp:83
#: Source/Core/DolphinWX/Src/FrameAui.cpp:538
#: Source/Core/DolphinWX/Src/FrameAui.cpp:579
#: Source/Core/DolphinWX/Src/FrameAui.cpp:587
#: Source/Core/DolphinWX/Src/LogWindow.cpp:86
msgid "Notice"
msgstr "提示"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:102
msgid "Num Lock"
msgstr "Num Lock"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:80
msgid "Number Of Codes: "
msgstr "Number Of Codes: "
#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:26
#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Nunchuk.cpp:30
msgid "Nunchuk"
msgstr "Nunchuk"
#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:27
msgid "Nunchuk Acceleration"
msgstr "Nunchuk 加速"
#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:102
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:568
#: Source/Core/DolphinWX/Src/ARCodeAddEdit.cpp:68
#: Source/Core/DolphinWX/Src/PHackSettings.cpp:76
#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:29
#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:79
msgid "OK"
msgstr "确定"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:263
msgid "Off"
msgstr "关闭"
#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:62
msgid "Offset:"
msgstr "偏移量:"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:442
#, c-format
msgid "Only %d blocks available"
msgstr "只有 %d 区块有效"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:375
msgid "Open"
msgstr "打开"
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:983
msgid "Open &containing folder"
msgstr "打开包含文件夹(&C)"
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:980
msgid "Open Wii &save folder"
msgstr "打开 Wii 存档目录(&S)"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:375
msgid "Open file..."
msgstr "打开文件..."
#: Source/Core/AudioCommon/Src/OpenALStream.cpp:55
#, c-format
msgid "OpenAL: can't create context for device %s"
msgstr "OpenAL: 不能创建设备 %s 上下文"
#: Source/Core/AudioCommon/Src/OpenALStream.cpp:67
msgid "OpenAL: can't find sound devices"
msgstr "OpenAL: 不能找到音频设备"
#: Source/Core/AudioCommon/Src/OpenALStream.cpp:61
#, c-format
msgid "OpenAL: can't open device %s"
msgstr "OpenAL: 不能打开设备 %s"
#: Source/Core/DolphinWX/Src/Main.cpp:117
msgid "Opens the debugger"
msgstr "打开调试器"
#: Source/Core/DolphinWX/Src/Main.cpp:121
msgid "Opens the logger"
msgstr "打开日志"
#: Source/Core/DolphinWX/Src/LogWindow.cpp:135
#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:279
#: Source/Core/Core/Src/HW/GCPadEmu.cpp:91
msgid "Options"
msgstr "选项"
#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Drums.cpp:22
msgid "Orange"
msgstr "橙"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:474
msgid ""
"Order of files in the File Directory do not match the block order\n"
"Right click and export all of the saves,\n"
"and import the the saves to a new memcard\n"
msgstr ""
"Order of files in the File Directory do not match the block order\n"
"Right click and export all of the saves,\n"
"and import the the saves to a new memcard\n"
#: Source/Core/Core/Src/NetPlayClient.cpp:202
msgid ""
"Other client disconnected while game is running!! NetPlay is disabled. You "
"manually stop the game."
msgstr ""
"Other client disconnected while game is running!! NetPlay is disabled. You "
"manually stop the game."
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:499
msgid "Output"
msgstr "输出"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:141
msgid "P&lay Recording..."
msgstr "播放录制(&L)..."
#: Source/Core/Core/Src/HW/GCPad.cpp:29
msgid "Pad"
msgstr "手柄"
#: Source/Core/DolphinWX/Src/NetWindow.cpp:604
msgid "Pad "
msgstr "手柄"
#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Drums.cpp:34
msgid "Pads"
msgstr "手柄"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:105
msgid "Page Down"
msgstr "Page Down"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:104
msgid "Page Up"
msgstr "Page Up"
#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:47
msgid "Pair Up"
msgstr "Pair Up"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:35
msgid "Paragraph"
msgstr "Paragraph"
#: Source/Core/DolphinWX/Src/PHackSettings.cpp:64
msgid "Parameters"
msgstr ""
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:214
#, c-format
msgid "Partition %i"
msgstr "分区 %i"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:292
msgid "Patches"
msgstr "补丁"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:591
msgid "Paths"
msgstr "路径"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:48
#: Source/Core/DolphinWX/Src/FrameTools.cpp:1433
#: Source/Core/DolphinWX/Src/FrameTools.cpp:1434
msgid "Pause"
msgstr "暂停"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:356
msgid "Perfect"
msgstr "完美"
#: Source/Core/DolphinWX/Src/FrameAui.cpp:567
#, c-format
msgid "Perspective %d"
msgstr "Perspective %d"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:211
msgid "Pixel Depth"
msgstr "像素深度"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:210
msgid "Pixel Lighting"
msgstr "像素光线"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:379
#: Source/Core/DolphinWX/Src/FrameTools.cpp:1442
#: Source/Core/DolphinWX/Src/FrameTools.cpp:1443
msgid "Play"
msgstr "开始"
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:192
msgid "Play/Pause"
msgstr "开始/暂停"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:355
msgid "Playable"
msgstr "可以玩"
#: Source/Core/DolphinWX/Src/NetWindow.cpp:285
msgid "Players"
msgstr "玩家"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:967
msgid "Please confirm..."
msgstr "请确认..."
#: Source/Core/DolphinWX/Src/FrameAui.cpp:537
msgid "Please create a perspective before saving"
msgstr "Please create a perspective before saving"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:36
msgid "Plus-Minus"
msgstr "Plus-Minus"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:333
msgid "Polish"
msgstr "波兰语"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:774
msgid "Port 1"
msgstr "端口 1"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:775
msgid "Port 2"
msgstr "端口 2"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:776
msgid "Port 3"
msgstr "端口 3"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:777
msgid "Port 4"
msgstr "端口 4"
#: Source/Core/DolphinWX/Src/NetWindow.cpp:77
#: Source/Core/DolphinWX/Src/NetWindow.cpp:109
msgid "Port :"
msgstr "端口 :"
#: Source/Core/DolphinWX/Src/Main.cpp:211
msgid ""
"Portable Setting could not be saved\n"
" Are you running Dolphin from read only media or from a directory that "
"dolphin is not located in?"
msgstr ""
"Portable Setting could not be saved\n"
" Are you running Dolphin from read only media or from a directory that "
"dolphin is not located in?"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:334
msgid "Portuguese"
msgstr "葡萄牙语"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:335
msgid "Portuguese (Brazilian)"
msgstr "葡萄牙语(巴西)"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:423
msgid "Post-Processing Shader:"
msgstr "Post-Processing Shader:"
#: Source/Core/DolphinWX/Src/PHackSettings.cpp:48
#, fuzzy
msgid "Presets: "
msgstr "<按任意键>"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:202
msgid "Prev Page"
msgstr "上一页"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:800
msgid "Previous Page"
msgstr "上一页"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:184
msgid "Previous Value"
msgstr "上一个值"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:57
msgid "Print"
msgstr "打印"
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:916
msgid "Profile"
msgstr "配置"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:357
msgid "Projection Stats"
msgstr "Projection Stats"
#: Source/Core/DolphinWX/Src/ISOProperties.h:56
msgid "Properties"
msgstr "属性"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:296
msgid "Purge Cache"
msgstr "清除缓存"
#: Source/Core/Common/Src/MsgHandler.cpp:66
msgid "Question"
msgstr "询问"
#: Source/Core/DolphinWX/Src/NetWindow.cpp:140
#: Source/Core/DolphinWX/Src/NetWindow.cpp:300
msgid "Quit"
msgstr "退出"
#. i18n: Right
#: Source/Core/Core/Src/HW/GCPadEmu.cpp:57
msgid "R"
msgstr "R"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:40
msgid "R Button"
msgstr "R 键"
#. i18n: Right-Analog
#: Source/Core/Core/Src/HW/GCPadEmu.cpp:61
msgid "R-Analog"
msgstr "R-摇杆"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:246
msgid "RAM"
msgstr "内存"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:170
msgid "RUSSIA"
msgstr "俄语"
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:546
msgid "Range"
msgstr "范围"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:372
msgid "Real"
msgstr "真实"
#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:21
#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:43
msgid "Real Wiimote"
msgstr "真实 Wiimote"
#: Source/Core/DolphinWX/Src/Frame.cpp:175
msgid "Reconnect Wiimote Confirm"
msgstr "确认 Wiimote 重连"
#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Drums.cpp:21
msgid "Red"
msgstr "红"
#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:24
msgid "Red Left"
msgstr "红 左"
#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:25
msgid "Red Right"
msgstr "红 右"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:72
msgid ""
"Reduces the amount of aliasing caused by rasterizing 3D graphics.\n"
"This makes the rendered picture look less blocky but also heavily decreases "
"performance."
msgstr ""
"Reduces the amount of aliasing caused by rasterizing 3D graphics.\n"
"This makes the rendered picture look less blocky but also heavily decreases "
"performance."
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:925
#: Source/Core/DolphinWX/Src/FrameTools.cpp:376
#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:40
msgid "Refresh"
msgstr "刷新"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:376
msgid "Refresh game list"
msgstr "刷新游戏列表"
#: Source/Core/DolphinWX/Src/Main.cpp:235
msgid "Relaunch Dolphin from the install directory and save from there"
msgstr "Relaunch Dolphin from the install directory and save from there"
#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:77
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:869
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:423
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:445
msgid "Remove"
msgstr "移除"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:87
msgid ""
"Render the scene as a wireframe.\n"
"This is only useful for debugging purposes."
msgstr ""
"Render the scene as a wireframe.\n"
"This is only useful for debugging purposes."
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:638
msgid "Render to Main Window"
msgstr "附加到主窗口"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:544
msgid "Render to main window."
msgstr "附加到主窗口."
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:346
msgid "Rendering"
msgstr "渲染"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:546
msgid "Required for using the Japanese ROM font."
msgstr "需要使用日文ROM字体."
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:937
msgid "Reset"
msgstr "重置"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:178
msgid "Results"
msgstr "结果"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:29
msgid "Return"
msgstr "回车"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:54
#: Source/Core/InputCommon/Src/ControllerEmu.cpp:277
msgid "Right"
msgstr "右"
#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Classic.cpp:61
msgid "Right Stick"
msgstr "右摇杆"
#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:270
#: Source/Core/Core/Src/HW/GCPadEmu.cpp:82
msgid "Rumble"
msgstr "震动"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:535
msgid "Run DSP LLE on a dedicated thread (not recommended)."
msgstr "Run DSP LLE on a dedicated thread (not recommended)."
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:336
msgid "Russian"
msgstr "俄语"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:159
msgid "Sa&ve State"
msgstr "保存状态(&V)"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:275
msgid "Safe"
msgstr "安全"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:739
#, fuzzy
msgid "Sample Rate:"
msgstr "采样率"
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:947
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:993
#: Source/Core/DolphinWX/Src/FrameTools.cpp:401
msgid "Save"
msgstr "保存"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:535
msgid "Save GCI as..."
msgstr "保存GCI为..."
#: Source/Core/DolphinWX/Src/FrameTools.cpp:161
msgid "Save State..."
msgstr "保存状态..."
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:590
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:600
msgid "Save as..."
msgstr "另存为..."
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1312
msgid "Save compressed GCM/ISO"
msgstr "保存压缩的GCM/镜像"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:401
msgid "Save current perspective"
msgstr "Save current perspective"
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1301
msgid "Save decompressed GCM/ISO"
msgstr "保存解压缩的GCM/镜像"
#: Source/Core/Core/Src/OnFrame.cpp:280
#, c-format
msgid "Savestate movie %s is corrupted, movie recording stopping..."
msgstr "Savestate movie %s is corrupted, movie recording stopping..."
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:229
msgid "Scale:"
msgstr "Scale:"
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:589
msgid "Scanning for ISOs"
msgstr "扫描镜像中"
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:590
msgid "Scanning..."
msgstr "扫描中..."
#: Source/Core/DolphinWX/Src/FrameTools.cpp:382
msgid "ScrShot"
msgstr "截图"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:103
msgid "Scroll Lock"
msgstr "Scroll Lock"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:215
msgid "Search Filter"
msgstr "搜索过滤"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:867
msgid "Search Subfolders"
msgstr "搜索子目录"
#: Source/Core/Common/Src/SysConf.h:110 Source/Core/Common/Src/SysConf.h:133
#: Source/Core/Common/Src/SysConf.h:153 Source/Core/Common/Src/SysConf.h:174
#, c-format
msgid "Section %s not found in SYSCONF"
msgstr "Section %s not found in SYSCONF"
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:508
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:56
msgid "Select"
msgstr "选择"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:666
#: Source/Core/DolphinWX/Src/FrameTools.cpp:1059
msgid "Select The Recording File"
msgstr "选择录制文件"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:67
msgid ""
"Select a hardware adapter to use.\n"
"When in doubt, use the first one"
msgstr ""
"Select a hardware adapter to use.\n"
"When in doubt, use the first one"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:524
msgid "Select a save file to import"
msgstr "选择要导入的存档"
#: Source/Core/DolphinWX/Src/FrameAui.cpp:336
msgid "Select floating windows"
msgstr "选择浮动窗口"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:538
msgid "Select resolution for fullscreen mode"
msgstr "Select resolution for fullscreen mode"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:1237
msgid ""
"Select the System Menu wad extracted from the update partition of a disc"
msgstr ""
"Select the System Menu wad extracted from the update partition of a disc"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:606
msgid "Select the file to load"
msgstr "选择要载入的文件"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:1209
msgid "Select the save file"
msgstr "选择一个存档文件"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:1288
msgid "Select the state to load"
msgstr "选择要载入的状态"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:1302
msgid "Select the state to save"
msgstr "选择要保存的状态"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:68
msgid ""
"Select what aspect ratio to use when rendering:\n"
"Auto: Use the native aspect ratio (4:3)\n"
"Force 16:9: Stretch the picture to an aspect ratio of 16:9.\n"
"Force 4:3: Stretch the picture to an aspect ratio of 4:3.\n"
"Stretch to window: Stretch the picture to the window size."
msgstr ""
"Select what aspect ratio to use when rendering:\n"
"Auto: Use the native aspect ratio (4:3)\n"
"Force 16:9: Stretch the picture to an aspect ratio of 16:9.\n"
"Force 4:3: Stretch the picture to an aspect ratio of 4:3.\n"
"Stretch to window: Stretch the picture to the window size."
#: Source/Core/DolphinWX/Src/LogWindow.cpp:105
msgid "Selected font"
msgstr "所选字体"
#: Source/Core/DolphinWX/Src/NetWindow.cpp:272
msgid "Send"
msgstr "发送"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:832
msgid "Sensor Bar Position:"
msgstr "传感器栏位置"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:74
msgid "Separator"
msgstr "分割"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:567
msgid ""
"Serial Port 1 - This is the port which devices such as the net adapter use"
msgstr ""
"Serial Port 1 - This is the port which devices such as the net adapter use"
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:506
msgid "Set"
msgstr "设置"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:640
msgid "Set Console as NTSC-J"
msgstr "设置终端为 NTSC-J"
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:984
msgid "Set as &default ISO"
msgstr "设置为默认镜像(&D)"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:802
#, c-format
msgid "Set as default Memcard %c"
msgstr "设置为默认内存卡 %c"
#: Source/Core/DolphinWX/Src/Main.cpp:222
#, c-format
msgid ""
"Set install location to:\n"
" %s ?"
msgstr ""
"设置安装位置到:\n"
" %s ?"
#: Source/Core/Core/Src/ActionReplay.cpp:462
#, c-format
msgid "SetARCode_IsActive: Index is greater than ar code list size %lu"
msgstr "SetARCode_IsActive: Index is greater than ar code list size %lu"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:346
#, fuzzy
msgid "Settings..."
msgstr "IPL 设置"
#: Source/Core/Core/Src/Boot/Boot_BS2Emu.cpp:210
msgid "SetupWiiMem: Cant find setting file"
msgstr "SetupWiiMem: Cant find setting file"
#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:253
msgid "Shake"
msgstr "Shake"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:483
msgid "Short Name:"
msgstr "短名称:"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:231
msgid "Show &Console"
msgstr "显示控制台(&C)"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:230
#, fuzzy
msgid "Show &Log"
msgstr "显示日志窗口(&L)"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:227
msgid "Show &Statusbar"
msgstr "显示状态栏(&S)"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:225
msgid "Show &Toolbar"
msgstr "显示工具栏(&T)"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:294
msgid "Show Drives"
msgstr "显示驱动器"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:355
msgid "Show FPS"
msgstr "显示 FPS"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:284
msgid "Show France"
msgstr "显示法国"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:270
msgid "Show GameCube"
msgstr "显示 GameCube"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:286
msgid "Show Italy"
msgstr "显示意大利"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:277
msgid "Show JAP"
msgstr "显示日本"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:288
msgid "Show Korea"
msgstr "显示韩国"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:474
msgid "Show Language:"
msgstr "显示语言:"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:279
msgid "Show PAL"
msgstr "显示PAL"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:267
msgid "Show Platforms"
msgstr "显示平台"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:276
msgid "Show Regions"
msgstr "显示国家"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:360
msgid "Show Shader Errors"
msgstr "显示阴影错误"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:290
msgid "Show Taiwan"
msgstr "显示台湾"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:281
msgid "Show USA"
msgstr "显示美国"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:272
msgid "Show Wad"
msgstr "显示 Wad"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:268
msgid "Show Wii"
msgstr "显示 Wii"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:549
msgid "Show a confirmation box before stopping a game."
msgstr "停止游戏时显示确认对话框"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:550
#, fuzzy
msgid ""
"Show a message box when a potentially serious error has occured.\n"
"Disabling this may avoid annoying and non-fatal messages, but it may also "
"mean that Dolphin suddenly crashes without any explanation at all."
msgstr ""
"Show a message box when a potentially serious error has occured.\n"
"Disabling this may avoid annoying and non-fatal messages, but it may also "
"mean that Dolphin\n"
"suddenly crashes without any explanation at all."
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:816
#, fuzzy
msgid "Show first block"
msgstr "显示存档区块"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:94
msgid ""
"Show projection statistics.\n"
"This is only useful for debugging purposes."
msgstr ""
"Show projection statistics.\n"
"This is only useful for debugging purposes."
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:815
msgid "Show save blocks"
msgstr "显示存档区块"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:813
msgid "Show save comment"
msgstr "显示存档注释"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:814
msgid "Show save icon"
msgstr "显示存档图标"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:812
msgid "Show save title"
msgstr "显示存档标题"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:92
msgid "Show the number of frames rendered per second."
msgstr "Show the number of frames rendered per second."
#: Source/Core/DolphinWX/Src/Main.cpp:112
msgid "Show this help message"
msgstr "显示这个帮助消息"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:292
msgid "Show unknown"
msgstr "显示未知"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:93
msgid ""
"Show various statistics.\n"
"This is only useful for debugging purposes."
msgstr ""
"Show various statistics.\n"
"This is only useful for debugging purposes."
#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:281
msgid "Sideways Wiimote"
msgstr "Sideways Wiimote"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:312
msgid "Simplified Chinese"
msgstr "简体中文"
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:262
msgid "Size"
msgstr "大小"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:602
msgid "Skip GC BIOS"
msgstr "跳过 GC BIOS"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:177
#: Source/Core/DolphinWX/Src/FrameTools.cpp:178
msgid "Slot"
msgstr "插槽"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:761
msgid "Slot A"
msgstr "插槽 A"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:762
msgid "Slot B"
msgstr "插槽 B"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:59
msgid "Snapshot"
msgstr "截图"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:727
msgid "Sound Settings"
msgstr "声音设置"
#: Source/Core/AudioCommon/Src/AudioCommon.cpp:65
#, c-format
msgid "Sound backend %s is not valid."
msgstr "Sound backend %s is not valid."
#: Source/Core/AudioCommon/Src/DSoundStream.cpp:59
#, c-format
msgid "Sound buffer creation failed: %s"
msgstr "Sound buffer creation failed: %s"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:31
msgid "Space"
msgstr "空格"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:295
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:337
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:478
msgid "Spanish"
msgstr "西班牙语"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:79
msgid ""
"Specifies the resolution used to render at. A high resolution will improve "
"visual quality but is also quite heavy on performance and might cause "
"glitches in certain games.\n"
"Fractional: Uses your display resolution directly instead of the native "
"resolution. The quality scales with your display/window size, as does the "
"performance impact.\n"
"Integral: This is like Fractional, but rounds up to an integer multiple of "
"the native resolution. Should give a more accurate look but is usually "
"slower.\n"
"The other options are fixed resolutions for choosing a visual quality "
"independent of your display size."
msgstr ""
"Specifies the resolution used to render at. A high resolution will improve "
"visual quality but is also quite heavy on performance and might cause "
"glitches in certain games.\n"
"Fractional: Uses your display resolution directly instead of the native "
"resolution. The quality scales with your display/window size, as does the "
"performance impact.\n"
"Integral: This is like Fractional, but rounds up to an integer multiple of "
"the native resolution. Should give a more accurate look but is usually "
"slower.\n"
"The other options are fixed resolutions for choosing a visual quality "
"independent of your display size."
#: Source/Core/DolphinWX/Src/Main.cpp:134
#, fuzzy
msgid "Specify a video backend"
msgstr "选择一个视频插件"
#: Source/Core/DolphinWX/Src/Main.cpp:139
msgid "Specify low level (LLE) or high level (HLE) audio emulation"
msgstr ""
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:322
msgid "Speed up Disc Transfer Rate"
msgstr "提升光盘传输率"
#: Source/Core/InputCommon/Src/ControllerEmu.cpp:243
msgid "Square Stick"
msgstr "方块键"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:80
msgid "Standard Controller"
msgstr "标准控制器"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:38
#: Source/Core/DolphinWX/Src/NetWindow.cpp:306
#: Source/Core/Core/Src/HW/GCPadEmu.cpp:49
msgid "Start"
msgstr "开始"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:203
msgid "Start &NetPlay"
msgstr "开始网络对战(&N)"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:140
msgid "Start Re&cording"
msgstr "开始录制(&C)"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:636
msgid "Start Renderer in Fullscreen"
msgstr "开始全屏录制"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:542
msgid "Start the rendering window in fullscreen mode."
msgstr "Start the rendering window in fullscreen mode."
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:263
msgid "State"
msgstr "状态"
#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Guitar.cpp:53
msgid "Stick"
msgstr "摇杆"
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:193
#: Source/Core/DolphinWX/Src/FrameTools.cpp:380
#: Source/Core/DolphinWX/Src/NetWindow.cpp:309
msgid "Stop"
msgstr "停止"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:164
msgid "Stretch to Window"
msgstr "附加到窗口"
#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Guitar.cpp:43
msgid "Strum"
msgstr "Strum"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:75
msgid "Subtract"
msgstr "Subtract"
#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:78
#, c-format
msgid "Successfully exported file to %s"
msgstr "成功导出文件到 %s"
#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:57
msgid "Successfully imported save files"
msgstr "成功导入存档文件"
#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:244
msgid "Swing"
msgstr "Swing"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:785
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:848
msgid "System Language:"
msgstr "系统语言"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:186
msgid "TAIWAN"
msgstr "台湾"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:28
msgid "Tab"
msgstr "Tab"
#: Source/Core/DolphinWX/Src/FrameAui.cpp:468
msgid "Tab split"
msgstr "Tab split"
#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:37
msgid "Table Left"
msgstr "Table Left"
#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:38
msgid "Table Right"
msgstr "Table Right"
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:194
#: Source/Core/DolphinWX/Src/FrameTools.cpp:338
#: Source/Core/DolphinWX/Src/FrameTools.cpp:382
msgid "Take Screenshot"
msgstr "屏幕截图(&T)"
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:503
msgid "Test"
msgstr "测试"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:244
msgid "Texture"
msgstr "材质"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:358
msgid "Texture Format"
msgstr "材质格式"
#: Source/Core/Core/Src/CoreParameter.cpp:210
msgid "The WAD has been installed successfully"
msgstr "WAD 安装成功"
#: Source/Core/Core/Src/ActionReplay.cpp:197
msgid "The address is invalid"
msgstr "地址无效"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:513
msgid "The checksum was successfully fixed"
msgstr "The checksum was successfully fixed"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:1307
msgid "The chosen directory is already in the list"
msgstr "The chosen directory is already in the list"
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1231
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1259
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1325
#, c-format
msgid ""
"The file %s already exists.\n"
"Do you wish to replace it?"
msgstr ""
"文件 %s 已经存在.\n"
"您要替换它么?"
#: Source/Core/AudioCommon/Src/WaveFile.cpp:51
#, c-format
msgid ""
"The file %s could not be opened for writing. Please check if it's already "
"opened by another program."
msgstr ""
"The file %s could not be opened for writing. Please check if it's already "
"opened by another program."
#: Source/Core/AudioCommon/Src/WaveFile.cpp:44
#, c-format
msgid "The file %s was already open, the file header will not be written."
msgstr "The file %s was already open, the file header will not be written."
#: Source/Core/Core/Src/Boot/Boot.cpp:279
#, c-format
msgid "The file you specified (%s) does not exist"
msgstr "您指定的文件 %s 不存在"
#: Source/Core/DolphinWX/Src/FrameAui.cpp:586
msgid "The name can not be empty"
msgstr "名称不能为空"
#: Source/Core/DolphinWX/Src/FrameAui.cpp:578
msgid "The name can not contain the character ','"
msgstr "名称不能包含字符 ','"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:451
msgid "The save you are trying to copy has an invalid file size"
msgstr "The save you are trying to copy has an invalid file size"
#: Source/Core/DolphinWX/Src/Main.cpp:413
msgid ""
"The selected language is not supported by your system. Falling back to "
"system default."
msgstr ""
"The selected language is not supported by your system. Falling back to "
"system default."
#: Source/Core/Core/Src/NetPlayClient.cpp:43
msgid "The server and client's NetPlay versions are incompatible!"
msgstr "The server and client's NetPlay versions are incompatible!"
#: Source/Core/Core/Src/NetPlayClient.cpp:40
msgid "The server is full!"
msgstr "服务器已满!"
#: Source/Core/Core/Src/NetPlayClient.cpp:46
msgid "The server responded: the game is currently running!"
msgstr "The server responded: the game is currently running!"
#: Source/Core/Core/Src/NetPlayClient.cpp:49
msgid "The server sent an unknown error message!"
msgstr "The server sent an unknown error message!"
#: Source/Core/Core/Src/CoreParameter.cpp:119
#, c-format
msgid "The specified file \"%s\" does not exist"
msgstr "指定的文件 \"%s\" 不存在"
#: Source/Core/Core/Src/ActionReplay.cpp:198
msgid "The value is invalid"
msgstr "这个值无效"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:651
msgid "Theme"
msgstr "主题"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:544
msgid "Theme selection went wrong"
msgstr "Theme selection went wrong"
#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_es.cpp:462
msgid ""
"There must be a ticket for 00000001/00000002. Your NAND dump is probably "
"incomplete."
msgstr ""
"There must be a ticket for 00000001/00000002. Your NAND dump is probably "
"incomplete."
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:310
msgid ""
"These settings override core Dolphin settings.\n"
"Undetermined means the game uses Dolphin's setting."
msgstr ""
"These settings override core Dolphin settings.\n"
"Undetermined means the game uses Dolphin's setting."
#: Source/Core/Core/Src/ActionReplay.cpp:356
msgid ""
"This action replay simulator does not support codes that modify Action "
"Replay itself."
msgstr ""
"This action replay simulator does not support codes that modify Action "
"Replay itself."
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:570
msgid "This could cause slow down in Wii Menu and some games."
msgstr "This could cause slow down in Wii Menu and some games."
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:562
msgid ""
"This is used to control game speed by sound throttle.\n"
"Disabling this could cause abnormal game speed, such as too fast.\n"
"But sometimes enabling this could cause constant noise.\n"
"\n"
"Keyboard Shortcut <TAB>: Hold down to instantly disable Throttle."
msgstr ""
"This is used to control game speed by sound throttle.\n"
"Disabling this could cause abnormal game speed, such as too fast.\n"
"But sometimes enabling this could cause constant noise.\n"
"\n"
"Keyboard Shortcut <TAB>: Hold down to instantly disable Throttle."
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:561
msgid "This is used to play music tracks, like BGM."
msgstr "This is used to play music tracks, like BGM."
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:531
#, fuzzy
msgid ""
"This splits the Video and CPU threads, so they can be run on separate "
"cores.\n"
"Causes major speed improvements on PCs with more than one core, but can also "
"cause occasional crashes/glitches."
msgstr ""
"This splits the Video and CPU threads, so they can be run on separate "
"cores.\n"
"Causes major speed improvements on PCs with more than one core,\n"
"but can also cause occasional crashes/glitches."
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:285
msgid "This will let you Manually Edit the INI config file"
msgstr "This will let you Manually Edit the INI config file"
#: Source/Core/InputCommon/Src/ControllerEmu.cpp:249
#: Source/Core/InputCommon/Src/ControllerEmu.cpp:254
msgid "Threshold"
msgstr "闸值"
#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:247
msgid "Tilt"
msgstr "Tilt"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:629
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:255
msgid "Title"
msgstr "标题"
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:191
#: Source/Core/DolphinWX/Src/FrameTools.cpp:381
msgid "Toggle Fullscreen"
msgstr "切换全屏"
#: Source/Core/DolphinWX/Src/LogWindow.cpp:138
msgid "Toggle all"
msgstr "切换所有"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:303
msgid "Top"
msgstr "顶部"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:313
msgid "Traditional Chinese"
msgstr "繁体中文"
#: Source/Core/Core/Src/Boot/Boot.cpp:369
msgid "Tried to load an unknown file type."
msgstr "已经尝试载入未知文件类型."
#: Source/Core/Core/Src/HW/GCPadEmu.cpp:77
msgid "Triggers"
msgstr "扳机"
#: Source/Core/Common/Src/SysConf.h:98 Source/Core/Common/Src/SysConf.h:121
msgid "Trying to read from invalid SYSCONF"
msgstr "Trying to read from invalid SYSCONF"
#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_usb.cpp:43
msgid ""
"Trying to read from invalid SYSCONF\n"
"Wiimote bt ids are not available"
msgstr ""
"Trying to read from invalid SYSCONF\n"
"Wiimote bt ids are not available"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:338
msgid "Turkish"
msgstr "土耳其语"
#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:29
msgid "Turntable"
msgstr "Turntable"
#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:71
msgid "Type"
msgstr "类型"
#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:32
msgid "UDP Port:"
msgstr "UDP 端口:"
#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:12
#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:250
msgid "UDP Wiimote"
msgstr "UDP Wiimote"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:194
msgid "UNKNOWN"
msgstr "未知"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:173
msgid "USA"
msgstr "美国"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:173
msgid "Undo Load State"
msgstr "撤销载入状态"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:203
msgid "Unknown"
msgstr "未知"
#: Source/Core/Core/Src/HW/DVDInterface.cpp:895
#, c-format
msgid "Unknown DVD command %08x - fatal error"
msgstr "Unknown DVD command %08x - fatal error"
#: Source/Core/Common/Src/SysConf.cpp:120
#, c-format
msgid "Unknown entry type %i in SYSCONF (%s@%x)!"
msgstr "Unknown entry type %i in SYSCONF (%s@%x)!"
#: Source/Core/Core/Src/NetPlayClient.cpp:224
#, c-format
msgid "Unknown message received with id : %d"
msgstr "Unknown message received with id : %d"
#: Source/Core/Core/Src/NetPlayServer.cpp:501
#, c-format
msgid "Unknown message with id:%d received from player:%d Kicking player!"
msgstr "Unknown message with id:%d received from player:%d Kicking player!"
#: Source/Core/Core/Src/HW/Memmap.cpp:636
#, c-format
msgid ""
"Unknown pointer %#08x\n"
"Continue?"
msgstr ""
"未知指针 %#08x\n"
"继续?"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:53
#: Source/Core/InputCommon/Src/ControllerEmu.cpp:274
msgid "Up"
msgstr "上"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:100
#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:17
msgid "Update"
msgstr "更新"
#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:282
msgid "Upright Wiimote"
msgstr "直握 Wiimote"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:822
msgid "Use EuRGB60 Mode (PAL60)"
msgstr "使用 EuRGB60 模式 (PAL60)"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:600
msgid "Use FPS For Limiting"
msgstr "使用 FPS 限制"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:561
msgid "Use Hex"
msgstr "使用十六进制"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:657
msgid "Use Panic Handlers"
msgstr "使用警告程序"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:337
msgid "Use XFB"
msgstr "使用 XFB"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:74
msgid ""
"Uses the high-resolution render buffer for EFB copies instead of scaling "
"them down to native resolution.\n"
"Vastly improves visual quality in games which use EFB copies but might cause "
"glitches in some games."
msgstr ""
"Uses the high-resolution render buffer for EFB copies instead of scaling "
"them down to native resolution.\n"
"Vastly improves visual quality in games which use EFB copies but might cause "
"glitches in some games."
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:406
msgid "Utility"
msgstr "Utility"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:177
msgid "V-Sync"
msgstr "垂直同步"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:197
msgid "Value"
msgstr "值"
#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:73
msgid "Value:"
msgstr "值:"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:558
msgid "Value: "
msgstr "值: "
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:356
msgid "Various Statistics"
msgstr "各种统计数据"
#: Source/Core/DolphinWX/Src/LogWindow.cpp:93
msgid "Verbosity"
msgstr "详细"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:390
msgid "Video"
msgstr "视频"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:667
#, fuzzy
msgid "Video Backend:"
msgstr "音频后端"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:371
msgid "Virtual"
msgstr "虚拟"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:732
msgid "Volume"
msgstr "音量"
#: Source/Core/Core/Src/Boot/Boot_WiiWAD.cpp:111
#: Source/Core/Core/Src/Boot/Boot_WiiWAD.cpp:140
#: Source/Core/Core/Src/Boot/Boot_WiiWAD.cpp:166
#, c-format
msgid "WAD installation failed: error creating %s"
msgstr "WAD 安装失败: 创建 %s 错误"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:70
msgid ""
"Wait for vertical blanks.\n"
"Reduces tearing but might also decrease performance"
msgstr ""
"Wait for vertical blanks.\n"
"Reduces tearing but might also decrease performance"
#: Source/Core/DolphinWX/Src/Frame.cpp:670
#: Source/Core/DolphinWX/Src/LogWindow.cpp:88
#: Source/Core/Common/Src/MsgHandler.cpp:67
msgid "Warning"
msgstr "警告"
#: Source/Core/Core/Src/Boot/Boot.cpp:238
msgid "Warning - starting DOL in wrong console mode!"
msgstr "Warning - starting DOL in wrong console mode!"
#: Source/Core/Core/Src/Boot/Boot.cpp:288
msgid "Warning - starting ELF in wrong console mode!"
msgstr "Warning - starting ELF in wrong console mode!"
#: Source/Core/Core/Src/Boot/Boot.cpp:185
msgid "Warning - starting ISO in wrong console mode!"
msgstr "Warning - starting ISO in wrong console mode!"
#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:551
#, c-format
msgid ""
"Warning! it is advised to backup all files in the folder:\n"
"%s\n"
"Do you wish to continue?"
msgstr ""
"Warning! it is advised to backup all files in the folder:\n"
"%s\n"
"Do you wish to continue?"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:586
#, c-format
msgid ""
"Warning: This will overwrite any existing saves that are in the folder:\n"
"%s\n"
"and have the same name as a file on your memcard\n"
"Continue?"
msgstr ""
"Warning: This will overwrite any existing saves that are in the folder:\n"
"%s\n"
"and have the same name as a file on your memcard\n"
"Continue?"
#: Source/Core/AudioCommon/Src/WaveFile.cpp:111
#: Source/Core/AudioCommon/Src/WaveFile.cpp:125
msgid "WaveFileWriter - file not open."
msgstr "波形文件写入器 - 文件未打开."
#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Guitar.cpp:56
msgid "Whammy"
msgstr "Whammy"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:108
#, fuzzy
msgid ""
"When using EFB to RAM we very often need to decode RAM data to a VRAM "
"texture, which is a very time-consuming task.\n"
"With this option enabled, we'll skip decoding a texture if it didn't "
"change.\n"
"This results in a nice speedup, but possibly causes glitches.\n"
"If you have any problems with this option enabled you should either try "
"increasing the safety of the texture cache or disable this option.\n"
"(NOTE: The safer the texture cache is adjusted the lower the speedup will "
"be; accurate texture cache set to \"safe\" might actually be slower!)"
msgstr ""
"When using EFB to RAM we very often need to decode RAM data to a VRAM "
"texture, which is a very time-consuming task.\n"
"With this option enabled, we'll skip decoding a texture if it didn't "
"change.\n"
"This results in a nice speedup, but possibly causes glitches.\n"
"If you have any problems with this option enabled you should either try "
"increasing the safety of the texture cache or disable this option.\n"
"(NOTE: The safier the texture cache is adjusted the lower the speedup will "
"be; accurate texture cache set to \"safe\" might actually be slower!)"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:175
msgid "Widescreen Hack"
msgstr "宽屏破解"
#: Source/Core/InputCommon/Src/ControllerEmu.cpp:311
msgid "Width"
msgstr "宽度"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:590
msgid "Wii"
msgstr "Wii"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:373
msgid "Wii Console"
msgstr "Wii控制台"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:200
msgid "Wii Save Import"
msgstr "导入 Wii 存档"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:1211
msgid "Wii save files (*.bin)|*.bin"
msgstr "Wii 存档文件 (*.bin)|*.bin"
#: Source/Core/DiscIO/Src/WiiWad.cpp:81
msgid "WiiWAD: Could not read from file"
msgstr "WiiWAD: 不能从文件读取"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:388
#: Source/Core/Core/Src/HW/Wiimote.cpp:15
msgid "Wiimote"
msgstr "Wiimote"
#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:76
msgid "Wiimote "
msgstr "Wiimote "
#: Source/Core/DolphinWX/Src/Frame.cpp:174
#, c-format
msgid ""
"Wiimote %i has been disconnected by system.\n"
"Maybe this game doesn't support multi-wiimote,\n"
"or maybe it is due to idle time out or other reason.\n"
"Do you want to reconnect immediately?"
msgstr ""
"Wiimote %i has been disconnected by system.\n"
"Maybe this game doesn't support multi-wiimote,\n"
"or maybe it is due to idle time out or other reason.\n"
"Do you want to reconnect immediately?"
#: Source/Core/DolphinWX/Src/Main.cpp:626
msgid "Wiimote Connected"
msgstr "Wiimote 已连接"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:818
msgid "Wiimote Motor"
msgstr "Wiimote 马达"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:839
msgid "Wiimote Settings"
msgstr "Wiimote 设置"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:388
msgid "Wiimote settings"
msgstr "Wiimote 设置"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:545
msgid "Will enable progressive scan option if supported by software."
msgstr "Will enable progressive scan option if supported by software."
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:676
msgid "Window Size:"
msgstr "窗口大小:"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:540
msgid "Window height for windowed mode"
msgstr "窗口模式下窗口高度"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:539
msgid "Window width for windowed mode"
msgstr "窗口模式下窗口宽度"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:131
msgid "Windows Left"
msgstr "窗口左侧"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:133
msgid "Windows Menu"
msgstr "窗口菜单"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:132
msgid "Windows Right"
msgstr "窗口右侧"
#: Source/Core/DolphinWX/Src/LogWindow.cpp:114
msgid "Word Wrap"
msgstr "自动换行"
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1151
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1198
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1331
msgid "Working..."
msgstr "工作中..."
#: Source/Core/DolphinWX/Src/LogWindow.cpp:118
msgid "Write to Console"
msgstr "写入到控制台"
#: Source/Core/DolphinWX/Src/LogWindow.cpp:116
msgid "Write to File"
msgstr "写入到文件"
#: Source/Core/DolphinWX/Src/LogWindow.cpp:120
msgid "Write to Window ->"
msgstr "写入到窗口 ->"
#: Source/Core/AudioCommon/Src/XAudio2Stream.cpp:51
#, c-format
msgid "XAudio2 CreateSourceVoice failed: %#X"
msgstr "XAudio2 CreateSourceVoice failed: %#X"
#: Source/Core/AudioCommon/Src/XAudio2Stream.cpp:133
#, c-format
msgid "XAudio2 init failed: %#X"
msgstr "XAudio2 init failed: %#X"
#: Source/Core/AudioCommon/Src/XAudio2Stream.cpp:142
#, c-format
msgid "XAudio2 master voice creation failed: %#X"
msgstr "XAudio2 master voice creation failed: %#X"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:374
msgid "XFB"
msgstr "XFB"
#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Drums.cpp:21
msgid "Yellow"
msgstr "黄"
#: Source/Core/DolphinWX/Src/FrameAui.cpp:82
msgid "You can't close panes that have pages in them."
msgstr "You can't close panes that have pages in them."
#: Source/Core/DolphinWX/Src/NetWindow.cpp:186
msgid "You must choose a game!!"
msgstr "您必须选择一个游戏!!"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:602
msgid "You must enter a name!"
msgstr "您必须输入一个名称!"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:434
msgid "You must enter a valid decimal or hex value."
msgstr "您必须输入一个十进制或者十六进制值."
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:623
msgid "You must enter a valid profile name."
msgstr "您必须输入一个有效的配置文件名称."
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:1038
msgid "You must restart Dolphin in order for the change to take effect."
msgstr "You must restart Dolphin in order for the change to take effect."
#: Source/Core/Core/Src/CoreParameter.cpp:174
msgid ""
"Your GCM/ISO file seems to be invalid (invalid country).\n"
"Continue with PAL region?"
msgstr ""
"Your GCM/ISO file seems to be invalid (invalid country).\n"
"Continue with PAL region?"
#: Source/Core/Common/Src/SysConf.cpp:50
#, c-format
msgid ""
"Your SYSCONF file is the wrong size - should be 0x%04x (but is 0x%04llx)"
msgstr ""
"Your SYSCONF file is the wrong size - should be 0x%04x (but is 0x%04llx)"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:338
msgid "ZTP hack"
msgstr "ZTP 破解"
#: Source/Core/Core/Src/ActionReplay.cpp:388
msgid "Zero 3 code not supported"
msgstr "Zero 3 代码不支持"
#: Source/Core/Core/Src/ActionReplay.cpp:410
#, c-format
msgid "Zero code unknown to dolphin: %08x"
msgstr "Zero code unknown to dolphin: %08x"
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:451
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:476
msgid "[ waiting ]"
msgstr "[ 等待中 ]"
#: Source/Core/DolphinWX/Src/PHackSettings.cpp:97
msgid "[Custom]"
msgstr ""
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:526
msgid "^ ADD"
msgstr "^ 加"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:877
msgid "apploader (.img)"
msgstr "应用程序载入器 (.img)"
#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:196
msgid "failed to read bk header"
msgstr "failed to read bk header"
#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:410
#, c-format
msgid "failed to read data from file: %s"
msgstr "从 %s 文件读取数据失败."
#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:98
msgid "failed to read header"
msgstr "读取头部失败"
#: Source/Core/Core/Src/HW/Memmap.cpp:450
#, c-format
msgid "iCacheJIT: Reading Opcode from %x. Please report."
msgstr "iCacheJIT: Reading Opcode from %x. Please report."
#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:109
#, c-format
msgid "not a wii save or read failure for file header size %x"
msgstr "not a wii save or read failure for file header size %x"
#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_DI.cpp:447
#, c-format
msgid "unknown cmd 0x%08x"
msgstr "未知命令 0x%08x"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:1118
msgid "wxExecute returned -1 on application run!"
msgstr "wxExecute returned -1 on application run!"
#: Source/Core/DolphinWX/Src/PHackSettings.cpp:56
msgid "zFar Correction: "
msgstr ""
#: Source/Core/DolphinWX/Src/PHackSettings.cpp:51
msgid "zNear Correction: "
msgstr ""
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:511
msgid "| OR"
msgstr "| 或"
#~ msgid "%d %%"
#~ msgstr "%d %%"
#, fuzzy
#~ msgid "&Frame Stepping"
#~ msgstr "帧数跳跃(&K)"
#~ msgid "32,000 Hz"
#~ msgstr "32,000 Hz"
#~ msgid "48,000 Hz"
#~ msgstr "48,000 Hz"
#, fuzzy
#~ msgid "AOSound"
#~ msgstr "声音(&S)"
#, fuzzy
#~ msgid "Adjust window size"
#~ msgstr "窗口大小:"
#~ msgid "Alternate RFI"
#~ msgstr "Alternate RFI"
#~ msgid "Bad gameini filename"
#~ msgstr "无效 gameini 文件名"
#~ msgid "Bleach Versus Crusade"
#~ msgstr "死神对战远征"
#~ msgid "Can't find plugin %s"
#~ msgstr "未找到 %s 插件"
#~ msgid "Can't init DSP Plugin"
#~ msgstr "不能初始化 DSP 音频插件"
#~ msgid "Can't init Video Plugin"
#~ msgstr "不能初始化视频插件"
#~ msgid "Can't open %s, it has a missing function"
#~ msgstr "无法打开 %s,它缺失了一个功能"
#~ msgid "Config..."
#~ msgstr "设置..."
#, fuzzy
#~ msgid "Connected"
#~ msgstr "连接"
#~ msgid "Could not get info about plugin %s"
#~ msgstr "Could not get info about plugin %s"
#, fuzzy
#~ msgid "DSound"
#~ msgstr "声音(&S)"
#, fuzzy
#~ msgid "Disconnected"
#~ msgstr "未连接"
#~ msgid "Dolphin DSP-HLE Plugin"
#~ msgstr "Dolphin DSP-HLE 插件"
#~ msgid "Dolphin DSP-HLE Plugin Settings"
#~ msgstr "Dolphin DSP-HLE 插件设置"
#~ msgid "Dolphin DSP-LLE Plugin"
#~ msgstr "Dolphin DSP-LLE 插件"
#~ msgid "Dolphin DSP-LLE Plugin Settings"
#~ msgstr "Dolphin DSP-LLE 插件设置"
#~ msgid "Dolphin OpenGL"
#~ msgstr "Dolphin OpenGL"
#~ msgid "Enable HLE Audio"
#~ msgstr "启用 HLE 音频"
#~ msgid "Enable JIT Dynarec"
#~ msgstr "启用 JIT Dynarec"
#~ msgid ""
#~ "Enables dynamic recompilation of DSP code.\n"
#~ "Changing this will have no effect while the emulator is running!"
#~ msgstr ""
#~ "Enables dynamic recompilation of DSP code.\n"
#~ "Changing this will have no effect while the emulator is running!"
#~ msgid "Error loading %s: can't read info"
#~ msgstr "Error loading %s: can't read info"
#~ msgid ""
#~ "Error loading plugin %s: can't find file. Please re-select your plugins."
#~ msgstr ""
#~ "Error loading plugin %s: can't find file. Please re-select your plugins."
#, fuzzy
#~ msgid "Graphics Plugin"
#~ msgstr "图形"
#~ msgid ""
#~ "If a game hangs, works only in the Interpreter or Dolphin crashes, this "
#~ "option may fix the game."
#~ msgstr ""
#~ "If a game hangs, works only in the Interpreter or Dolphin crashes, this "
#~ "option may fix the game."
#~ msgid "Load Script..."
#~ msgstr "载入脚本..."
#~ msgid "Lua Script Console"
#~ msgstr "lua 脚本控制台"
#~ msgid "Metroid Other M"
#~ msgstr "Metroid Other M"
#~ msgid "New &Lua Console"
#~ msgstr "新建 &Lua 控制台"
#, fuzzy
#~ msgid "OpenAL"
#~ msgstr "打开"
#, fuzzy
#~ msgid "OpenGL"
#~ msgstr "打开"
#~ msgid "Plugins"
#~ msgstr "插件"
#~ msgid "Run"
#~ msgstr "运行"
#~ msgid "Running script...\n"
#~ msgstr "运行脚本中...\n"
#~ msgid "Select the script to load"
#~ msgstr "选择要载入的脚本"
#~ msgid "Show save banner"
#~ msgstr "显示存档图片"
#~ msgid "Skies of Arcadia"
#~ msgstr "阿卡迪亚的天空"
#~ msgid "Sonic and the Black Knight"
#~ msgstr "索尼克与黑骑士"
#~ msgid "Specify an audio plugin"
#~ msgstr "选择一个音频插件"
#~ msgid "The file "
#~ msgstr "The file "
#~ msgid "This is usually used to play voice and sound effects."
#~ msgstr "This is usually used to play voice and sound effects."
#~ msgid "Trying to load unsupported type %d"
#~ msgstr "Trying to load unsupported type %d"
#~ msgid "Type %d config not supported in plugin %s"
#~ msgstr "Type %d config not supported in plugin %s"
#, fuzzy
#~ msgid "Wiimote %i %s"
#~ msgstr "Wiimote "
#~ msgid "Zelda Twilight Princess Bloom hack"
#~ msgstr "塞尔达黄昏公主布鲁姆破解"