114 lines
2.5 KiB
C++
114 lines
2.5 KiB
C++
// Copyright 2014 Dolphin Emulator Project
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// Licensed under GPLv2
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// Refer to the license.txt file included.
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#include <wx/panel.h>
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#include "DolphinWX/GLInterface/AGL.h"
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#include "VideoCommon/RenderBase.h"
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#include "VideoCommon/VertexShaderManager.h"
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#include "VideoCommon/VideoConfig.h"
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void cInterfaceAGL::Swap()
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{
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[cocoaCtx flushBuffer];
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}
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// Create rendering window.
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// Call browser: Core.cpp:EmuThread() > main.cpp:Video_Initialize()
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bool cInterfaceAGL::Create(void *window_handle)
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{
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// FIXME: Get rid of the explicit use of wxPanel here. This shouldn't be necessary.
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cocoaWin = reinterpret_cast<NSView*>(((wxPanel*)window_handle)->GetHandle());
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NSSize size = [cocoaWin frame].size;
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// Enable high-resolution display support.
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[cocoaWin setWantsBestResolutionOpenGLSurface:YES];
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NSWindow *window = [cocoaWin window];
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float scale = [window backingScaleFactor];
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size.width *= scale;
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size.height *= scale;
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// Control window size and picture scaling
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s_backbuffer_width = size.width;
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s_backbuffer_height = size.height;
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NSOpenGLPixelFormatAttribute attr[] = { NSOpenGLPFADoubleBuffer, NSOpenGLPFAOpenGLProfile, NSOpenGLProfileVersion3_2Core, NSOpenGLPFAAccelerated, 0 };
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NSOpenGLPixelFormat *fmt = [[NSOpenGLPixelFormat alloc]
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initWithAttributes: attr];
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if (fmt == nil)
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{
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ERROR_LOG(VIDEO, "failed to create pixel format");
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return false;
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}
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cocoaCtx = [[NSOpenGLContext alloc] initWithFormat: fmt shareContext: nil];
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[fmt release];
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if (cocoaCtx == nil)
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{
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ERROR_LOG(VIDEO, "failed to create context");
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return false;
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}
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if (cocoaWin == nil)
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{
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ERROR_LOG(VIDEO, "failed to create window");
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return false;
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}
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[window makeFirstResponder:cocoaWin];
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[cocoaCtx setView: cocoaWin];
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[window makeKeyAndOrderFront: nil];
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return true;
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}
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bool cInterfaceAGL::MakeCurrent()
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{
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[cocoaCtx makeCurrentContext];
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return true;
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}
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bool cInterfaceAGL::ClearCurrent()
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{
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// not tested at all
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//clearCurrentContext();
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return true;
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}
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// Close backend
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void cInterfaceAGL::Shutdown()
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{
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[cocoaCtx clearDrawable];
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[cocoaCtx release];
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cocoaCtx = nil;
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}
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void cInterfaceAGL::Update()
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{
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NSWindow *window = [cocoaWin window];
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NSSize size = [cocoaWin frame].size;
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float scale = [window backingScaleFactor];
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size.width *= scale;
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size.height *= scale;
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if (s_backbuffer_width == size.width &&
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s_backbuffer_height == size.height)
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return;
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s_backbuffer_width = size.width;
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s_backbuffer_height = size.height;
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[cocoaCtx update];
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}
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void cInterfaceAGL::SwapInterval(int interval)
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{
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[cocoaCtx setValues:(GLint *)&interval forParameter:NSOpenGLCPSwapInterval];
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}
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