dolphin/Source/Plugins/Plugin_PadSimpleEvnt/Src/PadSimple.h

66 lines
1.5 KiB
C

// Copyright (C) 2003-2008 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#ifndef __PADSIMPLE_H__
#define __PADSIMPLE_H__
#include "InputCommon.h"
#define EPAD_CONFIG_FILE "epad.ini"
// Controls
enum
{
CTL_A = 0,
CTL_B,
CTL_X,
CTL_Y,
CTL_Z,
CTL_START,
CTL_L,
CTL_R,
CTL_MAINUP,
CTL_MAINDOWN,
CTL_MAINLEFT,
CTL_MAINRIGHT,
CTL_SUBUP,
CTL_SUBDOWN,
CTL_SUBLEFT,
CTL_SUBRIGHT,
CTL_DPADUP,
CTL_DPADDOWN,
CTL_DPADLEFT,
CTL_DPADRIGHT,
CTL_HALFPRESS,
CTL_MIC,
NUMCONTROLS
};
struct SPads {
bool bAttached; // Pad is "attached" to the gamecube/wii
bool bDisable; // Disabled when dolphin isn't in focus
sf::Key::Code keyForControl[NUMCONTROLS];// Keyboard mapping
};
extern SPads pad[];
void LoadConfig();
void SaveConfig();
bool registerKey(int nPad, int id, sf::Key::Code code, int mods = 0);
bool ParseKeyEvent(sf::Event ev);
#endif