757 lines
21 KiB
C++
757 lines
21 KiB
C++
// Copyright (C) 2003 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#include "Globals.h"
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#include "VideoConfig.h"
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#include "IniFile.h"
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#include "Setup.h"
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#include "Core.h"
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#include "Host.h"
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#include "VideoBackend.h"
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#include "ConfigManager.h"
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#include "Render.h"
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#include "VertexShaderManager.h"
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#include "GLUtil.h"
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#if defined(_WIN32)
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#include "EmuWindow.h"
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static HDC hDC = NULL; // Private GDI Device Context
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static HGLRC hRC = NULL; // Permanent Rendering Context
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#else
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GLWindow GLWin;
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#endif
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// Handles OpenGL and the window
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// Window dimensions.
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static int s_backbuffer_width;
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static int s_backbuffer_height;
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void OpenGL_SwapBuffers()
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{
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#if defined(USE_WX) && USE_WX
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GLWin.glCanvas->SwapBuffers();
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#elif defined(__APPLE__)
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[GLWin.cocoaCtx flushBuffer];
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#elif defined(_WIN32)
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SwapBuffers(hDC);
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#elif defined(HAVE_X11) && HAVE_X11
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glXSwapBuffers(GLWin.dpy, GLWin.win);
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#endif
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}
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u32 OpenGL_GetBackbufferWidth()
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{
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return s_backbuffer_width;
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}
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u32 OpenGL_GetBackbufferHeight()
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{
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return s_backbuffer_height;
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}
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void OpenGL_SetWindowText(const char *text)
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{
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#if defined(USE_WX) && USE_WX
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// Handled by Host_UpdateTitle()
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#elif defined(__APPLE__)
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[GLWin.cocoaWin setTitle: [NSString stringWithUTF8String: text]];
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#elif defined(_WIN32)
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TCHAR temp[512];
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swprintf_s(temp, sizeof(temp)/sizeof(TCHAR), _T("%hs"), text);
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EmuWindow::SetWindowText(temp);
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#elif defined(HAVE_X11) && HAVE_X11
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// Tell X to ask the window manager to set the window title.
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// (X itself doesn't provide window title functionality.)
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XStoreName(GLWin.dpy, GLWin.win, text);
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#endif
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}
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namespace OGL
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{
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// Draw messages on top of the screen
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unsigned int VideoBackend::PeekMessages()
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{
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#ifdef _WIN32
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// TODO: peekmessage
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MSG msg;
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while (PeekMessage(&msg, 0, 0, 0, PM_REMOVE))
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{
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if (msg.message == WM_QUIT)
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return FALSE;
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TranslateMessage(&msg);
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DispatchMessage(&msg);
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}
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return TRUE;
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#else
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return false;
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#endif
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}
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// Show the current FPS
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void VideoBackend::UpdateFPSDisplay(const char *text)
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{
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char temp[100];
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snprintf(temp, sizeof temp, "%s | OpenGL | %s", scm_rev_str, text);
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OpenGL_SetWindowText(temp);
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}
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}
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#if defined(HAVE_X11) && HAVE_X11
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void XEventThread();
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void CreateXWindow(void)
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{
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Atom wmProtocols[1];
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// Setup window attributes
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GLWin.attr.colormap = XCreateColormap(GLWin.evdpy,
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GLWin.parent, GLWin.vi->visual, AllocNone);
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GLWin.attr.event_mask = KeyPressMask | StructureNotifyMask | FocusChangeMask;
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GLWin.attr.background_pixel = BlackPixel(GLWin.evdpy, GLWin.screen);
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GLWin.attr.border_pixel = 0;
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// Create the window
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GLWin.win = XCreateWindow(GLWin.evdpy, GLWin.parent,
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GLWin.x, GLWin.y, GLWin.width, GLWin.height, 0,
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GLWin.vi->depth, InputOutput, GLWin.vi->visual,
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CWBorderPixel | CWBackPixel | CWColormap | CWEventMask, &GLWin.attr);
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wmProtocols[0] = XInternAtom(GLWin.evdpy, "WM_DELETE_WINDOW", True);
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XSetWMProtocols(GLWin.evdpy, GLWin.win, wmProtocols, 1);
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XSetStandardProperties(GLWin.evdpy, GLWin.win, "GPU", "GPU", None, NULL, 0, NULL);
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XMapRaised(GLWin.evdpy, GLWin.win);
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XSync(GLWin.evdpy, True);
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GLWin.xEventThread = std::thread(XEventThread);
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}
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void DestroyXWindow(void)
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{
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XUnmapWindow(GLWin.dpy, GLWin.win);
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GLWin.win = 0;
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if (GLWin.xEventThread.joinable())
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GLWin.xEventThread.join();
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XFreeColormap(GLWin.evdpy, GLWin.attr.colormap);
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}
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void XEventThread()
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{
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// Free look variables
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static bool mouseLookEnabled = false;
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static bool mouseMoveEnabled = false;
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static float lastMouse[2];
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while (GLWin.win)
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{
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XEvent event;
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KeySym key;
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for (int num_events = XPending(GLWin.evdpy); num_events > 0; num_events--)
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{
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XNextEvent(GLWin.evdpy, &event);
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switch(event.type) {
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case KeyPress:
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key = XLookupKeysym((XKeyEvent*)&event, 0);
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switch (key)
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{
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case XK_3:
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OSDChoice = 1;
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// Toggle native resolution
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g_Config.iEFBScale = g_Config.iEFBScale + 1;
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if (g_Config.iEFBScale > 7) g_Config.iEFBScale = 0;
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break;
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case XK_4:
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OSDChoice = 2;
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// Toggle aspect ratio
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g_Config.iAspectRatio = (g_Config.iAspectRatio + 1) & 3;
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break;
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case XK_5:
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OSDChoice = 3;
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// Toggle EFB copy
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if (!g_Config.bEFBCopyEnable || g_Config.bCopyEFBToTexture)
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{
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g_Config.bEFBCopyEnable ^= true;
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g_Config.bCopyEFBToTexture = false;
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}
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else
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{
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g_Config.bCopyEFBToTexture = !g_Config.bCopyEFBToTexture;
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}
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break;
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case XK_6:
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OSDChoice = 4;
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g_Config.bDisableFog = !g_Config.bDisableFog;
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break;
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default:
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break;
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}
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if (g_Config.bFreeLook)
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{
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static float debugSpeed = 1.0f;
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switch (key)
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{
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case XK_parenleft:
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debugSpeed /= 2.0f;
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break;
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case XK_parenright:
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debugSpeed *= 2.0f;
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break;
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case XK_w:
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VertexShaderManager::TranslateView(0.0f, debugSpeed);
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break;
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case XK_s:
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VertexShaderManager::TranslateView(0.0f, -debugSpeed);
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break;
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case XK_a:
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VertexShaderManager::TranslateView(debugSpeed, 0.0f);
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break;
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case XK_d:
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VertexShaderManager::TranslateView(-debugSpeed, 0.0f);
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break;
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case XK_r:
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VertexShaderManager::ResetView();
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break;
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}
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}
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break;
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case ButtonPress:
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if (g_Config.bFreeLook)
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{
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switch (event.xbutton.button)
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{
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case 2: // Middle button
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lastMouse[0] = event.xbutton.x;
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lastMouse[1] = event.xbutton.y;
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mouseMoveEnabled = true;
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break;
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case 3: // Right button
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lastMouse[0] = event.xbutton.x;
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lastMouse[1] = event.xbutton.y;
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mouseLookEnabled = true;
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break;
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}
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}
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break;
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case ButtonRelease:
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if (g_Config.bFreeLook)
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{
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switch (event.xbutton.button)
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{
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case 2: // Middle button
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mouseMoveEnabled = false;
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break;
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case 3: // Right button
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mouseLookEnabled = false;
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break;
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}
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}
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break;
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case MotionNotify:
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if (g_Config.bFreeLook)
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{
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if (mouseLookEnabled)
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{
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VertexShaderManager::RotateView((event.xmotion.x - lastMouse[0]) / 200.0f,
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(event.xmotion.y - lastMouse[1]) / 200.0f);
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lastMouse[0] = event.xmotion.x;
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lastMouse[1] = event.xmotion.y;
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}
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if (mouseMoveEnabled)
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{
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VertexShaderManager::TranslateView((event.xmotion.x - lastMouse[0]) / 50.0f,
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(event.xmotion.y - lastMouse[1]) / 50.0f);
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lastMouse[0] = event.xmotion.x;
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lastMouse[1] = event.xmotion.y;
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}
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}
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break;
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case ConfigureNotify:
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Window winDummy;
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unsigned int borderDummy, depthDummy;
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XGetGeometry(GLWin.evdpy, GLWin.win, &winDummy, &GLWin.x, &GLWin.y,
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&GLWin.width, &GLWin.height, &borderDummy, &depthDummy);
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s_backbuffer_width = GLWin.width;
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s_backbuffer_height = GLWin.height;
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break;
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case ClientMessage:
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if ((unsigned long) event.xclient.data.l[0] ==
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XInternAtom(GLWin.evdpy, "WM_DELETE_WINDOW", False))
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Host_Message(WM_USER_STOP);
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if ((unsigned long) event.xclient.data.l[0] ==
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XInternAtom(GLWin.evdpy, "RESIZE", False))
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XMoveResizeWindow(GLWin.evdpy, GLWin.win,
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event.xclient.data.l[1], event.xclient.data.l[2],
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event.xclient.data.l[3], event.xclient.data.l[4]);
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break;
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default:
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break;
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}
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}
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Common::SleepCurrentThread(20);
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}
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}
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#endif
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// Create rendering window.
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// Call browser: Core.cpp:EmuThread() > main.cpp:Video_Initialize()
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bool OpenGL_Create(void *&window_handle)
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{
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int _tx, _ty, _twidth, _theight;
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Host_GetRenderWindowSize(_tx, _ty, _twidth, _theight);
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// Control window size and picture scaling
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s_backbuffer_width = _twidth;
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s_backbuffer_height = _theight;
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#if defined(USE_WX) && USE_WX
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GLWin.panel = (wxPanel *)window_handle;
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GLWin.glCanvas = new wxGLCanvas(GLWin.panel, wxID_ANY, NULL,
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wxPoint(0, 0), wxSize(_twidth, _theight));
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GLWin.glCanvas->Show(true);
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if (GLWin.glCtxt == NULL) // XXX dirty hack
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GLWin.glCtxt = new wxGLContext(GLWin.glCanvas);
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#elif defined(__APPLE__)
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NSRect size;
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NSUInteger style = NSMiniaturizableWindowMask;
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NSOpenGLPixelFormatAttribute attr[2] = { NSOpenGLPFADoubleBuffer, 0 };
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NSOpenGLPixelFormat *fmt = [[NSOpenGLPixelFormat alloc]
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initWithAttributes: attr];
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if (fmt == nil) {
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ERROR_LOG(VIDEO, "failed to create pixel format");
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return NULL;
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}
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GLWin.cocoaCtx = [[NSOpenGLContext alloc]
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initWithFormat: fmt shareContext: nil];
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[fmt release];
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if (GLWin.cocoaCtx == nil) {
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ERROR_LOG(VIDEO, "failed to create context");
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return NULL;
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}
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if (SConfig::GetInstance().m_LocalCoreStartupParameter.bFullscreen) {
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size = [[NSScreen mainScreen] frame];
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style |= NSBorderlessWindowMask;
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} else {
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size = NSMakeRect(_tx, _ty, _twidth, _theight);
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style |= NSResizableWindowMask | NSTitledWindowMask;
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}
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GLWin.cocoaWin = [[NSWindow alloc] initWithContentRect: size
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styleMask: style backing: NSBackingStoreBuffered defer: NO];
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if (GLWin.cocoaWin == nil) {
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ERROR_LOG(VIDEO, "failed to create window");
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return NULL;
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}
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if (SConfig::GetInstance().m_LocalCoreStartupParameter.bFullscreen) {
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CGDisplayCapture(CGMainDisplayID());
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[GLWin.cocoaWin setLevel: CGShieldingWindowLevel()];
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}
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[GLWin.cocoaCtx setView: [GLWin.cocoaWin contentView]];
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[GLWin.cocoaWin makeKeyAndOrderFront: nil];
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#elif defined(_WIN32)
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window_handle = (void*)EmuWindow::Create((HWND)window_handle, GetModuleHandle(0), _T("Please wait..."));
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if (window_handle == NULL)
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{
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Host_SysMessage("failed to create window");
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return false;
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}
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// Show the window
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EmuWindow::Show();
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PIXELFORMATDESCRIPTOR pfd = // pfd Tells Windows How We Want Things To Be
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{
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sizeof(PIXELFORMATDESCRIPTOR), // Size Of This Pixel Format Descriptor
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1, // Version Number
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PFD_DRAW_TO_WINDOW | // Format Must Support Window
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PFD_SUPPORT_OPENGL | // Format Must Support OpenGL
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PFD_DOUBLEBUFFER, // Must Support Double Buffering
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PFD_TYPE_RGBA, // Request An RGBA Format
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32, // Select Our Color Depth
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0, 0, 0, 0, 0, 0, // Color Bits Ignored
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0, // 8bit Alpha Buffer
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0, // Shift Bit Ignored
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0, // No Accumulation Buffer
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0, 0, 0, 0, // Accumulation Bits Ignored
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24, // 24Bit Z-Buffer (Depth Buffer)
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8, // 8bit Stencil Buffer
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0, // No Auxiliary Buffer
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PFD_MAIN_PLANE, // Main Drawing Layer
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0, // Reserved
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0, 0, 0 // Layer Masks Ignored
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};
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GLuint PixelFormat; // Holds The Results After Searching For A Match
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if (!(hDC=GetDC(EmuWindow::GetWnd()))) {
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PanicAlert("(1) Can't create an OpenGL Device context. Fail.");
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return false;
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}
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if (!(PixelFormat = ChoosePixelFormat(hDC, &pfd))) {
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PanicAlert("(2) Can't find a suitable PixelFormat.");
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return false;
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}
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if (!SetPixelFormat(hDC, PixelFormat, &pfd)) {
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PanicAlert("(3) Can't set the PixelFormat.");
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return false;
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}
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if (!(hRC = wglCreateContext(hDC))) {
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PanicAlert("(4) Can't create an OpenGL rendering context.");
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return false;
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}
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// --------------------------------------
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#elif defined(HAVE_X11) && HAVE_X11
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int glxMajorVersion, glxMinorVersion;
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// attributes for a single buffered visual in RGBA format with at least
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// 8 bits per color and a 24 bit depth buffer
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int attrListSgl[] = {GLX_RGBA, GLX_RED_SIZE, 8,
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GLX_GREEN_SIZE, 8,
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GLX_BLUE_SIZE, 8,
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GLX_DEPTH_SIZE, 24,
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None};
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// attributes for a double buffered visual in RGBA format with at least
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// 8 bits per color and a 24 bit depth buffer
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int attrListDbl[] = {GLX_RGBA, GLX_DOUBLEBUFFER,
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GLX_RED_SIZE, 8,
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GLX_GREEN_SIZE, 8,
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GLX_BLUE_SIZE, 8,
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GLX_DEPTH_SIZE, 24,
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GLX_SAMPLE_BUFFERS_ARB, g_Config.iMultisampleMode != MULTISAMPLE_OFF?1:0,
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GLX_SAMPLES_ARB, g_Config.iMultisampleMode != MULTISAMPLE_OFF?1:0,
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None };
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int attrListDefault[] = {
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GLX_RGBA,
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GLX_RED_SIZE, 1,
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GLX_GREEN_SIZE, 1,
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GLX_BLUE_SIZE, 1,
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GLX_DOUBLEBUFFER,
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GLX_DEPTH_SIZE, 1,
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None };
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GLWin.dpy = XOpenDisplay(0);
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GLWin.evdpy = XOpenDisplay(0);
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GLWin.parent = (Window)window_handle;
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GLWin.screen = DefaultScreen(GLWin.dpy);
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if (GLWin.parent == 0)
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GLWin.parent = RootWindow(GLWin.dpy, GLWin.screen);
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glXQueryVersion(GLWin.dpy, &glxMajorVersion, &glxMinorVersion);
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NOTICE_LOG(VIDEO, "glX-Version %d.%d", glxMajorVersion, glxMinorVersion);
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// Get an appropriate visual
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GLWin.vi = glXChooseVisual(GLWin.dpy, GLWin.screen, attrListDbl);
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if (GLWin.vi == NULL)
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{
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GLWin.vi = glXChooseVisual(GLWin.dpy, GLWin.screen, attrListSgl);
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if (GLWin.vi != NULL)
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{
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ERROR_LOG(VIDEO, "Only single buffered visual!");
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}
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else
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{
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GLWin.vi = glXChooseVisual(GLWin.dpy, GLWin.screen, attrListDefault);
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if (GLWin.vi == NULL)
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{
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ERROR_LOG(VIDEO, "Could not choose visual (glXChooseVisual)");
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return false;
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}
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}
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}
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else
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NOTICE_LOG(VIDEO, "Got double buffered visual!");
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// Create a GLX context.
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GLWin.ctx = glXCreateContext(GLWin.dpy, GLWin.vi, 0, GL_TRUE);
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if (!GLWin.ctx)
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{
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PanicAlert("Unable to create GLX context.");
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return false;
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}
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GLWin.x = _tx;
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GLWin.y = _ty;
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GLWin.width = _twidth;
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GLWin.height = _theight;
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CreateXWindow();
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window_handle = (void *)GLWin.win;
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#endif
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return true;
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}
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bool OpenGL_MakeCurrent()
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{
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// connect the glx-context to the window
|
|
#if defined(USE_WX) && USE_WX
|
|
return GLWin.glCanvas->SetCurrent(*GLWin.glCtxt);
|
|
#elif defined(__APPLE__)
|
|
[GLWin.cocoaCtx makeCurrentContext];
|
|
#elif defined(_WIN32)
|
|
return wglMakeCurrent(hDC, hRC) ? true : false;
|
|
#elif defined(HAVE_X11) && HAVE_X11
|
|
#if defined(HAVE_WX) && (HAVE_WX)
|
|
Host_GetRenderWindowSize(GLWin.x, GLWin.y,
|
|
(int&)GLWin.width, (int&)GLWin.height);
|
|
XMoveResizeWindow(GLWin.dpy, GLWin.win, GLWin.x, GLWin.y,
|
|
GLWin.width, GLWin.height);
|
|
#endif
|
|
return glXMakeCurrent(GLWin.dpy, GLWin.win, GLWin.ctx);
|
|
#endif
|
|
return true;
|
|
}
|
|
|
|
// Update window width, size and etc. Called from Render.cpp
|
|
void OpenGL_Update()
|
|
{
|
|
#if defined(USE_WX) && USE_WX
|
|
int width, height;
|
|
|
|
GLWin.panel->GetSize(&width, &height);
|
|
if (width == s_backbuffer_width && height == s_backbuffer_height)
|
|
return;
|
|
|
|
GLWin.glCanvas->SetFocus();
|
|
GLWin.glCanvas->SetSize(0, 0, width, height);
|
|
GLWin.glCtxt->SetCurrent(*GLWin.glCanvas);
|
|
s_backbuffer_width = width;
|
|
s_backbuffer_height = height;
|
|
|
|
#elif defined(__APPLE__)
|
|
int width, height;
|
|
|
|
width = [[GLWin.cocoaWin contentView] frame].size.width;
|
|
height = [[GLWin.cocoaWin contentView] frame].size.height;
|
|
if (width == s_backbuffer_width && height == s_backbuffer_height)
|
|
return;
|
|
|
|
[GLWin.cocoaCtx setView: [GLWin.cocoaWin contentView]];
|
|
[GLWin.cocoaCtx update];
|
|
[GLWin.cocoaCtx makeCurrentContext];
|
|
s_backbuffer_width = width;
|
|
s_backbuffer_height = height;
|
|
|
|
#elif defined(_WIN32)
|
|
RECT rcWindow;
|
|
if (!EmuWindow::GetParentWnd())
|
|
{
|
|
// We are not rendering to a child window - use client size.
|
|
GetClientRect(EmuWindow::GetWnd(), &rcWindow);
|
|
}
|
|
else
|
|
{
|
|
// We are rendering to a child window - use parent size.
|
|
GetWindowRect(EmuWindow::GetParentWnd(), &rcWindow);
|
|
}
|
|
|
|
// Get the new window width and height
|
|
// See below for documentation
|
|
int width = rcWindow.right - rcWindow.left;
|
|
int height = rcWindow.bottom - rcWindow.top;
|
|
|
|
// If we are rendering to a child window
|
|
if (EmuWindow::GetParentWnd() != 0 &&
|
|
(s_backbuffer_width != width || s_backbuffer_height != height) &&
|
|
width >= 4 && height >= 4)
|
|
{
|
|
::MoveWindow(EmuWindow::GetWnd(), 0, 0, width, height, FALSE);
|
|
s_backbuffer_width = width;
|
|
s_backbuffer_height = height;
|
|
}
|
|
#endif
|
|
}
|
|
|
|
// Close backend
|
|
void OpenGL_Shutdown()
|
|
{
|
|
#if defined(USE_WX) && USE_WX
|
|
GLWin.glCanvas->Hide();
|
|
// XXX GLWin.glCanvas->Destroy();
|
|
// XXX delete GLWin.glCtxt;
|
|
#elif defined(__APPLE__)
|
|
[GLWin.cocoaWin close];
|
|
[GLWin.cocoaCtx clearDrawable];
|
|
[GLWin.cocoaCtx release];
|
|
#elif defined(_WIN32)
|
|
if (hRC)
|
|
{
|
|
if (!wglMakeCurrent(NULL, NULL))
|
|
NOTICE_LOG(VIDEO, "Could not release drawing context.");
|
|
|
|
if (!wglDeleteContext(hRC))
|
|
ERROR_LOG(VIDEO, "Release Rendering Context Failed.");
|
|
|
|
hRC = NULL;
|
|
}
|
|
|
|
if (hDC && !ReleaseDC(EmuWindow::GetWnd(), hDC))
|
|
{
|
|
ERROR_LOG(VIDEO, "Release Device Context Failed.");
|
|
hDC = NULL;
|
|
}
|
|
|
|
#elif defined(HAVE_X11) && HAVE_X11
|
|
DestroyXWindow();
|
|
if (GLWin.ctx && !glXMakeCurrent(GLWin.dpy, None, NULL))
|
|
NOTICE_LOG(VIDEO, "Could not release drawing context.");
|
|
if (GLWin.ctx)
|
|
{
|
|
glXDestroyContext(GLWin.dpy, GLWin.ctx);
|
|
XCloseDisplay(GLWin.dpy);
|
|
XCloseDisplay(GLWin.evdpy);
|
|
GLWin.ctx = NULL;
|
|
}
|
|
#endif
|
|
}
|
|
|
|
GLuint OpenGL_CompileProgram ( const char* vertexShader, const char* fragmentShader )
|
|
{
|
|
// generate objects
|
|
GLuint vertexShaderID = glCreateShader(GL_VERTEX_SHADER);
|
|
GLuint fragmentShaderID = glCreateShader(GL_FRAGMENT_SHADER);
|
|
GLuint programID = glCreateProgram();
|
|
GLint Result = GL_FALSE;
|
|
char stringBuffer[1024];
|
|
GLsizei stringBufferUsage = 0;
|
|
|
|
// compile vertex shader
|
|
glShaderSource(vertexShaderID, 1, &vertexShader, NULL);
|
|
glCompileShader(vertexShaderID);
|
|
#if defined(_DEBUG) || defined(DEBUGFAST) || defined(DEBUG_GLSL)
|
|
glGetShaderiv(vertexShaderID, GL_COMPILE_STATUS, &Result);
|
|
glGetShaderInfoLog(vertexShaderID, 1024, &stringBufferUsage, stringBuffer);
|
|
if(Result && stringBufferUsage) {
|
|
ERROR_LOG(VIDEO, "GLSL vertex shader warnings:\n%s%s", stringBuffer, vertexShader);
|
|
} else if(!Result) {
|
|
ERROR_LOG(VIDEO, "GLSL vertex shader error:\n%s%s", stringBuffer, vertexShader);
|
|
} else {
|
|
DEBUG_LOG(VIDEO, "GLSL vertex shader compiled:\n%s", vertexShader);
|
|
}
|
|
bool shader_errors = !Result;
|
|
#endif
|
|
|
|
// compile fragment shader
|
|
glShaderSource(fragmentShaderID, 1, &fragmentShader, NULL);
|
|
glCompileShader(fragmentShaderID);
|
|
#if defined(_DEBUG) || defined(DEBUGFAST) || defined(DEBUG_GLSL)
|
|
glGetShaderiv(fragmentShaderID, GL_COMPILE_STATUS, &Result);
|
|
glGetShaderInfoLog(fragmentShaderID, 1024, &stringBufferUsage, stringBuffer);
|
|
if(Result && stringBufferUsage) {
|
|
ERROR_LOG(VIDEO, "GLSL fragment shader warnings:\n%s%s", stringBuffer, fragmentShader);
|
|
} else if(!Result) {
|
|
ERROR_LOG(VIDEO, "GLSL fragment shader error:\n%s%s", stringBuffer, fragmentShader);
|
|
} else {
|
|
DEBUG_LOG(VIDEO, "GLSL fragment shader compiled:\n%s", fragmentShader);
|
|
}
|
|
shader_errors |= !Result;
|
|
#endif
|
|
|
|
// link them
|
|
glAttachShader(programID, vertexShaderID);
|
|
glAttachShader(programID, fragmentShaderID);
|
|
glLinkProgram(programID);
|
|
#if defined(_DEBUG) || defined(DEBUGFAST) || defined(DEBUG_GLSL)
|
|
glGetProgramiv(programID, GL_LINK_STATUS, &Result);
|
|
glGetProgramInfoLog(programID, 1024, &stringBufferUsage, stringBuffer);
|
|
if(Result && stringBufferUsage) {
|
|
ERROR_LOG(VIDEO, "GLSL linker warnings:\n%s%s%s", stringBuffer, vertexShader, fragmentShader);
|
|
} else if(!Result && !shader_errors) {
|
|
ERROR_LOG(VIDEO, "GLSL linker error:\n%s%s%s", stringBuffer, vertexShader, fragmentShader);
|
|
}
|
|
#endif
|
|
|
|
// cleanup
|
|
glDeleteShader(vertexShaderID);
|
|
glDeleteShader(fragmentShaderID);
|
|
|
|
return programID;
|
|
}
|
|
|
|
|
|
GLuint OpenGL_ReportGLError(const char *function, const char *file, int line)
|
|
{
|
|
GLint err = glGetError();
|
|
if (err != GL_NO_ERROR)
|
|
{
|
|
ERROR_LOG(VIDEO, "%s:%d: (%s) OpenGL error 0x%x - %s\n",
|
|
file, line, function, err, gluErrorString(err));
|
|
}
|
|
return err;
|
|
}
|
|
|
|
void OpenGL_ReportARBProgramError()
|
|
{
|
|
const GLubyte* pstr = glGetString(GL_PROGRAM_ERROR_STRING_ARB);
|
|
if (pstr != NULL && pstr[0] != 0)
|
|
{
|
|
GLint loc = 0;
|
|
glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB, &loc);
|
|
ERROR_LOG(VIDEO, "program error at %d: ", loc);
|
|
ERROR_LOG(VIDEO, "%s", (char*)pstr);
|
|
ERROR_LOG(VIDEO, "\n");
|
|
}
|
|
}
|
|
|
|
bool OpenGL_ReportFBOError(const char *function, const char *file, int line)
|
|
{
|
|
unsigned int fbo_status = glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT);
|
|
if (fbo_status != GL_FRAMEBUFFER_COMPLETE_EXT)
|
|
{
|
|
const char *error = "-";
|
|
switch (fbo_status)
|
|
{
|
|
case GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT:
|
|
error = "INCOMPLETE_ATTACHMENT_EXT";
|
|
break;
|
|
case GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT:
|
|
error = "INCOMPLETE_MISSING_ATTACHMENT_EXT";
|
|
break;
|
|
case GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT:
|
|
error = "INCOMPLETE_DIMENSIONS_EXT";
|
|
break;
|
|
case GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT:
|
|
error = "INCOMPLETE_FORMATS_EXT";
|
|
break;
|
|
case GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT:
|
|
error = "INCOMPLETE_DRAW_BUFFER_EXT";
|
|
break;
|
|
case GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT:
|
|
error = "INCOMPLETE_READ_BUFFER_EXT";
|
|
break;
|
|
case GL_FRAMEBUFFER_UNSUPPORTED_EXT:
|
|
error = "UNSUPPORTED_EXT";
|
|
break;
|
|
}
|
|
ERROR_LOG(VIDEO, "%s:%d: (%s) OpenGL FBO error - %s\n",
|
|
file, line, function, error);
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
|