372 lines
10 KiB
C++
372 lines
10 KiB
C++
// Copyright 2012 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include <array>
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#include <cstdlib>
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#include <sstream>
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#include <vector>
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#include "Common/GL/GLInterface/EGL.h"
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#include "Common/Logging/Log.h"
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#ifndef EGL_KHR_create_context
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#define EGL_KHR_create_context 1
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#define EGL_CONTEXT_MAJOR_VERSION_KHR 0x3098
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#define EGL_CONTEXT_MINOR_VERSION_KHR 0x30FB
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#define EGL_CONTEXT_FLAGS_KHR 0x30FC
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#define EGL_CONTEXT_OPENGL_PROFILE_MASK_KHR 0x30FD
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#define EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY_KHR 0x31BD
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#define EGL_NO_RESET_NOTIFICATION_KHR 0x31BE
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#define EGL_LOSE_CONTEXT_ON_RESET_KHR 0x31BF
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#define EGL_CONTEXT_OPENGL_DEBUG_BIT_KHR 0x00000001
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#define EGL_CONTEXT_OPENGL_FORWARD_COMPATIBLE_BIT_KHR 0x00000002
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#define EGL_CONTEXT_OPENGL_ROBUST_ACCESS_BIT_KHR 0x00000004
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#define EGL_CONTEXT_OPENGL_CORE_PROFILE_BIT_KHR 0x00000001
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#define EGL_CONTEXT_OPENGL_COMPATIBILITY_PROFILE_BIT_KHR 0x00000002
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#define EGL_OPENGL_ES3_BIT_KHR 0x00000040
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#endif /* EGL_KHR_create_context */
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GLContextEGL::~GLContextEGL()
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{
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DestroyWindowSurface();
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DestroyContext();
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}
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bool GLContextEGL::IsHeadless() const
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{
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return m_host_window == nullptr;
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}
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void GLContextEGL::Swap()
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{
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if (m_egl_surface != EGL_NO_SURFACE)
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eglSwapBuffers(m_egl_display, m_egl_surface);
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}
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void GLContextEGL::SwapInterval(int interval)
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{
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eglSwapInterval(m_egl_display, interval);
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}
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void* GLContextEGL::GetFuncAddress(const std::string& name)
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{
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return (void*)eglGetProcAddress(name.c_str());
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}
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void GLContextEGL::DetectMode(bool has_handle)
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{
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EGLint num_configs;
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bool supportsGL = false, supportsGLES3 = false;
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std::array<int, 3> renderable_types{{EGL_OPENGL_BIT, EGL_OPENGL_ES3_BIT_KHR}};
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for (auto renderable_type : renderable_types)
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{
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// attributes for a visual in RGBA format with at least
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// 8 bits per color
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int attribs[] = {EGL_RED_SIZE,
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8,
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EGL_GREEN_SIZE,
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8,
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EGL_BLUE_SIZE,
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8,
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EGL_RENDERABLE_TYPE,
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renderable_type,
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EGL_SURFACE_TYPE,
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has_handle ? EGL_WINDOW_BIT : 0,
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EGL_NONE};
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// Get how many configs there are
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if (!eglChooseConfig(m_egl_display, attribs, nullptr, 0, &num_configs))
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{
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INFO_LOG(VIDEO, "Error: couldn't get an EGL visual config");
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continue;
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}
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EGLConfig* config = new EGLConfig[num_configs];
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// Get all the configurations
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if (!eglChooseConfig(m_egl_display, attribs, config, num_configs, &num_configs))
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{
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INFO_LOG(VIDEO, "Error: couldn't get an EGL visual config");
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delete[] config;
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continue;
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}
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for (int i = 0; i < num_configs; ++i)
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{
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EGLint attribVal;
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bool ret;
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ret = eglGetConfigAttrib(m_egl_display, config[i], EGL_RENDERABLE_TYPE, &attribVal);
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if (ret)
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{
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if (attribVal & EGL_OPENGL_BIT)
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supportsGL = true;
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if (attribVal & EGL_OPENGL_ES3_BIT_KHR)
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supportsGLES3 = true;
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}
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}
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delete[] config;
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}
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if (supportsGL)
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{
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INFO_LOG(VIDEO, "Using OpenGL");
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m_opengl_mode = Mode::OpenGL;
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}
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else if (supportsGLES3)
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{
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INFO_LOG(VIDEO, "Using OpenGL|ES");
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m_opengl_mode = Mode::OpenGLES;
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}
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else
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{
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// Errored before we found a mode
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ERROR_LOG(VIDEO, "Error: Failed to detect OpenGL flavour, falling back to OpenGL");
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// This will fail to create a context, as it'll try to use the same attribs we just failed to
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// find a matching config with
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m_opengl_mode = Mode::OpenGL;
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}
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}
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EGLDisplay GLContextEGL::OpenEGLDisplay()
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{
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return eglGetDisplay(EGL_DEFAULT_DISPLAY);
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}
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EGLNativeWindowType GLContextEGL::GetEGLNativeWindow(EGLConfig config)
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{
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return reinterpret_cast<EGLNativeWindowType>(EGL_DEFAULT_DISPLAY);
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}
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// Create rendering window.
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// Call browser: Core.cpp:EmuThread() > main.cpp:Video_Initialize()
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bool GLContextEGL::Initialize(void* display_handle, void* window_handle, bool stereo, bool core)
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{
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const bool has_handle = !!window_handle;
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EGLint egl_major, egl_minor;
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bool supports_core_profile = false;
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m_host_display = display_handle;
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m_host_window = window_handle;
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m_egl_display = OpenEGLDisplay();
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if (!m_egl_display)
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{
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INFO_LOG(VIDEO, "Error: eglGetDisplay() failed");
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return false;
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}
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if (!eglInitialize(m_egl_display, &egl_major, &egl_minor))
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{
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INFO_LOG(VIDEO, "Error: eglInitialize() failed");
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return false;
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}
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/* Detection code */
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EGLint num_configs;
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if (m_opengl_mode == Mode::Detect)
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DetectMode(has_handle);
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// attributes for a visual in RGBA format with at least
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// 8 bits per color
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int attribs[] = {EGL_RENDERABLE_TYPE,
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0,
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EGL_RED_SIZE,
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8,
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EGL_GREEN_SIZE,
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8,
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EGL_BLUE_SIZE,
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8,
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EGL_SURFACE_TYPE,
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has_handle ? EGL_WINDOW_BIT : 0,
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EGL_NONE};
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std::vector<EGLint> ctx_attribs;
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switch (m_opengl_mode)
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{
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case Mode::OpenGL:
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attribs[1] = EGL_OPENGL_BIT;
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ctx_attribs = {EGL_NONE};
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break;
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case Mode::OpenGLES:
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attribs[1] = EGL_OPENGL_ES3_BIT_KHR;
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ctx_attribs = {EGL_CONTEXT_CLIENT_VERSION, 3, EGL_NONE};
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break;
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default:
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ERROR_LOG(VIDEO, "Unknown opengl mode set");
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return false;
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}
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if (!eglChooseConfig(m_egl_display, attribs, &m_config, 1, &num_configs))
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{
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INFO_LOG(VIDEO, "Error: couldn't get an EGL visual config");
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return false;
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}
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if (m_opengl_mode == Mode::OpenGL)
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eglBindAPI(EGL_OPENGL_API);
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else
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eglBindAPI(EGL_OPENGL_ES_API);
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std::string tmp;
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std::istringstream buffer(eglQueryString(m_egl_display, EGL_EXTENSIONS));
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while (buffer >> tmp)
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{
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if (tmp == "EGL_KHR_surfaceless_context")
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m_supports_surfaceless = true;
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else if (tmp == "EGL_KHR_create_context")
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supports_core_profile = true;
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}
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if (supports_core_profile && core && m_opengl_mode == Mode::OpenGL)
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{
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for (const auto& version : s_desktop_opengl_versions)
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{
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std::vector<EGLint> core_attribs = {EGL_CONTEXT_MAJOR_VERSION_KHR,
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version.first,
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EGL_CONTEXT_MINOR_VERSION_KHR,
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version.second,
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EGL_CONTEXT_OPENGL_PROFILE_MASK_KHR,
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EGL_CONTEXT_OPENGL_CORE_PROFILE_BIT_KHR,
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EGL_CONTEXT_FLAGS_KHR,
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EGL_CONTEXT_OPENGL_FORWARD_COMPATIBLE_BIT_KHR,
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EGL_NONE};
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m_egl_context = eglCreateContext(m_egl_display, m_config, EGL_NO_CONTEXT, &core_attribs[0]);
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if (m_egl_context)
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{
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m_attribs = std::move(core_attribs);
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break;
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}
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}
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}
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if (!m_egl_context)
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{
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m_egl_context = eglCreateContext(m_egl_display, m_config, EGL_NO_CONTEXT, &ctx_attribs[0]);
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m_attribs = std::move(ctx_attribs);
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}
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if (!m_egl_context)
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{
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INFO_LOG(VIDEO, "Error: eglCreateContext failed");
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return false;
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}
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if (!CreateWindowSurface())
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{
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ERROR_LOG(VIDEO, "Error: CreateWindowSurface failed 0x%04x", eglGetError());
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return false;
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}
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return MakeCurrent();
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}
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std::unique_ptr<GLContext> GLContextEGL::CreateSharedContext()
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{
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eglBindAPI(m_opengl_mode == Mode::OpenGL ? EGL_OPENGL_API : EGL_OPENGL_ES_API);
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EGLContext new_egl_context =
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eglCreateContext(m_egl_display, m_config, m_egl_context, m_attribs.data());
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if (!new_egl_context)
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{
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INFO_LOG(VIDEO, "Error: eglCreateContext failed 0x%04x", eglGetError());
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return nullptr;
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}
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std::unique_ptr<GLContextEGL> new_context = std::make_unique<GLContextEGL>();
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new_context->m_opengl_mode = m_opengl_mode;
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new_context->m_egl_context = new_egl_context;
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new_context->m_host_display = m_host_display;
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new_context->m_egl_display = m_egl_display;
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new_context->m_config = m_config;
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new_context->m_supports_surfaceless = m_supports_surfaceless;
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new_context->m_is_shared = true;
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if (!new_context->CreateWindowSurface())
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{
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ERROR_LOG(VIDEO, "Error: CreateWindowSurface failed 0x%04x", eglGetError());
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return nullptr;
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}
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return new_context;
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}
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bool GLContextEGL::CreateWindowSurface()
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{
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if (m_host_window)
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{
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EGLNativeWindowType native_window = GetEGLNativeWindow(m_config);
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m_egl_surface = eglCreateWindowSurface(m_egl_display, m_config, native_window, nullptr);
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if (!m_egl_surface)
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{
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INFO_LOG(VIDEO, "Error: eglCreateWindowSurface failed");
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return false;
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}
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}
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else if (!m_supports_surfaceless)
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{
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EGLint attrib_list[] = {
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EGL_NONE,
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};
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m_egl_surface = eglCreatePbufferSurface(m_egl_display, m_config, attrib_list);
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if (!m_egl_surface)
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{
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INFO_LOG(VIDEO, "Error: eglCreatePbufferSurface failed");
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return false;
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}
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}
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else
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{
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m_egl_surface = EGL_NO_SURFACE;
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}
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return true;
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}
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void GLContextEGL::DestroyWindowSurface()
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{
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if (m_egl_surface == EGL_NO_SURFACE)
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return;
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if (eglGetCurrentSurface(EGL_DRAW) == m_egl_surface)
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eglMakeCurrent(m_egl_display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
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if (!eglDestroySurface(m_egl_display, m_egl_surface))
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NOTICE_LOG(VIDEO, "Could not destroy window surface.");
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m_egl_surface = EGL_NO_SURFACE;
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}
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bool GLContextEGL::MakeCurrent()
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{
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return eglMakeCurrent(m_egl_display, m_egl_surface, m_egl_surface, m_egl_context);
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}
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void GLContextEGL::UpdateSurface(void* window_handle)
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{
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m_host_window = window_handle;
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ClearCurrent();
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DestroyWindowSurface();
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CreateWindowSurface();
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MakeCurrent();
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}
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bool GLContextEGL::ClearCurrent()
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{
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return eglMakeCurrent(m_egl_display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
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}
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// Close backend
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void GLContextEGL::DestroyContext()
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{
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if (!m_egl_context)
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return;
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if (eglGetCurrentContext() == m_egl_context)
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eglMakeCurrent(m_egl_display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
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if (!eglDestroyContext(m_egl_display, m_egl_context))
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NOTICE_LOG(VIDEO, "Could not destroy drawing context.");
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if (!m_is_shared && !eglTerminate(m_egl_display))
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NOTICE_LOG(VIDEO, "Could not destroy display connection.");
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m_egl_context = EGL_NO_CONTEXT;
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m_egl_display = EGL_NO_DISPLAY;
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}
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