123 lines
3.0 KiB
C++
123 lines
3.0 KiB
C++
// Copyright 2015 Dolphin Emulator Project
|
|
// Licensed under GPLv2+
|
|
// Refer to the license.txt file included.
|
|
|
|
#pragma once
|
|
|
|
#include <memory>
|
|
|
|
#include <QObject>
|
|
#include <QVector>
|
|
|
|
#include "Core/NetPlayClient.h"
|
|
#include "Core/NetPlayServer.h"
|
|
|
|
namespace Core
|
|
{
|
|
enum class State;
|
|
}
|
|
|
|
namespace DiscIO
|
|
{
|
|
enum class Language;
|
|
}
|
|
|
|
class GameListModel;
|
|
class InputConfig;
|
|
|
|
// UI settings to be stored in the config directory.
|
|
class Settings final : public QObject
|
|
{
|
|
Q_OBJECT
|
|
|
|
public:
|
|
Settings(const Settings&) = delete;
|
|
Settings& operator=(const Settings&) = delete;
|
|
Settings(Settings&&) = delete;
|
|
Settings& operator=(Settings&&) = delete;
|
|
|
|
static Settings& Instance();
|
|
|
|
// UI
|
|
void SetThemeName(const QString& theme_name);
|
|
|
|
bool IsInDevelopmentWarningEnabled() const;
|
|
bool IsLogVisible() const;
|
|
void SetLogVisible(bool visible);
|
|
bool IsLogConfigVisible() const;
|
|
void SetLogConfigVisible(bool visible);
|
|
bool IsControllerStateNeeded() const;
|
|
void SetControllerStateNeeded(bool needed);
|
|
|
|
// GameList
|
|
QStringList GetPaths() const;
|
|
void AddPath(const QString& path);
|
|
void RemovePath(const QString& path);
|
|
bool GetPreferredView() const;
|
|
void SetPreferredView(bool list);
|
|
QString GetDefaultGame() const;
|
|
void SetDefaultGame(QString path);
|
|
|
|
// Emulation
|
|
int GetStateSlot() const;
|
|
void SetStateSlot(int);
|
|
|
|
// Graphics
|
|
void SetHideCursor(bool hide_cursor);
|
|
bool GetHideCursor() const;
|
|
|
|
// Audio
|
|
int GetVolume() const;
|
|
void SetVolume(int volume);
|
|
void IncreaseVolume(int volume);
|
|
void DecreaseVolume(int volume);
|
|
|
|
// NetPlay
|
|
NetPlayClient* GetNetPlayClient();
|
|
void ResetNetPlayClient(NetPlayClient* client = nullptr);
|
|
NetPlayServer* GetNetPlayServer();
|
|
void ResetNetPlayServer(NetPlayServer* server = nullptr);
|
|
|
|
// Cheats
|
|
bool GetCheatsEnabled() const;
|
|
void SetCheatsEnabled(bool enabled);
|
|
|
|
// Debug
|
|
void SetDebugModeEnabled(bool enabled);
|
|
bool IsDebugModeEnabled() const;
|
|
void SetRegistersVisible(bool enabled);
|
|
bool IsRegistersVisible() const;
|
|
void SetWatchVisible(bool enabled);
|
|
bool IsWatchVisible() const;
|
|
void SetBreakpointsVisible(bool enabled);
|
|
bool IsBreakpointsVisible() const;
|
|
|
|
// Other
|
|
GameListModel* GetGameListModel() const;
|
|
signals:
|
|
void ConfigChanged();
|
|
void EmulationStateChanged(Core::State new_state);
|
|
void ThemeChanged();
|
|
void PathAdded(const QString&);
|
|
void PathRemoved(const QString&);
|
|
void DefaultGameChanged(const QString&);
|
|
void HideCursorChanged();
|
|
void VolumeChanged(int volume);
|
|
void NANDRefresh();
|
|
void RegistersVisibilityChanged(bool visible);
|
|
void LogVisibilityChanged(bool visible);
|
|
void LogConfigVisibilityChanged(bool visible);
|
|
void EnableCheatsChanged(bool enabled);
|
|
void WatchVisibilityChanged(bool visible);
|
|
void BreakpointsVisibilityChanged(bool visible);
|
|
void DebugModeToggled(bool enabled);
|
|
|
|
private:
|
|
bool m_controller_state_needed = false;
|
|
std::unique_ptr<NetPlayClient> m_client;
|
|
std::unique_ptr<NetPlayServer> m_server;
|
|
Settings();
|
|
};
|
|
|
|
Q_DECLARE_METATYPE(Core::State);
|