dolphin/Source/Core
nodchip ccb96be9b3 Jit64/JitIL: Enabled block merging to improved the performance. This improves the fps 4-5 faster in some games. However it decreases the fps 10 slower in other games, MP2 and etc. In this commit, the actual block merging is disabled. If you want to try block merging, please set FUNCTION_FOLLOWING_THRESHOLD to a positive integer.
Increased the size of code buffer to prevent cache clearing with block merging.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6193 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-09-09 02:14:03 +00:00
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AudioCommon Reverted change from r6100 to previous version. That thing broke some games audios. With audio throttle off, possessing audio was disabled. Now I'm working on a workaround, stay tunned. 2010-08-17 15:45:12 +00:00
Common Implement parts of DIVerify that can be useful. (copy tmd to emulated nand for disc titles) 2010-09-07 06:06:08 +00:00
Core Jit64/JitIL: Enabled block merging to improved the performance. This improves the fps 4-5 faster in some games. However it decreases the fps 10 slower in other games, MP2 and etc. In this commit, the actual block merging is disabled. If you want to try block merging, please set FUNCTION_FOLLOWING_THRESHOLD to a positive integer. 2010-09-09 02:14:03 +00:00
DSPCore hackfix dsp reset: fixes zelda collector's edition and some other games which reset and hang (...are there any others?) 2010-09-02 01:36:45 +00:00
DebuggerUICommon Debugger enhancements: 2010-08-08 06:00:22 +00:00
DebuggerWX Added support for multiboot dols. This allows demo discs, bonus discs etc to be played. 2010-08-11 10:45:27 +00:00
DiscIO call DIVerify when a wii game is launched directly by dolphin (adds tmd+uid) 2010-09-08 00:20:19 +00:00
DolphinWX Added support for recording multiple GameCube controllers at once. 2010-09-06 21:41:01 +00:00
InputCommon GCPad/Wiimote New (ControllerInterface): Some tweaks to the DirectInput code. (fix for a random gamepad which didn't work) 2010-09-02 00:03:25 +00:00
InputUICommon GCPad/Wiimote New: (OS X Config Dialog) Temporarily fix a crash when selecting an item in the device list (a current bug in wxWidgets with wxTE_PROCESS_ENTER). (Windows DirectInput) Hopefully made axis enumeration and the fall back to polled data(for drivers which don't support buffered data) simpler and more foolproof (a few users were having issues with a few specific gamepads). 2010-08-29 03:45:56 +00:00
VideoCommon std::string needs <string> rather than <string.h>. 2010-09-06 12:14:18 +00:00