157 lines
3.5 KiB
Plaintext
157 lines
3.5 KiB
Plaintext
uniform samplerRECT samp0 : register(s0);
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void main(out float4 ocol0 : COLOR0, in float2 uv0 : TEXCOORD0)
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{
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float4 c0 = texRECT(samp0, uv0).rgba;
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//Change this number to increase the pixel size.
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int pixelSize = 2;
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float red = 0.0;
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float green = 0.0;
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float blue = 0.0;
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int val = uv0[0];
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int val2 = uv0[1];
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val = val % pixelSize;
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val2 = val2 % pixelSize;
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if(val == 0 && val2 == 0 ){
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if (c0.r < 0.06 && c0.r >= 0)
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red = 0.06;
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if (c0.r < 0.13 && c0.r >= 0.06)
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red = 0.13;
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if (c0.r < 0.26 && c0.r >= 0.13)
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red = 0.26;
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if (c0.r < 0.33 && c0.r >= 0.26)
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red = 0.33;
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if (c0.r <0.46 && c0.r >= 0.33)
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red = 0.46;
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if (c0.r <0.60 && c0.r >= 0.46)
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red = 0.60;
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if (c0.r <0.73 && c0.r >= 0.60)
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red = 0.73;
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if (c0.r <0.80 && c0.r >= 0.73)
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red = 0.80;
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if (c0.r <0.93 && c0.r >= 0.80)
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red = 0.93;
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if (c0.r <=1 && c0.r >= 0.93)
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red = 1;
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if (c0.b < 0.06 && c0.b >= 0)
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blue = 0.06;
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if (c0.b < 0.13 && c0.b >= 0.06)
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blue = 0.13;
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if (c0.b < 0.26 && c0.b >= 0.13)
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blue = 0.26;
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if (c0.b < 0.33 && c0.b >= 0.26)
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blue = 0.33;
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if (c0.b <0.46 && c0.b >= 0.33)
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blue = 0.46;
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if (c0.b <0.60 && c0.b >= 0.46)
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blue = 0.60;
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if (c0.b <0.73 && c0.b >= 0.60)
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blue = 0.73;
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if (c0.b <0.80 && c0.b >= 0.73)
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blue = 0.80;
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if( c0.b <0.93 && c0.b >= 0.80)
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blue = 0.93;
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if (c0.b <=1 && c0.b >= 0.93)
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blue = 1;
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if (c0.g < 0.06 && c0.g >= 0)
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green = 0.06;
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if (c0.g < 0.13 && c0.g >= 0.06)
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green = 0.13;
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if (c0.g < 0.26 && c0.g >= 0.13)
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green = 0.26;
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if (c0.g < 0.33 && c0.g >= 0.26)
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green = 0.33;
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if (c0.g <0.46 && c0.g >= 0.33)
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green = 0.46;
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if (c0.g <0.60 && c0.g >= 0.46)
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green = 0.60;
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if (c0.g <0.73 && c0.g >= 0.60)
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green = 0.73;
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if (c0.g <0.80 && c0.g >= 0.73)
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green = 0.80;
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if( c0.g <0.93 && c0.g >= 0.80)
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green = 0.93;
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if (c0.g <=1 && c0.g >= 0.93)
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green = 1;
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}
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else{
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float4 c1 = texRECT(samp0, uv0-float2(val, val2)).rgba;
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if (c1.r < 0.06 && c1.r >= 0)
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red = 0.06;
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if (c1.r < 0.13 && c1.r >= 0.06)
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red = 0.13;
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if (c1.r < 0.26 && c1.r >= 0.13)
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red = 0.26;
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if (c1.r < 0.33 && c1.r >= 0.26)
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red = 0.33;
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if (c1.r <0.46 && c1.r >= 0.33)
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red = 0.46;
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if (c1.r <0.60 && c1.r >= 0.46)
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red = 0.60;
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if (c1.r <0.73 && c1.r >= 0.60)
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red = 0.73;
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if (c1.r <0.80 && c1.r >= 0.73)
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red = 0.80;
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if (c1.r <0.93 && c1.r >= 0.80)
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red = 0.93;
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if (c1.r <=1 && c1.r >= 0.93)
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red = 1;
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if (c1.b < 0.06 && c1.b >= 0)
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blue = 0.06;
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if (c1.b < 0.13 && c1.b >= 0.06)
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blue = 0.13;
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if (c1.b < 0.26 && c1.b >= 0.13)
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blue = 0.26;
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if (c1.b < 0.33 && c1.b >= 0.26)
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blue = 0.33;
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if (c1.b <0.46 && c1.b >= 0.33)
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blue = 0.46;
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if (c1.b <0.60 && c1.b >= 0.46)
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blue = 0.60;
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if (c1.b <0.73 && c1.b >= 0.60)
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blue = 0.73;
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if (c1.b <0.80 && c1.b >= 0.73)
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blue = 0.80;
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if( c1.b <0.93 && c1.b >= 0.80)
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blue = 0.93;
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if (c1.b <=1 && c1.b >= 0.93)
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blue = 1;
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if (c1.g < 0.06 && c1.g >= 0)
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green = 0.06;
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if (c1.g < 0.13 && c1.g >= 0.06)
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green = 0.13;
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if (c1.g < 0.26 && c1.g >= 0.13)
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green = 0.26;
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if (c1.g < 0.33 && c1.g >= 0.26)
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green = 0.33;
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if (c1.g <0.46 && c1.g >= 0.33)
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green = 0.46;
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if (c1.g <0.60 && c1.g >= 0.46)
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green = 0.60;
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if (c1.g <0.73 && c1.g >= 0.60)
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green = 0.73;
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if (c1.g <0.80 && c1.g >= 0.73)
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green = 0.80;
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if( c1.g <0.93 && c1.g >= 0.80)
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green = 0.93;
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if ( c1.g >= 0.93)
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green = 1;
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}
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ocol0 = float4(red, green, blue, c0.a);
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} |