dolphin/Source/Core/VideoBackends/D3D12/BoundingBox.cpp

45 lines
731 B
C++

// Copyright 2014 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include "Common/CommonTypes.h"
#include "Common/MsgHandler.h"
#include "VideoBackends/D3D12/BoundingBox.h"
#include "VideoCommon/VideoConfig.h"
// D3D12TODO: Support bounding box behavior.
namespace DX12
{
ID3D11UnorderedAccessView* BBox::GetUAV()
{
// D3D12TODO: Implement this;
return nullptr;
}
void BBox::Init()
{
if (g_ActiveConfig.backend_info.bSupportsBBox)
{
// D3D12TODO: Implement this;
}
}
void BBox::Shutdown()
{
// D3D12TODO: Implement this;
}
void BBox::Set(int index, int value)
{
// D3D12TODO: Implement this;
}
int BBox::Get(int index)
{
// D3D12TODO: Implement this;
return 0;
}
};