..
D3D.vcxproj
msvc: remove some remnants of SDL and DSound from projects and general cleanup.
2014-09-01 21:27:44 -07:00
D3D.vcxproj.filters
Windows: Use a shared precompiled header for dolphin code under Source/
2014-08-14 23:51:13 -07:00
D3DBase.cpp
D3D: Clean up brace placements
2014-08-30 18:06:47 -04:00
D3DBase.h
D3D: Make the global swapchain static again.
2014-07-26 13:04:46 +02:00
D3DBlob.cpp
clang-modernize -use-nullptr
2014-03-09 21:14:26 +01:00
D3DBlob.h
clang-modernize -use-nullptr
2014-03-09 21:14:26 +01:00
D3DShader.cpp
D3D: Use std::strings for Compile[x]Shader and CompileAndCreate[x]Shader
2014-07-07 19:32:03 -04:00
D3DShader.h
D3D: Use std::strings for Compile[x]Shader and CompileAndCreate[x]Shader
2014-07-07 19:32:03 -04:00
D3DTexture.cpp
clang-modernize -use-nullptr
2014-03-09 21:14:26 +01:00
D3DTexture.h
Remove unnecessary Src/ folders
2013-12-31 14:03:19 -05:00
D3DUtil.cpp
Get rid of a few C-style struct declarations
2014-07-23 20:36:45 -04:00
D3DUtil.h
Kill off some usages of c_str.
2014-03-14 13:51:23 -04:00
FramebufferManager.cpp
clang-modernize -use-nullptr
2014-03-09 21:14:26 +01:00
FramebufferManager.h
More range-based loops and overrides
2014-03-17 02:55:55 +01:00
GfxState.cpp
Centralize the logging code into its own folder in Common.
2014-06-25 22:11:42 -04:00
GfxState.h
Remove unnecessary Src/ folders
2013-12-31 14:03:19 -05:00
Globals.h
Convert all includes to relative paths.
2014-02-18 02:19:10 -05:00
LineGeometryShader.cpp
D3D: Use std::strings for Compile[x]Shader and CompileAndCreate[x]Shader
2014-07-07 19:32:03 -04:00
LineGeometryShader.h
Convert all includes to relative paths.
2014-02-18 02:19:10 -05:00
NativeVertexFormat.cpp
D3DBackend: Don't recompute ID3D11Layout.
2014-04-11 13:13:01 -07:00
PSTextureEncoder.cpp
D3D: Use std::strings for Compile[x]Shader and CompileAndCreate[x]Shader
2014-07-07 19:32:03 -04:00
PSTextureEncoder.h
BPMemory: Expose the pixel_format and zformat fields in PE_CONTROL as enumerations.
2014-03-25 23:57:58 +01:00
PerfQuery.cpp
Convert all includes to relative paths.
2014-02-18 02:19:10 -05:00
PerfQuery.h
More range-based loops and overrides
2014-03-17 02:55:55 +01:00
PixelShaderCache.cpp
D3D: Clean up brace placements
2014-08-30 18:06:47 -04:00
PixelShaderCache.h
clang-modernize -use-nullptr
2014-03-09 21:14:26 +01:00
PointGeometryShader.cpp
D3D: Use std::strings for Compile[x]Shader and CompileAndCreate[x]Shader
2014-07-07 19:32:03 -04:00
PointGeometryShader.h
Convert all includes to relative paths.
2014-02-18 02:19:10 -05:00
Render.cpp
D3D: Remove an unnecessary call to Host_GetRenderWindowSize()
2014-08-08 19:21:41 -04:00
Render.h
Remove EmuWindow.
2014-06-15 00:49:49 +02:00
Television.cpp
D3D: Use std::strings for Compile[x]Shader and CompileAndCreate[x]Shader
2014-07-07 19:32:03 -04:00
Television.h
Convert all includes to relative paths.
2014-02-18 02:19:10 -05:00
TextureCache.cpp
BPMemory: Expose the pixel_format and zformat fields in PE_CONTROL as enumerations.
2014-03-25 23:57:58 +01:00
TextureCache.h
BPMemory: Expose the pixel_format and zformat fields in PE_CONTROL as enumerations.
2014-03-25 23:57:58 +01:00
TextureEncoder.h
BPMemory: Make use of BitField in a number of structures.
2014-03-25 23:57:58 +01:00
VertexManager.cpp
VertexLoader: Remove global state dependency on g_nativeVertexFmt
2014-07-26 01:35:09 +02:00
VertexManager.h
More range-based loops and overrides
2014-03-17 02:55:55 +01:00
VertexShaderCache.cpp
D3D: Use std::strings for Compile[x]Shader and CompileAndCreate[x]Shader
2014-07-07 19:32:03 -04:00
VertexShaderCache.h
clang-modernize -use-nullptr
2014-03-09 21:14:26 +01:00
VideoBackend.h
Core: Remove UpdateFPSDisplay
2014-08-19 10:05:58 -04:00
XFBEncoder.cpp
Fix D3D Real XFB texture sampling.
2014-07-29 18:15:01 -07:00
XFBEncoder.h
Convert all includes to relative paths.
2014-02-18 02:19:10 -05:00
main.cpp
VideoCommon: Remove support for decoding to ARGB textures
2014-09-04 18:36:56 -07:00
main.h
Convert all includes to relative paths.
2014-02-18 02:19:10 -05:00