dolphin/Source/Core/Common/Src/FileUtil.cpp

590 lines
14 KiB
C++

// Copyright (C) 2003-2008 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#include "Common.h"
#include "FileUtil.h"
#ifdef _WIN32
#include <windows.h>
#include <shlobj.h> // for SHGetFolderPath
#include <shellapi.h>
#include <commdlg.h> // for GetSaveFileName
#include <io.h>
#include <direct.h> // getcwd
#else
#include <sys/types.h>
#include <dirent.h>
#include <errno.h>
#include <stdlib.h>
#endif
#if defined(__APPLE__)
#include <CoreFoundation/CFString.h>
#include <CoreFoundation/CFUrl.h>
#include <CoreFoundation/CFBundle.h>
#include <sys/param.h>
#endif
#include <fstream>
#include <sys/stat.h>
#ifndef S_ISDIR
#define S_ISDIR(m) (((m)&S_IFMT) == S_IFDIR)
#endif
/*
This namespace has various generic functions related to files and paths.
The code still needs a ton of cleanup.
REMEMBER: strdup considered harmful!
*/
namespace File
{
// Remove any ending forward slashes from directory paths
// Modifies argument.
inline char *StripTailDirSlashes(char *fname)
{
int len = (int)strlen(fname);
int i = len - 1;
if (len > 1)
while (fname[i] == DIR_SEP_CHR)
fname[i--] = '\0';
return fname;
}
// Returns true if file filename exists
bool Exists(const char *filename)
{
struct stat file_info;
char *copy = StripTailDirSlashes(strdup(filename));
int result = stat(copy, &file_info);
if (result < 0)
{
WARN_LOG(COMMON, "Exist: stat failed on %s: %s", filename,
GetLastErrorMsg());
}
free(copy);
return (result == 0);
}
// Returns true if filename is a directory
bool IsDirectory(const char *filename)
{
struct stat file_info;
char *copy = StripTailDirSlashes(strdup(filename));
int result = stat(copy, &file_info);
free(copy);
if (result < 0) {
WARN_LOG(COMMON, "IsDirectory: stat failed on %s: %s",
filename, GetLastErrorMsg());
return false;
}
return S_ISDIR(file_info.st_mode);
}
// Deletes a given filename, return true on success
// Doesn't supports deleting a directory
bool Delete(const char *filename)
{
INFO_LOG(COMMON, "Delete: file %s\n", filename);
// Return true because we care about the file no
// being there, not the actual delete.
if (!Exists(filename)) {
WARN_LOG(COMMON, "Delete: %s does not exists", filename);
return true;
}
// We can't delete a directory
if (IsDirectory(filename)) {
WARN_LOG(COMMON, "Delete: %s is a directory", filename);
return false;
}
#ifdef _WIN32
if (!DeleteFile(filename)) {
WARN_LOG(COMMON, "Delete: DeleteFile failed on %s: %s",
filename, GetLastErrorMsg());
return false;
}
#else
if (unlink(filename) == -1) {
WARN_LOG(COMMON, "Delete: DeleteFile failed on %s: %s",
filename, GetLastErrorMsg());
return false;
}
#endif
return true;
}
// Returns true if successful, or path already exists.
bool CreateDir(const char *path)
{
INFO_LOG(COMMON, "CreateDir: directory %s\n", path);
#ifdef _WIN32
if (::CreateDirectory(path, NULL))
return true;
DWORD error = GetLastError();
if (error == ERROR_ALREADY_EXISTS) {
WARN_LOG(COMMON, "CreateDir: CreateDirectory failed on %s: already exists", path);
return true;
}
ERROR_LOG(COMMON, "CreateDir: CreateDirectory failed on %s: %i", path, error);
return false;
#else
if (mkdir(path, 0755) == 0)
return true;
int err = errno;
if (err == EEXIST) {
WARN_LOG(COMMON, "CreateDir: mkdir failed on %s: already exists", path);
return true;
}
ERROR_LOG(COMMON, "CreateDir: mkdir failed on %s: %s", path, strerror(err));
return false;
#endif
}
// Creates the full path of fullPath returns true on success
bool CreateFullPath(const char *fullPath)
{
int panicCounter = 100;
INFO_LOG(COMMON, "CreateFullPath: path %s\n", fullPath);
const char *position = fullPath;
while (true) {
// Find next sub path, support both \ and / directory separators
position = strchr(position, DIR_SEP_CHR);
// we're done, yay!
if (! position)
return true;
position++;
// Create next sub path
int sLen = (int)(position - fullPath);
if (sLen > 0) {
char *subPath = strndup(fullPath, sLen);
if (!File::IsDirectory(subPath)) {
File::CreateDir(subPath);
}
free(subPath);
}
// A safety check
panicCounter--;
if (panicCounter <= 0) {
ERROR_LOG(COMMON, "CreateFullPath: directory stracture too deep");
return false;
}
}
}
// Deletes a directory filename, returns true on success
bool DeleteDir(const char *filename)
{
INFO_LOG(COMMON, "DeleteDir: directory %s", filename);
// check if a directory
if (!File::IsDirectory(filename)) {
ERROR_LOG(COMMON, "DeleteDir: Not a directory %s",
filename);
return false;
}
#ifdef _WIN32
if (::RemoveDirectory(filename))
return true;
#else
if (rmdir(filename) == 0)
return true;
#endif
ERROR_LOG(COMMON, "DeleteDir: %s: %s",
filename, GetLastErrorMsg());
return false;
}
// renames file srcFilename to destFilename, returns true on success
bool Rename(const char *srcFilename, const char *destFilename)
{
INFO_LOG(COMMON, "Rename: %s --> %s",
srcFilename, destFilename);
if (rename(srcFilename, destFilename) == 0)
return true;
ERROR_LOG(COMMON, "Rename: failed %s --> %s: %s",
srcFilename, destFilename, GetLastErrorMsg());
return false;
}
// copies file srcFilename to destFilename, returns true on success
bool Copy(const char *srcFilename, const char *destFilename)
{
INFO_LOG(COMMON, "Copy: %s --> %s",
srcFilename, destFilename);
#ifdef _WIN32
if (CopyFile(srcFilename, destFilename, FALSE))
return true;
ERROR_LOG(COMMON, "Copy: failed %s --> %s: %s",
srcFilename, destFilename, GetLastErrorMsg());
return false;
#else
// buffer size
#define BSIZE 1024
char buffer[BSIZE];
// Open input file
FILE *input = fopen(srcFilename, "rb");
if (!input)
{
ERROR_LOG(COMMON, "Copy: input failed %s --> %s: %s",
srcFilename, destFilename, GetLastErrorMsg());
return false;
}
// open output file
FILE *output = fopen(destFilename, "wb");
if (!output)
{
fclose(input);
ERROR_LOG(COMMON, "Copy: output failed %s --> %s: %s",
srcFilename, destFilename, GetLastErrorMsg());
return false;
}
// copy loop
while (!feof(input))
{
// read input
int rnum = fread(buffer, sizeof(char), BSIZE, input);
if (rnum != BSIZE)
{
if (ferror(input) != 0) {
ERROR_LOG(COMMON,
"Copy: failed reading from source, %s --> %s: %s",
srcFilename, destFilename, GetLastErrorMsg());
return false;
}
}
// write output
int wnum = fwrite(buffer, sizeof(char), rnum, output);
if (wnum != rnum)
{
ERROR_LOG(COMMON,
"Copy: failed writing to output, %s --> %s: %s",
srcFilename, destFilename, GetLastErrorMsg());
return false;
}
}
// close flushs
fclose(input);
fclose(output);
return true;
#endif
}
// Returns the size of filename (64bit)
u64 GetSize(const char *filename)
{
if (!Exists(filename)) {
WARN_LOG(COMMON, "GetSize: failed %s: No such file"
,filename);
return 0;
}
if (IsDirectory(filename)) {
WARN_LOG(COMMON, "GetSize: failed %s: is a directory"
,filename);
return 0;
}
// on windows it's actually _stat64 defined in commonFuncs
struct stat64 buf;
if (stat64(filename, &buf) == 0) {
return buf.st_size;
}
ERROR_LOG(COMMON, "GetSize: Stat failed %s: %s",
filename, GetLastErrorMsg());
return 0;
}
// creates an empty file filename, returns true on success
bool CreateEmptyFile(const char *filename)
{
INFO_LOG(COMMON, "CreateEmptyFile: %s", filename);
FILE *pFile = fopen(filename, "wb");
if (!pFile) {
ERROR_LOG(COMMON, "CreateEmptyFile: failed %s: %s",
filename, GetLastErrorMsg());
return false;
}
fclose(pFile);
return true;
}
// Scans the directory tree gets, starting from _Directory and adds the
// results into parentEntry. Returns the number of files+directories found
u32 ScanDirectoryTree(const char *directory, FSTEntry& parentEntry)
{
INFO_LOG(COMMON, "ScanDirectoryTree: directory %s", directory);
// How many files + directories we found
u32 foundEntries = 0;
char *virtualName;
#ifdef _WIN32
// Find the first file in the directory.
WIN32_FIND_DATA ffd;
char searchName[MAX_PATH + 3];
strncpy(searchName, directory, MAX_PATH);
strcat(searchName, "\\*");
HANDLE hFind = FindFirstFile(searchName, &ffd);
if (hFind == INVALID_HANDLE_VALUE) {
FindClose(hFind);
return foundEntries;
}
// windows loop
do {
FSTEntry entry;
virtualName = ffd.cFileName;
#else
struct dirent dirent, *result = NULL;
DIR *dirp = opendir(directory);
if (!dirp)
return 0;
// non windows loop
while (!readdir_r(dirp, &dirent, &result) && result) {
FSTEntry entry;
virtualName = result->d_name;
#endif
// check for "." and ".."
if (((virtualName[0] == '.') && (virtualName[1] == '\0')) ||
((virtualName[0] == '.') && (virtualName[1] == '.') &&
(virtualName[2] == '\0')))
continue;
entry.virtualName = virtualName;
entry.physicalName = directory;
entry.physicalName += DIR_SEP + entry.virtualName;
if (IsDirectory(entry.physicalName.c_str())) {
entry.isDirectory = true;
// is a directory, lets go inside
entry.size = ScanDirectoryTree(entry.physicalName.c_str(), entry);
foundEntries += (u32)entry.size;
} else { // is a file
entry.isDirectory = false;
entry.size = GetSize(entry.physicalName.c_str());
}
++foundEntries;
// Push into the tree
parentEntry.children.push_back(entry);
#ifdef _WIN32
} while (FindNextFile(hFind, &ffd) != 0);
FindClose(hFind);
#else
}
closedir(dirp);
#endif
// Return number of entries found.
return foundEntries;
}
// deletes the given directory and anything under it. Returns true on
// success.
bool DeleteDirRecursively(const char *directory)
{
INFO_LOG(COMMON, "DeleteDirRecursively: %s", directory);
#ifdef _WIN32
// Find the first file in the directory.
WIN32_FIND_DATA ffd;
char searchName[MAX_PATH + 3] = {0};
strncpy(searchName, directory, MAX_PATH);
strcat(searchName, "\\*");
HANDLE hFind = FindFirstFile(searchName, &ffd);
if (hFind == INVALID_HANDLE_VALUE) {
FindClose(hFind);
return false;
}
// windows loop
do {
char *virtualName = ffd.cFileName;
#else
struct dirent dirent, *result = NULL;
DIR *dirp = opendir(directory);
if (!dirp)
return false;
// non windows loop
while (!readdir_r(dirp, &dirent, &result) && result) {
char *virtualName = result->d_name;
#endif
// check for "." and ".."
if (((virtualName[0] == '.') && (virtualName[1] == '\0')) ||
((virtualName[0] == '.') && (virtualName[1] == '.') &&
(virtualName[2] == '\0')))
continue;
char newPath[MAX_PATH];
sprintf(newPath, "%s%c%s", directory, DIR_SEP_CHR, virtualName);
if (IsDirectory(newPath)) {
if (!DeleteDirRecursively(newPath))
return false;
} else {
if (!File::Delete(newPath))
return false;
}
#ifdef _WIN32
} while (FindNextFile(hFind, &ffd) != 0);
FindClose(hFind);
#else
}
#endif
File::DeleteDir(directory);
return true;
}
// Returns the current directory, caller should free
const char *GetCurrentDirectory()
{
const char *dir;
// Get the current working directory (getcwd uses malloc)
if (!(dir = getcwd(NULL, 0))) {
ERROR_LOG(COMMON, "GetCurrentDirectory failed: %s",
GetLastErrorMsg());
return NULL;
}
return dir;
}
// Sets the current directory to the given directory
bool SetCurrentDirectory(const char *_rDirectory)
{
return chdir(_rDirectory) == 0;
}
#if defined(__APPLE__)
std::string GetBundleDirectory()
{
// Plugin path will be Dolphin.app/Contents/PlugIns
CFURLRef BundleRef;
char AppBundlePath[MAXPATHLEN];
// Get the main bundle for the app
BundleRef = CFBundleCopyBundleURL(CFBundleGetMainBundle());
CFStringRef BundlePath = CFURLCopyFileSystemPath(BundleRef, kCFURLPOSIXPathStyle);
CFStringGetFileSystemRepresentation(BundlePath, AppBundlePath, sizeof(AppBundlePath));
CFRelease(BundleRef);
CFRelease(BundlePath);
return AppBundlePath;
}
#endif
// Returns the path to where the plugins are
std::string GetPluginsDirectory()
{
std::string pluginsDir;
#if defined (__APPLE__)
PluginsDir = GetBundleDirectory();
PluginsDir += DIR_SEP;
PluginsDir += PLUGINS_DIR;
#elsif __linux__
pluginsDir = PLUGINS_DIR;
// FIXME global install
#else
pluginsDir = PLUGINS_DIR;
#endif
INFO_LOG(COMMON, "GetPluginsDirectory: Setting to %s:", pluginsDir.c_str());
return pluginsDir;
}
// Returns the path to where the sys file are
std::string GetSysDirectory()
{
std::string sysDir;
#if defined (__APPLE__)
sysDir = GetBundleDirectory();
sysDir += DIR_SEP;
sysDir += SYSDATA_DIR;
#elsif __linux__
sysDir = SYSDATA_DIR;
// FIXME global install
#else
sysDir = SYSDATA_DIR;
#endif
INFO_LOG(COMMON, "GetSysDirectory: Setting to %s:", sysDir.c_str());
return sysDir;
}
// Returns a pointer to a string with a Dolphin data dir in the user's home
// directory. To be used in "multi-user" mode (that is, installed).
const char *GetUserDirectory()
{
// Make sure we only need to do it once
static char path[MAX_PATH] = {0};
if (strlen(path) > 0)
return path;
#ifdef WIN32
char homedir[MAX_PATH];
if (!SUCCEEDED(SHGetFolderPath(NULL, CSIDL_APPDATA, NULL, 0, path)))
return NULL;
#else
char *homedir = getenv("HOME");
if (!homedir)
return NULL;
#endif
snprintf(path, sizeof(path), "%s" DIR_SEP DOLPHIN_DATA_DIR, homedir);
INFO_LOG(COMMON, "GetUserDirectory: Setting to %s:", path);
return path;
}
} // namespace