81 lines
2.1 KiB
C++
81 lines
2.1 KiB
C++
// Copyright 2017 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include "InputCommon/ControllerEmu/ControlGroup/MixedTriggers.h"
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#include <algorithm>
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#include <cstddef>
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#include <memory>
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#include <string>
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#include "Common/Common.h"
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#include "Common/CommonTypes.h"
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#include "InputCommon/ControlReference/ControlReference.h"
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#include "InputCommon/ControllerEmu/Control/Control.h"
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namespace ControllerEmu
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{
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MixedTriggers::MixedTriggers(const std::string& name_)
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: ControlGroup(name_, GroupType::MixedTriggers)
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{
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AddSetting(&m_threshold_setting,
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{_trans("Threshold"),
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// i18n: The percent symbol.
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_trans("%"),
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// i18n: Refers to the "threshold" setting for pressure sensitive gamepad inputs.
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_trans("Input strength required for activation.")},
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90, 0, 100);
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AddDeadzoneSetting(&m_deadzone_setting, 25);
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}
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void MixedTriggers::GetState(u16* const digital, const u16* bitmasks, ControlState* analog,
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bool adjusted) const
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{
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const ControlState threshold = GetThreshold();
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ControlState deadzone = GetDeadzone();
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// Return raw values. (used in UI)
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if (!adjusted)
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{
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deadzone = 0.0;
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}
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const int trigger_count = int(controls.size() / 2);
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for (int i = 0; i != trigger_count; ++i)
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{
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ControlState button_value = controls[i]->control_ref->State();
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ControlState analog_value = controls[trigger_count + i]->control_ref->State();
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// Apply deadzone:
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analog_value = std::max(0.0, analog_value - deadzone) / (1.0 - deadzone);
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button_value = std::max(0.0, button_value - deadzone) / (1.0 - deadzone);
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// Apply threshold:
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if (button_value > threshold)
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{
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// Fully activate analog:
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analog_value = 1.0;
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// Activate button:
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*digital |= bitmasks[i];
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}
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analog[i] = analog_value;
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}
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}
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ControlState MixedTriggers::GetDeadzone() const
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{
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return m_deadzone_setting.GetValue() / 100;
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}
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ControlState MixedTriggers::GetThreshold() const
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{
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return m_threshold_setting.GetValue() / 100;
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}
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} // namespace ControllerEmu
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