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BannerLoader.cpp
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Committing Visual Studio 2010 solution/project files. (not switching from 2008 just yet, just making 2010 an option) Still need to add a "DebugFast" config and change optimization settings.
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2011-01-27 00:14:29 +00:00 |
BannerLoader.h
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add the function to read the game name and description from the banner as unicode
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2011-12-18 21:56:13 -08:00 |
BannerLoaderGC.cpp
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Removed my previous PanicAlert translation hack. Fixed with a better method suggested by BhaaL. The translation is done by a callback in the MsgHandler routine that is set at program start. Added macros PanicAlertT, SuccessAlertT, PanicYesNoT, and AskYesNoT that are identical to the non T versions except those strings will be added by gettext to the po files to be translated. These can and should be used anywhere in the code for strings that should be translated.
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2011-01-13 02:05:58 +00:00 |
BannerLoaderGC.h
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Small unicode fix for extracting files (ISOProperties.cpp)
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2010-01-11 05:07:56 +00:00 |
BannerLoaderWii.cpp
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Ensure comment strings in CBannerLoaderWii::SWiiBanner are null-terminated. Fixes issue 5012.
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2012-01-17 23:59:48 -08:00 |
BannerLoaderWii.h
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Ensure comment strings in CBannerLoaderWii::SWiiBanner are null-terminated. Fixes issue 5012.
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2012-01-17 23:59:48 -08:00 |
Blob.cpp
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Added wbfs support. Thanks to lordlyhobo for the patch. Fixes issue 859.
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2012-05-04 00:09:01 +10:00 |
Blob.h
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ISO compression: Report filename in corruption warnings.
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2010-01-11 23:27:02 +00:00 |
CISOBlob.cpp
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Wrapped fopen/close/read/write functions inside a simple "IOFile" class. Reading, writing, and error checking became simpler in most cases. It should be near impossible to forget to close a file now that the destructor takes care of it. (I hope this fixes Issue 3635) I have tested the functionality of most things, but it is possible I broke something. :p
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2011-03-11 10:21:46 +00:00 |
CISOBlob.h
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Wrapped fopen/close/read/write functions inside a simple "IOFile" class. Reading, writing, and error checking became simpler in most cases. It should be near impossible to forget to close a file now that the destructor takes care of it. (I hope this fixes Issue 3635) I have tested the functionality of most things, but it is possible I broke something. :p
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2011-03-11 10:21:46 +00:00 |
CompressedBlob.cpp
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Wrapped fopen/close/read/write functions inside a simple "IOFile" class. Reading, writing, and error checking became simpler in most cases. It should be near impossible to forget to close a file now that the destructor takes care of it. (I hope this fixes Issue 3635) I have tested the functionality of most things, but it is possible I broke something. :p
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2011-03-11 10:21:46 +00:00 |
CompressedBlob.h
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Wrapped fopen/close/read/write functions inside a simple "IOFile" class. Reading, writing, and error checking became simpler in most cases. It should be near impossible to forget to close a file now that the destructor takes care of it. (I hope this fixes Issue 3635) I have tested the functionality of most things, but it is possible I broke something. :p
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2011-03-11 10:21:46 +00:00 |
DiscScrubber.cpp
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Move AES to common lib
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2010-12-22 06:00:36 +00:00 |
DiscScrubber.h
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DiscScrubber: er, actually we don't need to store/check for a flag on the original image anymore either.
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2010-02-08 22:54:16 +00:00 |
DriveBlob.cpp
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Hack up hack number 7328, just to get things to compile.
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2011-03-11 12:56:26 +00:00 |
DriveBlob.h
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Wrapped fopen/close/read/write functions inside a simple "IOFile" class. Reading, writing, and error checking became simpler in most cases. It should be near impossible to forget to close a file now that the destructor takes care of it. (I hope this fixes Issue 3635) I have tested the functionality of most things, but it is possible I broke something. :p
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2011-03-11 10:21:46 +00:00 |
FileBlob.cpp
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Wrapped fopen/close/read/write functions inside a simple "IOFile" class. Reading, writing, and error checking became simpler in most cases. It should be near impossible to forget to close a file now that the destructor takes care of it. (I hope this fixes Issue 3635) I have tested the functionality of most things, but it is possible I broke something. :p
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2011-03-11 10:21:46 +00:00 |
FileBlob.h
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Wrapped fopen/close/read/write functions inside a simple "IOFile" class. Reading, writing, and error checking became simpler in most cases. It should be near impossible to forget to close a file now that the destructor takes care of it. (I hope this fixes Issue 3635) I have tested the functionality of most things, but it is possible I broke something. :p
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2011-03-11 10:21:46 +00:00 |
FileHandlerARC.cpp
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Wrapped fopen/close/read/write functions inside a simple "IOFile" class. Reading, writing, and error checking became simpler in most cases. It should be near impossible to forget to close a file now that the destructor takes care of it. (I hope this fixes Issue 3635) I have tested the functionality of most things, but it is possible I broke something. :p
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2011-03-11 10:21:46 +00:00 |
FileHandlerARC.h
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Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
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2009-07-28 21:32:10 +00:00 |
FileMonitor.cpp
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Use mutexes in LogManager to make it threadsafe, as suggested by beistin's patch. Change some LogManager function names to be consistent with Dolphin's naming conventions.
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2011-04-01 07:43:02 +00:00 |
FileMonitor.h
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Hg:
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2010-06-09 01:37:08 +00:00 |
FileSystemGCWii.cpp
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Wrapped fopen/close/read/write functions inside a simple "IOFile" class. Reading, writing, and error checking became simpler in most cases. It should be near impossible to forget to close a file now that the destructor takes care of it. (I hope this fixes Issue 3635) I have tested the functionality of most things, but it is possible I broke something. :p
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2011-03-11 10:21:46 +00:00 |
FileSystemGCWii.h
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Make gcc happy.
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2010-06-03 20:59:55 +00:00 |
Filesystem.cpp
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Move AES to common lib
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2010-12-22 06:00:36 +00:00 |
Filesystem.h
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Gamelist loading speedup: Be lazy about parsing the file system - it's not necessary for Wii games since the banners are external (in savegames). Also make it possible for the gamelist code to create cache entries for GC images without banners.
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2010-06-03 20:37:32 +00:00 |
NANDContentLoader.cpp
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Fixes issue 5330.
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2012-03-30 20:10:48 -07:00 |
NANDContentLoader.h
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split adding the ticket to its own function (installing a wad)
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2012-02-01 00:03:16 -08:00 |
Volume.h
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add the function to read all unicode gamenames from a wad file
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2011-12-18 21:42:20 -08:00 |
VolumeCommon.cpp
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Update Wii save import / export to use the same replace list as FileIO
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2010-12-22 00:48:59 +00:00 |
VolumeCreator.cpp
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Remove the global namespace a bit and remove some dead code.
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2011-02-02 18:21:20 +00:00 |
VolumeCreator.h
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VolumeDirectory: allow loading of arbitrary apploader and dol. Code cleaning around the bootup logic.
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2009-12-10 09:16:10 +00:00 |
VolumeDirectory.cpp
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Corrected the file offset within the FST of virtual disks (used by the DVD Root path function).
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2012-04-28 11:21:55 +10:00 |
VolumeDirectory.h
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force VolumeDirectory to align files to 32KB (only streaming audio files really need to be aligned...)
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2012-04-23 00:50:44 -07:00 |
VolumeGC.cpp
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Forward "raw" reads of GC discs to the normal read function, since they are not encrypted in the first place.
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2012-03-22 23:04:45 -07:00 |
VolumeGC.h
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STAND BACK - NEWLINE POLICE
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2009-11-15 22:26:39 +00:00 |
VolumeWad.cpp
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add the function to read all unicode gamenames from a wad file
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2011-12-18 21:42:20 -08:00 |
VolumeWad.h
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add the function to read all unicode gamenames from a wad file
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2011-12-18 21:42:20 -08:00 |
VolumeWiiCrypted.cpp
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Move AES to common lib
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2010-12-22 06:00:36 +00:00 |
VolumeWiiCrypted.h
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Move AES to common lib
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2010-12-22 06:00:36 +00:00 |
WbfsBlob.cpp
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Added wbfs support. Thanks to lordlyhobo for the patch. Fixes issue 859.
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2012-05-04 00:09:01 +10:00 |
WbfsBlob.h
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Added wbfs support. Thanks to lordlyhobo for the patch. Fixes issue 859.
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2012-05-04 00:09:01 +10:00 |
WiiWad.cpp
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Add the DSPTool and UnitTests to the cmake build. They are optional, and to enable them add -DDSTPTOOL and -DUNITTESTS to the cmake command line.
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2011-07-18 01:47:55 +00:00 |
WiiWad.h
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Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
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2009-07-28 21:32:10 +00:00 |
stdafx.cpp
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Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
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2009-07-28 21:32:10 +00:00 |
stdafx.h
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Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
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2009-07-28 21:32:10 +00:00 |