dolphin/Source/Plugins/Plugin_VideoSoftware/Src/SConscript

112 lines
2.3 KiB
Python

# -*- python -*-
Import('env')
# can we import path in one place?
import sys
sys.path.append(env['base_dir']+'SconsTests')
import utils
import platform
name = "Plugin_VideoSoftware"
files = [
'BPMemLoader.cpp',
'Clipper.cpp',
'CommandProcessor.cpp',
'CPMemLoader.cpp',
'DebugUtil.cpp',
'EfbCopy.cpp',
'EfbInterface.cpp',
'GLUtil.cpp',
'HwRasterizer.cpp',
'main.cpp',
'OpcodeDecoder.cpp',
'PixelEngine.cpp',
'Rasterizer.cpp',
'RasterFont.cpp',
'Renderer.cpp',
'SetupUnit.cpp',
'Statistics.cpp',
'Tev.cpp',
'TextureEncoder.cpp',
'TextureSampler.cpp',
'TransformUnit.cpp',
'VertexFormatConverter.cpp',
'VertexLoader.cpp',
'VideoConfig.cpp',
'XFMemLoader.cpp',
]
compileFlags = [
'-fPIC',
]
linkFlags = [
]
libs = [
'videocommon', 'SOIL', 'common'
]
gfxenv = env.Clone()
if sys.platform == 'win32':
files += [ 'Win32.cpp' ]
tests = {'CheckPKG' : utils.CheckPKG}
conf = gfxenv.Configure(custom_tests = tests,
config_h=env['base_dir']+"Source/Core/Common/Src/Config.h")
if sys.platform == 'darwin':
gfxenv['FRAMEWORKS'] = ['CoreFoundation', 'System', 'OpenGL', 'Cocoa', 'Cg']
compileFlags += ['-x','objective-c++',]
files += [ 'cocoaGL.m', ]
conf.CheckPKG('OpenGL')
if gfxenv['HAVE_OPENCL']:
gfxenv['FRAMEWORKS'] += ['OpenCL']
elif sys.platform == 'win32':
print name + " is assuming that you have opengl, glu, cg, and cggl"
else:
if not (conf.CheckPKG('GL') and conf.CheckPKG('GLU')):
print name + " must have opengl and glu to be build"
Return()
if sys.platform == 'win32':
print name + " is assuming that you have glew"
else:
if not conf.CheckPKG('GLEW'):
print name + " must have glew to be build"
Return()
if sys.platform == 'win32':
files += [
'Win32.cpp'
]
libs += [
env['base_dir'] + '/Externals/Cg/'
]
gfxenv['CPPPATH'] += libs
# check for Xrandr
gfxenv['HAVE_XRANDR'] = gfxenv['HAVE_X11'] and conf.CheckPKG('xrandr')
conf.Define('HAVE_XRANDR', gfxenv['HAVE_XRANDR'])
conf.Finish()
# Sanity check
if gfxenv['USE_WX'] and not gfxenv['HAVE_WX']:
print "Must have wx to use wxgl"
Return()
gfxenv.Append(
CXXFLAGS = compileFlags,
LINKFLAGS = linkFlags,
)
gfxenv.SharedLibrary(
env['plugin_dir']+name,
files,
LIBS = libs + gfxenv['LIBS']
)