65 lines
2.0 KiB
C++
65 lines
2.0 KiB
C++
// Copyright 2014 Dolphin Emulator Project
|
|
// Licensed under GPLv2
|
|
// Refer to the license.txt file included.
|
|
|
|
#include "Common/CommonPaths.h"
|
|
#include "Common/FileUtil.h"
|
|
#include "Common/Logging/LogManager.h"
|
|
|
|
#include "Core/ConfigManager.h"
|
|
#include "Core/HW/Wiimote.h"
|
|
|
|
#include "UICommon/UICommon.h"
|
|
|
|
#include "VideoCommon/VideoBackendBase.h"
|
|
|
|
namespace UICommon
|
|
{
|
|
|
|
void Init()
|
|
{
|
|
LogManager::Init();
|
|
SConfig::Init();
|
|
VideoBackend::PopulateList();
|
|
WiimoteReal::LoadSettings();
|
|
|
|
VideoBackend::ActivateBackend(SConfig::GetInstance().m_LocalCoreStartupParameter.m_strVideoBackend);
|
|
|
|
SetEnableAlert(SConfig::GetInstance().m_LocalCoreStartupParameter.bUsePanicHandlers);
|
|
}
|
|
|
|
void Shutdown()
|
|
{
|
|
WiimoteReal::Shutdown();
|
|
VideoBackend::ClearList();
|
|
SConfig::Shutdown();
|
|
LogManager::Shutdown();
|
|
}
|
|
|
|
void CreateDirectories()
|
|
{
|
|
// Copy initial Wii NAND data from Sys to User.
|
|
File::CopyDir(File::GetSysDirectory() + WII_USER_DIR DIR_SEP,
|
|
File::GetUserPath(D_WIIUSER_IDX));
|
|
|
|
File::CreateFullPath(File::GetUserPath(D_USER_IDX));
|
|
File::CreateFullPath(File::GetUserPath(D_CACHE_IDX));
|
|
File::CreateFullPath(File::GetUserPath(D_CONFIG_IDX));
|
|
File::CreateFullPath(File::GetUserPath(D_DUMPDSP_IDX));
|
|
File::CreateFullPath(File::GetUserPath(D_DUMPTEXTURES_IDX));
|
|
File::CreateFullPath(File::GetUserPath(D_GAMESETTINGS_IDX));
|
|
File::CreateFullPath(File::GetUserPath(D_GCUSER_IDX));
|
|
File::CreateFullPath(File::GetUserPath(D_GCUSER_IDX) + USA_DIR DIR_SEP);
|
|
File::CreateFullPath(File::GetUserPath(D_GCUSER_IDX) + EUR_DIR DIR_SEP);
|
|
File::CreateFullPath(File::GetUserPath(D_GCUSER_IDX) + JAP_DIR DIR_SEP);
|
|
File::CreateFullPath(File::GetUserPath(D_HIRESTEXTURES_IDX));
|
|
File::CreateFullPath(File::GetUserPath(D_MAILLOGS_IDX));
|
|
File::CreateFullPath(File::GetUserPath(D_MAPS_IDX));
|
|
File::CreateFullPath(File::GetUserPath(D_SCREENSHOTS_IDX));
|
|
File::CreateFullPath(File::GetUserPath(D_SHADERS_IDX));
|
|
File::CreateFullPath(File::GetUserPath(D_STATESAVES_IDX));
|
|
File::CreateFullPath(File::GetUserPath(D_THEMES_IDX));
|
|
}
|
|
|
|
} // namespace UICommon
|