315 lines
8.7 KiB
C++
315 lines
8.7 KiB
C++
|
|
#include "Common.h"
|
|
|
|
#include "Statistics.h"
|
|
#include "OpcodeDecoding.h"
|
|
#include "IndexGenerator.h"
|
|
#include "VertexShaderManager.h"
|
|
#include "PixelShaderManager.h"
|
|
#include "NativeVertexFormat.h"
|
|
#include "TextureCacheBase.h"
|
|
#include "RenderBase.h"
|
|
#include "Profiler.h"
|
|
|
|
#include "VertexManagerBase.h"
|
|
|
|
VertexManager *g_vertex_manager;
|
|
|
|
u8 *VertexManager::s_pCurBufferPointer;
|
|
u8 *VertexManager::s_pBaseBufferPointer;
|
|
|
|
u8 *VertexManager::LocalVBuffer;
|
|
u16 *VertexManager::TIBuffer;
|
|
u16 *VertexManager::LIBuffer;
|
|
u16 *VertexManager::PIBuffer;
|
|
|
|
bool VertexManager::Flushed;
|
|
|
|
VertexManager::VertexManager()
|
|
{
|
|
Flushed = false;
|
|
|
|
LocalVBuffer = new u8[MAXVBUFFERSIZE];
|
|
s_pCurBufferPointer = s_pBaseBufferPointer = LocalVBuffer;
|
|
|
|
TIBuffer = new u16[MAXIBUFFERSIZE];
|
|
LIBuffer = new u16[MAXIBUFFERSIZE];
|
|
PIBuffer = new u16[MAXIBUFFERSIZE];
|
|
|
|
IndexGenerator::Start(TIBuffer, LIBuffer, PIBuffer);
|
|
}
|
|
|
|
void VertexManager::ResetBuffer()
|
|
{
|
|
s_pCurBufferPointer = LocalVBuffer;
|
|
}
|
|
|
|
VertexManager::~VertexManager()
|
|
{
|
|
delete[] LocalVBuffer;
|
|
|
|
delete[] TIBuffer;
|
|
delete[] LIBuffer;
|
|
delete[] PIBuffer;
|
|
|
|
// TODO: necessary??
|
|
ResetBuffer();
|
|
}
|
|
|
|
void VertexManager::AddIndices(int primitive, int numVertices)
|
|
{
|
|
//switch (primitive)
|
|
//{
|
|
//case GX_DRAW_QUADS: IndexGenerator::AddQuads(numVertices); break;
|
|
//case GX_DRAW_TRIANGLES: IndexGenerator::AddList(numVertices); break;
|
|
//case GX_DRAW_TRIANGLE_STRIP: IndexGenerator::AddStrip(numVertices); break;
|
|
//case GX_DRAW_TRIANGLE_FAN: IndexGenerator::AddFan(numVertices); break;
|
|
//case GX_DRAW_LINES: IndexGenerator::AddLineList(numVertices); break;
|
|
//case GX_DRAW_LINE_STRIP: IndexGenerator::AddLineStrip(numVertices); break;
|
|
//case GX_DRAW_POINTS: IndexGenerator::AddPoints(numVertices); break;
|
|
//}
|
|
|
|
static void (*const primitive_table[])(int) =
|
|
{
|
|
IndexGenerator::AddQuads,
|
|
NULL,
|
|
IndexGenerator::AddList,
|
|
IndexGenerator::AddStrip,
|
|
IndexGenerator::AddFan,
|
|
IndexGenerator::AddLineList,
|
|
IndexGenerator::AddLineStrip,
|
|
IndexGenerator::AddPoints,
|
|
};
|
|
|
|
primitive_table[primitive](numVertices);
|
|
}
|
|
|
|
int VertexManager::GetRemainingSize()
|
|
{
|
|
return MAXVBUFFERSIZE - (int)(s_pCurBufferPointer - LocalVBuffer);
|
|
}
|
|
|
|
int VertexManager::GetRemainingVertices(int primitive)
|
|
{
|
|
switch (primitive)
|
|
{
|
|
case GX_DRAW_QUADS:
|
|
case GX_DRAW_TRIANGLES:
|
|
case GX_DRAW_TRIANGLE_STRIP:
|
|
case GX_DRAW_TRIANGLE_FAN:
|
|
return (MAXIBUFFERSIZE - IndexGenerator::GetTriangleindexLen()) / 3;
|
|
break;
|
|
|
|
case GX_DRAW_LINES:
|
|
case GX_DRAW_LINE_STRIP:
|
|
return (MAXIBUFFERSIZE - IndexGenerator::GetLineindexLen()) / 2;
|
|
break;
|
|
|
|
case GX_DRAW_POINTS:
|
|
return (MAXIBUFFERSIZE - IndexGenerator::GetPointindexLen());
|
|
break;
|
|
|
|
default:
|
|
return 0;
|
|
break;
|
|
}
|
|
}
|
|
|
|
void VertexManager::AddVertices(int primitive, int numVertices)
|
|
{
|
|
if (numVertices <= 0)
|
|
return;
|
|
|
|
switch (primitive)
|
|
{
|
|
case GX_DRAW_QUADS:
|
|
case GX_DRAW_TRIANGLES:
|
|
case GX_DRAW_TRIANGLE_STRIP:
|
|
case GX_DRAW_TRIANGLE_FAN:
|
|
if (MAXIBUFFERSIZE - IndexGenerator::GetTriangleindexLen() < 3 * numVertices)
|
|
Flush();
|
|
break;
|
|
|
|
case GX_DRAW_LINES:
|
|
case GX_DRAW_LINE_STRIP:
|
|
if (MAXIBUFFERSIZE - IndexGenerator::GetLineindexLen() < 2 * numVertices)
|
|
Flush();
|
|
break;
|
|
|
|
case GX_DRAW_POINTS:
|
|
if (MAXIBUFFERSIZE - IndexGenerator::GetPointindexLen() < numVertices)
|
|
Flush();
|
|
break;
|
|
|
|
default:
|
|
return;
|
|
break;
|
|
}
|
|
|
|
if (Flushed)
|
|
{
|
|
IndexGenerator::Start(TIBuffer, LIBuffer, PIBuffer);
|
|
Flushed = false;
|
|
}
|
|
|
|
ADDSTAT(stats.thisFrame.numPrims, numVertices);
|
|
INCSTAT(stats.thisFrame.numPrimitiveJoins);
|
|
AddIndices(primitive, numVertices);
|
|
}
|
|
|
|
void VertexManager::Flush()
|
|
{
|
|
g_vertex_manager->vFlush();
|
|
}
|
|
|
|
// TODO: need to merge more stuff into VideoCommon to use this
|
|
#if (0)
|
|
void VertexManager::Flush()
|
|
{
|
|
if (LocalVBuffer == s_pCurBufferPointer || Flushed)
|
|
return;
|
|
|
|
Flushed = true;
|
|
|
|
VideoFifo_CheckEFBAccess();
|
|
|
|
#if defined(_DEBUG) || defined(DEBUGFAST)
|
|
PRIM_LOG("frame%d:\n texgen=%d, numchan=%d, dualtex=%d, ztex=%d, cole=%d, alpe=%d, ze=%d", g_ActiveConfig.iSaveTargetId, xfregs.numTexGens,
|
|
xfregs.nNumChans, (int)xfregs.bEnableDualTexTransform, bpmem.ztex2.op,
|
|
bpmem.blendmode.colorupdate, bpmem.blendmode.alphaupdate, bpmem.zmode.updateenable);
|
|
|
|
for (int i = 0; i < xfregs.nNumChans; ++i)
|
|
{
|
|
LitChannel* ch = &xfregs.colChans[i].color;
|
|
PRIM_LOG("colchan%d: matsrc=%d, light=0x%x, ambsrc=%d, diffunc=%d, attfunc=%d", i, ch->matsource, ch->GetFullLightMask(), ch->ambsource, ch->diffusefunc, ch->attnfunc);
|
|
ch = &xfregs.colChans[i].alpha;
|
|
PRIM_LOG("alpchan%d: matsrc=%d, light=0x%x, ambsrc=%d, diffunc=%d, attfunc=%d", i, ch->matsource, ch->GetFullLightMask(), ch->ambsource, ch->diffusefunc, ch->attnfunc);
|
|
}
|
|
|
|
for (int i = 0; i < xfregs.numTexGens; ++i)
|
|
{
|
|
TexMtxInfo tinfo = xfregs.texcoords[i].texmtxinfo;
|
|
if (tinfo.texgentype != XF_TEXGEN_EMBOSS_MAP) tinfo.hex &= 0x7ff;
|
|
if (tinfo.texgentype != XF_TEXGEN_REGULAR) tinfo.projection = 0;
|
|
|
|
PRIM_LOG("txgen%d: proj=%d, input=%d, gentype=%d, srcrow=%d, embsrc=%d, emblght=%d, postmtx=%d, postnorm=%d",
|
|
i, tinfo.projection, tinfo.inputform, tinfo.texgentype, tinfo.sourcerow, tinfo.embosssourceshift, tinfo.embosslightshift,
|
|
xfregs.texcoords[i].postmtxinfo.index, xfregs.texcoords[i].postmtxinfo.normalize);
|
|
}
|
|
|
|
PRIM_LOG("pixel: tev=%d, ind=%d, texgen=%d, dstalpha=%d, alphafunc=0x%x", bpmem.genMode.numtevstages+1, bpmem.genMode.numindstages,
|
|
bpmem.genMode.numtexgens, (u32)bpmem.dstalpha.enable, (bpmem.alphaFunc.hex>>16)&0xff);
|
|
#endif
|
|
|
|
DVSTARTPROFILE();
|
|
|
|
// set the textures
|
|
DVSTARTSUBPROFILE("VertexManager::Flush:textures");
|
|
|
|
u32 usedtextures = 0;
|
|
for (u32 i = 0; i < (u32)bpmem.genMode.numtevstages + 1; ++i)
|
|
if (bpmem.tevorders[i / 2].getEnable(i & 1))
|
|
usedtextures |= 1 << bpmem.tevorders[i/2].getTexMap(i & 1);
|
|
|
|
if (bpmem.genMode.numindstages > 0)
|
|
for (u32 i = 0; i < (u32)bpmem.genMode.numtevstages + 1; ++i)
|
|
if (bpmem.tevind[i].IsActive() && bpmem.tevind[i].bt < bpmem.genMode.numindstages)
|
|
usedtextures |= 1 << bpmem.tevindref.getTexMap(bpmem.tevind[i].bt);
|
|
|
|
for (u32 i = 0; i < 8; ++i)
|
|
{
|
|
if (usedtextures & (1 << i))
|
|
{
|
|
// TODO:
|
|
//glActiveTexture(GL_TEXTURE0 + i);
|
|
|
|
Renderer::SetSamplerState(i & 3, i >> 2);
|
|
FourTexUnits &tex = bpmem.tex[i >> 2];
|
|
|
|
TCacheEntry::TCacheEntryBase* tentry = TextureCache::Load(i,
|
|
(tex.texImage3[i&3].image_base/* & 0x1FFFFF*/) << 5,
|
|
tex.texImage0[i&3].width + 1, tex.texImage0[i&3].height + 1,
|
|
tex.texImage0[i&3].format, tex.texTlut[i&3].tmem_offset<<9,
|
|
tex.texTlut[i&3].tlut_format,
|
|
(tex.texMode0[i&3].min_filter & 3) && (tex.texMode0[i&3].min_filter != 8) && g_ActiveConfig.bUseNativeMips,
|
|
(tex.texMode1[i&3].max_lod >> 4));
|
|
|
|
if (tentry)
|
|
{
|
|
// 0s are probably for no manual wrapping needed.
|
|
PixelShaderManager::SetTexDims(i, tentry->nativeW, tentry->nativeH, 0, 0);
|
|
|
|
// TODO:
|
|
//if (g_ActiveConfig.iLog & CONF_SAVETEXTURES)
|
|
//{
|
|
// // save the textures
|
|
// char strfile[255];
|
|
// sprintf(strfile, "%stex%.3d_%d.tga", File::GetUserPath(D_DUMPFRAMES_IDX), g_Config.iSaveTargetId, i);
|
|
// SaveTexture(strfile, GL_TEXTURE_2D, tentry->texture, tentry->w, tentry->h);
|
|
//}
|
|
}
|
|
else
|
|
ERROR_LOG(VIDEO, "error loading texture");
|
|
}
|
|
}
|
|
|
|
// set global constants
|
|
VertexShaderManager::SetConstants();
|
|
PixelShaderManager::SetConstants();
|
|
|
|
// finally bind
|
|
if (false == PixelShaderCache::SetShader(false, g_nativeVertexFmt->m_components))
|
|
goto shader_fail;
|
|
if (false == VertexShaderCache::SetShader(g_nativeVertexFmt->m_components))
|
|
goto shader_fail;
|
|
|
|
const int stride = g_nativeVertexFmt->GetVertexStride();
|
|
//if (g_nativeVertexFmt)
|
|
g_nativeVertexFmt->SetupVertexPointers();
|
|
|
|
g_vertex_manager->Draw(stride, false);
|
|
|
|
// run through vertex groups again to set alpha
|
|
if (false == g_ActiveConfig.bDstAlphaPass && bpmem.dstalpha.enable && bpmem.blendmode.alphaupdate)
|
|
{
|
|
if (false == PixelShaderCache::SetShader(true, g_nativeVertexFmt->m_components))
|
|
goto shader_fail;
|
|
|
|
g_vertex_manager->Draw(stride, true);
|
|
}
|
|
|
|
// TODO:
|
|
//IndexGenerator::Start(TIBuffer, LIBuffer, PIBuffer);
|
|
|
|
#if defined(_DEBUG) || defined(DEBUGFAST)
|
|
if (g_ActiveConfig.iLog & CONF_SAVESHADERS)
|
|
{
|
|
// save the shaders
|
|
char strfile[255];
|
|
sprintf(strfile, "%sps%.3d.txt", File::GetUserPath(D_DUMPFRAMES_IDX), g_ActiveConfig.iSaveTargetId);
|
|
std::ofstream fps(strfile);
|
|
fps << ps->strprog.c_str();
|
|
sprintf(strfile, "%svs%.3d.txt", File::GetUserPath(D_DUMPFRAMES_IDX), g_ActiveConfig.iSaveTargetId);
|
|
std::ofstream fvs(strfile);
|
|
fvs << vs->strprog.c_str();
|
|
}
|
|
|
|
if (g_ActiveConfig.iLog & CONF_SAVETARGETS)
|
|
{
|
|
char str[128];
|
|
sprintf(str, "%starg%.3d.tga", File::GetUserPath(D_DUMPFRAMES_IDX), g_ActiveConfig.iSaveTargetId);
|
|
TargetRectangle tr;
|
|
tr.left = 0;
|
|
tr.right = Renderer::GetTargetWidth();
|
|
tr.top = 0;
|
|
tr.bottom = Renderer::GetTargetHeight();
|
|
Renderer::SaveRenderTarget(str, tr);
|
|
}
|
|
#endif
|
|
++g_Config.iSaveTargetId;
|
|
|
|
shader_fail:
|
|
ResetBuffer();
|
|
}
|
|
#endif
|