289 lines
7.4 KiB
C++
289 lines
7.4 KiB
C++
// Copyright 2013 Dolphin Emulator Project
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// Licensed under GPLv2
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// Refer to the license.txt file included.
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#include <algorithm>
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#include <map>
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#include <sstream>
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#include "InputCommon/ControllerInterface/DInput/DInput.h"
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#include "InputCommon/ControllerInterface/DInput/DInputJoystick.h"
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#include "InputCommon/ControllerInterface/DInput/XInputFilter.h"
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namespace ciface
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{
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namespace DInput
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{
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#define DATA_BUFFER_SIZE 32
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void InitJoystick(IDirectInput8* const idi8, std::vector<Core::Device*>& devices, HWND hwnd)
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{
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std::list<DIDEVICEINSTANCE> joysticks;
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idi8->EnumDevices(DI8DEVCLASS_GAMECTRL, DIEnumDevicesCallback, (LPVOID)&joysticks, DIEDFL_ATTACHEDONLY);
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// this is used to number the joysticks
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// multiple joysticks with the same name shall get unique ids starting at 0
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std::map< std::basic_string<TCHAR>, int> name_counts;
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std::vector<DWORD> xinput_guids;
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GetXInputGUIDS(&xinput_guids);
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for (DIDEVICEINSTANCE& joystick : joysticks)
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{
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// skip XInput Devices
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if (std::find(xinput_guids.begin(), xinput_guids.end(), joystick.guidProduct.Data1) != xinput_guids.end())
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{
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continue;
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}
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LPDIRECTINPUTDEVICE8 js_device;
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if (SUCCEEDED(idi8->CreateDevice(joystick.guidInstance, &js_device, nullptr)))
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{
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if (SUCCEEDED(js_device->SetDataFormat(&c_dfDIJoystick)))
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{
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if (FAILED(js_device->SetCooperativeLevel(GetAncestor(hwnd, GA_ROOT), DISCL_BACKGROUND | DISCL_EXCLUSIVE)))
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{
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//PanicAlert("SetCooperativeLevel(DISCL_EXCLUSIVE) failed!");
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// fall back to non-exclusive mode, with no rumble
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if (FAILED(js_device->SetCooperativeLevel(nullptr, DISCL_BACKGROUND | DISCL_NONEXCLUSIVE)))
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{
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//PanicAlert("SetCooperativeLevel failed!");
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js_device->Release();
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continue;
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}
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}
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Joystick* js = new Joystick(/*&*i, */js_device, name_counts[joystick.tszInstanceName]++);
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// only add if it has some inputs/outputs
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if (js->Inputs().size() || js->Outputs().size())
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devices.push_back(js);
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else
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delete js;
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}
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else
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{
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//PanicAlert("SetDataFormat failed!");
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js_device->Release();
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}
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}
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}
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}
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Joystick::Joystick( /*const LPCDIDEVICEINSTANCE lpddi, */const LPDIRECTINPUTDEVICE8 device, const unsigned int index )
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: m_device(device)
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, m_index(index)
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//, m_name(TStringToString(lpddi->tszInstanceName))
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{
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// seems this needs to be done before GetCapabilities
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// polled or buffered data
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DIPROPDWORD dipdw;
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dipdw.diph.dwSize = sizeof(DIPROPDWORD);
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dipdw.diph.dwHeaderSize = sizeof(DIPROPHEADER);
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dipdw.diph.dwObj = 0;
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dipdw.diph.dwHow = DIPH_DEVICE;
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dipdw.dwData = DATA_BUFFER_SIZE;
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// set the buffer size,
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// if we can't set the property, we can't use buffered data
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m_buffered = SUCCEEDED(m_device->SetProperty(DIPROP_BUFFERSIZE, &dipdw.diph));
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// seems this needs to be done after SetProperty of buffer size
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m_device->Acquire();
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// get joystick caps
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DIDEVCAPS js_caps;
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js_caps.dwSize = sizeof(js_caps);
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if (FAILED(m_device->GetCapabilities(&js_caps)))
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return;
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// max of 32 buttons and 4 hats / the limit of the data format I am using
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js_caps.dwButtons = std::min((DWORD)32, js_caps.dwButtons);
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js_caps.dwPOVs = std::min((DWORD)4, js_caps.dwPOVs);
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//m_must_poll = (js_caps.dwFlags & DIDC_POLLEDDATAFORMAT) != 0;
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// buttons
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for (u8 i = 0; i != js_caps.dwButtons; ++i)
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AddInput(new Button(i, m_state_in.rgbButtons[i]));
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// hats
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for (u8 i = 0; i != js_caps.dwPOVs; ++i)
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{
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// each hat gets 4 input instances associated with it, (up down left right)
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for (u8 d = 0; d != 4; ++d)
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AddInput(new Hat(i, m_state_in.rgdwPOV[i], d));
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}
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// get up to 6 axes and 2 sliders
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DIPROPRANGE range;
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range.diph.dwSize = sizeof(range);
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range.diph.dwHeaderSize = sizeof(range.diph);
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range.diph.dwHow = DIPH_BYOFFSET;
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// screw EnumObjects, just go through all the axis offsets and try to GetProperty
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// this should be more foolproof, less code, and probably faster
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for (unsigned int offset = 0; offset < DIJOFS_BUTTON(0) / sizeof(LONG); ++offset)
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{
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range.diph.dwObj = offset * sizeof(LONG);
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// try to set some nice power of 2 values (128) to match the GameCube controls
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range.lMin = -(1 << 7);
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range.lMax = (1 << 7);
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m_device->SetProperty(DIPROP_RANGE, &range.diph);
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// but I guess not all devices support setting range
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// so I getproperty right afterward incase it didn't set.
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// This also checks that the axis is present
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if (SUCCEEDED(m_device->GetProperty(DIPROP_RANGE, &range.diph)))
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{
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const LONG base = (range.lMin + range.lMax) / 2;
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const LONG& ax = (&m_state_in.lX)[offset];
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// each axis gets a negative and a positive input instance associated with it
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AddAnalogInputs(new Axis(offset, ax, base, range.lMin-base),
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new Axis(offset, ax, base, range.lMax-base));
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}
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}
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// force feedback
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std::list<DIDEVICEOBJECTINSTANCE> objects;
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if (SUCCEEDED(m_device->EnumObjects(DIEnumDeviceObjectsCallback, (LPVOID)&objects, DIDFT_AXIS)))
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{
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InitForceFeedback(m_device, (int)objects.size());
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}
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ClearInputState();
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}
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Joystick::~Joystick()
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{
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m_device->Unacquire();
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m_device->Release();
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}
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void Joystick::ClearInputState()
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{
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ZeroMemory(&m_state_in, sizeof(m_state_in));
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// set hats to center
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memset(m_state_in.rgdwPOV, 0xFF, sizeof(m_state_in.rgdwPOV));
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}
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std::string Joystick::GetName() const
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{
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return GetDeviceName(m_device);
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}
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int Joystick::GetId() const
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{
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return m_index;
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}
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std::string Joystick::GetSource() const
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{
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return DINPUT_SOURCE_NAME;
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}
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// update IO
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bool Joystick::UpdateInput()
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{
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HRESULT hr = 0;
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// just always poll,
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// MSDN says if this isn't needed it doesn't do anything
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m_device->Poll();
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if (m_buffered)
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{
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DIDEVICEOBJECTDATA evtbuf[DATA_BUFFER_SIZE];
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DWORD numevents = DATA_BUFFER_SIZE;
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hr = m_device->GetDeviceData(sizeof(*evtbuf), evtbuf, &numevents, 0);
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if (SUCCEEDED(hr))
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{
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for (LPDIDEVICEOBJECTDATA evt = evtbuf; evt != (evtbuf + numevents); ++evt)
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{
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// all the buttons are at the end of the data format
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// they are bytes rather than longs
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if (evt->dwOfs < DIJOFS_BUTTON(0))
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*(DWORD*)(((BYTE*)&m_state_in) + evt->dwOfs) = evt->dwData;
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else
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((BYTE*)&m_state_in)[evt->dwOfs] = (BYTE)evt->dwData;
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}
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// seems like this needs to be done maybe...
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if (DI_BUFFEROVERFLOW == hr)
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hr = m_device->GetDeviceState(sizeof(m_state_in), &m_state_in);
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}
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}
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else
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{
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hr = m_device->GetDeviceState(sizeof(m_state_in), &m_state_in);
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}
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// try reacquire if input lost
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if (DIERR_INPUTLOST == hr || DIERR_NOTACQUIRED == hr)
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hr = m_device->Acquire();
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return SUCCEEDED(hr);
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}
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// get name
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std::string Joystick::Button::GetName() const
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{
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std::ostringstream ss;
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ss << "Button " << (int)m_index;
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return ss.str();
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}
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std::string Joystick::Axis::GetName() const
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{
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std::ostringstream ss;
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// axis
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if (m_index < 6)
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{
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ss << "Axis " << (char)('X' + (m_index % 3));
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if (m_index > 2)
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ss << 'r';
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}
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// slider
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else
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{
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ss << "Slider " << (int)(m_index - 6);
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}
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ss << (m_range < 0 ? '-' : '+');
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return ss.str();
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}
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std::string Joystick::Hat::GetName() const
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{
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static char tmpstr[] = "Hat . .";
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tmpstr[4] = (char)('0' + m_index);
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tmpstr[6] = "NESW"[m_direction];
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return tmpstr;
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}
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// get / set state
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ControlState Joystick::Axis::GetState() const
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{
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return std::max(0.0f, ControlState(m_axis - m_base) / m_range);
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}
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ControlState Joystick::Button::GetState() const
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{
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return ControlState(m_button > 0);
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}
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ControlState Joystick::Hat::GetState() const
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{
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// can this func be simplified ?
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// hat centered code from MSDN
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if (0xFFFF == LOWORD(m_hat))
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return 0;
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return (abs((int)(m_hat / 4500 - m_direction * 2 + 8) % 8 - 4) > 2);
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}
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}
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}
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