dolphin/Source/Core/VideoCommon/Assets/TextureAsset.h

33 lines
940 B
C++

// Copyright 2023 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include "VideoCommon/Assets/CustomAsset.h"
#include "VideoCommon/Assets/CustomTextureData.h"
namespace VideoCommon
{
class RawTextureAsset final : public CustomLoadableAsset<CustomTextureData>
{
public:
using CustomLoadableAsset::CustomLoadableAsset;
private:
CustomAssetLibrary::LoadInfo LoadImpl(const CustomAssetLibrary::AssetID& asset_id) override;
};
class GameTextureAsset final : public CustomLoadableAsset<CustomTextureData>
{
public:
using CustomLoadableAsset::CustomLoadableAsset;
// Validates that the game texture matches the native dimensions provided
// Callees are expected to call this once the data is loaded
bool Validate(u32 native_width, u32 native_height) const;
private:
CustomAssetLibrary::LoadInfo LoadImpl(const CustomAssetLibrary::AssetID& asset_id) override;
};
} // namespace VideoCommon