dolphin/Source
DevJPM 61cfd8696e Fix CPU Core Count detection and Enable Parallel Shader Compilation
This does this following things:

- Default to the runtime automatic number of threads for pre-compiling shaders
- Adds a distinct automatic thread count computation for pre-compilation  (which has less other things going on
and should scale better beyond 4 cores)
- Removes the unused logical_core_count field from the CPU detection
- Changes the semantics of num_cores from maximaum addressable number of cores to actually available CPU cores
(which is also how it was actually used)
- Updates the computation of the HTT flag now that AMD no longer lies about it for its Zen processors
- Background shader compilation is *not* enabled by default
2021-11-20 16:08:10 +01:00
..
Android Merge pull request #9956 from Pokechu22/non-power-of-2-wrap-2 2021-11-18 13:08:23 -05:00
Core Fix CPU Core Count detection and Enable Parallel Shader Compilation 2021-11-20 16:08:10 +01:00
DSPSpy DSPSpy: Replace less_test with cond_test 2021-08-22 17:07:41 -07:00
DSPTool Core: Add GBA host interface 2021-07-13 16:42:49 +02:00
PCH msvc: update to vs2022 and windows sdk 10.0.22000 2021-11-11 08:01:26 -08:00
UnitTests Fix all uninitialized variable warnings (C26495) 2021-10-13 12:32:16 -07:00
VSProps msbuild: remove workaround for older winsdk 2021-11-15 16:23:33 -08:00
.clang-format Require clang-format 9 and reformat source code 2020-01-08 22:18:15 +01:00
CMakeLists.txt Android: Don't hold gameFileCache lock during updateAdditionalMetadata 2021-08-24 15:35:39 +02:00
dolphin-emu.sln msvc: update to vs2022 and windows sdk 10.0.22000 2021-11-11 08:01:26 -08:00