51 lines
1.4 KiB
C++
51 lines
1.4 KiB
C++
// Copyright 2014 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include "Common/GL/GLInterface/EGLX11.h"
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GLContextEGLX11::~GLContextEGLX11()
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{
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// The context must be destroyed before the window.
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DestroyWindowSurface();
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DestroyContext();
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m_render_window.reset();
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}
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void GLContextEGLX11::Update()
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{
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m_render_window->UpdateDimensions();
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m_backbuffer_width = m_render_window->GetWidth();
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m_backbuffer_height = m_render_window->GetHeight();
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}
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EGLDisplay GLContextEGLX11::OpenEGLDisplay()
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{
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return eglGetDisplay(static_cast<Display*>(m_host_display));
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}
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EGLNativeWindowType GLContextEGLX11::GetEGLNativeWindow(EGLConfig config)
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{
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EGLint vid;
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eglGetConfigAttrib(m_egl_display, config, EGL_NATIVE_VISUAL_ID, &vid);
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XVisualInfo visTemplate = {};
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visTemplate.visualid = vid;
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int nVisuals;
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XVisualInfo* vi =
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XGetVisualInfo(static_cast<Display*>(m_host_display), VisualIDMask, &visTemplate, &nVisuals);
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if (m_render_window)
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m_render_window.reset();
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m_render_window = GLX11Window::Create(static_cast<Display*>(m_host_display),
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reinterpret_cast<Window>(m_host_window), vi);
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m_backbuffer_width = m_render_window->GetWidth();
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m_backbuffer_height = m_render_window->GetHeight();
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XFree(vi);
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return reinterpret_cast<EGLNativeWindowType>(m_render_window->GetWindow());
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}
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